ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T2 Ranga #51

Hecarim build ARAM Mayhem i najlepsze ulepszenia

Hecarim jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem.

Hecarim Hecarim the Shadow of War Wojownik / Tank / Mag
TierT2
Ranga#51
Win rate51.43%
Pick rate0.39%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spear of Shojin Spear of Shojin Spear of Shojin
Cena łączna
3,100
Cena
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

Win rate51.08%
Pick rate5.60%
#2
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Axiom Arc Axiom Arc Axiom Arc
Cena łączna
2,750
Cena
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Win rate52.11%
Pick rate2.40%
#3
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Axiom Arc Axiom Arc Axiom Arc
Cena łączna
2,750
Cena
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Win rate52.11%
Pick rate2.40%

N/Aelementy

Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

50.66%
Youmuu's Ghostblade Youmuu's Ghostblade Youmuu's Ghostblade
Cena łączna
2,800
Cena
675

+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.

52.77%
Manamune Manamune Manamune
Cena łączna
2,900
Cena
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

52.31%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

55.85%
Axiom Arc Axiom Arc Axiom Arc
Cena łączna
2,750
Cena
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

52.86%
Spear of Shojin Spear of Shojin Spear of Shojin
Cena łączna
3,100
Cena
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

50.38%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

52.39%
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

51.91%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Cena łączna
1,000
Cena
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

48.96%
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

49.48%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Cena łączna
3,000
Cena
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

51.50%
Opportunity Opportunity Opportunity
Cena łączna
2,700
Cena
475

+55 Attack Damage 18 LethalityPreparationAfter being out of combat with Champions for 8 seconds gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.ExtractionWhen a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.

50.02%

N/A

Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

53.54%
Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

53.54%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

53.54%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

49.56%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Cena łączna
1,050
Cena
100

+20 Attack Damage +10 Ability Haste

49.56%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

51.59%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

51.59%

N/A

#1
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win rate45.65%
Pick rate4.92%
#2
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win rate47.61%
Pick rate3.23%
#3
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Win rate44.32%
Pick rate2.31%

N/Aelementy

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

43.61%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

46.54%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

42.11%
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

41.13%
Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

46.67%
Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

47.62%
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

42.02%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

50.46%
Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

47.17%
Dead Man's Plate Dead Man's Plate Dead Man's Plate
Cena łączna
2,900
Cena
900

+350 Health +55 Armor +4% Move Speed Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.

41.47%
Force of Nature Force of Nature Force of Nature
Cena łączna
2,800
Cena
750

+400 Health +55 Magic Resist +4% Move Speed Steadfast: Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.

47.72%
Trinity Force Trinity Force Trinity Force
Cena łączna
3,333
Cena
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

43.62%

N/A

Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

42.38%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

42.38%
Guardian's Horn Guardian's Horn Guardian's Horn
Cena łączna
950
Cena
950

+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).

45.50%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

45.50%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

43.85%
Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

43.85%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

43.85%

N/A

#1
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Manamune Manamune Manamune
Cena łączna
2,900
Cena
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Win rate56.07%
Pick rate9.78%
#2
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spear of Shojin Spear of Shojin Spear of Shojin
Cena łączna
3,100
Cena
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

Win rate44.07%
Pick rate7.31%
#3
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Manamune Manamune Manamune
Cena łączna
2,900
Cena
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Win rate52.18%
Pick rate4.57%

N/Aelementy

Manamune Manamune Manamune
Cena łączna
2,900
Cena
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

52.74%
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

49.72%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

50.86%
Spear of Shojin Spear of Shojin Spear of Shojin
Cena łączna
3,100
Cena
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

50.17%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

49.09%
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

51.64%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

54.26%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

43.09%
Endless Hunger Endless Hunger Endless Hunger
Cena łączna
3,100
Cena
825

+65 Attack Damage +5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.

61.40%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Cena łączna
1,000
Cena
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

49.09%
Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

51.38%
Trinity Force Trinity Force Trinity Force
Cena łączna
3,333
Cena
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

44.15%

N/A

Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

53.76%
Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

53.76%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

53.76%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

45.01%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Cena łączna
1,050
Cena
100

+20 Attack Damage +10 Ability Haste

45.01%
Guardian's Horn Guardian's Horn Guardian's Horn
Cena łączna
950
Cena
950

+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).

49.18%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

49.18%

N/A

#1
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Manamune Manamune Manamune
Cena łączna
2,900
Cena
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Win rate53.01%
Pick rate6.33%
#2
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spear of Shojin Spear of Shojin Spear of Shojin
Cena łączna
3,100
Cena
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

Win rate48.75%
Pick rate5.71%
#3
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spear of Shojin Spear of Shojin Spear of Shojin
Cena łączna
3,100
Cena
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

Win rate51.58%
Pick rate5.26%

N/Aelementy

Spear of Shojin Spear of Shojin Spear of Shojin
Cena łączna
3,100
Cena
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

52.66%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.66%
Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

52.73%
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

50.60%
Manamune Manamune Manamune
Cena łączna
2,900
Cena
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

53.57%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

52.37%
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

50.08%
Black Cleaver Black Cleaver Black Cleaver
Cena łączna
3,000
Cena
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

53.73%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

49.61%
Trinity Force Trinity Force Trinity Force
Cena łączna
3,333
Cena
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

53.18%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

54.21%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Cena łączna
1,000
Cena
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

51.86%

N/A

Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

51.77%
Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

51.77%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

51.77%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

49.79%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Cena łączna
1,050
Cena
100

+20 Attack Damage +10 Ability Haste

49.79%
Guardian's Horn Guardian's Horn Guardian's Horn
Cena łączna
950
Cena
950

+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).

