ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T2 Ranga #53

Caitlyn build ARAM Mayhem i najlepsze ulepszenia

Caitlyn jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem.

Caitlyn Caitlyn the Sheriff of Piltover Mag / Strzelec
TierT2
Ranga#53
Win rate51.42%
Pick rate1.21%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Win rate52.97%
Pick rate16.34%
#2
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Rapid Firecannon Rapid Firecannon Rapid Firecannon
Cena łączna
2,650
Cena
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

Win rate48.02%
Pick rate8.84%
#3
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Cena łączna
3,100
Cena
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Win rate54.52%
Pick rate4.47%

N/Aelementy

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

52.15%
Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

53.40%
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

51.46%
Rapid Firecannon Rapid Firecannon Rapid Firecannon
Cena łączna
2,650
Cena
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

51.51%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Cena łączna
3,300
Cena
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

51.90%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Cena łączna
3,100
Cena
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

52.40%
Bloodthirster Bloodthirster Bloodthirster
Cena łączna
3,400
Cena
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

54.51%
Hexoptics C44 Hexoptics C44 Hexoptics C44
Cena łączna
2,800
Cena
275

+55 Attack Damage +25% Critical Strike Chance Magnification Deal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range). Arcane Aim When a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.

55.87%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

49.77%
Mortal Reminder Mortal Reminder Mortal Reminder
Cena łączna
3,000
Cena
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

49.92%
Stormrazor Stormrazor Stormrazor
Cena łączna
3,200
Cena
700

+50 Attack Damage +20% Attack Speed +25% Critical Strike Chance Energized Moving and Attacking generates an Energized Attack. Bolt Your Energized Attack applies bonus magic damage and grants 45% Movement Speed for 1.5 seconds.

53.72%
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

50.62%

N/A

B. F. Sword B. F. Sword B. F. Sword
Cena łączna
1,300
Cena
1,300

+40 Attack Damage

52.79%
B. F. Sword B. F. Sword B. F. Sword
Cena łączna
1,300
Cena
1,300

+40 Attack Damage

53.23%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

53.23%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

51.61%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

51.61%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

51.61%

N/A

#1
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Rapid Firecannon Rapid Firecannon Rapid Firecannon
Cena łączna
2,650
Cena
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

Win rate45.61%
Pick rate28.90%
#2
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rapid Firecannon Rapid Firecannon Rapid Firecannon
Cena łączna
2,650
Cena
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Win rate47.70%
Pick rate7.89%
#3
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Win rate49.07%
Pick rate6.02%

N/Aelementy

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

48.31%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

47.58%
Axiom Arc Axiom Arc Axiom Arc
Cena łączna
2,750
Cena
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

47.06%
Rapid Firecannon Rapid Firecannon Rapid Firecannon
Cena łączna
2,650
Cena
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

46.54%
Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

50.66%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Cena łączna
3,300
Cena
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

49.74%
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

50.42%
Edge of Night Edge of Night Edge of Night
Cena łączna
3,000
Cena
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

50.09%
Hexoptics C44 Hexoptics C44 Hexoptics C44
Cena łączna
2,800
Cena
275

+55 Attack Damage +25% Critical Strike Chance Magnification Deal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range). Arcane Aim When a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.

57.27%
Serpent's Fang Serpent's Fang Serpent's Fang
Cena łączna
2,500
Cena
625

+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.

49.06%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

49.23%
Bloodthirster Bloodthirster Bloodthirster
Cena łączna
3,400
Cena
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

46.58%

N/A

Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

48.20%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

48.20%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

48.20%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

49.22%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

49.22%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

50.12%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

50.12%

N/A

#1
Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win rate50.96%
Pick rate10.68%
#2
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win rate55.49%
Pick rate2.98%
#3
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Win rate48.03%
Pick rate2.87%

N/Aelementy

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

53.88%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

55.68%
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

51.37%
Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

54.42%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Cena łączna
2,650
Cena
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

56.70%
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

53.38%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Cena łączna
3,300
Cena
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

51.97%
Phantom Dancer Phantom Dancer Phantom Dancer
Cena łączna
2,650
Cena
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

57.63%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Cena łączna
3,100
Cena
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

55.76%
Rapid Firecannon Rapid Firecannon Rapid Firecannon
Cena łączna
2,650
Cena
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

51.65%
Mortal Reminder Mortal Reminder Mortal Reminder
Cena łączna
3,000
Cena
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

58.12%
Bloodthirster Bloodthirster Bloodthirster
Cena łączna
3,400
Cena
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

56.44%

N/A

B. F. Sword B. F. Sword B. F. Sword
Cena łączna
1,300
Cena
1,300

+40 Attack Damage

52.08%
B. F. Sword B. F. Sword B. F. Sword
Cena łączna
1,300
Cena
1,300

+40 Attack Damage

50.88%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

50.88%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

55.94%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

55.94%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
56.93%
Pick rate
5.37%
Gry
1,897

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT156.93%5.37%1,897
Critical Missile Critical Missile Critical Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
55.82%
Pick rate
23.37%
Gry
8,253

Wybierz Critical Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT155.82%23.37%8,253
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
54.70%
Pick rate
9.25%
Gry
3,267

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT154.70%9.25%3,267
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Złote
Rzadkość
Złote
Tier
T2
Win rate
54.46%
Pick rate
8.35%
Gry
2,947

Wybierz Upgrade Infinity Edge, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT154.46%8.35%2,947
From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
53.88%
Pick rate
5.36%
Gry
1,893

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.88%5.36%1,893
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
53.63%
Pick rate
7.11%
Gry
2,510

