ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T5 Ranga #141

Naafiri build ARAM Mayhem i najlepsze ulepszenia

Naafiri jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem.

Naafiri Naafiri the Hound of a Hundred Bites Mag / Zabójca
TierT5
Ranga#141
Win rate46.00%
Pick rate0.42%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Win rate36.08%
Pick rate31.53%
#2
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Win rate41.67%
Pick rate11.70%
#3
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Win rate28.72%
Pick rate10.18%

N/Aelementy

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

35.83%
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

35.91%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

35.38%
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

35.42%
Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

37.00%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Cena łączna
3,000
Cena
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

32.78%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

37.31%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

38.85%
Axiom Arc Axiom Arc Axiom Arc
Cena łączna
2,750
Cena
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

36.96%
Mortal Reminder Mortal Reminder Mortal Reminder
Cena łączna
3,000
Cena
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

34.32%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Cena łączna
3,300
Cena
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

41.55%
Edge of Night Edge of Night Edge of Night
Cena łączna
3,000
Cena
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

47.42%

N/A

Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

38.16%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

38.16%
Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

39.71%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Cena łączna
1,050
Cena
100

+20 Attack Damage +10 Ability Haste

39.71%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

36.36%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

36.36%

N/A

#1
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Black Cleaver Black Cleaver Black Cleaver
Cena łączna
3,000
Cena
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

Win rate52.94%
Pick rate15.56%
#2
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Black Cleaver Black Cleaver Black Cleaver
Cena łączna
3,000
Cena
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Win rate42.97%
Pick rate10.07%
#3
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spear of Shojin Spear of Shojin Spear of Shojin
Cena łączna
3,100
Cena
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

Win rate50.89%
Pick rate5.95%

N/Aelementy

Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

50.49%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

48.48%
Black Cleaver Black Cleaver Black Cleaver
Cena łączna
3,000
Cena
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

50.63%
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

51.36%
Spear of Shojin Spear of Shojin Spear of Shojin
Cena łączna
3,100
Cena
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

50.75%
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

49.10%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Cena łączna
3,100
Cena
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

47.56%
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

41.60%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

52.68%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

45.95%
Endless Hunger Endless Hunger Endless Hunger
Cena łączna
3,100
Cena
825

+65 Attack Damage +5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.

55.42%
Sundered Sky Sundered Sky Sundered Sky
Cena łączna
3,100
Cena
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

47.92%

N/A

Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

51.29%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Cena łączna
1,050
Cena
100

+20 Attack Damage +10 Ability Haste

51.29%
Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

48.80%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

48.80%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

47.32%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

47.32%

N/A

#1
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Win rate48.00%
Pick rate14.08%
#2
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Win rate52.46%
Pick rate7.63%
#3
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Win rate52.99%
Pick rate5.01%

N/Aelementy

Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

50.32%
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

51.04%
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

48.74%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

50.10%
Spear of Shojin Spear of Shojin Spear of Shojin
Cena łączna
3,100
Cena
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

53.07%
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

48.94%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Cena łączna
3,100
Cena
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

47.58%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Cena łączna
3,000
Cena
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

52.38%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

48.30%
Black Cleaver Black Cleaver Black Cleaver
Cena łączna
3,000
Cena
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

47.48%
Axiom Arc Axiom Arc Axiom Arc
Cena łączna
2,750
Cena
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

54.70%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

48.45%

N/A

Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

47.57%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

47.57%
Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

47.02%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Cena łączna
1,050
Cena
100

+20 Attack Damage +10 Ability Haste

47.02%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

51.98%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

51.98%

N/A

#1
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Win rate46.77%
Pick rate8.45%
#2
Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Win rate48.07%
Pick rate7.31%
#3
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Win rate44.60%
Pick rate5.68%

N/Aelementy

Hubris Hubris Hubris
Cena łączna
2,950
Cena
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

49.14%
Eclipse Eclipse Eclipse
Cena łączna
2,900
Cena
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

47.34%
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

47.08%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Cena łączna
3,000
Cena
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

47.94%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

46.84%
Axiom Arc Axiom Arc Axiom Arc
Cena łączna
2,750
Cena
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

51.45%
Death's Dance Death's Dance Death's Dance
Cena łączna
3,300
Cena
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

49.75%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Cena łączna
900
Cena
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

48.98%
Edge of Night Edge of Night Edge of Night
Cena łączna
3,000
Cena
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

50.47%
Profane Hydra Profane Hydra Profane Hydra
Cena łączna
2,850
Cena
313

+55 Attack Damage 18 Lethality +10 Ability Haste Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.

49.17%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Cena łączna
3,100
Cena
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

49.57%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

47.30%

N/A

Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

49.43%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

49.43%
Long Sword Long Sword Long Sword
Cena łączna
350
Cena
350

+10 Attack Damage

49.68%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Cena łączna
1,050
Cena
100

+20 Attack Damage +10 Ability Haste

49.68%
Boots Boots Boots
Cena łączna
300
Cena
300

+25 Move Speed

46.20%
Serrated Dirk Serrated Dirk Serrated Dirk
Cena łączna
1,000
Cena
300

+20 Attack Damage 10 Lethality

46.20%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Clown College Clown College Clown College Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
53.23%
Pick rate
7.98%
Gry
943

Wybierz Clown College, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT153.23%7.98%943
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
52.41%
Pick rate
4.57%
Gry
540

Wybierz Wind Beneath Blade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.41%4.57%540
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
52.34%
Pick rate
7.05%
Gry
833

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.34%7.05%833
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
51.54%
Pick rate
6.02%
Gry
712

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT151.54%6.02%712
Swift and Safe Swift and Safe Swift and Safe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.50%
Pick rate
6.51%
Gry
769

Wybierz Swift and Safe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT151.50%6.51%769
Final Form Final Form Final Form Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
51.18%
Pick rate
9.29%
Gry
1,098

Wybierz Final Form, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT151.18%9.29%1,098
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
50.48%
Pick rate
8.87%
Gry
1,048

Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT150.48%8.87%1,048
Minionmancer Minionmancer Minionmancer Złote
Rzadkość
Złote
Tier
T5
Win rate
49.41%
Pick rate
5.74%
Gry
678