50.38%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

50.38%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
58.02%
Pick rate
7.58%
Gry
917

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT158.02%7.58%917
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
57.11%
Pick rate
7.21%
Gry
872

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT157.11%7.21%872
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
54.57%
Pick rate
5.15%
Gry
623

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT154.57%5.15%623
Overflow Overflow Overflow Złote
Rzadkość
Złote
Tier
T2
Win rate
54.31%
Pick rate
8.54%
Gry
1,033

Wybierz Overflow, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT154.31%8.54%1,033
Final Form Final Form Final Form Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
54.29%
Pick rate
5.68%
Gry
687

Wybierz Final Form, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT154.29%5.68%687
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
54.15%
Pick rate
15.82%
Gry
1,915

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT154.15%15.82%1,915
Get Excited Get Excited Get Excited Złote
Rzadkość
Złote
Tier
T2
Win rate
53.38%
Pick rate
8.31%
Gry
1,006

Wybierz Get Excited, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.38%8.31%1,006
Mystic Punch Mystic Punch Mystic Punch Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
53.26%
Pick rate
9.39%
Gry
1,136

Wybierz Mystic Punch, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT153.26%9.39%1,136
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
53.19%
Pick rate
8.42%
Gry
1,019

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT153.19%8.42%1,019
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
53.07%
Pick rate
6.20%
Gry
750

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.07%6.20%750
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
52.70%
Pick rate
4.89%
Gry
592

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.70%4.89%592
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
52.48%
Pick rate
18.97%
Gry
2,296

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.48%18.97%2,296
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
52.34%
Pick rate
9.19%
Gry
1,112

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.34%9.19%1,112
Upgrade Hubris Upgrade Hubris Upgrade Hubris Złote
Rzadkość
Złote
Tier
T1
Win rate
51.46%
Pick rate
11.06%
Gry
1,339

Wybierz Upgrade Hubris, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.46%11.06%1,339
Weighted Popoffs Weighted Popoffs Weighted Popoffs Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
51.42%
Pick rate
7.87%
Gry
953

Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT151.42%7.87%953
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
51.31%
Pick rate
6.33%
Gry
766

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.31%6.33%766
Slap Around Slap Around Slap Around Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
51.23%
Pick rate
7.71%
Gry
933

Wybierz Slap Around, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT151.23%7.71%933
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
51.05%
Pick rate
7.09%
Gry
858

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT151.05%7.09%858
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
49.92%
Pick rate
5.35%
Gry
647

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT149.92%5.35%647
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
49.53%
Pick rate
11.41%
Gry
1,381

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.53%11.41%1,381
Perseverance Perseverance Perseverance Złote
Rzadkość
Złote
Tier
T1
Win rate
48.51%
Pick rate
6.08%
Gry
736

Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.51%6.08%736
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
47.66%
Pick rate
9.35%
Gry
1,131

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.66%9.35%1,131
Soul Eater Soul Eater Soul Eater Złote
Rzadkość
Złote
Tier
T1
Win rate
47.12%
Pick rate
6.17%
Gry
747

Wybierz Soul Eater, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.12%6.17%747
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
46.22%
Pick rate
4.81%
Gry
582

Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT146.22%4.81%582
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
43.64%
Pick rate
6.63%
Gry
802

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT143.64%6.63%802
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
65.95%
Pick rate
2.69%
Gry
326

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT265.95%2.69%326
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
64.02%
Pick rate
3.54%
Gry
428

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT264.02%3.54%428
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
61.57%
Pick rate
2.00%
Gry
242

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT261.57%2.00%242
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
61.47%
Pick rate
2.81%
Gry
340

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT261.47%2.81%340
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
61.09%
Pick rate
2.27%
Gry
275

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT261.09%2.27%275
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
61.01%
Pick rate
3.75%
Gry
454

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT261.01%3.75%454
Mind to Matter Mind to Matter Mind to Matter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
60.64%
Pick rate
2.06%
Gry
249

Wybierz Mind to Matter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT260.64%2.06%249
Ultimate Awakening Ultimate Awakening Ultimate Awakening Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
60.20%
Pick rate
2.47%
Gry
299

Wybierz Ultimate Awakening, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT260.20%2.47%299
Ocean Soul Ocean Soul Ocean Soul Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
59.07%
Pick rate
2.14%
Gry
259

Wybierz Ocean Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT259.07%2.14%259
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
59.01%
Pick rate
1.83%
Gry
222

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT259.01%1.83%222
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
55.82%
Pick rate
2.06%
Gry
249

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT255.82%2.06%249
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
54.95%
Pick rate
1.83%
Gry
222

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT254.95%1.83%222
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
54.85%
Pick rate
1.96%
Gry
237

Wybierz Quest: Icathia's Fall, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT254.85%1.96%237
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
54.45%
Pick rate
2.32%
Gry
281

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT254.45%2.32%281
EscAPADe EscAPADe EscAPADe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.85%
Pick rate
2.58%
Gry
312

Wybierz EscAPADe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.85%2.58%312
Blunt Force Blunt Force Blunt Force Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.77%
Pick rate
1.75%
Gry
212

Wybierz Blunt Force, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.77%1.75%212
Erosion Erosion Erosion Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.23%
Pick rate
2.56%
Gry
310

Wybierz Erosion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.23%2.56%310
Don't Blink Don't Blink Don't Blink Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
53.00%
Pick rate
1.79%
Gry
217

Wybierz Don't Blink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.00%1.79%217
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
52.09%
Pick rate
2.17%
Gry
263

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.09%2.17%263
Prom Queen Prom Queen Prom Queen Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
51.76%
Pick rate
2.11%
Gry
255

Wybierz Prom Queen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT251.76%2.11%255
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
51.60%
Pick rate
1.81%
Gry
219

