ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T2 Ranga #37

Leona build ARAM Mayhem i najlepsze ulepszenia

Leona jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem.

Leona Leona the Radiant Dawn Tank / Mag
TierT2
Ranga#37
Win rate51.64%
Pick rate0.65%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Win rate53.58%
Pick rate14.31%
#2
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

Win rate55.38%
Pick rate6.91%
#3
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Win rate54.60%
Pick rate6.21%

N/Aelementy

Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

53.94%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

54.13%
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

51.59%
Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

54.23%
Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

52.66%
Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

54.58%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

53.62%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Cena łączna
2,900
Cena
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

53.96%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Cena łączna
3,200
Cena
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

51.77%
Hollow Radiance Hollow Radiance Hollow Radiance
Cena łączna
2,800
Cena
650

+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.

56.29%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

53.51%
Sunfire Aegis Sunfire Aegis Sunfire Aegis
Cena łączna
2,700
Cena
600

+350 Health +50 Armor +10 Ability Haste Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.

51.55%

N/A

Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

56.40%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

56.40%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

53.83%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

53.83%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

53.83%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

55.12%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

55.12%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Slow Cooker Slow Cooker Slow Cooker Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
57.83%
Pick rate
9.71%
Gry
1,800

Wybierz Slow Cooker, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT157.83%9.71%1,800
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
57.44%
Pick rate
5.62%
Gry
1,041

Wybierz Upgrade Thornmail, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT157.44%5.62%1,041
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
56.79%
Pick rate
8.31%
Gry
1,539

Wybierz Quest: Icathia's Fall, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT156.79%8.31%1,539
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
56.42%
Pick rate
5.42%
Gry
1,005

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT156.42%5.42%1,005
Heavy Hitter Heavy Hitter Heavy Hitter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
55.49%
Pick rate
10.85%
Gry
2,011

Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT155.49%10.85%2,011
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
55.47%
Pick rate
5.62%
Gry
1,042

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT155.47%5.62%1,042
Guilty Pleasure Guilty Pleasure Guilty Pleasure Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
55.06%
Pick rate
11.63%
Gry
2,154

Wybierz Guilty Pleasure, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT155.06%11.63%2,154
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
53.13%
Pick rate
26.95%
Gry
4,993

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.13%26.95%4,993
Courage of the Colossus Courage of the Colossus Courage of the Colossus Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
53.11%
Pick rate
10.93%
Gry
2,026

Wybierz Courage of the Colossus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT153.11%10.93%2,026
Soul Eater Soul Eater Soul Eater Złote
Rzadkość
Złote
Tier
T1
Win rate
52.89%
Pick rate
30.10%
Gry
5,578

Wybierz Soul Eater, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.89%30.10%5,578
Frost Wraith Frost Wraith Frost Wraith Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
52.62%
Pick rate
5.88%
Gry
1,089

Wybierz Frost Wraith, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.62%5.88%1,089
Adamant Adamant Adamant Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
52.38%
Pick rate
8.61%
Gry
1,596

Wybierz Adamant, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.38%8.61%1,596
Slap Around Slap Around Slap Around Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
52.36%
Pick rate
19.29%
Gry
3,575

Wybierz Slap Around, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.36%19.29%3,575
Celestial Body Celestial Body Celestial Body Złote
Rzadkość
Złote
Tier
T1
Win rate
52.23%
Pick rate
18.87%
Gry
3,496

Wybierz Celestial Body, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.23%18.87%3,496
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
52.20%
Pick rate
23.69%
Gry
4,389

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.20%23.69%4,389
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
51.73%
Pick rate
10.12%
Gry
1,875

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT151.73%10.12%1,875
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Złote
Rzadkość
Złote
Tier
T1
Win rate
51.56%
Pick rate
7.59%
Gry
1,406

Wybierz Grandma's Chili Oil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.56%7.59%1,406
Cruelty Cruelty Cruelty Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.95%
Pick rate
5.97%
Gry
1,107

Wybierz Cruelty, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT150.95%5.97%1,107
Tormentor Tormentor Tormentor Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
50.88%
Pick rate
6.11%
Gry
1,132

Wybierz Tormentor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.88%6.11%1,132
Impassable Impassable Impassable Złote
Rzadkość
Złote
Tier
T3
Win rate
50.86%
Pick rate
9.69%
Gry
1,795

Wybierz Impassable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.86%9.69%1,795
Upgrade Immolate Upgrade Immolate Upgrade Immolate Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
50.65%
Pick rate
5.83%
Gry
1,080

Wybierz Upgrade Immolate, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.65%5.83%1,080
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
50.39%
Pick rate
11.19%
Gry
2,074

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT150.39%11.19%2,074
Perseverance Perseverance Perseverance Złote
Rzadkość
Złote
Tier
T1
Win rate
49.92%
Pick rate
16.08%
Gry
2,979

Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.92%16.08%2,979
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
49.63%
Pick rate
7.21%
Gry
1,336

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.63%7.21%1,336
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
56.36%
Pick rate
1.57%
Gry
291

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT256.36%1.57%291
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
56.35%
Pick rate
2.13%
Gry
394

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT256.35%2.13%394
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
56.25%
Pick rate
1.21%
Gry
224

