ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T1 Ranga #18

Master Yi build ARAM Mayhem i najlepsze ulepszenia

Master Yi jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem.

Master Yi Master Yi the Wuju Bladesman Mag / Zabójca
TierT1
Ranga#18
Win rate52.96%
Pick rate0.73%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Win rate57.11%
Pick rate17.70%
#2
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win rate55.32%
Pick rate13.19%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win rate52.14%
Pick rate5.77%

N/Aelementy

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

56.21%
Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

56.43%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

55.10%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

55.68%
Navori Flickerblade Navori Flickerblade Navori Flickerblade
Cena łączna
2,650
Cena
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

55.12%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Cena łączna
3,300
Cena
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

59.82%
Experimental Hexplate Experimental Hexplate Experimental Hexplate
Cena łączna
3,000
Cena
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

60.39%
Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

58.72%
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

55.04%
Wit's End Wit's End Wit's End
Cena łączna
2,800
Cena
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

51.09%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

57.78%
Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Cena łączna
3,000
Cena
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

62.11%

N/A

Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

54.25%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

54.25%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

54.25%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

54.35%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

54.35%
Dagger Dagger Dagger
Cena łączna
250
Cena
250

+10% Attack Speed

54.51%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

54.51%

N/A

#1
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win rate53.73%
Pick rate21.46%
#2
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win rate48.31%
Pick rate8.15%
#3
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Wit's End Wit's End Wit's End
Cena łączna
2,800
Cena
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

Win rate40.26%
Pick rate7.05%

N/Aelementy

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

51.74%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

50.60%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

53.86%
Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

51.22%
Experimental Hexplate Experimental Hexplate Experimental Hexplate
Cena łączna
3,000
Cena
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

56.28%
Wit's End Wit's End Wit's End
Cena łączna
2,800
Cena
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

47.36%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.61%
Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

55.69%
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

48.66%
Bloodthirster Bloodthirster Bloodthirster
Cena łączna
3,400
Cena
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

57.37%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

47.95%
Mercurial Scimitar Mercurial Scimitar Mercurial Scimitar
Cena łączna
3,200
Cena
125

+50 Attack Damage +35 Magic Resist 10% Life Steal ACTIVE Quicksilver Removes all crowd control debuffs (excluding Airborne) and grants Move Speed.

56.20%

N/A

Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

48.61%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

48.61%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

48.61%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

50.00%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

50.00%
Dagger Dagger Dagger
Cena łączna
250
Cena
250

+10% Attack Speed

48.68%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

48.68%

N/A

#1
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win rate55.52%
Pick rate24.87%
#2
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win rate53.75%
Pick rate13.80%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Win rate59.29%
Pick rate6.29%

N/Aelementy

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

56.38%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

55.53%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

56.06%
Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

56.59%
Wit's End Wit's End Wit's End
Cena łączna
2,800
Cena
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

56.25%
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

56.74%
Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

62.40%
Navori Flickerblade Navori Flickerblade Navori Flickerblade
Cena łączna
2,650
Cena
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

55.37%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Cena łączna
3,300
Cena
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

54.35%
Guinsoo's Rageblade Guinsoo's Rageblade Guinsoo's Rageblade
Cena łączna
3,000
Cena
1,025

+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

59.01%
Phantom Dancer Phantom Dancer Phantom Dancer
Cena łączna
2,650
Cena
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

55.07%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

57.99%

N/A

Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

57.60%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

57.60%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

57.60%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

61.52%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

61.52%
Dagger Dagger Dagger
Cena łączna
250
Cena
250

+10% Attack Speed

55.11%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

55.11%

N/A

#1
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win rate55.73%
Pick rate15.87%
#2
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win rate54.41%
Pick rate7.61%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Wit's End Wit's End Wit's End
Cena łączna
2,800
Cena
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

Win rate51.53%
Pick rate5.61%

N/Aelementy

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

53.94%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

53.36%
Wit's End Wit's End Wit's End
Cena łączna
2,800
Cena
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

53.98%
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

54.52%
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

53.77%
Guinsoo's Rageblade Guinsoo's Rageblade Guinsoo's Rageblade
Cena łączna
3,000
Cena
1,025

+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

54.48%
Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

57.19%
Experimental Hexplate Experimental Hexplate Experimental Hexplate
Cena łączna
3,000
Cena
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

54.82%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

55.46%
Terminus Terminus Terminus
Cena łączna
3,000
Cena
1,100

+30 Attack Damage +35% Attack Speed Shadow Attacks deal 30 bonus magic damage On-Hit. Juxtaposition Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant +10% Armor Penetration and Magic Penetration for 5s.

54.32%
Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

51.90%
Titanic Hydra Titanic Hydra Titanic Hydra
Cena łączna
3,300
Cena
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

59.83%

N/A

Dagger Dagger Dagger
Cena łączna
250
Cena
250

+10% Attack Speed

52.15%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

52.15%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

55.24%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

55.24%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

55.24%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

52.84%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

52.84%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Double Tap Double Tap Double Tap Złote
Rzadkość
Złote
Tier
T2
Win rate
65.27%
Pick rate
6.06%
Gry
1,261

Wybierz Double Tap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT165.27%6.06%1,261
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
61.13%
Pick rate
6.19%
Gry
1,289

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT161.13%6.19%1,289
Dual Wield Dual Wield Dual Wield Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
60.53%
Pick rate
7.10%
Gry
1,477

Wybierz Dual Wield, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT160.53%7.10%1,477
Light 'em Up! Light 'em Up! Light 'em Up! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
57.23%
Pick rate
4.95%
Gry
1,031

Wybierz Light 'em Up!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT157.23%4.95%1,031
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
56.54%
Pick rate
7.05%
Gry
1,468

