ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T3 Ranga #90

Olaf build ARAM Mayhem i najlepsze ulepszenia

Olaf jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem.

Olaf Olaf the Berserker Wojownik / Mag
TierT3
Ranga#90
Win rate49.10%
Pick rate0.18%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Stridebreaker Stridebreaker Stridebreaker
Cena łączna
3,300
Cena
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Experimental Hexplate Experimental Hexplate Experimental Hexplate
Cena łączna
3,000
Cena
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

Win rate56.66%
Pick rate15.99%
#2
Stridebreaker Stridebreaker Stridebreaker
Cena łączna
3,300
Cena
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Experimental Hexplate Experimental Hexplate Experimental Hexplate
Cena łączna
3,000
Cena
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

Win rate58.59%
Pick rate8.53%
#3
Stridebreaker Stridebreaker Stridebreaker
Cena łączna
3,300
Cena
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

Win rate55.42%
Pick rate5.94%

N/Aelementy

Experimental Hexplate Experimental Hexplate Experimental Hexplate
Cena łączna
3,000
Cena
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

56.80%
Stridebreaker Stridebreaker Stridebreaker
Cena łączna
3,300
Cena
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

56.22%
Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

56.78%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

55.28%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

55.44%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

57.38%
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

54.92%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

53.78%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Cena łączna
3,300
Cena
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

58.70%
Sterak's Gage Sterak's Gage Sterak's Gage
Cena łączna
3,200
Cena
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

57.88%
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

50.35%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Cena łączna
1,000
Cena
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

59.48%

N/A

Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

57.70%
Tiamat Tiamat Tiamat
Cena łączna
1,200
Cena
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

57.70%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

55.06%
Phage Phage Phage
Cena łączna
1,100
Cena
350

+15 Attack Damage +200 Health Rage Attacking grants Move Speed for 2 seconds.

55.06%
Tunneler Tunneler Tunneler
Cena łączna
1,150
Cena
400

+15 Attack Damage +250 Health

52.84%
Glowing Mote Glowing Mote Glowing Mote
Cena łączna
250
Cena
250

+5 Ability Haste

52.84%

N/A

#1
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win rate45.45%
Pick rate3.84%
#2
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Experimental Hexplate Experimental Hexplate Experimental Hexplate
Cena łączna
3,000
Cena
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

Win rate43.35%
Pick rate3.51%
#3
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

Win rate42.69%
Pick rate3.01%

N/Aelementy

Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

42.89%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

46.48%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

47.08%
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

44.22%
Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

46.21%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

45.11%
Experimental Hexplate Experimental Hexplate Experimental Hexplate
Cena łączna
3,000
Cena
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

38.32%
Stridebreaker Stridebreaker Stridebreaker
Cena łączna
3,300
Cena
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

49.00%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Cena łączna
3,300
Cena
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

40.26%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Cena łączna
3,200
Cena
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

46.19%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Cena łączna
2,900
Cena
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

52.21%
Randuin's Omen Randuin's Omen Randuin's Omen
Cena łączna
2,700
Cena
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

48.24%

N/A

Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

46.53%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

46.53%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

44.66%
Tiamat Tiamat Tiamat
Cena łączna
1,200
Cena
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

44.66%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

43.66%
Phage Phage Phage
Cena łączna
1,100
Cena
350

+15 Attack Damage +200 Health Rage Attacking grants Move Speed for 2 seconds.

43.66%

N/A

#1
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Cena łączna
3,300
Cena
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

Win rate56.20%
Pick rate9.18%
#2
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Cena łączna
3,300
Cena
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win rate47.45%
Pick rate8.18%
#3
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Cena łączna
3,300
Cena
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Experimental Hexplate Experimental Hexplate Experimental Hexplate
Cena łączna
3,000
Cena
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

Win rate64.60%
Pick rate7.58%

N/Aelementy

Ravenous Hydra Ravenous Hydra Ravenous Hydra
Cena łączna
3,300
Cena
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

52.59%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

53.58%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

53.79%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.62%
Experimental Hexplate Experimental Hexplate Experimental Hexplate
Cena łączna
3,000
Cena
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

54.17%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

52.65%
Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

49.63%
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

52.07%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

48.00%
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

44.05%
Bloodthirster Bloodthirster Bloodthirster
Cena łączna
3,400
Cena
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

50.05%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Cena łączna
1,000
Cena
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

52.50%

N/A

Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.34%
Tiamat Tiamat Tiamat
Cena łączna
1,200
Cena
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

50.34%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

51.82%
Phage Phage Phage
Cena łączna
1,100
Cena
350

+15 Attack Damage +200 Health Rage Attacking grants Move Speed for 2 seconds.

51.82%
Tiamat Tiamat Tiamat
Cena łączna
1,200
Cena
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

49.92%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
59.23%
Pick rate
8.21%
Gry
547

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT159.23%8.21%547
Final Form Final Form Final Form Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
54.98%
Pick rate
8.73%
Gry
582

Wybierz Final Form, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT154.98%8.73%582
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
54.64%
Pick rate
4.53%
Gry
302

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT154.64%4.53%302
Symphony of War Symphony of War Symphony of War Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
52.81%
Pick rate
4.80%
Gry
320

Wybierz Symphony of War, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT152.81%4.80%320
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
51.52%
Pick rate
4.95%
Gry
330

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT151.52%4.95%330
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
51.47%
Pick rate
8.66%
Gry
577

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.47%8.66%577
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
50.98%
Pick rate
12.24%
Gry
816