Wybierz Minionmancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.41%5.74%678
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
49.38%
Pick rate
6.15%
Gry
727

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.38%6.15%727
Outlaw's Grit Outlaw's Grit Outlaw's Grit Złote
Rzadkość
Złote
Tier
T3
Win rate
49.37%
Pick rate
5.36%
Gry
634

Wybierz Outlaw's Grit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.37%5.36%634
Shadow Runner Shadow Runner Shadow Runner Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
49.05%
Pick rate
8.02%
Gry
948

Wybierz Shadow Runner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT149.05%8.02%948
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
48.98%
Pick rate
21.11%
Gry
2,495

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.98%21.11%2,495
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
48.03%
Pick rate
16.35%
Gry
1,932

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.03%16.35%1,932
Upgrade Hubris Upgrade Hubris Upgrade Hubris Złote
Rzadkość
Złote
Tier
T1
Win rate
47.63%
Pick rate
22.70%
Gry
2,683

Wybierz Upgrade Hubris, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.63%22.70%2,683
It's Killing Time It's Killing Time It's Killing Time Złote
Rzadkość
Złote
Tier
T1
Win rate
46.88%
Pick rate
9.22%
Gry
1,090

Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT146.88%9.22%1,090
Upgrade Collector Upgrade Collector Upgrade Collector Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
46.40%
Pick rate
11.52%
Gry
1,362

Wybierz Upgrade Collector, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT146.40%11.52%1,362
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
45.99%
Pick rate
10.56%
Gry
1,248

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT145.99%10.56%1,248
The Brutalizer The Brutalizer The Brutalizer Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
45.83%
Pick rate
8.53%
Gry
1,008

Wybierz The Brutalizer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT145.83%8.53%1,008
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
44.93%
Pick rate
11.18%
Gry
1,322

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT144.93%11.18%1,322
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
44.70%
Pick rate
5.43%
Gry
642

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT144.70%5.43%642
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
43.39%
Pick rate
11.39%
Gry
1,346

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT143.39%11.39%1,346
Get Excited Get Excited Get Excited Złote
Rzadkość
Złote
Tier
T2
Win rate
43.29%
Pick rate
5.30%
Gry
626

Wybierz Get Excited, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT143.29%5.30%626
Dashing Dashing Dashing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
42.91%
Pick rate
7.04%
Gry
832

Wybierz Dashing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT142.91%7.04%832
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
54.94%
Pick rate
3.68%
Gry
435

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.94%3.68%435
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
54.12%
Pick rate
3.28%
Gry
388

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.12%3.28%388
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
53.74%
Pick rate
3.16%
Gry
374

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.74%3.16%374
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
53.71%
Pick rate
2.96%
Gry
350

Wybierz Ultimate Unstoppable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.71%2.96%350
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
52.80%
Pick rate
2.72%
Gry
322

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT252.80%2.72%322
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
52.36%
Pick rate
3.94%
Gry
466

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT252.36%3.94%466
Dive Bomber Dive Bomber Dive Bomber Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
52.33%
Pick rate
2.54%
Gry
300

Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT252.33%2.54%300
From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
51.99%
Pick rate
2.34%
Gry
277

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.99%2.34%277
EscAPADe EscAPADe EscAPADe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.91%
Pick rate
4.20%
Gry
497

Wybierz EscAPADe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.91%4.20%497
Earthwake Earthwake Earthwake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
50.17%
Pick rate
2.56%
Gry
303

Wybierz Earthwake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT250.17%2.56%303
King Me King Me King Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.00%
Pick rate
2.06%
Gry
244

Wybierz King Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT250.00%2.06%244
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
49.37%
Pick rate
2.67%
Gry
316

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT249.37%2.67%316
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
48.97%
Pick rate
3.70%
Gry
437

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.97%3.70%437
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
48.93%
Pick rate
2.37%
Gry
280

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.93%2.37%280
Blunt Force Blunt Force Blunt Force Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
48.54%
Pick rate
3.19%
Gry
377

Wybierz Blunt Force, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.54%3.19%377
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
47.95%
Pick rate
2.68%
Gry
317

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.95%2.68%317
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
47.79%
Pick rate
2.11%
Gry
249

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT247.79%2.11%249
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
47.50%
Pick rate
2.37%
Gry
280

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT247.50%2.37%280
Poro Blaster Poro Blaster Poro Blaster Złote
Rzadkość
Złote
Tier
T1
Win rate
47.44%
Pick rate
1.98%
Gry
234

Wybierz Poro Blaster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.44%1.98%234
Can't Touch This Can't Touch This Can't Touch This Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
46.95%
Pick rate
1.80%
Gry
213

Wybierz Can't Touch This, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT246.95%1.80%213
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
46.64%
Pick rate
2.01%
Gry
238

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.64%2.01%238
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
46.49%
Pick rate
3.73%
Gry
441

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.49%3.73%441
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
46.45%
Pick rate
1.79%
Gry
211

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT246.45%1.79%211
Ultimate Awakening Ultimate Awakening Ultimate Awakening Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
46.01%
Pick rate
2.23%
Gry
263

Wybierz Ultimate Awakening, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT246.01%2.23%263
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
45.98%
Pick rate
2.21%
Gry
261

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.98%2.21%261
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
45.85%
Pick rate
1.94%
Gry
229

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT245.85%1.94%229
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
45.58%
Pick rate
3.06%
Gry
362

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT245.58%3.06%362
Demon's Dance Demon's Dance Demon's Dance Złote
Rzadkość
Złote
Tier
T3
Win rate
45.37%
Pick rate
1.73%
Gry
205

Wybierz Demon's Dance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.37%1.73%205
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
45.11%
Pick rate
2.94%
Gry
348

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.11%2.94%348
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
45.00%
Pick rate
3.38%
Gry
400

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT245.00%3.38%400
Blade Waltz Blade Waltz Blade Waltz Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
44.71%
Pick rate
2.88%
Gry
340

Wybierz Blade Waltz, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT244.71%2.88%340
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
44.59%
Pick rate
2.66%
Gry
314

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.59%2.66%314
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
43.92%
Pick rate
2.50%
Gry
296

