ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T3 Ranga #96

Gragas build ARAM Mayhem i najlepsze ulepszenia

Gragas jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem.

Gragas Gragas the Rabble Rouser Wojownik / Tank / Mag
TierT3
Ranga#96
Win rate49.46%
Pick rate0.50%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Rod of Ages Rod of Ages Rod of Ages
Cena łączna
2,600
Cena
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win rate51.07%
Pick rate9.27%
#2
Rod of Ages Rod of Ages Rod of Ages
Cena łączna
2,600
Cena
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Cosmic Drive Cosmic Drive Cosmic Drive
Cena łączna
3,000
Cena
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

Win rate54.15%
Pick rate7.80%
#3
Rod of Ages Rod of Ages Rod of Ages
Cena łączna
2,600
Cena
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Win rate52.83%
Pick rate4.53%

N/Aelementy

Rod of Ages Rod of Ages Rod of Ages
Cena łączna
2,600
Cena
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

51.41%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

51.17%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

50.96%
Cosmic Drive Cosmic Drive Cosmic Drive
Cena łączna
3,000
Cena
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

53.91%
Luden's Echo Luden's Echo Luden's Echo
Cena łączna
2,750
Cena
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

48.29%
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

46.25%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

47.70%
Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

51.92%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Cena łączna
3,500
Cena
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

49.07%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

50.32%
Shadowflame Shadowflame Shadowflame
Cena łączna
3,200
Cena
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

50.36%
Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

52.24%

N/A

Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Cena łączna
1,300
Cena
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

56.12%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

49.69%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Cena łączna
1,300
Cena
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

49.69%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

49.55%
Lost Chapter Lost Chapter Lost Chapter
Cena łączna
1,200
Cena
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

49.55%

N/A

#1
Luden's Echo Luden's Echo Luden's Echo
Cena łączna
2,750
Cena
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Cena łączna
2,800
Cena
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Win rate47.71%
Pick rate21.51%
#2
Luden's Echo Luden's Echo Luden's Echo
Cena łączna
2,750
Cena
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Cena łączna
3,200
Cena
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Win rate48.92%
Pick rate13.29%
#3
Luden's Echo Luden's Echo Luden's Echo
Cena łączna
2,750
Cena
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Stormsurge Stormsurge Stormsurge
Cena łączna
2,800
Cena
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

Win rate51.93%
Pick rate5.55%

N/Aelementy

Luden's Echo Luden's Echo Luden's Echo
Cena łączna
2,750
Cena
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

49.12%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

49.37%
Shadowflame Shadowflame Shadowflame
Cena łączna
3,200
Cena
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

49.77%
Stormsurge Stormsurge Stormsurge
Cena łączna
2,800
Cena
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

48.77%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Cena łączna
3,500
Cena
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

50.43%
Rod of Ages Rod of Ages Rod of Ages
Cena łączna
2,600
Cena
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

49.88%
Lich Bane Lich Bane Lich Bane
Cena łączna
2,900
Cena
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

49.90%
Cosmic Drive Cosmic Drive Cosmic Drive
Cena łączna
3,000
Cena
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

51.50%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Cena łączna
3,250
Cena
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

48.21%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

49.93%
Void Staff Void Staff Void Staff
Cena łączna
3,000
Cena
1,050

+95 Ability Power +40% Magic Penetration

47.78%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

47.83%

N/A

Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

49.77%
Lost Chapter Lost Chapter Lost Chapter
Cena łączna
1,200
Cena
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

49.77%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Cena łączna
1,300
Cena
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

51.84%
Lost Chapter Lost Chapter Lost Chapter
Cena łączna
1,200
Cena
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

51.64%

N/A

#1
Rod of Ages Rod of Ages Rod of Ages
Cena łączna
2,600
Cena
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win rate52.01%
Pick rate9.81%
#2
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Win rate47.17%
Pick rate6.14%
#3
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Win rate53.42%
Pick rate5.42%

N/Aelementy

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.39%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

54.32%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

50.46%
Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

55.05%
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

49.46%
Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

51.64%
Rod of Ages Rod of Ages Rod of Ages
Cena łączna
2,600
Cena
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

51.23%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

52.55%
Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

50.67%
Randuin's Omen Randuin's Omen Randuin's Omen
Cena łączna
2,700
Cena
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

50.80%
Frozen Heart Frozen Heart Frozen Heart
Cena łączna
2,500
Cena
600

+75 Armor +400 Mana +20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%.

55.61%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Cena łączna
3,200
Cena
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

57.07%

N/A

Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Cena łączna
1,300
Cena
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

50.23%
Guardian's Horn Guardian's Horn Guardian's Horn
Cena łączna
950
Cena
950

+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).

52.97%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

52.97%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

55.93%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

55.93%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
55.70%
Pick rate
7.60%
Gry
903

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT155.70%7.60%903
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
55.16%
Pick rate
6.68%
Gry
794

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT155.16%6.68%794
Mind to Matter Mind to Matter Mind to Matter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
52.69%
Pick rate
5.16%
Gry
613

Wybierz Mind to Matter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.69%5.16%613
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
52.66%
Pick rate
4.27%
Gry
507

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.66%4.27%507
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
52.27%
Pick rate
5.75%
Gry
683

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.27%5.75%683
Overflow Overflow Overflow Złote
Rzadkość
Złote
Tier
T2
Win rate
51.48%
Pick rate
4.82%
Gry
573

Wybierz Overflow, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.48%4.82%573
Weighted Popoffs Weighted Popoffs Weighted Popoffs Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
51.22%
Pick rate
4.47%
Gry
531

Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT151.22%4.47%531
Phenomenal Evil Phenomenal Evil Phenomenal Evil Złote
Rzadkość
Złote
Tier
T1
Win rate
50.94%
Pick rate
10.26%
Gry
1,219

Wybierz Phenomenal Evil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.94%10.26%1,219
Eureka Eureka Eureka Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
50.56%
Pick rate
6.76%
Gry
803

Wybierz Eureka, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT150.56%6.76%803
Soul Eater Soul Eater Soul Eater Złote
Rzadkość
Złote
Tier
T1
Win rate
50.49%
Pick rate
12.90%
Gry
1,533

Wybierz Soul Eater, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.49%12.90%1,533
Witchful Thinking Witchful Thinking Witchful Thinking Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
50.25%
Pick rate
6.82%
Gry
810

Wybierz Witchful Thinking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.25%6.82%810
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
50.20%
Pick rate
6.44%
Gry
765

Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT150.20%6.44%765
Slap Around Slap Around Slap Around Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
50.16%
Pick rate
12.90%
Gry
1,533

