R > E > Q > W
N/A
elementy / Procent zwycięstw / Popularność
N/A
26.9N/A
- Cena łączna
- 3,000
- Cena
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Cena łączna
- 1,250
- Cena
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Cena łączna
- 2,450
- Cena
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
- Cena łączna
- 3,300
- Cena
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
- Cena łączna
- 1,250
- Cena
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Cena łączna
- 2,900
- Cena
- 900
+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.
- Cena łączna
- 3,000
- Cena
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Cena łączna
- 1,200
- Cena
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
- Cena łączna
- 2,450
- Cena
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
N/Aelementy
- Cena łączna
- 3,000
- Cena
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
50.53%- Cena łączna
- 1,250
- Cena
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
50.18%- Cena łączna
- 2,450
- Cena
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
48.28%- Cena łączna
- 3,300
- Cena
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
50.50%- Cena łączna
- 2,700
- Cena
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
50.45%- Cena łączna
- 2,900
- Cena
- 900
+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.
50.27%- Cena łączna
- 2,800
- Cena
- 750
+400 Health +55 Magic Resist +4% Move Speed Steadfast: Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.
52.25%- Cena łączna
- 3,100
- Cena
- 500
+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).
51.40%- Cena łączna
- 1,200
- Cena
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
50.59%- Cena łączna
- 2,800
- Cena
- 800
+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
50.85%- Cena łączna
- 2,650
- Cena
- 950
+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.
52.32%- Cena łączna
- 3,000
- Cena
- 225
+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.
50.44%N/A
- Cena łączna
- 900
- Cena
- 500
+350 Health
51.93%- Cena łączna
- 400
- Cena
- 400
+150 Health
51.93%- Cena łączna
- 900
- Cena
- 500
+350 Health
51.68%- Cena łączna
- 400
- Cena
- 400
+150 Health
51.68%- Cena łączna
- 50
- Cena
- 50
Consume Restores +120 Health over 15 seconds.
51.68%N/A
- Cena łączna
- 3,300
- Cena
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
- Cena łączna
- 1,250
- Cena
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Cena łączna
- 2,650
- Cena
- 950
+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.
- Cena łączna
- 3,300
- Cena
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
- Cena łączna
- 1,100
- Cena
- 300
+25% Attack Speed +45 Move Speed
- Cena łączna
- 2,650
- Cena
- 950
+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.
- Cena łączna
- 3,300
- Cena
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
- Cena łączna
- 1,100
- Cena
- 300
+25% Attack Speed +45 Move Speed
- Cena łączna
- 2,900
- Cena
- 900
+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.
N/Aelementy
- Cena łączna
- 2,650
- Cena
- 950
+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.
53.80%- Cena łączna
- 3,300
- Cena
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
53.52%- Cena łączna
- 2,900
- Cena
- 900
+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.
55.30%- Cena łączna
- 1,250
- Cena
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
51.62%- Cena łączna
- 1,100
- Cena
- 300
+25% Attack Speed +45 Move Speed
55.82%- Cena łączna
- 3,000
- Cena
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
52.17%- Cena łączna
- 2,700
- Cena
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
50.39%- Cena łączna
- 2,800
- Cena
- 750
+400 Health +55 Magic Resist +4% Move Speed Steadfast: Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.
57.94%- Cena łączna
- 1,200
- Cena
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
59.26%- Cena łączna
- 2,450
- Cena
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
40.45%- Cena łączna
- 3,000
- Cena
- 225
+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.
52.10%- Cena łączna
- 1,000
- Cena
- 700
+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.
48.32%N/A
- Cena łączna
- 150
- Cena
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
57.93%- Cena łączna
- 900
- Cena
- 500
+350 Health
57.04%- Cena łączna
- 400
- Cena
- 400
+150 Health
57.04%N/A
- Cena łączna
- 3,300
- Cena
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
- Cena łączna
- 1,100
- Cena
- 300
+25% Attack Speed +45 Move Speed
- Cena łączna
- 2,650
- Cena
- 950
+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.
- Cena łączna
- 3,300
- Cena
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
- Cena łączna
- 1,250
- Cena
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Cena łączna
- 2,650
- Cena
- 950
+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.
- Cena łączna
- 1,100
- Cena
- 300
+25% Attack Speed +45 Move Speed
- Cena łączna
- 3,300
- Cena
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
- Cena łączna
- 2,650
- Cena
- 950
+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.
N/Aelementy
- Cena łączna
- 2,650
- Cena
- 950
+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.