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT256.25%1.21%224
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
55.02%
Pick rate
1.56%
Gry
289

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT255.02%1.56%289
Gash Gash Gash Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
54.88%
Pick rate
2.21%
Gry
410

Wybierz Gash, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT254.88%2.21%410
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
54.14%
Pick rate
2.54%
Gry
471

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.14%2.54%471
Dive Bomber Dive Bomber Dive Bomber Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.11%
Pick rate
1.65%
Gry
305

Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.11%1.65%305
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
53.02%
Pick rate
1.70%
Gry
315

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT253.02%1.70%315
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
52.45%
Pick rate
2.20%
Gry
408

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.45%2.20%408
King Me King Me King Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
52.34%
Pick rate
1.15%
Gry
214

Wybierz King Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT252.34%1.15%214
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
52.24%
Pick rate
2.05%
Gry
379

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT252.24%2.05%379
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
51.68%
Pick rate
1.28%
Gry
238

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT251.68%1.28%238
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
51.48%
Pick rate
2.56%
Gry
474

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.48%2.56%474
Final Form Final Form Final Form Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
51.47%
Pick rate
1.10%
Gry
204

Wybierz Final Form, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT251.47%1.10%204
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
51.42%
Pick rate
1.71%
Gry
317

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.42%1.71%317
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
51.37%
Pick rate
1.96%
Gry
364

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.37%1.96%364
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
51.26%
Pick rate
1.28%
Gry
238

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.26%1.28%238
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
51.21%
Pick rate
1.34%
Gry
248

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.21%1.34%248
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.90%
Pick rate
4.20%
Gry
778

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.90%4.20%778
Erosion Erosion Erosion Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.89%
Pick rate
1.52%
Gry
281

Wybierz Erosion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.89%1.52%281
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
50.66%
Pick rate
3.28%
Gry
608

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.66%3.28%608
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
49.85%
Pick rate
1.76%
Gry
327

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.85%1.76%327
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Złote
Rzadkość
Złote
Tier
T4
Win rate
49.75%
Pick rate
2.16%
Gry
400

Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.75%2.16%400
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
49.48%
Pick rate
2.09%
Gry
388

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.48%2.09%388
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
49.48%
Pick rate
2.09%
Gry
388

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.48%2.09%388
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
49.25%
Pick rate
2.15%
Gry
398

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT249.25%2.15%398
Mind to Matter Mind to Matter Mind to Matter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
49.10%
Pick rate
0.90%
Gry
167

Wybierz Mind to Matter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT249.10%0.90%167
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
49.08%
Pick rate
2.63%
Gry
487

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.08%2.63%487
Bread And Jam Bread And Jam Bread And Jam Złote
Rzadkość
Złote
Tier
T4
Win rate
48.98%
Pick rate
1.32%
Gry
245

Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.98%1.32%245
Protein Shake Protein Shake Protein Shake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
48.90%
Pick rate
1.71%
Gry
317

Wybierz Protein Shake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT248.90%1.71%317
Laser Heal Laser Heal Laser Heal Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
48.24%
Pick rate
1.38%
Gry
255

Wybierz Laser Heal, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT248.24%1.38%255
Mountain Soul Mountain Soul Mountain Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
48.11%
Pick rate
2.71%
Gry
503

Wybierz Mountain Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.11%2.71%503
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
47.67%
Pick rate
0.93%
Gry
172

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT247.67%0.93%172
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
47.53%
Pick rate
1.20%
Gry
223

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.53%1.20%223
Prom Queen Prom Queen Prom Queen Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
47.20%
Pick rate
2.31%
Gry
428

Wybierz Prom Queen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT247.20%2.31%428
Ocean Soul Ocean Soul Ocean Soul Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
46.95%
Pick rate
1.15%
Gry
213

Wybierz Ocean Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT246.95%1.15%213
Phenomenal Evil Phenomenal Evil Phenomenal Evil Złote
Rzadkość
Złote
Tier
T1
Win rate
46.75%
Pick rate
2.16%
Gry
400

Wybierz Phenomenal Evil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.75%2.16%400
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
46.41%
Pick rate
1.13%
Gry
209

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT246.41%1.13%209
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
46.07%
Pick rate
1.03%
Gry
191

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.07%1.03%191
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
44.47%
Pick rate
2.39%
Gry
443

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.47%2.39%443
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
44.44%
Pick rate
0.97%
Gry
180

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.44%0.97%180
Poro King Poro King Poro King Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
65.10%
Pick rate
0.80%
Gry
149

Wybierz Poro King, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT365.10%0.80%149
Feel the Burn Feel the Burn Feel the Burn Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
59.09%
Pick rate
0.36%
Gry
66

Wybierz Feel the Burn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT359.09%0.36%66
Repulsor Repulsor Repulsor Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
58.21%
Pick rate
0.36%
Gry
67

Wybierz Repulsor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT358.21%0.36%67
Searing Dawn Searing Dawn Searing Dawn Złote
Rzadkość
Złote
Tier
T5
Win rate
58.11%
Pick rate
0.40%
Gry
74

Wybierz Searing Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT358.11%0.40%74
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
57.26%
Pick rate
0.67%
Gry
124

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT357.26%0.67%124
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
57.14%
Pick rate
0.42%
Gry
77