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.98%12.24%816
Deft Deft Deft Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
50.76%
Pick rate
11.91%
Gry
794

Wybierz Deft, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.76%11.91%794
Soul Siphon Soul Siphon Soul Siphon Złote
Rzadkość
Złote
Tier
T2
Win rate
50.69%
Pick rate
4.32%
Gry
288

Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.69%4.32%288
Scopier Weapons Scopier Weapons Scopier Weapons Złote
Rzadkość
Złote
Tier
T1
Win rate
50.69%
Pick rate
10.86%
Gry
724

Wybierz Scopier Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.69%10.86%724
Get Excited Get Excited Get Excited Złote
Rzadkość
Złote
Tier
T2
Win rate
50.65%
Pick rate
10.34%
Gry
689

Wybierz Get Excited, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.65%10.34%689
Heavy Hitter Heavy Hitter Heavy Hitter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
50.48%
Pick rate
7.79%
Gry
519

Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.48%7.79%519
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
50.09%
Pick rate
16.17%
Gry
1,078

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.09%16.17%1,078
Perseverance Perseverance Perseverance Złote
Rzadkość
Złote
Tier
T1
Win rate
49.28%
Pick rate
7.31%
Gry
487

Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.28%7.31%487
Gash Gash Gash Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
49.14%
Pick rate
5.22%
Gry
348

Wybierz Gash, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT149.14%5.22%348
Scoped Weapons Scoped Weapons Scoped Weapons Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
48.97%
Pick rate
5.12%
Gry
341

Wybierz Scoped Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT148.97%5.12%341
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
48.72%
Pick rate
8.78%
Gry
585

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.72%8.78%585
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
48.00%
Pick rate
7.13%
Gry
475

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.00%7.13%475
Lightning Strikes Lightning Strikes Lightning Strikes Złote
Rzadkość
Złote
Tier
T1
Win rate
47.81%
Pick rate
11.33%
Gry
755

Wybierz Lightning Strikes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.81%11.33%755
Upgrade Hubris Upgrade Hubris Upgrade Hubris Złote
Rzadkość
Złote
Tier
T1
Win rate
47.72%
Pick rate
6.26%
Gry
417

Wybierz Upgrade Hubris, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.72%6.26%417
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
47.67%
Pick rate
5.48%
Gry
365

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT147.67%5.48%365
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
46.98%
Pick rate
5.46%
Gry
364

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT146.98%5.46%364
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
46.93%
Pick rate
7.58%
Gry
505

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT146.93%7.58%505
The Brutalizer The Brutalizer The Brutalizer Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
45.91%
Pick rate
4.77%
Gry
318

Wybierz The Brutalizer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT145.91%4.77%318
Demon's Dance Demon's Dance Demon's Dance Złote
Rzadkość
Złote
Tier
T3
Win rate
45.08%
Pick rate
5.49%
Gry
366

Wybierz Demon's Dance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT145.08%5.49%366
Twice Thrice Twice Thrice Twice Thrice Złote
Rzadkość
Złote
Tier
T2
Win rate
45.04%
Pick rate
5.30%
Gry
353

Wybierz Twice Thrice, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT145.04%5.30%353
Firebrand Firebrand Firebrand Złote
Rzadkość
Złote
Tier
T2
Win rate
43.96%
Pick rate
4.85%
Gry
323

Wybierz Firebrand, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT143.96%4.85%323
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
43.66%
Pick rate
6.39%
Gry
426

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT143.66%6.39%426
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
65.07%
Pick rate
2.19%
Gry
146

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT265.07%2.19%146
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
60.64%
Pick rate
3.74%
Gry
249

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT260.64%3.74%249
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
60.63%
Pick rate
3.81%
Gry
254

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT260.63%3.81%254
Dual Wield Dual Wield Dual Wield Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
59.65%
Pick rate
2.57%
Gry
171

Wybierz Dual Wield, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT259.65%2.57%171
Blunt Force Blunt Force Blunt Force Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
58.70%
Pick rate
2.76%
Gry
184

Wybierz Blunt Force, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT258.70%2.76%184
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Złote
Rzadkość
Złote
Tier
T4
Win rate
56.35%
Pick rate
2.72%
Gry
181

Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT256.35%2.72%181
Dive Bomber Dive Bomber Dive Bomber Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
56.15%
Pick rate
1.95%
Gry
130

Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT256.15%1.95%130
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
55.39%
Pick rate
3.06%
Gry
204

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT255.39%3.06%204
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
54.81%
Pick rate
3.12%
Gry
208

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT254.81%3.12%208
It's Critical It's Critical It's Critical Złote
Rzadkość
Złote
Tier
T3
Win rate
54.62%
Pick rate
3.57%
Gry
238

Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.62%3.57%238
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
54.25%
Pick rate
2.30%
Gry
153

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT254.25%2.30%153
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
54.20%
Pick rate
1.97%
Gry
131

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT254.20%1.97%131
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
52.94%
Pick rate
2.04%
Gry
136

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.94%2.04%136
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
51.45%
Pick rate
2.07%
Gry
138

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.45%2.07%138
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.67%
Pick rate
2.25%
Gry
150

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.67%2.25%150
Erosion Erosion Erosion Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.66%
Pick rate
2.28%
Gry
152

Wybierz Erosion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.66%2.28%152
Scopiest Weapons Scopiest Weapons Scopiest Weapons Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
50.45%
Pick rate
3.36%
Gry
224

Wybierz Scopiest Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT250.45%3.36%224
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
50.00%
Pick rate
2.34%
Gry
156

