ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T4 Ranga #146

Yorick build ARAM Mayhem i najlepsze ulepszenia

Yorick jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem.

Yorick Yorick Shepherd of Souls Wojownik / Tank / Mag
TierT4
Ranga#146
Win rate47.81%
Pick rate0.17%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Cena łączna
2,900
Cena
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Win rate53.29%
Pick rate14.86%
#2
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win rate51.79%
Pick rate9.77%
#3
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

Win rate48.73%
Pick rate6.87%

N/Aelementy

Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

53.31%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

53.62%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.83%
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

50.16%
Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Cena łączna
2,900
Cena
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

53.43%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

52.53%
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

52.29%
Trinity Force Trinity Force Trinity Force
Cena łączna
3,333
Cena
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

53.16%
Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

49.51%
Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

51.22%
Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

55.20%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Cena łączna
2,900
Cena
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

50.81%

N/A

Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

55.06%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

55.06%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

52.98%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

52.98%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

52.98%
Tunneler Tunneler Tunneler
Cena łączna
1,150
Cena
400

+15 Attack Damage +250 Health

51.19%
Glowing Mote Glowing Mote Glowing Mote
Cena łączna
250
Cena
250

+5 Ability Haste

51.19%

N/A

#1
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Serylda's Grudge Serylda's Grudge Serylda's Grudge
Cena łączna
3,000
Cena
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

Win rate47.87%
Pick rate3.43%
#2
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Serylda's Grudge Serylda's Grudge Serylda's Grudge
Cena łączna
3,000
Cena
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

Win rate45.69%
Pick rate1.56%
#3
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Cena łączna
3,000
Cena
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Win rate46.16%
Pick rate1.25%

N/Aelementy

Serylda's Grudge Serylda's Grudge Serylda's Grudge
Cena łączna
3,000
Cena
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

48.24%
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

51.81%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

44.35%
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

42.61%
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

44.59%
Manamune Manamune Manamune
Cena łączna
2,900
Cena
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

45.35%
Profane Hydra Profane Hydra Profane Hydra
Cena łączna
2,850
Cena
313

+55 Attack Damage 18 Lethality +10 Ability Haste Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.

42.58%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

49.93%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

44.17%
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

47.17%
Serpent's Fang Serpent's Fang Serpent's Fang
Cena łączna
2,500
Cena
625

+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.

43.81%
Opportunity Opportunity Opportunity
Cena łączna
2,700
Cena
475

+55 Attack Damage 18 LethalityPreparationAfter being out of combat with Champions for 8 seconds gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.ExtractionWhen a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.

41.22%

N/A

Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

48.11%
Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

48.11%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

48.11%
Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

46.52%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Cena łączna
1,050
Cena
100

+20 Attack Damage +10 Ability Haste

46.52%
Tunneler Tunneler Tunneler
Cena łączna
1,150
Cena
400

+15 Attack Damage +250 Health

50.34%
Glowing Mote Glowing Mote Glowing Mote
Cena łączna
250
Cena
250

+5 Ability Haste

50.34%

N/A

#1
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Cena łączna
2,900
Cena
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Win rate53.01%
Pick rate30.41%
#2
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Cena łączna
2,900
Cena
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Win rate55.43%
Pick rate10.75%
#3
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win rate59.76%
Pick rate6.39%

N/Aelementy

N/A

Tunneler Tunneler Tunneler
Cena łączna
1,150
Cena
400

+15 Attack Damage +250 Health

55.33%
Glowing Mote Glowing Mote Glowing Mote
Cena łączna
250
Cena
250

+5 Ability Haste

55.33%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

55.34%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

55.34%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

50.31%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

50.31%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

50.31%

N/A

#1
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Cena łączna
2,900
Cena
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Win rate62.01%
Pick rate8.83%
#2
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Trinity Force Trinity Force Trinity Force
Cena łączna
3,333
Cena
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Win rate54.86%
Pick rate6.75%
#3
Trinity Force Trinity Force Trinity Force
Cena łączna
3,333
Cena
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Spear of Shojin Spear of Shojin Spear of Shojin
Cena łączna
3,100
Cena
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

Win rate53.38%
Pick rate5.13%

N/Aelementy

Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

53.92%
Trinity Force Trinity Force Trinity Force
Cena łączna
3,333
Cena
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

53.19%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

54.82%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

53.03%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

52.65%
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

55.14%
Spear of Shojin Spear of Shojin Spear of Shojin
Cena łączna
3,100
Cena
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

54.20%
Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Cena łączna
2,900
Cena
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

58.03%
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

53.02%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

51.16%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Cena łączna
3,000
Cena
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

49.34%
Manamune Manamune Manamune
Cena łączna
2,900
Cena
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

47.28%

N/A

Tunneler Tunneler Tunneler
Cena łączna
1,150
Cena
400

+15 Attack Damage +250 Health

55.03%
Glowing Mote Glowing Mote Glowing Mote
Cena łączna
250
Cena
250

+5 Ability Haste

55.03%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

51.70%
Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

51.70%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

51.70%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

51.25%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

51.25%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
56.60%
Pick rate
4.30%
Gry
265

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT156.60%4.30%265
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
53.02%
Pick rate
7.53%
Gry
464

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.02%7.53%464
Perseverance Perseverance Perseverance Złote
Rzadkość
Złote
Tier
T1
Win rate
52.12%
Pick rate
8.44%
Gry
520

Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.12%8.44%520
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
50.69%
Pick rate
4.71%
Gry
290

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.69%4.71%290
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
48.75%
Pick rate
12.96%
Gry
798

