ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T1 Ranga #15

Xayah build ARAM Mayhem i najlepsze ulepszenia

Xayah jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem.

Xayah Xayah the Rebel Mag / Strzelec
TierT1
Ranga#15
Win rate54.18%
Pick rate0.64%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Cena łączna
3,100
Cena
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Navori Flickerblade Navori Flickerblade Navori Flickerblade
Cena łączna
2,650
Cena
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

Win rate52.70%
Pick rate18.29%
#2
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Cena łączna
3,100
Cena
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Win rate52.20%
Pick rate7.60%
#3
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Cena łączna
3,100
Cena
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Win rate55.30%
Pick rate5.57%

N/Aelementy

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

53.57%
Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

54.99%
Navori Flickerblade Navori Flickerblade Navori Flickerblade
Cena łączna
2,650
Cena
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

54.13%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Cena łączna
3,100
Cena
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

53.12%
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

52.86%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Cena łączna
3,300
Cena
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

53.93%
Bloodthirster Bloodthirster Bloodthirster
Cena łączna
3,400
Cena
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

54.71%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

53.07%
Mortal Reminder Mortal Reminder Mortal Reminder
Cena łączna
3,000
Cena
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

52.37%
Statikk Shiv Statikk Shiv Statikk Shiv
Cena łączna
3,000
Cena
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

51.86%
Essence Reaver Essence Reaver Essence Reaver
Cena łączna
3,050
Cena
500

+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

54.65%
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

52.47%

N/A

B. F. Sword B. F. Sword B. F. Sword
Cena łączna
1,300
Cena
1,300

+40 Attack Damage

54.50%
B. F. Sword B. F. Sword B. F. Sword
Cena łączna
1,300
Cena
1,300

+40 Attack Damage

53.72%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

53.72%
Scout's Slingshot Scout's Slingshot Scout's Slingshot
Cena łączna
600
Cena
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

49.99%
Rectrix Rectrix Rectrix
Cena łączna
775
Cena
425

+15 Attack Damage +4% Move Speed

49.99%

N/A

#1
Statikk Shiv Statikk Shiv Statikk Shiv
Cena łączna
3,000
Cena
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Win rate56.43%
Pick rate13.01%
#2
Statikk Shiv Statikk Shiv Statikk Shiv
Cena łączna
3,000
Cena
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win rate52.33%
Pick rate4.65%
#3
Statikk Shiv Statikk Shiv Statikk Shiv
Cena łączna
3,000
Cena
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Navori Flickerblade Navori Flickerblade Navori Flickerblade
Cena łączna
2,650
Cena
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

Win rate51.87%
Pick rate4.00%

N/Aelementy

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

50.40%
Statikk Shiv Statikk Shiv Statikk Shiv
Cena łączna
3,000
Cena
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

51.91%
Bloodthirster Bloodthirster Bloodthirster
Cena łączna
3,400
Cena
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

51.21%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

49.87%
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

51.62%
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

48.55%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Cena łączna
3,100
Cena
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

51.83%
Navori Flickerblade Navori Flickerblade Navori Flickerblade
Cena łączna
2,650
Cena
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

46.75%
Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

50.31%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.60%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Cena łączna
3,100
Cena
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

52.62%
Wit's End Wit's End Wit's End
Cena łączna
2,800
Cena
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

51.68%

N/A

Scout's Slingshot Scout's Slingshot Scout's Slingshot
Cena łączna
600
Cena
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

53.88%
Rectrix Rectrix Rectrix
Cena łączna
775
Cena
425

+15 Attack Damage +4% Move Speed

53.88%
B. F. Sword B. F. Sword B. F. Sword
Cena łączna
1,300
Cena
1,300

+40 Attack Damage

48.16%
Dagger Dagger Dagger
Cena łączna
250
Cena
250

+10% Attack Speed

48.84%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

48.84%

N/A

#1
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Navori Flickerblade Navori Flickerblade Navori Flickerblade
Cena łączna
2,650
Cena
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

Win rate52.32%
Pick rate5.33%
#2
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Cena łączna
3,100
Cena
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win rate53.83%
Pick rate3.88%
#3
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Win rate55.63%
Pick rate2.72%

N/Aelementy

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

54.20%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

53.64%
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

55.32%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Cena łączna
2,650
Cena
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

56.04%
Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

55.54%
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

53.11%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Cena łączna
3,100
Cena
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

53.90%
Phantom Dancer Phantom Dancer Phantom Dancer
Cena łączna
2,650
Cena
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

52.95%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Cena łączna
3,300
Cena
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

57.41%
Navori Flickerblade Navori Flickerblade Navori Flickerblade
Cena łączna
2,650
Cena
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

56.64%
Bloodthirster Bloodthirster Bloodthirster
Cena łączna
3,400
Cena
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

56.07%
Mortal Reminder Mortal Reminder Mortal Reminder
Cena łączna
3,000
Cena
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

45.76%

N/A

B. F. Sword B. F. Sword B. F. Sword
Cena łączna
1,300
Cena
1,300

+40 Attack Damage

51.26%
B. F. Sword B. F. Sword B. F. Sword
Cena łączna
1,300
Cena
1,300

+40 Attack Damage

49.22%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

49.22%
Scout's Slingshot Scout's Slingshot Scout's Slingshot
Cena łączna
600
Cena
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

53.72%
Rectrix Rectrix Rectrix
Cena łączna
775
Cena
425

+15 Attack Damage +4% Move Speed

53.72%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Złote
Rzadkość
Złote
Tier
T2
Win rate
58.84%
Pick rate
7.02%
Gry
1,572

Wybierz Upgrade Infinity Edge, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT158.84%7.02%1,572
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
57.63%
Pick rate
13.10%
Gry
2,934

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT157.63%13.10%2,934
Critical Missile Critical Missile Critical Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
57.61%
Pick rate
27.27%
Gry
6,108

Wybierz Critical Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT157.61%27.27%6,108
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
56.60%
Pick rate
7.47%
Gry
1,673

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT156.60%7.47%1,673
Dual Wield Dual Wield Dual Wield Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
56.02%
Pick rate
12.76%
Gry
2,858