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.00%2.34%156
Celestial Body Celestial Body Celestial Body Złote
Rzadkość
Złote
Tier
T1
Win rate
49.78%
Pick rate
3.44%
Gry
229

Wybierz Celestial Body, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.78%3.44%229
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
49.32%
Pick rate
2.19%
Gry
146

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.32%2.19%146
Typhoon Typhoon Typhoon Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
48.31%
Pick rate
2.67%
Gry
178

Wybierz Typhoon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.31%2.67%178
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Złote
Rzadkość
Złote
Tier
T2
Win rate
48.31%
Pick rate
2.67%
Gry
178

Wybierz Upgrade Infinity Edge, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.31%2.67%178
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
47.76%
Pick rate
3.02%
Gry
201

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.76%3.02%201
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
47.33%
Pick rate
2.25%
Gry
150

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT247.33%2.25%150
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
47.17%
Pick rate
2.39%
Gry
159

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.17%2.39%159
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
47.02%
Pick rate
2.27%
Gry
151

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT247.02%2.27%151
Frost Wraith Frost Wraith Frost Wraith Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
46.75%
Pick rate
2.31%
Gry
154

Wybierz Frost Wraith, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT246.75%2.31%154
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
46.40%
Pick rate
3.75%
Gry
250

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.40%3.75%250
Shrink Ray Shrink Ray Shrink Ray Złote
Rzadkość
Złote
Tier
T4
Win rate
45.97%
Pick rate
3.72%
Gry
248

Wybierz Shrink Ray, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.97%3.72%248
Weighted Popoffs Weighted Popoffs Weighted Popoffs Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
45.45%
Pick rate
2.15%
Gry
143

Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT245.45%2.15%143
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
45.16%
Pick rate
2.33%
Gry
155

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.16%2.33%155
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
44.74%
Pick rate
2.28%
Gry
152

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.74%2.28%152
Mystic Punch Mystic Punch Mystic Punch Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
44.65%
Pick rate
3.23%
Gry
215

Wybierz Mystic Punch, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT244.65%3.23%215
Double Tap Double Tap Double Tap Złote
Rzadkość
Złote
Tier
T2
Win rate
43.54%
Pick rate
2.21%
Gry
147

Wybierz Double Tap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.54%2.21%147
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
40.97%
Pick rate
2.16%
Gry
144

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT240.97%2.16%144
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
58.75%
Pick rate
1.20%
Gry
80

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT358.75%1.20%80
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
53.93%
Pick rate
1.34%
Gry
89

Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT353.93%1.34%89
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
53.85%
Pick rate
1.37%
Gry
91

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT353.85%1.37%91
EscAPADe EscAPADe EscAPADe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.40%
Pick rate
1.55%
Gry
103

Wybierz EscAPADe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT353.40%1.55%103
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
53.26%
Pick rate
1.38%
Gry
92

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT353.26%1.38%92
Can't Touch This Can't Touch This Can't Touch This Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
53.06%
Pick rate
1.47%
Gry
98

Wybierz Can't Touch This, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT353.06%1.47%98
Kill Secured Kill Secured Kill Secured Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
53.04%
Pick rate
1.73%
Gry
115

Wybierz Kill Secured, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT353.04%1.73%115
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
52.27%
Pick rate
1.32%
Gry
88

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT352.27%1.32%88
Bread And Jam Bread And Jam Bread And Jam Złote
Rzadkość
Złote
Tier
T4
Win rate
51.72%
Pick rate
1.74%
Gry
116

Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT351.72%1.74%116
Cerberus Cerberus Cerberus Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
51.65%
Pick rate
1.37%
Gry
91

Wybierz Cerberus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT351.65%1.37%91
Upgrade Collector Upgrade Collector Upgrade Collector Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
51.49%
Pick rate
1.52%
Gry
101

Wybierz Upgrade Collector, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT351.49%1.52%101
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
51.49%
Pick rate
1.52%
Gry
101

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT351.49%1.52%101
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.52%
Pick rate
1.46%
Gry
97

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT350.52%1.46%97
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
50.00%
Pick rate
1.47%
Gry
98

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.00%1.47%98
Light 'em Up! Light 'em Up! Light 'em Up! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
49.58%
Pick rate
1.79%
Gry
119

Wybierz Light 'em Up!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT349.58%1.79%119
Slow Cooker Slow Cooker Slow Cooker Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
49.53%
Pick rate
1.61%
Gry
107

Wybierz Slow Cooker, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT349.53%1.61%107
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
49.38%
Pick rate
1.22%
Gry
81

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT349.38%1.22%81
Holy Snowball Holy Snowball Holy Snowball Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
49.38%
Pick rate
1.22%
Gry
81

Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT349.38%1.22%81
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
48.35%
Pick rate
1.37%
Gry
91

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.35%1.37%91
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
47.27%
Pick rate
1.65%
Gry
110

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT347.27%1.65%110
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
47.22%
Pick rate
1.62%
Gry
108

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.22%1.62%108
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
47.17%
Pick rate
1.59%
Gry
106

Wybierz Quest: Icathia's Fall, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.17%1.59%106
Blade Waltz Blade Waltz Blade Waltz Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
46.96%
Pick rate
1.73%
Gry
115

Wybierz Blade Waltz, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT346.96%1.73%115
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
46.67%
Pick rate
1.35%
Gry
90

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.67%1.35%90
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
44.94%
Pick rate
1.34%
Gry
89

Wybierz Upgrade Thornmail, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT344.94%1.34%89
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
44.55%
Pick rate
1.52%
Gry
101