56.20%- Cena łączna
- 3,300
- Cena
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
56.85%- Cena łączna
- 3,500
- Cena
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
55.91%- Cena łączna
- 1,100
- Cena
- 300
+25% Attack Speed +45 Move Speed
56.33%- Cena łączna
- 1,250
- Cena
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
55.33%- Cena łączna
- 3,000
- Cena
- 150
+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
57.53%- Cena łączna
- 2,900
- Cena
- 900
+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.
54.79%- Cena łączna
- 3,000
- Cena
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
54.51%- Cena łączna
- 3,300
- Cena
- 550
+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.
54.95%- Cena łączna
- 2,800
- Cena
- 750
+400 Health +55 Magic Resist +4% Move Speed Steadfast: Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.
58.54%- Cena łączna
- 1,200
- Cena
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
54.55%- Cena łączna
- 1,000
- Cena
- 700
+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.
50.00%N/A
- Cena łączna
- 150
- Cena
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
57.94%N/A
- Cena łączna
- 3,300
- Cena
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
- Cena łączna
- 1,250
- Cena
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Cena łączna
- 3,000
- Cena
- 225
+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.
- Cena łączna
- 3,300
- Cena
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
- Cena łączna
- 1,250
- Cena
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Cena łączna
- 2,650
- Cena
- 950
+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.
- Cena łączna
- 3,300
- Cena
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
- Cena łączna
- 1,250
- Cena
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Cena łączna
- 2,900
- Cena
- 900
+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.
N/Aelementy
- Cena łączna
- 3,300
- Cena
- 750
+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
55.54%- Cena łączna
- 3,000
- Cena
- 225
+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.
54.52%- Cena łączna
- 1,250
- Cena
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
55.44%- Cena łączna
- 2,900
- Cena
- 900
+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.
54.21%- Cena łączna
- 2,650
- Cena
- 950
+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.
57.27%- Cena łączna
- 1,100
- Cena
- 300
+25% Attack Speed +45 Move Speed
52.84%- Cena łączna
- 2,450
- Cena
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
51.25%- Cena łączna
- 3,200
- Cena
- 775
+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
59.24%- Cena łączna
- 3,000
- Cena
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
50.47%- Cena łączna
- 1,200
- Cena
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
57.22%- Cena łączna
- 3,500
- Cena
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
53.86%- Cena łączna
- 2,800
- Cena
- 750
+400 Health +55 Magic Resist +4% Move Speed Steadfast: Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.
56.26%N/A
- Cena łączna
- 150
- Cena
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
55.48%- Cena łączna
- 900
- Cena
- 500
+350 Health
53.02%- Cena łączna
- 400
- Cena
- 400
+150 Health
53.02%Ulepszenia
Ulepszenia / Procent zwycięstw
| Nazwa | Rzadkość | Tier | Pick rate | Gry | |
|---|---|---|---|---|---|
Wybierz Slow and Steady, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 53.76% | 12.99% | 2,580 |
Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T1 | 53.13% | 4.90% | 973 |
Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 52.10% | 7.54% | 1,497 |
Wybierz Blade Waltz, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T1 | 51.19% | 5.91% | 1,174 |
Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T1 | 50.73% | 6.87% | 1,364 |
Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 49.28% | 7.39% | 1,467 |
Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T1 | 48.77% | 6.76% | 1,343 |
Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 48.42% | 5.59% | 1,111 |
Wybierz Spin To Win, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T1 | 48.05% | 6.73% | 1,336 |
Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 47.82% | 11.92% | 2,367 |
Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T1 | 47.80% | 6.51% | 1,293 |
Wybierz Celestial Body, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 47.54% | 5.63% | 1,119 |
Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 47.42% | 8.69% | 1,727 |
Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T1 | 47.37% | 6.89% | 1,368 |
Wybierz Upgrade Infinity Edge, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 47.30% | 5.49% | 1,091 |
Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 47.26% | 7.35% | 1,460 |
Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T1 | 46.95% | 7.36% | 1,461 |
Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 46.60% | 4.82% | 957 |
Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T1 | 46.59% | 5.39% | 1,071 |
Wybierz Upgrade Hubris, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 46.10% | 7.56% | 1,501 |
Wybierz Deft, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T1 | 45.96% | 9.61% | 1,908 |
Wybierz Get Excited, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 45.22% | 7.64% | 1,517 |
Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 45.13% | 8.27% | 1,642 |
Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 44.12% | 5.40% | 1,072 |
Wybierz Lightning Strikes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T1 | 43.50% | 7.94% | 1,577 |
Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 53.67% | 3.02% | 600 |
Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T2 | 53.58% | 2.95% | 586 |
Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 53.26% | 4.02% | 798 |
Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T2 | 52.20% | 4.57% | 908 |
Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 52.09% | 2.53% | 503 |
Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 51.85% | 3.81% | 756 |
Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T2 | 51.60% | 2.83% | 562 |
Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T2 | 51.55% | 2.76% | 549 |
Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 50.72% | 3.47% | 690 |
Wybierz Quest: Icathia's Fall, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T2 | 50.70% | 2.52% | 501 |
Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 50.64% | 2.76% | 549 |
Wybierz The Brutalizer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T2 | 50.36% | 4.21% | 836 |
Wybierz Blunt Force, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T2 | 49.49% | 2.97% | 590 |
Wybierz Slow Cooker, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T2 | 49.33% | 2.62% | 521 |
Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T2 | 49.17% | 3.32% | 659 |
Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T2 | 49.09% | 2.49% | 495 |
Wybierz Erosion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T2 | 49.06% | 3.47% | 689 |
Wybierz Frost Wraith, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T2 | 48.59% | 2.86% | 568 |
Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 48.55% | 4.16% | 826 |
Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 47.38% | 3.55% | 705 |
Wybierz EscAPADe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T2 | 47.30% | 2.80% | 556 |
Wybierz Upgrade Collector, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T2 | 47.18% | 3.93% | 780 |
Wybierz Shrink Ray, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 46.75% | 2.55% | 507 |
Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T2 | 46.02% | 3.16% | 628 |
Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T2 | 45.45% | 2.71% | 539 |
Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 45.44% | 2.70% | 537 |
Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 45.31% | 3.22% | 640 |
Wybierz Gash, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T2 | 45.23% | 3.75% | 745 |
Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T2 | 44.77% | 3.13% | 621 |
Wybierz Demon's Dance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 44.59% | 3.86% | 767 |
Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 44.47% | 4.01% | 796 |
Wybierz Symphony of War, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T2 | 43.72% | 2.49% | 494 |
Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T2 | 43.12% | 3.55% | 705 |
Wybierz Scopier Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 42.48% | 3.45% | 685 |
Wybierz Double Tap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T2 | 41.56% | 2.45% | 486 |
Wybierz Clown College, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T3 | 54.99% | 2.27% | 451 |
Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T3 | 54.25% | 2.01% | 400 |
Wybierz Upgrade Thornmail, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T3 | 49.87% | 1.89% | 375 |
Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T3 | 49.39% | 1.65% | 328 |
Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T3 | 49.23% | 1.97% | 392 |
Wybierz King Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T3 | 48.72% | 1.57% | 312 |
Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T3 | 48.72% | 1.37% | 273 |
Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T3 | 48.54% | 1.90% | 377 |
Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T3 | 47.87% | 2.25% | 447 |
Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T3 | 47.55% | 1.75% | 347 |
Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T3 | 47.28% | 1.76% | 349 |
Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T3 | 47.14% | 1.76% | 350 |
Wybierz Mountain Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T3 | 46.96% | 1.82% | 362 |
Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T3 | 46.95% | 1.32% | 262 |
Wybierz Kill Secured, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T3 | 46.95% | 1.32% | 262 |
Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T3 | 46.36% | 1.87% | 371 |
Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T3 | 46.28% | 1.83% | 363 |
Wybierz Prom Queen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T3 | 46.13% | 1.76% | 349 |
Wybierz Upgrade Immolate, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T3 | 45.39% | 2.07% | 412 |
Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T3 | 44.80% | 1.89% | 375 |
Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T3 | 44.77% | 1.39% | 277 |
Wybierz Mystic Punch, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T3 | 44.63% | 1.55% | 307 |
Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T3 | 44.48% | 1.69% | 335 |
Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T3 | 44.36% | 2.01% | 399 |
Wybierz Final Form, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T3 | 44.12% | 1.71% | 340 |
Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T3 | 43.91% | 1.78% | 353 |
Wybierz Firebrand, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T3 | 43.51% | 2.21% | 439 |
Wybierz Ultimate Revolution, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T3 | 41.64% | 1.66% | 329 |
Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T3 | 40.43% | 2.10% | 418 |
Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T3 | 39.38% | 1.64% | 325 |
Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T4 | 52.41% | 0.84% | 166 |
Wybierz Homeguard, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T4 | 50.97% | 1.04% | 206 |
Wybierz Quest: Urf's Champion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T4 | 50.77% | 0.65% | 130 |
Wybierz Hextech Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T4 | 49.58% | 0.60% | 119 |
Wybierz Ultimate Awakening, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T4 | 48.51% | 1.02% | 202 |
Wybierz Poro King, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T4 | 48.50% | 1.01% | 200 |
Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T4 | 48.35% | 0.92% | 182 |
Wybierz Watch Out Grapefruit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T4 | 48.03% | 0.77% | 152 |
Wybierz Omni Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T4 | 47.31% | 0.94% | 186 |
Wybierz Poro Blaster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T4 | 47.31% | 0.94% | 186 |
Wybierz Fan the Hammer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T4 | 46.72% | 0.69% | 137 |
Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T4 | 46.63% | 0.82% | 163 |
Wybierz Flashy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T4 | 46.27% | 1.28% | 255 |
Wybierz Crit Ncast, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T4 | 46.01% | 1.07% | 213 |
Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T4 | 45.85% | 1.03% | 205 |
Wybierz Protein Shake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T4 | 45.30% | 0.91% | 181 |
Wybierz Upgrade Sword of Blossoming Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T4 | 44.68% | 0.71% | 141 |
Wybierz Dual Wield, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T4 | 44.12% | 1.03% | 204 |
Wybierz Typhoon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T4 | 43.66% | 1.07% | 213 |
Wybierz Twice Thrice, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T4 | 43.39% | 1.22% | 242 |
Wybierz Scoped Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T4 | 43.15% | 1.21% | 241 |
Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T4 | 43.04% | 0.80% | 158 |
Wybierz Cerberus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T4 | 42.42% | 0.66% | 132 |
Wybierz Don't Blink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T4 | 42.16% | 1.03% | 204 |
Wybierz Laser Heal, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T4 | 42.06% | 0.54% | 107 |
Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T4 | 40.97% | 0.72% | 144 |
Wybierz Glass Cannon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T4 | 40.35% | 0.57% | 114 |
Wybierz With Haste, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T4 | 39.52% | 0.84% | 167 |
Wybierz Scopiest Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T4 | 38.89% | 1.27% | 252 |
Wybierz Light 'em Up!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T4 | 38.76% | 0.65% | 129 |
Wybierz Back to Basics, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T4 | 38.62% | 0.73% | 145 |
Wybierz Veil of Warding, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T4 | 37.93% | 0.58% | 116 |
Wybierz Missing Ping Augment, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T5 | 57.69% | 0.26% | 52 |
Wybierz Searing Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T5 | 53.45% | 0.29% | 58 |
Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Złote | T5 | 50.00% | 0.44% | 88 |
Wybierz Feel the Burn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T5 | 49.41% | 0.43% | 85 |
Wybierz Purist - Caster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T5 | 47.50% | 0.40% | 80 |
Wybierz Can't Touch This, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T5 | 47.37% | 0.48% | 95 |
Wybierz Poltergeist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T5 | 46.38% | 0.35% | 69 |
Wybierz Ultimate Unstoppable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T5 | 46.07% | 0.45% | 89 |
Wybierz Little Devil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T5 | 43.68% | 0.44% | 87 |
Wybierz Infernal Conduit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T5 | 42.86% | 0.46% | 91 |
Wybierz Goldrend, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T5 | 42.55% | 0.47% | 94 |
Wybierz Repulsor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Srebrne | T5 | 41.98% | 0.41% | 81 |
Wybierz Droppybara, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce. Zobacz szczegóły ulepszenia | Pryzmatyczne | T5 | 40.26% | 0.39% | 77 |
Garen Skill Combos
Extracted from the skill order guide
R > E > W > Q (specific augment triggers)
Garen Counters
Counters and threats extracted from the matchup guide
Counters
5Garen counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
5Garen is countered by these champions in ARAM: Mayhem.
Read counter detailsGaren Team Comp Highlights
Partner patterns extracted from the team comp guide
Hard Engagement: Garen struggles against teams that respect his range. He needs allies who can force fights from long range so he can follow up with Snowball or just run them down. Burst Setup: He excels at cleaning up fights. Allies who can chunk multiple enemies to execute range make Garen look unstoppable. Anti-Peel: Displacements or silences that stop enemy dashes allow Garen to stick to his target once he commits. Top Synergy Picks
Malphite (High Value)
Malphite (High Value)
Synergy Mechanism: Malphite provides the ultimate engagement tool, forcing enemies to burn defensive cooldowns or die instantly. Garen follows up the knockup with his own burst, often catching victims who cannot flash away.