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.60%1.81%219
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
51.55%
Pick rate
2.13%
Gry
258

Wybierz Wind Beneath Blade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.55%2.13%258
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.45%
Pick rate
2.28%
Gry
276

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.45%2.28%276
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
50.52%
Pick rate
3.96%
Gry
479

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.52%3.96%479
Spin To Win Spin To Win Spin To Win Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
49.69%
Pick rate
3.94%
Gry
477

Wybierz Spin To Win, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT249.69%3.94%477
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
49.48%
Pick rate
3.96%
Gry
479

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.48%3.96%479
Frost Wraith Frost Wraith Frost Wraith Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
49.39%
Pick rate
2.02%
Gry
245

Wybierz Frost Wraith, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT249.39%2.02%245
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
48.51%
Pick rate
2.21%
Gry
268

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.51%2.21%268
Celestial Body Celestial Body Celestial Body Złote
Rzadkość
Złote
Tier
T1
Win rate
47.94%
Pick rate
3.81%
Gry
461

Wybierz Celestial Body, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.94%3.81%461
Demon's Dance Demon's Dance Demon's Dance Złote
Rzadkość
Złote
Tier
T3
Win rate
47.76%
Pick rate
3.51%
Gry
425

Wybierz Demon's Dance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.76%3.51%425
Slow Cooker Slow Cooker Slow Cooker Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
47.39%
Pick rate
2.37%
Gry
287

Wybierz Slow Cooker, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT247.39%2.37%287
The Brutalizer The Brutalizer The Brutalizer Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
46.83%
Pick rate
3.12%
Gry
378

Wybierz The Brutalizer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT246.83%3.12%378
King Me King Me King Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
46.79%
Pick rate
2.31%
Gry
280

Wybierz King Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT246.79%2.31%280
Bread And Jam Bread And Jam Bread And Jam Złote
Rzadkość
Złote
Tier
T4
Win rate
46.34%
Pick rate
1.69%
Gry
205

Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.34%1.69%205
With Haste With Haste With Haste Złote
Rzadkość
Złote
Tier
T5
Win rate
46.23%
Pick rate
2.63%
Gry
318

Wybierz With Haste, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.23%2.63%318
First-Aid Kit First-Aid Kit First-Aid Kit Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
45.65%
Pick rate
3.89%
Gry
471

Wybierz First-Aid Kit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT245.65%3.89%471
Symphony of War Symphony of War Symphony of War Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
45.52%
Pick rate
2.31%
Gry
279

Wybierz Symphony of War, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT245.52%2.31%279
Heavy Hitter Heavy Hitter Heavy Hitter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
45.51%
Pick rate
2.85%
Gry
345

Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT245.51%2.85%345
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
44.55%
Pick rate
1.82%
Gry
220

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.55%1.82%220
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
44.15%
Pick rate
3.11%
Gry
376

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT244.15%3.11%376
Infernal Conduit Infernal Conduit Infernal Conduit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
72.16%
Pick rate
1.45%
Gry
176

Wybierz Infernal Conduit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT372.16%1.45%176
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
59.34%
Pick rate
1.50%
Gry
182

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT359.34%1.50%182
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
59.06%
Pick rate
1.05%
Gry
127

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT359.06%1.05%127
Dive Bomber Dive Bomber Dive Bomber Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
57.59%
Pick rate
1.31%
Gry
158

Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT357.59%1.31%158
Back to Basics Back to Basics Back to Basics Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
56.29%
Pick rate
1.25%
Gry
151

Wybierz Back to Basics, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT356.29%1.25%151
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
56.29%
Pick rate
1.25%
Gry
151

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT356.29%1.25%151
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
54.05%
Pick rate
1.53%
Gry
185

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT354.05%1.53%185
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
53.61%
Pick rate
1.37%
Gry
166

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT353.61%1.37%166
Impassable Impassable Impassable Złote
Rzadkość
Złote
Tier
T3
Win rate
53.37%
Pick rate
1.35%
Gry
163

Wybierz Impassable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT353.37%1.35%163
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
53.21%
Pick rate
1.29%
Gry
156

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT353.21%1.29%156
Guilty Pleasure Guilty Pleasure Guilty Pleasure Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.17%
Pick rate
1.04%
Gry
126

Wybierz Guilty Pleasure, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT353.17%1.04%126
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
52.76%
Pick rate
1.64%
Gry
199

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT352.76%1.64%199
Juiced Juiced Juiced Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
52.03%
Pick rate
1.02%
Gry
123

Wybierz Juiced, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT352.03%1.02%123
Gash Gash Gash Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
51.67%
Pick rate
0.99%
Gry
120

Wybierz Gash, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT351.67%0.99%120
Homeguard Homeguard Homeguard Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
51.66%
Pick rate
1.25%
Gry
151

Wybierz Homeguard, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT351.66%1.25%151
Ultimate Revolution Ultimate Revolution Ultimate Revolution Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
51.16%
Pick rate
1.07%
Gry
129

Wybierz Ultimate Revolution, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT351.16%1.07%129
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
50.00%
Pick rate
1.04%
Gry
126

Wybierz Ultimate Unstoppable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT350.00%1.04%126
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.00%
Pick rate
0.91%
Gry
110

Wybierz Upgrade Thornmail, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT350.00%0.91%110
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
49.72%
Pick rate
1.48%
Gry
179

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT349.72%1.48%179
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
49.66%
Pick rate
1.21%
Gry
147

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT349.66%1.21%147
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
49.54%
Pick rate
0.90%
Gry
109

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT349.54%0.90%109
Kill Secured Kill Secured Kill Secured Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
49.36%
Pick rate
1.29%
Gry
156