Wybierz Slap Around, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.16%12.90%1,533
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
49.49%
Pick rate
7.38%
Gry
877

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.49%7.38%877
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
49.42%
Pick rate
7.20%
Gry
856

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.42%7.20%856
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Złote
Rzadkość
Złote
Tier
T1
Win rate
48.74%
Pick rate
7.03%
Gry
835

Wybierz Grandma's Chili Oil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.74%7.03%835
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
48.58%
Pick rate
4.45%
Gry
529

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.58%4.45%529
Guilty Pleasure Guilty Pleasure Guilty Pleasure Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
47.84%
Pick rate
5.07%
Gry
602

Wybierz Guilty Pleasure, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT147.84%5.07%602
From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
47.73%
Pick rate
5.38%
Gry
639

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.73%5.38%639
ADAPt ADAPt ADAPt Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
47.71%
Pick rate
4.60%
Gry
547

Wybierz ADAPt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT147.71%4.60%547
Perseverance Perseverance Perseverance Złote
Rzadkość
Złote
Tier
T1
Win rate
47.44%
Pick rate
5.92%
Gry
704

Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.44%5.92%704
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
47.15%
Pick rate
6.05%
Gry
719

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT147.15%6.05%719
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
47.03%
Pick rate
10.75%
Gry
1,278

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.03%10.75%1,278
Magic Missile Magic Missile Magic Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
47.00%
Pick rate
6.59%
Gry
783

Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.00%6.59%783
Marksmage Marksmage Marksmage Złote
Rzadkość
Złote
Tier
T2
Win rate
46.80%
Pick rate
6.31%
Gry
750

Wybierz Marksmage, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT146.80%6.31%750
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
46.66%
Pick rate
5.28%
Gry
628

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT146.66%5.28%628
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
46.29%
Pick rate
5.67%
Gry
674

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT146.29%5.67%674
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
45.89%
Pick rate
4.71%
Gry
560

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT145.89%4.71%560
Celestial Body Celestial Body Celestial Body Złote
Rzadkość
Złote
Tier
T1
Win rate
44.28%
Pick rate
5.59%
Gry
664

Wybierz Celestial Body, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT144.28%5.59%664
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
57.64%
Pick rate
3.63%
Gry
432

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT257.64%3.63%432
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
57.28%
Pick rate
2.54%
Gry
302

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT257.28%2.54%302
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
56.99%
Pick rate
2.41%
Gry
286

Wybierz Quest: Icathia's Fall, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT256.99%2.41%286
Poro Blaster Poro Blaster Poro Blaster Złote
Rzadkość
Złote
Tier
T1
Win rate
55.92%
Pick rate
3.34%
Gry
397

Wybierz Poro Blaster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT255.92%3.34%397
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
54.26%
Pick rate
2.67%
Gry
317

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT254.26%2.67%317
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
53.80%
Pick rate
3.88%
Gry
461

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.80%3.88%461
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
53.61%
Pick rate
2.68%
Gry
319

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT253.61%2.68%319
Big Brain Big Brain Big Brain Złote
Rzadkość
Złote
Tier
T2
Win rate
53.49%
Pick rate
2.89%
Gry
344

Wybierz Big Brain, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.49%2.89%344
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
52.77%
Pick rate
2.89%
Gry
343

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT252.77%2.89%343
Heavy Hitter Heavy Hitter Heavy Hitter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
52.10%
Pick rate
2.41%
Gry
286

Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT252.10%2.41%286
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
51.13%
Pick rate
3.74%
Gry
444

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.13%3.74%444
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
50.46%
Pick rate
2.77%
Gry
329

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.46%2.77%329
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
50.42%
Pick rate
2.97%
Gry
353

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.42%2.97%353
Cruelty Cruelty Cruelty Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
49.31%
Pick rate
3.65%
Gry
434

Wybierz Cruelty, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT249.31%3.65%434
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
49.09%
Pick rate
3.70%
Gry
440

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.09%3.70%440
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
48.98%
Pick rate
2.06%
Gry
245

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.98%2.06%245
Keystone Conjurer Keystone Conjurer Keystone Conjurer Złote
Rzadkość
Złote
Tier
T2
Win rate
48.94%
Pick rate
3.16%
Gry
376

Wybierz Keystone Conjurer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.94%3.16%376
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
48.79%
Pick rate
2.43%
Gry
289

Wybierz Upgrade Zhonya, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.79%2.43%289
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
48.76%
Pick rate
2.04%
Gry
242

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.76%2.04%242
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
48.57%
Pick rate
2.94%
Gry
350

Wybierz Quest: Wooglet's Witchcap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT248.57%2.94%350
Hat on a Hat Hat on a Hat Hat on a Hat Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
47.77%
Pick rate
2.84%
Gry
337

Wybierz Hat on a Hat, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT247.77%2.84%337
Slow Cooker Slow Cooker Slow Cooker Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
47.73%
Pick rate
2.79%
Gry
331

Wybierz Slow Cooker, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT247.73%2.79%331
Courage of the Colossus Courage of the Colossus Courage of the Colossus Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
47.26%
Pick rate
3.99%
Gry
474

Wybierz Courage of the Colossus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT247.26%3.99%474
Firefox Firefox Firefox Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
46.57%
Pick rate
2.94%
Gry
350

Wybierz Firefox, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT246.57%2.94%350
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
46.44%
Pick rate
2.72%
Gry
323

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT246.44%2.72%323
Void Rift Void Rift Void Rift Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
46.13%
Pick rate
3.26%
Gry
388

Wybierz Void Rift, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT246.13%3.26%388
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
45.49%
Pick rate
2.15%
Gry
255

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.49%2.15%255
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
45.21%
Pick rate
2.55%
Gry
303

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.21%2.55%303
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
45.16%
Pick rate
2.87%
Gry
341

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT245.16%2.87%341
Frost Wraith Frost Wraith Frost Wraith Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
44.98%
Pick rate
2.43%
Gry
289

Wybierz Frost Wraith, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT244.98%2.43%289
Impassable Impassable Impassable Złote
Rzadkość
Złote
Tier
T3
Win rate
44.81%
Pick rate
3.57%
Gry
424

Wybierz Impassable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.81%3.57%424
Adamant Adamant Adamant Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
44.56%
Pick rate
2.47%
Gry
294

Wybierz Adamant, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT244.56%2.47%294
Tormentor Tormentor Tormentor Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
44.44%
Pick rate
2.50%
Gry
297

Wybierz Tormentor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT244.44%2.50%297
Infernal Conduit Infernal Conduit Infernal Conduit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
44.03%
Pick rate
2.04%
Gry
243