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.92%2.50%296
Weighted Popoffs Weighted Popoffs Weighted Popoffs Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
43.48%
Pick rate
3.50%
Gry
414

Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT243.48%3.50%414
Soul Siphon Soul Siphon Soul Siphon Złote
Rzadkość
Złote
Tier
T2
Win rate
43.28%
Pick rate
2.83%
Gry
335

Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.28%2.83%335
Bread And Jam Bread And Jam Bread And Jam Złote
Rzadkość
Złote
Tier
T4
Win rate
43.15%
Pick rate
2.90%
Gry
343

Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.15%2.90%343
It's Critical It's Critical It's Critical Złote
Rzadkość
Złote
Tier
T3
Win rate
43.13%
Pick rate
2.65%
Gry
313

Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.13%2.65%313
Mystic Punch Mystic Punch Mystic Punch Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
40.95%
Pick rate
1.96%
Gry
232

Wybierz Mystic Punch, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT240.95%1.96%232
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Złote
Rzadkość
Złote
Tier
T2
Win rate
40.23%
Pick rate
2.17%
Gry
256

Wybierz Upgrade Infinity Edge, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT240.23%2.17%256
Kill Secured Kill Secured Kill Secured Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
39.31%
Pick rate
2.45%
Gry
290

Wybierz Kill Secured, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT239.31%2.45%290
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
54.03%
Pick rate
1.05%
Gry
124

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT354.03%1.05%124
Prom Queen Prom Queen Prom Queen Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
52.42%
Pick rate
1.05%
Gry
124

Wybierz Prom Queen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT352.42%1.05%124
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
52.31%
Pick rate
1.10%
Gry
130

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT352.31%1.10%130
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
51.65%
Pick rate
1.54%
Gry
182

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT351.65%1.54%182
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
51.52%
Pick rate
1.40%
Gry
165

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT351.52%1.40%165
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
51.49%
Pick rate
0.85%
Gry
101

Wybierz Watch Out Grapefruit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT351.49%0.85%101
Magic Missile Magic Missile Magic Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
50.00%
Pick rate
0.98%
Gry
116

Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.00%0.98%116
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
48.92%
Pick rate
1.18%
Gry
139

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.92%1.18%139
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
48.68%
Pick rate
1.29%
Gry
152

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.68%1.29%152
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
48.00%
Pick rate
1.27%
Gry
150

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT348.00%1.27%150
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
46.71%
Pick rate
1.29%
Gry
152

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT346.71%1.29%152
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
46.38%
Pick rate
1.17%
Gry
138

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT346.38%1.17%138
With Haste With Haste With Haste Złote
Rzadkość
Złote
Tier
T5
Win rate
45.92%
Pick rate
0.83%
Gry
98

Wybierz With Haste, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.92%0.83%98
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
45.83%
Pick rate
0.81%
Gry
96

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.83%0.81%96
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
45.51%
Pick rate
1.41%
Gry
167

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.51%1.41%167
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
44.85%
Pick rate
1.40%
Gry
165

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT344.85%1.40%165
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
43.93%
Pick rate
1.46%
Gry
173

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT343.93%1.46%173
Slow and Steady Slow and Steady Slow and Steady Złote
Rzadkość
Złote
Tier
T4
Win rate
43.75%
Pick rate
1.22%
Gry
144

Wybierz Slow and Steady, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT343.75%1.22%144
Spin To Win Spin To Win Spin To Win Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
43.41%
Pick rate
1.09%
Gry
129

Wybierz Spin To Win, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT343.41%1.09%129
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
43.36%
Pick rate
1.21%
Gry
143

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT343.36%1.21%143
Symphony of War Symphony of War Symphony of War Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
43.11%
Pick rate
1.41%
Gry
167

Wybierz Symphony of War, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT343.11%1.41%167
Double Tap Double Tap Double Tap Złote
Rzadkość
Złote
Tier
T2
Win rate
42.86%
Pick rate
1.30%
Gry
154

Wybierz Double Tap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT342.86%1.30%154
Holy Snowball Holy Snowball Holy Snowball Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
40.36%
Pick rate
1.40%
Gry
166

Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT340.36%1.40%166
Ultimate Revolution Ultimate Revolution Ultimate Revolution Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
40.18%
Pick rate
0.95%
Gry
112

Wybierz Ultimate Revolution, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT340.18%0.95%112
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
36.73%
Pick rate
0.83%
Gry
98

Wybierz Quest: Urf's Champion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT336.73%0.83%98
Overflow Overflow Overflow Złote
Rzadkość
Złote
Tier
T2
Win rate
35.77%
Pick rate
1.04%
Gry
123

Wybierz Overflow, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT335.77%1.04%123
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
35.56%
Pick rate
1.14%
Gry
135

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT335.56%1.14%135
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
31.29%
Pick rate
1.38%
Gry
163

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT331.29%1.38%163
Goldrend Goldrend Goldrend Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
55.00%
Pick rate
0.51%
Gry
60

Wybierz Goldrend, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT455.00%0.51%60
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
54.79%
Pick rate
0.62%
Gry
73

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT454.79%0.62%73
Omni Soul Omni Soul Omni Soul Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
54.29%
Pick rate
0.59%
Gry
70

Wybierz Omni Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT454.29%0.59%70
Ocean Soul Ocean Soul Ocean Soul Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.95%
Pick rate
0.64%
Gry
76

Wybierz Ocean Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT453.95%0.64%76
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
53.66%
Pick rate
0.69%
Gry
82

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT453.66%0.69%82
Infernal Conduit Infernal Conduit Infernal Conduit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
52.46%
Pick rate
0.52%
Gry
61

Wybierz Infernal Conduit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT452.46%0.52%61
Fan the Hammer Fan the Hammer Fan the Hammer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
51.85%
Pick rate
0.46%
Gry
54

Wybierz Fan the Hammer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT451.85%0.46%54
Erosion Erosion Erosion Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.91%
Pick rate
0.47%
Gry
55

Wybierz Erosion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT450.91%0.47%55
Frost Wraith Frost Wraith Frost Wraith Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.88%
Pick rate
0.48%
Gry
57

