ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T3 Ranga #77

Soraka build ARAM Mayhem i najlepsze ulepszenia

Soraka jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem.

Soraka Soraka the Starchild Tank / Mag / Wsparcie
TierT3
Ranga#77
Win rate50.36%
Pick rate0.55%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Cena łączna
2,200
Cena
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

Win rate51.46%
Pick rate16.38%
#2
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Cena łączna
2,200
Cena
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Whispering Circlet Whispering Circlet Whispering Circlet
Cena łączna
2,250
Cena
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Win rate54.84%
Pick rate15.42%
#3
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Cena łączna
2,200
Cena
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Whispering Circlet Whispering Circlet Whispering Circlet
Cena łączna
2,250
Cena
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Win rate52.80%
Pick rate9.08%

N/Aelementy

Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

51.24%
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Cena łączna
2,200
Cena
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

51.16%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

51.10%
Whispering Circlet Whispering Circlet Whispering Circlet
Cena łączna
2,250
Cena
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

52.01%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

51.64%
Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

48.64%
Redemption Redemption Redemption
Cena łączna
2,300
Cena
850

+30 Ability Power +15 Ability Haste +100% Base Mana Regen +10% Heal and Shield Power Intervention Restore 150 - +350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.

50.14%
Ardent Censer Ardent Censer Ardent Censer
Cena łączna
2,200
Cena
700

+45 Ability Power +10% Heal and Shield Power +125% Base Mana Regen +4% Move Speed Sanctify Healing or Shielding an ally enhances you both for 6 seconds, granting +25% Attack Speed and 20 magic damage On-Hit.

57.66%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

49.09%
Locket of the Iron Solari Locket of the Iron Solari Locket of the Iron Solari
Cena łączna
2,200
Cena
700

+200 Health +25 Armor +25 Magic Resist +10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.

44.24%
Echoes of Helia Echoes of Helia Echoes of Helia
Cena łączna
2,200
Cena
500

+35 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Soul Siphon Gain 35% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes all Soul Charges to restore Health.

47.86%
Dawncore Dawncore Dawncore
Cena łączna
2,500
Cena
450

+45 Ability Power +16% Heal and Shield Power +100% Base Mana Regen First Light Gain +2% Heal and Shield Power and +10 Ability Power per +100% Base Mana Regen .

42.86%

N/A

Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

53.19%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

53.19%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Cena łączna
900
Cena
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

53.19%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

48.57%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Cena łączna
900
Cena
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

48.57%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

50.28%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Cena łączna
900
Cena
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

50.28%

N/A

#1
Rod of Ages Rod of Ages Rod of Ages
Cena łączna
2,600
Cena
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Moonstone Renewer Moonstone Renewer Moonstone Renewer
Cena łączna
2,200
Cena
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Win rate51.49%
Pick rate8.57%
#2
Rod of Ages Rod of Ages Rod of Ages
Cena łączna
2,600
Cena
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Moonstone Renewer Moonstone Renewer Moonstone Renewer
Cena łączna
2,200
Cena
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

Win rate56.18%
Pick rate6.49%
#3
Rod of Ages Rod of Ages Rod of Ages
Cena łączna
2,600
Cena
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

Win rate47.66%
Pick rate4.67%

N/Aelementy

Rod of Ages Rod of Ages Rod of Ages
Cena łączna
2,600
Cena
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

50.52%
Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

51.59%
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Cena łączna
2,200
Cena
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

52.81%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

48.58%
Luden's Echo Luden's Echo Luden's Echo
Cena łączna
2,750
Cena
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

41.65%
Liandry's Torment Liandry's Torment Liandry's Torment
Cena łączna
3,000
Cena
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

41.02%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

41.74%
Shadowflame Shadowflame Shadowflame
Cena łączna
3,200
Cena
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

44.64%
Archangel's Staff Archangel's Staff Archangel's Staff
Cena łączna
2,900
Cena
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

44.74%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Cena łączna
3,500
Cena
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

43.75%
Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Cena łączna
2,600
Cena
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

48.48%
Morellonomicon Morellonomicon Morellonomicon
Cena łączna
2,850
Cena
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

43.15%

N/A

Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

51.18%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Cena łączna
1,300
Cena
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

51.18%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Cena łączna
1,300
Cena
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

55.10%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

43.75%
Lost Chapter Lost Chapter Lost Chapter
Cena łączna
1,200
Cena
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

43.75%

N/A

#1
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Cena łączna
2,200
Cena
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Whispering Circlet Whispering Circlet Whispering Circlet
Cena łączna
2,250
Cena
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Win rate51.87%
Pick rate26.90%
#2
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Cena łączna
2,200
Cena
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Whispering Circlet Whispering Circlet Whispering Circlet
Cena łączna
2,250
Cena
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Win rate54.95%
Pick rate16.71%
#3
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Cena łączna
2,200
Cena
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Whispering Circlet Whispering Circlet Whispering Circlet
Cena łączna
2,250
Cena
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

Win rate52.41%
Pick rate11.23%

N/Aelementy

N/A

Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

53.13%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

53.13%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Cena łączna
900
Cena
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

53.13%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

52.93%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Cena łączna
900
Cena
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

52.93%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

48.77%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

48.77%
Forbidden Idol Forbidden Idol Forbidden Idol
Cena łączna
600
Cena
400

+50% Base Mana Regen +8% Heal and Shield Power

48.77%

N/A

#1
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Cena łączna
2,200
Cena
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

Win rate45.78%
Pick rate21.81%
#2
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Cena łączna
2,200
Cena
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Win rate46.23%
Pick rate11.30%
#3
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Cena łączna
2,200
Cena
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win rate49.79%
Pick rate6.46%

N/Aelementy

Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

47.53%
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Cena łączna
2,200
Cena
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

47.79%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

47.21%
Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

46.77%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

46.99%
Rod of Ages Rod of Ages Rod of Ages
Cena łączna
2,600
Cena
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

48.04%
Whispering Circlet Whispering Circlet Whispering Circlet
Cena łączna
2,250
Cena
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

49.82%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

44.19%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

44.00%
Redemption Redemption Redemption
Cena łączna
2,300
Cena
850

+30 Ability Power +15 Ability Haste +100% Base Mana Regen +10% Heal and Shield Power Intervention Restore 150 - +350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.