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT357.14%0.42%77
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
56.94%
Pick rate
0.39%
Gry
72

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT356.94%0.39%72
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
55.56%
Pick rate
0.83%
Gry
153

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT355.56%0.83%153
Mystic Punch Mystic Punch Mystic Punch Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
55.26%
Pick rate
0.41%
Gry
76

Wybierz Mystic Punch, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT355.26%0.41%76
Omni Soul Omni Soul Omni Soul Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
55.17%
Pick rate
0.31%
Gry
58

Wybierz Omni Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT355.17%0.31%58
Weighted Popoffs Weighted Popoffs Weighted Popoffs Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
54.35%
Pick rate
0.50%
Gry
92

Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT354.35%0.50%92
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
53.25%
Pick rate
0.42%
Gry
77

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT353.25%0.42%77
Demon's Dance Demon's Dance Demon's Dance Złote
Rzadkość
Złote
Tier
T3
Win rate
52.88%
Pick rate
0.56%
Gry
104

Wybierz Demon's Dance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT352.88%0.56%104
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
52.22%
Pick rate
0.49%
Gry
90

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT352.22%0.49%90
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
51.43%
Pick rate
0.76%
Gry
140

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT351.43%0.76%140
Clown College Clown College Clown College Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
50.67%
Pick rate
0.40%
Gry
75

Wybierz Clown College, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.67%0.40%75
Droppybara Droppybara Droppybara Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
50.50%
Pick rate
0.55%
Gry
101

Wybierz Droppybara, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.50%0.55%101
Ultimate Awakening Ultimate Awakening Ultimate Awakening Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.00%
Pick rate
0.50%
Gry
92

Wybierz Ultimate Awakening, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.00%0.50%92
Veil of Warding Veil of Warding Veil of Warding Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
50.00%
Pick rate
0.43%
Gry
80

Wybierz Veil of Warding, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT350.00%0.43%80
Outlaw's Grit Outlaw's Grit Outlaw's Grit Złote
Rzadkość
Złote
Tier
T3
Win rate
49.53%
Pick rate
0.58%
Gry
107

Wybierz Outlaw's Grit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT349.53%0.58%107
Hat on a Hat Hat on a Hat Hat on a Hat Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
49.52%
Pick rate
0.57%
Gry
105

Wybierz Hat on a Hat, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT349.52%0.57%105
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
46.58%
Pick rate
0.39%
Gry
73

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.58%0.39%73
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
46.53%
Pick rate
0.78%
Gry
144

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT346.53%0.78%144
Firebrand Firebrand Firebrand Złote
Rzadkość
Złote
Tier
T2
Win rate
46.05%
Pick rate
0.41%
Gry
76

Wybierz Firebrand, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.05%0.41%76
Scopier Weapons Scopier Weapons Scopier Weapons Złote
Rzadkość
Złote
Tier
T1
Win rate
45.98%
Pick rate
0.47%
Gry
87

Wybierz Scopier Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.98%0.47%87
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
44.35%
Pick rate
0.67%
Gry
124

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT344.35%0.67%124
Firefox Firefox Firefox Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
44.30%
Pick rate
0.80%
Gry
149

Wybierz Firefox, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT344.30%0.80%149
Swift and Safe Swift and Safe Swift and Safe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
43.64%
Pick rate
0.59%
Gry
110

Wybierz Swift and Safe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT343.64%0.59%110
Infernal Conduit Infernal Conduit Infernal Conduit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
43.33%
Pick rate
0.32%
Gry
60

Wybierz Infernal Conduit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT343.33%0.32%60
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
43.24%
Pick rate
0.40%
Gry
74

Wybierz Watch Out Grapefruit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT343.24%0.40%74
Holy Snowball Holy Snowball Holy Snowball Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
43.23%
Pick rate
0.84%
Gry
155

Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT343.23%0.84%155
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
40.58%
Pick rate
0.37%
Gry
69

Wybierz Ultimate Unstoppable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT340.58%0.37%69
Ultimate Revolution Ultimate Revolution Ultimate Revolution Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
39.00%
Pick rate
0.54%
Gry
100

Wybierz Ultimate Revolution, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT339.00%0.54%100
Flashy Flashy Flashy Złote
Rzadkość
Złote
Tier
T5
Win rate
37.97%
Pick rate
0.43%
Gry
79

Wybierz Flashy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT337.97%0.43%79
Overflow Overflow Overflow Złote
Rzadkość
Złote
Tier
T2
Win rate
54.72%
Pick rate
0.29%
Gry
53

Wybierz Overflow, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT454.72%0.29%53
Missing Ping Augment Missing Ping Augment Missing Ping Augment Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.94%
Pick rate
0.29%
Gry
53

Wybierz Missing Ping Augment, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT450.94%0.29%53
Can't Touch This Can't Touch This Can't Touch This Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
40.35%
Pick rate
0.31%
Gry
57

Wybierz Can't Touch This, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT440.35%0.31%57
It's Killing Time It's Killing Time It's Killing Time Złote
Rzadkość
Złote
Tier
T1
Win rate
34.62%
Pick rate
0.28%
Gry
52

Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT434.62%0.28%52

Leona Skill Combos

Extracted from the skill order guide

Skill Order
RWEQ

Normal order: R > W > E > Q.