Wybierz Kill Secured, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT349.36%1.29%156
Shadow Runner Shadow Runner Shadow Runner Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
48.65%
Pick rate
0.92%
Gry
111

Wybierz Shadow Runner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT348.65%0.92%111
It's Critical It's Critical It's Critical Złote
Rzadkość
Złote
Tier
T3
Win rate
48.41%
Pick rate
1.30%
Gry
157

Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.41%1.30%157
Soul Siphon Soul Siphon Soul Siphon Złote
Rzadkość
Złote
Tier
T2
Win rate
47.98%
Pick rate
1.43%
Gry
173

Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT347.98%1.43%173
Protein Shake Protein Shake Protein Shake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
47.89%
Pick rate
1.57%
Gry
190

Wybierz Protein Shake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.89%1.57%190
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
47.24%
Pick rate
1.35%
Gry
163

Wybierz Windspeaker's Blessing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.24%1.35%163
Courage of the Colossus Courage of the Colossus Courage of the Colossus Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
47.15%
Pick rate
1.02%
Gry
123

Wybierz Courage of the Colossus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.15%1.02%123
Mountain Soul Mountain Soul Mountain Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
47.01%
Pick rate
0.97%
Gry
117

Wybierz Mountain Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT347.01%0.97%117
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
46.88%
Pick rate
1.32%
Gry
160

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.88%1.32%160
Blade Waltz Blade Waltz Blade Waltz Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
46.58%
Pick rate
1.21%
Gry
146

Wybierz Blade Waltz, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT346.58%1.21%146
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
46.30%
Pick rate
0.89%
Gry
108

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.30%0.89%108
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
46.15%
Pick rate
1.50%
Gry
182

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.15%1.50%182
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
46.05%
Pick rate
1.26%
Gry
152

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.05%1.26%152
Slow and Steady Slow and Steady Slow and Steady Złote
Rzadkość
Złote
Tier
T4
Win rate
45.98%
Pick rate
1.44%
Gry
174

Wybierz Slow and Steady, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.98%1.44%174
Upgrade Immolate Upgrade Immolate Upgrade Immolate Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
45.77%
Pick rate
1.17%
Gry
142

Wybierz Upgrade Immolate, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT345.77%1.17%142
Holy Fire Holy Fire Holy Fire Złote
Rzadkość
Złote
Tier
T4
Win rate
45.68%
Pick rate
1.34%
Gry
162

Wybierz Holy Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.68%1.34%162
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
44.03%
Pick rate
1.31%
Gry
159

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT344.03%1.31%159
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Złote
Rzadkość
Złote
Tier
T4
Win rate
41.79%
Pick rate
1.11%
Gry
134

Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT341.79%1.11%134
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
62.75%
Pick rate
0.84%
Gry
102

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT462.75%0.84%102
From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
60.00%
Pick rate
0.54%
Gry
65

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT460.00%0.54%65
Magic Missile Magic Missile Magic Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
58.23%
Pick rate
0.65%
Gry
79

Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT458.23%0.65%79
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
56.25%
Pick rate
0.66%
Gry
80

Wybierz Quest: Urf's Champion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT456.25%0.66%80
Mighty Shield Mighty Shield Mighty Shield Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
55.74%
Pick rate
0.50%
Gry
61

Wybierz Mighty Shield, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT455.74%0.50%61
Double Tap Double Tap Double Tap Złote
Rzadkość
Złote
Tier
T2
Win rate
55.17%
Pick rate
0.48%
Gry
58

Wybierz Double Tap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT455.17%0.48%58
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
54.39%
Pick rate
0.47%
Gry
57

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT454.39%0.47%57
Poro King Poro King Poro King Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
53.57%
Pick rate
0.69%
Gry
84

Wybierz Poro King, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT453.57%0.69%84
Omni Soul Omni Soul Omni Soul Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
53.23%
Pick rate
0.51%
Gry
62

Wybierz Omni Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT453.23%0.51%62
Purist - Caster Purist - Caster Purist - Caster Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
53.00%
Pick rate
0.83%
Gry
100

Wybierz Purist - Caster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT453.00%0.83%100
Little Devil Little Devil Little Devil Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
51.90%
Pick rate
0.65%
Gry
79

Wybierz Little Devil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT451.90%0.65%79
Poltergeist Poltergeist Poltergeist Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
51.79%
Pick rate
0.46%
Gry
56

Wybierz Poltergeist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT451.79%0.46%56
Poro Blaster Poro Blaster Poro Blaster Złote
Rzadkość
Złote
Tier
T1
Win rate
50.68%
Pick rate
0.60%
Gry
73

Wybierz Poro Blaster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT450.68%0.60%73
Fey Magic Fey Magic Fey Magic Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
49.21%
Pick rate
0.52%
Gry
63

Wybierz Fey Magic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT449.21%0.52%63
It's Killing Time It's Killing Time It's Killing Time Złote
Rzadkość
Złote
Tier
T1
Win rate
48.89%
Pick rate
0.74%
Gry
90

Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT448.89%0.74%90
Dashing Dashing Dashing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
48.00%
Pick rate
0.62%
Gry
75

Wybierz Dashing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT448.00%0.62%75
Clown College Clown College Clown College Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
48.00%
Pick rate
0.62%
Gry
75

Wybierz Clown College, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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PryzmatyczneT448.00%0.62%75
Goldrend Goldrend Goldrend Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
47.17%
Pick rate
0.44%
Gry
53

Wybierz Goldrend, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT447.17%0.44%53
Can't Touch This Can't Touch This Can't Touch This Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
44.87%
Pick rate
0.64%
Gry
78

Wybierz Can't Touch This, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT444.87%0.64%78
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Złote
Rzadkość
Złote
Tier
T2
Win rate
44.78%
Pick rate
0.55%
Gry
67

