ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T4 Ranga #108

Cho'Gath build ARAM Mayhem i najlepsze ulepszenia

Cho'Gath jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem.

Cho'Gath Cho'Gath the Terror of the Void Tank / Mag
TierT4
Ranga#108
Win rate47.84%
Pick rate0.86%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Luden's Echo Luden's Echo Luden's Echo
Cena łączna
2,750
Cena
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Cena łączna
3,200
Cena
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Win rate46.95%
Pick rate17.00%
#2
Luden's Echo Luden's Echo Luden's Echo
Cena łączna
2,750
Cena
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Cena łączna
2,800
Cena
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Win rate48.94%
Pick rate13.16%
#3
Luden's Echo Luden's Echo Luden's Echo
Cena łączna
2,750
Cena
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Stormsurge Stormsurge Stormsurge
Cena łączna
2,800
Cena
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

Win rate45.83%
Pick rate6.05%

N/Aelementy

Luden's Echo Luden's Echo Luden's Echo
Cena łączna
2,750
Cena
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

47.31%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Cena łączna
1,100
Cena
800

+12 Magic Penetration +45 Move Speed

46.72%
Shadowflame Shadowflame Shadowflame
Cena łączna
3,200
Cena
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

47.22%
Stormsurge Stormsurge Stormsurge
Cena łączna
2,800
Cena
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

47.73%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Cena łączna
3,500
Cena
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

47.93%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

47.07%
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Cena łączna
2,650
Cena
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

44.61%
Liandry's Torment Liandry's Torment Liandry's Torment
Cena łączna
3,000
Cena
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

49.61%
Horizon Focus Horizon Focus Horizon Focus
Cena łączna
2,700
Cena
600

+75 Ability Power +25 Ability Haste Hypershot Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds. Focus When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.

49.88%
Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

51.29%
Riftmaker Riftmaker Riftmaker
Cena łączna
3,100
Cena
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

48.60%
Void Staff Void Staff Void Staff
Cena łączna
3,000
Cena
1,050

+95 Ability Power +40% Magic Penetration

48.85%

N/A

Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

46.25%
Lost Chapter Lost Chapter Lost Chapter
Cena łączna
1,200
Cena
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

46.25%
Lost Chapter Lost Chapter Lost Chapter
Cena łączna
1,200
Cena
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

47.25%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

52.03%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

52.03%
Crystalline Bracer Crystalline Bracer Crystalline Bracer
Cena łączna
800
Cena
100

+200 Health 100% Base Health Regen

52.03%

N/A

#1
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

Win rate53.22%
Pick rate18.01%
#2
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Win rate55.90%
Pick rate9.77%
#3
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

Win rate51.38%
Pick rate5.05%

N/Aelementy

Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

53.26%
Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

54.13%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.57%
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

51.00%
Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

54.47%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Cena łączna
2,900
Cena
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

54.02%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

51.86%
Winter's Approach Winter's Approach Winter's Approach
Cena łączna
2,400
Cena
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

54.36%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Cena łączna
3,200
Cena
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

53.12%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

53.41%
Randuin's Omen Randuin's Omen Randuin's Omen
Cena łączna
2,700
Cena
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

50.48%
Hollow Radiance Hollow Radiance Hollow Radiance
Cena łączna
2,800
Cena
650

+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.

57.54%

N/A

Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

53.59%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

53.59%
Crystalline Bracer Crystalline Bracer Crystalline Bracer
Cena łączna
800
Cena
100

+200 Health 100% Base Health Regen

53.59%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

54.61%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

54.61%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

53.39%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Cena łączna
400
Cena
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

53.39%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
54.39%
Pick rate
5.52%
Gry
1,377

Wybierz Quest: Icathia's Fall, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT154.39%5.52%1,377
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
53.71%
Pick rate
5.68%
Gry
1,417

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.71%5.68%1,417
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.41%
Pick rate
4.24%
Gry
1,056

Wybierz Upgrade Thornmail, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT153.41%4.24%1,056
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
52.62%
Pick rate
7.88%
Gry
1,965