46.43%
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

39.86%
Locket of the Iron Solari Locket of the Iron Solari Locket of the Iron Solari
Cena łączna
2,200
Cena
700

+200 Health +25 Armor +25 Magic Resist +10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.

53.33%

N/A

Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

49.89%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

49.89%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Cena łączna
900
Cena
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

49.89%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

44.04%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Cena łączna
900
Cena
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

44.04%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

56.57%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Cena łączna
900
Cena
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

56.57%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
58.50%
Pick rate
8.86%
Gry
1,429

Wybierz Windspeaker's Blessing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT158.50%8.86%1,429
Upgrade Mikaels Blessing Upgrade Mikaels Blessing Upgrade Mikaels Blessing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
57.89%
Pick rate
6.17%
Gry
995

Wybierz Upgrade Mikaels Blessing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT157.89%6.17%995
Sonata Sonata Sonata Złote
Rzadkość
Złote
Tier
T3
Win rate
54.60%
Pick rate
17.86%
Gry
2,881

Wybierz Sonata, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT154.60%17.86%2,881
Circle of Death Circle of Death Circle of Death Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
53.53%
Pick rate
7.19%
Gry
1,160

Wybierz Circle of Death, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT153.53%7.19%1,160
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
52.29%
Pick rate
5.27%
Gry
851

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.29%5.27%851
First-Aid Kit First-Aid Kit First-Aid Kit Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.29%
Pick rate
25.25%
Gry
4,073

Wybierz First-Aid Kit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT151.29%25.25%4,073
Protein Shake Protein Shake Protein Shake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
51.25%
Pick rate
5.70%
Gry
919

Wybierz Protein Shake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT151.25%5.70%919
Mind to Matter Mind to Matter Mind to Matter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
50.72%
Pick rate
9.02%
Gry
1,455

Wybierz Mind to Matter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.72%9.02%1,455
Laser Heal Laser Heal Laser Heal Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
50.70%
Pick rate
5.75%
Gry
927

Wybierz Laser Heal, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT150.70%5.75%927
Sonic Boom Sonic Boom Sonic Boom Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
50.68%
Pick rate
13.31%
Gry
2,147

Wybierz Sonic Boom, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.68%13.31%2,147
All For You All For You All For You Złote
Rzadkość
Złote
Tier
T4
Win rate
50.26%
Pick rate
23.06%
Gry
3,721

Wybierz All For You, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.26%23.06%3,721
Overflow Overflow Overflow Złote
Rzadkość
Złote
Tier
T2
Win rate
50.15%
Pick rate
8.10%
Gry
1,306

Wybierz Overflow, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.15%8.10%1,306
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
50.00%
Pick rate
9.58%
Gry
1,546

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.00%9.58%1,546
Holy Fire Holy Fire Holy Fire Złote
Rzadkość
Złote
Tier
T4
Win rate
49.25%
Pick rate
12.78%
Gry
2,061

Wybierz Holy Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.25%12.78%2,061
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
48.91%
Pick rate
18.14%
Gry
2,926

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.91%18.14%2,926
Empyrean Promise Empyrean Promise Empyrean Promise Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
48.79%
Pick rate
6.39%
Gry
1,031

Wybierz Empyrean Promise, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT148.79%6.39%1,031
Empowered By The Faithful Empowered By The Faithful Empowered By The Faithful Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
48.02%
Pick rate
8.93%
Gry
1,441

Wybierz Empowered By The Faithful, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT148.02%8.93%1,441
Witchful Thinking Witchful Thinking Witchful Thinking Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
47.91%
Pick rate
4.75%
Gry
766

Wybierz Witchful Thinking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT147.91%4.75%766
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Złote
Rzadkość
Złote
Tier
T1
Win rate
47.52%
Pick rate
7.88%
Gry
1,271

Wybierz Grandma's Chili Oil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.52%7.88%1,271
I'm a Baby Kitty Where is Mama I'm a Baby Kitty Where is Mama I'm a Baby Kitty Where is Mama Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
47.27%
Pick rate
7.96%
Gry
1,284

Wybierz I'm a Baby Kitty Where is Mama, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT147.27%7.96%1,284
Perseverance Perseverance Perseverance Złote
Rzadkość
Złote
Tier
T1
Win rate
46.45%
Pick rate
11.08%
Gry
1,787

Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT146.45%11.08%1,787
Celestial Body Celestial Body Celestial Body Złote
Rzadkość
Złote
Tier
T1
Win rate
45.61%
Pick rate
10.60%
Gry
1,710

Wybierz Celestial Body, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT145.61%10.60%1,710
Phenomenal Evil Phenomenal Evil Phenomenal Evil Złote
Rzadkość
Złote
Tier
T1
Win rate
45.24%
Pick rate
5.08%
Gry
820

Wybierz Phenomenal Evil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT145.24%5.08%820
Feel the Burn Feel the Burn Feel the Burn Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
55.60%
Pick rate
1.72%
Gry
277

Wybierz Feel the Burn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT255.60%1.72%277
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
55.51%
Pick rate
1.52%
Gry
245

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT255.51%1.52%245
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
53.41%
Pick rate
1.73%
Gry
279

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT253.41%1.73%279
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
53.16%
Pick rate
2.94%
Gry
474

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.16%2.94%474
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
52.68%
Pick rate
2.89%
Gry
467

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT252.68%2.89%467
Poro Blaster Poro Blaster Poro Blaster Złote
Rzadkość
Złote
Tier
T1
Win rate
52.11%
Pick rate
2.20%
Gry
355

