ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T3 Ranga #94

Ambessa build ARAM Mayhem i najlepsze ulepszenia

Ambessa jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem.

Ambessa Ambessa Matriarch of War Wojownik / Tank / Mag
TierT3
Ranga#94
Win rate50.06%
Pick rate0.36%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Win rate51.09%
Pick rate7.72%
#2
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Voltaic Cyclosword Voltaic Cyclosword Voltaic Cyclosword
Cena łączna
3,000
Cena
963

+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Win rate53.13%
Pick rate2.87%
#3
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Win rate55.67%
Pick rate2.72%

N/Aelementy

Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

52.64%
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

55.10%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.26%
Axiom Arc Axiom Arc Axiom Arc
Cena łączna
2,750
Cena
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

54.94%
Voltaic Cyclosword Voltaic Cyclosword Voltaic Cyclosword
Cena łączna
3,000
Cena
963

+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.

53.25%
Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

59.80%
Endless Hunger Endless Hunger Endless Hunger
Cena łączna
3,100
Cena
825

+65 Attack Damage +5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.

56.99%
Profane Hydra Profane Hydra Profane Hydra
Cena łączna
2,850
Cena
313

+55 Attack Damage 18 Lethality +10 Ability Haste Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.

55.56%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

56.13%
Spear of Shojin Spear of Shojin Spear of Shojin
Cena łączna
3,100
Cena
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

54.33%
Serpent's Fang Serpent's Fang Serpent's Fang
Cena łączna
2,500
Cena
625

+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.

43.26%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Cena łączna
3,000
Cena
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

54.17%

N/A

Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

52.75%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Cena łączna
1,050
Cena
100

+20 Attack Damage +10 Ability Haste

52.75%
Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

55.22%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

55.22%
The Brutalizer The Brutalizer The Brutalizer
Cena łączna
1,337
Cena
212

+25 Attack Damage +10 Ability Haste 5 Lethality

50.68%

N/A

#1
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spear of Shojin Spear of Shojin Spear of Shojin
Cena łączna
3,100
Cena
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

Win rate50.19%
Pick rate20.43%
#2
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Spear of Shojin Spear of Shojin Spear of Shojin
Cena łączna
3,100
Cena
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

Win rate50.00%
Pick rate8.06%
#3
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Win rate53.75%
Pick rate6.56%

N/Aelementy

N/A

Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

50.89%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Cena łączna
1,050
Cena
100

+20 Attack Damage +10 Ability Haste

50.89%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

51.96%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Cena łączna
1,050
Cena
100

+20 Attack Damage +10 Ability Haste

51.96%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

53.25%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

53.25%
Guardian's Blade Guardian's Blade Guardian's Blade
Cena łączna
950
Cena
950

+30 Attack Damage +150 Health +15 Ability Haste

53.25%

N/A

#1
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spear of Shojin Spear of Shojin Spear of Shojin
Cena łączna
3,100
Cena
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

Win rate43.38%
Pick rate11.33%
#2
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Endless Hunger Endless Hunger Endless Hunger
Cena łączna
3,100
Cena
825

+65 Attack Damage +5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.

Win rate49.10%
Pick rate6.32%
#3
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Win rate44.83%
Pick rate4.58%

N/Aelementy

Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

46.99%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

45.77%
Endless Hunger Endless Hunger Endless Hunger
Cena łączna
3,100
Cena
825

+65 Attack Damage +5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.

49.82%
Spear of Shojin Spear of Shojin Spear of Shojin
Cena łączna
3,100
Cena
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

48.00%
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

40.65%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

48.31%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

43.64%
Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

49.99%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Cena łączna
3,100
Cena
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

48.18%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Cena łączna
3,300
Cena
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

47.04%
Black Cleaver Black Cleaver Black Cleaver
Cena łączna
3,000
Cena
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

48.91%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

49.70%

N/A

Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

42.38%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Cena łączna
1,050
Cena
100

+20 Attack Damage +10 Ability Haste

42.38%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

45.04%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Cena łączna
1,050
Cena
100

+20 Attack Damage +10 Ability Haste

45.04%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

50.63%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.63%
Guardian's Blade Guardian's Blade Guardian's Blade
Cena łączna
950
Cena
950

+30 Attack Damage +150 Health +15 Ability Haste

50.63%

N/A

#1
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Win rate42.03%
Pick rate16.65%
#2
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Win rate51.06%
Pick rate10.37%
#3
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spear of Shojin Spear of Shojin Spear of Shojin
Cena łączna
3,100
Cena
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

Win rate49.27%
Pick rate4.34%

N/Aelementy

Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

48.33%
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

50.23%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

47.84%
Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

54.95%
Spear of Shojin Spear of Shojin Spear of Shojin
Cena łączna
3,100
Cena
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

48.15%
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

52.26%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

57.58%
Voltaic Cyclosword Voltaic Cyclosword Voltaic Cyclosword
Cena łączna
3,000
Cena
963

+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.