Wybierz Infernal Conduit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT244.03%2.04%243
It's Killing Time It's Killing Time It's Killing Time Złote
Rzadkość
Złote
Tier
T1
Win rate
43.83%
Pick rate
3.47%
Gry
413

Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT243.83%3.47%413
Upgrade Immolate Upgrade Immolate Upgrade Immolate Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
43.13%
Pick rate
2.20%
Gry
262

Wybierz Upgrade Immolate, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT243.13%2.20%262
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
42.86%
Pick rate
2.94%
Gry
350

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT242.86%2.94%350
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
59.61%
Pick rate
1.71%
Gry
203

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT359.61%1.71%203
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
57.04%
Pick rate
1.19%
Gry
142

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT357.04%1.19%142
King Me King Me King Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
55.43%
Pick rate
1.47%
Gry
175

Wybierz King Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT355.43%1.47%175
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
54.24%
Pick rate
1.49%
Gry
177

Wybierz Upgrade Thornmail, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT354.24%1.49%177
Holy Snowball Holy Snowball Holy Snowball Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
54.12%
Pick rate
1.43%
Gry
170

Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT354.12%1.43%170
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
53.96%
Pick rate
1.70%
Gry
202

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT353.96%1.70%202
Shadow Runner Shadow Runner Shadow Runner Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
52.27%
Pick rate
1.11%
Gry
132

Wybierz Shadow Runner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT352.27%1.11%132
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
51.96%
Pick rate
1.51%
Gry
179

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT351.96%1.51%179
Prom Queen Prom Queen Prom Queen Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
51.39%
Pick rate
1.21%
Gry
144

Wybierz Prom Queen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT351.39%1.21%144
Circle of Death Circle of Death Circle of Death Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
51.31%
Pick rate
1.61%
Gry
191

Wybierz Circle of Death, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT351.31%1.61%191
Ocean Soul Ocean Soul Ocean Soul Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.13%
Pick rate
1.86%
Gry
221

Wybierz Ocean Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT351.13%1.86%221
Twin Fire Twin Fire Twin Fire Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
51.06%
Pick rate
1.58%
Gry
188

Wybierz Twin Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT351.06%1.58%188
Ultimate Revolution Ultimate Revolution Ultimate Revolution Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.33%
Pick rate
1.27%
Gry
151

Wybierz Ultimate Revolution, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.33%1.27%151
Swift and Safe Swift and Safe Swift and Safe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.32%
Pick rate
1.30%
Gry
155

Wybierz Swift and Safe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT350.32%1.30%155
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
50.24%
Pick rate
1.76%
Gry
209

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.24%1.76%209
Erosion Erosion Erosion Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
49.45%
Pick rate
1.53%
Gry
182

Wybierz Erosion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT349.45%1.53%182
Protein Shake Protein Shake Protein Shake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
49.19%
Pick rate
1.04%
Gry
124

Wybierz Protein Shake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT349.19%1.04%124
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
48.87%
Pick rate
1.12%
Gry
133

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT348.87%1.12%133
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
48.84%
Pick rate
1.09%
Gry
129

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.84%1.09%129
Bread And Jam Bread And Jam Bread And Jam Złote
Rzadkość
Złote
Tier
T4
Win rate
48.84%
Pick rate
1.09%
Gry
129

Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.84%1.09%129
Flashy Flashy Flashy Złote
Rzadkość
Złote
Tier
T5
Win rate
48.52%
Pick rate
1.42%
Gry
169

Wybierz Flashy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.52%1.42%169
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
48.45%
Pick rate
1.35%
Gry
161

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT348.45%1.35%161
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
48.21%
Pick rate
1.64%
Gry
195

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.21%1.64%195
Ominous Pact Ominous Pact Ominous Pact Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
48.17%
Pick rate
1.38%
Gry
164

Wybierz Ominous Pact, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT348.17%1.38%164
Final Form Final Form Final Form Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
48.15%
Pick rate
1.14%
Gry
135

Wybierz Final Form, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT348.15%1.14%135
With Haste With Haste With Haste Złote
Rzadkość
Złote
Tier
T5
Win rate
47.79%
Pick rate
1.14%
Gry
136

Wybierz With Haste, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT347.79%1.14%136
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
47.65%
Pick rate
1.25%
Gry
149

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT347.65%1.25%149
Poro King Poro King Poro King Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
47.20%
Pick rate
1.05%
Gry
125

Wybierz Poro King, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.20%1.05%125
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Złote
Rzadkość
Złote
Tier
T4
Win rate
46.90%
Pick rate
1.22%
Gry
145

Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.90%1.22%145
Dive Bomber Dive Bomber Dive Bomber Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
46.85%
Pick rate
1.87%
Gry
222

Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT346.85%1.87%222
Mountain Soul Mountain Soul Mountain Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
45.89%
Pick rate
1.74%
Gry
207

Wybierz Mountain Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT345.89%1.74%207
Hextech Soul Hextech Soul Hextech Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
45.16%
Pick rate
1.04%
Gry
124

Wybierz Hextech Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT345.16%1.04%124
Ice Cold Ice Cold Ice Cold Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
43.68%
Pick rate
1.60%
Gry
190

Wybierz Ice Cold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT343.68%1.60%190
Dashing Dashing Dashing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
42.76%
Pick rate
1.22%
Gry
145

Wybierz Dashing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT342.76%1.22%145
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
42.72%
Pick rate
1.79%
Gry
213

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT342.72%1.79%213
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
42.61%
Pick rate
1.94%
Gry
230

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT342.61%1.94%230
First-Aid Kit First-Aid Kit First-Aid Kit Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
40.12%
Pick rate
1.41%
Gry
167

Wybierz First-Aid Kit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT340.12%1.41%167
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
40.09%
Pick rate
1.95%
Gry
232

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT340.09%1.95%232
Mighty Shield Mighty Shield Mighty Shield Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
36.15%
Pick rate
1.09%
Gry
130

Wybierz Mighty Shield, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT336.15%1.09%130
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
60.36%
Pick rate
0.93%
Gry
111

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT460.36%0.93%111
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
58.93%
Pick rate
0.47%
Gry
56

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT458.93%0.47%56
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
54.64%
Pick rate
0.82%
Gry
97

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT454.64%0.82%97
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
54.39%
Pick rate
0.48%
Gry
57

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT454.39%0.48%57
Laser Heal Laser Heal Laser Heal Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
53.33%
Pick rate
1.01%
Gry
120

Wybierz Laser Heal, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT453.33%1.01%120
Juiced Juiced Juiced Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
53.26%
Pick rate
0.77%
Gry
92

Wybierz Juiced, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT453.26%0.77%92
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
52.13%
Pick rate
0.79%
Gry
94