Wybierz Poro Blaster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.11%2.20%355
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
51.76%
Pick rate
3.52%
Gry
568

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.76%3.52%568
Hat on a Hat Hat on a Hat Hat on a Hat Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
51.71%
Pick rate
1.99%
Gry
321

Wybierz Hat on a Hat, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.71%1.99%321
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.13%
Pick rate
2.47%
Gry
399

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.13%2.47%399
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
50.51%
Pick rate
3.68%
Gry
594

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.51%3.68%594
Ocean Soul Ocean Soul Ocean Soul Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.00%
Pick rate
3.17%
Gry
512

Wybierz Ocean Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.00%3.17%512
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
50.00%
Pick rate
1.43%
Gry
230

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT250.00%1.43%230
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
49.74%
Pick rate
2.39%
Gry
386

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.74%2.39%386
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
49.63%
Pick rate
1.66%
Gry
268

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.63%1.66%268
Firefox Firefox Firefox Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
49.36%
Pick rate
3.87%
Gry
624

Wybierz Firefox, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT249.36%3.87%624
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
49.28%
Pick rate
2.14%
Gry
345

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.28%2.14%345
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
49.06%
Pick rate
2.98%
Gry
481

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.06%2.98%481
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
49.06%
Pick rate
1.98%
Gry
320

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.06%1.98%320
Keystone Conjurer Keystone Conjurer Keystone Conjurer Złote
Rzadkość
Złote
Tier
T2
Win rate
48.97%
Pick rate
3.91%
Gry
631

Wybierz Keystone Conjurer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.97%3.91%631
Bread And Jam Bread And Jam Bread And Jam Złote
Rzadkość
Złote
Tier
T4
Win rate
48.58%
Pick rate
3.05%
Gry
492

Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.58%3.05%492
ADAPt ADAPt ADAPt Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
48.26%
Pick rate
1.96%
Gry
317

Wybierz ADAPt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.26%1.96%317
Homeguard Homeguard Homeguard Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
48.16%
Pick rate
1.52%
Gry
245

Wybierz Homeguard, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.16%1.52%245
Weighted Popoffs Weighted Popoffs Weighted Popoffs Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
48.15%
Pick rate
3.51%
Gry
567

Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.15%3.51%567
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
48.03%
Pick rate
2.67%
Gry
431

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.03%2.67%431
Slap Around Slap Around Slap Around Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
47.94%
Pick rate
3.01%
Gry
486

Wybierz Slap Around, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT247.94%3.01%486
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
46.96%
Pick rate
1.43%
Gry
230

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.96%1.43%230
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
46.53%
Pick rate
1.88%
Gry
303

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.53%1.88%303
Ice Cold Ice Cold Ice Cold Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
46.51%
Pick rate
2.31%
Gry
372

Wybierz Ice Cold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT246.51%2.31%372
Soul Eater Soul Eater Soul Eater Złote
Rzadkość
Złote
Tier
T1
Win rate
46.19%
Pick rate
1.46%
Gry
236

Wybierz Soul Eater, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.19%1.46%236
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Złote
Rzadkość
Złote
Tier
T4
Win rate
46.18%
Pick rate
1.87%
Gry
301

Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.18%1.87%301
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
46.01%
Pick rate
2.02%
Gry
326

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.01%2.02%326
Eureka Eureka Eureka Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
45.70%
Pick rate
2.52%
Gry
407

Wybierz Eureka, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT245.70%2.52%407
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
45.48%
Pick rate
2.33%
Gry
376

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT245.48%2.33%376
Crack Open That Egg Crack Open That Egg Crack Open That Egg Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
45.45%
Pick rate
1.43%
Gry
231

Wybierz Crack Open That Egg, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT245.45%1.43%231
Magic Missile Magic Missile Magic Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
44.50%
Pick rate
2.59%
Gry
418

Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.50%2.59%418
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
43.77%
Pick rate
2.14%
Gry
345

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.77%2.14%345
Infernal Conduit Infernal Conduit Infernal Conduit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
43.19%
Pick rate
1.32%
Gry
213

Wybierz Infernal Conduit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT243.19%1.32%213
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
57.25%
Pick rate
0.86%
Gry
138

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT357.25%0.86%138
Veil of Warding Veil of Warding Veil of Warding Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
54.26%
Pick rate
0.80%
Gry
129

Wybierz Veil of Warding, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT354.26%0.80%129
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
54.02%
Pick rate
1.08%
Gry
174

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT354.02%1.08%174
Adamant Adamant Adamant Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
53.38%
Pick rate
0.82%
Gry
133

Wybierz Adamant, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT353.38%0.82%133
Ultimate Awakening Ultimate Awakening Ultimate Awakening Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
52.82%
Pick rate
0.88%
Gry
142

Wybierz Ultimate Awakening, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT352.82%0.88%142
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
52.38%
Pick rate
1.04%
Gry
168

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT352.38%1.04%168
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
52.27%
Pick rate
1.09%
Gry
176

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT352.27%1.09%176
Frost Wraith Frost Wraith Frost Wraith Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
52.11%
Pick rate
0.88%
Gry
142

Wybierz Frost Wraith, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT352.11%0.88%142
Marksmage Marksmage Marksmage Złote
Rzadkość
Złote
Tier
T2
Win rate
50.79%
Pick rate
0.78%
Gry
126

Wybierz Marksmage, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.79%0.78%126
From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
50.71%
Pick rate
0.87%
Gry
140

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.71%0.87%140
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
50.00%
Pick rate
0.79%
Gry
128

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.00%0.79%128
Missing Ping Augment Missing Ping Augment Missing Ping Augment Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.00%
Pick rate
0.72%
Gry
116

Wybierz Missing Ping Augment, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.00%0.72%116
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
50.00%
Pick rate
0.69%
Gry
112

Wybierz Upgrade Sword of Blossoming Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.00%0.69%112
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.00%
Pick rate
0.68%
Gry
110