Wybierz Frost Wraith, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT450.88%0.48%57
Deft Deft Deft Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
50.00%
Pick rate
0.49%
Gry
58

Wybierz Deft, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT450.00%0.49%58
Poro King Poro King Poro King Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
49.41%
Pick rate
0.72%
Gry
85

Wybierz Poro King, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT449.41%0.72%85
Don't Blink Don't Blink Don't Blink Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
48.08%
Pick rate
0.44%
Gry
52

Wybierz Don't Blink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT448.08%0.44%52
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Złote
Rzadkość
Złote
Tier
T4
Win rate
45.59%
Pick rate
0.58%
Gry
68

Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT445.59%0.58%68
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
45.35%
Pick rate
0.73%
Gry
86

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT445.35%0.73%86
Little Devil Little Devil Little Devil Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
44.44%
Pick rate
0.53%
Gry
63

Wybierz Little Devil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT444.44%0.53%63
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
44.21%
Pick rate
0.80%
Gry
95

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT444.21%0.80%95
Lightning Strikes Lightning Strikes Lightning Strikes Złote
Rzadkość
Złote
Tier
T1
Win rate
43.10%
Pick rate
0.49%
Gry
58

Wybierz Lightning Strikes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT443.10%0.49%58
Hextech Soul Hextech Soul Hextech Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
41.77%
Pick rate
0.67%
Gry
79

Wybierz Hextech Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT441.77%0.67%79
Homeguard Homeguard Homeguard Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
41.67%
Pick rate
0.51%
Gry
60

Wybierz Homeguard, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT441.67%0.51%60
Flashy Flashy Flashy Złote
Rzadkość
Złote
Tier
T5
Win rate
41.27%
Pick rate
0.53%
Gry
63

Wybierz Flashy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT441.27%0.53%63
Scopier Weapons Scopier Weapons Scopier Weapons Złote
Rzadkość
Złote
Tier
T1
Win rate
41.25%
Pick rate
0.68%
Gry
80

Wybierz Scopier Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT441.25%0.68%80
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
40.32%
Pick rate
0.52%
Gry
62

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT440.32%0.52%62
Perseverance Perseverance Perseverance Złote
Rzadkość
Złote
Tier
T1
Win rate
40.32%
Pick rate
0.52%
Gry
62

Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT440.32%0.52%62
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
38.60%
Pick rate
0.48%
Gry
57

Wybierz Stuck in Here With Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT438.60%0.48%57
Glass Cannon Glass Cannon Glass Cannon Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
38.16%
Pick rate
0.64%
Gry
76

Wybierz Glass Cannon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT438.16%0.64%76
Crit Ncast Crit Ncast Crit Ncast Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
37.50%
Pick rate
0.68%
Gry
80

Wybierz Crit Ncast, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT437.50%0.68%80
Veil of Warding Veil of Warding Veil of Warding Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
35.80%
Pick rate
0.69%
Gry
81

Wybierz Veil of Warding, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT435.80%0.69%81
Firebrand Firebrand Firebrand Złote
Rzadkość
Złote
Tier
T2
Win rate
34.67%
Pick rate
0.63%
Gry
75

Wybierz Firebrand, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT434.67%0.63%75
Shrink Ray Shrink Ray Shrink Ray Złote
Rzadkość
Złote
Tier
T4
Win rate
33.87%
Pick rate
0.52%
Gry
62

Wybierz Shrink Ray, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT433.87%0.52%62
Typhoon Typhoon Typhoon Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
31.03%
Pick rate
0.49%
Gry
58

Wybierz Typhoon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT431.03%0.49%58

Naafiri Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

R > Q > E > W

RQWE

R > Q > W > E (specific conditions apply)

RQEQ

Max Q first in almost every game.

Naafiri Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Naafiri counters these champions in ARAM: Mayhem.

Ziggs Ziggs Ziggs T3
Tier
T3
Ranga
#74
Win rate
50.23%
Pick rate
0.78%

Ziggs jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Veigar Veigar Veigar T3
Tier
T3
Ranga
#81
Win rate
50.14%
Pick rate
0.98%

Veigar jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Ranga
#72
Win rate
51.01%
Pick rate
0.61%

Kog'Maw jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Darius Darius Darius T4
Tier
T4
Ranga
#149
Win rate
47.24%
Pick rate
0.50%

Darius jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Nasus Nasus Nasus T4
Tier
T4
Ranga
#114
Win rate
47.89%
Pick rate
0.37%

Nasus jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Countered By

5

Naafiri is countered by these champions in ARAM: Mayhem.

Malzahar Malzahar Malzahar T1
Tier
T1
Ranga
#17
Win rate
53.30%
Pick rate
0.91%

Malzahar jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lissandra Lissandra Lissandra T4
Tier
T4
Ranga
#109
Win rate
48.19%
Pick rate
0.48%

Lissandra jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Varus Varus Varus T5
Tier
T5
Ranga
#155
Win rate
46.18%
Pick rate
1.04%

Varus jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Leona Leona Leona T2
Tier
T2
Ranga
#37
Win rate
51.64%
Pick rate
0.65%

Leona jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Brand Brand Brand T1
Tier
T1
Ranga
#5
Win rate
54.19%
Pick rate
1.21%

Brand jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Naafiri Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Naafiri Naafiri Naafiri T5
Tier
T5
Ranga
#141
Win rate
46.00%
Pick rate
0.42%

Naafiri jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Reliable Setup CC: Naafiri’s Q is easy to land, but her full damage combo often requires the enemy to stand still or be locked down so her packmates can get their attacks off. Point-and-click or instant hard crowd control is her best friend. Disruption and Noise: She hates getting hit by targeted polymorphs, stuns, or heavy slows. Teammates who create chaos or force enemies to use their defensive cooldowns before she dives make her job much safer. Follow-up Damage: If Naafiri goes in and gets a kill but dies immediately, she needs a team that can clean up the resulting 4v4 or 4v5. She is an initiator, but she functions best as part of a dive trio rather than a solo suicide squad. Top Synergy Pairings