48.95%
Axiom Arc Axiom Arc Axiom Arc
Cena łączna
2,750
Cena
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

60.77%
Black Cleaver Black Cleaver Black Cleaver
Cena łączna
3,000
Cena
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

44.34%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Cena łączna
3,100
Cena
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

59.80%
Serpent's Fang Serpent's Fang Serpent's Fang
Cena łączna
2,500
Cena
625

+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.

54.20%

N/A

Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

45.85%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Cena łączna
1,050
Cena
100

+20 Attack Damage +10 Ability Haste

45.85%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

53.71%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Cena łączna
1,050
Cena
100

+20 Attack Damage +10 Ability Haste

53.71%
Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

52.74%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

52.74%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
56.86%
Pick rate
8.01%
Gry
714

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT156.86%8.01%714
Earthwake Earthwake Earthwake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
56.32%
Pick rate
7.81%
Gry
696

Wybierz Earthwake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT156.32%7.81%696
Swift and Safe Swift and Safe Swift and Safe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
55.25%
Pick rate
13.67%
Gry
1,218

Wybierz Swift and Safe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT155.25%13.67%1,218
Final Form Final Form Final Form Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
54.52%
Pick rate
7.45%
Gry
664

Wybierz Final Form, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT154.52%7.45%664
Clown College Clown College Clown College Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
53.78%
Pick rate
5.63%
Gry
502

Wybierz Clown College, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT153.78%5.63%502
Outlaw's Grit Outlaw's Grit Outlaw's Grit Złote
Rzadkość
Złote
Tier
T3
Win rate
53.74%
Pick rate
18.73%
Gry
1,669

Wybierz Outlaw's Grit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.74%18.73%1,669
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
50.98%
Pick rate
13.14%
Gry
1,171

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.98%13.14%1,171
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
50.82%
Pick rate
4.81%
Gry
429

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT150.82%4.81%429
Shadow Runner Shadow Runner Shadow Runner Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.65%
Pick rate
9.48%
Gry
845

Wybierz Shadow Runner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.65%9.48%845
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
50.38%
Pick rate
5.90%
Gry
526

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT150.38%5.90%526
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
50.24%
Pick rate
23.83%
Gry
2,124

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.24%23.83%2,124
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
50.03%
Pick rate
16.57%
Gry
1,477

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.03%16.57%1,477
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
50.00%
Pick rate
5.56%
Gry
496

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.00%5.56%496
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
49.84%
Pick rate
7.02%
Gry
626

Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT149.84%7.02%626
Weighted Popoffs Weighted Popoffs Weighted Popoffs Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
49.72%
Pick rate
6.02%
Gry
537

Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT149.72%6.02%537
Upgrade Hubris Upgrade Hubris Upgrade Hubris Złote
Rzadkość
Złote
Tier
T1
Win rate
48.56%
Pick rate
19.43%
Gry
1,732

Wybierz Upgrade Hubris, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.56%19.43%1,732
Mighty Shield Mighty Shield Mighty Shield Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
48.43%
Pick rate
5.70%
Gry
508

Wybierz Mighty Shield, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT148.43%5.70%508
Demon's Dance Demon's Dance Demon's Dance Złote
Rzadkość
Złote
Tier
T3
Win rate
47.97%
Pick rate
5.26%
Gry
469

Wybierz Demon's Dance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.97%5.26%469
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
47.51%
Pick rate
10.34%
Gry
922

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.51%10.34%922
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
46.33%
Pick rate
8.11%
Gry
723

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT146.33%8.11%723
The Brutalizer The Brutalizer The Brutalizer Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
46.18%
Pick rate
6.75%
Gry
602

Wybierz The Brutalizer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT146.18%6.75%602
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
44.92%
Pick rate
6.29%
Gry
561

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT144.92%6.29%561
Dashing Dashing Dashing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
44.60%
Pick rate
7.17%
Gry
639

Wybierz Dashing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT144.60%7.17%639
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
44.51%
Pick rate
5.42%
Gry
483

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT144.51%5.42%483
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
60.25%
Pick rate
3.61%
Gry
322

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT260.25%3.61%322
Blunt Force Blunt Force Blunt Force Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
56.73%
Pick rate
2.75%
Gry
245

Wybierz Blunt Force, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT256.73%2.75%245
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
56.50%
Pick rate
2.76%
Gry
246

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT256.50%2.76%246
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
55.17%
Pick rate
1.95%
Gry
174

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT255.17%1.95%174
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
55.10%
Pick rate
3.85%
Gry
343

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT255.10%3.85%343
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
54.97%
Pick rate
1.69%
Gry
151

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT254.97%1.69%151
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
54.59%
Pick rate
2.20%
Gry
196

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT254.59%2.20%196
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
54.55%
Pick rate
3.46%
Gry
308

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT254.55%3.46%308
Get Excited Get Excited Get Excited Złote
Rzadkość
Złote
Tier
T2
Win rate
53.49%
Pick rate
2.41%
Gry
215