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT156.54%7.05%1,468
Final Form Final Form Final Form Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
56.54%
Pick rate
5.22%
Gry
1,086

Wybierz Final Form, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT156.54%5.22%1,086
Scopiest Weapons Scopiest Weapons Scopiest Weapons Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
56.35%
Pick rate
4.24%
Gry
882

Wybierz Scopiest Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT156.35%4.24%882
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
56.34%
Pick rate
11.63%
Gry
2,421

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT156.34%11.63%2,421
Zealot Zealot Zealot Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
55.96%
Pick rate
6.81%
Gry
1,417

Wybierz Zealot, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT155.96%6.81%1,417
Mystic Punch Mystic Punch Mystic Punch Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
55.62%
Pick rate
9.49%
Gry
1,976

Wybierz Mystic Punch, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT155.62%9.49%1,976
Lightning Strikes Lightning Strikes Lightning Strikes Złote
Rzadkość
Złote
Tier
T1
Win rate
55.60%
Pick rate
15.66%
Gry
3,259

Wybierz Lightning Strikes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT155.60%15.66%3,259
Scopier Weapons Scopier Weapons Scopier Weapons Złote
Rzadkość
Złote
Tier
T1
Win rate
55.56%
Pick rate
11.58%
Gry
2,410

Wybierz Scopier Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT155.56%11.58%2,410
Typhoon Typhoon Typhoon Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
54.73%
Pick rate
6.56%
Gry
1,365

Wybierz Typhoon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT154.73%6.56%1,365
Deft Deft Deft Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
54.58%
Pick rate
11.74%
Gry
2,444

Wybierz Deft, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT154.58%11.74%2,444
Upgrade Collector Upgrade Collector Upgrade Collector Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
54.41%
Pick rate
7.02%
Gry
1,461

Wybierz Upgrade Collector, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT154.41%7.02%1,461
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Złote
Rzadkość
Złote
Tier
T2
Win rate
54.08%
Pick rate
5.78%
Gry
1,202

Wybierz Upgrade Infinity Edge, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT154.08%5.78%1,202
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
54.02%
Pick rate
4.31%
Gry
896

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT154.02%4.31%896
Soul Siphon Soul Siphon Soul Siphon Złote
Rzadkość
Złote
Tier
T2
Win rate
53.63%
Pick rate
5.04%
Gry
1,048

Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.63%5.04%1,048
Firebrand Firebrand Firebrand Złote
Rzadkość
Złote
Tier
T2
Win rate
53.54%
Pick rate
5.71%
Gry
1,188

Wybierz Firebrand, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.54%5.71%1,188
Symphony of War Symphony of War Symphony of War Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
53.43%
Pick rate
4.34%
Gry
904

Wybierz Symphony of War, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT153.43%4.34%904
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
52.90%
Pick rate
13.18%
Gry
2,743

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.90%13.18%2,743
Shadow Runner Shadow Runner Shadow Runner Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
52.28%
Pick rate
4.74%
Gry
987

Wybierz Shadow Runner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.28%4.74%987
Get Excited Get Excited Get Excited Złote
Rzadkość
Złote
Tier
T2
Win rate
52.25%
Pick rate
11.23%
Gry
2,337

Wybierz Get Excited, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.25%11.23%2,337
Twice Thrice Twice Thrice Twice Thrice Złote
Rzadkość
Złote
Tier
T2
Win rate
52.15%
Pick rate
13.86%
Gry
2,884

Wybierz Twice Thrice, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.15%13.86%2,884
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
51.62%
Pick rate
8.13%
Gry
1,693

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.62%8.13%1,693
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
51.26%
Pick rate
5.15%
Gry
1,071

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.26%5.15%1,071
Scoped Weapons Scoped Weapons Scoped Weapons Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
50.47%
Pick rate
4.63%
Gry
963

Wybierz Scoped Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.47%4.63%963
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
50.18%
Pick rate
5.43%
Gry
1,130

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.18%5.43%1,130
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
49.68%
Pick rate
6.01%
Gry
1,250

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT149.68%6.01%1,250
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
49.66%
Pick rate
4.97%
Gry
1,035

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.66%4.97%1,035
Dashing Dashing Dashing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
48.94%
Pick rate
6.14%
Gry
1,277

Wybierz Dashing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT148.94%6.14%1,277
Upgrade Hubris Upgrade Hubris Upgrade Hubris Złote
Rzadkość
Złote
Tier
T1
Win rate
48.43%
Pick rate
7.98%
Gry
1,660

Wybierz Upgrade Hubris, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.43%7.98%1,660
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
63.33%
Pick rate
2.11%
Gry
439

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT263.33%2.11%439
Fan the Hammer Fan the Hammer Fan the Hammer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
63.11%
Pick rate
2.25%
Gry
469

Wybierz Fan the Hammer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT263.11%2.25%469
Clown College Clown College Clown College Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
63.07%
Pick rate
3.66%
Gry
761

Wybierz Clown College, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT263.07%3.66%761
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
61.13%
Pick rate
1.79%
Gry
373

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT261.13%1.79%373
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
59.73%
Pick rate
2.10%
Gry
437

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT259.73%2.10%437
Magic Missile Magic Missile Magic Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
57.10%
Pick rate
1.62%
Gry
338

Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT257.10%1.62%338
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
56.93%
Pick rate
2.95%
Gry
613

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT256.93%2.95%613
Blunt Force Blunt Force Blunt Force Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
56.54%
Pick rate
2.28%
Gry
474

Wybierz Blunt Force, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT256.54%2.28%474
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
56.45%
Pick rate
3.28%
Gry
682

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT256.45%3.28%682
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
55.61%
Pick rate
1.93%
Gry
401