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT152.62%7.88%1,965
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
52.13%
Pick rate
6.70%
Gry
1,669

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT152.13%6.70%1,669
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
51.46%
Pick rate
14.59%
Gry
3,636

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.46%14.59%3,636
Heavy Hitter Heavy Hitter Heavy Hitter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
51.34%
Pick rate
10.60%
Gry
2,643

Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT151.34%10.60%2,643
Slap Around Slap Around Slap Around Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
50.09%
Pick rate
17.02%
Gry
4,242

Wybierz Slap Around, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.09%17.02%4,242
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
49.81%
Pick rate
23.11%
Gry
5,762

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.81%23.11%5,762
Slow Cooker Slow Cooker Slow Cooker Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
49.37%
Pick rate
7.30%
Gry
1,819

Wybierz Slow Cooker, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT149.37%7.30%1,819
Celestial Body Celestial Body Celestial Body Złote
Rzadkość
Złote
Tier
T1
Win rate
49.24%
Pick rate
12.61%
Gry
3,144

Wybierz Celestial Body, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.24%12.61%3,144
Soul Eater Soul Eater Soul Eater Złote
Rzadkość
Złote
Tier
T1
Win rate
49.19%
Pick rate
20.98%
Gry
5,229

Wybierz Soul Eater, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.19%20.98%5,229
Upgrade Immolate Upgrade Immolate Upgrade Immolate Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
48.86%
Pick rate
4.41%
Gry
1,099

Wybierz Upgrade Immolate, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT148.86%4.41%1,099
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
48.73%
Pick rate
5.22%
Gry
1,301

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.73%5.22%1,301
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Złote
Rzadkość
Złote
Tier
T1
Win rate
48.33%
Pick rate
6.36%
Gry
1,585

Wybierz Grandma's Chili Oil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.33%6.36%1,585
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
47.98%
Pick rate
10.92%
Gry
2,722

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT147.98%10.92%2,722
Phenomenal Evil Phenomenal Evil Phenomenal Evil Złote
Rzadkość
Złote
Tier
T1
Win rate
47.37%
Pick rate
8.76%
Gry
2,185

Wybierz Phenomenal Evil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT147.37%8.76%2,185
Courage of the Colossus Courage of the Colossus Courage of the Colossus Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
46.90%
Pick rate
4.40%
Gry
1,096

Wybierz Courage of the Colossus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT146.90%4.40%1,096
Frost Wraith Frost Wraith Frost Wraith Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
46.52%
Pick rate
4.10%
Gry
1,021

Wybierz Frost Wraith, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT146.52%4.10%1,021
Perseverance Perseverance Perseverance Złote
Rzadkość
Złote
Tier
T1
Win rate
46.51%
Pick rate
11.90%
Gry
2,967

Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT146.51%11.90%2,967
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
46.37%
Pick rate
4.09%
Gry
1,020

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT146.37%4.09%1,020
Impassable Impassable Impassable Złote
Rzadkość
Złote
Tier
T3
Win rate
45.94%
Pick rate
6.08%
Gry
1,515

Wybierz Impassable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT145.94%6.08%1,515
Adamant Adamant Adamant Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
45.81%
Pick rate
4.12%
Gry
1,026

Wybierz Adamant, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT145.81%4.12%1,026
Guilty Pleasure Guilty Pleasure Guilty Pleasure Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
45.10%
Pick rate
5.74%
Gry
1,430

Wybierz Guilty Pleasure, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT145.10%5.74%1,430
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
54.60%
Pick rate
2.14%
Gry
533

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT254.60%2.14%533
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
54.01%
Pick rate
2.90%
Gry
724

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT254.01%2.90%724
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
53.71%
Pick rate
3.67%
Gry
916

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.71%3.67%916
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
51.82%
Pick rate
3.85%
Gry
959

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.82%3.85%959
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
51.45%
Pick rate
2.50%
Gry
622

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT251.45%2.50%622
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
50.95%
Pick rate
2.96%
Gry
738

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT250.95%2.96%738
From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
50.85%
Pick rate
1.88%
Gry
468