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT153.63%7.11%2,510
Dual Wield Dual Wield Dual Wield Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
53.44%
Pick rate
11.15%
Gry
3,937

Wybierz Dual Wield, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT153.44%11.15%3,937
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
53.11%
Pick rate
8.19%
Gry
2,892

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT153.11%8.19%2,892
Deft Deft Deft Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
52.54%
Pick rate
15.91%
Gry
5,620

Wybierz Deft, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.54%15.91%5,620
Scopier Weapons Scopier Weapons Scopier Weapons Złote
Rzadkość
Złote
Tier
T1
Win rate
52.26%
Pick rate
20.82%
Gry
7,352

Wybierz Scopier Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.26%20.82%7,352
Lightning Strikes Lightning Strikes Lightning Strikes Złote
Rzadkość
Złote
Tier
T1
Win rate
52.15%
Pick rate
12.01%
Gry
4,240

Wybierz Lightning Strikes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.15%12.01%4,240
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
51.93%
Pick rate
9.01%
Gry
3,181

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT151.93%9.01%3,181
Fan the Hammer Fan the Hammer Fan the Hammer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
51.90%
Pick rate
12.95%
Gry
4,574

Wybierz Fan the Hammer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT151.90%12.95%4,574
Scopiest Weapons Scopiest Weapons Scopiest Weapons Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
51.65%
Pick rate
14.01%
Gry
4,947

Wybierz Scopiest Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT151.65%14.01%4,947
Critical Rhythm Critical Rhythm Critical Rhythm Złote
Rzadkość
Złote
Tier
T1
Win rate
51.53%
Pick rate
17.57%
Gry
6,204

Wybierz Critical Rhythm, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.53%17.57%6,204
Magic Missile Magic Missile Magic Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
51.06%
Pick rate
7.75%
Gry
2,736

Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.06%7.75%2,736
Light 'em Up! Light 'em Up! Light 'em Up! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
50.91%
Pick rate
10.08%
Gry
3,559

Wybierz Light 'em Up!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.91%10.08%3,559
Firebrand Firebrand Firebrand Złote
Rzadkość
Złote
Tier
T2
Win rate
50.91%
Pick rate
5.92%
Gry
2,090

Wybierz Firebrand, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.91%5.92%2,090
Scoped Weapons Scoped Weapons Scoped Weapons Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
50.28%
Pick rate
12.24%
Gry
4,324

Wybierz Scoped Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.28%12.24%4,324
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
50.19%
Pick rate
7.40%
Gry
2,614

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.19%7.40%2,614
Upgrade Collector Upgrade Collector Upgrade Collector Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
49.92%
Pick rate
14.93%
Gry
5,274

Wybierz Upgrade Collector, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT149.92%14.93%5,274
Get Excited Get Excited Get Excited Złote
Rzadkość
Złote
Tier
T2
Win rate
49.82%
Pick rate
7.04%
Gry
2,485

Wybierz Get Excited, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.82%7.04%2,485
Twice Thrice Twice Thrice Twice Thrice Złote
Rzadkość
Złote
Tier
T2
Win rate
48.78%
Pick rate
8.46%
Gry
2,987

Wybierz Twice Thrice, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.78%8.46%2,987
Typhoon Typhoon Typhoon Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
48.51%
Pick rate
15.40%
Gry
5,438

Wybierz Typhoon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT148.51%15.40%5,438
Symphony of War Symphony of War Symphony of War Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
48.29%
Pick rate
4.98%
Gry
1,758

Wybierz Symphony of War, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT148.29%4.98%1,758
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
58.77%
Pick rate
1.99%
Gry
701

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT258.77%1.99%701
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
57.54%
Pick rate
1.31%
Gry
464

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT257.54%1.31%464
EscAPADe EscAPADe EscAPADe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
57.33%
Pick rate
3.17%
Gry
1,118

Wybierz EscAPADe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT257.33%3.17%1,118
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
57.24%
Pick rate
2.85%
Gry
1,008

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT257.24%2.85%1,008
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
57.14%
Pick rate
2.68%
Gry
945

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT257.14%2.68%945
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
55.47%
Pick rate
2.90%
Gry
1,024

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT255.47%2.90%1,024
Draw Your Sword Draw Your Sword Draw Your Sword Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
54.90%
Pick rate
1.39%
Gry
490

Wybierz Draw Your Sword, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT254.90%1.39%490
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
54.53%
Pick rate
2.34%
Gry
827

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT254.53%2.34%827
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
53.96%
Pick rate
1.11%
Gry
391

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT253.96%1.11%391
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
53.13%
Pick rate
1.09%
Gry
384

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT253.13%1.09%384
Slap Around Slap Around Slap Around Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
53.10%
Pick rate
1.19%
Gry
420

Wybierz Slap Around, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.10%1.19%420
Blunt Force Blunt Force Blunt Force Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
52.90%
Pick rate
2.15%
Gry
758

Wybierz Blunt Force, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT252.90%2.15%758
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
52.73%
Pick rate
0.93%
Gry
330

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT252.73%0.93%330
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
52.70%
Pick rate
1.57%
Gry
556

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.70%1.57%556
Soul Siphon Soul Siphon Soul Siphon Złote
Rzadkość
Złote
Tier
T2
Win rate
52.58%
Pick rate
4.51%
Gry
1,592

Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.58%4.51%1,592
Poro Blaster Poro Blaster Poro Blaster Złote
Rzadkość
Złote
Tier
T1
Win rate
52.09%
Pick rate
1.83%
Gry
645