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT255.61%1.93%401
Gash Gash Gash Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
55.01%
Pick rate
3.55%
Gry
738

Wybierz Gash, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT255.01%3.55%738
It's Critical It's Critical It's Critical Złote
Rzadkość
Złote
Tier
T3
Win rate
54.31%
Pick rate
3.85%
Gry
801

Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.31%3.85%801
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
54.06%
Pick rate
1.89%
Gry
394

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.06%1.89%394
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
53.77%
Pick rate
2.04%
Gry
424

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.77%2.04%424
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
53.76%
Pick rate
2.49%
Gry
519

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.76%2.49%519
Blade Waltz Blade Waltz Blade Waltz Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
53.65%
Pick rate
2.96%
Gry
617

Wybierz Blade Waltz, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT253.65%2.96%617
The Brutalizer The Brutalizer The Brutalizer Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
52.86%
Pick rate
3.62%
Gry
753

Wybierz The Brutalizer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT252.86%3.62%753
Demon's Dance Demon's Dance Demon's Dance Złote
Rzadkość
Złote
Tier
T3
Win rate
52.61%
Pick rate
2.76%
Gry
574

Wybierz Demon's Dance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.61%2.76%574
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
52.33%
Pick rate
2.27%
Gry
472

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.33%2.27%472
Outlaw's Grit Outlaw's Grit Outlaw's Grit Złote
Rzadkość
Złote
Tier
T3
Win rate
52.31%
Pick rate
2.19%
Gry
455

Wybierz Outlaw's Grit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.31%2.19%455
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
51.84%
Pick rate
2.09%
Gry
434

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.84%2.09%434
EscAPADe EscAPADe EscAPADe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.42%
Pick rate
2.54%
Gry
529

Wybierz EscAPADe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.42%2.54%529
Shrink Ray Shrink Ray Shrink Ray Złote
Rzadkość
Złote
Tier
T4
Win rate
50.48%
Pick rate
3.52%
Gry
733

Wybierz Shrink Ray, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.48%3.52%733
It's Killing Time It's Killing Time It's Killing Time Złote
Rzadkość
Złote
Tier
T1
Win rate
50.43%
Pick rate
2.24%
Gry
466

Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.43%2.24%466
Cerberus Cerberus Cerberus Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.37%
Pick rate
3.23%
Gry
673

Wybierz Cerberus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT250.37%3.23%673
Weighted Popoffs Weighted Popoffs Weighted Popoffs Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
50.26%
Pick rate
2.81%
Gry
585

Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.26%2.81%585
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
49.91%
Pick rate
2.53%
Gry
527

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT249.91%2.53%527
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
49.90%
Pick rate
2.46%
Gry
513

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT249.90%2.46%513
Kill Secured Kill Secured Kill Secured Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
49.64%
Pick rate
2.66%
Gry
554

Wybierz Kill Secured, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT249.64%2.66%554
Upgrade Sheen Upgrade Sheen Upgrade Sheen Złote
Rzadkość
Złote
Tier
T4
Win rate
49.54%
Pick rate
2.09%
Gry
436

Wybierz Upgrade Sheen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.54%2.09%436
Swift and Safe Swift and Safe Swift and Safe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
47.74%
Pick rate
2.23%
Gry
465

Wybierz Swift and Safe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT247.74%2.23%465
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
46.97%
Pick rate
1.98%
Gry
413

Wybierz Ultimate Unstoppable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT246.97%1.98%413
Master of Duality Master of Duality Master of Duality Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
45.45%
Pick rate
1.80%
Gry
374

Wybierz Master of Duality, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT245.45%1.80%374
Dive Bomber Dive Bomber Dive Bomber Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
62.93%
Pick rate
1.24%
Gry
259

Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT362.93%1.24%259
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
61.88%
Pick rate
0.97%
Gry
202

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT361.88%0.97%202
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
61.71%
Pick rate
1.29%
Gry
269

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT361.71%1.29%269
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
61.26%
Pick rate
1.07%
Gry
222

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT361.26%1.07%222
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
61.09%
Pick rate
1.49%
Gry
311

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT361.09%1.49%311
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
59.48%
Pick rate
1.47%
Gry
306

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT359.48%1.47%306
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
58.68%
Pick rate
1.52%
Gry
317

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT358.68%1.52%317
From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
57.51%
Pick rate
0.93%
Gry
193

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT357.51%0.93%193
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
56.92%
Pick rate
0.94%
Gry
195

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT356.92%0.94%195
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
54.71%
Pick rate
0.82%
Gry
170

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT354.71%0.82%170
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
54.50%
Pick rate
0.91%
Gry
189

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT354.50%0.91%189
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
54.49%
Pick rate
0.86%
Gry
178

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT354.49%0.86%178
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
54.26%
Pick rate
1.07%
Gry
223

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT354.26%1.07%223
Don't Blink Don't Blink Don't Blink Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
53.97%
Pick rate
0.91%
Gry
189

Wybierz Don't Blink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT353.97%0.91%189
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
53.91%
Pick rate
1.23%
Gry
256

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT353.91%1.23%256
Twin Fire Twin Fire Twin Fire Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
53.50%
Pick rate
1.58%
Gry
329

Wybierz Twin Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT353.50%1.58%329
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
53.44%
Pick rate
1.47%
Gry
305

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT353.44%1.47%305
King Me King Me King Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
52.61%
Pick rate
1.11%
Gry
230

Wybierz King Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT352.61%1.11%230
Heavy Hitter Heavy Hitter Heavy Hitter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
51.95%
Pick rate
0.74%
Gry
154

Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT351.95%0.74%154
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
51.19%
Pick rate
1.21%
Gry
252

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT351.19%1.21%252
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
50.67%
Pick rate
1.44%
Gry
300