Wybierz Dual Wield, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT156.02%12.76%2,858
Scopiest Weapons Scopiest Weapons Scopiest Weapons Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
55.96%
Pick rate
10.41%
Gry
2,332

Wybierz Scopiest Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT155.96%10.41%2,332
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
55.76%
Pick rate
9.76%
Gry
2,186

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT155.76%9.76%2,186
Deft Deft Deft Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
55.56%
Pick rate
17.46%
Gry
3,911

Wybierz Deft, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT155.56%17.46%3,911
Scopier Weapons Scopier Weapons Scopier Weapons Złote
Rzadkość
Złote
Tier
T1
Win rate
54.64%
Pick rate
18.89%
Gry
4,231

Wybierz Scopier Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT154.64%18.89%4,231
Fan the Hammer Fan the Hammer Fan the Hammer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
53.42%
Pick rate
12.65%
Gry
2,834

Wybierz Fan the Hammer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT153.42%12.65%2,834
Upgrade Collector Upgrade Collector Upgrade Collector Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
53.29%
Pick rate
9.69%
Gry
2,171

Wybierz Upgrade Collector, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT153.29%9.69%2,171
Critical Rhythm Critical Rhythm Critical Rhythm Złote
Rzadkość
Złote
Tier
T1
Win rate
53.15%
Pick rate
20.08%
Gry
4,499

Wybierz Critical Rhythm, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.15%20.08%4,499
Lightning Strikes Lightning Strikes Lightning Strikes Złote
Rzadkość
Złote
Tier
T1
Win rate
53.03%
Pick rate
16.73%
Gry
3,747

Wybierz Lightning Strikes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.03%16.73%3,747
Magic Missile Magic Missile Magic Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
52.74%
Pick rate
9.77%
Gry
2,188

Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.74%9.77%2,188
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
52.60%
Pick rate
5.93%
Gry
1,329

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.60%5.93%1,329
Typhoon Typhoon Typhoon Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
52.48%
Pick rate
18.16%
Gry
4,068

Wybierz Typhoon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.48%18.16%4,068
Light 'em Up! Light 'em Up! Light 'em Up! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
52.45%
Pick rate
12.77%
Gry
2,860

Wybierz Light 'em Up!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.45%12.77%2,860
Get Excited Get Excited Get Excited Złote
Rzadkość
Złote
Tier
T2
Win rate
52.17%
Pick rate
8.33%
Gry
1,865

Wybierz Get Excited, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.17%8.33%1,865
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
52.01%
Pick rate
10.12%
Gry
2,267

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT152.01%10.12%2,267
Symphony of War Symphony of War Symphony of War Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
51.96%
Pick rate
6.16%
Gry
1,380

Wybierz Symphony of War, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT151.96%6.16%1,380
Scoped Weapons Scoped Weapons Scoped Weapons Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
51.02%
Pick rate
8.56%
Gry
1,917

Wybierz Scoped Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT151.02%8.56%1,917
Mystic Punch Mystic Punch Mystic Punch Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
49.96%
Pick rate
6.35%
Gry
1,423

Wybierz Mystic Punch, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT149.96%6.35%1,423
Firebrand Firebrand Firebrand Złote
Rzadkość
Złote
Tier
T2
Win rate
49.84%
Pick rate
7.06%
Gry
1,581

Wybierz Firebrand, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.84%7.06%1,581
Twice Thrice Twice Thrice Twice Thrice Złote
Rzadkość
Złote
Tier
T2
Win rate
48.99%
Pick rate
9.51%
Gry
2,131

Wybierz Twice Thrice, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.99%9.51%2,131
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
67.05%
Pick rate
1.96%
Gry
440

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT267.05%1.96%440
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
61.09%
Pick rate
0.99%
Gry
221

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT261.09%0.99%221
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
60.67%
Pick rate
4.79%
Gry
1,073

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT260.67%4.79%1,073
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
60.04%
Pick rate
2.36%
Gry
528

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT260.04%2.36%528
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
60.00%
Pick rate
1.27%
Gry
285

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT260.00%1.27%285
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
59.43%
Pick rate
1.73%
Gry
387

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT259.43%1.73%387
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
57.92%
Pick rate
0.90%
Gry
202

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT257.92%0.90%202
Blunt Force Blunt Force Blunt Force Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
57.28%
Pick rate
1.87%
Gry
419

Wybierz Blunt Force, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT257.28%1.87%419
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
57.09%
Pick rate
1.26%
Gry
282

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT257.09%1.26%282
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
56.49%
Pick rate
1.38%
Gry
308

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT256.49%1.38%308
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
56.36%
Pick rate
2.28%
Gry
511

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT256.36%2.28%511
Draw Your Sword Draw Your Sword Draw Your Sword Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
56.34%
Pick rate
1.20%
Gry
268

Wybierz Draw Your Sword, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT256.34%1.20%268
Soul Siphon Soul Siphon Soul Siphon Złote
Rzadkość
Złote
Tier
T2
Win rate
56.33%
Pick rate
4.65%
Gry
1,042

Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT256.33%4.65%1,042
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
56.22%
Pick rate
0.90%
Gry
201

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT256.22%0.90%201
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
55.66%
Pick rate
0.99%
Gry
221

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT255.66%0.99%221
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
55.25%
Pick rate
0.98%
Gry
219

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT255.25%0.98%219
Double Tap Double Tap Double Tap Złote
Rzadkość
Złote
Tier
T2
Win rate
55.08%
Pick rate
4.21%
Gry
944

Wybierz Double Tap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT255.08%4.21%944
The Brutalizer The Brutalizer The Brutalizer Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
54.34%
Pick rate
0.98%
Gry
219

Wybierz The Brutalizer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT254.34%0.98%219
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
54.33%
Pick rate
1.86%
Gry
416

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.33%1.86%416
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
54.12%
Pick rate
2.87%
Gry
643

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.12%2.87%643
It's Critical It's Critical It's Critical Złote
Rzadkość
Złote
Tier
T3
Win rate
53.57%
Pick rate
2.13%
Gry
476

Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.57%2.13%476
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
53.39%
Pick rate
1.05%
Gry
236

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT253.39%1.05%236
ReEnergize ReEnergize ReEnergize Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
53.14%
Pick rate
1.35%
Gry
303