Wybierz Poro Blaster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.09%1.83%645
Upgrade Hubris Upgrade Hubris Upgrade Hubris Złote
Rzadkość
Złote
Tier
T1
Win rate
51.90%
Pick rate
2.01%
Gry
711

Wybierz Upgrade Hubris, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.90%2.01%711
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
51.86%
Pick rate
1.06%
Gry
376

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.86%1.06%376
Double Tap Double Tap Double Tap Złote
Rzadkość
Złote
Tier
T2
Win rate
51.08%
Pick rate
4.47%
Gry
1,580

Wybierz Double Tap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.08%4.47%1,580
It's Critical It's Critical It's Critical Złote
Rzadkość
Złote
Tier
T3
Win rate
50.24%
Pick rate
2.32%
Gry
820

Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.24%2.32%820
Cerberus Cerberus Cerberus Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
49.38%
Pick rate
2.99%
Gry
1,055

Wybierz Cerberus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT249.38%2.99%1,055
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
49.21%
Pick rate
1.08%
Gry
382

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT249.21%1.08%382
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
49.20%
Pick rate
3.19%
Gry
1,126

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.20%3.19%1,126
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
49.10%
Pick rate
1.42%
Gry
501

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.10%1.42%501
Homeguard Homeguard Homeguard Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
48.96%
Pick rate
0.95%
Gry
335

Wybierz Homeguard, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.96%0.95%335
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
48.81%
Pick rate
1.90%
Gry
670

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.81%1.90%670
The Brutalizer The Brutalizer The Brutalizer Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
48.41%
Pick rate
0.98%
Gry
347

Wybierz The Brutalizer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.41%0.98%347
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
48.38%
Pick rate
1.14%
Gry
401

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.38%1.14%401
ReEnergize ReEnergize ReEnergize Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
48.07%
Pick rate
3.37%
Gry
1,190

Wybierz ReEnergize, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.07%3.37%1,190
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
47.78%
Pick rate
1.91%
Gry
676

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.78%1.91%676
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
47.68%
Pick rate
1.47%
Gry
518

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.68%1.47%518
Glass Cannon Glass Cannon Glass Cannon Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
47.41%
Pick rate
1.31%
Gry
464

Wybierz Glass Cannon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT247.41%1.31%464
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
47.26%
Pick rate
0.93%
Gry
328

Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT247.26%0.93%328
Shrink Ray Shrink Ray Shrink Ray Złote
Rzadkość
Złote
Tier
T4
Win rate
47.22%
Pick rate
4.38%
Gry
1,548

Wybierz Shrink Ray, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.22%4.38%1,548
Skilled Sniper Skilled Sniper Skilled Sniper Złote
Rzadkość
Złote
Tier
T2
Win rate
46.69%
Pick rate
3.03%
Gry
1,071

Wybierz Skilled Sniper, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.69%3.03%1,071
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
45.56%
Pick rate
2.20%
Gry
777

Wybierz Trueshot Prodigy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT245.56%2.20%777
Mystic Punch Mystic Punch Mystic Punch Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
45.47%
Pick rate
1.84%
Gry
651

Wybierz Mystic Punch, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT245.47%1.84%651
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
45.34%
Pick rate
1.64%
Gry
580

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.34%1.64%580
Slow and Steady Slow and Steady Slow and Steady Złote
Rzadkość
Złote
Tier
T4
Win rate
44.00%
Pick rate
2.43%
Gry
859

Wybierz Slow and Steady, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.00%2.43%859
Clown College Clown College Clown College Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
56.60%
Pick rate
0.30%
Gry
106

Wybierz Clown College, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT356.60%0.30%106
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
56.43%
Pick rate
0.68%
Gry
241

Wybierz Upgrade Sword of Blossoming Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT356.43%0.68%241
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
56.31%
Pick rate
0.58%
Gry
206

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT356.31%0.58%206
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
55.44%
Pick rate
0.81%
Gry
285

Wybierz Watch Out Grapefruit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT355.44%0.81%285
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
54.92%
Pick rate
0.35%
Gry
122

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT354.92%0.35%122
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
54.68%
Pick rate
0.39%
Gry
139

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT354.68%0.39%139
Goldrend Goldrend Goldrend Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
54.42%
Pick rate
0.64%
Gry
226

Wybierz Goldrend, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT354.42%0.64%226
Erosion Erosion Erosion Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
54.31%
Pick rate
0.33%
Gry
116

Wybierz Erosion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT354.31%0.33%116
Omni Soul Omni Soul Omni Soul Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
53.68%
Pick rate
0.54%
Gry
190

Wybierz Omni Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT353.68%0.54%190
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
52.75%
Pick rate
0.62%
Gry
218

Wybierz Quest: Urf's Champion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT352.75%0.62%218
Hextech Soul Hextech Soul Hextech Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
51.02%
Pick rate
0.56%
Gry
196

Wybierz Hextech Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT351.02%0.56%196
Flashy Flashy Flashy Złote
Rzadkość
Złote
Tier
T5
Win rate
50.73%
Pick rate
0.58%
Gry
205

Wybierz Flashy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.73%0.58%205
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
50.35%
Pick rate
0.40%
Gry
143

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.35%0.40%143
Ultimate Revolution Ultimate Revolution Ultimate Revolution Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
49.32%
Pick rate
0.41%
Gry
146

Wybierz Ultimate Revolution, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT349.32%0.41%146
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
48.70%
Pick rate
0.33%
Gry
115

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT348.70%0.33%115
Crit Ncast Crit Ncast Crit Ncast Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
47.86%
Pick rate
0.66%
Gry
234

Wybierz Crit Ncast, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT347.86%0.66%234
Soul Eater Soul Eater Soul Eater Złote
Rzadkość
Złote
Tier
T1
Win rate
47.81%
Pick rate
0.65%
Gry
228