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.67%1.44%300
Ultimate Awakening Ultimate Awakening Ultimate Awakening Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.00%
Pick rate
1.21%
Gry
252

Wybierz Ultimate Awakening, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.00%1.21%252
Can't Touch This Can't Touch This Can't Touch This Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
49.74%
Pick rate
0.93%
Gry
193

Wybierz Can't Touch This, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT349.74%0.93%193
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
49.63%
Pick rate
1.31%
Gry
272

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT349.63%1.31%272
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
49.57%
Pick rate
1.12%
Gry
234

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT349.57%1.12%234
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
49.19%
Pick rate
1.19%
Gry
248

Wybierz Wind Beneath Blade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT349.19%1.19%248
Crit Ncast Crit Ncast Crit Ncast Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
48.70%
Pick rate
1.11%
Gry
230

Wybierz Crit Ncast, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT348.70%1.11%230
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
48.66%
Pick rate
0.90%
Gry
187

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT348.66%0.90%187
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
48.57%
Pick rate
0.84%
Gry
175

Wybierz Upgrade Sword of Blossoming Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT348.57%0.84%175
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
48.45%
Pick rate
0.93%
Gry
194

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.45%0.93%194
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
47.97%
Pick rate
1.42%
Gry
296

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT347.97%1.42%296
Earthwake Earthwake Earthwake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
47.83%
Pick rate
0.88%
Gry
184

Wybierz Earthwake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.83%0.88%184
Marksmage Marksmage Marksmage Złote
Rzadkość
Złote
Tier
T2
Win rate
47.68%
Pick rate
0.73%
Gry
151

Wybierz Marksmage, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT347.68%0.73%151
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
45.24%
Pick rate
1.21%
Gry
252

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.24%1.21%252
Holy Snowball Holy Snowball Holy Snowball Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
45.14%
Pick rate
0.84%
Gry
175

Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT345.14%0.84%175
Slow and Steady Slow and Steady Slow and Steady Złote
Rzadkość
Złote
Tier
T4
Win rate
41.48%
Pick rate
1.10%
Gry
229

Wybierz Slow and Steady, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT341.48%1.10%229
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
67.31%
Pick rate
0.25%
Gry
52

Wybierz Watch Out Grapefruit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT467.31%0.25%52
Frost Wraith Frost Wraith Frost Wraith Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
65.45%
Pick rate
0.26%
Gry
55

Wybierz Frost Wraith, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT465.45%0.26%55
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
62.96%
Pick rate
0.26%
Gry
54

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT462.96%0.26%54
Poro King Poro King Poro King Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
58.21%
Pick rate
0.32%
Gry
67

Wybierz Poro King, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT458.21%0.32%67
Omni Soul Omni Soul Omni Soul Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
58.02%
Pick rate
0.39%
Gry
81

Wybierz Omni Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT458.02%0.39%81
Prom Queen Prom Queen Prom Queen Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
57.69%
Pick rate
0.62%
Gry
130

Wybierz Prom Queen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT457.69%0.62%130
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
57.14%
Pick rate
0.40%
Gry
84

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT457.14%0.40%84
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
56.20%
Pick rate
0.58%
Gry
121

Wybierz Quest: Urf's Champion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT456.20%0.58%121
Homeguard Homeguard Homeguard Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
55.75%
Pick rate
0.54%
Gry
113

Wybierz Homeguard, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT455.75%0.54%113
Holy Fire Holy Fire Holy Fire Złote
Rzadkość
Złote
Tier
T4
Win rate
53.85%
Pick rate
0.25%
Gry
52

Wybierz Holy Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT453.85%0.25%52
Perseverance Perseverance Perseverance Złote
Rzadkość
Złote
Tier
T1
Win rate
52.81%
Pick rate
0.43%
Gry
89

Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT452.81%0.43%89
First-Aid Kit First-Aid Kit First-Aid Kit Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.72%
Pick rate
0.56%
Gry
116

Wybierz First-Aid Kit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT451.72%0.56%116
Juiced Juiced Juiced Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
51.67%
Pick rate
0.29%
Gry
60

Wybierz Juiced, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT451.67%0.29%60
Erosion Erosion Erosion Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.56%
Pick rate
0.43%
Gry
89

Wybierz Erosion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT450.56%0.43%89
Celestial Body Celestial Body Celestial Body Złote
Rzadkość
Złote
Tier
T1
Win rate
50.00%
Pick rate
0.40%
Gry
84

Wybierz Celestial Body, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT450.00%0.40%84
Goldrend Goldrend Goldrend Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.00%
Pick rate
0.32%
Gry
66

Wybierz Goldrend, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT450.00%0.32%66
Veil of Warding Veil of Warding Veil of Warding Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
49.41%
Pick rate
0.41%
Gry
85

Wybierz Veil of Warding, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT449.41%0.41%85
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
49.37%
Pick rate
0.38%
Gry
79

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT449.37%0.38%79
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Złote
Rzadkość
Złote
Tier
T4
Win rate
49.11%
Pick rate
0.54%
Gry
112

Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT449.11%0.54%112
Overflow Overflow Overflow Złote
Rzadkość
Złote
Tier
T2
Win rate
48.67%
Pick rate
0.54%
Gry
113

Wybierz Overflow, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT448.67%0.54%113
Flashy Flashy Flashy Złote
Rzadkość
Złote
Tier
T5
Win rate
48.55%
Pick rate
0.66%
Gry
138

Wybierz Flashy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT448.55%0.66%138
Ocean Soul Ocean Soul Ocean Soul Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
47.50%
Pick rate
0.38%
Gry
80

Wybierz Ocean Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT447.50%0.38%80
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
47.22%
Pick rate
0.35%
Gry
72