Wybierz Upgrade Zhonya, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT350.00%0.68%110
It's Critical It's Critical It's Critical Złote
Rzadkość
Złote
Tier
T3
Win rate
49.61%
Pick rate
0.80%
Gry
129

Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT349.61%0.80%129
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
49.57%
Pick rate
0.73%
Gry
117

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT349.57%0.73%117
Big Brain Big Brain Big Brain Złote
Rzadkość
Złote
Tier
T2
Win rate
48.78%
Pick rate
1.02%
Gry
164

Wybierz Big Brain, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.78%1.02%164
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
47.95%
Pick rate
1.06%
Gry
171

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.95%1.06%171
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
47.92%
Pick rate
1.19%
Gry
192

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.92%1.19%192
Repulsor Repulsor Repulsor Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
47.52%
Pick rate
0.63%
Gry
101

Wybierz Repulsor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT347.52%0.63%101
Ultimate Revolution Ultimate Revolution Ultimate Revolution Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
47.45%
Pick rate
1.21%
Gry
196

Wybierz Ultimate Revolution, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.45%1.21%196
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
47.15%
Pick rate
0.76%
Gry
123

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT347.15%0.76%123
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
47.13%
Pick rate
0.97%
Gry
157

Wybierz Watch Out Grapefruit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.13%0.97%157
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
47.06%
Pick rate
0.95%
Gry
153

Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.06%0.95%153
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
46.08%
Pick rate
0.63%
Gry
102

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.08%0.63%102
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
46.04%
Pick rate
0.86%
Gry
139

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT346.04%0.86%139
With Haste With Haste With Haste Złote
Rzadkość
Złote
Tier
T5
Win rate
45.86%
Pick rate
0.97%
Gry
157

Wybierz With Haste, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.86%0.97%157
Impassable Impassable Impassable Złote
Rzadkość
Złote
Tier
T3
Win rate
44.79%
Pick rate
1.01%
Gry
163

Wybierz Impassable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT344.79%1.01%163
Void Rift Void Rift Void Rift Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
44.69%
Pick rate
1.11%
Gry
179

Wybierz Void Rift, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT344.69%1.11%179
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
44.59%
Pick rate
0.97%
Gry
157

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT344.59%0.97%157
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
43.24%
Pick rate
1.15%
Gry
185

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT343.24%1.15%185
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
42.86%
Pick rate
0.95%
Gry
154

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT342.86%0.95%154
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
42.78%
Pick rate
1.12%
Gry
180

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT342.78%1.12%180
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
42.75%
Pick rate
0.81%
Gry
131

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT342.75%0.81%131
Twin Fire Twin Fire Twin Fire Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
40.98%
Pick rate
0.76%
Gry
122

Wybierz Twin Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT340.98%0.76%122
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
40.82%
Pick rate
0.61%
Gry
98

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT340.82%0.61%98
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
36.84%
Pick rate
0.82%
Gry
133

Wybierz Quest: Wooglet's Witchcap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT336.84%0.82%133
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
32.26%
Pick rate
0.77%
Gry
124

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT332.26%0.77%124
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
58.33%
Pick rate
0.45%
Gry
72

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT458.33%0.45%72
Poltergeist Poltergeist Poltergeist Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
57.89%
Pick rate
0.35%
Gry
57

Wybierz Poltergeist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT457.89%0.35%57
Omni Soul Omni Soul Omni Soul Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
55.29%
Pick rate
0.53%
Gry
85

Wybierz Omni Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT455.29%0.53%85
Ominous Pact Ominous Pact Ominous Pact Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
55.29%
Pick rate
0.53%
Gry
85

Wybierz Ominous Pact, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT455.29%0.53%85
Droppybara Droppybara Droppybara Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
53.97%
Pick rate
0.39%
Gry
63

Wybierz Droppybara, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT453.97%0.39%63
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
51.85%
Pick rate
0.33%
Gry
54

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT451.85%0.33%54
Mountain Soul Mountain Soul Mountain Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
51.25%
Pick rate
0.50%
Gry
80

Wybierz Mountain Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT451.25%0.50%80
Guilty Pleasure Guilty Pleasure Guilty Pleasure Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.68%
Pick rate
0.45%
Gry
73

Wybierz Guilty Pleasure, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT450.68%0.45%73
Purist - Caster Purist - Caster Purist - Caster Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
50.00%
Pick rate
0.56%
Gry
90

Wybierz Purist - Caster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT450.00%0.56%90
Zealot Zealot Zealot Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
50.00%
Pick rate
0.41%
Gry
66

Wybierz Zealot, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT450.00%0.41%66
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
49.09%
Pick rate
0.34%
Gry
55

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT449.09%0.34%55
Juiced Juiced Juiced Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
48.24%
Pick rate
0.53%
Gry
85

Wybierz Juiced, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT448.24%0.53%85
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
47.76%
Pick rate
0.42%
Gry
67

Wybierz Ultimate Unstoppable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT447.76%0.42%67
Dive Bomber Dive Bomber Dive Bomber Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
47.69%
Pick rate
0.40%
Gry
65

Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT447.69%0.40%65
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
47.62%
Pick rate
0.39%
Gry
63

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT447.62%0.39%63
Holy Snowball Holy Snowball Holy Snowball Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
46.77%
Pick rate
0.38%
Gry
62

Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT446.77%0.38%62
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
46.59%
Pick rate
0.55%
Gry
88

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT446.59%0.55%88
Goldrend Goldrend Goldrend Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
46.03%
Pick rate
0.39%
Gry
63

Wybierz Goldrend, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT446.03%0.39%63
Hextech Soul Hextech Soul Hextech Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
46.03%
Pick rate
0.39%
Gry
63

Wybierz Hextech Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT446.03%0.39%63
Critical Missile Critical Missile Critical Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
44.30%
Pick rate
0.49%
Gry
79

Wybierz Critical Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT444.30%0.49%79
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
43.33%
Pick rate
0.37%
Gry
60