Wybierz Get Excited, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.49%2.41%215
Blade Waltz Blade Waltz Blade Waltz Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
53.44%
Pick rate
2.12%
Gry
189

Wybierz Blade Waltz, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT253.44%2.12%189
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
52.82%
Pick rate
2.78%
Gry
248

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT252.82%2.78%248
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
51.96%
Pick rate
3.15%
Gry
281

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.96%3.15%281
EscAPADe EscAPADe EscAPADe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.39%
Pick rate
2.82%
Gry
251

Wybierz EscAPADe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.39%2.82%251
Dive Bomber Dive Bomber Dive Bomber Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.00%
Pick rate
2.24%
Gry
200

Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.00%2.24%200
Spin To Win Spin To Win Spin To Win Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
50.79%
Pick rate
2.83%
Gry
252

Wybierz Spin To Win, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.79%2.83%252
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
50.50%
Pick rate
2.24%
Gry
200

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.50%2.24%200
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.47%
Pick rate
2.38%
Gry
212

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.47%2.38%212
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
50.00%
Pick rate
1.84%
Gry
164

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT250.00%1.84%164
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
49.83%
Pick rate
3.26%
Gry
291

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.83%3.26%291
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
49.79%
Pick rate
2.73%
Gry
243

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.79%2.73%243
Mystic Punch Mystic Punch Mystic Punch Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
49.40%
Pick rate
3.72%
Gry
332

Wybierz Mystic Punch, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT249.40%3.72%332
Upgrade Collector Upgrade Collector Upgrade Collector Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
48.60%
Pick rate
3.60%
Gry
321

Wybierz Upgrade Collector, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.60%3.60%321
Symphony of War Symphony of War Symphony of War Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
48.57%
Pick rate
1.96%
Gry
175

Wybierz Symphony of War, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT248.57%1.96%175
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
48.50%
Pick rate
1.87%
Gry
167

Wybierz Wind Beneath Blade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.50%1.87%167
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
48.33%
Pick rate
2.34%
Gry
209

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.33%2.34%209
First-Aid Kit First-Aid Kit First-Aid Kit Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
47.25%
Pick rate
2.45%
Gry
218

Wybierz First-Aid Kit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT247.25%2.45%218
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
46.95%
Pick rate
1.84%
Gry
164

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT246.95%1.84%164
It's Critical It's Critical It's Critical Złote
Rzadkość
Złote
Tier
T3
Win rate
46.86%
Pick rate
1.96%
Gry
175

Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.86%1.96%175
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
46.51%
Pick rate
2.41%
Gry
215

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.51%2.41%215
It's Killing Time It's Killing Time It's Killing Time Złote
Rzadkość
Złote
Tier
T1
Win rate
46.18%
Pick rate
3.52%
Gry
314

Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.18%3.52%314
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
45.53%
Pick rate
2.64%
Gry
235

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.53%2.64%235
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
44.87%
Pick rate
2.63%
Gry
234

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.87%2.63%234
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
44.60%
Pick rate
2.39%
Gry
213

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.60%2.39%213
Bread And Jam Bread And Jam Bread And Jam Złote
Rzadkość
Złote
Tier
T4
Win rate
44.51%
Pick rate
1.94%
Gry
173

Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.51%1.94%173
Soul Siphon Soul Siphon Soul Siphon Złote
Rzadkość
Złote
Tier
T2
Win rate
44.49%
Pick rate
2.55%
Gry
227

Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.49%2.55%227
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
43.01%
Pick rate
3.13%
Gry
279

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT243.01%3.13%279
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
42.94%
Pick rate
1.91%
Gry
170

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT242.94%1.91%170
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
39.51%
Pick rate
1.82%
Gry
162

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT239.51%1.82%162
Back to Basics Back to Basics Back to Basics Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
64.06%
Pick rate
0.72%
Gry
64

Wybierz Back to Basics, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT364.06%0.72%64
Poro King Poro King Poro King Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
60.94%
Pick rate
0.72%
Gry
64

Wybierz Poro King, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT360.94%0.72%64
King Me King Me King Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
58.82%
Pick rate
1.34%
Gry
119

Wybierz King Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT358.82%1.34%119
Perseverance Perseverance Perseverance Złote
Rzadkość
Złote
Tier
T1
Win rate
57.89%
Pick rate
0.85%
Gry
76

Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT357.89%0.85%76
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
56.07%
Pick rate
1.20%
Gry
107

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT356.07%1.20%107
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
55.56%
Pick rate
1.01%
Gry
90

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT355.56%1.01%90
Holy Snowball Holy Snowball Holy Snowball Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
55.05%
Pick rate
1.22%
Gry
109

Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT355.05%1.22%109
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
52.38%
Pick rate
0.94%
Gry
84

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT352.38%0.94%84
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
51.47%
Pick rate
0.76%
Gry
68

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT351.47%0.76%68
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Złote
Rzadkość
Złote
Tier
T4
Win rate
50.00%
Pick rate
0.90%
Gry
80

Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.00%0.90%80
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
49.53%
Pick rate
1.20%
Gry
107