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT344.55%1.52%101
Ultimate Awakening Ultimate Awakening Ultimate Awakening Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
42.48%
Pick rate
1.70%
Gry
113

Wybierz Ultimate Awakening, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT342.48%1.70%113
Flashy Flashy Flashy Złote
Rzadkość
Złote
Tier
T5
Win rate
42.35%
Pick rate
1.28%
Gry
85

Wybierz Flashy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT342.35%1.28%85
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
40.48%
Pick rate
1.26%
Gry
84

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT340.48%1.26%84
Protein Shake Protein Shake Protein Shake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
40.48%
Pick rate
1.26%
Gry
84

Wybierz Protein Shake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT340.48%1.26%84
Slow and Steady Slow and Steady Slow and Steady Złote
Rzadkość
Złote
Tier
T4
Win rate
39.56%
Pick rate
1.37%
Gry
91

Wybierz Slow and Steady, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT339.56%1.37%91
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
39.02%
Pick rate
1.23%
Gry
82

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT339.02%1.23%82
Mountain Soul Mountain Soul Mountain Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
67.12%
Pick rate
1.10%
Gry
73

Wybierz Mountain Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT467.12%1.10%73
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
65.38%
Pick rate
0.78%
Gry
52

Wybierz Stuck in Here With Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT465.38%0.78%52
Don't Blink Don't Blink Don't Blink Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
60.32%
Pick rate
0.95%
Gry
63

Wybierz Don't Blink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT460.32%0.95%63
Poltergeist Poltergeist Poltergeist Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
60.00%
Pick rate
0.83%
Gry
55

Wybierz Poltergeist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT460.00%0.83%55
Clown College Clown College Clown College Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
54.67%
Pick rate
1.13%
Gry
75

Wybierz Clown College, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT454.67%1.13%75
It's Killing Time It's Killing Time It's Killing Time Złote
Rzadkość
Złote
Tier
T1
Win rate
54.29%
Pick rate
1.05%
Gry
70

Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT454.29%1.05%70
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
54.24%
Pick rate
0.89%
Gry
59

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT454.24%0.89%59
Poro Blaster Poro Blaster Poro Blaster Złote
Rzadkość
Złote
Tier
T1
Win rate
52.54%
Pick rate
0.89%
Gry
59

Wybierz Poro Blaster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT452.54%0.89%59
Poro King Poro King Poro King Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
50.98%
Pick rate
0.77%
Gry
51

Wybierz Poro King, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT450.98%0.77%51
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.77%
Pick rate
0.98%
Gry
65

Wybierz Quest: Urf's Champion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT450.77%0.98%65
Prom Queen Prom Queen Prom Queen Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
50.00%
Pick rate
0.99%
Gry
66

Wybierz Prom Queen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT450.00%0.99%66
With Haste With Haste With Haste Złote
Rzadkość
Złote
Tier
T5
Win rate
46.97%
Pick rate
0.99%
Gry
66

Wybierz With Haste, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT446.97%0.99%66
Ocean Soul Ocean Soul Ocean Soul Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
45.59%
Pick rate
1.02%
Gry
68

Wybierz Ocean Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT445.59%1.02%68
Magic Missile Magic Missile Magic Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
45.45%
Pick rate
0.83%
Gry
55

Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT445.45%0.83%55
Upgrade Immolate Upgrade Immolate Upgrade Immolate Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
43.66%
Pick rate
1.07%
Gry
71

Wybierz Upgrade Immolate, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT443.66%1.07%71
King Me King Me King Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
43.33%
Pick rate
0.90%
Gry
60

Wybierz King Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT443.33%0.90%60
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
41.94%
Pick rate
0.93%
Gry
62

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT441.94%0.93%62
Fan the Hammer Fan the Hammer Fan the Hammer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
41.79%
Pick rate
1.01%
Gry
67

Wybierz Fan the Hammer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT441.79%1.01%67
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
41.10%
Pick rate
1.10%
Gry
73

Wybierz Upgrade Sword of Blossoming Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT441.10%1.10%73
Ultimate Revolution Ultimate Revolution Ultimate Revolution Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
40.58%
Pick rate
1.04%
Gry
69

Wybierz Ultimate Revolution, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT440.58%1.04%69

Olaf Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Normal order: R > Q > E > W.

RQWE

Use: R > Q > W > E only when the lobby and augments both demand extended brawling.

RQEW

Max Q first, max E second, and leave W for last in most games.

Olaf Counters

Counters and threats extracted from the matchup guide

Counters

Counters

10

Olaf counters these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Ranga
#61
Win rate
50.90%
Pick rate
0.96%

Xerath jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Ranga
#58
Win rate
51.29%
Pick rate
0.83%

Vel'Koz jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Jhin Jhin Jhin T4
Tier
T4
Ranga
#124
Win rate
47.86%
Pick rate
1.21%

Jhin jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lux Lux Lux T3
Tier
T3
Ranga
#66
Win rate
49.86%
Pick rate
1.05%

Lux jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Brand Brand Brand T1
Tier
T1
Ranga
#5
Win rate
54.19%
Pick rate
1.21%

Brand jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Vayne Vayne Vayne T1
Tier
T1
Ranga
#7
Win rate
54.56%
Pick rate
0.94%

Vayne jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Anivia Anivia Anivia T4
Tier
T4
Ranga
#147
Win rate
47.07%
Pick rate
0.51%

Anivia jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Trundle Trundle Trundle T3
Tier
T3
Ranga
#125
Win rate
49.03%
Pick rate
0.31%