RWQE

Shift to R > W > Q > E when augments reward repeated basic attacks, close-range brawling, or extended lockdown after you are already on top of enemies.

REWQ

R > E > W > Q is a risky, game-specific order.

RWEQ

Max W first, max E second, leave Q for last, and rank R whenever it is available.

Leona Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Leona counters these champions in ARAM: Mayhem.

Jhin Jhin Jhin T4
Tier
T4
Ranga
#124
Win rate
47.86%
Pick rate
1.21%

Jhin jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Ranga
#97
Win rate
49.69%
Pick rate
1.26%

Miss Fortune jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Xerath Xerath Xerath T2
Tier
T2
Ranga
#61
Win rate
50.90%
Pick rate
0.96%

Xerath jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Ranga
#58
Win rate
51.29%
Pick rate
0.83%

Vel'Koz jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lux Lux Lux T3
Tier
T3
Ranga
#66
Win rate
49.86%
Pick rate
1.05%

Lux jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Countered By

5

Leona is countered by these champions in ARAM: Mayhem.

Morgana Morgana Morgana T1
Tier
T1
Ranga
#32
Win rate
52.56%
Pick rate
1.14%

Morgana jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Janna Janna Janna T2
Tier
T2
Ranga
#25
Win rate
51.90%
Pick rate
0.45%

Janna jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Poppy Poppy Poppy T3
Tier
T3
Ranga
#75
Win rate
49.22%
Pick rate
0.34%

Poppy jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Vayne Vayne Vayne T1
Tier
T1
Ranga
#7
Win rate
54.56%
Pick rate
0.94%

Vayne jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Olaf Olaf Olaf T3
Tier
T3
Ranga
#90
Win rate
49.10%
Pick rate
0.18%

Olaf jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Leona Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Seraphine Seraphine Seraphine T1
Tier
T1
Ranga
#2
Win rate
56.33%
Pick rate
0.94%

Seraphine jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Brand Brand Brand T1
Tier
T1
Ranga
#5
Win rate
54.19%
Pick rate
1.21%

Brand jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Jinx Jinx Jinx T1
Tier
T1
Ranga
#6
Win rate
54.66%
Pick rate
1.18%

Jinx jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Zyra Zyra Zyra T1
Tier
T1
Ranga
#16
Win rate
53.66%
Pick rate
0.82%

Zyra jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Yasuo Yasuo Yasuo T2
Tier
T2
Ranga
#35
Win rate
52.16%
Pick rate
0.70%

Yasuo jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Leona Leona Leona T2
Tier
T2
Ranga
#37
Win rate
51.64%
Pick rate
0.65%