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.75%12.96%798
Heavy Hitter Heavy Hitter Heavy Hitter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
48.73%
Pick rate
11.46%
Gry
706

Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT148.73%11.46%706
Demon's Dance Demon's Dance Demon's Dance Złote
Rzadkość
Złote
Tier
T3
Win rate
48.53%
Pick rate
7.16%
Gry
441

Wybierz Demon's Dance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.53%7.16%441
Minionmancer Minionmancer Minionmancer Złote
Rzadkość
Złote
Tier
T5
Win rate
48.41%
Pick rate
7.65%
Gry
471

Wybierz Minionmancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.41%7.65%471
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
48.26%
Pick rate
4.68%
Gry
288

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.26%4.68%288
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
47.92%
Pick rate
8.20%
Gry
505

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT147.92%8.20%505
Slow Cooker Slow Cooker Slow Cooker Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
47.78%
Pick rate
4.76%
Gry
293

Wybierz Slow Cooker, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT147.78%4.76%293
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
47.42%
Pick rate
7.57%
Gry
466

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT147.42%7.57%466
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
47.09%
Pick rate
5.59%
Gry
344

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.09%5.59%344
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
46.77%
Pick rate
10.07%
Gry
620

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT146.77%10.07%620
The Brutalizer The Brutalizer The Brutalizer Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
46.13%
Pick rate
4.82%
Gry
297

Wybierz The Brutalizer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT146.13%4.82%297
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
46.11%
Pick rate
8.35%
Gry
514

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT146.11%8.35%514
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
45.48%
Pick rate
6.28%
Gry
387

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT145.48%6.28%387
Scopier Weapons Scopier Weapons Scopier Weapons Złote
Rzadkość
Złote
Tier
T1
Win rate
45.44%
Pick rate
9.25%
Gry
570

Wybierz Scopier Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT145.44%9.25%570
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
45.03%
Pick rate
5.88%
Gry
362

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT145.03%5.88%362
Celestial Body Celestial Body Celestial Body Złote
Rzadkość
Złote
Tier
T1
Win rate
44.88%
Pick rate
6.66%
Gry
410

Wybierz Celestial Body, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT144.88%6.66%410
Upgrade Hubris Upgrade Hubris Upgrade Hubris Złote
Rzadkość
Złote
Tier
T1
Win rate
44.51%
Pick rate
7.99%
Gry
492

Wybierz Upgrade Hubris, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT144.51%7.99%492
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
44.20%
Pick rate
8.26%
Gry
509

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT144.20%8.26%509
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
43.93%
Pick rate
4.95%
Gry
305

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT143.93%4.95%305
Scoped Weapons Scoped Weapons Scoped Weapons Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
43.39%
Pick rate
4.79%
Gry
295

Wybierz Scoped Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT143.39%4.79%295
Erosion Erosion Erosion Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
41.37%
Pick rate
4.98%
Gry
307

Wybierz Erosion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT141.37%4.98%307
Scopiest Weapons Scopiest Weapons Scopiest Weapons Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
55.38%
Pick rate
3.17%
Gry
195

Wybierz Scopiest Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT255.38%3.17%195
Deft Deft Deft Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
52.70%
Pick rate
2.40%
Gry
148

Wybierz Deft, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT252.70%2.40%148
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
51.25%
Pick rate
2.60%
Gry
160

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT251.25%2.60%160
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
50.72%
Pick rate
2.24%
Gry
138

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.72%2.24%138
Poro Blaster Poro Blaster Poro Blaster Złote
Rzadkość
Złote
Tier
T1
Win rate
50.58%
Pick rate
2.79%
Gry
172

Wybierz Poro Blaster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.58%2.79%172
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
50.36%
Pick rate
2.22%
Gry
137

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT250.36%2.22%137
Gash Gash Gash Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.27%
Pick rate
3.04%
Gry
187

Wybierz Gash, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT250.27%3.04%187
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
49.70%
Pick rate
2.74%
Gry
169

Wybierz Upgrade Thornmail, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT249.70%2.74%169
Shrink Ray Shrink Ray Shrink Ray Złote
Rzadkość
Złote
Tier
T4
Win rate
47.90%
Pick rate
2.71%
Gry
167

Wybierz Shrink Ray, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.90%2.71%167
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
47.37%
Pick rate
3.39%
Gry
209

Wybierz Quest: Icathia's Fall, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT247.37%3.39%209
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
47.31%
Pick rate
2.71%
Gry
167

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT247.31%2.71%167
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
47.28%
Pick rate
2.99%
Gry
184

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT247.28%2.99%184
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
47.27%
Pick rate
2.68%
Gry
165

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.27%2.68%165
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
47.13%
Pick rate
2.55%
Gry
157

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.13%2.55%157
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
46.72%
Pick rate
2.22%
Gry
137

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.72%2.22%137
Blunt Force Blunt Force Blunt Force Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
46.43%
Pick rate
2.27%
Gry
140

Wybierz Blunt Force, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT246.43%2.27%140
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
45.91%
Pick rate
2.58%
Gry
159

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT245.91%2.58%159
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
45.64%
Pick rate
3.17%
Gry
195

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT245.64%3.17%195
Upgrade Collector Upgrade Collector Upgrade Collector Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
45.60%
Pick rate
2.96%
Gry
182

Wybierz Upgrade Collector, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT245.60%2.96%182
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
45.50%
Pick rate
3.25%
Gry
200

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.50%3.25%200
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
45.41%
Pick rate
3.18%
Gry
196

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.41%3.18%196
Firebrand Firebrand Firebrand Złote
Rzadkość
Złote
Tier
T2
Win rate
45.03%
Pick rate
3.10%
Gry
191