Lissandra (High Value)
Synergy Mechanism: Lissandra offers point-and-click lockdown that guarantees Garen connects his full combo. Her ultimate creates a perfect setup for his Judgment spin to hit every tick.
Veigar (Medium-High Value)
Synergy Mechanism: Veigar creates a kill zone that forces enemies into bad positions. His cage synergizes perfectly with Garen's need to close the distance and spin on trapped targets.
Sona (Medium Value)
Synergy Mechanism: Sona provides the speed boost Garen needs to run down enemies without using Snowball. Her sustain also keeps him healthy through poke, letting him spam engages.
Yasuo (Medium Value)
Synergy Mechanism: Yasuo creates a massive damage window with his R. Garen provides the knockup setup or follows up on Yasuo's knockup to chain crowd control.
Garen ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role and Tempo | Garen acts as a mid-range bully who takes short trades, heals up with passive, and seeks kills when enemies overextend at a moderate pace. | He becomes a dive initiator who forces fights, absorbs burst, and executes targets before resets, playing at a frantic pace with no recovery time. | Stop playing for sustain and start playing for cooldown resets and burst windows. |
| Skill Priorities | Max Judgment (E) first for wave clear and damage, followed by Decisive Strike (Q) for silence duration, using Courage (W) reactively against poke. | Q becomes more valuable as a gap-closer against mobility augments; save W for the engage moment to survive focus fire and tenacity is crucial. | Save W for the exact moment you engage to survive the initial burst of focus fire. |
| Ultimate Usage | Players hold Demacian Justice for guaranteed kills, securing the execute only when the enemy health is low enough to ensure the takedown. | Use the ultimate aggressively to remove key targets at 30% health; the lower cooldown and tempo swing are worth more than waiting for a secure kill. | Use Demacian Justice earlier to remove key targets and swing the tempo in your favor. |
| Passive Recovery | Garen backs off to let his passive regenerate health between skirmishes, using the breathing room to sustain through poke damage. | Waiting for passive healing gets you killed; enemies engage or reset faster than you can recover, so heal only at the fountain or through augments. | Never wait for passive healing; the enemy will engage or reset before you recover. |
| Snowball Usage | A missed Snowball is a minor setback; you wait ten seconds and try again while healing up from any poke damage taken. | A missed Snowball is a major loss; you must land it on priority targets or risk your team getting engaged on while your engage tool is down. | Land Snowballs on priority targets or risk your team getting engaged on while you wait. |
| Augment Synergy | Build paths focus on item spikes like Eclipse or Black Cleaver for sustain and mixed damage, with runes like Grasp for trading. | Augments define the build more than items; adapt your build to capitalize on cooldown resets or tank augments rather than following a static path. | Adapt your build to your augments or fall behind; do not build the same items every game. |
Champion Analysis
Rola / Procent zwycięstw
Garen The Might of Demacia functions as an oppressive frontline fighter in ARAM: Mayhem, leveraging dramatically reduced cooldowns to become one of the mode's most dominant presence champions. His core identity centers on three strategic pillars: sustained frontline pressure, continuous enemy disruption through silence, and devastating execute damage to finish weakened targets. The reduced cooldowns transform his straightforward combat style into relentless pressure that few opponents can withstand. His passive ability, Perseverance, provides rapid health regeneration out of combat, enabling Garen to recover quickly during brief lulls in fighting. This sustain mechanic allows him to remain on the front line far longer than most champions, returning to full fighting condition without needing to recall or retreat to healing relics. In a mode defined by constant engagement, this passive ensures Garen maintains near-permanent presence on the battlefield. Garen's Q ability, Decisive Strike, delivers a silence effect alongside a movement speed boost. The frequent availability of this ability in Mayhem allows Garen to continuously silence enemy carries, repeatedly interrupting their ability casts and preventing them from executing their full combos. This disruption pattern makes him particularly effective against mages and ability-dependent champions who rely on quick skill rotations. His W ability, Courage, grants damage reduction and removes crowd control effects, enabling him to absorb massive incoming damage while shrugging off enemy attempts to peel or disable him. This combination of defensive utility and crowd control cleansing makes Garen exceptionally difficult to stop once he commits to an engagement. His E ability, Judgment, serves as Garen's primary damage tool, spinning his greatsword to deal continuous area-of-effect damage. The dramatically reduced cooldowns in Mayhem allow him to maintain extremely high AoE output, threatening entire enemy teams rather than single targets. This ability defines his teamfight contribution, as he can consistently threaten multiple opponents while advancing through the enemy formation. His ultimate, Demacian Justice, delivers massive execute damage to a single target, making it ideal for eliminating low-health enemies who might otherwise escape. This execute mechanic ensures that enemies cannot simply weather Garen's assault and retreat at low health. Garen's strategic value lies in his ability to force enemies to respect his zone of influence. He simultaneously pressures backlines with silence disruption, threatens grouped opponents with sustained AoE damage, and punishes low-health targets with his execute. His combination of durability through Courage, sustain through Perseverance, and offensive pressure through Judgment and Decisive Strike makes him a self-sufficient frontline who requires minimal support to function effectively. Opponents must either focus disproportionate resources to bring him down or accept that he will continuously disrupt their formation and eliminate vulnerable targets.