Wybierz Upgrade Infinity Edge, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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ZłoteT444.78%0.55%67
Holy Snowball Holy Snowball Holy Snowball Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
44.19%
Pick rate
0.71%
Gry
86

Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT444.19%0.71%86
Swift and Safe Swift and Safe Swift and Safe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
43.86%
Pick rate
0.47%
Gry
57

Wybierz Swift and Safe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT443.86%0.47%57
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
43.62%
Pick rate
0.78%
Gry
94

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT443.62%0.78%94
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
43.55%
Pick rate
0.51%
Gry
62

Wybierz Stuck in Here With Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT443.55%0.51%62
Adamant Adamant Adamant Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
41.03%
Pick rate
0.64%
Gry
78

Wybierz Adamant, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT441.03%0.64%78
Upgrade Collector Upgrade Collector Upgrade Collector Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
40.23%
Pick rate
0.72%
Gry
87

Wybierz Upgrade Collector, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT440.23%0.72%87
Flashy Flashy Flashy Złote
Rzadkość
Złote
Tier
T5
Win rate
38.18%
Pick rate
0.45%
Gry
55

Wybierz Flashy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT438.18%0.45%55

Hecarim Skill Combos

Extracted from the skill order guide

Skill Order
QWE

Normal order: start Q, take W second, take E third, then max Q > W > E, putting points in R whenever possible.

QEW

If your augments heavily reward movement speed, first contact, collision plays, or pick creation: you can consider Q > E > W.

RQWE

Normal order: start Q, take W second, take E third, then max Q > W > E, putting points in R whenever possible.

Hecarim Counters

Counters and threats extracted from the matchup guide

Counters

Counters

12

Hecarim counters these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Ranga
#61
Win rate
50.90%
Pick rate
0.96%

Xerath jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Ranga
#58
Win rate
51.29%
Pick rate
0.83%

Vel'Koz jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Jhin Jhin Jhin T4
Tier
T4
Ranga
#124
Win rate
47.86%
Pick rate
1.21%

Jhin jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Ranga
#72
Win rate
51.01%
Pick rate
0.61%

Kog'Maw jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Seraphine Seraphine Seraphine T1
Tier
T1
Ranga
#2
Win rate
56.33%
Pick rate
0.94%

Seraphine jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Aphelios Aphelios Aphelios T2
Tier
T2
Ranga
#39
Win rate
52.50%
Pick rate
0.53%

Aphelios jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Poppy Poppy Poppy T3
Tier
T3
Ranga
#75
Win rate
49.22%
Pick rate
0.34%

Poppy jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Janna Janna Janna T2
Tier
T2
Ranga
#25
Win rate
51.90%
Pick rate
0.45%

Janna jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Vayne Vayne Vayne T1
Tier
T1
Ranga
#7
Win rate
54.56%
Pick rate
0.94%

Vayne jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lulu Lulu Lulu T4
Tier
T4
Ranga
#121
Win rate
47.27%
Pick rate
0.46%

Lulu jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Morgana Morgana Morgana T1
Tier
T1
Ranga
#32
Win rate
52.56%
Pick rate
1.14%

Morgana jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Thresh Thresh Thresh T5
Tier
T5
Ranga
#161
Win rate
45.37%
Pick rate
0.86%

Thresh jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Hecarim Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Zilean Zilean Zilean T3
Tier
T3
Ranga
#89
Win rate
49.11%
Pick rate
0.49%

Zilean jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Highest Value Enabler

Zilean gives Hecarim the two things he loves most: speed to find the angle and a safety net if the dive goes too deep. When Hecarim can enter first without instantly losing the fight on death, he becomes much harder to punish.

Orianna Orianna Orianna T3
Tier
T3
Ranga
#80
Win rate
50.28%
Pick rate
0.51%

Orianna jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Best Wombo And Ball Delivery

Orianna turns Hecarim’s dive path into a delivery system. Hecarim forces enemies to clump or run, and Orianna punishes either choice with shielded follow-up and a large area threat.

Lulu Lulu Lulu T4
Tier
T4
Ranga
#121
Win rate
47.27%
Pick rate
0.46%

Lulu jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Safest Carry-dive Support

Lulu makes Hecarim harder to burst and harder to kite. Her shields, speed, and anti-burst tools let him stay in melee long enough for repeated damage and disruption instead of being a one-and-done engage piece.

Seraphine Seraphine Seraphine T1
Tier
T1
Ranga
#2
Win rate
56.33%
Pick rate
0.94%

Seraphine jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Strongest Teamfight Layering

Seraphine gives Hecarim a cleaner runway with wave control, shields, and long-range crowd control. Hecarim creates panic in the middle of the enemy team, and Seraphine punishes the straight-line movement that follows.

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Ranga
#97
Win rate
49.69%
Pick rate
1.26%

Miss Fortune jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Best Damage Payoff From Hecarim Disruption

Miss Fortune does not help Hecarim enter as much as the supports do, but she gives huge payoff when he makes enemies panic, clump, or run through a narrow space. Hecarim’s job is to force the enemy team to choose between peeling him and escaping her damage.