Wybierz Firebrand, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.03%3.10%191
Weighted Popoffs Weighted Popoffs Weighted Popoffs Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
45.03%
Pick rate
3.10%
Gry
191

Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT245.03%3.10%191
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
44.74%
Pick rate
3.70%
Gry
228

Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT244.74%3.70%228
Mountain Soul Mountain Soul Mountain Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
44.74%
Pick rate
2.47%
Gry
152

Wybierz Mountain Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT244.74%2.47%152
Magic Missile Magic Missile Magic Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
44.44%
Pick rate
2.34%
Gry
144

Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.44%2.34%144
First-Aid Kit First-Aid Kit First-Aid Kit Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
44.23%
Pick rate
2.53%
Gry
156

Wybierz First-Aid Kit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT244.23%2.53%156
Upgrade Immolate Upgrade Immolate Upgrade Immolate Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
43.86%
Pick rate
2.78%
Gry
171

Wybierz Upgrade Immolate, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT243.86%2.78%171
Slow and Steady Slow and Steady Slow and Steady Złote
Rzadkość
Złote
Tier
T4
Win rate
43.56%
Pick rate
2.65%
Gry
163

Wybierz Slow and Steady, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.56%2.65%163
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
43.31%
Pick rate
4.12%
Gry
254

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT243.31%4.12%254
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
41.18%
Pick rate
2.21%
Gry
136

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT241.18%2.21%136
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
41.10%
Pick rate
2.37%
Gry
146

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT241.10%2.37%146
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
40.88%
Pick rate
2.94%
Gry
181

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT240.88%2.94%181
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
39.76%
Pick rate
2.70%
Gry
166

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT239.76%2.70%166
Symphony of War Symphony of War Symphony of War Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
39.71%
Pick rate
2.21%
Gry
136

Wybierz Symphony of War, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT239.71%2.21%136
Frost Wraith Frost Wraith Frost Wraith Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
38.30%
Pick rate
3.05%
Gry
188

Wybierz Frost Wraith, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT238.30%3.05%188
Mystic Punch Mystic Punch Mystic Punch Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
38.24%
Pick rate
3.31%
Gry
204

Wybierz Mystic Punch, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT238.24%3.31%204
EscAPADe EscAPADe EscAPADe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
37.27%
Pick rate
2.61%
Gry
161

Wybierz EscAPADe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT237.27%2.61%161
Final Form Final Form Final Form Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
58.49%
Pick rate
1.72%
Gry
106

Wybierz Final Form, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT358.49%1.72%106
Upgrade Sheen Upgrade Sheen Upgrade Sheen Złote
Rzadkość
Złote
Tier
T4
Win rate
54.39%
Pick rate
1.85%
Gry
114

Wybierz Upgrade Sheen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT354.39%1.85%114
Dive Bomber Dive Bomber Dive Bomber Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.75%
Pick rate
1.85%
Gry
114

Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT351.75%1.85%114
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
50.39%
Pick rate
2.06%
Gry
127

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.39%2.06%127
It's Critical It's Critical It's Critical Złote
Rzadkość
Złote
Tier
T3
Win rate
50.00%
Pick rate
1.85%
Gry
114

Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.00%1.85%114
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
50.00%
Pick rate
1.75%
Gry
108

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.00%1.75%108
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
48.48%
Pick rate
1.61%
Gry
99

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.48%1.61%99
Soul Siphon Soul Siphon Soul Siphon Złote
Rzadkość
Złote
Tier
T2
Win rate
47.46%
Pick rate
1.92%
Gry
118

Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT347.46%1.92%118
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
46.81%
Pick rate
1.53%
Gry
94

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT346.81%1.53%94
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
46.72%
Pick rate
1.98%
Gry
122

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.72%1.98%122
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
45.30%
Pick rate
1.90%
Gry
117

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.30%1.90%117
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
45.16%
Pick rate
1.51%
Gry
93

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT345.16%1.51%93
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Złote
Rzadkość
Złote
Tier
T4
Win rate
45.10%
Pick rate
1.66%
Gry
102

Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.10%1.66%102
Get Excited Get Excited Get Excited Złote
Rzadkość
Złote
Tier
T2
Win rate
44.79%
Pick rate
1.56%
Gry
96

Wybierz Get Excited, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT344.79%1.56%96
Overflow Overflow Overflow Złote
Rzadkość
Złote
Tier
T2
Win rate
44.68%
Pick rate
1.53%
Gry
94

Wybierz Overflow, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT344.68%1.53%94
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
44.64%
Pick rate
1.82%
Gry
112

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT344.64%1.82%112
Typhoon Typhoon Typhoon Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
43.75%
Pick rate
1.82%
Gry
112

Wybierz Typhoon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT343.75%1.82%112
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
43.37%
Pick rate
1.35%
Gry
83

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT343.37%1.35%83
Ocean Soul Ocean Soul Ocean Soul Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
42.28%
Pick rate
2.00%
Gry
123

Wybierz Ocean Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT342.28%2.00%123
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
42.19%
Pick rate
2.08%
Gry
128

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT342.19%2.08%128
From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
41.86%
Pick rate
1.40%
Gry
86

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT341.86%1.40%86
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
41.57%
Pick rate
1.45%
Gry
89

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT341.57%1.45%89
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
41.25%
Pick rate
1.30%
Gry
80

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT341.25%1.30%80
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
40.22%
Pick rate
1.49%
Gry
92

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT340.22%1.49%92
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
40.20%
Pick rate
1.66%
Gry
102

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT340.20%1.66%102
Lightning Strikes Lightning Strikes Lightning Strikes Złote
Rzadkość
Złote
Tier
T1
Win rate
37.96%
Pick rate
1.75%
Gry
108