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT443.33%0.37%60
Back to Basics Back to Basics Back to Basics Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
42.25%
Pick rate
0.44%
Gry
71

Wybierz Back to Basics, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT442.25%0.44%71
Skilled Sniper Skilled Sniper Skilled Sniper Złote
Rzadkość
Złote
Tier
T2
Win rate
40.00%
Pick rate
0.59%
Gry
95

Wybierz Skilled Sniper, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT440.00%0.59%95
Cruelty Cruelty Cruelty Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
40.00%
Pick rate
0.46%
Gry
75

Wybierz Cruelty, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT440.00%0.46%75
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
39.66%
Pick rate
0.36%
Gry
58

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT439.66%0.36%58
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
39.62%
Pick rate
0.33%
Gry
53

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT439.62%0.33%53
Searing Dawn Searing Dawn Searing Dawn Złote
Rzadkość
Złote
Tier
T5
Win rate
37.63%
Pick rate
0.58%
Gry
93

Wybierz Searing Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT437.63%0.58%93
It's Killing Time It's Killing Time It's Killing Time Złote
Rzadkość
Złote
Tier
T1
Win rate
31.03%
Pick rate
0.36%
Gry
58

Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT431.03%0.36%58

Soraka Skill Combos

Extracted from the skill order guide

Skill Order
RWQE

Normal order: R > W > Q > E.

QWE

Go Q > W > E when your augment setup rewards landing offensive spells, staying healthy through your own casts, or fighting around repeated poke windows.

WEQ

Consider W > E > Q only when stopping enemy actions matters more than your own Q uptime.

RQWE

Poke, spell-hit, or self-sustain augments: R > Q > W > E, but only if Q is actually landable.

Soraka Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Soraka counters these champions in ARAM: Mayhem.

Nidalee Nidalee Nidalee T5
Tier
T5
Ranga
#154
Win rate
46.11%
Pick rate
0.67%

Nidalee jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Jayce Jayce Jayce T5
Tier
T5
Ranga
#143
Win rate
46.60%
Pick rate
0.79%

Jayce jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Xerath Xerath Xerath T2
Tier
T2
Ranga
#61
Win rate
50.90%
Pick rate
0.96%

Xerath jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Ziggs Ziggs Ziggs T3
Tier
T3
Ranga
#74
Win rate
50.23%
Pick rate
0.78%

Ziggs jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Ezreal Ezreal Ezreal T5
Tier
T5
Ranga
#158
Win rate
45.67%
Pick rate
1.10%

Ezreal jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Countered By

5

Soraka is countered by these champions in ARAM: Mayhem.

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Ranga
#148
Win rate
46.94%
Pick rate
1.01%

Blitzcrank jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Pyke Pyke Pyke T3
Tier
T3
Ranga
#122
Win rate
48.56%
Pick rate
0.71%

Pyke jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Zed Zed Zed T3
Tier
T3
Ranga
#52
Win rate
50.26%
Pick rate
0.75%

Zed jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Fizz Fizz Fizz T1
Tier
T1
Ranga
#30
Win rate
53.38%
Pick rate
0.71%

Fizz jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Malphite Malphite Malphite T4
Tier
T4
Ranga
#127
Win rate
47.50%
Pick rate
0.92%

Malphite jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Soraka Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Maokai Maokai Maokai T2
Tier
T2
Ranga
#50
Win rate
51.87%
Pick rate
0.71%

Maokai jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Ornn Ornn Ornn T3
Tier
T3
Ranga
#85
Win rate
49.54%
Pick rate
0.57%

Ornn jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Malphite Malphite Malphite T4
Tier
T4
Ranga
#127
Win rate
47.50%
Pick rate
0.92%

Malphite jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Ornn / Malphite / Maokai-style primary tank engage

A real tank gives Soraka the one thing she cannot create by herself: a safe line. When the tank walks up first, Soraka can stand behind the fight, heal through the first burst, and place silence where enemies want to dash, channel, or cast back. This turns messy ARAM: Mayhem brawls into longer fights, which usually favors her.

Jinx Jinx Jinx T1
Tier
T1
Ranga
#6
Win rate
54.66%
Pick rate
1.18%

Jinx jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Aphelios Aphelios Aphelios T2
Tier
T2
Ranga
#39
Win rate
52.50%
Pick rate
0.53%

Aphelios jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Ranga
#72
Win rate
51.01%
Pick rate
0.61%

Kog'Maw jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Jinx / Kog’Maw / Aphelios-style sustained marksman

Sustained carries love Soraka because she buys extra attack time. These champions do not need her to one-shot anyone; they need enough health and breathing room to keep hitting through poke, bruiser pressure, and reset attempts. Soraka’s healing lets them take aggressive angles after a trade that would normally force them off the wave.

Janna Janna Janna T2
Tier
T2
Ranga
#25
Win rate
51.90%
Pick rate
0.45%

Janna jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Milio Milio Milio T2
Tier
T2
Ranga
#64
Win rate
51.34%
Pick rate
0.40%

Milio jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lulu Lulu Lulu T4
Tier
T4
Ranga
#121
Win rate
47.27%
Pick rate
0.46%

Lulu jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lulu / Janna / Milio-style second enchanter or peel support

Double support can be annoying and extremely effective when the team has a real damage carry. Soraka supplies repeated health recovery, while the second enchanter adds shields, displacement, speed, or anti-dive tools that Soraka lacks. The result is a backline that is much harder to burst in one commit.

Olaf Olaf Olaf T3
Tier
T3
Ranga
#90
Win rate
49.10%
Pick rate
0.18%

Olaf jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Darius Darius Darius T4
Tier
T4
Ranga
#149
Win rate
47.24%
Pick rate
0.50%

Darius jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Aatrox Aatrox Aatrox T5
Tier
T5
Ranga
#163
Win rate
45.27%
Pick rate
0.34%

Aatrox jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Aatrox / Darius / Olaf-style bruiser drain fighter

Bruisers that already want long fights become much harder to finish when Soraka is behind them. They pull enemy attention forward, create panic, and force opponents to spend damage on a target that may not die quickly. Soraka adds just enough sustain to extend their threat window and make enemy burst feel wasted.