Wybierz Watch Out Grapefruit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT452.13%0.79%94
Zealot Zealot Zealot Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
52.13%
Pick rate
0.79%
Gry
94

Wybierz Zealot, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT452.13%0.79%94
Homeguard Homeguard Homeguard Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
50.54%
Pick rate
0.78%
Gry
93

Wybierz Homeguard, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT450.54%0.78%93
Clown College Clown College Clown College Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
50.41%
Pick rate
1.02%
Gry
121

Wybierz Clown College, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT450.41%1.02%121
Ultimate Awakening Ultimate Awakening Ultimate Awakening Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.00%
Pick rate
1.01%
Gry
120

Wybierz Ultimate Awakening, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT450.00%1.01%120
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
50.00%
Pick rate
0.47%
Gry
56

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT450.00%0.47%56
Outlaw's Grit Outlaw's Grit Outlaw's Grit Złote
Rzadkość
Złote
Tier
T3
Win rate
49.50%
Pick rate
0.85%
Gry
101

Wybierz Outlaw's Grit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT449.50%0.85%101
Veil of Warding Veil of Warding Veil of Warding Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
49.09%
Pick rate
0.46%
Gry
55

Wybierz Veil of Warding, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT449.09%0.46%55
Searing Dawn Searing Dawn Searing Dawn Złote
Rzadkość
Złote
Tier
T5
Win rate
48.10%
Pick rate
0.66%
Gry
79

Wybierz Searing Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT448.10%0.66%79
It's Critical It's Critical It's Critical Złote
Rzadkość
Złote
Tier
T3
Win rate
47.83%
Pick rate
0.77%
Gry
92

Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT447.83%0.77%92
Glass Cannon Glass Cannon Glass Cannon Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
46.34%
Pick rate
0.69%
Gry
82

Wybierz Glass Cannon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT446.34%0.69%82
Goldrend Goldrend Goldrend Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
45.35%
Pick rate
0.72%
Gry
86

Wybierz Goldrend, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT445.35%0.72%86
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
45.16%
Pick rate
0.52%
Gry
62

Wybierz Windspeaker's Blessing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT445.16%0.52%62
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
44.68%
Pick rate
0.79%
Gry
94

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT444.68%0.79%94
Soul Siphon Soul Siphon Soul Siphon Złote
Rzadkość
Złote
Tier
T2
Win rate
44.62%
Pick rate
0.55%
Gry
65

Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT444.62%0.55%65
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
44.62%
Pick rate
0.55%
Gry
65

Wybierz Quest: Urf's Champion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT444.62%0.55%65
Holy Fire Holy Fire Holy Fire Złote
Rzadkość
Złote
Tier
T4
Win rate
44.55%
Pick rate
0.85%
Gry
101

Wybierz Holy Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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ZłoteT444.55%0.85%101
Droppybara Droppybara Droppybara Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
44.29%
Pick rate
0.59%
Gry
70

Wybierz Droppybara, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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PryzmatyczneT444.29%0.59%70
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
43.75%
Pick rate
0.81%
Gry
96

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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PryzmatyczneT443.75%0.81%96
Omni Soul Omni Soul Omni Soul Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
42.62%
Pick rate
0.51%
Gry
61

Wybierz Omni Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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PryzmatyczneT442.62%0.51%61
Fey Magic Fey Magic Fey Magic Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
40.00%
Pick rate
0.55%
Gry
65

Wybierz Fey Magic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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PryzmatyczneT440.00%0.55%65
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
38.66%
Pick rate
1.00%
Gry
119

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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PryzmatyczneT438.66%1.00%119
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
58.82%
Pick rate
0.43%
Gry
51

Wybierz Wind Beneath Blade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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SrebrneT558.82%0.43%51

Gragas Skill Combos

Extracted from the skill order guide

Skill Order
QEW

The standard pattern is Q > E > W, with an early point in each basic spell so you can poke, peel, and take short trades instead of playing as a one-button barrel bot.

RQEW

If your augments reward ranged spell hits, area control, poke, or burst: go R > Q > E > W.

REQW

If your augments reward dashing in, crowd control, engage, or repeated frontline contact: go R > E > Q > W.

RWEQ

If your augments reward melee trading, empowered attacks, durability, or staying in the brawl: go R > W > E > Q or R > E > W > Q.

Gragas Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Gragas counters these champions in ARAM: Mayhem.

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Ranga
#97
Win rate
49.69%
Pick rate
1.26%

Miss Fortune jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Jhin Jhin Jhin T4
Tier
T4
Ranga
#124
Win rate
47.86%
Pick rate
1.21%

Jhin jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Xerath Xerath Xerath T2
Tier
T2
Ranga
#61
Win rate
50.90%
Pick rate
0.96%

Xerath jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Ranga
#58
Win rate
51.29%
Pick rate
0.83%

Vel'Koz jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Seraphine Seraphine Seraphine T1
Tier
T1
Ranga
#2
Win rate
56.33%
Pick rate
0.94%

Seraphine jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Countered By

5

Gragas is countered by these champions in ARAM: Mayhem.

Poppy Poppy Poppy T3
Tier
T3
Ranga
#75
Win rate
49.22%
Pick rate
0.34%

Poppy jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Morgana Morgana Morgana T1
Tier
T1
Ranga
#32
Win rate
52.56%
Pick rate
1.14%

Morgana jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Vayne Vayne Vayne T1
Tier
T1
Ranga
#7
Win rate
54.56%
Pick rate
0.94%

Vayne jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Janna Janna Janna T2
Tier
T2
Ranga
#25
Win rate
51.90%
Pick rate
0.45%

Janna jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Trundle Trundle Trundle T3
Tier
T3
Ranga
#125
Win rate
49.03%
Pick rate
0.31%

Trundle jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Gragas Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Yasuo Yasuo Yasuo T2
Tier
T2
Ranga
#35
Win rate
52.16%
Pick rate
0.70%

Yasuo jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Yasuo

Yasuo is one of the highest-value partners because Gragas can create airborne or displacement windows that let Yasuo enter without needing to start the fight himself. Gragas also gives Yasuo a strong front-line body, so Yasuo can wait for the correct angle instead of dashing blindly into poke.

Orianna Orianna Orianna T3
Tier
T3
Ranga
#80
Win rate
50.28%
Pick rate
0.51%

Orianna jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Orianna

Orianna gives Gragas what he loves: a punish zone around his engage. Gragas can carry the ball into the enemy line, force them to clump or scatter, and make Shockwave much easier to land. She also gives him protection when he enters first.

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Ranga
#97
Win rate
49.69%
Pick rate
1.26%

Miss Fortune jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Miss Fortune

Miss Fortune rewards Gragas for controlling where enemies are allowed to stand. Gragas can stop divers from canceling her channel, knock enemies back into her cone, or force opponents to choose between eating Bullet Time and walking into his crowd control.