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT349.53%1.20%107
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
49.44%
Pick rate
1.00%
Gry
89

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT349.44%1.00%89
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
49.22%
Pick rate
1.44%
Gry
128

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT349.22%1.44%128
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
48.80%
Pick rate
1.40%
Gry
125

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.80%1.40%125
From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
48.67%
Pick rate
1.27%
Gry
113

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.67%1.27%113
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
48.59%
Pick rate
1.59%
Gry
142

Wybierz Ultimate Unstoppable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT348.59%1.59%142
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
48.09%
Pick rate
1.47%
Gry
131

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT348.09%1.47%131
Protein Shake Protein Shake Protein Shake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
47.95%
Pick rate
0.82%
Gry
73

Wybierz Protein Shake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.95%0.82%73
Can't Touch This Can't Touch This Can't Touch This Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
47.50%
Pick rate
0.90%
Gry
80

Wybierz Can't Touch This, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.50%0.90%80
Ultimate Awakening Ultimate Awakening Ultimate Awakening Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
46.43%
Pick rate
1.26%
Gry
112

Wybierz Ultimate Awakening, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT346.43%1.26%112
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
46.38%
Pick rate
1.55%
Gry
138

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.38%1.55%138
Celestial Body Celestial Body Celestial Body Złote
Rzadkość
Złote
Tier
T1
Win rate
46.03%
Pick rate
0.71%
Gry
63

Wybierz Celestial Body, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.03%0.71%63
Heavy Hitter Heavy Hitter Heavy Hitter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
45.95%
Pick rate
0.83%
Gry
74

Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT345.95%0.83%74
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
44.58%
Pick rate
0.93%
Gry
83

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT344.58%0.93%83
Slow and Steady Slow and Steady Slow and Steady Złote
Rzadkość
Złote
Tier
T4
Win rate
44.44%
Pick rate
1.31%
Gry
117

Wybierz Slow and Steady, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT344.44%1.31%117
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
43.75%
Pick rate
1.08%
Gry
96

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT343.75%1.08%96
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
42.20%
Pick rate
1.22%
Gry
109

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT342.20%1.22%109
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
40.41%
Pick rate
1.64%
Gry
146

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT340.41%1.64%146
Ultimate Revolution Ultimate Revolution Ultimate Revolution Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
40.28%
Pick rate
0.81%
Gry
72

Wybierz Ultimate Revolution, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT340.28%0.81%72
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Złote
Rzadkość
Złote
Tier
T2
Win rate
39.20%
Pick rate
1.40%
Gry
125

Wybierz Upgrade Infinity Edge, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT339.20%1.40%125
Double Tap Double Tap Double Tap Złote
Rzadkość
Złote
Tier
T2
Win rate
39.13%
Pick rate
0.77%
Gry
69

Wybierz Double Tap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT339.13%0.77%69
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
38.46%
Pick rate
1.02%
Gry
91

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT338.46%1.02%91
Kill Secured Kill Secured Kill Secured Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
37.62%
Pick rate
1.13%
Gry
101

Wybierz Kill Secured, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT337.62%1.13%101
Prom Queen Prom Queen Prom Queen Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
35.16%
Pick rate
1.02%
Gry
91

Wybierz Prom Queen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT335.16%1.02%91
Frost Wraith Frost Wraith Frost Wraith Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
55.93%
Pick rate
0.66%
Gry
59

Wybierz Frost Wraith, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT455.93%0.66%59
Poro Blaster Poro Blaster Poro Blaster Złote
Rzadkość
Złote
Tier
T1
Win rate
52.63%
Pick rate
0.64%
Gry
57

Wybierz Poro Blaster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT452.63%0.64%57
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
49.02%
Pick rate
0.57%
Gry
51

Wybierz Quest: Urf's Champion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT449.02%0.57%51
Holy Fire Holy Fire Holy Fire Złote
Rzadkość
Złote
Tier
T4
Win rate
47.06%
Pick rate
0.57%
Gry
51

Wybierz Holy Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT447.06%0.57%51
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
46.77%
Pick rate
0.70%
Gry
62

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT446.77%0.70%62
Flashy Flashy Flashy Złote
Rzadkość
Złote
Tier
T5
Win rate
41.67%
Pick rate
0.67%
Gry
60

Wybierz Flashy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT441.67%0.67%60
Scopier Weapons Scopier Weapons Scopier Weapons Złote
Rzadkość
Złote
Tier
T1
Win rate
40.98%
Pick rate
0.68%
Gry
61

Wybierz Scopier Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT440.98%0.68%61
Erosion Erosion Erosion Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
40.74%
Pick rate
0.61%
Gry
54

Wybierz Erosion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT440.74%0.61%54
With Haste With Haste With Haste Złote
Rzadkość
Złote
Tier
T5
Win rate
39.62%
Pick rate
0.59%
Gry
53

Wybierz With Haste, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT439.62%0.59%53

Ambessa Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Normal order: R > Q > E > W.