Leona jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Highest-value teammate synergies Miss Fortune / Samira / Nilah style AoE cleanup carries Synergy mechanism: Leona holds enemies in place long enough for short-window AoE damage to land. These carries love fights where the enemy team is stacked, slowed, stunned, or forced to walk through Leona’s body instead of freely spreading out. Combo: Leona looks for a multi-target Solar Flare or a direct Zenith Blade pick, then immediately layers Shield of Daybreak on the highest-value target. The carry follows with their big AoE or dash-in damage while Leona stands between them and enemy peel. Best scenario: The enemy team has immobile backliners, low disengage, or one frontliner who keeps stepping too far forward. Leona can start on that frontliner if the carries are ready to punish the clump behind them. Enemy answer: Good opponents split sideways, save knockbacks or silences for the carry, and avoid giving Leona a straight engage angle. They may also bait her engage, then turn when the follow-up carry is still out of range. Failure risk: If Leona dives before Miss Fortune channels, or before Samira/Nilah can safely enter, she locks herself in while the carry gets zoned. The fight looks good for one second, then collapses. Recovery: Do not force the second engage immediately. Back up, let your carry clear the wave, and use Leona’s threat to protect their next damage window. If the enemy burns disengage to stop the first attempt, call for the carry to play forward on the next wave. Orianna / Viktor / Brand / Zyra style zone mages Synergy mechanism: Leona turns skillshot and zone damage from “walk away from it” into “you have to eat this.” Mages with delayed damage, ground control, or layered area spells get much more value when Leona pins a target or forces a team to bunch up. Combo: Let the mage place a zone, ball, plant setup, or choke threat first. Leona then engages through the space the enemy is trying to avoid. If she lands the first crowd control, the mage drops the full rotation on the locked target instead of fishing blindly. Best scenario: Your team is fighting around minion waves, narrow lane space, or a health relic area where enemies cannot spread cleanly. Leona’s engage makes the enemy choose between walking into mage damage or letting one teammate die. Enemy answer: The enemy can hold mobility until after Leona commits, then dash out of the mage’s damage. They can also poke Leona down before she reaches engage health, making her start too risky. Failure risk: The common mistake is engaging before the mage has spells ready or before the wave is in a usable spot. Leona lands the stun, but the damage arrives late, and the target survives with summoners or defensive tools. Recovery: Slow the tempo. Stand forward to deny enemy positioning, but wait until your mage has cooldowns and a clean angle. If you miss the engage, fall back into the mage’s zone instead of chasing through open space. Jinx / Kog'Maw / Aphelios / Kai'Sa style sustained DPS marksmen Synergy mechanism: Leona gives immobile or setup-heavy carries a clear target and a bodyguard. She can start fights, peel divers, and create the few safe seconds these champions need to ramp damage or finish a reset chain. Combo: Against squishy teams, Leona engages first and the marksman follows the locked target. Against dive teams, Leona holds her crowd control until the enemy assassin or bruiser commits, then stuns that threat in front of her carry. Best scenario: Your carry has strong damage but needs someone to decide when the fight starts. Leona can mark the priority target, absorb the counter-engage, and force enemies to spend movement tools defensively instead of reaching the backline. Enemy answer: Smart enemies ignore Leona’s front-facing engage and attack the carry from angles. They may bait Leona forward, then dive behind her once her main crowd control is used. Failure risk: If Leona only dives and never peels, the sustained DPS carry gets no value. A dead marksman means Leona’s lockdown has no teeth, especially into tanks or healing-heavy comps. Recovery: Switch jobs mid-game if needed. If your carry is the win condition, play closer to them and use Snowball or engage tools only when the enemy backline is truly exposed. Sometimes the best Leona play is stunning the diver at your carry’s feet. Yasuo / Yone / Diana / Katarina style melee follow-up divers Synergy mechanism: Leona creates commitment points. Melee divers often need one enemy locked down or one team forced into panic movement; Leona supplies that first hit so they can enter without guessing. Combo: Leona starts with long-range engage or Snowball pressure, confirms a target, and the diver follows after the enemy has used their first escape or peel spell. The best version is not five people diving at once; it is Leona forcing cooldowns, then the diver entering when the backline cannot answer. Best scenario: The enemy has fragile carries protected by one predictable disengage tool. Leona can soak that answer, and the melee teammate can punish the exposed target immediately after. Enemy answer: Exhaust-style damage reduction, knockbacks, stasis effects, and layered peel can ruin this pairing. If the enemy saves everything for the diver instead of Leona, the all-in may stall. Failure risk: Double-dive comps can overcommit badly. If Leona and the melee carry both go in before the rest of the team can cross the lane, the enemy kites backward and kills them one by one. Recovery: Use Leona as the first test, not always the full send. If the enemy response is strong, disengage toward your team and let the diver threaten the second entry. Re-engage only after a key peel spell or mobility tool is gone. Seraphine / Sona / Karma / Milio style enchanter and shield supports Synergy mechanism: These teammates make Leona’s engage more repeatable. Shields, movement help, healing, and extra crowd control let her survive the punishment window after she goes in, then reset for another attempt instead of dying on the first miss. Combo: The enchanter helps Leona walk into threat range or survive after Zenith Blade connects. Leona locks the target, the enchanter layers protection on her or control behind her, and the damage dealers hit whoever cannot move. Best scenario: Your team has enough damage already but needs a stable front line. Leona can pressure the enemy backline without instantly sacrificing herself, while the enchanter keeps carries safe from the counter-dive. Enemy answer: Enemies may ignore Leona until the shields fade, then burst her on the retreat. They can also poke the enchanter first, removing the safety net before Leona finds an angle. Failure risk: Too much utility and not enough damage makes Leona’s engage harmless. If the target survives every lock, the enemy will stop respecting the initiation and start walking forward. Recovery: Change the target priority. Instead of diving the tanky frontliner, hold engage for a carry misstep or peel for your highest DPS champion. If your team lacks burst, win by repeated small catches, not one heroic all-in. What Leona needs most from a team

Immediate follow-up damage: If Leona lands the first crowd control, someone must be in range to punish before the target escapes or gets saved. Ping intent early and engage only when allies are walking up, not clearing a wave behind you.

Leona ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityLeona acts as the hard engage button, waiting for one clean engage where she spends everything and relies on her team to follow up.She becomes a fight regulator and tempo controller who decides when enemies move, holding space before committing to avoid becoming a free reset.Shift from being a blind missile to a patient fight conductor who picks optimal engage moments.
Skill LayeringMany Leonas instantly Q after E, layering crowd control automatically to burst targets with reliable team follow-up.Holding Q for the enemy's escape attempt is stronger; E attaches, then Q denies their dash or counter-engage timing.Save Q to deny enemy escapes rather than auto-comboing, creating longer control chains.
Ultimate UsageSolar Flare is primarily an engage spell used to start fights on targets that step too far forward.R is better as a cut-off tool placed behind retreating targets or on backlines punishing your first engage, not just for starting.Use R to zone escapes and counter-punish rather than opening on the first visible target.
Snowball DisciplineSnowball is often the easiest engage route; hit mark, take it, and let the fight explode with your combo.A hit mark can be bait; recast only when defensive spells, follow-up crowd control, and ally damage are all ready.Treat Snowball as a threat tool first and a delivery mechanism second to avoid suicidal engages.
Peel PriorityLeona players often tunnel on initiation, focusing on starting fights rather than protecting teammates.The winning play is often turning around, stunning the diver, and letting your carry kill the enemy front line safely.Peeling for carries often beats forcing risky engages when enemies have strong dive and burst.