Wybierz ReEnergize, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.14%1.35%303
EscAPADe EscAPADe EscAPADe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
52.42%
Pick rate
2.58%
Gry
578

Wybierz EscAPADe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT252.42%2.58%578
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
51.80%
Pick rate
0.99%
Gry
222

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.80%0.99%222
Upgrade Hubris Upgrade Hubris Upgrade Hubris Złote
Rzadkość
Złote
Tier
T1
Win rate
51.59%
Pick rate
1.26%
Gry
283

Wybierz Upgrade Hubris, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.59%1.26%283
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
51.56%
Pick rate
1.71%
Gry
384

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.56%1.71%384
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
51.34%
Pick rate
1.66%
Gry
372

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.34%1.66%372
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
50.42%
Pick rate
1.61%
Gry
361

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.42%1.61%361
Cerberus Cerberus Cerberus Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.32%
Pick rate
2.78%
Gry
622

Wybierz Cerberus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT250.32%2.78%622
Crit Ncast Crit Ncast Crit Ncast Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
49.29%
Pick rate
1.26%
Gry
282

Wybierz Crit Ncast, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT249.29%1.26%282
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
48.39%
Pick rate
1.38%
Gry
310

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.39%1.38%310
Slap Around Slap Around Slap Around Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
47.85%
Pick rate
1.46%
Gry
326

Wybierz Slap Around, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT247.85%1.46%326
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
47.74%
Pick rate
0.89%
Gry
199

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.74%0.89%199
Shrink Ray Shrink Ray Shrink Ray Złote
Rzadkość
Złote
Tier
T4
Win rate
47.01%
Pick rate
4.25%
Gry
953

Wybierz Shrink Ray, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.01%4.25%953
From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
62.36%
Pick rate
0.79%
Gry
178

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT362.36%0.79%178
Homeguard Homeguard Homeguard Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
61.94%
Pick rate
0.60%
Gry
134

Wybierz Homeguard, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT361.94%0.60%134
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
59.80%
Pick rate
0.46%
Gry
102

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT359.80%0.46%102
Goldrend Goldrend Goldrend Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
57.43%
Pick rate
0.45%
Gry
101

Wybierz Goldrend, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT357.43%0.45%101
Veil of Warding Veil of Warding Veil of Warding Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
56.70%
Pick rate
0.43%
Gry
97

Wybierz Veil of Warding, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT356.70%0.43%97
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
55.65%
Pick rate
0.51%
Gry
115

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT355.65%0.51%115
Hextech Soul Hextech Soul Hextech Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
54.95%
Pick rate
0.50%
Gry
111

Wybierz Hextech Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT354.95%0.50%111
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
52.85%
Pick rate
0.86%
Gry
193

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT352.85%0.86%193
Flashy Flashy Flashy Złote
Rzadkość
Złote
Tier
T5
Win rate
52.10%
Pick rate
0.53%
Gry
119

Wybierz Flashy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT352.10%0.53%119
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
52.10%
Pick rate
0.53%
Gry
119

Wybierz Quest: Urf's Champion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT352.10%0.53%119
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
51.72%
Pick rate
0.39%
Gry
87

Wybierz Watch Out Grapefruit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT351.72%0.39%87
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
50.38%
Pick rate
0.58%
Gry
131

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.38%0.58%131
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
50.00%
Pick rate
0.67%
Gry
150

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.00%0.67%150
Bread And Jam Bread And Jam Bread And Jam Złote
Rzadkość
Złote
Tier
T4
Win rate
49.71%
Pick rate
0.78%
Gry
175

Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT349.71%0.78%175
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
49.07%
Pick rate
0.48%
Gry
108

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT349.07%0.48%108
Glass Cannon Glass Cannon Glass Cannon Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
49.00%
Pick rate
0.45%
Gry
100

Wybierz Glass Cannon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT349.00%0.45%100
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
48.97%
Pick rate
0.87%
Gry
194

Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT348.97%0.87%194
Ocean Soul Ocean Soul Ocean Soul Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
48.78%
Pick rate
0.37%
Gry
82

Wybierz Ocean Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT348.78%0.37%82
Omni Soul Omni Soul Omni Soul Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
48.65%
Pick rate
0.50%
Gry
111

Wybierz Omni Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT348.65%0.50%111
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
48.34%
Pick rate
0.67%
Gry
151

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT348.34%0.67%151
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
47.79%
Pick rate
0.50%
Gry
113

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.79%0.50%113
Erosion Erosion Erosion Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
47.57%
Pick rate
0.46%
Gry
103

Wybierz Erosion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT347.57%0.46%103
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
47.12%
Pick rate
0.46%
Gry
104

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT347.12%0.46%104
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
46.79%
Pick rate
0.70%
Gry
156

Wybierz Upgrade Sword of Blossoming Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT346.79%0.70%156
Skilled Sniper Skilled Sniper Skilled Sniper Złote
Rzadkość
Złote
Tier
T2
Win rate
46.48%
Pick rate
0.63%
Gry
142

Wybierz Skilled Sniper, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.48%0.63%142
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
46.30%
Pick rate
0.48%
Gry
108

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.30%0.48%108
Ultimate Awakening Ultimate Awakening Ultimate Awakening Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
46.08%
Pick rate
0.46%
Gry
102

Wybierz Ultimate Awakening, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT346.08%0.46%102
Ultimate Revolution Ultimate Revolution Ultimate Revolution Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
45.56%
Pick rate
0.80%
Gry
180

Wybierz Ultimate Revolution, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT345.56%0.80%180
Soul Eater Soul Eater Soul Eater Złote
Rzadkość
Złote
Tier
T1
Win rate
45.28%
Pick rate
0.71%
Gry
159

Wybierz Soul Eater, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.28%0.71%159
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
44.71%
Pick rate
0.38%
Gry
85

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT344.71%0.38%85
Slow and Steady Slow and Steady Slow and Steady Złote
Rzadkość
Złote
Tier
T4
Win rate
37.31%
Pick rate
0.60%
Gry
134

Wybierz Slow and Steady, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT337.31%0.60%134
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Złote
Rzadkość
Złote
Tier
T4
Win rate
67.92%
Pick rate
0.24%
Gry
53

Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT467.92%0.24%53
Poro Blaster Poro Blaster Poro Blaster Złote
Rzadkość
Złote
Tier
T1
Win rate
59.38%
Pick rate
0.29%
Gry
64

Wybierz Poro Blaster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT459.38%0.29%64
Heavy Hitter Heavy Hitter Heavy Hitter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
58.46%
Pick rate
0.29%
Gry
65

Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT458.46%0.29%65
Infernal Conduit Infernal Conduit Infernal Conduit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
56.86%
Pick rate
0.23%
Gry
51

Wybierz Infernal Conduit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT456.86%0.23%51
Droppybara Droppybara Droppybara Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
54.55%
Pick rate
0.25%
Gry
55

Wybierz Droppybara, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT454.55%0.25%55
Perseverance Perseverance Perseverance Złote
Rzadkość
Złote
Tier
T1
Win rate
54.10%
Pick rate
0.27%
Gry
61

Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT454.10%0.27%61
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
53.70%
Pick rate
0.24%
Gry
54

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT453.70%0.24%54
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
52.83%
Pick rate
0.24%
Gry
53

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT452.83%0.24%53
Clown College Clown College Clown College Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
52.38%
Pick rate
0.28%
Gry
63

Wybierz Clown College, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT452.38%0.28%63
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
50.63%
Pick rate
0.35%
Gry
79

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT450.63%0.35%79
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
49.35%
Pick rate
0.34%
Gry
77

Wybierz Trueshot Prodigy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT449.35%0.34%77
With Haste With Haste With Haste Złote
Rzadkość
Złote
Tier
T5
Win rate
49.33%
Pick rate
0.33%
Gry
75

Wybierz With Haste, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT449.33%0.33%75
Don't Blink Don't Blink Don't Blink Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
49.30%
Pick rate
0.32%
Gry
71

Wybierz Don't Blink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT449.30%0.32%71
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
49.18%
Pick rate
0.27%
Gry
61

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT449.18%0.27%61
Fey Magic Fey Magic Fey Magic Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
47.06%
Pick rate
0.23%
Gry
51

Wybierz Fey Magic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT447.06%0.23%51
Kill Secured Kill Secured Kill Secured Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
46.97%
Pick rate
0.29%
Gry
66

Wybierz Kill Secured, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT446.97%0.29%66
It's Killing Time It's Killing Time It's Killing Time Złote
Rzadkość
Złote
Tier
T1
Win rate
46.84%
Pick rate
0.35%
Gry
79

Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT446.84%0.35%79
Searing Dawn Searing Dawn Searing Dawn Złote
Rzadkość
Złote
Tier
T5
Win rate
45.76%
Pick rate
0.26%
Gry
59

Wybierz Searing Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT445.76%0.26%59
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
42.67%
Pick rate
0.33%
Gry
75

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT442.67%0.33%75
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
42.62%
Pick rate
0.27%
Gry
61

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT442.62%0.27%61
Weighted Popoffs Weighted Popoffs Weighted Popoffs Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
42.25%
Pick rate
0.32%
Gry
71

Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT442.25%0.32%71
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
41.67%
Pick rate
0.32%
Gry
72

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT441.67%0.32%72
Poltergeist Poltergeist Poltergeist Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
41.03%
Pick rate
0.35%
Gry
78

Wybierz Poltergeist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT441.03%0.35%78
Marksmage Marksmage Marksmage Złote
Rzadkość
Złote
Tier
T2
Win rate
40.85%
Pick rate
0.32%
Gry
71

Wybierz Marksmage, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT440.85%0.32%71
Repulsor Repulsor Repulsor Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
40.28%
Pick rate
0.32%
Gry
72

Wybierz Repulsor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT440.28%0.32%72

Xayah Skill Combos

Extracted from the skill order guide

Skill Order
REWQ

Normal order: R > E > W > Q.

REWQ

Take Q at level 1, E at level 2, and W at level 3, then max E first, W second, and Q last.

Xayah Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Xayah counters these champions in ARAM: Mayhem.

Jinx Jinx Jinx T1
Tier
T1
Ranga
#6
Win rate
54.66%
Pick rate
1.18%

Jinx jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Ranga
#72
Win rate
51.01%
Pick rate
0.61%

Kog'Maw jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Xerath Xerath Xerath T2
Tier
T2
Ranga
#61
Win rate
50.90%
Pick rate
0.96%

Xerath jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Ranga
#58
Win rate
51.29%
Pick rate
0.83%

Vel'Koz jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Jhin Jhin Jhin T4
Tier
T4
Ranga
#124
Win rate
47.86%
Pick rate
1.21%

Jhin jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Countered By

5

Xayah is countered by these champions in ARAM: Mayhem.

Malphite Malphite Malphite T4
Tier
T4
Ranga
#127
Win rate
47.50%
Pick rate
0.92%

Malphite jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Leona Leona Leona T2
Tier
T2
Ranga
#37
Win rate
51.64%
Pick rate
0.65%

Leona jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Nautilus Nautilus Nautilus T3
Tier
T3
Ranga
#73
Win rate
50.39%
Pick rate
0.83%

Nautilus jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Xerath Xerath Xerath T2
Tier
T2
Ranga
#61
Win rate
50.90%
Pick rate
0.96%

Xerath jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Ziggs Ziggs Ziggs T3
Tier
T3
Ranga
#74
Win rate
50.23%
Pick rate
0.78%

Ziggs jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Xayah Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Rakan Rakan Rakan T3
Tier
T3
Ranga
#112
Win rate
49.18%
Pick rate
0.25%

Rakan jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Rakan

Rakan gives Xayah the cleanest mix of engage and rescue. He starts fights from awkward angles, forces enemies to move predictably, then can fall back toward Xayah when the fight turns. That movement creates the exact chase path Xayah wants for feather recall.

Nautilus Nautilus Nautilus T3
Tier
T3
Ranga
#73
Win rate
50.39%
Pick rate
0.83%

Nautilus jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Nautilus

Nautilus gives Xayah a clear target and a durable body in front of her. His engage holds an enemy long enough for Xayah to set feathers behind them, while his presence discourages assassins from walking directly at her.