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT447.22%0.35%72
Bread And Jam Bread And Jam Bread And Jam Złote
Rzadkość
Złote
Tier
T4
Win rate
46.77%
Pick rate
0.30%
Gry
62

Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT446.77%0.30%62
Hextech Soul Hextech Soul Hextech Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
46.67%
Pick rate
0.43%
Gry
90

Wybierz Hextech Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT446.67%0.43%90
Firefox Firefox Firefox Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
46.15%
Pick rate
0.37%
Gry
78

Wybierz Firefox, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT446.15%0.37%78
With Haste With Haste With Haste Złote
Rzadkość
Złote
Tier
T5
Win rate
45.88%
Pick rate
0.41%
Gry
85

Wybierz With Haste, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT445.88%0.41%85
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
45.79%
Pick rate
0.51%
Gry
107

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT445.79%0.51%107
Purist - Caster Purist - Caster Purist - Caster Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
45.61%
Pick rate
0.27%
Gry
57

Wybierz Purist - Caster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT445.61%0.27%57
Ultimate Revolution Ultimate Revolution Ultimate Revolution Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
43.48%
Pick rate
0.33%
Gry
69

Wybierz Ultimate Revolution, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT443.48%0.33%69
Mighty Shield Mighty Shield Mighty Shield Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
41.67%
Pick rate
0.29%
Gry
60

Wybierz Mighty Shield, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT441.67%0.29%60
Poro Blaster Poro Blaster Poro Blaster Złote
Rzadkość
Złote
Tier
T1
Win rate
41.54%
Pick rate
0.62%
Gry
130

Wybierz Poro Blaster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT441.54%0.62%130
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Złote
Rzadkość
Złote
Tier
T1
Win rate
40.96%
Pick rate
0.40%
Gry
83

Wybierz Grandma's Chili Oil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT440.96%0.40%83
Phenomenal Evil Phenomenal Evil Phenomenal Evil Złote
Rzadkość
Złote
Tier
T1
Win rate
40.28%
Pick rate
0.35%
Gry
72

Wybierz Phenomenal Evil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT440.28%0.35%72
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
40.00%
Pick rate
0.65%
Gry
135

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT440.00%0.65%135
Glass Cannon Glass Cannon Glass Cannon Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
38.24%
Pick rate
0.49%
Gry
102

Wybierz Glass Cannon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT438.24%0.49%102
Little Devil Little Devil Little Devil Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
49.02%
Pick rate
0.25%
Gry
51

Wybierz Little Devil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT549.02%0.25%51

Master Yi Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Main max: Q first.

Master Yi Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Master Yi counters these champions in ARAM: Mayhem.

Ashe Ashe Ashe T2
Tier
T2
Ranga
#24
Win rate
51.83%
Pick rate
1.23%

Ashe jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Jinx Jinx Jinx T1
Tier
T1
Ranga
#6
Win rate
54.66%
Pick rate
1.18%

Jinx jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Veigar Veigar Veigar T3
Tier
T3
Ranga
#81
Win rate
50.14%
Pick rate
0.98%

Veigar jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Karthus Karthus Karthus T2
Tier
T2
Ranga
#54
Win rate
51.96%
Pick rate
0.82%

Karthus jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Ziggs Ziggs Ziggs T3
Tier
T3
Ranga
#74
Win rate
50.23%
Pick rate
0.78%

Ziggs jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Countered By

5

Master Yi is countered by these champions in ARAM: Mayhem.

Malzahar Malzahar Malzahar T1
Tier
T1
Ranga
#17
Win rate
53.30%
Pick rate
0.91%

Malzahar jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lissandra Lissandra Lissandra T4
Tier
T4
Ranga
#109
Win rate
48.19%
Pick rate
0.48%

Lissandra jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Annie Annie Annie T2
Tier
T2
Ranga
#69
Win rate
50.85%
Pick rate
0.48%

Annie jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Rammus Rammus Rammus T3
Tier
T3
Ranga
#101
Win rate
49.44%
Pick rate
0.37%

Rammus jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Poppy Poppy Poppy T3
Tier
T3
Ranga
#75
Win rate
49.22%
Pick rate
0.34%

Poppy jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Master Yi Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Lulu Lulu Lulu T4
Tier
T4
Ranga
#121
Win rate
47.27%
Pick rate
0.46%

Lulu jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Highest Value Enchanter For Turning Yi Into The Reset Threat

Lulu gives Yi the two things he usually lacks: safe entry and protection after he becomes visible again. Her shields, speed, and emergency peel let him commit deeper without instantly losing to burst or a single hard crowd control chain.

Taric Taric Taric T3
Tier
T3
Ranga
#71
Win rate
50.66%
Pick rate
0.25%

Taric jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Best Dive Partner When Yi Needs To Survive The All-in

Taric gives Yi a way to fight through the enemy’s burst window instead of trying to dodge every answer perfectly. His linked protection and delayed teamfight safety are especially valuable when Yi must enter into multiple champions rather than clean up one isolated target.

Morgana Morgana Morgana T1
Tier
T1
Ranga
#32
Win rate
52.56%
Pick rate
1.14%

Morgana jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Strongest Anti-pick Support When One Crowd Control Spell Would Ruin Yi

Morgana protects Yi from the exact kind of single hard catch that often deletes him before he can reset. Her binding also creates simple target selection: if someone is caught, Yi has a clear first victim instead of guessing which carry he can reach.

Amumu Amumu Amumu T3
Tier
T3
Ranga
#62
Win rate
50.44%
Pick rate
0.53%

Amumu jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Best Low-effort Fight Starter For Yi Cleanup

Amumu gives Yi what he cannot create alone: a reliable moment where multiple enemies are stuck in place and forced to take a fight. Yi loves enemies who have already used dashes, flashes, shields, or panic buttons before he arrives.