Champion Analysis

Rola / Procent zwycięstw

Ranga

Leona the Radiant Dawn is a melee tank with powerful engage capabilities and exceptional durability in Hextech Mayhem mode. Her identity as a warrior of the Solari order forged through brutal combat training and blessed with solar power translates directly into a frontline champion who thrives in the crowded team fights of this game mode. Leona’s passive, Sunlight, marks enemies hit by her abilities so that nearby allies deal bonus magic damage on their next attack, effectively enhancing team damage every time she initiates or follows up. Her Q ability, Shield of Daybreak, empowers her next basic attack with bonus damage and a stun, providing reliable point‑and‑click crowd control that is extremely valuable in the chaotic skirmishes of Hextech Mayhem. Leona’s W, Eclipse, is her core defensive tool: activating it grants massive bonus armor and magic resistance, and after a short delay it deals area‑of‑effect magic damage. This makes her exceptionally durable when diving into the enemy team and allows her to absorb significant punishment while still contributing damage. Her E, Zenith Blade, is her primary engage ability: she dashes to a target enemy, dealing damage and enabling her to quickly reach the enemy backline. This mobility is crucial for catching opponents off guard or locking down high‑priority targets. Leona’s ultimate, Solar Flare, is her signature crowd‑control ability: she calls down a massive solar flare that deals high magic damage and slows all enemies in a large area, with enemies at the center being stunned. In the congested fights of Hextech Mayhem, this consistently stuns multiple champions, making it a fight‑changing engage tool. Leona’s reliable engage combined with her natural tankiness makes her one of the best tank picks in the mode; she provides both initiation and sustained frontline presence, enabling her team to follow up on her lockdown. The combination of a point‑and‑click stun, a dash, a massive durability steroid, and a large‑area stun ultimate gives her a clear role as an initiator and peeler who can turn the tide of a fight with a single well‑timed ultimate. Her positioning is typically at the front, ready to dive or counter‑engage, and her damage pattern is secondary to her utility, though the passive and ability damages add meaningful burst in a full rotation. The strategic value of picking Leona lies in her ability to force fights on her terms and survive long enough to enable her teammates to clean up, making her a consistent and high‑impact tank choice in Hextech Mayhem.

Kluczowe porady

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Blog poradników

Leona the Radiant Dawn wins ARAM: Mayhem fights by choosing when the screen becomes messy rather than engaging on first sight. She should wait for a carry to step past their front line, use a dash or poke spell, or get clipped by allied crowd control before committing hard. Starting fights from the side of the lane rather than the center makes her engage less obvious and prevents the enemy backline from pre-kiting. Snowball should be used to hide real engage range, thrown when the enemy is busy dodging allied poke or collecting a low minion wave, and recast only after checking where their team is positioned. The mark itself forces panic movement; if the target walks back into their team she should hold, and if they separate from peel or burn a mobility spell she should go. Layering crowd control instead of dumping it all at once gives damage dealers time to finish the target. Against dive comps, Leona should play one step behind her carry instead of in front of the wave, letting assassins, bruisers, or reset champions spend their dash before locking them down inside the team’s damage zone. She should hold her engage if the enemy has a stronger first button, standing slightly offset to absorb or dodge the first threat and then turning on the overcommitted champion. When her carry is the win condition, she should sit on that carry, threaten stun on the first enemy who crosses the minion line, and force the enemy to fight through her. Leona has no clean retreat after committing, so before going in she must know where teammates are and whether the wave is close enough to block enemy skillshots. If an engage fails, she should stop chasing and turn her cooldowns into peel, walking back through carries and punishing enemies who chase too far. Defensive windows should be activated before the damage lands, not after she is already low. In Mayhem’s narrow lane, Leona should not stand directly on top of her carries; standing half a step ahead or to the side lets her intercept threats without giving the enemy free multi-target damage. Minion waves serve as engage cover when enemies step forward to clear. Target priority goes to the champion the team can actually kill, especially enemies without mobility available, and she should switch targets when the first becomes unkillable. Augment fights should be picked around what current bonuses reward; offensive augments should be triggered when the team can follow immediately, while defensive augments should be activated before the enemy burst cycle connects. When ahead, she pushes with the wave and threatens under tower only after poke lands; when behind, she pulls the fight toward her side and punishes overpushes. Dives should happen only after the enemy has used key peel or mobility, and she should enter first only if her team is close enough to finish. In a behind state, she should stop being the first body seen every wave, trade her health only for shutdown prevention, look for one clean pick instead of a full 5v5 miracle, and if her team lacks damage, peel first and engage second. The best Leona games feel controlled, not desperate, as she threatens engage, makes enemies waste movement, punishes the first real mistake, and protects her damage when the enemy tries to answer.