Maokai Maokai Maokai T2
Tier
T2
Ranga
#50
Win rate
51.87%
Pick rate
0.71%

Maokai jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Maokai

Maokai controls space before the fight starts. His roots, brush pressure, and front-line body make enemies enter ARAM choke points carefully, which gives Xayah time to stack feathers in the lanes they must cross.

Orianna Orianna Orianna T3
Tier
T3
Ranga
#80
Win rate
50.28%
Pick rate
0.51%

Orianna jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Orianna

Orianna adds magic damage, shielding, speed control, and a huge clump threat. Xayah loves when enemies are pulled or slowed into one area because feather recall gets much harder to avoid when the whole enemy team is adjusting at once.

Lulu Lulu Lulu T4
Tier
T4
Ranga
#121
Win rate
47.27%
Pick rate
0.46%

Lulu jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lulu

Lulu does not start fights like a tank, but she makes Xayah much harder to burst. Shielding, speed, and anti-dive control let Xayah hold her ground long enough to place feathers instead of spending every tool just to survive.

Xayah Xayah Xayah T1
Tier
T1
Ranga
#15
Win rate
54.18%
Pick rate
0.64%

Xayah jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Maokai Maokai Maokai T2
Tier
T2
Ranga
#50
Win rate
51.87%
Pick rate
0.71%

Maokai jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Nautilus Nautilus Nautilus T3
Tier
T3
Ranga
#73
Win rate
50.39%
Pick rate
0.83%

Nautilus jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Orianna Orianna Orianna T3
Tier
T3
Ranga
#80
Win rate
50.28%
Pick rate
0.51%

Orianna jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Rakan Rakan Rakan T3
Tier
T3
Ranga
#112
Win rate
49.18%
Pick rate
0.25%

Rakan jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lulu Lulu Lulu T4
Tier
T4
Ranga
#121
Win rate
47.27%
Pick rate
0.46%

Lulu jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Synergy mechanism: Rakan gives Xayah the cleanest mix of engage and rescue. He starts fights from awkward angles, forces enemies to move predictably, then can fall back toward Xayah when the fight turns. That movement creates the exact chase path Xayah wants for feather recall. Combo: Rakan looks for the first crowd control on a clustered target. Xayah immediately attacks forward, places feathers through the same lane, then recalls them when enemies either chase Rakan or try to retreat through the line. If Rakan has to disengage, Xayah holds her recall until divers commit into her space. Best scenario: This pair is strongest when the enemy team has melee engage or short-range carries. Rakan baits them into stepping up, Xayah punishes the straight-line follow, and the fight becomes dangerous for anyone who overcommits past the minion wave. Enemy answer: Smart enemies spread out, poke Rakan before he can enter, or hold displacement for his exit. They may also refuse to chase and force Xayah to spend feathers on wave control instead of champion control. Failure risk and recovery: If Rakan dives too far without Xayah in range, the combo breaks and Xayah is left hitting the closest tank. Recover by playing the next fight backward: Rakan peels first, Xayah kites through her own feathers, and only then do they re-engage on targets who burned mobility. 2. Nautilus Synergy mechanism: Nautilus gives Xayah a clear target and a durable body in front of her. His engage holds an enemy long enough for Xayah to set feathers behind them, while his presence discourages assassins from walking directly at her. Combo: Nautilus hooks or locks down a priority target, then Xayah attacks from just behind him. The key is not to recall feathers instantly. Let the target panic, dash, or get pulled through the same path, then recall when their escape line crosses the feather stack. Best scenario: This works best against teams with one exposed carry or a poke champion who steps up too far. Nautilus starts the punishment, Xayah adds sustained damage, and the enemy backline has to decide between saving that teammate or giving up space. Enemy answer: The enemy can body-block hooks, stand behind minions, or counter-engage onto Xayah while Nautilus is forward. Long-range disengage also makes it harder for him to keep targets in the feather path. Failure risk and recovery: If Nautilus misses engage, Xayah should not walk up to “finish the idea.” That is the punish window. Reset behind the wave, use feathers to threaten the choke, and let Nautilus hold peel until his next safe opening. 3. Maokai Synergy mechanism: Maokai controls space before the fight starts. His roots, brush pressure, and front-line body make enemies enter ARAM choke points carefully, which gives Xayah time to stack feathers in the lanes they must cross. Combo: Maokai starts by marking a narrow path with zone control or catching someone who walks too close. Xayah positions slightly off-center, attacks through the trapped route, then recalls feathers as enemies funnel around Maokai or try to sidestep his follow-up. Best scenario: This synergy shines when fights happen around brushes, towers, or narrow sections of the lane. Maokai makes the enemy route predictable, and Xayah turns that predictable route into a root threat and heavy damage window. Enemy answer: Enemies can clear brush pressure with long-range spells, avoid clumping, or wait until Maokai is poked down before starting a fight. Mobile champions may also dash past Maokai and force Xayah to defend herself instead of playing forward. Failure risk and recovery: If Maokai engages while Xayah is clearing or repositioning, the fight becomes split. Recover by letting Maokai retreat through Xayah’s feather field. That turns a failed engage into a defensive trap and often punishes enemies who chase too eagerly. 4. Orianna Synergy mechanism: Orianna adds magic damage, shielding, speed control, and a huge clump threat. Xayah loves when enemies are pulled or slowed into one area because feather recall gets much harder to avoid when the whole enemy team is adjusting at once. Combo: Orianna places the ball on the front liner or near the enemy’s retreat route. When the enemy team groups to contest space, Orianna forces the clump, and Xayah sends feathers through the same pocket. If the enemy flashes or dashes out, Xayah can hold recall for the exit path instead of wasting it on the initial hit. Best scenario: This pairing is excellent into teams that must walk forward together, especially tank-plus-carry setups. Orianna threatens the group, Xayah punishes the line behind the group, and the enemy has to split in a narrow map where splitting is not always safe. Enemy answer: The enemy should spread before the fight, bait Orianna’s big spell, or attack from two sides so Xayah cannot line up every feather through one route. Dive champions may also ignore Orianna and force Xayah’s defensive tools early. Failure risk and recovery: If Orianna uses her main control too early, Xayah loses a major setup piece. Recover by slowing the fight down. Orianna shields and zones, Xayah farms space with autos and feathers, and the team waits for the next moment where the enemy must group near a choke. 5. Lulu Synergy mechanism: Lulu does not start fights like a tank, but she makes Xayah much harder to burst. Shielding, speed, and anti-dive control let Xayah hold her ground long enough to place feathers instead of spending every tool just to survive. Combo: When an assassin or bruiser jumps in, Lulu immediately protects Xayah and disrupts the diver. Xayah steps sideways, attacks while retreating, then recalls feathers through the path the diver used to enter. The goal is to punish the commitment, not chase past the front line. Best scenario: Lulu is best when the enemy team has one or two champions whose whole plan is to reach Xayah. If those champions fail the first dive, Xayah often wins the extended fight because she still has damage uptime while the enemy has spent mobility. Enemy answer: Enemies can poke Lulu and Xayah before diving, bait defensive spells with a fake engage, or swap focus to another carry so Lulu has to choose. Heavy area damage also makes pure protection harder if the team lacks a front line. Failure risk and recovery: The risk is low engage. Xayah and Lulu can become too passive if nobody else starts fights. Recover by playing around counter-engage: let the enemy move first, protect the initial target, then Xayah uses the chase path to land her feather recall and turn the fight.