Wybierz Soul Eater, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT347.81%0.65%228
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
47.76%
Pick rate
0.76%
Gry
268

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT347.76%0.76%268
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
47.10%
Pick rate
0.44%
Gry
155

Wybierz Wind Beneath Blade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT347.10%0.44%155
Veil of Warding Veil of Warding Veil of Warding Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
46.58%
Pick rate
0.41%
Gry
146

Wybierz Veil of Warding, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT346.58%0.41%146
Back to Basics Back to Basics Back to Basics Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
46.49%
Pick rate
0.32%
Gry
114

Wybierz Back to Basics, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT346.49%0.32%114
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
46.42%
Pick rate
0.91%
Gry
321

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT346.42%0.91%321
Repulsor Repulsor Repulsor Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
46.30%
Pick rate
0.31%
Gry
108

Wybierz Repulsor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT346.30%0.31%108
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
46.10%
Pick rate
0.44%
Gry
154

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.10%0.44%154
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
45.18%
Pick rate
0.47%
Gry
166

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.18%0.47%166
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
44.52%
Pick rate
0.41%
Gry
146

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT344.52%0.41%146
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
44.32%
Pick rate
0.77%
Gry
273

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT344.32%0.77%273
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
43.75%
Pick rate
0.45%
Gry
160

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT343.75%0.45%160
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
43.60%
Pick rate
0.49%
Gry
172

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT343.60%0.49%172
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
43.23%
Pick rate
0.54%
Gry
192

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT343.23%0.54%192
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
43.00%
Pick rate
0.57%
Gry
200

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT343.00%0.57%200
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
40.27%
Pick rate
0.42%
Gry
149

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT340.27%0.42%149
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
39.69%
Pick rate
0.37%
Gry
131

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT339.69%0.37%131
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
38.97%
Pick rate
0.39%
Gry
136

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT338.97%0.39%136
Bread And Jam Bread And Jam Bread And Jam Złote
Rzadkość
Złote
Tier
T4
Win rate
34.91%
Pick rate
0.30%
Gry
106

Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT334.91%0.30%106
Searing Dawn Searing Dawn Searing Dawn Złote
Rzadkość
Złote
Tier
T5
Win rate
62.26%
Pick rate
0.15%
Gry
53

Wybierz Searing Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT462.26%0.15%53
Little Devil Little Devil Little Devil Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
60.38%
Pick rate
0.15%
Gry
53

Wybierz Little Devil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT460.38%0.15%53
Droppybara Droppybara Droppybara Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
59.77%
Pick rate
0.25%
Gry
87

Wybierz Droppybara, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT459.77%0.25%87
Don't Blink Don't Blink Don't Blink Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
55.43%
Pick rate
0.26%
Gry
92

Wybierz Don't Blink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT455.43%0.26%92
Holy Snowball Holy Snowball Holy Snowball Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
51.79%
Pick rate
0.16%
Gry
56

Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT451.79%0.16%56
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
51.61%
Pick rate
0.18%
Gry
62

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT451.61%0.18%62
Dive Bomber Dive Bomber Dive Bomber Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.85%
Pick rate
0.17%
Gry
59

Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT450.85%0.17%59
Ocean Soul Ocean Soul Ocean Soul Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.62%
Pick rate
0.23%
Gry
81

Wybierz Ocean Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT450.62%0.23%81
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Złote
Rzadkość
Złote
Tier
T4
Win rate
50.00%
Pick rate
0.23%
Gry
82

Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT450.00%0.23%82
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
48.08%
Pick rate
0.29%
Gry
104

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT448.08%0.29%104
Kill Secured Kill Secured Kill Secured Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
48.04%
Pick rate
0.29%
Gry
102

Wybierz Kill Secured, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT448.04%0.29%102
Heavy Hitter Heavy Hitter Heavy Hitter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
47.83%
Pick rate
0.26%
Gry
92

Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT447.83%0.26%92
Infernal Conduit Infernal Conduit Infernal Conduit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
47.62%
Pick rate
0.18%
Gry
63

Wybierz Infernal Conduit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT447.62%0.18%63
Perseverance Perseverance Perseverance Złote
Rzadkość
Złote
Tier
T1
Win rate
47.06%
Pick rate
0.24%
Gry
85

Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT447.06%0.24%85
Missing Ping Augment Missing Ping Augment Missing Ping Augment Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
46.27%
Pick rate
0.19%
Gry
67

Wybierz Missing Ping Augment, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT446.27%0.19%67
King Me King Me King Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
44.87%
Pick rate
0.22%
Gry
78

Wybierz King Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT444.87%0.22%78
Ultimate Awakening Ultimate Awakening Ultimate Awakening Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
43.81%
Pick rate
0.30%
Gry
105

Wybierz Ultimate Awakening, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT443.81%0.30%105
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
41.58%
Pick rate
0.29%
Gry
101

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT441.58%0.29%101
With Haste With Haste With Haste Złote
Rzadkość
Złote
Tier
T5
Win rate
41.05%
Pick rate
0.27%
Gry
95

Wybierz With Haste, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT441.05%0.27%95
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
40.95%
Pick rate
0.30%
Gry
105

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT440.95%0.30%105
Poltergeist Poltergeist Poltergeist Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
40.86%
Pick rate
0.26%
Gry
93

Wybierz Poltergeist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT440.86%0.26%93
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
40.00%
Pick rate
0.23%
Gry
80

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT440.00%0.23%80
Marksmage Marksmage Marksmage Złote
Rzadkość
Złote
Tier
T2
Win rate
39.76%
Pick rate
0.24%
Gry
83

Wybierz Marksmage, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT439.76%0.24%83
Poro King Poro King Poro King Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
37.10%
Pick rate
0.18%
Gry
62

Wybierz Poro King, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT437.10%0.18%62
It's Killing Time It's Killing Time It's Killing Time Złote
Rzadkość
Złote
Tier
T1
Win rate
35.48%
Pick rate
0.26%
Gry
93

Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT435.48%0.26%93

Caitlyn Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

Normal order: R > Q > W > E.