Hecarim ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityHecarim is a bruiser engager or follow-up diver who wants teammates to start or enemies to waste key crowd control before he commits to a fight.He becomes a tempo driver who repeatedly threatens carries, splits enemy formations, and forces cooldowns early rather than waiting for perfect engage angles.Shift from waiting for clean engages to creating repeated pressure and forcing enemy cooldowns throughout fights.
Engage PatienceHe often holds engage until enemies overextend or carries walk into Snowball range, since he does not get endless clean attempts.He can cast and fight more often, but using every speed tool just to reach enemies leaves no way to reposition after crowd control stops him.Fight more often but save repositioning tools; arriving with no exit plan still gets punished.
W TimingW is often used as Hecarim commits so he can survive the first burst of damage from the enemy team.Fights are longer and messier, so avoid pressing W too early while walking in; use it when damage is actually being exchanged.Activate W during active damage exchange, not before contact, or enemies can kite and wait it out.
Snowball DisciplineSnowball is often the safest way to start without spending everything; mark a target, wait to see if team can follow, then decide.Snowball is more flexible but dangerous; check if team can hit, target has used escape, and you have a way out before taking it.Do not take every Snowball mark just because Mayhem rewards action; bad isolated dives still end badly.
Ultimate UsageUsing R too early can leave Hecarim stranded, so it must be saved for the right moment to cross dangerous space or disrupt priority targets.R should break counter-engage, dodge decisive responses, or re-enter after peel rather than being thrown out as a simple entry animation.Save R to cross danger, dodge key responses, or re-enter fights rather than opening with it blindly.
Build AdaptationHecarim needs a practical balance between damage, health, resistances, and healing value to function without evaporating before dealing damage.Augments change build needs; durability augments let you build pressure, while damage augments require defensive items to survive contact.Match item choices to augment plan rather than following a fixed normal ARAM template.

Champion Analysis

Rola / Procent zwycięstw

Ranga

In Hextech Mayhem (ARAM) mode, Hecarim the Shadow of War functions as a melee fighter-tank defined by extraordinary mobility and devastating AoE damage capability. His core identity centers on speed as both a defensive and offensive mechanic, with his passive Warpath converting bonus movement speed directly into bonus attack damage. This creates a unique synergy where Hecarim becomes more dangerous the faster he moves, rewarding aggressive positioning and momentum-based gameplay. Hecarim's primary damage pattern revolves around his Q, Rampage, which deals AoE physical damage to nearby enemies while granting cooldown reduction when striking champions. This mechanic enables excellent sustained damage output in the close-quarters team fighting environment of Hextech Mayhem, allowing Hecarim to maintain pressure through repeated casts during extended engagements. His W, Spirit of Dread, complements this sustained fighting style by dealing magic damage to nearby enemies while healing Hecarim based on damage dealt, providing strong sustainability that keeps him effective throughout prolonged team fights. His E, Devastating Charge, serves as his primary mobility and engagement tool, granting massive movement speed toward enemies while empowering his next attack to knock targets back. This ability gives Hecarim outstanding engage potential, allowing him to close distances rapidly and disrupt enemy formations. His ultimate, Onslaught of Shadows, functions as his signature disruption ability by summoning a ghostly wave that fears enemies across a large area, causing them to flee. This ability excels at disrupting enemy positioning and creating chaos in the confined ARAM lane, where enemies have limited escape routes. Strategically, Hecarim combines the durability of a tank with the damage output of a fighter, making him effective at initiating fights, sustaining through enemy damage, and dealing consistent AoE damage to grouped opponents. His mobility allows him to engage from unexpected angles, while his fear ultimate can scatter enemy teams and create openings for his allies. The knockback from his empowered E attack adds further displacement utility, giving him multiple tools to control enemy positioning. Hecarim's combination of mobility, AoE damage, and tankiness establishes him as a devastating all-around fighter in Hextech Mayhem, capable of leading engagements, surviving sustained damage, and punishing enemies who cluster together.

Kluczowe porady

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Blog poradników

Hecarim wins Mayhem fights by choosing the angle, not by running straight through five champions. In the narrow ARAM lane, obvious engages are easily punished. Use the side brush, minion wave, and Snowball threat to make enemy carries step sideways first, then commit when their peel is separated from their damage. Starting from the middle of the lane with no cover usually results in spending speed just reaching the target and dying before damage matters. Start fights after someone uses their stop button. When the enemy support uses a knockback, bind, stun, silence, or displacement on your frontline, that is the cleanest window. Hecarim hates being stopped during the charge. Enter from an angle rather than the front line, since a straight engage lets enemies stack skillshots on the same path. Do not burn everything to touch the first target. If Snowball, movement speed, charge, and ultimate are all needed just to reach a tank, the engage is bad. Save at least one tool for the second movement to chase or escape. Use fear to break formation. The best ultimate is not always the one hitting the most people. A cast that fears the carry away from their enchanter or pushes damage dealers in opposite directions often wins harder than a five-man dive that leaves Hecarim trapped with no follow-up. For counter-engage, let impatient enemies cross the midpoint first. Hecarim excels when enemies dash into your team and lose their escape path. Hold charge until their diver lands, then run past to hit the backline. Peel with threat by standing between assassins and their exit route, forcing them to choose between finishing the kill or dying without a reset. Plan the exit before entry. Before diving, check health relics, minion waves, and backline position. If all three are behind the enemy team, the engage is just donating shutdown gold. After burst, curve out diagonally toward walls or brush rather than walking backward through skillshots. Use sustain windows only when damage is actually happening, not while kiting away. Do not stand shoulder-to-shoulder with your tank before fights, as stacking lets poke hit both and eliminates engage angles. Respect layered crowd control in the lane center, crossing with purpose using Snowball or ultimate. Use minions to hide movement but avoid getting stuck behind them. Primary targets are immobile damage dealers and fragile enchanters. Do not tunnel the lowest-health champion if they are deep under turret. When behind, hit whoever is overextended first to force numbers advantage rather than chasing fed carries through their team. Throw Snowball when enemies are busy dodging something else. Do not always recast instantly, as taking it immediately can put Hecarim into traps. Use Snowball as a bridge, not a replacement for good pathing. Read augments around the actions they reward and do not let them bait into bad target selection. Push when engage is available and pull back when key tools are down. Dive only when the victim cannot stall, entering after the wave reaches turret. Leave as soon as the kill condition is gone. When behind, stop starting hero fights and instead absorb pressure, clear waves safely, and punish overextension. Build fights around allied damage rather than pride. The clean pattern is pressure from the side, wait for peel to be spent, hit targets your team can reach, then curve out before the collapse.