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.85%1.88%468
Firefox Firefox Firefox Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
50.57%
Pick rate
2.09%
Gry
522

Wybierz Firefox, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.57%2.09%522
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
50.44%
Pick rate
2.76%
Gry
688

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.44%2.76%688
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
50.10%
Pick rate
2.08%
Gry
519

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.10%2.08%519
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
50.00%
Pick rate
2.75%
Gry
686

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.00%2.75%686
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
49.63%
Pick rate
2.68%
Gry
669

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT249.63%2.68%669
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
49.60%
Pick rate
2.52%
Gry
629

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.60%2.52%629
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
49.29%
Pick rate
2.25%
Gry
560

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.29%2.25%560
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Złote
Rzadkość
Złote
Tier
T4
Win rate
48.95%
Pick rate
2.48%
Gry
617

Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.95%2.48%617
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
48.90%
Pick rate
2.92%
Gry
728

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.90%2.92%728
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
48.90%
Pick rate
2.00%
Gry
499

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.90%2.00%499
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
48.88%
Pick rate
1.96%
Gry
489

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT248.88%1.96%489
Mountain Soul Mountain Soul Mountain Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
48.56%
Pick rate
2.92%
Gry
729

Wybierz Mountain Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT248.56%2.92%729
Poro Blaster Poro Blaster Poro Blaster Złote
Rzadkość
Złote
Tier
T1
Win rate
48.37%
Pick rate
2.21%
Gry
552

Wybierz Poro Blaster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.37%2.21%552
Cruelty Cruelty Cruelty Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
48.25%
Pick rate
3.32%
Gry
827

Wybierz Cruelty, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT248.25%3.32%827
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
48.08%
Pick rate
3.04%
Gry
757

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.08%3.04%757
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
47.99%
Pick rate
3.00%
Gry
748

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.99%3.00%748
Void Rift Void Rift Void Rift Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
47.97%
Pick rate
2.07%
Gry
517

Wybierz Void Rift, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT247.97%2.07%517
Weighted Popoffs Weighted Popoffs Weighted Popoffs Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
47.57%
Pick rate
2.07%
Gry
515

Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT247.57%2.07%515
Mind to Matter Mind to Matter Mind to Matter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
47.29%
Pick rate
4.00%
Gry
998

Wybierz Mind to Matter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT247.29%4.00%998
Marksmage Marksmage Marksmage Złote
Rzadkość
Złote
Tier
T2
Win rate
47.17%
Pick rate
2.13%
Gry
530

Wybierz Marksmage, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.17%2.13%530
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
47.06%
Pick rate
2.18%
Gry
544

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.06%2.18%544
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
46.92%
Pick rate
1.89%
Gry
471

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.92%1.89%471
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
46.70%
Pick rate
2.25%
Gry
561

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.70%2.25%561
Final Form Final Form Final Form Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
46.57%
Pick rate
1.87%
Gry
466

Wybierz Final Form, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT246.57%1.87%466
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
46.44%
Pick rate
2.08%
Gry
519

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.44%2.08%519
Ultimate Revolution Ultimate Revolution Ultimate Revolution Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
46.32%
Pick rate
2.35%
Gry
585

Wybierz Ultimate Revolution, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT246.32%2.35%585
Witchful Thinking Witchful Thinking Witchful Thinking Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
45.84%
Pick rate
2.36%
Gry
589

Wybierz Witchful Thinking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT245.84%2.36%589
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
45.78%
Pick rate
2.23%
Gry
557

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT245.78%2.23%557
Magic Missile Magic Missile Magic Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
45.34%
Pick rate
3.10%
Gry
772

Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.34%3.10%772
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
45.19%
Pick rate
3.29%
Gry
821

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT245.19%3.29%821
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
44.59%
Pick rate
2.74%
Gry
684

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.59%2.74%684
ADAPt ADAPt ADAPt Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
44.10%
Pick rate
2.21%
Gry
551

Wybierz ADAPt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT244.10%2.21%551
Ice Cold Ice Cold Ice Cold Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
43.32%
Pick rate
2.37%
Gry
591