RWQE

Consider R > W > Q > E when the game is clearly being played through traps.

RQWE

Take Q first, put early points into W when fights are trap-heavy, and leave E for last unless you are getting jumped every wave.

Caitlyn Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Caitlyn counters these champions in ARAM: Mayhem.

Darius Darius Darius T4
Tier
T4
Ranga
#149
Win rate
47.24%
Pick rate
0.50%

Darius jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Sett Sett Sett T1
Tier
T1
Ranga
#11
Win rate
54.29%
Pick rate
0.70%

Sett jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Nasus Nasus Nasus T4
Tier
T4
Ranga
#114
Win rate
47.89%
Pick rate
0.37%

Nasus jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Vayne Vayne Vayne T1
Tier
T1
Ranga
#7
Win rate
54.56%
Pick rate
0.94%

Vayne jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Twisted Fate Twisted Fate Twisted Fate T2
Tier
T2
Ranga
#67
Win rate
50.89%
Pick rate
0.66%

Twisted Fate jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Countered By

5

Caitlyn is countered by these champions in ARAM: Mayhem.

Malphite Malphite Malphite T4
Tier
T4
Ranga
#127
Win rate
47.50%
Pick rate
0.92%

Malphite jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Zac Zac Zac T5
Tier
T5
Ranga
#153
Win rate
46.78%
Pick rate
0.41%

Zac jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Nocturne Nocturne Nocturne T3
Tier
T3
Ranga
#106
Win rate
49.66%
Pick rate
0.27%

Nocturne jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Zed Zed Zed T3
Tier
T3
Ranga
#52
Win rate
50.26%
Pick rate
0.75%

Zed jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Ranga
#148
Win rate
46.94%
Pick rate
1.01%

Blitzcrank jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

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Caitlyn Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Morgana Morgana Morgana T1
Tier
T1
Ranga
#32
Win rate
52.56%
Pick rate
1.14%

Morgana jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Highest-value Trap Setup And Anti-dive Cover

Morgana gives Caitlyn two things she loves: a long pick threat and a defensive answer when divers try to bypass the front line. If Morgana lands binding, Caitlyn can place a trap at the target’s feet and turn one catch into a heavy punish. If enemies are waiting to Snowball or hard engage, Morgana’s spell shield style of protection can buy Caitlyn the space to keep shooting instead of instantly retreating.

Thresh Thresh Thresh T5
Tier
T5
Ranga
#161
Win rate
45.37%
Pick rate
0.86%

Thresh jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Pick Pressure, Peel, And Emergency Reset

Thresh makes Caitlyn much harder to punish. His hook creates easy trap follow-up, his flay can interrupt divers, and his lantern gives Caitlyn a recovery route when she is forced too far forward for damage. This matters a lot because Caitlyn often wins by standing just close enough to threaten autos, which also puts her in range of sudden engage.

Maokai Maokai Maokai T2
Tier
T2
Ranga
#50
Win rate
51.87%
Pick rate
0.71%

Maokai jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Frontline Control And Easy Trap Layering

Maokai gives Caitlyn a durable body in front and repeatable control points. His roots and knockback-style disruption make enemies stop where Caitlyn wants them to stop: inside her range and on top of traps. He also controls brushes and side paths, which makes it harder for assassins or bruisers to find a clean angle on Caitlyn.

Lux Lux Lux T3
Tier
T3
Ranga
#66
Win rate
49.86%
Pick rate
1.05%

Lux jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Long-range Siege, Bind Into Trap, And Burst Finishing

Lux stacks range with Caitlyn. That sounds simple, but it is valuable because both champions punish enemies who step up to clear minions. Lux binding gives Caitlyn a clean trap placement, Lux poke softens targets for Caitlyn autos, and Caitlyn’s range protects Lux from having to stand too close to finish damage.

Janna Janna Janna T2
Tier
T2
Ranga
#25
Win rate
51.90%
Pick rate
0.45%

Janna jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Anti-engage Peel And Safe Damage Uptime

Janna does not create the most explosive trap combos, but she makes Caitlyn’s best pattern much safer. Caitlyn wants to stand at the edge of danger and keep autoing. Janna punishes enemies who try to cross that edge with knock-up, slow, shield pressure, and disengage. The longer Caitlyn survives without giving ground, the more her range becomes a problem.