Seraphine Seraphine Seraphine T1
Tier
T1
Ranga
#2
Win rate
56.33%
Pick rate
0.94%

Seraphine jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Seraphine

Seraphine covers Gragas’s weaker moments after he commits. Her shields, speed, crowd control follow-up, and long-range teamfight presence let Gragas engage without instantly being abandoned. In return, Gragas groups enemies or knocks them into paths where Seraphine’s spells are much harder to dodge.

Jinx Jinx Jinx T1
Tier
T1
Ranga
#6
Win rate
54.66%
Pick rate
1.18%

Jinx jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Jinx

Jinx loves the space Gragas creates. He can peel bruisers away from her, knock a low-health target back into her range, and give her the first takedown window she needs to start cleaning up a fight. She supplies the sustained damage Gragas often lacks after his first rotation.

Seraphine Seraphine Seraphine T1
Tier
T1
Ranga
#2
Win rate
56.33%
Pick rate
0.94%

Seraphine jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Jinx Jinx Jinx T1
Tier
T1
Ranga
#6
Win rate
54.66%
Pick rate
1.18%

Jinx jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Yasuo Yasuo Yasuo T2
Tier
T2
Ranga
#35
Win rate
52.16%
Pick rate
0.70%

Yasuo jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Orianna Orianna Orianna T3
Tier
T3
Ranga
#80
Win rate
50.28%
Pick rate
0.51%

Orianna jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Gragas Gragas Gragas T3
Tier
T3
Ranga
#96
Win rate
49.46%
Pick rate
0.50%

Gragas jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Ranga
#97
Win rate
49.69%
Pick rate
1.26%

Miss Fortune jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Synergy mechanism: Yasuo is one of the highest-value partners because Gragas can create airborne or displacement windows that let Yasuo enter without needing to start the fight himself. Gragas also gives Yasuo a strong front-line body, so Yasuo can wait for the correct angle instead of dashing blindly into poke. Combo: Gragas looks for Body Slam or Explosive Cask to knock a priority target into Yasuo’s range. Yasuo follows instantly with Last Breath when the target is airborne, then Gragas holds the edge of the fight to stop counter-engage or peel the target back into Yasuo’s damage. Best scenario: This pairing is strongest when the enemy has one immobile carry standing behind a thinner front line. Gragas can threaten from fog, brush, or Snowball angles, and Yasuo only needs one clean knock-up to turn the fight into a full reset-style cleanup. Enemy answer: Good enemies will spread out, stand behind minions, and hold mobility or defensive tools until Gragas commits. They may also bait Gragas into knocking a tank forward instead of delivering a carry. Failure risk: The biggest risk is mistimed follow-up. If Yasuo is too far back, dead, or blocked by crowd control, Gragas may spend his engage tools and leave himself inside the enemy team with no payoff. Recovery: If the combo is not available, Gragas should switch to peel mode. Save displacement for enemies diving Yasuo or the backline, then re-engage only after Yasuo has a safe dash path and the enemy’s main disengage has been used. 2. Orianna Synergy mechanism: Orianna gives Gragas what he loves: a punish zone around his engage. Gragas can carry the ball into the enemy line, force them to clump or scatter, and make Shockwave much easier to land. She also gives him protection when he enters first. Combo: Orianna places the ball on Gragas before he steps forward. Gragas uses Body Slam, Snowball follow, or a flank angle to reach the enemy core. Orianna casts Shockwave as enemies react to his engage, then Gragas uses Explosive Cask to keep damaged targets inside the follow-up or knock a carry back toward the team. Best scenario: This is best against teams that need to walk forward together, especially short-range comps that rely on grouped engages. If they stack for their own fight, Gragas turns their formation into Orianna’s damage window. Enemy answer: The enemy can respect the ball by backing away from Gragas, forcing him to engage too early, or poking him before Orianna is close enough to follow. Mobile carries can also hold dashes until after Shockwave pressure is visible. Failure risk: Gragas can accidentally split targets out of Orianna’s best area with a rushed Explosive Cask. If he knocks enemies away before Shockwave or allied damage lands, the team loses its biggest punish window. Recovery: When the first engage misses, Gragas should stop chasing and use his body to screen for Orianna. Let Orianna clear the wave, reset the formation, and look again when the enemy has to walk through a narrow space. 3. Miss Fortune Synergy mechanism: Miss Fortune rewards Gragas for controlling where enemies are allowed to stand. Gragas can stop divers from canceling her channel, knock enemies back into her cone, or force opponents to choose between eating Bullet Time and walking into his crowd control. Combo: Gragas starts by threatening Body Slam on anyone stepping forward. Once Miss Fortune begins Bullet Time, Gragas holds Explosive Cask for the enemy’s escape or dive attempt. If a carry tries to leave the damage line, he knocks them back into it. If an assassin jumps Miss Fortune, he uses displacement defensively instead. Best scenario: This pairing shines when the enemy has limited flank access and must fight through the lane. Gragas stands slightly ahead or beside Miss Fortune, not too deep, so he can either start the fight or protect the channel depending on who moves first. Enemy answer: Enemies will try to interrupt Miss Fortune, spread wide before her ultimate, or bait Gragas into using Explosive Cask before she channels. Long-range poke can also force her to cast from a worse angle. Failure risk: The common mistake is Gragas knocking targets out of Bullet Time. A heroic-looking cask can ruin the damage if it sends enemies sideways or behind cover instead of back into the cone. Recovery: If the angle is messy, Gragas should not force the highlight play. Peel first, let Miss Fortune reposition, then use Body Slam and barrel zoning to keep enemies in front of her for the next cast or cleanup wave. 4. Seraphine Synergy mechanism: Seraphine covers Gragas’s weaker moments after he commits. Her shields, speed, crowd control follow-up, and long-range teamfight presence let Gragas engage without instantly being abandoned. In return, Gragas groups enemies or knocks them into paths where Seraphine’s spells are much harder to dodge. Combo: Seraphine helps Gragas move into range, then Gragas forces the first reaction with Body Slam or Explosive Cask. When enemies bunch up to punish him or retreat through the same line, Seraphine layers her crowd control and area damage. Gragas then either blocks the counter-engage or chases the isolated target. Best scenario: This is strongest in slower front-to-back fights where both teams are posturing around minions and brush. Gragas does not need to hard dive every time; he can threaten engage while Seraphine chips, shields, and waits for enemies to overstep. Enemy answer: The enemy can split angles, dive Seraphine before Gragas is ready, or poke Gragas low so he cannot be the delivery threat. Champions with fast backline access can force Gragas to choose between engaging and peeling. Failure risk: If Gragas goes too far past Seraphine’s range, her value drops sharply. He may start a fight that looks good for one second, then die before her follow-up reaches the target. Recovery: Play tighter after a failed dive. Gragas should mark enemy divers, let Seraphine stabilize the health bars, and only re-enter when the enemy has spent their best engage or mobility on the first attempt. 5. Jinx Synergy mechanism: Jinx loves the space Gragas creates. He can peel bruisers away from her, knock a low-health target back into her range, and give her the first takedown window she needs to start cleaning up a fight. She supplies the sustained damage Gragas often lacks after his first rotation. Combo: Gragas plays in front of Jinx and punishes anyone who crosses into her threat range. If the enemy front line dives, he interrupts or displaces them while Jinx free-hits. If a carry is chunked, Gragas can use Explosive Cask to separate that target from protection and let Jinx finish with autos or long-range damage. Best scenario: This works best when the team already has enough wave control to keep Jinx hitting safely. Gragas does not need to force a reckless engage; he can win by denying enemy access until Jinx gets one reset and the fight breaks open. Enemy answer: Enemies will try to flank, chain crowd control onto Jinx, or bait Gragas’s peel before sending the real diver. Poke teams may also force Jinx off the wave before Gragas finds a clean fight. Failure risk: If Gragas dives too deep while Jinx is being threatened, the team loses its main damage source. A separated Gragas and Jinx formation is easy to punish. Recovery: When Jinx is under pressure, Gragas should abandon the backline chase and reset around her. Use displacement to break the dive, let Jinx hit the nearest safe target, and re-engage only after the enemy’s burst window has passed.