RQWE

Shielding, durability, damage reduction, or extended-fight augments: R > Q > W > E can be used.

RQEW

Take R whenever it is offered, max Q first, max E second, and leave W for last.

Ambessa Counters

Counters and threats extracted from the matchup guide

Counters

Counters

10

Ambessa counters these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Ranga
#61
Win rate
50.90%
Pick rate
0.96%

Xerath jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Ranga
#58
Win rate
51.29%
Pick rate
0.83%

Vel'Koz jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Jhin Jhin Jhin T4
Tier
T4
Ranga
#124
Win rate
47.86%
Pick rate
1.21%

Jhin jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Ziggs Ziggs Ziggs T3
Tier
T3
Ranga
#74
Win rate
50.23%
Pick rate
0.78%

Ziggs jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Varus Varus Varus T5
Tier
T5
Ranga
#155
Win rate
46.18%
Pick rate
1.04%

Varus jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Poppy Poppy Poppy T3
Tier
T3
Ranga
#75
Win rate
49.22%
Pick rate
0.34%

Poppy jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Janna Janna Janna T2
Tier
T2
Ranga
#25
Win rate
51.90%
Pick rate
0.45%

Janna jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lulu Lulu Lulu T4
Tier
T4
Ranga
#121
Win rate
47.27%
Pick rate
0.46%

Lulu jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Malzahar Malzahar Malzahar T1
Tier
T1
Ranga
#17
Win rate
53.30%
Pick rate
0.91%

Malzahar jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Alistar Alistar Alistar T3
Tier
T3
Ranga
#87
Win rate
49.65%
Pick rate
0.65%

Alistar jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Ambessa Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Nautilus Nautilus Nautilus T3
Tier
T3
Ranga
#73
Win rate
50.39%
Pick rate
0.83%

Nautilus jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Safest High-value Engage Partner

Nautilus gives Ambessa the cleanest thing she can ask for: a target that is already stuck. His hook, root pressure, and point-and-click lockdown make it much harder for a carry to simply dash away when Ambessa commits.

Orianna Orianna Orianna T3
Tier
T3
Ranga
#80
Win rate
50.28%
Pick rate
0.51%

Orianna jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Best Burst Follow-up And Dive Delivery

Orianna turns Ambessa's forward movement into a threat zone. Ambessa naturally wants to enter the enemy formation, and Orianna punishes enemies who group around her to peel, collapse, or bodyblock.

Seraphine Seraphine Seraphine T1
Tier
T1
Ranga
#2
Win rate
56.33%
Pick rate
0.94%

Seraphine jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Best Teamfight Layering And Recovery Support

Seraphine gives Ambessa the time she needs to turn a dive into a real fight instead of a one-way trip. Her shields, movement help, and long-range crowd control make Ambessa's entry much less predictable and give the rest of the team a way to follow.

Renata Glasc Renata Glasc Renata Glasc T2
Tier
T2
Ranga
#22
Win rate
52.08%
Pick rate
0.39%

Renata Glasc jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Best Insurance For Dangerous Commits

Renata makes Ambessa's all-in much harder to punish cleanly. Ambessa often has to enter zones where several enemies can focus her at once; Renata gives her a chance to keep fighting through that burst and can turn the enemy's counter-engage into chaos.

Taliyah Taliyah Taliyah T4
Tier
T4
Ranga
#111
Win rate
47.92%
Pick rate
0.37%

Taliyah jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Best Anti-kite And Terrain Control Partner

Taliyah controls where enemies are allowed to move. Ambessa hates chasing endlessly into open space; Taliyah makes that space smaller with zoning, displacement threat, and terrain pressure. That gives Ambessa clearer targets and fewer escape paths to cover.

Ambessa ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Fight TempoAmbessa waits for one clean engage window, commits fully with Snowball or ultimate, and hopes the fight ends before her defensive tools expire.Augments and faster cycles enable repeated pressure: test space, force reactions, back out before return damage, then re-enter when mobility and shields reset.Cycle pressure repeatedly instead of gambling everything on one perfect engage.
Role FlexibilityShe plays around fight edges waiting for a carry misstep, since diving into layered crowd control or peel results in heavy punishment.Augments let her act as bruiser frontliner, side-angle assassin, or second engager following the first wave of chaos into the fight.Adapt your role to augments rather than waiting for perfect ultimate opportunities.
Ultimate UsageUltimate is often the main tool to reach a priority carry and begin the fight on a key backline target.Ultimate becomes a finisher, fight split tool, or punishment for targets who used escapes early. Target champions whose removal breaks enemy formation.Target formation-breaking champions, not just the lowest-health carry visible.
Snowball DisciplineSnowball is often the cleanest way to start a fight without spending other abilities to get in close.Landing Snowball does not mean taking it. Use marks as pressure to force carries backward, and take only when punish windows are real.Use Snowball marks as threat tools; take only when follow-up or protection is ready.
Defensive TimingDefensive casts are important but fights are shorter and burst is more predictable from enemy compositions.Burst arrives faster, so use defensive casts when damage is actually arriving, not just to gain another dash forward.Save defensive tools for actual incoming damage rather than spending for extra mobility.
Teamfight SpacingNarrow lane often forces Ambessa to fight through the front and engage directly at enemy frontliners.Stay one step off the main line where you can threaten carries but retreat behind your team. Follow engages from angles, not stacked on allies.Play the side angle to make enemies defend two directions at once.