Caitlyn ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and Win ConditionCaitlyn acts as a lane-control ADC who pushes waves, chips enemies under tower, and slowly grinds down structures with autos.She becomes a tempo control carry who must survive augmented engage tools first, then trap exits or kite backward depending on fight outcome.Prioritize staying alive over tower damage; respect enemy augments that close distance or survive burst.
Trap DisciplineTraps often get value from obvious choke points and random poke through the wave before fights fully start.Lazy trap use gets punished; hold traps to control enemy movement paths, retreat routes, or follow-up on confirmed crowd control.Save traps for real engages and enemy movement patterns, not random placement on cooldown.
Fight TempoShe wins through slow pressure, wave control, tower chip, and steady poke to build a lead over time.Windows compress; teams swing from losing poke to winning fights instantly via augments, requiring respect for sudden engages.Push with purpose, reset spacing before enemy engage returns, and never celebrate tower hits at the front.
Augment DecisionsStandard marksman damage builds work because she has time to scale and siege safely.Builds and augments must answer whether she can keep attacking; survival and reposition options often beat greedy damage.If the enemy has backline access, pick survival augments to play for the second half of fights.
Teamfight SpacingSpacing is mostly about staying behind the front line and using maximum range safely.Spacing becomes active; track who can reach you, plan retreat paths, and stay near peel rather than isolated at max range.Standing alone at maximum range is unsafe; stay near support or control mage for peel.
Snowball UsageMany Caitlyn players ignore Snowball or use it only defensively if they take it at all.Snowball becomes a critical reposition or follow-up tool, but aggressive use requires isolated or crowd-controlled targets.Use Snowball defensively to dodge bad zones or reposition; never replace basic spacing with it.

Champion Analysis

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Ranga

In Hextech Mayhem (ARAM) mode, Caitlyn the Sheriff of Piltover serves as a ranged ADC with exceptional attack range and excellent poke capabilities. She functions as a physical damage carry whose strategic value stems from her ability to deliver consistent damage from safety while providing zone control and disengage options for her team. Caitlyn's passive, Headshot, forms the foundation of her damage pattern by causing every few basic attacks to fire an empowered shot dealing bonus damage. This passive deals significantly increased damage against trapped or netted targets, giving Caitlyn excellent burst output when she combines abilities with auto-attacks. Her Q, Piltover Peacemaker, serves as her primary poke tool, firing a piercing energy beam that deals physical damage along its path, though damage falls off after the first target hit. This ability allows her to harass enemies from a distance and contribute to team fights without committing to dangerous positions. Her W, Yordle Snap Trap, deploys invisible traps that root and reveal enemies who step on them, providing valuable zone control in Hextech Mayhem. These traps synergize directly with her passive, creating opportunities for empowered Headshots on trapped targets while restricting enemy movement in the narrow ARAM lane. Her E, 90 Caliber Net, fires a net backward that pulls Caitlyn away while slowing the target hit, giving her excellent disengage capability and a reliable escape tool when enemies attempt to close the gap. Caitlyn's ultimate, Ace in the Hole, enters a targeting mode to fire a long-range bullet at a specific champion for massive physical damage. In Hextech Mayhem's long lanes, this ability's extreme range allows safe sniping from distance, enabling Caitlyn to eliminate low-health targets who might otherwise escape. Her combination of exceptional range, reliable disengage, and zone control through traps makes her one of the safest and most consistent ADC picks in Hextech Mayhem. Players should leverage her poke tools to wear down enemies before engagements, use traps to control key chokepoints, and position carefully to maximize her range advantage while preserving her escape option for emergency disengagement.

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Caitlyn wins Mayhem fights by forcing enemies to walk through bad space rather than by blindly chasing kills. Success comes from keeping the wave moving, holding a safe line behind the frontline, and punishing champions who step into auto range without a clean path to reach you. The bridge functions as a shooting lane: if enemies must walk straight at Caitlyn, she is comfortable. If they can appear from fog, Snowball, or flank through a messy fight, the correct response is to slow the game down and reset spacing. Engage should start only when the first step is safe. Open with range by hitting the closest safe target when the enemy frontline is clearing the wave, rather than forcing the backline first. Pressure comes from making tanks and bruisers lose health before the real engage begins. Traps should shape the fight before it starts, placed where enemies must walk to reach you: in front of the minion wave, beside narrow choke points, near health relic paths, and behind your own frontline. A trap placed early is better than one dropped after a diver is already on top of you. Follow allied crowd control immediately by moving into a safe firing angle and punishing the locked target. The ultimate should serve as a finish or pressure tool, not the whole engage plan, cast when the enemy carry has used mobility or when the team controls the lane. Against divers, hold the net until the enemy commits. Once they spend their dash, Snowball recast, or hard engage tool, use net to create space and turn with a shot. Trapping your own feet against predictable dives can punish follow-through when retreating toward teammates. Kite toward damage sources rather than into empty lane, forcing the diver to stand in multiple sources of punishment. Do not panic-flash after every Snowball mark, as many players mark but cannot safely recast through traps, wave, and teammates. Spacing requires standing diagonally rather than directly behind the tank to avoid letting enemy poke and engage hit multiple people. Keep one retreat tile in mind before starting to auto-attack. Use minions as temporary cover but move with the wave as it advances and step back when it starts dying. Respect fog and brush even in a single lane, sending traps near the approach and letting a safer champion check first. Target priority defaults to the closest threatening champion, as forcing a bruiser to retreat can be as valuable as hitting a carry once. Swap to carries when their protection breaks. Track the champion who can actually reach you and build spacing around that threat first. With Snowball, take it aggressively only when the team is already moving, and use it to punish stranded targets with a clear exit plan. Play around augment conditions deliberately. Trigger offensive augments when enemies have spent their answer, and save defensive augment value for the second layer of engage. Adjust trap placement to match the augment plan: damage-focused choices create kill zones near allied crowd control, while survival-focused choices protect the retreat line. Push when enemy waveclear is weak or dead, pull back when your wave disappears, and freeze the pace when behind. Dive only after enemy engage tools are down, letting a tank or bruiser start first. When behind, stop trying to duel and instead build a defensive firing line with traps in front of your turret. The simple rule is making enemies cross the trap line, minion line, and teammate line before they reach you. If they cannot do that cleanly, Caitlyn takes over the lane with range and steady damage.