Wybierz Ice Cold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT243.32%2.37%591
Tormentor Tormentor Tormentor Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
43.22%
Pick rate
2.84%
Gry
708

Wybierz Tormentor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT243.22%2.84%708
Eureka Eureka Eureka Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
41.96%
Pick rate
2.37%
Gry
591

Wybierz Eureka, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT241.96%2.37%591
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
41.68%
Pick rate
2.29%
Gry
571

Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT241.68%2.29%571
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
55.35%
Pick rate
1.28%
Gry
318

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT355.35%1.28%318
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
53.44%
Pick rate
1.58%
Gry
393

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT353.44%1.58%393
Dive Bomber Dive Bomber Dive Bomber Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.46%
Pick rate
1.64%
Gry
410

Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT351.46%1.64%410
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.27%
Pick rate
1.10%
Gry
275

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT351.27%1.10%275
King Me King Me King Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.44%
Pick rate
1.37%
Gry
341

Wybierz King Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.44%1.37%341
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
50.00%
Pick rate
1.40%
Gry
350

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.00%1.40%350
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
50.00%
Pick rate
1.03%
Gry
256

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT350.00%1.03%256
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
47.88%
Pick rate
1.42%
Gry
353

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT347.88%1.42%353
Laser Heal Laser Heal Laser Heal Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
47.80%
Pick rate
1.28%
Gry
318

Wybierz Laser Heal, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.80%1.28%318
Ocean Soul Ocean Soul Ocean Soul Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
47.29%
Pick rate
1.85%
Gry
461

Wybierz Ocean Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT347.29%1.85%461
Gash Gash Gash Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
47.13%
Pick rate
1.61%
Gry
401

Wybierz Gash, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.13%1.61%401
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
46.95%
Pick rate
1.05%
Gry
262

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT346.95%1.05%262
Hat on a Hat Hat on a Hat Hat on a Hat Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
46.72%
Pick rate
1.41%
Gry
351

Wybierz Hat on a Hat, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT346.72%1.41%351
Prom Queen Prom Queen Prom Queen Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
46.48%
Pick rate
1.14%
Gry
284

Wybierz Prom Queen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT346.48%1.14%284
Scopier Weapons Scopier Weapons Scopier Weapons Złote
Rzadkość
Złote
Tier
T1
Win rate
46.44%
Pick rate
1.07%
Gry
267

Wybierz Scopier Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.44%1.07%267
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
45.97%
Pick rate
0.99%
Gry
248

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT345.97%0.99%248
Demon's Dance Demon's Dance Demon's Dance Złote
Rzadkość
Złote
Tier
T3
Win rate
45.91%
Pick rate
1.13%
Gry
281

Wybierz Demon's Dance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.91%1.13%281
Keystone Conjurer Keystone Conjurer Keystone Conjurer Złote
Rzadkość
Złote
Tier
T2
Win rate
45.76%
Pick rate
1.42%
Gry
354

Wybierz Keystone Conjurer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.76%1.42%354
Big Brain Big Brain Big Brain Złote
Rzadkość
Złote
Tier
T2
Win rate
45.04%
Pick rate
1.13%
Gry
282

Wybierz Big Brain, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.04%1.13%282
Overflow Overflow Overflow Złote
Rzadkość
Złote
Tier
T2
Win rate
44.60%
Pick rate
1.67%
Gry
417

Wybierz Overflow, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT344.60%1.67%417
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
43.92%
Pick rate
1.62%
Gry
403

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT343.92%1.62%403
Holy Snowball Holy Snowball Holy Snowball Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
43.57%
Pick rate
0.97%
Gry
241

Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT343.57%0.97%241
Ominous Pact Ominous Pact Ominous Pact Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
43.19%
Pick rate
1.03%
Gry
257

Wybierz Ominous Pact, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT343.19%1.03%257
Protein Shake Protein Shake Protein Shake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
42.27%
Pick rate
1.17%
Gry
291

Wybierz Protein Shake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT342.27%1.17%291
Infernal Conduit Infernal Conduit Infernal Conduit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
41.65%
Pick rate
1.56%
Gry
389