1. Malzahar (High Value – The Suppression Anchor)

Malzahar Malzahar Malzahar T1
Tier
T1
Ranga
#17
Win rate
53.30%
Pick rate
0.91%

Malzahar jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Naafiri Naafiri Naafiri T5
Tier
T5
Ranga
#141
Win rate
46.00%
Pick rate
0.42%

Naafiri jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Ezreal Ezreal Ezreal T5
Tier
T5
Ranga
#158
Win rate
45.67%
Pick rate
1.10%

Ezreal jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Synergy Mechanism: Malzahar provides the single best setup for Naafiri: a point-and-click suppression. When Malzahar uses his ultimate, the target is unable to flash, dash, or use Zhonya’s, creating a stationary punching bag. Combo: Malzahar presses R on a squishy target. Naafiri immediately casts W (the dash) onto the suppressed victim, landing all her packmate damage while the enemy is helpless. She can then E to reposition or chase the next target. Best Scenario: The enemy team has a slippery carry like Ezreal or a high-damage mage who stays in the back. Malzahar removes their mobility options entirely, allowing Naafiri to guarantee a kill. Enemy Answer: The enemy support can try to interrupt Malzahar’s channel with a knock-up or silence, or they can shield the target to survive the burst window. Failure Risk: If Malzahar dies or gets interrupted before the suppression lands, Naafiri is left without a reliable way to lock down her target. She might dash in and get instantly blown up. Recovery: If the combo fails, Naafiri should use her E to dash away from the enemy backline and reset. Her packmates will respawn quickly, allowing her to poke with Q while waiting for Malzahar’s cooldown.

2. Diana (High Value – The Ballistic Follow-Up)

Syndra Syndra Syndra T2
Tier
T2
Ranga
#47
Win rate
51.39%
Pick rate
0.54%

Syndra jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Diana Diana Diana T3
Tier
T3
Ranga
#92
Win rate
49.64%
Pick rate
0.38%

Diana jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Gragas Gragas Gragas T3
Tier
T3
Ranga
#96
Win rate
49.46%
Pick rate
0.50%

Gragas jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Naafiri Naafiri Naafiri T5
Tier
T5
Ranga
#141
Win rate
46.00%
Pick rate
0.42%

Naafiri jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Synergy Mechanism: Diana offers a massive AoE knock-up and pull. This groups enemies together, making it impossible for them to spread out and avoid Naafiri’s Q spread or her W impact damage. Combo: Diana lands her Q, then uses R to pull the enemy team into a cluster. Naafiri follows up by dashing into the clump with W. The close proximity ensures every packmate attack hits multiple targets or focuses down the primary threat. Best Scenario: The enemy team is running a melee-heavy composition or likes to stack up for their own AoE spells. Diana’s pull forces them into a kill zone. Enemy Answer: Smart enemies will save their own knock-backs (like Gragas R or Syndra E) to displace Diana or Naafiri the moment they engage, breaking the cluster. Failure Risk: If Diana goes in alone and dies before Naafiri can follow, Naafiri is forced into a bad 1v5. Without Diana’s shield and disruption, Naafiri is vulnerable to focus fire. Recovery: Naafiri should look for a lone target on the edge of the fight rather than diving the center if Diana dies. Using E to escape the fray and waiting for the next wave of packmates is better than forcing a losing fight.

3. Sett (Medium-High Value – The Yank and Tank)

Sett Sett Sett T1
Tier
T1
Ranga
#11
Win rate
54.29%
Pick rate
0.70%

Sett jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Naafiri Naafiri Naafiri T5
Tier
T5
Ranga
#141
Win rate
46.00%
Pick rate
0.42%

Naafiri jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Synergy Mechanism: Sett can grab an enemy carry and slam them directly into Naafiri’s range. This bypasses the enemy frontline and puts the squishy target exactly where Naafiri wants them. Combo: Sett flashes or uses his movement speed to grab a key target with R. As he slams the target down, Naafiri W-dashes onto the knocked-up victim. Sett then uses his E to slow anyone trying to peel Naafiri. Best Scenario: The enemy has a single fed carry who is playing very safe behind tanks. Sett forces that carry to face Naafiri’s damage head-on. Enemy Answer: The enemy team can burst Sett down before he gets the grab off, or they can instantly layer crowd control on Naafiri the moment she lands. Failure Risk: Sett might grab a tank instead of a carry. If Naafiri commits her cooldowns to a tank, she has nothing left for the real threats, and the fight turns against her. Recovery: If Naafiri realizes the target is too tanky, she should immediately E away and switch to poking with Q. She should not commit to a long duel with a bruiser or tank in the middle of the enemy team.

4. Yasuo (Medium Value – The Windwall Cover)

Yasuo Yasuo Yasuo T2
Tier
T2
Ranga
#35
Win rate
52.16%
Pick rate
0.70%

Yasuo jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Nami Nami Nami T3
Tier
T3
Ranga
#63
Win rate
50.13%
Pick rate
0.53%

Nami jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lux Lux Lux T3
Tier
T3
Ranga
#66
Win rate
49.86%
Pick rate
1.05%

Lux jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Pantheon Pantheon Pantheon T3
Tier
T3
Ranga
#76
Win rate
49.30%
Pick rate
0.60%

Pantheon jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lulu Lulu Lulu T4
Tier
T4
Ranga
#121
Win rate
47.27%
Pick rate
0.46%

Lulu jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Naafiri Naafiri Naafiri T5
Tier
T5
Ranga
#141
Win rate
46.00%
Pick rate
0.42%

Naafiri jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Synergy Mechanism: Yasuo’s Windwall blocks the skillshots that usually stop Naafiri in her tracks. Naafiri hates getting hit by heavy poke or targeted CC projectiles as she goes in. Yasuo creates a safe corridor for her dash. Combo: Yasuo throws Windwall to cut off the enemy backline’s vision and projectiles. Naafiri dashes through the wall with W, using the brief safety to land her combo without eating a Lux binding or a Nami bubble. Best Scenario: The enemy team relies heavily on projectile CC or burst mages. The Windwall buys Naafiri the 1-2 seconds she needs to secure a kill. Enemy Answer: Enemies can wait out the Windwall duration or walk around it. Point-click CC like Lulu’s polymorph or Pantheon’s stun ignores the wall entirely. Failure Risk: Yasuo might mistime the wall, leaving Naafiri exposed mid-dash. If Naafiri gets stunned in the air, she lands in the middle of the enemy team with no escape. Recovery: Naafiri must save her E for the exit. If she gets stunned, she should mash E the moment the CC ends to slip away, even if it means leaving a kill on the table.