Orianna Orianna Orianna T3
Tier
T3
Ranga
#80
Win rate
50.28%
Pick rate
0.51%

Orianna jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Best Hybrid Utility Mage When Yi Needs Speed, Shielding, And A Delivery Threat

Orianna makes Yi’s approach harder to read and adds a second punishment layer to his dive. Her shield and speed help him enter, while the ball turns his movement into a threat that enemies must respect even before he commits.

Master Yi ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityYi plays as a patient clean-up champion, waiting for enemy mistakes, dropped peel, and low health bars before entering to chain takedowns.He becomes a conditional carry threat who must evaluate enemy augments and burst patterns, entering only when key enemy control tools are down.Patience still wins, but you must track enemy augments before committing.
Alpha Strike UsageUsed casually for light wave control, last-hitting, or dodging one obvious spell without major punishment risk.Treat as a critical entry, dodge, and reset connector. Casual use on minions invites severe punishment while the tool is down.Never waste Alpha Strike on waves when enemy engage or burst is ready.
Snowball DisciplineA major tool for bypassing poke and terrain, with recasts often taken freely to start engage pressure.Use the mark as pressure first, recasting only when frontline enters, targets are damaged, or key crowd control is spent.A landed mark is a threat, not a contract to engage immediately.
Build FlexibilityBuilds often lean into damage, attack speed, and reset snowballing, with greedier damage curves often succeeding.Requires stricter survivability discipline; glass-cannon builds fail against layered crowd control and augmented burst punish windows.Build for the actual lobby problems, not the dream damage fight.
Teamfight SpacingPositions behind or beside frontline, close enough to follow engage but avoiding free poke damage.Must stand outside easy contact range due to stronger engage tools, then collapse instantly when enemies spend key cooldowns.Hover wider, then commit the moment enemy answers are gone.

Champion Analysis

Rola / Procent zwycięstw

Ranga

In Hextech Mayhem, Master Yi the Wuju Bladesman is a melee fighter-assassin defined by extraordinary attack speed and devastating cleanup potential. His passive ability, Double Strike, makes every few basic attacks trigger a double strike that deals bonus damage, providing excellent sustained output. Master Yi’s core ability is Alpha Strike, which performs rapid strikes against up to four targets and renders him untargetable during the animation. This dual-purpose tool both damages enemies and allows him to dodge critical enemy abilities, making his engage and escape highly situational. Meditate serves as his primary survival mechanism; while channeling for several seconds, he becomes untargetable and restores massive amounts of health, enabling him to survive extended fights. Wuju Style passively grants bonus attack damage, and when activated, his basic attacks deal additional true damage—a key answer to tanky champions who rely on armor. His ultimate, Highlander, grants massive bonuses to attack speed and movement speed, with each kill extending the duration. Once Highlander is active and Master Yi begins cleaning up, he becomes a whirlwind of death, cutting through enemies one after another. Master Yi’s positioning in team fights is that of a late-game cleanup king. He excels at entering after initial enemy cooldowns are used, using Alpha Strike to evade dangerous abilities while dealing damage. Meditate allows him to survive burst or buy time for his team, while Highlander ensures he can chase down and eliminate multiple enemies in quick succession. His damage pattern mixes rapid physical attacks, periodic double strikes, and true damage from Wuju Style, giving him effectiveness against both squishy and tanky targets. The practical strategic value lies in his ability to single-handedly win team fights once he gets a kill with Highlander active, as the duration extension snowballs into a rampage. However, Master Yi is vulnerable to crowd control and burst before he can start his streak, so careful timing of his untargetability tools is essential. He is the undisputed cleanup king of late-game Hextech Mayhem team fights, rewarding players who master the flow of entering, dodging, and eliminating enemies in rapid succession.

Kluczowe porady

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Blog poradników

Master Yi wins Mayhem fights by entering late, not by starting fair fights. Treat the first few seconds of every brawl as scouting time. Let your frontline, poke, or Snowball user force enemy crowd control first, then move in when a target has already spent their stun, knockup, silence, fear, or exhaust-style answer. If you run in while every enemy is staring at you, Alpha Strike only delays the punishment; it does not make the follow-up safe. Start fights from a side angle when possible. Stand near the brush edge, behind your minion wave, or slightly off the main line, then enter when a low-health target steps forward to clear or poke. Use Alpha Strike to dodge something, not just to arrive. If the enemy has a key projectile, snare, hook, or burst spell ready, wait until it is aimed at you or your engage partner, then Alpha Strike through the danger. Do not be the first visible melee champion unless your team can immediately follow. If your team is still clearing minions or walking back from fountain, hold your engage. In counter-engage situations, Yi is often better as the second wave. When the enemy bruiser or assassin dives your carries, hit that diver first if they are isolated. Killing the diver opens a clean path into the backline. Save Alpha Strike for the enemy’s committed burst window. If a mage or marksman is about to unload damage into your team, entering with Alpha can break their targeting and force them to waste part of their combo. Meditate is your emergency brake, not your main defense plan. Use it when you are being focused and your next action matters: waiting for an ally shield, buying time for Alpha Strike to become available, or absorbing damage while the enemy oversteps. Keep one exit in mind before you enter. That exit can be a minion wave for Alpha Strike, a low-health target for a reset chain, Snowball back onto a safer enemy, or your team’s control zone. When a fight fails, stop chasing immediately after the first missed reset. Turn back through your minions, use Meditate to reduce incoming punishment if you must, and let your team re-form. Do not escape through the enemy backline unless they are already broken. Cut sideways or back toward your team once the first kill attempt fails. Respect the center choke. Stay just behind the front line until the enemy spends waveclear or crowd control, then step into threat range. Use minions as both cover and targets. A live wave gives you more Alpha Strike options and makes skillshots harder to aim. Avoid stacking directly with your carry. First target should be killable, not prestigious. Do not tunnel the fed backliner if a low-health bruiser is standing closer with no escape. Hit tanks only when they are isolated or your team is already burning them. After one kill, reassess instead of auto-chasing the nearest champion. Snowball is best as a threat before it is a dash. Do not always take the second cast. Take Snowball when it follows enemy cooldowns, not when it starts them. Snowball into Alpha Strike when you need to dodge the landing punish. If your augment rewards takedowns, play for the first clean kill above all else. If your augment rewards repeated attacks, choose longer fights around one trapped target. When ahead, push waves but do not stand under enemy tower first. When even, pull the fight back toward your side after failed poke trades. When behind, clear safely and farm takedown chances.