Wybierz Lightning Strikes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT337.96%1.75%108
Protein Shake Protein Shake Protein Shake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
37.36%
Pick rate
1.48%
Gry
91

Wybierz Protein Shake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT337.36%1.48%91
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
36.36%
Pick rate
2.14%
Gry
132

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT336.36%2.14%132
King Me King Me King Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
61.54%
Pick rate
1.06%
Gry
65

Wybierz King Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT461.54%1.06%65
Dual Wield Dual Wield Dual Wield Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
59.02%
Pick rate
0.99%
Gry
61

Wybierz Dual Wield, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT459.02%0.99%61
Double Tap Double Tap Double Tap Złote
Rzadkość
Złote
Tier
T2
Win rate
57.38%
Pick rate
0.99%
Gry
61

Wybierz Double Tap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT457.38%0.99%61
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
55.36%
Pick rate
0.91%
Gry
56

Wybierz Windspeaker's Blessing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT455.36%0.91%56
Blade Waltz Blade Waltz Blade Waltz Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
52.94%
Pick rate
0.83%
Gry
51

Wybierz Blade Waltz, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT452.94%0.83%51
Ice Cold Ice Cold Ice Cold Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
52.94%
Pick rate
0.83%
Gry
51

Wybierz Ice Cold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT452.94%0.83%51
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
52.83%
Pick rate
0.86%
Gry
53

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT452.83%0.86%53
Light 'em Up! Light 'em Up! Light 'em Up! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
50.77%
Pick rate
1.06%
Gry
65

Wybierz Light 'em Up!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT450.77%1.06%65
Clown College Clown College Clown College Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
50.75%
Pick rate
1.09%
Gry
67

Wybierz Clown College, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT450.75%1.09%67
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
49.32%
Pick rate
1.19%
Gry
73

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT449.32%1.19%73
Droppybara Droppybara Droppybara Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
49.21%
Pick rate
1.02%
Gry
63

Wybierz Droppybara, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT449.21%1.02%63
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
47.95%
Pick rate
1.19%
Gry
73

Wybierz Watch Out Grapefruit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT447.95%1.19%73
Twice Thrice Twice Thrice Twice Thrice Złote
Rzadkość
Złote
Tier
T2
Win rate
46.75%
Pick rate
1.25%
Gry
77

Wybierz Twice Thrice, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT446.75%1.25%77
Laser Heal Laser Heal Laser Heal Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
46.15%
Pick rate
0.84%
Gry
52

Wybierz Laser Heal, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT446.15%0.84%52
Hextech Soul Hextech Soul Hextech Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
45.71%
Pick rate
1.14%
Gry
70

Wybierz Hextech Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT445.71%1.14%70
Holy Snowball Holy Snowball Holy Snowball Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
45.61%
Pick rate
0.93%
Gry
57

Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT445.61%0.93%57
Fey Magic Fey Magic Fey Magic Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
45.10%
Pick rate
0.83%
Gry
51

Wybierz Fey Magic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT445.10%0.83%51
Fan the Hammer Fan the Hammer Fan the Hammer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
44.59%
Pick rate
1.20%
Gry
74

Wybierz Fan the Hammer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT444.59%1.20%74
Omni Soul Omni Soul Omni Soul Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
43.10%
Pick rate
0.94%
Gry
58

Wybierz Omni Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT443.10%0.94%58
Prom Queen Prom Queen Prom Queen Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
41.51%
Pick rate
0.86%
Gry
53

Wybierz Prom Queen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT441.51%0.86%53
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
40.98%
Pick rate
0.99%
Gry
61

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT440.98%0.99%61
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
39.62%
Pick rate
0.86%
Gry
53

Wybierz Quest: Urf's Champion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT439.62%0.86%53
Holy Fire Holy Fire Holy Fire Złote
Rzadkość
Złote
Tier
T4
Win rate
38.81%
Pick rate
1.09%
Gry
67

Wybierz Holy Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT438.81%1.09%67
Cerberus Cerberus Cerberus Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
38.46%
Pick rate
0.84%
Gry
52

Wybierz Cerberus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT438.46%0.84%52
Marksmage Marksmage Marksmage Złote
Rzadkość
Złote
Tier
T2
Win rate
38.33%
Pick rate
0.97%
Gry
60

Wybierz Marksmage, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT438.33%0.97%60
Ultimate Awakening Ultimate Awakening Ultimate Awakening Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
35.09%
Pick rate
0.93%
Gry
57

Wybierz Ultimate Awakening, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT435.09%0.93%57
Ultimate Revolution Ultimate Revolution Ultimate Revolution Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
30.43%
Pick rate
1.12%
Gry
69

Wybierz Ultimate Revolution, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT430.43%1.12%69
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Złote
Rzadkość
Złote
Tier
T2
Win rate
27.78%
Pick rate
1.17%
Gry
72

Wybierz Upgrade Infinity Edge, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT427.78%1.17%72

Yorick Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

R > Q > E > W

REQW

R > E > Q > W (Heavy Poke or CDR Augments)

EQW

CDR or Spell Amp Augments: If you gain significant cooldown reduction or ability power scaling from augments, switch to E > Q > W.

RQEW

Start Q for immediate last-hit power and early Mist Walker generation.

Yorick Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Yorick counters these champions in ARAM: Mayhem.