5. Ornn (Medium Value – The Knockup Chain)

Malzahar Malzahar Malzahar T1
Tier
T1
Ranga
#17
Win rate
53.30%
Pick rate
0.91%

Malzahar jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Malzahar (High Value – The Suppression Anchor)

Malzahar provides the single best setup for Naafiri: a point-and-click suppression. When Malzahar uses his ultimate, the target is unable to flash, dash, or use Zhonya’s, creating a stationary punching bag.

Naafiri ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityPlays a hybrid poke-assassin role, fishing for Qs and chipping enemies down until they hit execute range for an R dive.Poke becomes a trap due to fast healing and defensive augments; must commit fully to the assassin mindset and all-in patterns.Abandon poke patterns entirely and commit to full burst assassin gameplay.
Engage WindowsWaits for cooldowns and the perfect isolated target at low health before committing to the all-in dive.Cannot wait for perfect setups; dive any isolated target or enemy who just used major cooldowns, even at higher health.Hesitation loses your damage window; dive aggressively on any opening.
Augment PriorityAdapts to team needs, balancing poke, sustain, and assassination based on composition and game state.Chase damage amplification and burst augments; utility augments that give shields on takedown enable 1v3 dives.Pick augments that let you kill faster or survive the dive.
ItemizationOften includes sustain items like Ravenous Hydra or defensive options like Guardian Angel for extended fights.Pure burst with lethality items is premium; defensive boots outvalue offensive ones due to ubiquitous crowd control.Build for instant deletion; defensive boots are essential survival tools.
Teamfight SpacingStays near frontline, pokes from mid-range, and dives when enemies are low and vulnerable.Frontline can evaporate instantly; play on flanks, find backline angles, kill one target, then E out immediately.Never rely on your tank; isolate, kill, and escape before collapsing.
Snowball UsagePrimary engage tool where a missed Snowball means waiting a few seconds without major consequence.Margin for error shrinks drastically; missing Snowball invites immediate enemy engagement during the cooldown.Save Snowball for confirmed kill angles; hold against heavy peel.

Champion Analysis

Rola / Procent zwycięstw

Ranga

Naafiri the Hound of a Hundred Bites operates as an aggressive assassin in Hextech Mayhem, defined by her unique pack-hound mechanic and devastating burst damage capabilities. Her core identity centers on commanding a pack of shadow hounds that follow her and attack her targets, creating a distinctive gameplay pattern where she fights alongside her summoned companions rather than as a solitary champion. Her passive ability, We Are More, ensures two shadow hounds constantly accompany Naafiri, automatically attacking her targets and dealing significant additional damage. This mechanic forms the foundation of her playstyle, as the hounds substantially increase her overall damage output throughout engagements. Her Q ability, Darkness' Bites, serves as her primary damage tool, with Naafiri and her hounds dashing forward simultaneously to bite enemies. Frequent use of this ability maintains extremely high damage output, making it central to her offensive pattern. For crowd control and pursuit, her W ability, Hounds' Pursuit, commands the hounds to lock onto and slow an enemy target, making it particularly valuable for chasing fleeing opponents. Her E ability, Shadow Step, provides a dash that serves dual purposes of engaging enemies and dodging incoming abilities, adding mobility to her kit. Her ultimate, Call of the Pack, represents her signature move and most powerful tool. It summons additional hounds and places Naafiri into an empowered state that dramatically boosts her damage output. When combined with her Q ability, this ultimate delivers devastating burst damage that can eliminate priority targets. The dramatically reduced cooldowns in Hextech Mayhem allow Naafiri to command her hound pack with unprecedented frequency, elevating her status as one of the most aggressive assassins in the mode. Her strategic value lies in her ability to quickly engage targets, burst them down with coordinated attacks from her pack, and pursue fleeing enemies using her crowd control and mobility options. Positioning as an assassin means Naafiri excels at identifying and eliminating high-value targets before they can escape or retaliate. Her playstyle rewards aggressive engagement and confident target selection, as her kit provides the tools necessary to close distance, apply pressure, and secure eliminations. The synergy between her abilities and her hound pack creates a cohesive offensive framework where each skill amplifies the effectiveness of her companions.

Kluczowe porady

Blog poradników / N/A

Blog poradników

Naafiri in Mayhem lives and dies by packmate management, making her more of a coordinated pack operator than a solo assassin. Every engage must start with daggers already thrown to spawn packmates before committing with a dash. Never open a fight with E if Q is unavailable. The primary engage pattern involves using Q to create packmates, waiting briefly, then using W to mark a target and dash in. The chaotic nature of Mayhem often causes enemies to miss W wind-ups amid other abilities, creating opportunities to target enemies who have already expended their major escapes or crowd control. After landing, immediately auto-attack to reduce Q cooldown, aiming to stick to targets long enough for a second Q rotation to either chase deeper or escape. When enemies hard-engage onto your team, avoid panic-dashing away. Naafiri punishes overextenders by dropping Q on them, letting packmates aggro and create a damage zone. Save E for critical moments, using it to dodge telegraphed crowd control by dashing sideways or through minions to break line of sight. Never engage with E if enemies have point-and-click stuns or hooks available. If collapsed upon, E over a wall or into the healing shrub, which provides significant sustain and vision breaks for re-engaging with a fresh pack. Naafiri operates at the edge of Q range in a mid-range band where daggers reach the front line while remaining safe from skill shots. Packmates create a buffer zone that punishes enemies attempting to walk through them. When pushing towers, circle the sides to harass enemies hugging their tower with Q range, creating a no-go zone that forces enemies to concede ground or take damage. Target isolation significantly increases Naafiri's damage output. In Mayhem's clumped brawls, wait for squishy supports or mages to step slightly away from their tank before committing. Avoid tunnel-visioning on tanks, as packmates deal physical damage and take too long to kill them. If enemy carries play safely, switch focus to divers flanking your team to protect your own damage dealers. Snowball serves as a gap-closer against long-range poke compositions. The correct sequence is Snowball to close distance, Q to spawn packmates, then W to lock onto the target. Using Snowball and immediately W leaves no dogs ready for damage. Use Snowball to bypass enemy front lines and mark backline carries, forcing summoner spells even without securing kills, provided E remains available for escape. When behind, Naafiri shifts from assassin to peeler and setup tool. Stop forcing picks on fed enemy backlines and instead protect your own carries. Use packmates to block skill shots and disrupt pathing, and use W on enemy divers to slow and mark them for team damage. Look for resets on chunked enemies rather than forcing hero plays, as a single takedown can restore momentum and provide gold to recover.