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Blog poradników

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Blog poradników

Master Yi the Wuju Bladesman approaches ARAM: Mayhem fights with a patient, opportunistic playstyle that evolves through the early, mid, and late stages. In the early game, he stays a step behind his front line and takes short trades only when an enemy oversteps or wastes crowd control. Snowball is used as a commit button on vulnerable targets, not as a random engage. If it misses, he resets and waits for a better wave. Augments should help him survive lane and reach his first real fight pattern. He prefers to stall when the enemy is stronger at range, letting them push into his team to create messy fights. When ahead, he keeps pressure controlled without sprinting into the backline, waiting for the first enemy spell commit. When behind, he stops forcing first contact, clears waves, and only enters after his team absorbs the first round of damage, acting as a finisher rather than a starter. After each skirmish, he looks for the healthiest enemy without an escape path and turns the lane into a cleanup fight. In the mid game, his positioning shifts to the side lane, outside the main projectile path, ready to cut in once the enemy turns attention elsewhere. He lets his team trade first and answers with a fast entry when key crowd control is down or health bars drop. Snowball is held for low-health backliners, isolated mages, or targets that have used defensive tools. Augments now reward repeated attacks, reset-style cleanup, or damage that ramps once he is inside. He pushes when ahead or the enemy has weak engage, forcing them to answer his threat in cramped space. When behind, he waits for the enemy to commit to someone else before entering from the edge, punishing overchase and finishing wounded targets. After each mid-game fight, he decides whether to keep pushing or reset for another pick. In the late game, Master Yi plays like a closer, staying hidden on the edge of vision and entering only when the enemy has already committed spells into someone else. He stops looking for fair trades, waiting for a clean opening to convert instantly. Snowball becomes his real entry tool, used on the easiest target to isolate, not always the highest damage. Augments help him survive the first collapse or snowball the first takedown. With a lead, he pushes hard and forces the enemy to walk into a bad angle, holding his entry until peel is used. When behind, his only win condition is a clean cleanup: he lets the enemy burn spells and enters after health bars are reduced, knowing that one patient fight is worth more than desperate dives. After each late fight, he quickly decides whether to end the game, take position for the next wave, or back off and defend, converting small advantages into the next objective while making the enemy guess where he will appear next.

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Procent zwycięstw

Procent zwycięstw / Popularność

Tier

When ahead, Master Yi should never be the first to engage. He plays as a finisher, entering only after the enemy has committed their main crowd control, stun, or peel on the front line. His trigger to go in is when that first layer of danger is gone. Using Snowball or a side angle to reach the back line, not the center, avoids pre-aimed crowd control that would waste his lead. The strength of an ahead Master Yi is chaining kills: once he gets one takedown, the enemy cannot stabilize. He should finish each kill and immediately look for the next safe angle instead of tunneling on one target. His lead should deny enemy counterplay, not dive blind. If the enemy carry is isolated or forced to step forward, punish that space immediately. If they stay grouped with layered peel, wait for them to break formation or for the team to create crossfire. The punish window appears when the enemy turns to save one target and exposes another. Augments that add durability, sticking power, or help survive burst are more valuable than pure damage when already winning; they cover the biggest weakness of being ahead: overconfidence that leads to dying before cleanup. Hidden approach via Snowball from behind the enemy line or fog of war is a key reward for being ahead. Master Yi should not trade his life for the first carry unless it ends the fight. A small pause before re-entering is better than handing over shutdown value. If the team has reliable engage, let them start the brawl and hold entry until crowd control lands, forcing the enemy to spend escape tools on the first wave. When behind, Master Yi must stop treating every fight as a dive angle. His trigger becomes waiting until both teams are committed and health bars are thin, then entering only when he sees a near-dead target, a missed key spell, or a gap in peel. Playing for cleanup, not hero plays, is essential. His damage pattern is still dangerous, but his margin for error is gone. One bad entry can make the game unrecoverable, especially against multiple crowd control sources. Snowball should be used as a test, not a promise: if it connects but the target still has peel behind them, cancel the fantasy and wait. Augments should patch survival before chasing greed; defensive or utility augments that help live through the first burst, move cleanly, or stay relevant without a perfect opening are more impactful than damage-only augments when behind. Master Yi must not front-load his resources into a low-value target like a healthy tank. He must pick fights around enemy mistakes—an overstepped carry, a missed peel spell, or a team knock-up—not around his own cooldowns. Patience is part of his kit when behind. Keeping death timer value in mind, if the team is low and the enemy can end off one lost fight, it is sometimes correct to show presence and threaten a flank instead of diving fully. Never burn every escape and engage tool at once unless the fight will end there; holding one layer of entry allows disengage or re-entry after the first exchange. The bottom line is that Master Yi’s entire game is about timing his entry. When ahead, he forces the enemy to panic and then punishes the crack in their formation. When behind, he slows down, waits for chaos, and only cleans up after the enemy has spent the tools that kill him. Entering too early throws the fight; entering on the right pause can still flip it.