Azir Azir Azir T4
Tier
T4
Ranga
#144
Win rate
47.58%
Pick rate
0.41%

Azir jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Ranga
#72
Win rate
51.01%
Pick rate
0.61%

Kog'Maw jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Brand Brand Brand T1
Tier
T1
Ranga
#5
Win rate
54.19%
Pick rate
1.21%

Brand jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Varus Varus Varus T5
Tier
T5
Ranga
#155
Win rate
46.18%
Pick rate
1.04%

Varus jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Veigar Veigar Veigar T3
Tier
T3
Ranga
#81
Win rate
50.14%
Pick rate
0.98%

Veigar jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Countered By

5

Yorick is countered by these champions in ARAM: Mayhem.

Kayn Kayn Kayn T3
Tier
T3
Ranga
#84
Win rate
50.31%
Pick rate
0.38%

Kayn jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Heimerdinger Heimerdinger Heimerdinger T2
Tier
T2
Ranga
#49
Win rate
51.56%
Pick rate
0.63%

Heimerdinger jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Tristana Tristana Tristana T2
Tier
T2
Ranga
#43
Win rate
52.31%
Pick rate
0.94%

Tristana jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Ziggs Ziggs Ziggs T3
Tier
T3
Ranga
#74
Win rate
50.23%
Pick rate
0.78%

Ziggs jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Master Yi Master Yi Master Yi T1
Tier
T1
Ranga
#18
Win rate
52.96%
Pick rate
0.73%

Master Yi jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Yorick Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Yorick Yorick Yorick T4
Tier
T4
Ranga
#146
Win rate
47.81%
Pick rate
0.17%

Yorick jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

What Yorick Needs From a Team

Hard Engage or Catch Potential: Yorick’s W is powerful but has a delay and limited range. He needs teammates who can stun or root enemies in place, guaranteeing the cage lands and keeping targets inside for the full duration.

Orianna Orianna Orianna T3
Tier
T3
Ranga
#80
Win rate
50.28%
Pick rate
0.51%

Orianna jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Yorick Yorick Yorick T4
Tier
T4
Ranga
#146
Win rate
47.81%
Pick rate
0.17%

Yorick jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Hard Engage or Catch Potential: Yorick’s W is powerful but has a delay and limited range. He needs teammates who can stun or root enemies in place, guaranteeing the cage lands and keeping targets inside for the full duration. Zone Control and Siege Support: While Yorick creates a pushing wave with ghouls, he needs allies who can poke or threaten enemies hiding under towers. This prevents the enemy from clearing his summons instantly. Peel for the Maiden: The Maiden is a massive source of damage. Teammates who can slow or knock back enemies trying to dive the Maiden will exponentially increase Yorick’s effective DPS. Top Teammate Synergies Orianna – High Synergy

Orianna’s ball provides vision and zone control, and her ultimate creates a perfect setup for Yorick’s W. If Orianna lands a Shockwave, Yorick can drop the cage directly on the clumped enemies, ensuring they cannot escape the Maiden’s attacks.

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Ranga
#97
Win rate
49.69%
Pick rate
1.26%

Miss Fortune jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Miss Fortune – High Synergy

Miss Fortune provides the massive AoE damage that Yorick lacks. Yorick’s cage acts as a containment zone that keeps enemies inside Bullet Time. The ghouls also add to the visual chaos, making it harder for enemies to track the bullet waves.

Leona Leona Leona T2
Tier
T2
Ranga
#37
Win rate
51.64%
Pick rate
0.65%

Leona jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Leona – Strong Synergy

Leona offers the reliable point-and-click lockdown that Yorick craves. Her Zenith Blade and Solar Flare make landing Yorick’s W almost guaranteed. She also acts as a secondary frontline, drawing aggro away from the Maiden.

Swain Swain Swain T3
Tier
T3
Ranga
#55
Win rate
50.54%
Pick rate
0.91%

Swain jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Swain – Strong Synergy

Swain and Yorick form a drain-tank duo that becomes nearly unkillable in a sustained Mayhem fight. Yorick’s cage keeps enemies in range of Swain’s Demonic Ascension pull. Both champions want to stand in the middle of the chaos and heal off multiple targets.

Azir Azir Azir T4
Tier
T4
Ranga
#144
Win rate
47.58%
Pick rate
0.41%

Azir jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Azir – Situational Synergy

Azir’s Emperor’s Divide can shove enemies into Yorick’s cage or keep them trapped inside it. This creates a "kill box" where enemies have no escape route. Azir also provides the poke and tower damage Yorick needs to end games.

Yorick ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Win ConditionYou play for the long game, acting as a siege engine that pokes, sustains, and slowly chips down enemies under their tower.You must act as a dive initiator who creates immediate pressure, forcing fights under the enemy tower before enemy scaling invalidates you.Shift from patient siege engine to aggressive battering ram or risk becoming irrelevant.
Wall UsageYou use W to trap enemies inside the cage, isolating them for your ghouls to attack while they cannot escape.Trapping high-damage enemies inside is suicide; use W to peel divers off your backline or block skill shots defensively.Use the cage defensively to peel or block rather than isolating yourself with threats.
Snowball EngagementSnowball is used to close gaps, but Yorick is often easily kited after landing the initial mark.Snowball is your primary engage tool to bypass frontline and dive backline; you commit fully, absorb cooldowns, and trust the respawn timer.Use Snowball to dive backline directly and commit fully regardless of survival.
Ultimate PriorityYou hold your ultimate for a key moment, treating the Maiden as a finisher or a tool for specific fights.You use the ultimate on cooldown as a pressure tool; the Maiden creates space and will be available again quickly due to reduced timers.Use the Maiden constantly for pressure rather than saving her for perfect moments.
Build LogicYou build for sustain and poke with items like Divine Sunderer into tank items to win the attrition war.You prioritize burst resistance and movement with items like Sterak's Gage to survive initial burst; Hullbreaker is a trap.Prioritize burst survival and movement over sustain; adapt to enemy composition.