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Leona the Radiant Dawn operates on a principle of controlled commitment rather than constant aggression. Her game plan unfolds in three distinct phases: early survival and threat establishment, mid-game fight forcing around ultimate and Snowball, and late-game decisive engagement where a single correct move wins or a single mistake ends the match. From levels one through six, Leona positions slightly behind her front minions, using brushes and wave edges to hide her engage angle. She does not spam engage just because she can reach someone; instead she forces respect by eating key poke with defensive tools, then locks a target when her allies can follow up. Snowball is treated as a threat tool first—holding the mark forces enemy retreats and buys space—and a travel tool only when landing inside a safe follow-up position. Early augment use should align with the augment's condition rather than forcing it: durability or shielding augments allow closer play and baiting, while engage or crowd-control synergy augments are saved for the first real all-in. Pushing or stalling depends on whether her team outranges the enemy; if so, she zones the wave with her body; if not, she stalls behind the wave protecting the lowest-health carry. When ahead, she denies health relics and converts lane control into a clean level six fight; when behind, she stands near carries, blocks paths, and waits for defensive counter-engages. From levels seven to eleven, Leona shifts to purposefully chosen fights. She plays in two zones: neutral sits just outside enemy poke range, and when ultimate and Snowball are ready she moves wider to cut off the backline. Let poke champions soften targets, then engage the first enemy who loses spacing. If an enemy uses a cleanse, dash, or spell shield to avoid her first attempt, she backs off and calls that a win—the next engage is stronger. Snowball is used to punish backline greed, but she must check ally position before recasting; a missed Snowball means resetting and waiting for the next enemy cooldown mistake. Augment value comes from stacking advantages into one decisive fight, targeting the champion whose removal wins the fight—usually main DPS, a reset assassin, or an enchanter. Pushing is safe only when health, wave control, and a major engage tool are available; stalling when low or when enemy ultimates are up. At levels twelve and beyond, every engage must answer whether her team can kill the target before she dies or before the enemy counter-engage lands. Snowball late is a game-winning flank or a game-losing overreach; it should be used on carries who are separated or divers who need pinning. Augment decisions match the win condition: peel for the fed carry, combine engage augment with ultimate to force out the enemy backline, or save high-impact augments for the second wave of a fight after enemies have used escape tools. Push only after kills with minions to escort; stall near structure and force enemies to walk into her engage range. When ahead, she does not isolate herself—group tightly so any enemy hitting her gets punished. When behind, she hides her engage angle behind minions, turret pressure, or a low-health bait, waiting for the enemy to overstep, then locks the first priority target. Leona’s whole Mayhem plan is to make the enemy afraid to stand in the lane, then punish the one moment they forget why.

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Procent zwycięstw

Procent zwycięstw / Popularność

Tier

Leona the Radiant Dawn’s strengths and weaknesses in ARAM: Mayhem revolve entirely around her ability to control fights through engagement and crowd control, but the way she uses those tools shifts dramatically based on whether her team is ahead or behind. When ahead, Leona’s strength lies in turning every screen of space into a threat. She should hold forward brush, threaten from the side, and force the enemy to either give ground or walk into her lockdown. Clean engages happen when an enemy carry lacks escape or cleanse, when her team has just won a fight, or when poke and burst are ready to be held in place. She must avoid diving too deep after the first kill, leaving her damage dealers alone, or starting an engage half a screen ahead of her team. The correct ahead pattern is to pick one target, communicate with movement and pings, chain control, then immediately reset toward carries after the kill. Augments while ahead reinforce this: durability lets her hold deeper angles but does not justify bad dives, ability haste supports repeated short punish windows rather than forcing every fight, and movement or Snowball augments help her enter from better angles rather than just faster ones. Ahead Leona should end fights before they become messy, converting kills into space, turret damage, or safe resets. When behind, Leona’s mistake window shrinks because the enemy kills her faster and her team may lack follow-up damage. Her goal shifts from forcing fights to creating one clean, recoverable engage. She should play closer to her carries, use the minion wave as a buffer, and punish oversteps with short lockdowns while judging whether her team can finish. Peeling for carries becomes critical: locking down a diver, body-blocking skillshots, and giving damage dealers room to hit often matters more than diving. She can bait enemy disengage tools with forward movement or brush pressure, then commit once those answers are spent. Diving through the frontline for a low-health target is a trap unless her team can instantly follow. When her team needs to reset or wait for ultimates, Leona’s presence discourages enemy engage without starting one herself. If an ally is caught and cannot be saved, she should avoid chain-feeding and save for the next fight. Behind augments serve different purposes: durability helps her survive first burst for a comeback engage, tenacity or healing-oriented augments cover the weakness of being locked down before she can control anyone, and haste augments let her play in waves with small punishes and retreats. Movement augments tempt the worst engages when her team is too far away, so she must use Snowball hits as pressure rather than automatic initiation. The comeback pattern is patience into one decisive punish, waiting for the enemy to waste dash, peel, or major damage before committing. Behind Leona remains dangerous only when she makes the enemy commit first and pays them back when they no longer have a clean escape.