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Caitlyn the Sheriff of Piltover controls ARAM: Mayhem fights through positioning discipline, trap placement, and understanding when to push advantages versus when to stall for safety. Her game plan unfolds across three distinct phases, each demanding different spacing and decision-making. During levels 1 through 6, Caitlyn should own the first screen without donating the first engage. She starts slightly behind her front line, close enough to hit safe targets but positioned near allied bodies rather than alone on open edges. Against hooks, long dashes, or Snowball divers, she plays one step behind her minion wave with escape angles ready. Her trading rhythm relies on short, repeatable exchanges: auto-attacking when enemies step up, poking when they are slowed or trapped, then backing off before retaliation lands. Traps belong where fights will happen, not randomly placed. Good early positions include behind minions against melee engage, near brush entrances, around health relic paths, and under or behind crowd-controlled targets. Snowball serves as a threat check and vision tool rather than an engage option for Caitlyn. She throws it to reveal or mark low-health targets but only takes the dash when the target is isolated, her team advances, and an exit exists. Early augments should help maintain range, fire more often, or survive hard dives. Pushing works when her team has stronger poke and protection; stalling becomes necessary when the frontline is low, support tools are on cooldown, or enemies have clean engage angles. From levels 7 through 11, Caitlyn transforms lane control into repeatable kill pressure. She positions in the second line, behind allied crowd control, beside trap lines, and near walls or lane edges that limit flanks. Her trap usage shifts toward converting allied crowd control into kills, placing them at targets' feet or on escape paths. She keeps one trap for self-protection against divers entering with Snowball or dashes. Snowball remains primarily a pressure and vision tool, with aggressive dashes reserved for moments when her frontline has committed and enemy crowd control is spent. Augment choices now define her spacing: attack-focused augments encourage sustained firing from behind her team, while burst-focused augments require waiting for guaranteed targets. Pushing hard after won trades or kills lets her trap sides and pressure structures safely. When ahead, she chokes the map by controlling relic areas and forcing enemies into bad choices. When behind, she narrows the fight near her tower with stacked traps around likely engage paths. From levels 12 onward, Caitlyn operates as the damage engine rather than seeking highlight engages. She positions behind whichever ally can peel best, rotating with their movement. Her trading rhythm prioritizes patience: taking safe autos, punishing trapped targets, and accepting lost autos if movement keeps her alive. Trap lines win late fights before they begin, placed across narrow approaches, in front of carries, around relics, and near structures when defending. Late-game Snowball should almost never be a blind dash, serving instead to threaten low-health targets, check brush, or mark divers for team tracking. Augment usage centers on the fight's win condition, whether that demands sustained attacks with peel, burst windows on controlled targets, or defensive baiting to draw and punish overcommits. Pushing happens when enemies are dead or zoned; stalling occurs when death would lose the game. Ahead, she closes cleanly without splitting attention between turrets, low-health enemies, and chases. Behind, she plays for one trapped target, keeping waves cleared and refusing low-value poke that costs health. Caitlyn wins when enemies must walk into her range, not when she walks into theirs.

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Caitlyn the Sheriff of Piltover dominates ARAM: Mayhem by controlling space and punishing enemy movement, but her effectiveness depends entirely on positioning discipline and trap placement. When ahead, Caitlyn should turn the bridge into a shooting gallery by standing behind her frontline and forcing enemies to choose between walking through trap zones, taking poke damage, or engaging into prepared ground. Her lead grows when enemies lose health before fights start, burn engage tools early, or surrender space around the wave. She should place traps in enemy retreat paths, auto-attack from maximum range, and avoid chasing past her trap line unless her frontline is positioned between her and enemy damage dealers. When ahead, Caitlyn must hold her net against engage champions waiting for Snowball or hard commits rather than using it for damage. If enemies miss their first engage, she punishes with autos during their retreat. When allies land crowd control, she places traps where targets will try to exit rather than tunneling on headshot damage. She converts won fights through turret pressure rather than deep chases, hitting structures immediately when two or more teammates survive. For augments while ahead, Caitlyn should prioritize options that protect her firing window such as range, movement, shields, and anti-burst effects. Against heavy dive compositions, defensive augments prevent her from being erased before traps matter. If her team lacks engage, she chooses augments that control space safely rather than being the first body in. When behind, Caitlyn shifts from domination to clean damage output. She backs behind her minion wave, places traps defensively in paths divers must use, and treats every auto as a risk check. She stops using net aggressively, saving it for enemy commits and kiting toward her trap line and teammates. Wave clearing becomes her priority over champion trades, forcing enemies to choose between tanking turret pressure, overextending, or giving her time to scale. Behind Caitlyn prioritizes survival augments if she dies before dealing damage, as shields, damage reduction, and mobility cover her need for time and distance. Against a single fed enemy carry, she chooses tools that let her survive long enough to punish their approach. When her team has no peel, she builds augments that let her create separation after enemies commit. Caitlyn throws leads by standing in front of her traps, taking isolated side angles without knowing where engage threats are, or ulting at fight start instead of finishing targets. When behind, she avoids starting fights with low waves and no trap setup, following losing engages, or spending her escape to dodge non-lethal poke. The ahead version tightens space until enemies have no clean entry, while the behind version makes every enemy engage cost more than expected, and in both states she maintains a safe firing lane, prepares ground before fights, and never gives enemies the free kill that flips the bridge.