Trundle jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Cassiopeia Cassiopeia Cassiopeia T3
Tier
T3
Ranga
#119
Win rate
49.21%
Pick rate
0.38%

Cassiopeia jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Karma Karma Karma T4
Tier
T4
Ranga
#120
Win rate
47.92%
Pick rate
0.70%

Karma jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Olaf Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Milio Milio Milio T2
Tier
T2
Ranga
#64
Win rate
51.34%
Pick rate
0.40%

Milio jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Karma Karma Karma T4
Tier
T4
Ranga
#120
Win rate
47.92%
Pick rate
0.70%

Karma jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lulu Lulu Lulu T4
Tier
T4
Ranga
#121
Win rate
47.27%
Pick rate
0.46%

Lulu jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lulu / Milio / Karma style enchanter: speed, shields, and reset support

Olaf’s best fights start when he reaches a carry before the enemy line can fully spread. Speed boosts, shields, and defensive buffs let him take the ugly path through poke and slows without losing too much health before he starts hitting. The value is highest when the enchanter plays slightly behind Olaf, not so far back that shields arrive after the first burst has already landed.

Seraphine Seraphine Seraphine T1
Tier
T1
Ranga
#2
Win rate
56.33%
Pick rate
0.94%

Seraphine jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lux Lux Lux T3
Tier
T3
Ranga
#66
Win rate
49.86%
Pick rate
1.05%

Lux jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Orianna Orianna Orianna T3
Tier
T3
Ranga
#80
Win rate
50.28%
Pick rate
0.51%

Orianna jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Orianna / Seraphine / Lux style control mage: zone control and follow-up burst

Olaf forces enemies to move. Control mages punish that movement with area damage, roots, shields, or zoning. When Olaf runs at the backline, the enemy team often clumps behind minions, retreats in a straight line, or turns to peel him. That gives a mage clean angles to land spells on grouped targets instead of throwing into a stable formation.

Rell Rell Rell T1
Tier
T1
Ranga
#14
Win rate
54.57%
Pick rate
0.40%

Rell jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Amumu Amumu Amumu T3
Tier
T3
Ranga
#62
Win rate
50.44%
Pick rate
0.53%

Amumu jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Malphite Malphite Malphite T4
Tier
T4
Ranga
#127
Win rate
47.50%
Pick rate
0.92%

Malphite jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Malphite / Rell / Amumu style hard engager: layered dive and target lockdown

Olaf is terrifying once the fight has already started, but he can be kited if he has to open alone from full vision. A hard engager solves that by creating the first displacement or lockdown. Olaf then enters during the panic, when enemy carries are using movement spells defensively and peel tools are aimed at the primary engage.

Ashe Ashe Ashe T2
Tier
T2
Ranga
#24
Win rate
51.83%
Pick rate
1.23%

Ashe jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Jhin Jhin Jhin T4
Tier
T4
Ranga
#124
Win rate
47.86%
Pick rate
1.21%

Jhin jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Varus Varus Varus T5
Tier
T5
Ranga
#155
Win rate
46.18%
Pick rate
1.04%

Varus jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Ashe / Varus / Jhin style ranged setup marksman: slows, picks, and lane control

Olaf loves enemies who are already slowed, marked, or forced to dodge in a predictable direction. Ranged setup marksmen create that condition from safety. Their poke and utility also make enemies walk backward before Olaf commits, which shortens the distance Olaf needs to cover once he decides to run.

Master Yi Master Yi Master Yi T1
Tier
T1
Ranga
#18
Win rate
52.96%
Pick rate
0.73%

Master Yi jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Olaf Olaf Olaf T3
Tier
T3
Ranga
#90
Win rate
49.10%
Pick rate
0.18%

Olaf jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Samira Samira Samira T5
Tier
T5
Ranga
#150
Win rate
46.68%
Pick rate
0.63%

Samira jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Katarina Katarina Katarina T5
Tier
T5
Ranga
#167
Win rate
44.05%
Pick rate
0.62%

Katarina jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Samira / Katarina / Master Yi style cleanup carry: second threat after Olaf breaks formation

Olaf is great at making fights messy. Cleanup carries love messy fights. When Olaf charges through the front and demands peel, enemies turn, scatter, and spend defensive tools. That gives a reset champion or melee carry the opening to enter after key crowd control and burst have already been used.

Olaf ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Fight IdentityOlaf is a brawler who becomes a threat after the first engage, liking messy fights where enemies have already used their strongest tools.He becomes an explosive commit champion who breaks enemy formation, pressuring side angles or punishing isolated targets rather than just tanking.Shift from patient cleanup to decisive formation-breaking that forces enemies to react.
Axe UsageHe can spend a lot of time throwing axes for poke and slows, fishing for pressure before committing to a full fight.Throwing axes too far is punished harder; short axes keep chase alive and prevent overextending into enemy burst zones.Throw short axes you can retrieve to maintain pressure without dying for free.
Snowball UseLanding Snowball often means you can take it and start a fight, especially if your team is close behind you.Taking every Snowball feeds into upgraded burst; hit means you earned an option, not an automatic go signal.Take Snowball only when your team can follow and you have a plan after arrival.
Tempo and ResetsHe can afford slow setups, clearing and poking while waiting for enemies to misstep before committing.Pace is less forgiving; failed engages invite immediate counter-engages, requiring quick resets behind minion waves.Reset immediately after failed engages instead of jogging backward through five champions.
Teamfight SpacingPlayers often run straight down the lane, relying on durability to reach targets through sustained brawls.Straight-line engages are easy to read; Olaf wants diagonal pressure, standing one step ahead and to the side.Create diagonal pressure to make the enemy backline move before you commit.