Champion Analysis

Rola / Procent zwycięstw

Ranga

Yorick Shepherd of Souls functions as an oppressive frontline fighter in ARAM: Mayhem, combining powerful undead summoning with exceptional sustained combat capabilities. The mode's dramatically reduced cooldowns allow Yorick to summon his undead army with unprecedented frequency, making him one of the most dominant sustained damage dealers on the Howling Abyss. His core identity revolves around building and maintaining an overwhelming force of Mist Walkers while controlling the battlefield through strategic positioning and zone control. Yorick's passive, Shepherd of Souls, summons Mist Walkers when he kills enemies, meaning frequent combat quickly builds an undead army that pressures opponents continuously. His Q ability, Last Rites, serves as his primary damage and execute tool, dealing damage while summoning additional Mist Walkers on kill. The ability's frequent use in Mayhem maintains extremely high damage output and summoning frequency, allowing Yorick to sustain pressure throughout extended fights. His W ability, Dark Procession, creates a wall of dark mist that blocks movement and splits the battlefield, providing valuable crowd control that can isolate targets or deny escape routes in the narrow ARAM lane. His E ability, Mourning Mist, fires a shadow mark that slows and marks enemies, enabling effective chasing and poking while directing his undead army toward marked targets. Yorick's ultimate, Eulogy of the Isles, summons the Maiden of the Mist, who automatically attacks enemies and amplifies his assault. When combined with his undead army in Mayhem, this creates an overwhelming offensive presence that few champions can withstand in sustained engagements. The Maiden's persistent damage and ability to generate additional Mist Walkers makes Yorick particularly threatening in extended fights where he can maintain his summons. Strategically, Yorick excels at holding the frontline while his undead army deals sustained damage to multiple targets. His ability to control space with Dark Procession makes him valuable for zoning enemies off objectives or trapping overextended opponents. The continuous nature of his summoning in Mayhem means he maintains pressure without the downtime typical of his Summoner's Rift performance. His recommended builds focus on attack damage and health to maximize sustained damage and undead army effectiveness, reinforcing his role as a durable fighter who grows stronger as fights progress. Yorick Shepherd of Souls offers teams a powerful combination of frontline durability, zone control, and sustained damage that scales with combat duration, making him a formidable presence in ARAM: Mayhem's constant fighting environment.

Kluczowe porady

Blog poradników / N/A

Blog poradników

Yorick Shepherd of Souls functions in Mayhem ARAM as a zone-control juggernaut rather than a burst assassin. The primary engage tool is E, Mourning Mist, and Yorick should never walk up to auto-attack until the mark lands. The increased ability haste in this mode allows frequent Mist casts. After tagging an enemy, send ghouls in to do the heavy lifting while staying at mid-range. Rushing in without the Mist mark causes ghouls to ignore the target and results in getting kited. W, Dark Procession should be saved for follow-up. Once an enemy is marked and slowed by E, place the wall slightly behind their retreat path rather than directly on top of them. This forces enemies to choose between running into the wall or turning to fight inside the ghoul swarm. Snowball serves as a gap-closer but should not start fights from max range against mobile enemies. The ideal sequence is landing E, using Snowball to the marked target, dropping W to trap them, then raising ghouls with Q. When behind, hold Snowball for enemy engage and use it to jump into the backline, forcing squishy damage dealers to deal with Yorick. The single ARAM lane benefits Yorick significantly. Spacing near side brushes forces enemies to cluster center, making E easier to land. Ghouls should tank tower shots and enemy poke while Yorick regenerates health with Q last hits. Against heavy area-of-effect mages, stop pushing at the first bridge tower to avoid getting deleted in narrow chokes. Hold the wave outside tower range, farm ghouls, and look for picks with E. In teamfights, tag the backline with E even if Yorick cannot reach them directly. Ghouls will attack the marked target, creating a ranged threat that forces enemy carries backward. If the enemy frontline engages, switch focus to the nearest isolated target, as Yorick excels at 1v1 dueling. Never chase low-health targets through the enemy team due to mobility weaknesses. Yorick triggers summon-based augments constantly through Q last hits and Maiden summons. Look for augments granting health, resistances, or damage on ability use. Augments that increase healing or grant shields on damage are efficient since ghouls count as separate damage instances. Pre-stack defenses by summoning ghouls before fights rather than during chaos. The push and pull rhythm dictates lane pace. With Maiden and four ghouls, push forward and siege towers while zoning enemies with W threat. Without Maiden or with low ghoul count, pull back and play passively until cooldowns reset. Diving requires Maiden active and full ghoul stacks, sending the Maiden in first to tank tower shots. Never dive enemies with hard crowd control under their tower. When losing and pushed to tower, Yorick becomes a defensive anchor. Focus on trapping enemy frontline divers under tower with W and using E to slow their escape. Hide in side brushes during inhibitor sieges and wait for enemies to overextend before engaging. Build tanky when behind to survive long enough for crucial abilities, as a living Yorick creates a zone of danger.