Xayah’s strongest drafts do not need every teammate to babysit her, but they do need a plan for the first contact. Give her one champion to start or absorb pressure, one source of peel for divers, and at least one magic damage threat so enemies cannot stack only against physical damage. When those pieces are present, Xayah can play patiently, punish overextension, and turn narrow ARAM fights into feather traps.

Xayah ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityXayah is a backline DPS carry with strong anti-dive who likes enemies coming into her space to make her root and burst pattern reliable.She becomes a space-control marksman who must make specific movement lanes dangerous and immediately punish divers or Snowball users stepping through feather trails.Shift from reactive anti-dive to proactive space control against faster, augmented enemies.
Feather SetupShe can scale behind the wave, collect feathers slowly, and wait for enemies to walk into a clean Bladecaller angle.Slow setup gets challenged harder; she must create threat while moving and build angles before the fight starts.Place feathers where enemies will land or retreat, not just where they stand.
Bladecaller UsageXayah can play patiently around minion waves, saving Bladecaller to punish whoever oversteps or walks into a perfect angle.It is less of a save forever button; pull earlier to secure roots, force disengage, or stop a diver's second action immediately.Prioritize control and survival over waiting for maximum damage or perfect angles.
Ultimate TimingShe can hold her ultimate for the obvious assassin jump or until she is low on health to maximize survival.Threats come from more angles; use Featherstorm to dodge key burst or crowd control that would end the fight, then land with a plan.Use ultimate to dodge fight-winning spells, not just the final hit.
Augment PrioritiesXayah can often follow a standard marksman damage curve and rely on positioning to survive without heavy rune adaptation.Defensive or mobility augments are much better to survive the first dive, while raw damage is a trap if it requires standing still.Pick augments that improve uptime or survival rather than pure damage into dive.
Teamfight SpacingSpacing usually means staying behind the frontline and pulling feathers through divers who enter her space.She needs diagonal spacing to avoid straight-line engage or Snowball access while keeping feathers behind her for predictable pull angles.Kite backward through feathers and avoid standing directly behind your tank.

Champion Analysis

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Xayah the Rebel is a ranged ADC in Hextech Mayhem (ARAM) mode with exceptional burst damage and impressive mobility. Her combat identity revolves around a unique “set up and detonate” pattern created by her passive, Clean Cuts, which causes her basic attacks and abilities to leave feathers on the ground. Xayah’s Q, Double Daggers, fires two feather blades forward as her primary poke tool, dealing physical damage and leaving feathers behind. Her W, Deadly Plumage, grants attack speed and causes each basic attack to fire additional feathers, dramatically boosting her damage output while also laying down more feathers. The critical moment of her kit is her E, Bladecaller, which retrieves all feathers currently on the field, dealing damage to every enemy they pass through. If three or more feathers strike the same enemy, they become rooted, giving Xayah a powerful form of crowd control. Her ultimate, Featherstorm, serves dual purposes: she leaps into the air becoming untargetable, which allows her to dodge incoming abilities, and she rains feathers down around her landing area. Those feathers can later be retrieved with E for additional burst. The practical strategic value of Xayah in Hextech Mayhem lies in her ability to control space and deliver devastating AoE damage in a single, well-timed explosion. She must first prepare the battlefield by placing feathers with her auto‑attacks, Q, and W, then choose the optimal moment to activate her E, hitting multiple enemies for maximum effect. Her ultimate provides a window of safety during critical engagements, letting her reposition or avoid lethal damage while simultaneously setting up a high‑damage follow‑up. Mastering feather placement and E timing is essential to unlocking her full potential, as a poorly positioned detonation can waste her damage potential and leave her vulnerable. When played well, Xayah can threaten entire enemy teams from a safe distance, using her mobility and untargetability to survive while her feather‑based burst eliminates key targets or shreds grouped opponents.