Champion Analysis

Rola / Procent zwycięstw

Ranga

Ambessa Matriarch of War serves as a fighter engager and off-tank in ARAM: Mayhem, excelling at diving enemy backlines with devastating crowd control chains. Her core strategic value lies in flexible stance switching between offensive and defensive forms, allowing her to adapt moment-to-moment based on combat needs. This stance-switching mechanic defines her identity: offensive stance enables aggressive engage and damage output, while defensive stance provides a shield for absorbing incoming damage. The fluid transition between these stances separates effective Ambessa players from those who struggle with her mechanics. Her ultimate ability stands as one of the strongest engage tools available in ARAM, offering long-range initiation paired with area-of-effect crowd control. This makes Ambessa particularly valuable for starting teamfights on her terms, allowing her to precisely target and dive the enemy backline for devastating follow-up damage from her team. Her Q ability provides engage and damage in offensive stance or a protective shield in defensive stance, reinforcing her adaptive combat style. W delivers area-of-effect damage and a slow, adding to her crowd control utility. E grants mobility for repositioning, serving both engage and disengage purposes depending on the situation. The primary strategic challenge when playing Ambessa involves mastering the timing of stance switches. Players should shift to offensive stance when diving the backline to maximize damage output, then transition to defensive stance when absorbing damage for her team. Her R engage requires prediction and precision, as mistimed ultimates can leave her overextended without follow-up. Her strengths include flexible stance switching, powerful R engage, practical CC chains, and high burst damage. However, she requires precise mechanics to execute effectively, has average durability compared to dedicated tanks, lacks built-in sustain, and her ultimate demands accurate prediction of enemy movement. These weaknesses mean Ambessa players must commit to engages deliberately rather than recklessly, as poor positioning can leave her exposed without the durability to survive extended fights. Her combination of engage potential, crowd control utility, and stance-based adaptability makes her a commanding presence in ARAM teamfights when piloted by players who can balance her offensive and defensive capabilities.

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Ambessa wins when she enters second, not first. In ARAM: Mayhem, fights start fast and the narrow lane leaves no room to hide a bad commit. Let a poke spell, Snowball, tank engage, or enemy dash pull attention before moving in while key crowd control is already spent. Starting from full vision with no setup allows the enemy backline to kite backward and punish every dash with layered slows, roots, and burst. Look for a marked or isolated target before committing. Ambessa is strongest when she can stick to one champion through the first few seconds of chaos. If an enemy carry steps past their frontline to poke, use that spacing error as the signal to engage. Do not waste a full entry on the closest tank unless the team is already burning them down. Chain movement with purpose, using each cast to reposition around the target instead of simply moving forward. Step slightly to the side after an ability so skillshots aimed down the lane miss behind you. Hold the biggest commit until the enemy response is visible. If the opponent still has displacement, hard crowd control, or an escape tool ready, force it with a shorter trade first. Once they use it defensively, chase deeper with much lower risk. When an enemy dives the backline, turn immediately if they are separated from follow-up. Hit them from the side, keep positioned between them and the carry, and force them to either retreat through you or keep fighting while surrounded. Do not chase a diver if their team is still untouched behind them. Always keep one movement option for the way out unless the kill ends the fight. Ambessa can still get trapped if every dash is spent forward. Retreat diagonally, not straight back, angling toward brush, health relic space, or the frontline. If tagged by Snowball, back toward the team instead of away from them to avoid giving the enemy an isolated landing. Play on the edge of the fight, not the center line. Stand slightly off to one side of the minion wave to threaten carries without eating every poke spell aimed at the team. Respect stacked control zones and wait until at least one is used on minions or another teammate before walking through. Primary targets are immobile carries, low-health mages, and supports who have just used peel. Hit tanks only when they are overextended or the team is ready to focus them. Swap targets when the first target drags into danger to avoid ending up alone behind the enemy wave. Use Snowball as a confirmation tool, not a coin flip. Throw it when the enemy is slowed, locked in animation, standing in a minion gap, or forced against terrain. Delay the second activation if landing immediately is bad. A hit Snowball does not require taking it if the target backs into five champions. Know what condition augments reward before a fight and plan the first three seconds around that trigger. Use defensive or sustain windows before burst lands, not after reaching one hit from death. When behind, stop forcing first engage and instead punish overextensions. Trade for wave control and health rather than hero kills. The clean Ambessa game is controlled aggression: enter after a mistake, stick to the right target, and leave before the punish lands.