Kluczowe porady
Blog poradników / N/A
Garen The Might of Demacia excels in ARAM: Mayhem by closing gaps instantly and forcing melee brawls. The increased ability haste makes Decisive Strike (Q) available constantly, allowing Garen to shrug off poke and speed up. Walking in straight lines against skill-shot champions leads to being kited to death, so using side bushes to drop vision forces enemies to overextend. When committing to an engage, pop Q right before reaching auto-attack range. The silence prevents enemies from flashing or using escape abilities for a crucial split second, which should be followed immediately with Judgment (E) to stay on top of them. Mark/Dash (Snowball) serves as the primary gap-closer against ranged compositions and should never be thrown randomly for chip damage. Wait for an enemy to miss key crowd-control abilities or waste major cooldowns before engaging. Landing the mark does not always require an instant dash; holding it forces enemies to retreat or burn escape spells in panic. The best Snowball timing occurs during enemy animation lock, such as when a mage starts casting a long ability. Buffer Q immediately upon dashing so the silence lands the moment Garen arrives. Spacing remains critical even on a single lane. Garen struggles against persistent slows and kiting, so play at the edge of experience range early and let the wave come rather than walking up for every minion. Taking free poke for one melee creep loses the health lead needed for an all-in at level six. Use brushes to break line of sight, stepping in to threaten engage and stepping out to create uncertainty. If enemies face-check to ward, punish with a Q-E combo. Target priority requires understanding that Garen's job is disruption rather than always killing the enemy carry. Reaching the backline lets Garen silence the mage or marksman and spin on them, forcing them to run and removing their damage from the fight. If the backline is unreachable, turn on the nearest threat. Demacian Justice (R) is an execute, so save it for low-health targets and prioritize immobile enemies who have already used escape tools. Do not chase mobile assassins deep into the enemy backline unless certain of finishing them. Courage (W) provides natural tankiness and should be saved for moments when heavy burst is incoming. The shield and tenacity break burst combos, and popping W just before telegraphed engages mitigates crowd control duration and damage. When enemy teams dive your backline, counter-dive squishy divers or peel for allies. The silence stops champions like Katarina or Kha'Zix from resetting or using their full combo. Wave management determines engage windows. With poke-heavy teams, let allies thin enemy health bars before engaging. With all-in compositions, shove the wave under the enemy tower and dive. Garen excels at tower diving because W absorbs tower shots and R finishes targets quickly. When pushed under your own tower, clear the wave with E rather than forcing bad fights. When behind, stop trying to be primary engage and switch to a defensive role. Peel for damage dealers, use Q to silence anyone jumping on your carry, and use E to shred armor for the team. Look for picks rather than team fights, and punish enemy overextensions with a quick silence and R to swing momentum back.
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N/A / Ulepszenia
Garen The Might of Demacia approaches Mayhem fights as a sustain-focused frontliner who transitions from early-game zoning into a mid-game pick artist and finally a late-game disruptive utility champion. His game plan revolves around creating threat zones, managing passive healing, and timing engages around key cooldowns. During the early game, Garen positions near the front of his minion wave without overextending past the first brush. He creates a zone where enemies cannot safely farm, using Q to silence engage threats that try to close the gap before backing off to let passive health regeneration tick up. Against long-range poke compositions, he hugs side walls or uses brush to break line of sight, avoiding the center of the lane. His trading rhythm focuses on short trades when passive is ready: Q onto a target, auto-attack, and spin away without committing to a full E duration if it means taking heavy return damage. Snowball serves as a reaction tool for punishing overextended squishy targets or dodging critical skill shots rather than forcing bad engages. Garen pushes the wave gently to keep fights near the enemy tower, giving him room to chase with Q and Snowball. The mid-game represents Garen's power spike with points in E for damage reduction and his ultimate available. He seeks picks in chaotic fights where enemies constantly respawn, creating numbers advantages. He positions just behind his frontline or acts as the frontline himself, staying close enough to threaten Snowball onto the enemy backline while avoiding poke damage. His trades become all-in attempts on targets that have used escapes or major cooldowns. Snowball bypasses the enemy frontline to reach carries or champions with crowd control, with silencing mages or supports often more valuable than chasing tanks. He pushes hard, using his sustain to outlast poke champions on the platform. In the late game, Garen shifts into a disruptive tank-killer and silence-focused utility champion. His damage falls off compared to dedicated carries, but his utility and execute remain relevant. He stays in the middle of his team, ready to peel for carries or dive the enemy backline as the situation demands. He does not trade but commits fully, waiting for major cooldowns before engaging to create chaos. Snowball becomes his primary gap-closer for starting fights or reaching kiting backliners. He groups with his team, as death timers are long enough that a single pick can end the game. When behind, Garen plays the execution game, using Q to silence engage champions and stop their combos, E to reduce incoming team damage, and his ultimate to clean up low-health targets and swing gold balance.