Viktor Viktor Viktor T1
Tier
T1
Ranga
#41
Win rate
54.17%
Pick rate
0.56%

Viktor jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Ziggs Ziggs Ziggs T3
Tier
T3
Ranga
#74
Win rate
50.23%
Pick rate
0.78%

Ziggs jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Anivia Anivia Anivia T4
Tier
T4
Ranga
#147
Win rate
47.07%
Pick rate
0.51%

Anivia jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Viktor / Ziggs / Anivia-style zone control mage

Control mages make Soraka’s job easier because they slow the enemy approach and punish clumped fights. Their zones create safe pockets where Soraka can stand, and Soraka’s sustain lets them keep contesting the lane after trades. Together, they make enemies pay health before an all-in even starts.

Soraka ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentitySoraka acts as a backline sustain engine, making poke trades unfair by healing chip damage and slowly winning health bars over extended fights.She becomes a crisis manager and anti-snowball stabilizer who decides who survives burst windows rather than simply topping off health bars.Shift from passive sustain to active crisis management during explosive fight moments.
Skill PriorityQ fishing for safe sustain and pressure is reliable; E zones waves or annoys casters; R answers missing health across the team.Hold E for dive and burst chains; Q after enemies commit; R answers lethal pressure specifically, not just chip damage.Save silence and ultimate for the enemy's actual commit, not for poke or chip damage.
PositioningSoraka can stand far back and heal whoever retreats, maintaining safe distance from the main fight comfortably.Must stay closer to carries to answer sudden engages; position slightly behind and to the side of the highest-value damage dealer.Stay close enough to react instantly but far enough to avoid sharing engage angles.
Heal TargetingHealing the lowest-health ally is often the default habit, restoring health bars methodically during extended lane pressure.Heal allies who can still deal damage or escape; dumping heals on doomed teammates costs your own health and loses fights.Heal the ally who can still change the fight, not simply whoever is lowest.
Snowball UsageSome players take Snowball for fun or rare follow-up plays without major consequences for aggressive use.Using Snowball aggressively is usually suicide; Soraka must deny enemy entries rather than becoming part of the engage.Never Snowball forward; follow won fights instead of starting them with your body.

Champion Analysis

Rola / Procent zwycięstw

Ranga

Soraka the Starchild stands as one of League of Legends' most powerful healing support champions, renowned for her unparalleled healing capacity and team-wide sustain. In ARAM: Mayhem, Soraka serves as an exceptionally strong healing support, particularly skilled at sustaining allies through extended teamfights and turning the tide of battle. Soraka's core advantage in ARAM stems from her ability to provide continuous healing and utility to her team. Her Q, Starcall, delivers AoE damage while simultaneously providing healing, making it an excellent sustain tool that allows her to maintain presence in prolonged engagements. Her W, Astral Infusion, serves as her primary healing tool, delivering massive healing to allies. Strategic use of W requires prioritizing the lowest-HP ally and continuously healing during fights to dramatically improve team survivability. However, Soraka must carefully manage this ability, as W costs her own HP, creating an inherent risk-reward dynamic in her playstyle. Her E, Equinox, provides AoE silence and slow, serving as an excellent counter-tool against enemy champions. The silence effect can interrupt enemy combos when timed correctly, making it valuable for disrupting key abilities. Proper timing of E allows Soraka to silence enemies precisely when they attempt to cast critical abilities, potentially turning engagements in her team's favor. Soraka's ultimate, Wish, heals all allies globally and represents the most powerful global heal available in ARAM. This ability functions as a game-changing tool that should be used immediately when allies reach low HP during teamfights. The global nature of R means Soraka can influence fights and save teammates regardless of her current position on the map. Soraka's strengths include her global R heal, massive W healing, E silence counter potential, and Q sustain capabilities. However, she carries significant weaknesses that players must account for. She is fragile and extremely low damage, making her vulnerable when caught out or focused. She possesses no mobility, limiting her escape options when threatened. Additionally, her W costs her own HP, meaning aggressive healing can leave Soraka herself in danger. In ARAM positioning, Soraka functions as a backline healing support who must remain aware of her own health pool while prioritizing ally preservation. Her identity centers on self-sacrifice and sustained healing output, requiring players to balance aggressive healing with personal survival. The champion excels in extended teamfights where her sustained healing can keep multiple allies fighting, but she struggles against burst damage and hard engage that can eliminate her before she contributes her utility.