Champion Analysis

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Olaf the Berserker functions as a melee fighter and semi-tank in ARAM: Mayhem, where his identity centers on relentless aggression and exceptional anti-crowd control capabilities. His primary strategic value comes from his ultimate ability, Ragnarok, which grants temporary immunity to all crowd control effects while providing attack speed. This makes Olaf one of the most effective champions for diving into enemy backlines during teamfights, as he can ignore the crowd control that would normally shut down melee fighters. His ability to bypass CC and sustain through fights defines his role as a powerful engagement tool. His core gameplay pattern revolves around his Q ability, Undertow, which serves as his primary poke and harassment tool. Olaf throws an axe that can be picked up to reduce its cooldown, allowing for rapid re-throwing when positioned correctly. This mechanic rewards players who manage their positioning carefully, creating opportunities for sustained pressure before and during engagements. His W ability, Vicious Strikes, provides lifesteal and attack speed that enhances his survivability in extended fights. His E ability, Reckless Swing, deals true damage, making him particularly effective against high-armor tank champions who might otherwise counter melee fighters. Strategically, Olaf excels when players activate his ultimate during teamfights to dive directly into the enemy backline, bypassing frontline defenders and crowd control abilities. His true damage on E allows him to threaten tanky opponents who cannot mitigate this damage type. However, Olaf carries significant weaknesses that players must respect. He lacks mobility abilities, making him vulnerable to poke and kiting before he engages. His ultimate has a long cooldown, meaning poor timing can leave him without his primary defensive tool for an extended period. He must fight in melee range to be effective, which creates natural vulnerability in ARAM's confined space. His sustained damage output combined with crowd control immunity makes him a formidable presence in teamfights, but success requires careful management of his axe pickup mechanic and proper ultimate timing. Players must balance aggressive engagement with awareness of his cooldowns and positioning limitations. Olaf's practical value in ARAM: Mayhem comes from his unique ability to ignore crowd control while maintaining damage pressure, making him an excellent choice for teams that need a reliable frontline diver who can threaten both squishy and tanky opponents.

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Olaf wins Mayhem fights by choosing the moment when the lane is already messy rather than sprinting in from full vision. Let poke, minions, pets, traps, and frontliners create clutter first, then use that clutter to hide your angle. Walking straight down the center before anyone commits allows the enemy team to kite backward in a clean line, wasting your best window just reaching them. Start fights when a priority target has already used movement or crowd control. Olaf can force through a lot, but he struggles chasing a champion that saved every dash, knockback, and speed boost for him. Watch for the first escape tool, then commit immediately before they reset their spacing. Use axes to make the enemy choose between losing space or taking the all-in. Throwing an axe through the lane before running in creates a short punish window: if they sidestep wide, your team gains lane room; if they stay grouped, you have a path to follow. Commit hard only when your team can actually follow, as a five-man focus can erase even a fed diver who arrives alone. Ragnarok-style all-in windows should be used to pass through control, not to start a doomed chase. If the enemy has layered stuns, roots, fears, or knockups ready, wait until those effects are about to matter, then activate and keep moving toward the carry. Burning immunity while still outside threat range gives the enemy an easy retreat. Olaf excels when the enemy dives first. If assassins or bruisers jump your backline, turn on them instantly instead of chasing the enemy marksman across the lane. A diving target has already spent mobility, is closer to your team, and cannot kite you through the full length of the bridge. Stand one step ahead of your carries when the enemy has hard engage, close enough to punish the diver but not so far forward that you get poked out before the fight starts. Your escape is usually forward pressure, not clean disengage. If caught in the middle of the lane, turning to run can expose you to every projectile. Sometimes the safer play is to hit the nearest champion or minion, force them to respect your damage, and walk out after they create distance. Use bushes and side walls to break target focus when your health drops and major tools are down. Never stand directly in front of your entire team against poke. Offset to one side of the minion wave so missed projectiles do not continue into your carries. Against heavy zone control, avoid fighting in the exact center, as traps, walls, ground effects, and slows are strongest when they cover the only path forward. Your best target is the high-value champion who cannot leave after you reach them, usually a marksman, artillery mage, enchanter, or reset assassin after mobility is down. Do not tunnel the tank unless the tank is the fight. Kill secure only when it keeps your momentum, as chasing a low-health support behind the enemy team can drag you away from the real threat. Snowball is strongest after the enemy has committed to a direction. Throw it when a carry steps up to poke, when a diver lands in your team, or when someone is forced into a narrow dodge path. Do not always take the second activation instantly. If the marked target retreats into five teammates, wait a beat and check whether your team can follow. Use Snowball as a bridge, not a full plan.