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Blog poradników

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Blog poradników

Hecarim wants controlled chaos. He is not a front-to-back wall that stands still, nor a poke champion that wins by waiting. His best fights start from fog, side angles, or a minion-wave gap where he can enter fast, hit the backline, and keep moving instead of getting pinned in the center of the bridge. In Mayhem, the extra power from augments usually makes both engages and punish windows sharper, so play around the moment mobility, sustain, and defensive tools line up. During early levels 1-6, start slightly off-center near the side wall or just behind frontline minions to threaten short burst trades without eating every poke spell first. Let the wave absorb skillshots, then step up when those spells miss. Take quick trades, then leave. Hecarim is much better when he swings through the fight and resets his position than when walking forward slowly into five champions. Look for enemies who used their main poke or control spell on the wave, go in, hit the nearest safe target, and pull back before the enemy team can layer crowd control. Early Snowball is a threat tool, not an obligation. Throw it at a backliner only if the team can follow or the target is already low enough that entry creates a kill. If Snowball hits a tank in the middle of the enemy team, think twice before taking it, as a bad second cast puts you behind their frontline with no exit. At mid levels 7-11, Hecarim becomes much more threatening. Play from angles whenever the wave is neutral or pushing toward the enemy. If standing directly in lane, the enemy can mark the engage and pre-cast control. Trades should now be tied to enemy cooldowns and ally readiness. Engage when the enemy has used displacement, root, stun, silence, or heavy slow, or when team burst is in range. Snowball becomes a fight selector for bypassing frontline when a carry is exposed. If the team is clearing the wave or backing up, do not take a hit Snowball. The best Hecarim players leave bad marks unused. Late game punishes lazy engages. Death timers are long, damage is high, and Mayhem augments can turn one mistake into a lost push. Stand out of direct vision when possible and make the enemy team walk into uncertainty. Stop taking small health-loss trades unless they lead to a real fight. Late Snowball should either start a winning fight, finish a key target, or force a major defensive reaction. Throwing it randomly gives the enemy information. If ahead late, force the enemy to answer waves under pressure, then engage the moment one player steps too far forward. The goal is not always a flashy backline dive; sometimes the winning play is deleting the enemy frontline first. When behind late, look for one clean punish instead of a miracle five-man dive. Hide the angle, wait for the enemy to split around the wave, and attack the player the team can actually kill. The main rule is that Hecarim wins when he chooses the entry and keeps the fight moving. Charging straight down the lane into prepared control makes the enemy game easy. Holding a side angle, tracking punish tools, and using Snowball plus augments to enter on your terms turns every wave into a real threat.

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Procent zwycięstw

Procent zwycięstw / Popularność

Tier

Hecarim the Shadow of War excels at converting advantages into controlled pressure rather than reckless dives. When ahead, his primary strength lies in threatening angles that force enemies to respect his engage range, allowing his team to secure bushes, healing packs, and wave priority. He should start engages from the side rather than charging directly through the enemy front line, as good opponents will save crowd control for his exit and punish him after his initial burst. A clean pick creates opportunities for chained fights and wave control, but chasing carries through multiple defenders after they escape represents a major throw risk. His ultimate becomes a powerful tool for splitting enemy backlines from their frontlines, though he must wait for allies to position before committing. Hecarim can also bait enemy cooldowns by threatening charges without fully committing, then re-engaging once opponents have wasted their key spells. Even while ahead, he should prioritize peeling for fed carries when facing assassins or hard engage, rather than abandoning teammates to chase low-health targets. Movement speed augments should create cleaner engage angles rather than deeper overextensions, while durability augments cover his vulnerability to focused fire after committing. Damage augments tempt tunnel vision but work best against targets with no remaining escape options. When behind, Hecarim must shift from backline diving to controlled disruption and peel. He should clear safely, protect waveclearing teammates, and wait for enemies to waste cooldowns before looking for openings. Punishing overextended frontlines and counter-engaging enemy divers becomes more valuable than desperate attempts to reach carries. His ultimate serves as a fight breaker rather than an engage tool, separating damage dealers from their follow-up. Behind-state Hecarim must avoid engaging from center lane into five ready champions without side angles, ally support, or missed enemy spells. Trading his life for low-value targets rarely produces comebacks unless it immediately stops a push. When facing multiple hard crowd control options, he must count spells before committing and hover threateningly until enemies miss or use their tools on teammates. Repeated small trades using sustain augments can bait impatient enemies into mistakes, while mobility augments provide escape angles and repositioning after baiting cooldowns.