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Caitlyn the Sheriff of Piltover defines her ARAM: Mayhem identity through disciplined range control and zone denial rather than burst damage or all-in pressure. Her kit revolves around Headshot, her passive, which transforms basic attacks into empowered shots either periodically or through interactions with her traps and net. This mechanic serves as her primary trading permission in Mayhem, where constant fighting means enemies must repeatedly respect her threat range or suffer punishment when caught in her setup. Her strategic value centers on forcing enemies to make bad choices. Yordle Snap Trap creates zones where enemies either lose ground or eat a Headshot, and the narrow ARAM map makes trap placement particularly oppressive when positioned near choke points, health relic paths, and minion lines. Rather than throwing traps randomly, Caitlyn builds defensive lines that protect her team's firing space while punishing anyone who steps into controlled territory. A single correct trap can decide a fight by creating a crowd control chain with allied abilities or catching a diver who crosses into her territory. Piltover Peacemaker provides her main poke and wave control, firing in a straight line that demands aim and timing. It works best against enemies who are slowed, trapped, netted, or forced through narrow lanes, and it softens grouped opponents before fights fully develop. However, a missed Q announces that her primary poke threat is down, giving enemies a window to push forward without consequence. Her survival depends on 90 Caliber Net, her self-peel spell that creates distance while setting up a Headshot on the pursuer. This ability often determines whether she deals damage throughout a fight or dies at the start. Saving it for real danger rather than aggressive use is critical, as wasting it leaves her exposed to every enemy diver who knows she has no escape left. Ace in the Hole serves as her finishing tool for low-health targets who escape the main fight, but it requires isolation or poor enemy positioning to succeed. Enemy champions can body-block the shot, so casting it while under pressure or against grouped teams often results in a blocked ultimate and lost positioning. Caitlyn wins long fights by repeatedly forcing enemies to respect her range, kiting away from divers while punishing mistakes with trap-Headshot combinations. Her counterplay comes from enemies who back out when her empowered shot is ready, hide behind tanks, force her to move before capitalizing on trapped targets, or engage assassins who punish her when she steps forward without net or trap coverage.

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Caitlyn punishes bad spacing better than most marksmen, but ARAM: Mayhem also punishes greedy Caitlyn players who treat range as a license to stand still. Most mistakes stem from wasting trap and net control or stepping forward at the wrong time. The clean Caitlyn game frustrates enemies by forcing them to spend resources before she commits, and winning comes from staying alive for the next five autos rather than gambling on one flashy shot. Mechanical mistakes often begin with auto-attacking from maximum range while standing still after each shot, which makes Caitlyn easy to tag with poke, Snowball, crowd control, or dive tools. In Mayhem fights, one caught marksman often starts a full collapse. The correct habit is moving after each auto and kiting sideways rather than straight backward to avoid being herded into walls, traps, or low-health teammates. If clipped, players should stop trying to win the trade back immediately and use net or Flash defensively if enemies can chain engage. Using 90 Caliber Net forward for stronger trades loses Caitlyn's main self-peel tool, allowing bruisers, assassins, or Snowball users to commit without worry. Net should be treated as an escape first unless enemies have no realistic way to reach her. Placing Yordle Snap Trap randomly in open space wastes the chance to control chokepoints, punish crowd control, or protect against divers. Traps belong where movement is forced: under crowd-controlled enemies, at bush edges, behind the frontline, near health relic paths, or in diver routes. Casting Piltover Peacemaker through the whole enemy team while they are free to move locks Caitlyn into an animation and gives assassins or poke mages a clean window. The ability should be used when enemies are slowed, trapped, stunned, retreating through a narrow line, or when Caitlyn is safely behind her frontline. Holding Ace in the Hole too long for the perfect execute lets low-health enemies escape and costs team tempo. The ultimate should force a real result: finishing a target with no safe block, pushing a carry out of the fight, or making the enemy frontline choose between blocking and continuing engage. Decision mistakes include playing like the frontline because of long range, which gets Caitlyn engaged on before tanks can react. She should let frontline and crowd control create first contact while she hits safely and traps forced paths. Chasing low-health enemies past the fight center trades her life for damage that may not secure the kill. Ignoring enemy Snowball users until they land means reacting late and wasting Flash or net while still getting pinned. Hitting tanks forever while enemy carries stand untouched lets the backline cast freely while Caitlyn's damage gets absorbed. She should pressure the frontline while constantly looking for angles to threaten the second line. Walking up to hit turrets while enemy engage tools are available turns siege into a throw. Staying low health for one more wave or plate leaves Caitlyn vulnerable to long-range poke or single engages. Treating every fight as a full commit burns escape tools early and prevents punishing the enemy's second wave of engage. Caitlyn excels at soft-winning fights before they fully start by poking, trapping, and autoing the front before stepping back.

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FAQ

Caitlyn

FAQ

Is Caitlyn a strong pick in ARAM: Mayhem? Yes, Caitlyn is strong when your team can hold a front line and let her fire safely from range. Pick her when you want steady poke, turret pressure, and clean follow-up on crowd control. The tradeoff is that she can feel weak if divers reach her before she sets traps or saves her escape. What is Caitlyn trying to do in the first fights? Play for lane control, not flashy all-ins. Stand behind your minions and front line, chip enemies when they walk up, and place traps where stunned, slowed, or retreating targets are forced to step. If you overchase early, you give up Caitlyn’s biggest advantage: making enemies walk into you. How should I use Caitlyn’s traps in Mayhem? Use traps to control space before the fight starts, especially near choke points, relic paths, turret entrances, and behind your own front line. If an ally lands crowd control, place a trap under or slightly behind the target so their escape path becomes dangerous. The tradeoff is time: if you stop auto attacking for a trap with no setup, you may lose damage during the real burst window.

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