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Olaf the Berserker must navigate ARAM: Mayhem fights with a clear understanding of his timing windows, positioning, and commit thresholds across each stage of the game. During levels 1 through 6, the priority is building lane presence without bleeding out. Start slightly behind front minions rather than in the open center, using side walls and brush to reduce angles against poke champions. The early trading rhythm centers on landing axes first and walking forward only when the target is slowed or separated, then resetting behind minions if the enemy backline turns. Do not chase every axe into five enemies. Snowball should be treated as a threat rather than an instant commit button; throw it when an enemy carry is already slowed, when poke damage is landing, or when a low-health target stands behind minions. Taking a bad Snowball early turns Olaf into free reset gold. Early augments should prioritize solving reach and survival problems, leaning toward durability, sustain, movement, haste, or anti-burst options over pure damage. Push when the enemy wave is low and your team can threaten the turret; stall when your team has weaker early fighting or the enemy has hard disengage. If ahead, stand closer to the front and force enemies to choose between losing wave control or fighting in a narrow space. If behind, stop taking long walks through poke, play from brush, and save Snowball for counter-engage on overstepping enemies. Reach level 6 with enough health to fight, as the ultimate shifts the job from small axe trades to identifying the priority target. From levels 7 through 11, Olaf forces messy fights on his terms. Position between the frontline and a side angle so enemies must split attention. The trading rhythm shifts to repeat pressure rather than one heroic dive: axe the same target, walk forward while slowed, hit once or twice if safe, then decide quickly whether to commit with ultimate or reset. Against poke teams, trade after they miss a key spell; against melee-heavy teams, let them engage first then turn with sustained damage. Snowball becomes the best window to bypass the front line and land on a champion the team can actually kill. If the mark lands but enemies form a trap, hold the recast and use the mark as pressure. Push after winning a fight or forcing enemies low; stall if ultimate, Snowball, or key defensive augments are unavailable. If ahead, start fights before enemies set up poke and make them spend peel early. If behind, play like a second wave of engage, entering after the first crowd control and burst spells are used. Decide who to kill in the next fight and commit to that target long enough to finish the job. In levels 12 and beyond, Olaf must end fights fast or protect the carry who can. Late game punishes bad entries, so stand just outside easy engage range and use the lane side to threaten a diagonal run at the backline. Small trades matter less unless they force a health advantage before an objective push; throw axes to zone carries and save health for the all-in. Late Snowball must be selective, used when the enemy carry steps past peel, when teammates have landed crowd control, or when a fight is unavoidable. If the mark lands into a trap, do not recast. Save late augments for decisive moments. Push hard after any won fight; stall when death timers are dangerous or the team is split. If ahead, choke the lane and make enemies fight before freely clearing.

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Olaf the Berserker excels as a choke-point bully when ahead, demanding space and punishing enemies who must walk through him or surrender ground. His strength lies in forcing difficult choices: enemies either lose health to axes or step into all-in range. The key to maintaining a lead is discipline, using axes to chip away and holding one mobility tool in reserve rather than committing everything at once. This forces enemies to burn escapes into traps rather than kiting backward freely. When ahead, Olaf should stand slightly ahead of carries, trigger all-ins after enemies reveal escape paths, and avoid chasing kills past the enemy gate without team follow-up. Taking health pack areas and escorting waves creates a slow squeeze that forces enemies to respawn into pushed waves. Against heavy crowd control teams with low sustained damage, Olaf can absorb panic buttons and keep moving, though overestimating durability against untouched damage dealers will end badly even with defensive augments. Durability, healing, and reset-style augments cover Olaf's weakness of being kited during the run-in, but only if fights stay around minions and narrow terrain. Movement and Snowball augments should fix approaches rather than start blind engages, with marks landing on frontline overextensions or trapped carries rather than tanks. Olaf must peel for carries by threatening forward positions, turning to kill divers before re-engaging with numbers advantage. Even with low enemy health bars, Olaf without his ultimate or main defensive tools should posture aggressively without crossing the no-return line. The ahead fight pattern requires pushing with minion waves, tagging enemies to identify panic responses, committing on isolated targets with one mobility tool held back, and stopping after useful kills to reset and take space. When behind, Olaf's goal shifts from proving he can still dive to making enemies spend too much to kill him. He must create fights his team can actually enter rather than forcing engages from empty lanes. Standing near carries and throwing axes through waves provides cover and follow-up paths. Side positioning and short feints draw skillshots while durability augments absorb chip damage without losing all engage threat. Against stronger frontlines, Olaf should hit the closest target while angling axes toward backliners, forcing enemy tanks backward and removing safe pockets. Becoming the second engager after allies land crowd control or poke covers the behind-state weakness of starting fights from too far away. Mobility augments turn narrow windows into real opportunities when used after enemies spend dashes, while durability augments support front-to-back baiting and cooldown drawing. Without his ultimate or main all-in protection, Olaf must refuse deep fights, clear what he can, and punish only enemies who enter his half of the lane. Low enemy carries behind multiple allies require patience rather than desperate Snowball attempts that throw away the team's only pressure point. The behind fight pattern demands holding the line, trading health for cooldowns only when teammates can answer, committing second after enemy spells are used, taking the closest winning kill, and resetting after survival to make the next fight easier. The core discipline difference is that ahead Olaf demands space while behind Olaf manufactures panic through baiting and careful target selection.