Gragas fits best with teammates who turn displacement into immediate damage or who need a disruptive front liner to protect their output. His team should avoid drafting five champions that all want to engage first with no sustained damage behind them. Give him one strong follow-up threat, one reliable damage carry, and enough ranged control to stop the enemy from walking away for free. Then Gragas can choose the right job each fight: start, split, peel, or clean up.

Gragas ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityGragas plays as a hybrid poke tank, AP burst threat, or disengage support depending on build, winning by being annoying for a long time.He is judged by how well he controls the first two seconds of a fight, acting as primary engager or counter-engage based on team needs.Shift from patient disruptor to sharp decision-maker who commits early with purpose.
Body Slam UsageUsing Body Slam forward for damage can be fine if the enemy has no reach, since punishment is limited.Spending Body Slam casually is dangerous because many champions can punish the recovery window with augmented mobility or burst.Hold Body Slam when enemy engage tools are live; use it as an interrupt, not chip damage.
Barrel Roll PurposeYou can throw barrels on cooldown and slowly chip the enemy with lazy poke that accumulates damage over time.Random poke that does not change positioning gives enemies a free punish window; use it to block paths or set up commits.Barrels must force movement or zone, not just deal harmless chip damage.
Snowball Follow-UpGragas can throw Snowball to check a target and still play the poke game if he misses or chooses not to follow.A Snowball hit can start a fight before either team is ready; following without team support or a displacement plan is grief.Treat Snowball marks as options, not orders; follow only with real follow-up.
Explosive Cask RiskA bad cask sometimes allows another long poke cycle afterward, making the mistake more forgiving.A bad cask mistake is harsher because enemies can re-enter quickly or use augments to punish while your ultimate is gone.Wait for committed enemies or isolated carries; treat cask as fight-shaping, not damage.
Tempo and RecoveryGragas can wait, poke, clear, and fish for enemies near walls; many fights start only after someone is low.Fights break open faster; if you miss Body Slam, fall back behind minions and wait for the next control spell.Use threaten, hold, punish tempo; do not pretend to front line after a missed engage.

Champion Analysis

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Gragas the Rabble Rouser operates as an AP fighter and tank in ARAM: Mayhem, combining devastating crowd control chains with healing sustain to become an exceptionally strong presence in teamfights. His flexible combat style allows him to serve multiple roles, from engage initiator to poke specialist, making him valuable across various game states. His core identity revolves around powerful crowd control tools that can catastrophically disrupt enemy formations. Q, Barrel Roll, serves as his primary poke and control tool, throwing barrels that explode for area-of-effect damage and a slow. This ability lets Gragas harass enemies from a distance while restricting their movement and positioning. W, Drunken Rage, provides healing and attack speed, giving him sustain that keeps him effective through extended fights. E, Body Slam, functions as his core engage tool, offering a dash combined with a knock-up that allows Gragas to close distance and initiate fights. R, Explosive Cask, stands as one of ARAM's strongest battlefield-splitting abilities, knocking enemies back and creating opportunities to separate enemy formations. Gragas's strategic value centers on his E engage into enemy backlines, followed immediately by Q and R for devastating CC chains. His R provides exceptional battlefield control, capable of knocking enemy backline targets directly into his team for instant kills or splitting enemy formations to isolate priority targets. His Q poke allows him to exert pressure from range while controlling positional advantages before engagements occur. His strengths include reliable E engage, flexible Q poke, R battlefield splitting, and W healing sustain that maintains his effectiveness throughout prolonged fights. However, Gragas carries notable weaknesses that require careful play. He is relatively fragile despite his fighter/tank classification, and his E requires close range to execute, putting him at risk during engages. His R demands prediction and proper timing to maximize effectiveness, and he remains vulnerable to enemy crowd control that can interrupt his combo potential. Gragas the Rabble Rouser excels when players leverage his crowd control chain to dictate the pace of teamfights, using his engage tools to create chaos in enemy backlines while his sustain keeps him fighting through the mayhem.