Read full guide

Blog poradników

N/A / Ulepszenia

Blog poradników

Naafiri the Hound of a Hundred Bites operates as a burst-oriented assassin whose effectiveness depends heavily on managing packmates and choosing the right moments to engage. In the early game, Naafiri should position near melee minions or just behind the front wave to establish a "den" where packmates can safely spawn and reset. Standing too far back causes packmates to aggro incorrectly and die to tower or AoE poke. The primary goal is establishing zone control with Q while packmates chip enemy frontline and farm. Trading rhythm involves landing a single Q to spawn a packmate, then looking for an angle to auto-attack or land a second dagger. Packmates can body-block skillshots or punish enemies stepping up to last-hit. Extended fights should be avoided early since Naafiri's damage is bursty rather than sustained. Missing Q means backing off and waiting for the pack to reset rather than forcing engages without dogs on the field. Snowball serves as the primary engage tool but should not be used blindly to start fights. The correct pattern is landing Q, confirming a packmate is active, then Snowballing onto a squishy target, autoing, and backing out. Against heavy poke, Snowball should be saved to dodge key abilities or reposition when dove. Wave management depends on matchup: against low-range compositions, push under tower and chip with Q; against long-range or heavy CC, stall the wave middle and farm safely. Diving early requires clear team follow-up and enemy major cooldowns used. The mid game shifts positioning to side bushes or the bridge center for flanking angles on isolated targets. Naafiri should not stand frontline eating poke but instead let the team initiate or bait cooldowns before finding a clean entry. Trading rhythm revolves around W and ultimate, using Q to poke and maintain packmates. When a target is isolated or low, activate ultimate for speed boost and packmate spawn, then W to gap-close and burst. E serves as escape or chase tool and should not be wasted early in fights—a common mistake is using E to engage and having no exit. Snowball becomes setup for ultimate combo: Snowball in, auto to mark, then W while packmates converge. Against peel, wait for CC usage before committing. Augments enhancing burst, lethality, cooldown reduction, isolated target damage, or executes are ideal. Push when ultimate is available to force fights under enemy tower; when down, stall and poke with Q. Late game positioning requires staying out of vision using side bushes or fog of war to hide engage angles. Naafiri is an assassin, not a frontliner, and should let the team initiate or bait cooldowns. The job is deleting a high-priority target and escaping. Trading rhythm becomes all-in rather than poke—waiting for enemy carries to step out of position or peel abilities to go on cooldown, then ultimate in, W onto target, and dump the full combo. E dodges CC or repositions after burst. Snowball serves as gap-closer when ultimate is down or for quick engage. With heavy peel, use Snowball to bait CC, disengage, and re-engage with ultimate. Augments should amplify burst, add execute damage, or provide survivability after kills. Push with key cooldowns available and force fights where targets can be isolated. When ahead, force objectives, dive towers, and end. When behind, play for picks, wait for mistakes, and use burst to turn fights rather than teamfighting head-on.

Read full guide

Procent zwycięstw

Procent zwycięstw / Popularność

Tier

Naafiri the Hound of a Hundred Bites excels when playing from ahead, transforming into a snowball nightmare once she secures early kills or a gold lead. Mayhem's accelerated gold flow causes her power spike to arrive faster than opponents expect, shifting her role from seeking picks to forcing fights the enemy cannot answer. When ahead, Naafiri should stop fishing for single picks and instead force cascade fights, engaging, resetting briefly, and re-engaging while enemies recover. Her ultimate's movement speed allows her to close gaps without burning Snowball, saving the summoner spell for repositioning or chasing flashes. She should dive the backline without hesitation, as her burst combined with a lead means most marksmen and mages die before kiting effectively. Controlling health relics aggressively starves losing opponents and maintains her snowball. The enemy team becomes trapped in a lose-lose cycle where grouping up invites her AoE and packmate spread damage, while splitting leaves them vulnerable to being isolated and hunted one by one. The most common throw pattern when ahead is over-diving into teams with hard crowd control. Even with a lead, getting stunned under enemy tower with no escape grants a free shutdown. Naafiri must respect champions like Leona, Nautilus, or Veigar who can trap her in bad positions. Chasing kills into unwarded brush or past inhibitor turrets without teammates risks giving the enemy a shutdown bounty that brings them back into the game. When behind, Naafiri struggles because her kit relies on burst windows and sticking to targets. Without damage she cannot assassinate, and without gold she cannot survive the burst taken while engaging. Her role shifts from carry to setup and cleanup. She should stop forcing kills on full-health targets and instead look for enemies teammates have already chunked. Her E becomes a defensive escape tool rather than damage, saved for repositioning or dodging key abilities. Peeling for the actual carry using packmates and Q to slow harass divers becomes essential. Building defensively with items like Guardian Angel, Sterak's Gage, or Maw of Malmortius allows surviving burst for a second ability rotation. When behind, Naafiri must never engage onto enemies with full health and cooldowns available, as she will lose trades and get chased down. Face-checking brush or walking into unexplored territory invites ambushes she cannot scout. Splitting from the team when behind is fatal, as she cannot win 1v1 fights and getting caught grants the enemy free objectives. Staying grouped behind the frontline and waiting for enemy overextensions or mispositions offers the only path back into relevance.