Read full guide

Blog poradników

N/A / Ulepszenia

Blog poradników

Yorick progresses through distinct phases in ARAM: Mayhem, each with specific positioning and engagement requirements. During the early game at levels 1 through 6, Yorick must start positioned near the front line but avoid committing to full engages until four graves are on the ground. His early damage is mediocre without ghouls, making the first wave a setup phase focused on last-hitting dying minions to spawn graves. The primary poke tool is using E to mark enemy champions and send Mist Walkers at them. If enemies step up to harass while Yorick farms graves, he should punish them by marking and sending the ghouls. Snowball serves primarily as a gap-closer for a quick W cast rather than for pure damage. Landing Snowball on a squishy target allows Yorick to dash in, drop W immediately to trap them, and then E to ensure ghouls swarm the cage. Missing Snowball means backing off and resetting, as forcing fights without the ghoul army ready is a mistake. Once the Maiden is available, Yorick should push the first wave hard and crash it into the enemy tower to set up a siege. Early augments that boost durability or ghoul damage enable a level 6 all-in, while falling behind requires stalling under tower and letting the Maiden tank shots during recovery. In the mid game at levels 7 through 11, Yorick becomes a siege engine who should position at the head of the minion wave rather than behind the team like a traditional mage. Walking forward with the Maiden and ghouls allows Yorick to absorb skillshots and apply pressure. The trading rhythm revolves around the Maiden, so when she is active, Yorick walks at the enemy team and Es the frontline, letting the Maiden and ghouls chip them down while staying relatively safe. When the Maiden dies, Yorick must play passively for the cooldown. Snowball usage shifts to creating chaos in team fights by throwing it at the enemy backline to force dodges or wasted cooldowns. If enemies cluster, Yorick can Snowball in, W to cage multiple targets, and R to overwhelm them with summons. Augments granting ability haste or healing on damage make Yorick deceptively tanky. Constant pushing is essential, as Yorick excels at taking towers while enemies are distracted or dead. When ahead, grouping with the team forces favorable fights under enemy towers while summons hammer the structure. When behind, Yorick can split attention by sending the Maiden down a side lane or using her to clear incoming waves while the team defends. During the late game at levels 12 and beyond, positioning becomes critical as Yorick is tanky but susceptible to heavy crowd control and anti-heal. Walking with the team but staying slightly to the side allows Yorick to look for flank angles. A well-placed W on a high-value target in a late-game fight often secures the kill. The poke rhythm slows down, and instead of constant E spam, Yorick should save it for guaranteed marks when the enemy commits to a fight. Snowball becomes a tool to bypass the enemy frontline, as diving the enemy carry is the win condition. Snowballing to a carry, using W to trap them, and popping the ultimate summons the Maiden and ghouls directly on top of them. Augments that increase damage based on missing health or grant invulnerability should be used at this moment. Diving is a mistake if the enemy has heavy peel waiting. Pushing remains the default state, and winning a team fight means taking towers and inhibitors before recalling.

Read full guide

Procent zwycięstw

Procent zwycięstw / Popularność

Tier

Yorick Shepherd of Souls transforms into an unstoppable siege engine when ahead in Mayhem. The trigger condition for this dominance is completing a first major item component or landing key Dark Procession cages that secure kills. At this point, Mist Walkers and the Maiden become permanent pressure tools that enemies cannot clear quickly enough. The optimal positioning groups with the team but slightly to the side, avoiding standing on top of ranged carries where area-of-effect spells would instantly kill ghouls. Flank angles let Yorick throw Mourning Mist into the enemy backline, drop W on high-priority targets, and summon the Maiden, forcing enemies into a lose-lose choice: focus Yorick and die to allied carries, or focus the carries and get torn apart by ghouls. Ghoul-focused augments like Ghoul Party or Shepherd's Call make damage unavoidable, creating zones enemies cannot occupy. Controlling health relic brushes and pushing waves to enemy towers establishes permanent map control. Throwing a lead happens through overextension and poor decision-making. Diving deep for kills past the inhibitor tower invites collapse from the enemy death blob, and long death timers punish this severely. Ghouls can chase and secure kills while Yorick repositions safely. Respecting Snowball is critical because enemies will attempt Mark/Dash engages, requiring constant movement between ability casts. If a tank lands a Snowball, dropping W at Yorick's feet cages them on arrival. Wasting the Maiden by sending her into side lanes or tower dives sacrifices half of Yorick's pressure for a long cooldown. Global ultimates and reset augments demand caution after kills, backing off to heal and reset fights on favorable terms. Playing from behind requires patience and a fundamental role shift. Early deaths, lost tower health, or facing heavy area-of-effect champions like Ziggs, Syndra, or Vel'Koz with strong poke augments signal that standard aggression will fail. The core action becomes disruption rather than damage dealing. W serves purely for peel, caging assassins or divers who jump on allied carries, buying time for kills or repositioning. E provides more value as a slow than damage marker. Defensive augments like Phantom Cage or those increasing W duration or size transform Yorick into a utility specialist whose well-placed cage can trap multiple enemies and win fights through positioning alone. Recovery demands staying with the team, as getting caught out alone means death and losing the only frontline utility. Mist Walkers still apply wave pressure even when behind, preventing immediate tower dives and buying healing time. Waiting for enemy mistakes and landing one good cage on an overextending carry can swing momentum. Building tank or utility items like Hullbreaker or Warmog's Armor prioritizes surviving long enough to land that crucial cage. Unrecoverable situations occur against dedicated ghoul-clearing compositions or scaled champions like Kayle or Veigar. In these scenarios, hiding in brush and attempting one multi-person cage represents the only remaining chance. If it fails, the game ends.