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Ranking bohaterów

Bohaterowie / Rola

Bohaterowie

Leona the Radiant Dawn thrives in ARAM: Mayhem as a frontline engage champion whose entire value comes from choosing targets her team can actually hit. Her passive marks enemies she damages with her abilities, and allied damage consumes the mark for extra magic damage. In Mayhem’s packed, fast fights, this rewards clean focus fire: tagging the same target your carries are aiming at makes the damage add up quickly, while spreading marks onto enemies your team cannot reach wastes the setup entirely. Her crowd control is essential to keep marked targets stationary and within range of damage dealers. Her most reliable single-target lockdown is an empowered basic attack that stuns, requiring her to be close enough to swing. Using it to finish catches, interrupt divers, or stop a carry after her line engage brings her in is effective, but holding it for the key moment can be better than pressing instantly, especially against enemies with extra repositioning tools. A defensive ability provides a durability boost before detonating for area damage around her. This button is what lets her survive long enough for the crowd control chain to matter; it should be pressed before entering a fight, not after she is already low, and its detonation requires her to stand where the fight will happen. Misusing it leaves her much less durable and easy to burn down. Her line engage is her main way to start fights from range, pulling her to the last enemy champion hit. In narrow ARAM lanes it is powerful but also the easiest spell to punish. Casting it when her team is ready to move, when an enemy has stepped past safety, or when a frontliner is close enough that landing it will not isolate her is critical. A blind cast into five enemies only delivers her into enemy damage without a kill angle. Her long-range area control strikes a targeted zone, heavily controlling enemies caught near the center and slowing those on the edge. It forces enemies to scatter, traps a carry after they step forward, or protects her team from a dive, and does not always require a perfect center hit. Using it after poke has softened a target or after enemy mobility is burned creates guaranteed kill threats. In teamfights, Leona decides whether her ultimate is for engage or denial. Against heavy burst, her defensive ability is a top leveling priority to stand in the fight, while her line engage is leveled for more reliable access after that. The passive has no leveling choice but its value rises with better ability uptime and smarter target selection. Enemies reduce her impact by spacing outside attack range, baiting abilities onto tanks, or fighting while key cooldowns are down. A wasted engage or defensive spell leaves her vulnerable, making failed engages much more expensive.

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Leona’s biggest trap in ARAM: Mayhem is thinking every engage is a good engage. She is strong when she starts a fight with allies close enough to follow, but she looks terrible when she dives first, burns everything, and leaves her backline fighting without peel. Throwing Zenith Blade at the first champion seen, especially a tank under the whole team, pulls Leona into the worst part of the fight and gives the enemy a simple punish window while her team is still walking up. The correct action is to aim it through the frontline only when it reaches a priority target or when hitting the frontline lets the team immediately collapse; if the angle only reaches a durable champion with cooldowns ready, hold it. Pressing her defensive skill after taking burst loses survivability that lets her survive the first answer in Mayhem’s fast damage; she should activate it before the commit, especially when dashing into multiple champions. Using Shield of Daybreak on the closest target without checking who is about to deal damage lets the enemy carry keep casting while the lockdown goes to waste; she should save it for the champion who can punish her team right now. Dropping Solar Flare too early before enemies are committed allows opponents to sidestep it and punish while her best long-range engage tool is gone; she should cast it when enemies are already choosing between bad options like grouping in a choke, chasing her carry, or locked by an ally. Taking Snowball or a long engage path and instantly reactivating without checking team position makes her arrive alone for a clean focus; she should use the mark as information and pressure first, reactivating only when teammates step forward or the target is isolated. Layering all crowd control on the same target at the same moment as allies wastes control and leaves the rest of the enemy team free once the chain ends; she should stagger her control, adding her stun or ultimate as the target is about to move again. Decision mistakes include engaging just because abilities are available, which starts fights during weak allied windows like low mana, dead teammates, or carries too far back; she should check the line behind her before going. Diving the enemy backline while her own backline is threatened abandons the champions who need her peel; she should identify who wins if nobody peels and stand near her carries, engaging only after enemy dive tools are spent. Treating tanks as bad targets every time makes her ignore a frontline champion who overstepped when her team could burn them down safely; she should hit the target her team can actually kill. Forcing fights into enemy zone control, traps, or narrow spaces blocks her own follow-up; she should wait for the wave to move, clear space with allies, or threaten from an angle that lets her team enter after her. Ignoring minion waves before engaging makes carries lose sightlines and skillshots get blocked; she should engage as the wave thins or when the angle bypasses it. Building or augmenting as if she is the main damage source when her team needs a durable initiator makes her die before a second control rotation; she should choose durability, engage reliability, and teamfight utility when her comp lacks a front line. Starting a fight right before an enemy respawn advantage or item spike turns a first pick into a lost extended fight; she should take short picks when the enemy is split but avoid long brawls if the next few seconds favor them.

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FAQ

Leona

FAQ

Is Leona a good pick in ARAM: Mayhem? Yes, if your team has damage ready to follow her engage. Pick Leona when you need a hard frontliner who can start fights, lock one target down, and make messy brawls easier to read. The tradeoff is that she does very little alone, so a clean engage can still fail if your carries are clearing waves or too far back. What is Leona’s main job in Mayhem fights? Your job is to create a short, brutal window where one enemy cannot play the game. Look for a carry, enchanter, or overextended bruiser, then chain your crowd control while your team unloads damage. If you dive too deep without a second wave behind you, you become a tanky distraction instead of a real threat. When should I engage with Leona? Engage when an enemy steps past their frontline, uses a key escape, or clumps near your team’s damage zone. Start only if your backline is in range to hit the target you catch. If your team is low, scattered, or stuck clearing minions, hold your engage and threaten space instead.

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