Read full guide

Ranking bohaterów

Bohaterowie / Rola

Bohaterowie

Naafiri the Hound of a Hundred Bites fights alongside packmates that serve as her primary damage engine, applying on-hit effects and building bleed stacks on her targets. In ARAM: Mayhem, where AoE damage is constant, these packmates die frequently to enemy spells, making their management central to her gameplay. Players must resummon them and keep pressure on opponents while being mindful that enemy mages can wipe the entire pack with a single rotation. The packmates are not intelligent and will attack whatever target Naafiri hits with her abilities, meaning players must manually target backline champions if they want the dogs reaching squishier enemies rather than dashing into tanks. Her Q, Darkin Daggers, functions as her primary poke, execute, and sustain tool. It applies bleed stacks, and hitting an already-bleeding target deals bonus damage while healing her. This creates a rhythm of hitting once to apply and hitting again to punish, with the healing being vital for surviving poke wars in Mayhem. The skill shot travels through minions but only hits the first enemy champion in its path, allowing players to use minions to angle shots or hide the animation. Missing Q in a duel is catastrophic, as it loses the bleed, heal, and packmate activation simultaneously. W, Hounds' Pursuit, is a point-and-click gap closer that knocks up targets if Naafiri arrives with packmates. This distinction is critical: dashing without dogs available means dealing damage without crowd control, leaving her stuck in the enemy team with no escape. W should be used as follow-up after Q sends the dogs in, bridging the gap between poke range and melee threat zone. E, Eviscerate, serves as her reset button. This line-dash damages enemies and respawns all packmates at her new location, making it invaluable when AoE has wiped her dogs. It also functions as her primary escape tool, meaning using it offensively leaves her vulnerable to retaliation. Skilled enemies can predict her landing point and place crowd control there. R, The Call of the Pack, empowers her pack with increased damage and grants movement speed toward enemies. Takedowns spawn additional dogs, allowing her to chain kills across multiple targets in Mayhem's constant fighting. However, hard crowd control stops her momentum, and she is not invincible during the ultimate. Activating R without a viable target or path wastes the cooldown entirely. The strategic core of Naafiri in ARAM: Mayhem revolves around managing packmate uptime, timing engages around enemy cooldowns, and maintaining the bleed-and-heal rhythm while avoiding situations where her dogs are destroyed before they can contribute.

Read full guide

Zobacz poradnik bohatera

Blog poradników / Tier

Blog poradników

Naafiri in ARAM: Mayhem lives and dies by how she manages her pack and engages. The mode's chaos, constant Snowballs, and frequent teamfights magnify small errors, and one bad dash can leave you stranded under the enemy tower with no dogs to protect you. The most critical mechanical mistake is wasting Q poke when you have no packmates spawned. Your damage drops significantly because Q becomes a single slow projectile instead of a spread of daggers that zone and chunk, and you lose the execute pressure that makes Naafiri threatening. Wait for your packmates to be present before throwing Q, and use the time they are down to position safely or let your cooldowns refresh. Dashing in with E before Q lands or before packmates connect means you arrive at the target alone. Without your dogs surrounding them, you deal minimal damage and have no protection from return fire, which is how you get burst down instantly. E should follow the fight, not start it. Using W to engage into a full enemy team with crowd control ready commits you to a long dash animation where a single stun, root, or knock-up mid-flight stops you cold. Save W for targets that are already softened, isolated, or recently used their key cooldowns, and use Snowball to test their reaction first. Ignoring the packmate respawn timer and fighting constantly leaves you in extended fights with no dogs, making Naafiri a mediocre assassin who loses extended trades and cannot finish low-health targets. After a kill or trade, disengage briefly and give your packmates a moment to respawn before looking for the next fight. Miscalculating R reset potential and holding it too long means you wait for the perfect ult and never use it, or pop R when the fight is already lost. Use R early in a good engage to maximize the buff duration, as the speed and extra dogs help you reach targets and chain kills. Decision mistakes include chasing a low-health target deep under enemy tower early in the game. Towers in Mayhem are dangerous, and your packmates cannot tank tower shots for you. Recognize when the chase ends, and if a target reaches tower with enough health to survive one more Q, let them go. Engaging on the enemy tank or bruiser instead of the backline wastes your full combo into a target with high resistances and sustain. You are an assassin, so identify the squishy damage dealers and wait for their frontline to overextend or their backline to misposition. Fighting front-to-back without flanking or using Snowball angles makes you predictable and easy to shut down. Use the side brushes in ARAM or Snowball to minions for unexpected angles, as Naafiri excels at catching people off-guard. Overstaying after a kill when your health and cooldowns are low means the enemy respawns quickly, runs back, and catches you with no abilities. After a successful pick, assess your state and retreat to heal or shop if you are low and have no E or R. Ignoring enemy Snowball and telegraphed engage patterns leaves you vulnerable when your dash is down, so constantly sidestep and keep your E ready as an escape. Building pure damage into a team with heavy crowd control or burst gets you one-shot before you can output damage, so consider defensive options to survive long enough to reset. Naafiri rewards patience and precision, and the difference between a good Naafiri and a great one is knowing when to hold back, when to commit, and how to keep your pack alive through the chaos.

Read full guide

FAQ

Naafiri

FAQ

Is Naafiri strong in ARAM: Mayhem? She is a strong pick because her pack mechanics and burst damage scale well into constant teamfighting. The Mayhem pace lets her reset dashes frequently, so she can dive backliners and escape before getting collapsed on. Just be careful if the enemy has heavy point-and-click crowd control, since that shuts down her mobility. What is Naafiri's main win condition in this mode? Your job is to find isolated targets and delete them before they get help from teammates. Look for enemies who just used their escape tools or wandered too far from their support. If you dive into a full five-man cluster without a lead, you will likely get blown up before your packmates do any real work. How do I use her ultimate effectively? Press R before you engage to spawn the extra packmates and gain the movement speed burst. Use that speed to close the gap, then dump your full combo on a squishy target. The ultimate resets on takedowns, so look for chained kills instead of using it to run away unless you are about to die.

Read full guide

Blog poradników

Blog poradników / Zaktualizowano

Blog poradników