Read full guide

Ranking bohaterów

Bohaterowie / Rola

Bohaterowie

Yorick Shepherd of Souls operates in ARAM: Mayhem as a tempo-driven summoner whose entire rhythm revolves around corpse management and ghoul armies. His passive, Shepherd of Souls, defines this rhythm: when enemies die nearby, they leave graves, and with three or more graves present, Yorick can raise a ghoul army. The constant death ball of Mayhem accelerates grave generation compared to Summoner's Rift, meaning Yorick often gains instant summon windows when teammates' AoE clears minion waves. This creates a strategic lever: Yorick has leverage when graves populate the ground but becomes a slow melee bruiser when the ground is empty. The passive also provides a decaying heal on minion kills, sustaining him through poke, though this heal cannot save him from full burst combos. Yorick's Q, Last Rites, serves as his primary damage tool and sustain source. This point-blank skill shot spawns graves on kills and summons Mist Walkers when graves are available. Strategic use requires saving Q for execute moments on minions to guarantee graves rather than spamming it for harass, which drains mana and leaves Yorick without ghouls for real fights. The ability scales into late-game brawls where it becomes consistent damage against anything in range. His W, Dark Procession, creates a circular ghost wall that traps enemies inside or outside, forcing them to attack the wall to escape. In Mayhem's single lane with limited escape routes, this becomes a massive disruption tool. The wall can cut off retreats, zone enemy carries, or protect Yorick's backline from divers. Missing W carries heavy punishment due to its long cooldown, creating a window for enemies to engage or disengage freely. E, Eulogy of the Isles, functions as Yorick's engage button and ghoul controller. This linear skill shot marks targets, causing all active Mist Walkers and the Maiden to dash to the marked enemy. Without E, ghouls attack whatever is closest; with E, Yorick directs his entire army's focus. Throwing E into minion waves instead of champions wastes this tool, as ghouls will attack minions instead of priority targets. Yorick's ultimate summons the Maiden of the Mist, a semi-permanent AI companion that deals magic damage and spawns ghouls automatically on unit kills. The Maiden acts as a seventh team member in Mayhem teamfights, forcing enemies to choose between attacking Yorick, his team, or the Maiden. If ignored, she shreds enemies; if focused, Yorick gains freedom to engage. Summoning the Maiden during retreats or when about to die wastes this powerful tool, as she will likely fall to towers or focus fire without support. Yorick must commit when he presses R.

Read full guide

Zobacz poradnik bohatera

Blog poradników / Tier

Blog poradników

Yorick Shepherd of Souls in ARAM: Mayhem lives and dies by his Mist Walkers and the Maiden, and the mode's amplified damage and reduced cooldowns mean a single misstep with ghouls often results in instant death. Players cannot approach him as a split-pusher in this mode; instead, Yorick functions as a siege engine that must manage aggro carefully. Mechanical mistakes center around ability usage and resource management. Using Dark Procession directly on enemies with dashes or Flash available wastes mana and leaves Yorick without a peel tool; the correct approach is waiting until enemies have expended mobility or are crowd-controlled, then placing the wall behind them to cut off escape. Summoning the Maiden of the Mist at full health when enemies have heavy burst or execute damage causes her to die in seconds before applying her mark or sustaining herself; players should wait for fights to stabilize or key burst abilities to go on cooldown, ideally summoning near a dying enemy wave for immediate healing. Spamming Omen of Pestilence on cooldown without hitting marked targets rapidly depletes mana and prevents raising Mist Walkers, leaving damage output negligible; the ability should set up ghoul spawns rather than serve as poke. Ignoring Mist Walker leash range and chasing deep into enemy territory causes ghouls to stop moving and stand still, effectively removing them from fights; players must fight within the leash radius and understand that ghoul damage stops at the boundary. Decision mistakes involve positioning and priority errors. Using Snowball to engage into the enemy backline results in getting instantly burst down with ghouls unable to follow; Snowball should primarily dodge skillshots or close gaps after fights have started. Standing far forward in the wave without respecting enemy engage tools leads to getting caught before setting up ghouls; proper positioning means staying behind the initial wave and letting enemies approach. Prioritizing champion kills over destroying towers when the Maiden is active wastes her tower-shredding potential; players should focus on structures when the Maiden is up and enemies are cleared or retreating. Fighting in the open field away from minion waves leaves no graves to raise ghouls, making Yorick a weak melee bruiser; players must force fights around waves or use Q to execute the next wave quickly to build graves. Building pure damage or pure tank without considering enemy composition results in getting one-shot or being ignored; bruiser items into resistance items provide the survivability needed for ghouls and the Maiden to do their work. When mistakes occur, the punishment is usually severe, but Yorick's power spikes return with every new wave and ultimate cooldown. Players who lose fights should reset, buy, and look for the next wave to rebuild their army, as Yorick relies on momentum and letting ghouls handle the heavy lifting.

Read full guide

FAQ

Yorick

FAQ

Is Yorick strong in ARAM: Mayhem? He is a mid-tier juggernaut who wins by out-sustaining burst and taking towers faster than anyone. Mayhem's faster gold and constant fighting let him hit his item spikes earlier than on Summoner's Rift. The tradeoff is that he struggles against heavy kiting comps that can kill his Maiden before she reaches them. What is Yorick's main win condition in this mode? Your goal is to summon the Maiden and a full ghoul army, then force the enemy team to fight under their tower. The Maiden applies her mark to champions and structures, letting your ghouls swarm and shred objectives. If the enemy ignores your army to focus you, they take massive damage from your Q and Mist Walkers. How do I reliably summon ghouls in chaotic teamfights? Last-hit dying minions with your basic attacks to spawn graves, then use W to cage a target and raise ghouls with E. In Mayhem's constant brawls, you will usually have graves available near the frontline. Do not wait for a perfect moment—summon what you have and reinforce with new ghouls as enemies die.

Read full guide

Blog poradników

Blog poradników / Zaktualizowano

Blog poradników