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Ambessa Matriarch of War operates as a controlled violence skirmisher who excels when entering fights second, forcing enemy cooldowns, and chasing when opponents have no clean answer left. She is neither a front-to-back tank nor a pure poke champion, instead thriving on mobility and timing to turn small advantages into full engagements. During levels 1-6, Ambessa should position on the side of the lane rather than the center, using wall or brush sides to threaten angles while avoiding skillshots. Her trading rhythm favors short trades over full commits: step in when enemies use key poke spells, deal damage, and exit before the enemy team stacks damage. Early Snowball serves primarily as a threat tool, thrown at backline champions who have already used mobility or frontline targets the team can collapse on. Recasting should only happen when the dash path provides an exit or allies are stepping forward. Her first augment should support her lane job, with defensive options enabling sharper trades and damage options requiring patience until enemies are chunked. Push when ranged allies can safely hit the wave, stall when enemies have stronger early engage or poke. Levels 7-11 represent Ambessa's main playmaking window. She should hover off-center, forcing enemies to respect two angles simultaneously. Trading follows a two-beat rhythm: threaten and bait out peel, then punish the cooldown gap once disengage tools are spent. Snowball can start fights but only into targets that create winning chains. Augment choices define her role, with defensive options allowing her to be the first bruiser in, burst augments suiting quick eliminations, and mobility augments enabling chase or escape. When ahead, varying timing and approach keeps enemies guessing. When behind, she becomes a counter-engage bruiser who lets enemies dive first before striking exposed targets. From levels 12 onward, Ambessa must respect burst damage and death timers. Positioning requires threatening the backline while maintaining retreat options. Side angles win games when timed after enemy commitment but lose when started too early. Random chip trades become expensive, so poke with intent to draw and dodge key spells. Late Snowball is either a fight-winning bridge or a throw, requiring careful assessment of enemy positioning before recasting. Augment timing becomes critical, with defensive tools used before burst lands and damage tools paired with ally crowd control. After kills, Ambessa excels at zoning enemies from the wave while allies damage structures. When behind, she plays for enemy mistakes, punishing overextensions and diving exposed damage dealers after enemies commit. Before each late fight, she must choose between peeling for carries, diving after peel is spent, or all-inning immediately on crowd-controlled priority targets.

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Ambessa Matriarch of War excels when her team controls the middle of the lane and enemy carries must spend movement just to farm or walk forward. Her ahead-state strength lies in shrinking enemy safe space before punishing wasted defensive cooldowns. She should press the lane without donating shutdowns, using short trades that preserve resources for counter-engage responses rather than chasing through the entire enemy team. When the enemy uses key disengage tools or hard crowd control on teammates, Ambessa punishes cooldown gaps severely by entering, dealing damage, and repositioning before the enemy team resets its formation. Her ultimate pressure functions best as a trap rather than a coin flip. Threatening engagement from fog, brush, or side angles forces backline champions to play far back, granting free space even without casting. Before committing deep, Ambessa must verify her exit strategy through dashes, shields, or defensive augments. When ahead, she should not start unrecoverable fights that gift the enemy bounties and tempo resets. Augment choices should prioritize durability, shielding, and healing over pure damage, ensuring the enemy cannot erase her shutdown with one crowd-control chain. Her primary ahead-state weakness involves reaching targets faster than teammates can follow, creating throw opportunities in that gap. When behind, Ambessa's mistake is attempting to prove she remains the carry by diving first. Her weakness stems from every entry costing more than it returns, not from lacking abilities. She must avoid dashing into full waves to tag enemies, instead last-hitting safely and keeping one movement option for retreat. Behind, she wins by damaging available targets rather than forcing perfect backline assassinations. Her ultimate becomes a punish tool for enemies who dive her carries or cross too far forward, maintaining respect for her counter-engage potential. Recovery requires fighting after enemy cooldowns rather than before. Hovering outside clean engage range and baiting with movement creates safer dash sequences once abilities miss. When enemy divers jump onto her backline, collapsing with her team to finish that target before chasing the backline turns aggression into numbers advantages. Defensive or sustain-focused augments provide more value than extra damage she never lives to use, potentially transforming her into a bruiser bodyguard until the game stabilizes. Closing games cleanly requires pushing waves and taking structure damage after winning fights rather than chasing low-health enemies behind towers. Ambessa's threat makes waves harder to contest while preserving health for actual engagements. Whether ahead or behind, the winning version always considers one question: after going in, who helps get out?