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Xayah wins ARAM: Mayhem when you treat the lane like a choke point, not an open fight. Your job is to make the enemy walk through feathers, then punish the step they think is safe. If they respect that space, you get free poke and wave control; if they ignore it, you get roots, ult pressure, and a clean turn. Start fights only when your feather line is already good. If the enemy front line is stepping into your minion wave or through a narrow angle, throw autos and spells first, then commit with Snowball only after feathers are placed. If your feathers are scattered, do not force the engage; reposition, farm the wave, and reset the angle. If your team starts the fight first, hold your damage for the second beat so the enemy spends gap closers or crowd control before you step in. Use Snowball as a setup tool, not blind movement. Commit only when the target is already slowed, locked in place, or forced into a corridor, ensuring your landing spot lets you follow with autos and a clean root. If the enemy still has escape tools, save Snowball for a counter-engage or side-step. When behind, Snowball becomes a threat line to bait cooldowns or force repositioning without going in. Play the narrow lane with small steps rather than long chases; inch forward after every cast to change the feather angle, turning harmless poke into a root threat. Stand slightly off-center to dodge skillshots while keeping feathers lined across the enemy’s path. If an enemy flanks through the side, back up a half step and angle feathers through the lane to let the diver walk into return damage. Target priority changes based on what feathers can threaten. If only the tank is safe, hit the tank to build feathers, then root when the backline walks behind. If a backliner steps forward or burns mobility, switch immediately—one clean root on the carry is better than slow damage into a front line. If a diver is glued to you, hit the diver unless the backline is exposed; living is part of your damage. Know when to counter-engage instead of starting the fight. If someone dives, hold your basic movement for a beat, then drop feathers through their path to turn aggression into a trap. If the enemy stacks forward after their first engage, answer with R and reposition when the dive has committed and the front line cannot peel back. If your team is stronger in the turn than the start, call for the enemy to commit first. Escape by creating a new angle, not running straight back. Move diagonally while dropping feathers behind you to keep your root angle alive. If an assassin is on top of you, use your ultimate to break the follow-up, then kite back through earlier feathers. If low with teammates nearby, make the enemy commit deeper before using peel tools. Use feathers to control push and pull rhythm: when shoving, clear the wave fast and leave feathers in the enemy’s path; when stalling, keep feather placement in front of your line and wait for them to walk in. Avoid spamming your full rotation into nothing when the wave is even—keep one clean root setup for the moment someone crosses too far. Match your augment triggers to the fight state. If your augments reward repeated casts or long fights, extend skirmishes rather than seeking one-shot chaos. If an augment requires a condition, wait for it before going deep.

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Xayah in ARAM: Mayhem plays best when every wave is treated as a setup, not just damage. She is strongest when fights come through her feathers, not when she chases head-on. During the early game (levels 1-6), she stays slightly behind the front edge of the wave with room to retreat. She trades in short bursts—stepping up for auto plus ability damage when the enemy is busy last-hitting or after they miss a key spell, then backing off before they can answer. Snowball is used only when the enemy is already checked, rooted, or forced to turn away from her feather path; blind Snowball is risky early because she lacks the damage and space to save herself. Augments should support safe damage, wave control, or survivability; if she gets an aggressive augment, she waits until the enemy has spent their first engage tool. She usually stalls the wave rather than pushes, letting it sit where she can farm and punish mistakes without overextending. When ahead, she steps up with confidence and forces enemies to walk through her feather zone. When behind, she plays closer to her team, uses feathers to punish divers, and saves escape tools for the first commit. After each trade, she resets position and looks for the next feather angle. In the mid game (levels 7-11), Xayah shifts to a slightly deeper backline spot off-center from her team. Her trading rhythm becomes more deliberate—she pokes after the enemy uses a dash, shield, or wave clear tool, then threatens a follow-up only if they keep walking. The goal is to make feathers stick in a place that matters, forcing enemies to move sideways and making her next root easier. Snowball becomes stronger as fights last longer; she uses it to extend onto a locked target or to re-enter after the enemy commits into her team, not to start a fair fight. Offense-focused augments should be used after the enemy spends their first response, while defensive or reposition augments keep her alive for one more rotation. Whether she pushes or stalls depends on the scoreboard: if ahead, she pushes and forces bad lane positions; if behind, she stalls and makes enemies walk into her setup. When ahead, she turns every wave into a threat by standing far enough up that they cannot freely clear. When behind, she plays for counter-engage and cleanup, letting her team absorb the initial hit before firing through the clump and rooting divers. Every root, Snowball hit, or forced retreat is converted into wave control or a hard lane reset. During the late game (12+), Xayah goes deeper in the backline to protect her angles. She stops thinking about constant poke and instead focuses on threat control—autoing when safe, then holding her next move until someone commits. Her biggest value often comes from one well-timed feather spread and a punish on the enemy diver. Snowball is mostly a follow-up or escape tool; throwing it first is usually wrong unless the target is already trapped and the team is ready to collapse. Late-game augments should keep her alive through the first burst or turn her feather setup into a fight-ending punish. If ahead, Xayah forces the push and makes the enemy defend in a narrow lane where feathers become harder to ignore. If behind, she stalls hard, clears waves, and waits for the enemy to overstep. Her main job when behind is to survive the first dive and make the fight messy, saving her strongest defensive response for the moment the enemy fully commits.

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Xayah the Rebel’s strength comes from controlling space with her feather line rather than chasing kills directly. When ahead, the trigger is lane control or the enemy being forced to walk into her setup; she should stop fishing for random poke and instead plant feathers where the enemy must pass to punish their advances. Her action is to stand behind the front line, auto the nearest safe target, and reposition feathers across the choke point. A prepared ground makes Xayah extremely dangerous. Her ultimate becomes a tempo tool to dodge key engages and leave feathers behind the enemy line, transforming a good fight into a trap. The reward of a lead is map control—fewer safe angles for the enemy, tanks unable to walk forward, and every corridor becoming risky. The main risk of throwing is overpushing alone, handing the enemy a clean target before feathers are set. Damage augments make the feather setup more punishing; survival or repositioning augments allow greedier spacing but not face‑checking. Xayah should take short, repeatable skirmishes and avoid diving past her last safe feather line. She wins when the enemy must cross her preparation, not when she sprints into their damage. When behind, Xayah’s role shifts from proactive brawler to trap‑based cleanup. The trigger is being down in health, items, or map control; she must stop starting fights and instead make the enemy pay for starting badly. Her action is to play tighter around her team and the wave, saving feathers for the first overconfident target—especially the one carrying engage tools. She needs one clean root, then a reset. Her ultimate is saved for the moment she is about to be forced out, breaking the enemy’s angle and buying time for her team to hit the exposed target. Using it too early for damage loses the tool that protects her comeback window. A behind Xayah cannot trade health for space; walking up alone results in being zoned, jumped, or chunked. But holding a narrow line and forcing the enemy to enter her range can turn one overstep into a winning cleanup. Defensive or utility augments are lifelines for surviving first burst or repositioning; extra threat from feathers should deter dives, not encourage wandering forward. To avoid unrecoverable fights, she must not commit to full engages while feathers are badly placed or when low with cooldowns down—disengaging early and living with a bad health bar is better than dying before the team can collapse. The recovery plan involves looking for fights that start on her terms using terrain, a teammate’s control, or a clumped enemy wave, then converting one good root into wave control and safer positioning. The practical rule is to stay one screen calmer than the enemy, let them step too far, then punish the gap they leave. Xayah does not need to win the first contact; she needs the fight to last long enough for feathers to do the work.