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Procent zwycięstw / Popularność
Garen The Might of Demacia transforms from a bruiser into an executioner when snowballing, creating a "no-go zone" around his team and forcing fights on his terms. When ahead, identified by a gold lead over the enemy frontline, at least one completed damage or hybrid item, and a Decisive Strike plus Judgment combo that removes over half a squishy target's health bar, Garen should take permanent control of bushes to establish vision dominance. Enemies forced to face-check face death sentences, as Garen can silence them, spin, and execute with Demacian Justice before their team rotates, creating 4v5 scenarios for tower dives. When ahead, Garen should engage immediately upon seeing lone enemy mages or marksmen clearing waves, using silence to stop flashes or mobility skills before committing fully. Against tightly grouped enemies under towers, he should zone them off the wave rather than diving deep alone, allowing his mages to break towers while he stands between enemies and minions. With augments boosting Demacian Justice execute range or damage, Garen plays like an assassin, waiting for teammates to poke targets to 40% health before flash-silence-ulting for instant kills. The most common throw conditions involve chasing too deep into the enemy base without backup, where chain crowd-control under inhibitor towers becomes fatal, and wasting silence on tanks instead of saving it for enemy carries or champions with dangerous crowd-control. Garen should stop chasing kills past the second tower line unless his whole team accompanies him. When behind, Garen becomes a peel bot and damage sponge. Signs of being behind include getting poked down before reaching the wave, all-ins dealing less damage than enemy lifesteal, or being two levels lower than the enemy top laner. His priority shifts from killing to surviving, standing on top of the highest damage teammate to silence divers and shred resistances. He should clear waves with Judgment while saving Decisive Strike for disengage, avoid walking up to poke, and ping teammates back from fights when under-leveled. Augments providing tankiness, tenacity, or healing allow Garen to function as a disruptor when behind, while pure damage augments put him in a critical state requiring bush camping for enemy positional errors. Recovery comes through experience and passive gold, defending inhibitor towers with wave clear and silence punishment against divers. Garen must group with his team, block skill shots with his body, and avoid split-pushing due to the small map and long death timers.
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Bohaterowie / Rola
Garen The Might of Demacia functions in ARAM: Mayhem as a stat-check brawler who thrives on repeated engages. The mode's reduced cooldowns and increased healing transform him into a drain-tank menace. His primary strategic purpose is to run at the enemy backline, force them to respect his spin, and execute low-health targets with Demacian Justice. When the enemy lacks hard kiting or disengage, Garen ends games by simply out-sustaining their damage. Perseverance serves as the engine enabling Garen's playstyle. Mayhem accelerates his health regeneration, making him deceptively durable between fights. Players should treat their health bar as a spendable resource: trade aggressively, back off briefly, and re-enter at near-full health. This forces enemies to commit cooldowns just to prevent Garen from resetting. Any champion damage, including poke or damage-over-time effects, resets the out-of-combat timer. Between ability rotations, stepping out of chaos for even a few seconds can provide the health buffer needed to survive burst combos when diving back in. Enemies counter this by tagging Garen frequently with damage, applying Ignite to cut healing, or using long-range poke to keep him in combat. Decisive Strike functions as Garen's primary gap-closer and trading tool. The silence proves devastating against mages and casters who rely on instant abilities to escape. Opening with this ability stops targets from flashing or casting escape tools, setting up full spin duration. However, using it solely for movement speed leaves Garen without a silence upon reaching his target, resulting in easy kiting and significantly reduced damage output. Courage acts as Garen's defensive tool, providing a shield and tenacity to reduce crowd control duration. Timing is critical: activating too early wastes shield duration, while activating too late means taking full burst damage. The tenacity allows Garen to walk through slows and stuns to reach targets. Using this ability when no one is focusing him leaves Garen vulnerable to the next real threat. Judgment serves as Garen's main damage source. The Mayhem cooldown reduction allows frequent spins, and the armor shred makes him a threat to both tanks and squishies. Garen must stay on top of enemies throughout the spin duration. Spinning on a target that has already dashed away leaves Garen standing in the open with his main damage on cooldown, becoming an easy target for kiting. Demacian Justice functions as Garen's finisher, securing kills on enemies who believe they have escaped. The shorter Mayhem cooldown allows use in nearly every teamfight. This targeted ability cannot be dodged but can be blocked by untargetability or invulnerability frames. Using it on a full-health target deals minimal damage and wastes a long cooldown, eliminating kill pressure and allowing enemies to fight back without fear of execution.