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Ranking bohaterów

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Bohaterowie

Master Yi in ARAM: Mayhem is a cleanup carry, not a front-line starter. He wins when someone else burns the first wave of crowd control, then he enters with Alpha Strike, true-damage autos, and Highlander to chain takedowns. If he spends Q or R before the enemy is committed, he gives the other team a clean punish window. Play him like a blade held back until the fight is already messy. His passive, Double Strike, periodically delivers two quick basic attacks after enough attacks. It is strongest after Q places him near a target or after R lets him stick, and he should activate Wuju Style before committing to an extended auto sequence so the extra strike contributes to a kill rather than being wasted into a tank. Early on, Yi should look for short trades into isolated melee champions, then back away before the enemy backline layers crowd control. Once a fight breaks open, passive autos help him convert one damaged champion into the next, but he must avoid overcommitting extra attacks into a corpse and instead move toward the next threat. Alpha Strike is his most valuable button, serving as his main engage, dodge tool, and reset enabler. In a crowded Mayhem lane, it can dodge key projectiles or area burst, but using it only for damage often gets him killed when he reappears in the middle of five champions with no escape left. The clean pattern is to let allies start, wait for crowd control to be used, then Q onto a damaged carry, activate E for the auto follow-up, and use Highlander if the chase will continue. Q can also be held after Highlander starts so he dodges the first peel spell. Early on, it secures safe damage and avoids retaliation; in full fights, it is both his entry and life insurance. Enemies punish Q by spreading out, holding crowd control for his reappearance, and baiting him onto durable targets. Meditate is a defensive channel that helps Yi survive burst and recover health while he stops attacking, but it does not replace good entry timing. It fits between failed access and re-entry, best used after the enemy has spent their first rotation to blunt retaliation while his team follows. Early, Meditate absorbs poke, but channeling too far forward gives the enemy a free engage angle. In teamfights, it is a recovery plan, not a main plan, and sitting in it too long loses momentum. Enemies beat Meditate by interrupting it or zoning him out. Wuju Style empowers his basic attacks with extra true damage for a short combat window, and in Mayhem fights, Yi must activate it only when he is actually about to attack a champion repeatedly. Pressing it while walking in, being kited, or waiting for Q wastes its strongest damage window. It should come after Q commits him or just before the first auto if already in range, and during Highlander it turns his chase into real threat. Early, he uses it for short all-ins on enemies already controlled by allies; in teamfights, it lines up with the kill attempt. Enemies counter it by denying autos with kiting, stasis, blinds, shields, or disengage. Highlander gives Yi the speed and attack pace he needs to chase and snowball through a fight, with takedowns extending the threat window. He must not use it as a permission slip to sprint in first; instead, he activates it when a fight has already started, a target is low enough to threaten, or the enemy’s main peel has been forced.

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Master Yi wins Mayhem fights when he enters late, dodges the one spell that would stop him, and keeps moving through targets instead of standing in the middle asking to be focused. Most bad Yi games come from two problems: using Alpha Strike as damage instead of protection, and starting fights before the enemy has spent their answers. Mechanically, opening every fight with Alpha Strike the moment an enemy is in range appears directly in front of a team that still has crowd control, burst, shields, and displacement ready, leaving Yi without his primary dodge tool. The correct action is to walk, Snowball, or wait behind the frontline first, then use Alpha Strike after the enemy commits an important spell or when the target is already low enough to finish. Meditate should not be treated as a panic button used only when one hit from dying; it is best activated before the heaviest damage connects, especially when expecting a spell combo or focused fire. Canceling the damage rhythm by spamming movement commands too far from the target loses uptime, so staying close enough to keep attacking while making small sidesteps is key. Hitting a full-health tank with Alpha Strike because they are the nearest champion lands Yi beside the hardest target while enemy carries get a free window; hit the frontline only when it is already being burned down or when no backline angle exists. Following every Snowball without checking whether the team can follow delivers Yi into exhaust effects, knockups, roots, and layered burst; Snowball should be used as a threat and gap-closer only when the marked target is isolated, low, or after the enemy has used their peel. Holding Highlander until after the first kill misses the speed and chase pressure needed to reach the reset fight, so activate it when truly committing to a fight where at least one target is likely to fall soon. Alpha Striking into untargetable, invulnerable, or heavily protected targets wastes damage and lands Yi in danger; track shields, stasis effects, and peel cooldowns before committing. Standing still after Alpha Strike ends allows experienced players to punish the landing area, so buffer movement or an instant attack should follow. On the decision.

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FAQ

Master Yi

FAQ

Is Master Yi good in ARAM: Mayhem? Yes, but he is not a blind “run at them” champion. He shines when enemies have already used key crowd control, when your team can start fights, or when low-health targets are grouped close enough for resets. The tradeoff is that a bad first entry usually gets punished instantly because Yi has limited ways to escape once Alpha Strike and Highlander are committed. When should I pick Master Yi? Pick him when your team has engage, shields, speed-ups, or reliable crowd control that can create a clean opening. He is much harder to play when your team is full poke and nobody wants to walk forward. If the enemy draft has several point-and-click disables or instant burst tools, you need to play more patiently and may have fewer windows to carry. What is Master Yi’s main job in Mayhem fights? Your job is to enter after the first wave of spells, kill the most reachable target, then use the reset tempo to keep moving through the fight. Do not waste your first engage on the healthiest frontliner unless they are already isolated or your team is burning them down. Yi wins messy fights, but he often loses clean enemy setups where every stun is saved for him.

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