Kluczowe porady

Blog poradników / N/A

Blog poradników

Soraka the Starchild functions as a backline stabilizer whose primary role is keeping the next fight playable before it starts. Position close enough to heal the front line while remaining far enough that enemy engage tools must pass through teammates first. Being the first visible target in lane gives enemies the correct plan, so avoid standing in open space beside the wave with no body between you and threats. Let someone else start fights unless enemies are trapped in a bad corridor. Soraka supports engage by adding poke, silence, and sustained healing but should not be the body walking forward first. Step up only after enemies have spent their first crowd control spell. Place silence where enemies want to cast, not where they stand comfortably. Drop it on a diver's landing spot, under a rooted target, on a choke where mages must walk to clear, or behind enemies retreating through narrow lanes. A silence placed slightly late but in an escape path often accomplishes more than a fast silence placed harmlessly in front. The best fights often start when enemies dive too deep. Hold silence for the second part of their engage, such as the assassin after Snowball arrives or the bruiser after dashing in. Silencing too early lets them wait it out, while silencing when committed traps them in your team's damage. Do not panic-heal every poke hit, as wasting resources before the real engage gives divers an easier kill window. When tagged by Snowball, move back before it is recast. Walk toward your tower side, place silence where enemies will land if they take it, and position so your team can punish them upon arrival. Use minions and allies as shields in narrow lanes. Never stack shoulder-to-shoulder with your carry, as one area spell hitting both gives enemies a free engage angle. Stand diagonally behind the carry to heal while forcing skillshots to choose one target. Heal priority should follow fight impact. Save allies who can still carry the next few seconds, such as a DPS champion free-hitting, a tank holding multiple enemies, or a mage with major spells ready. Low-health allies running away can wait if another teammate is about to decide the fight. Silence priority is enemy action-based: stop channeled pressure, burst setups, escape casts, and divers needing a second ability to finish kills. Defensive Snowball is often better than greedy Snowball. Use the first cast to mark a safe minion or low-risk frontliner only when needing repositioning or a secure chase with your team already winning. When an enemy Snowball hits an ally, prepare the landing zone by silencing where the enemy will arrive and healing the marked ally before burst lands. Track what your augment rewards before fights start. If it rewards healing, shielding, repeated spell casts, low-health saves, movement, or crowd-control follow-up, change your rhythm around that condition. Trigger support augments during real damage, not chip damage. When behind, stop playing for poke trades you cannot win. Shorten the lane, heal only meaningful damage, and save silence for enemy engage. Let low-value allies fall if saving them kills the formation. The clean Soraka game is patient, making enemies choose between diving into silence, wasting burst into healing, or slowly losing health while your team keeps its formation.

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Blog poradników

N/A / Ulepszenia

Blog poradników

Soraka operates as a sustain-focused support whose game plan revolves around positioning discipline, timing windows, and denying enemy engage rather than chasing kills. In the early levels, she should start slightly behind her front line, near the side of the wave rather than directly inside it, allowing her to step up for quick Q poke before drifting back to safety. Her trading rhythm favors short exchanges: walk up when the enemy uses key poke spells on the wave, land Q if the angle is safe, then heal an ally or reset. Missing Q or forcing a heal race when the enemy still has engage ready is a mistake; instead, back up and wait for the next safe window. Snowball serves as a defensive and follow-up tool early, not a primary engage. Soraka should never mark in first, as arriving in the middle of the enemy team invites easy punishment. Use it to tag low-health targets when the team is already moving forward, or hold it to threaten overextending enemies. Early augment choices should prioritize survival, healing uptime, or safe spell cycling, avoiding options that require standing close to enemies unless the team has reliable peel. Push when the team has stronger poke, aiming Q through the wave while staying ready to heal tagged allies. Stall against better engage by letting minions come closer, saving E for the first diver, and denying easy all-ins. When ahead, keep the team healthy, use E to cut off retreat paths after engage starts, and turn small health leads into turret pressure. When behind, stop matching poke shot for shot, play farther back, heal only allies who can still fight or clear, and use E as a disengage zone. By level 6, track which allies need the ultimate in fights. Do not panic-cast on small poke hits; save it for when an ally is being committed on, when the enemy has already spent mobility or crowd control and the team can turn. Mid game demands tighter spacing—close enough to heal the carry but far enough that one engage spell cannot hit both. Poke should match team tempo: Q with poke champions when they step forward, save E for engage targets or counter-engage. Random Q fishing is acceptable only when it does not cost position. Mid game augment choices should solve the specific match problem: survivability against divers, healing and cycling when protected, or recovery tools against heavy poke. Push after the enemy uses key engage tools with enough health to hit structures; stall when the ultimate is down, carries are low, or the frontline cannot safely check brush. Identify the enemy's real win button—whether a diver with Snowball, a poke chain, or a burst combo—and hold E and ultimate around that exact threat. Late game Soraka should almost never be the first champion seen in a forward angle. Play behind the main damage dealer, slightly offset to avoid shared area damage. Late trades focus on health bars before the all-in; keep the team high enough to contest the next wave without over-healing poke damage when a major fight is imminent. Snowball becomes a fight-decider but still should not be used as primary engage. Hold it for tagging divers after they enter, following onto guaranteed kills, or escaping pressure. Late augment value depends on surviving burst and repositioning for repeated casts. Choose effects that help survive burst, reposition after healing, or amplify team sustain. Push only after kills, forced retreats, or clear enemy cooldown mistakes; stall when death timers are dangerous or vision is lacking.

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Procent zwycięstw

Procent zwycięstw / Popularność

Tier

Soraka the Starchild excels as a zone controller and sustain engine, but her effectiveness depends heavily on managing her own health as a team resource and positioning to deny enemy access. Her core strength lies in keeping allies healthy through prolonged fights, turning enemy all-ins into failed engagements, and making opponents win the same fight twice. However, she is vulnerable to burst damage, healing reduction, and being caught alone during chases or bad positioning. When ahead, Soraka should stand just behind the strongest frontliner and use Q to punish enemies approaching for minions or poke. Landing Q enables sustained trading through self-sustain that covers W costs, while missing Q requires backing off until a safe angle appears. Converting leads involves health denial, keeping carries topped so enemies must choose between eating poke, losing tower health, or engaging into a healthier team. E should be held for divers, assassins, or hard engage champions rather than wasted on harmless poke, as dropping silence on their landing spot breaks combos. Positioning at a diagonal from the main carry prevents one engage from catching both. The ultimate should wait until multiple allies are committed or a key carry is about to drop, turning enemy all-ins into nothing. When behind, Soraka shifts from keeping everyone full to making enemies spend too much to finish one target. She must prioritize champions who can clear waves, stop dives, or punish overextension, rather than sacrificing her health for low-damage allies already out of position. Stabilizing the wave comes first, using Q on the enemy frontline or wave from safe positions. E should be saved for champions who can actually kill the carry. The ultimate becomes a denial tool for specific dive situations rather than a broad comeback mechanism. Soraka must avoid charity deaths, accepting controlled losses rather than walking into dangerous territory to save caught teammates. Critical risks include chasing past the silence zone after won fights, spending health on meaningless poke healing, and wasting E on non-threatening targets. Layered engage from good teams can bait Soraka forward with a failed first attempt before punishing with real crowd control. Against heavy healing reduction or burst, healing earlier and positioning farther back becomes essential. The fundamental rule across all game states is that Soraka wins fights that stay organized, and if she dies first, the team loses its safety net.