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Blog poradników / Tier
Garen in ARAM Mayhem appears deceptively simple, which leads many players into lazy habits that get punished faster and harder than on Summoner's Rift due to the mode's accelerated pacing. Understanding the common mechanical and decision-making mistakes separates effective Garen players from those who throw games. Mechanically, one of the most frequent errors is casting Decisive Strike immediately after closing the gap without waiting for the enemy to use their escape or crowd control. This wastes the silence window on a target that was not trying to cast spells anyway, leaving Garen with no answer when enemy cooldowns return. The correct approach is saving Q for the reaction, forcing enemies to panic with a walk-up or Snowball, then striking to catch their animation or chase their dash. Similarly, activating Judgment at maximum range and spinning toward a retreating enemy results in zero damage and puts Garen deep in enemy territory. Spins should only be used when guaranteed contact is assured, such as after a Snowball connect, point-blank Q, or allied crowd control. Using Demacian Justice as a damage ability on a full-health target to start a fight wastes Garen's biggest threat and leaves him vulnerable. The ultimate should be treated exclusively as a kill-secure tool, waiting for enemies to drop to 30% health or lower before committing. Another critical mechanical error is canceling the Judgment animation prematurely through movement commands or auto-attack resets, which sacrifices the final ticks that provide the most value due to armor shred stacking. Players should trust the full spin duration unless dodging a critical skill shot is absolutely necessary. Decision mistakes often involve running straight at the enemy team in a direct line to soak damage, which results in getting kited, slowed, and stunned before ever reaching anyone. Garen should use side brushes, fog of war, and Snowball for gap-closing rather than frontal assaults. Using Courage preemptively before taking any damage causes the shield to expire before enemy burst lands, leaving Garen vulnerable to damage he should have survived. The correct timing is reacting to telegraphed burst the moment projectiles leave enemy hands. Chasing low-health enemy supports or tanks into their base while enemy carries remain active removes Garen from the fight for extended periods, often resulting in his team getting wiped. Players should switch targets to peel for their own carries or dive enemy damage dealers instead. Ignoring Garen's Passive and refusing to recall when low on health leads to deaths from single long-range pokes or global ultimates. In Mayhem, Garen's healing is boosted, so stepping back to let passive tick up or recalling when in one-shot range is essential. Finally, building pure damage results in getting blown up immediately upon engaging. Garen needs hybrid bruiser builds with health and resistances to spin for the full duration, as damage items scale off staying alive rather than exploding quickly.
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Garen
Is Garen strong in ARAM: Mayhem? He is a solid pick because Mayhem's reduced cooldowns let him spin constantly and heal off his passive much faster than on Summoner's Rift. He struggles against heavy kiting comps, but he absolutely shreds melee-heavy teams that cannot stop his spin. Pick him when your team needs a tanky diver who can force enemies off the point. What is the best skill order? Max Judgment (E) first for damage and wave clear, then take a point in Decisive Strike (Q) whenever available to lower its cooldown. Put a second point in Courage (W) early if you are taking heavy poke, but usually one point is enough to block burst. You want E maxed as soon as possible because it is your primary damage tool in extended fights. How do I use Snowball effectively on Garen? Cast Snowball to close the gap on a squishy target, then follow up instantly with Q to silence them before they can flash or dash away. Do not use Snowball purely for damage; save it to engage when the enemy overextends or to escape if you get caught deep. Hitting a Snowball on a backline carry usually guarantees a kill if your team follows up.
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