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Ranking bohaterów

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Hecarim the Shadow of War functions in ARAM: Mayhem as a tempo bruiser who wins by entering fights with speed, maintaining movement throughout the engagement, and transforming messy skirmishes into extended chases. He is not a straightforward front-to-back tank, and his value drops significantly if he wastes his first engage. Every spell should be treated as part of one continuous movement chain: speed generates threat, threat forces flashes or peel, and follow-up damage only matters if Hecarim stays close enough to keep attacking. His passive, Warpath, converts bonus movement speed into offensive value. Movement is not merely mobility for Hecarim; it is integral to his damage pattern. Mayhem fights often break into repeated re-engages, resets, and side chases, which suits his style. Passive threat is highest when movement is stacked before contact, with a typical pattern involving building speed, entering with E or Snowball, keeping Q running during collision, and using W while enemies are forced to fight within range. Enemies punish Warpath by slowing Hecarim, grounding his engage route with zones, or forcing him to start from too close without time to accelerate. Q serves as Hecarim's main repeat damage tool, hitting around him and rewarding sustained melee presence. In Mayhem, enemies often clump around minion waves and narrow retreat lines, making Q excellent when Hecarim can stand inside multiple bodies after R or E disrupts their formation. Q is centered on Hecarim, so positioning matters more than aiming. Enemies counter Q by kiting outside his circle, using slows after entry, or forcing him to choose between chasing a carry and staying near the frontline. W creates a damaging area around Hecarim and provides durability through fighting. It functions as a "stay in" button rather than something to casually press while approaching. W is strongest when Hecarim is already in the middle of enemies or about to be. Activating it too early while still outside contact gives enemies a clear window to disengage and wait it out. If W is down, Hecarim becomes much easier to burst during his next engage. E grants ramping movement speed and empowers his next attack to knock the target back, serving as his most important non-ultimate engage and pick tool. The narrow ARAM lane makes E threatening because enemies have limited space to dodge his run-up. The direction of impact matters: striking from the front may knock a carry toward safety, while approaching from behind or the side can push them toward Hecarim's team. A missed or poorly angled E represents one of Hecarim's biggest punish windows. R is Hecarim's long-range commitment tool, damaging enemies in its path and fearing those near the impact area. It provides backline access and a way to break defensive formations. R is strongest when hitting a clumped team or punishing enemies trapped by the lane geometry. The fear effect near the arrival area is the real fight winner, so Hecarim should aim for where priority targets must move rather than where they are standing at the start. If R is down, Hecarim loses his most reliable way to reach protected targets, and the enemy backline can play farther forward with less risk.

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Hecarim the Shadow of War performs best when entering fights with speed, targeting correctly, and maintaining movement throughout engagements rather than standing still like a directionless brawler. Most unsuccessful Hecarim games stem from two fundamental issues: poor execution on initial contact or forcing fights before teammates can properly follow up. Mechanical mistakes frequently undermine Hecarim's effectiveness. Charging straight in with Devastating Charge and targeting the first available champion often results in knocking a tank or bait target forward, wasting the strongest engage angle, and becoming surrounded with no escape route. The correct approach involves starting charges from side angles, aiming past the frontline, and using knockback to push carries toward allies or away from safety. Using Onslaught of Shadows as a panic engage at maximum range causes Hecarim to arrive before his team, fearing targets in unpunishable directions while burning his best escape simultaneously. This ability works best for breaking key backline positions, dodging crowd control, or finishing fights after allies are positioned to follow. Standing still while mashing Rampage eliminates the movement-based pressure that makes Hecarim dangerous, leaving him vulnerable to every skillshot and turning sustained damage into a slow death. Players should weave movement between casts, circle targets, and keep positioned toward either a carry or an exit. Activating Spirit of Dread after enemy damage has already landed misses the value of staying healthy during initial burst. This ability should cover the dangerous portion of dives, not the retreat phase at low health. Using Snowball blindly as a second engage without checking landing positions delivers Hecarim directly into exhausts, roots, traps, or five-player collapses, often forcing defensive ultimate usage just to survive. Buffering charges into obvious displacement or hard crowd control stops engages before impact, wastes speed windows, and grants enemies free punishment opportunities. Decision mistakes prove equally costly. Starting fights while the backline clears waves or recovers from poke creates beautiful engages that no one can damage, leading to enemy retaliation once movement burst ends. Hecarim functions as an initiator requiring team follow-up, not a solo delivery service. Building and playing like a pure carry against heavy crowd control and burst results in exploding before repeated damage matters, making every engage a one-way trip. Ignoring enemy anti-engage champions because of perceived speed leads to running directly into knockbacks, polymorphs, suppressions, silences, or layered slows, becoming predictable and easily peeled. Diving past fed bruisers or assassins to reach slightly weaker marksmen allows the real threat to kill allies while Hecarim chases protected targets, removing his own peel from the fight. Taking every visible low-health chase after won skirmishes runs Hecarim into respawns, traps, or fresh cooldowns, surrendering shutdown value and losing earned lane tempo. Fighting in narrow zones against enemies with stronger area control funnels teams into damage and eliminates the space Hecarim needs to flank, circle, or choose targets effectively. The disciplined Hecarim pattern remains straightforward: enter from an angle, move the right target, survive the first punish, then keep running the fight instead of standing in it. When mistakes occur, recovery involves cutting fights short, protecting exits, and waiting for genuine openings rather than forcing desperate extensions.

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FAQ

Hecarim

FAQ

Is Hecarim a main engage champion in ARAM: Mayhem? Yes, Hecarim can start fights, but he is best when the enemy team has already stepped forward or used key peel. If you charge in first with no follow-up, you often get stunned, kited, and burned down before your healing matters. Ping your angle, enter from the side when possible, and force the enemy backline to split instead of diving straight through the whole team. When should I use Snowball on Hecarim? Use Snowball when it gives you a clean backline entry or a way to follow a low-health target after they flash or dash away. If the mark lands on a tank standing in front of four teammates, taking it can trap you in the worst part of the fight. Hold the second cast until your team is close enough to punish the collapse. Should Hecarim build full damage or tankier in Mayhem? Build more damage when your team already has frontline and the enemy carries are vulnerable to fast dives. Build tankier when you are the only champion who can enter first, because surviving the counter-CC matters more than one burst combo. The tradeoff is simple: damage Hecarim ends fights faster, tank Hecarim gets more chances to start them.

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