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Ranking bohaterów

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Bohaterowie

Soraka the Starchild in ARAM: Mayhem functions as a sustain engine rather than a passive healer, forcing enemies to commit hard or surrender ground. The mode's accelerated gold and experience allow her to reach item spikes faster, transforming her heal into a constant threat instead of a desperation button. Landing Q remains essential to function, but the pacing enables recovery from mistakes that would prove fatal for a support on Summoner's Rift. Her passive, Salvation, provides bonus movement speed when moving toward nearby low-health allies. In Mayhem's constant fighting, someone is always low, meaning this passive is nearly always active. The extra mobility helps dodge poke, reposition for clutch heals, and sidestep linear skillshots while approaching caught teammates. However, enemies can bait Soraka forward by leaving a target low, then turn with hard engage. Chasing a low ally into enemy territory leads to death, as the passive rewards repositioning rather than face-checking. Starcall serves as Soraka's fuel tank. Without Q hits, she runs out of health and mana. The ability calls down a star that deals magic damage, slows enemies, heals Soraka, and empowers her next W. The cooldown is low enough to spam constantly, and hitting one champion triggers the heal and empower effect. Missing Q costs mana and leaves her without the empowered heal, making her vulnerable in extended fights where a dry spell forces her back to fountain or kills her attempting saves with a weak W. Astral Infusion defines her core identity, turning her health bar into a resource for her team. She sacrifices her own health to heal allies, with empowered heals restoring more health and costing less of her life. The faster pacing requires topping people off around 50-60% health so they stay in the fight. Chain-healing without Q hits drains her own bar and forces her out of the fight, and healing a full-health ally wastes both health and cooldown. Equinox provides her only hard crowd control and primary defensive tool. The zone silences enemies instantly and roots them if they remain inside for the duration. In Mayhem, where many champions rely on spamming abilities, the silence devastates mages and casters. The ability has a long cooldown, so whiffing it leaves her with no silence to stop the next engage. Wish acts as her global save button, healing all allied champions on the map with increased healing for those below a health threshold. In Mayhem, fights happen everywhere, and her ult can turn a losing skirmish into a win without her presence. Holding R too long results in dead teammates, so using it early to keep everyone fighting proves better than waiting for the perfect moment. Grievous Wounds reduces the heal, and enemies who burst through the threshold can kill allies before the ult lands.

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Soraka the Starchild's effectiveness in ARAM: Mayhem depends less on maximizing healing output and more on staying alive long enough to decide which fights are worth saving. The most critical mechanical mistake is standing in the front pocket to land Starcall, which gives divers, hooks, and crowd control a clean line onto Soraka before the fight properly begins. The correct approach is casting Starcall from behind the frontline or from side angles where missed skillshots do not put Soraka within engage range. If enemies have hard engage ready, skipping poke entirely to maintain spacing is the better choice. A common error involves using Astral Infusion on every instance of small chip damage, which drains Soraka's own health and makes her an attractive target for enemies who recognize her vulnerability. Healing should be reserved for damage that changes the next fight: a carry about to be engaged on, a frontline member holding space, or an ally who can safely re-enter. Dropping Equinox randomly for poke pressure wastes Soraka's strongest anti-engage tool, leaving the team exposed to assassins and bruisers who can then enter freely. Equinox should be held for predictable commits, channels that need interruption, or chokes enemies must cross. Casting Wish too late while trying to squeeze maximum value from the global heal often results in allies dying before the heal matters. The correct timing is when the heal lets an ally survive the next hit or keep fighting through the enemy's burst window. Walking in straight lines while healing or aiming Starcall makes Soraka predictable and vulnerable to skillshots. Movement between casts, healing from maximum safe distance, and sidestepping after revealing position are essential habits. Decision mistakes include treating every teammate as equally worth saving, which spends health and cooldowns on allies already caught beyond help while leaving no resources for teammates who could carry the return fight. Before healing, Soraka should assess what the target can accomplish after being saved and prioritize allies with damage ready, peel available, or a safe escape path. Grouping directly on top of the carry invites area damage and engage to hit both targets simultaneously, so standing close enough to heal but not on the same tile or line forces enemies into bad angles. Using Wish to fix poke damage before a fight starts reveals that Soraka's biggest safety net is gone, allowing enemies to force the next engage with less risk. Normal healing and positioning should handle pre-fight damage while Wish is reserved for burst, dives, and low-health turnarounds. Staying on low health after a won fight to keep pushing risks death before real objective pressure begins. The fundamental rule is that if a heal makes Soraka the next free kill, it was a bad heal, because Soraka wins Mayhem fights by making enemy burst fail rather than donating her health bar to every mistake on the screen.

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FAQ

Soraka

FAQ

Is Soraka a good pick in ARAM: Mayhem? Yes, Soraka is good when your team can actually stand and fight around her healing. Pick her with bruisers, tanks, or steady poke champions that turn extra health into more pressure. The tradeoff is that she is fragile and becomes a priority target, so bad positioning can make her feel useless very quickly. What is Soraka’s main job in Mayhem fights? Your job is to keep the right ally alive long enough for them to win the trade, not to heal everyone equally. Watch who is being focused, step into safe range, heal, then move back before the enemy swaps onto you. If you spend too much health saving a teammate who is already dead, you give the enemy a second kill for free. When should I play aggressively on Soraka? Play forward when the enemy has already used their engage or when your frontline is between you and the threat. In that window, look for poke and silence zones that interrupt enemies trying to cast, channel, or follow up. If you walk up before key enemy tools are down, you force your team to peel for you instead of letting them pressure.

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