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Gragas the Rabble Rouser performs best when played as a bouncer rather than a front-line statue. The strongest engages come from fog of war, using side brushes, minion waves, and broken terrain pockets to hide initial movement before forcing a fight when enemies are committed to clearing or poking. Walking straight down the lane without an angle allows good opponents to hold their dashes, spread out, and punish missed engages. Engage patterns work best when enemy formations are narrow, such as when they group behind their minion wave or stack near a health relic. Body Slam into the closest target guarantees contact, followed by Explosive Cask to split the team or throw a carry back toward your side. The closest target is often correct since knocking a frontline sideways can open a clean path for your team. Barrel Roll placed where enemies want to retreat before a collision forces them to either walk through the barrel zone or step into your engage path. Simple casks that knock one fed marksman into your team or push an assassin away from your carry often win more fights than greedy angles seeking five-man knockbacks. Counter-engage requires holding Body Slam when enemies have divers. Standing near your carry and punishing the first champion that crosses the line interrupts momentum and gives your team a target to collapse on. Explosive Cask used defensively breaks enemy follow-up when your backline is trapped, scattering their combo so only one enemy remains in range. Engaging after enemy crowd control is spent prevents getting stopped before your team can follow. Escape and recovery demand saving one tool for the exit. Using Body Slam, Flash, Snowball follow-up, and cask simultaneously bets the fight ends immediately. Retreating diagonally rather than straight back makes skillshots harder to land. After missing Body Slam, backing up and letting cooldowns return prevents the worst Gragas deaths that come from trying to fix a whiffed dash with a desperate cask. Narrow-lane spacing means standing off-center to threaten diagonal Body Slam and create unpredictable cask angles. Minion waves serve as timing signals when enemies step forward to clear. Respecting poke matters because falling low before engaging removes your threat. Target priority focuses on targets your team can actually hit. A carry knocked into your team is perfect, while one knocked sideways into safety wastes the play. Against heavy dive, protection becomes priority, with Body Slam meeting divers on arrival. Snowball creates angles rather than announcing bad engages, works best after enemy escapes are down, and can function as a peel tool. When behind, Gragas becomes peel-first, denying enemy engage and keeping carries alive. Explosive Cask resets doomed fights early by separating enemies before full collapse lands. Patient play that makes enemies walk into your angle and keeps one answer ready for the counterpunch keeps Gragas useful across all game states.

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Gragas executes a game plan that shifts across early, mid, and late game phases. During early levels 1 through 6, he positions just behind front minions, slightly off-center from the enemy poke line, using side brush when his team controls it or playing behind minions when the brush is warded or spammed. His trading rhythm focuses on short trades followed by position resets, using Barrel Roll poke on enemies who are last-hitting or walking up to hit his tower, but he must avoid spamming so hard that he lacks mana or pressure when a real fight starts. Early Snowball serves primarily as a threat tool rather than a blind engage button, thrown when enemy carries have used their dash, when squishies are separated from the minion wave, or when teammates are ready to follow. Gragas should not take Snowball if it lands on a tank standing in front of four teammates unless he is baiting cooldowns and can instantly retreat with Body Slam. Augment choices in the first round should prioritize Gragas's lane job, taking durability, ability haste, or engage-friendly options if his team lacks engage, or leaning into burst or poke support if teammates already provide tanks and crowd control. He should avoid greedy damage choices when enemies have heavy poke and he is the only body that can start fights. Push when his team has better poke, using barrels to zone enemies off the wave. Stall when enemies have stronger early all-in or hook pressure, clearing safely and holding Body Slam for disengage. If ahead, move into brush and make enemies guess whether Gragas is holding Body Slam or fishing Snowball. If behind, stand near carries and punish dives, saving health for the level 6 fight where Explosive Cask can break enemy formation. Mid game levels 7 through 11 represent Gragas's best control window. He should stand close enough to threaten engage but not so far forward that enemies can chain crowd control before his team arrives. His trading rhythm shifts to poke first, commit second, using barrels that force carries to sidestep to open lanes for Snowball. Mid game Snowball becomes a real engage tool because his team usually has enough damage to finish isolated targets. Gragas must decide before taking Snowball whether his cask angle is good, ignoring marks that would place him behind the enemy team with no follow-up. Second augment choices should adapt to how fights play out, choosing durability or repeat-cast value if enemies survive his first combo and turn, or defensive and peel-oriented choices if enemies have multiple divers. When ahead, Gragas should not throw his lead by casking a tank into his own carries, instead looking for clean angles on the side of the fight. When behind, his job becomes disruption, saving Explosive Cask to deny enemy engage or push fed bruisers away from his backline. Late game level 12 and beyond demands patience, as one bad Body Slam or Snowball can lose the game. Gragas should position where he can either protect carries or threaten the enemy backline, avoiding hovering in the open eating poke before fights start. He should stop taking low-value trades, looking instead for barrels that zone enemies away from minions, health packs, or tower defense positions. Late Snowball should be treated like a fight decision, game-winning if it lands on a backline carry with his team in range, but potentially fight-losing if it lands on a bait target with shields, stasis, or heavy peel ready.

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Gragas the Rabble Rouser shifts roles dramatically based on game state, and understanding when to play as a threat zone versus a patient peeler determines whether his lead converts to lane control or his deficit becomes an unrecoverable loss. When ahead, Gragas should stop playing like a poke mage and start controlling space. The trigger for this shift is having item tempo, middle lane control, and an enemy backline forced to walk up and clear waves. Stand slightly off-center, angle from brush or fog, and make enemies respect barrels, Body Slam engage, and Explosive Cask displacement simultaneously. Use the lead to take space rather than random dives, forcing enemies to clear minions from bad positions. Punish missteps with Body Slam into a quick combo or Explosive Cask to knock priority targets toward your team. The biggest throw pattern when ahead is using Explosive Cask just because someone is visible. Do not cask a full-health tank into your carries unless your team can burst them. Look for carries separated from peel, enemies stacked near terrain, or diving champions that need to be knocked away from your backline. A good cask delivers a kill target, breaks enemy formation, or denies counter-engage; a lazy cask saves enemies by knocking them out of your team's damage. Protect your bounty by choosing entry paths carefully. If fed, enemies want you to Body Slam into five players and die before your team follows. Enter from angles where allies can immediately hit the target. Use Snowball to threaten deeper angles, but only take the second activation when the landing spot is not surrounded by crowd control and burst. Do not overstack on the same angle as your team, as this enables one perfect counter-engage. Gragas is strongest when threatening from a different lane angle than his carries, positioning where cask can split enemy backline from frontline. When behind, Gragas cannot play like a fed initiator. His job shifts to wave stall, peel, punishing overextension, and creating one clean displacement that lets his team reset. Stop starting fights from equal vision and spacing, as stronger enemies will hold crowd control for Body Slam and kill on entry. Use barrels to slow their push and force them through awkward zones until one enemy gives a real angle. Use Explosive Cask defensively before the fight is lost. If an assassin or bruiser reaches your carry, cask them away immediately rather than saving ultimate for a perfect multi-target play. Waiting until your carry is dead turns the ultimate into a revenge tool instead of a recovery tool. Peel first when damage dealers are the only comeback path. Body Slam interrupts enemies trying to enter, and barrels slow their approach, changing the fight from "Gragas dives and dies" to "enemy frontline gets stuck while your carry hits." Take low-risk poke, then disengage. Behind teams lose by throwing full engage after one decent barrel. If the barrel hits but the target has defensive tools, take the health advantage and back up. Use Snowball as a threat rather than a suicide button. Landing Snowball does not mean you must take it; marking a carry can make them retreat and give your team breathing room. Fight around enemy mistakes such as overchases, missed engage tools, carries stepping ahead of their frontline, and enemies stacking in narrow space. If no mistake comes, clear wave and preserve health. Sometimes the winning play while behind is letting one bad fight end small rather than dying one by one with the rest of the team.