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Olaf the Berserker thrives in ARAM: Mayhem by turning low health into a power window rather than a signal to retreat. His passive, Berserker Rage, makes him increasingly dangerous as his health drops, rewarding sustained fighting over early disengagement. This mechanic transforms how Olaf approaches every engagement: when his W is ready, his axe is nearby, and enemies have already spent their burst, he can often win fights that appear lost on the health bar alone. The passive fundamentally changes target selection, favoring extended contact with champions who cannot instantly kite away or finish him through his sustain. Undertow, Olaf's Q, serves as his most critical button in Mayhem's constant front-to-back contact. The axe damages and slows enemies, then remains on the ground for pickup to reset the cooldown. This makes Q both a poke tool and a chase engine, though success requires throwing where enemies must walk rather than only where they currently stand. Shorter throws prove easier to retrieve and better for all-ins, while long throws risk leaving the axe behind enemy control. Missing Q before ulting creates severe consequences, as enemies can kite out his R window and force him to chase in a straight line. Tough It Out, Olaf's W, provides the defensive burst that lets him survive when enemies finally turn on him. The spell demands proper timing rather than aiming, and using it for light poke represents a common mistake. Olaf should hold W until damage is actually incoming, ideally when already hitting or about to hit a target. Pressing W too early announces his plan and gives enemies time to disengage. Reckless Swing, his E, delivers reliable targeted damage at a health cost if the target survives. This ability excels in Mayhem's chaotic melee piles, but Olaf must use it on targets his team can actually kill rather than automatically on the closest tank. Using E carelessly while being focused by multiple champions can finish him before his passive and W become relevant. Ragnarok, Olaf's ultimate, transforms him from a kiteable bruiser into a genuine backline threat by ignoring crowd control during its duration. This ability should answer real obstacles rather than being pressed simply because a fight started somewhere on the screen. The clean pattern involves landing Q before R when possible, then using the ultimate to ignore peel while maintaining contact through repeated axe throws. Enemies counter Ragnarok by disengaging, spreading out, using terrain and movement tools, or waiting to burst Olaf after he has crossed too much distance. A wasted R represents Olaf's biggest punish window, as enemies can reset and turn with crowd control after the threat passes.

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Olaf wins Mayhem fights by turning small openings into forced brawls. Most bad Olaf games come from either missing the first few inputs, or choosing fights where his immunity and healing do not actually solve the problem. Mechanical mistakes often begin with axe placement. Throwing the axe past the target instead of where the fight will move causes lost chase pressure and slow uptime. The correct approach is aiming slightly behind the target's escape path or into narrow spaces they must traverse. If the axe lands dangerously, backing up and waiting for a safe re-entry angle beats walking into five enemies. Chasing axes into enemy territory after a trade turns sour is another trap. Axes should keep Olaf parallel with his team, not drag him behind enemy carries. If already overchased, turning sideways toward walls or minions forces enemies to spend resources finishing him while giving the team a cleaner punishment angle. Ragnarok timing defines successful Olaf engages. Using it before enemies commit crowd control lets them walk back, wait out the window, then control him afterward. Holding it too long means dying with the best tool unused, losing front-line pressure. The correct timing is entering a real kill zone, breaking a major disable, or committing onto a carry who cannot escape. Snowball misused as a panic button sends Olaf in alone against prepared enemies. Snowball should create routes to the backline, enable safe follow-up after allied engage, or dodge incoming poke. Bad Snowball entries require immediately shifting focus to the closest safe target and pulling the fight toward teammates. Target selection during all-ins matters significantly. Swapping targets constantly lets multiple enemies survive at low health while wasting Olaf's sticking power. The right target is an exposed carry, immobile damage dealer, or overextended bruiser. If damage was split badly, turning back to the enemy closest to teammates secures numbers advantage over chasing unreachable low-health champions. Basic attack uptime while spamming abilities determines actual threat. Moving and repositioning so much that attacks disappear during the strongest window reduces damage output. Weaving attacks whenever in range, then using axe and movement to maintain that range, maximizes kill pressure. Using defensive sustain after damage has already landed too late to matter wastes survival tools. Sustain should be used when about to take a committed trade and can keep hitting during it. Decision mistakes include starting fights when teammates cannot follow due to minion clearing, poke recovery, or terrain pressure. Olaf creates a fight only he plays, and enemies collapse then turn on the rest. Checking ally distance before committing prevents this isolation. Diving the backline when the enemy front line is the real win condition leaves carries vulnerable to enemy divers. Sometimes Olaf must hit enemy divers first to protect his backline rather than chasing peeled targets. Engaging at low health because extended combat favors Olaf often means dying before that combat extends. Using minions, brush, health packs, and allied engage timing to enter with sufficient health matters. Fighting into obvious disengage without follow-up wastes Olaf's pressure. Waiting for allied crowd control, missed enemy mobility, or Snowball connections that change distance creates real engage opportunities. Building without considering what stops Olaf in each lobby leads to exploding before healing matters or failing to threaten targets enough. Matching choices to enemy problems—more staying power against burst, more sticking power against kiting—prevents this. Ignoring enemy anti-heal and burst windows makes last stands disappear faster than expected. Tracking when enemies commit heavy damage and entering after key spells land on others preserves Olaf's effectiveness. Overvaluing kills while undervaluing space often loses larger fight structure.

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FAQ

Olaf

FAQ

Is Olaf a frontliner or a carry in ARAM: Mayhem? Olaf is both, but only if he gets to keep fighting. When your team has follow-up damage, start fights by walking with axes and force enemies to spend crowd control on you; if they cannot kite you after that, you become the carry. The tradeoff is that Olaf offers little protection for teammates, so a bad engage can leave your backline exposed. When should I go in as Olaf? Go in when an enemy carry steps past their frontline, misses a key peel spell, or gets tagged by your axe. Use Snowball or a flank angle if you need to cross open space, because running straight through poke usually costs too much health. If the enemy still has multiple slows, knockbacks, or disengage tools ready, wait and keep throwing axes until they waste something. How do I use Olaf’s ultimate well? Use it to break through the moment the enemy commits crowd control, not just because you feel like fighting. If you activate it too early, opponents can back away and let your window lose value; if you hold it too long, you may get chained before reaching the target. The best use is often after you have already drawn attention and know which carry you can actually stick to.

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