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Ambessa Matriarch of War brings a sustained fighting pattern to ARAM: Mayhem that revolves around managing a resource bar fueling her combat rhythm. The mode's plentiful ability haste and mana regeneration effectively remove her early-game energy gating, allowing her to chain abilities far more aggressively than on Summoner's Rift. Her passive, Drakebourn's Resolution, functions as the engine of her kit. Landing abilities grants stacks or resources that empower her next cast or reduce cooldowns, creating a rhythm where she must weave spells to maintain uptime rather than bursting and retreating. The accelerated pace of Mayhem means she hits her empowered state almost instantly in a fight, rewarding constant ability usage over passive play. If she stops casting, she loses the momentum this passive provides. In a crowded ARAM lane, finding a target is rarely an issue, but whiffing an opening ability leaves her without the resources needed for a follow-up combo, entering a dry state where she lacks the resources or cooldown reduction to trade back. Enemies can break her rhythm by disengaging, causing her passive stacks or resources to decay before she can capitalize, and hard crowd control stops her from spending the resources she generated. Her Q, Scorched Earth, serves as her primary damage and wave-clear tool, with a short enough cooldown in Mayhem to become her auto-attack during extended sieges. It creates a scorched zone she wants to control during fights, and the narrow ARAM bridge makes it difficult for enemies to sidestep at close range. Her W, Reprieve, acts as her survival button, allowing her to absorb the initial burst of an enemy combo. Because damage numbers in Mayhem are inflated, she should not hold W for too long, and the reduced cooldowns in the mode mean she might get two casts off in a single extended teamfight. Using W when no one is attacking her signals to enemies that she has no defensive cooldowns, inviting immediate aggression. Her E, Ravager's Lunge, dictates her threat range as a mobility and repositioning tool. In the single-lane chaos of Mayhem, this ability is not just for engaging but for survival, allowing her to dodge the constant stream of skillshots. Wasting E by dashing into a wall or missing her target is a death sentence, as she becomes a sitting duck for kiting mages and marksmen. Her ultimate, Matriarch's Wrath, defines her teamfight impact as her go button. Ultimates in Mayhem have significantly reduced cooldowns, so she should not treat this as a once-per-fight ability. Hitting a multi-enemy R can swing a fight entirely, but whiffing her ultimate is catastrophic, as the enemy team will counter-engage immediately while it is down, often resulting in her death or a lost tower.

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Ambessa punishes sloppy inputs harder than most bruisers, and in ARAM: Mayhem she can appear unkillable when her mechanics align but becomes vulnerable when players mash forward without a plan. The most damaging mechanical mistakes involve spamming abilities without purpose, which allows enemies to read movement patterns and hold crowd control for the final dash. Players should cast with intent, using each dash to change angles, dodge specific spells, or stay attached to priority targets rather than dashing predictably in one direction. Opening with defensive abilities before enemies commit damage wastes shields on poke instead of burst, leaving Ambessa exposed when the real engage begins. Her ultimate should never be used as a panic button on the first available target, as this sends her into tanks, clones, or baited frontline positions while carries remain safe and collapse on her position. Maintaining rhythm between casts and attacks prevents ranged champions from kiting Ambessa during extended chases. Dashing directly through enemy team centers to reach low-health carries results in eating layered crowd control and burst before damage matters. Instead, she should enter from diagonal angles after teammates draw attention or after main disables have been used. Wasting abilities on minions when they are needed for champion spacing leaves her without survival tools for the next enemy engage. Snowball should be treated as an angle tool rather than a guaranteed engage, used only when targets are isolated, teammates can follow, or return angles provide real escape routes. Decision mistakes prove equally costly. Fighting constantly because Ambessa has mobility burns health before objectives and makes enemy poke compositions more effective. Players should engage only when allied crowd control is ready, wave position is favorable, and enemy carries are within reach. Diving the enemy backline while your own carries are under attack trades damage poorly, often leaving Ambessa alone against cleanup champions. She should check enemy engage threats before committing, peeling first and diving second when assassins or divers threaten her team. Building or augmenting as the sole damage source when the team needs a durable frontline causes Ambessa to disappear before mages and marksmen can follow up. Chasing low-health enemies past the main fight sacrifices wave control, tower pressure, and health pack contests for single kills. Engaging into untouched enemy crowd control chains denies her mobility before damage chains begin, so players must track disabling spells and commit only after key abilities miss or get used on allies. Ignoring minion waves to seek only champion fights traps teams under tower and removes safe flanking angles. Treating every enemy carry identically leads to diving targets with strong self-peel while ignoring easier kills. The disciplined Ambessa approach centers on entering during the right window, spending each dash with intent, and disengaging before enemies can deliver the perfect punish.

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FAQ

Ambessa

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Is Ambessa a frontliner or a carry in ARAM: Mayhem? Ambessa plays more like a melee carry than a true tank. If your team already has engage or crowd control, look for side angles and punish enemies who step past their frontline; if you are the only melee champion, you may need to start fights but you will pay for it if your team cannot follow quickly. When should I pick Ambessa in Mayhem? Pick Ambessa when your team has enough damage follow-up or reliable crowd control to help her finish targets. She is much easier to play when enemies are forced to stand and fight; into heavy poke, disengage, or layered control, you need patience because a bad entry usually gets punished fast. What is Ambessa trying to do in fights? Ambessa wants to enter after key enemy tools are used, stick to a priority target, and keep moving through the fight instead of standing still in front. If you dive too early, ranged champions can kite you and your defensive tools may disappear before you actually threaten anyone.

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