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Xayah the Rebel is a feather-based marksman whose entire combat identity in ARAM: Mayhem revolves around weaving abilities and basic attacks to create fields of feathers that she can recall with Bladecaller for damage and roots. Her passive, Clean Cuts, causes the next basic attack after each ability to throw feathers through the target and leave them on the ground behind whatever they hit. In Mayhem’s fast and messy fights, these passive feathers are often more valuable than the auto attack itself, because every trade builds a trap line that enemy champions must step through. Small adjustments to Xayah’s position before attacking can completely change the angle of her pull, making even a tank’s feathers threatening to carries standing deeper. The core mechanic is that Xayah does not need to attack the champion she wants to punish later – autoing a tank can place feathers behind them that threaten backliners. Double Daggers (Q) is her cleanest ranged setup tool, throwing two blades in a line that leave feathers at the end of their path. In Mayhem, enemies often cluster around choke points and minion waves, so Q can create immediate pressure before either team fully commits. It should be used to tag clustered enemies, finish low health targets, or place feathers where the fight is about to happen. Wasting Q means fewer feathers and less poke before the fight, leaving Xayah vulnerable. Deadly Plumage (W) empowers her basic attacks, turning safe feather setup into sustained DPS. In Mayhem, where fights explode quickly, W should be pressed only when Xayah can attack continuously for more than one hit – ideally when a diver commits or her frontline locks someone down. Activating W too early wastes its strongest window, and if the enemy backs away, Xayah should take the space rather than chase into danger. Without W, Xayah loses significant threat in a straight front-to-back fight. Bladecaller (E) is Xayah’s most important punish tool. It recalls all placed feathers back to her, damaging enemies they pass through and rooting anyone hit by enough feathers. In Mayhem, where engages are frequent, holding E often creates more pressure than casting it immediately. Wasting E is the biggest mistake Xayah can make – once it is down, enemies can dive with far less risk, and her feathers lose their deterrent until she rebuilds them. E should be saved to stop divers, punish clumped enemies, confirm ally crowd control, or finish targets escaping through the feather field. Featherstorm (R) makes Xayah untargetable briefly and throws feathers outward that can be recalled with E. In Mayhem, this is her answer to the enemy’s most dangerous commitment – lethal burst, key engage spells, or deep dives. Using R only for damage wastes its defensive value. After R, Xayah must reposition before pulling the feathers to maximize the angle. If R is down, she must play much more conservatively, standing farther behind her frontline and keeping E for peel until Featherstorm comes back. Xayah the Rebel’s ability identity in ARAM: Mayhem is defined by controlling space through feather placement, punishing aggression with Bladecaller, and surviving burst with Featherstorm, making her a high-tempo marksman who wins fights by turning enemy advances into traps.

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Treat every feather Xayah the Rebel places as a setup piece rather than a poking tool. Scattering feathers without a pullback plan wastes mana and space while letting the enemy reset. Instead, cast feathers when the enemy is forced to move or when your team pins them in a narrow lane. If feathers are already poorly placed, stop chasing a fancy root; let a wave or a teammate’s crowd control pull enemies into the feather line before re-entering. Also hold your protection and damage spell until a threat actually commits onto you, not as a warm‑up button. Using it early gives divers a clean path. If you already burned it, retreat behind your frontline and kite until the next wave of engage rather than forcing a duel. Your dash or reposition should maintain distance, change angle, or dodge a key threat, never to greed for extra damage. Overstepping requires an immediate retreat while dropping feathers on the escape path to deter pursuit. Avoid tunneling on the closest low‑health target; hit the enemy that gives the best feather line into the backline. If you commit to the wrong target, finish the auto or spell cycle, then reposition and look for the next body in line. Use your ultimate for both survival and setup, not just damage. Think about where the enemy will stand after you land so the follow‑up root becomes the real value. If used poorly, reset spacing and rebuild a cleaner feather field in the next skirmish. In decision‑making, never stand in the very front even if your team is winning the poke war. One engage or snowball can delete your lead. Play one step behind the frontline and punish enemies forced to move through your setup. Drifting too far forward means retreating through the safest open lane, not the center of the fight. Choose fights where feathers can matter—narrow angles, choke points, and objective ramps—rather than random skirmishes on bad terrain. If a skirmish turns poor, disengage early and preserve health for the next wave. Do not save everything for a perfect five‑man play that never comes; take a clean two‑ or three‑man punish when it appears. If that window passes, stop fishing and convert one caught target into a full collapse. Avoid chasing low targets across the map if doing so breaks formation and hands divers a free route. Chase only when the path is clear and retaliation tools are gone. Overchasing means cutting losses fast and defending the next choke instead of salvaging the same chase. When your team is already hitting a target, add your feathers to that kill path rather than splitting your damage pattern. If you miss the shared burst window, peel back and prepare the next feather line. Finally, back out before you are forced out while low on health. Xayah is strongest when she chooses the fight shape, not when she limps and guesses. If already low, preserve your life, take the safest route back, and re‑enter only when you can stand behind your frontline and threaten a real feather trap.

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FAQ

Xayah

FAQ

Is Xayah actually good in ARAM Mayhem? Yes, if you like fighting in tight spaces and winning off clean setups. She gets a lot of value when teams are forced to walk through feathers or clump around an objective, but she is less forgiving if you drift too far forward. Play her when your team can hold a line or bait people into you, because that turns her spacing into real damage. What is Xayah’s main win condition in this mode? Your win condition is to make the fight awkward for the enemy backline and dangerous for the frontline at the same time. Throw feathers into the space people want to move through, then pull them back when they commit. If the enemy keeps backing off, you gain control; if they keep forcing in, they walk into your setup. Should I play Xayah like a poke champion or an all-in carry? Mostly like a setup carry, not a pure poke champ. You can chip people down, but your real power comes when they decide to step past your feather line or dive your team. If you only throw random autos from max range, you waste her threat and give the enemy free resets on positioning.

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