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Gragas the Rabble Rouser defines his value in ARAM: Mayhem through disruption and control rather than raw damage output. He functions as a mage-bruiser who creates chaos in enemy positioning, capable of poking, peeling, starting fights, splitting backlines, and punishing opponents who stray too close to walls or clustered waves. His core strength lies in the constant threat that a well-placed Body Slam or Explosive Cask can instantly transform a safe carry into a vulnerable target. His passive, Happy Hour, provides sustain after each ability cast, giving him genuine staying power during extended bridge fights. This healing rewards purposeful spell usage rather than random casting. Gragas players must time abilities to gain something meaningful, whether contesting space with Barrel Roll, preparing for trades with Drunken Rage, interrupting enemies with Body Slam, or creating kill angles with Explosive Cask. The passive enables a pattern of short trades followed by re-engagement before enemies recover, though it cannot save him from focused damage if he overcommits. Barrel Roll serves as his primary space-control tool, forcing enemies to choose between unfavorable positioning or risking slows that lead into his engage. On the narrow ARAM lane, strategic barrel placement near minion waves, health relic paths, or choke points creates significant pressure. The ability sets up his burst and makes follow-up spells easier to land, though enemies can walk out before detonation or bait early triggers. Drunken Rage functions as his pre-fight durability and close-range burst tool, reducing incoming damage and empowering his next attack. Timing matters critically here, as the damage reduction must activate before enemy damage lands. The empowered attack requires a reachable target, making brush, minion cover, and allied crowd control valuable for guaranteeing the follow-up hit. Body Slam represents his most important non-ultimate playmaking spell. One clean dash can interrupt divers, catch carries, or stop enemy engages before they begin. However, the ability stops upon hitting any valid enemy, meaning minions and frontline bodies can block intended targets. Missing Body Slam leaves Gragas dangerously exposed with no dash and no reliable peel. Explosive Cask serves as his fight-winning displacement tool when aimed well and a fight-losing mistake when aimed poorly. The narrow lane makes displacement particularly brutal since enemies have fewer safe recovery paths. Direction depends on explosion placement relative to targets, requiring careful consideration of whether to knock enemies toward allies or push divers away from the backline. A poorly placed ultimate can save enemies, knock them out of allied skillshots, or accidentally push divers closer to vulnerable teammates. Gragas ultimately plays around threat windows. His Barrel Roll controls where enemies can stand, Drunken Rage lets him survive trades, Body Slam determines who gets to move, and Explosive Cask decides where fights happen. Spending these tools without coordination makes him feel clumsy, but holding them for the right moments turns the bridge into an intensely uncomfortable place for opponents.

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Gragas is forgiving because he has sustain, displacement, and a dash, but Mayhem punishes sloppy Gragas harder than it looks. Most bad games come from using Body Slam and Explosive Cask as "cool buttons" instead of saving them for a real purpose. Treat every engage as a trade: if you spend your dash, your disengage is gone; if you spend your ultimate, your team loses its best reset tool. Mechanical mistakes center on using abilities without purpose. Throwing Barrel Roll at max range and instantly detonating it yields low damage and no zoning value. Instead, place the barrel where enemies want to stand, then let it sit when they are forced to choose between backing up or taking the hit. Body Slamming straight into the front line without checking who can interrupt, block, or punish you results in getting stopped mid-dash and becoming an easy focus target. Use Body Slam from angles, after enemy crowd control is spent, or as a short-range punish when someone oversteps. Casting Explosive Cask behind the enemy without thinking about knock direction can accidentally save the target, push a carry out of allied damage, or scatter enemies so your team's combo misses. Aim the cask based on the result you want: knock a carry toward your team, split a tank away from their backline, or push divers off your own carry. Using Drunken Rage in full vision while walking forward with no cover allows enemies to read your engage timing and back up or hit you before you deliver the empowered attack. Prepare it while behind your minion wave, in fog, or while your team is already threatening. Combining Snowball, Body Slam, and ultimate too quickly with no read on enemy movement causes you to overshoot, miss the collision, and waste your full engage package. Let Snowball mark create pressure first, then decide before arrival whether you are engaging, peeling, or just threatening. Holding Explosive Cask forever while waiting for the perfect five-man knockback means your team loses a winnable skirmish while your strongest tool sits unused. Use the cask for the fight that actually matters: cancelling a dive, isolating one carry, saving an ally, or forcing enemies off a low-health objective area. Flashing or dashing for a Body Slam angle when your team is too far away to follow results in burning a major mobility tool even if you hit, because no one can damage the target. Decision mistakes involve poor role assessment and timing. Building or playing as if you are the only carry when your team needs a front line means your backline dies because nobody absorbs the engage or disrupts divers. Match your role to the lobby. Engaging because you landed poke once starts a fight before the enemy is actually low or before key defensive tools are gone. Use poke to create a pattern, then engage only when a target is low enough, displaced from allies, or missing their main answer. Always diving the enemy backline while ignoring the diver on your own carry often results in your carry dying first because Gragas peel is immediate and reliable when saved. Fighting in narrow space when your team has no vision or spacing and the enemy wants you clumped prevents finding a clean cask angle and turns your engage into a trap. Taking every augment, item, or upgrade that increases damage without asking how you will deliver it results in dying before getting a second spell cycle. Pick tools that support your actual job in that match.

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FAQ

Gragas

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Is Gragas a tank, a burst mage, or an engager in ARAM: Mayhem? Gragas can fill all three, but you should decide early based on your team. If your backline already has damage, build durable and use Body Slam plus Explosive Cask to start fights or peel dives. If your team lacks burst, play around barrel poke and cask picks, but accept that a missed combo leaves you much easier to punish. When should I take the first fight as Gragas? Fight when the enemy has stepped past the minion wave or used a key dash, because your engage is much cleaner when they cannot hide behind bodies or instantly leave. Use Snowball or Body Slam only if your team is close enough to follow. If you go in alone, Gragas looks tanky for a moment and then disappears. How do I use Explosive Cask without saving the enemy? Aim the cask to knock enemies back toward your team, into your barrel zone, or away from your carry. If the target is already locked down by allies, do not panic-ult them out of your team’s damage. The tradeoff is patience: holding cask can feel wasteful, but a bad cask often ruins a won fight.

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