Wybierz Infernal Conduit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT341.65%1.56%389
Erosion Erosion Erosion Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
40.67%
Pick rate
1.44%
Gry
359

Wybierz Erosion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT340.67%1.44%359
Ultimate Awakening Ultimate Awakening Ultimate Awakening Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
40.38%
Pick rate
1.27%
Gry
317

Wybierz Ultimate Awakening, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT340.38%1.27%317
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
38.31%
Pick rate
1.18%
Gry
295

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT338.31%1.18%295
Hextech Soul Hextech Soul Hextech Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
51.61%
Pick rate
0.50%
Gry
124

Wybierz Hextech Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT451.61%0.50%124
Missing Ping Augment Missing Ping Augment Missing Ping Augment Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
50.53%
Pick rate
0.38%
Gry
95

Wybierz Missing Ping Augment, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT450.53%0.38%95
Clown College Clown College Clown College Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
50.00%
Pick rate
0.67%
Gry
166

Wybierz Clown College, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT450.00%0.67%166
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
49.65%
Pick rate
0.57%
Gry
141

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT449.65%0.57%141
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
49.61%
Pick rate
0.51%
Gry
127

Wybierz Ultimate Unstoppable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT449.61%0.51%127
Repulsor Repulsor Repulsor Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
49.52%
Pick rate
0.42%
Gry
105

Wybierz Repulsor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT449.52%0.42%105
Poro King Poro King Poro King Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
48.99%
Pick rate
0.79%
Gry
198

Wybierz Poro King, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT448.99%0.79%198
Kill Secured Kill Secured Kill Secured Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
48.48%
Pick rate
0.79%
Gry
198

Wybierz Kill Secured, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT448.48%0.79%198
Veil of Warding Veil of Warding Veil of Warding Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
48.20%
Pick rate
0.56%
Gry
139

Wybierz Veil of Warding, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT448.20%0.56%139
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
48.11%
Pick rate
0.43%
Gry
106

Wybierz Quest: Urf's Champion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT448.11%0.43%106
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
47.54%
Pick rate
0.49%
Gry
122

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT447.54%0.49%122
Droppybara Droppybara Droppybara Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
47.18%
Pick rate
0.57%
Gry
142

Wybierz Droppybara, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT447.18%0.57%142
It's Critical It's Critical It's Critical Złote
Rzadkość
Złote
Tier
T3
Win rate
47.11%
Pick rate
0.49%
Gry
121

Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT447.11%0.49%121
Firebrand Firebrand Firebrand Złote
Rzadkość
Złote
Tier
T2
Win rate
46.94%
Pick rate
0.39%
Gry
98

Wybierz Firebrand, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT446.94%0.39%98
Soul Siphon Soul Siphon Soul Siphon Złote
Rzadkość
Złote
Tier
T2
Win rate
46.94%
Pick rate
0.39%
Gry
98

Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT446.94%0.39%98
With Haste With Haste With Haste Złote
Rzadkość
Złote
Tier
T5
Win rate
46.89%
Pick rate
0.71%
Gry
177

Wybierz With Haste, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT446.89%0.71%177
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
46.09%
Pick rate
0.46%
Gry
115

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT446.09%0.46%115
Homeguard Homeguard Homeguard Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
45.38%
Pick rate
0.48%
Gry
119

Wybierz Homeguard, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT445.38%0.48%119
Flashy Flashy Flashy Złote
Rzadkość
Złote
Tier
T5
Win rate
45.23%
Pick rate
0.80%
Gry
199

Wybierz Flashy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT445.23%0.80%199
Zealot Zealot Zealot Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
44.96%
Pick rate
0.52%
Gry
129

Wybierz Zealot, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT444.96%0.52%129
Scoped Weapons Scoped Weapons Scoped Weapons Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
44.64%
Pick rate
0.45%
Gry
112

Wybierz Scoped Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT444.64%0.45%112
Omni Soul Omni Soul Omni Soul Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
44.10%
Pick rate
0.65%
Gry
161

Wybierz Omni Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT444.10%0.65%161
It's Killing Time It's Killing Time It's Killing Time Złote
Rzadkość
Złote
Tier
T1
Win rate
42.54%
Pick rate
0.91%
Gry
228

Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT442.54%0.91%228
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
42.44%
Pick rate
0.69%
Gry
172

Wybierz Watch Out Grapefruit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT442.44%0.69%172
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
42.13%
Pick rate
0.79%
Gry
197

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT442.13%0.79%197
Twin Fire Twin Fire Twin Fire Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
41.94%
Pick rate
0.62%
Gry
155

Wybierz Twin Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT441.94%0.62%155
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
41.55%
Pick rate
0.83%
Gry
207

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT441.55%0.83%207
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
41.42%
Pick rate
0.96%
Gry
239

Wybierz Quest: Wooglet's Witchcap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT441.42%0.96%239
Bread And Jam Bread And Jam Bread And Jam Złote
Rzadkość
Złote
Tier
T4
Win rate
41.30%
Pick rate
0.74%
Gry
184

Wybierz Bread And Jam, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT441.30%0.74%184
Searing Dawn Searing Dawn Searing Dawn Złote
Rzadkość
Złote
Tier
T5
Win rate
39.78%
Pick rate
0.37%
Gry
93

Wybierz Searing Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT439.78%0.37%93
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
38.85%
Pick rate
0.63%
Gry
157

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT438.85%0.63%157
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
37.50%
Pick rate
0.64%
Gry
160

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT437.50%0.64%160
Can't Touch This Can't Touch This Can't Touch This Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
52.94%
Pick rate
0.34%
Gry
85

Wybierz Can't Touch This, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT552.94%0.34%85
Get Excited Get Excited Get Excited Złote
Rzadkość
Złote
Tier
T2
Win rate
52.78%
Pick rate
0.29%
Gry
72

Wybierz Get Excited, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT552.78%0.29%72
Light 'em Up! Light 'em Up! Light 'em Up! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
50.79%
Pick rate
0.25%
Gry
63

Wybierz Light 'em Up!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT550.79%0.25%63
Juiced Juiced Juiced Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
50.75%
Pick rate
0.27%
Gry
67

Wybierz Juiced, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT550.75%0.27%67
Glass Cannon Glass Cannon Glass Cannon Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
48.57%
Pick rate
0.28%
Gry
70

Wybierz Glass Cannon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT548.57%0.28%70
Deft Deft Deft Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
44.83%
Pick rate
0.23%
Gry
58

Wybierz Deft, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT544.83%0.23%58
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
44.00%
Pick rate
0.30%
Gry
75

Wybierz Upgrade Zhonya, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT544.00%0.30%75
Feel the Burn Feel the Burn Feel the Burn Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
43.94%
Pick rate
0.26%
Gry
66

Wybierz Feel the Burn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT543.94%0.26%66
Goldrend Goldrend Goldrend Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
42.11%
Pick rate
0.30%
Gry
76

Wybierz Goldrend, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT542.11%0.30%76
Purist - Caster Purist - Caster Purist - Caster Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
42.11%
Pick rate
0.23%
Gry
57

Wybierz Purist - Caster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT542.11%0.23%57
Scopiest Weapons Scopiest Weapons Scopiest Weapons Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
40.00%
Pick rate
0.30%
Gry
75

Wybierz Scopiest Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT540.00%0.30%75
Mystic Punch Mystic Punch Mystic Punch Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
40.00%
Pick rate
0.28%
Gry
70

Wybierz Mystic Punch, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT540.00%0.28%70

Cho'Gath Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

Normal order: R > Q > W > E.

REWQ

If your augment rewards extended melee uptime, empowered basic attacks, on-hit pressure, or staying glued to targets: consider R > E > W > Q or R > E > Q > W.

REQW

If your augment rewards extended melee uptime, empowered basic attacks, on-hit pressure, or staying glued to targets: consider R > E > W > Q or R > E > Q > W.

RQWE

Put points into R whenever it is available, then max Q first, W second, and E last.

Cho'Gath Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Cho'Gath counters these champions in ARAM: Mayhem.

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Ranga
#58
Win rate
51.29%
Pick rate
0.83%

Vel'Koz jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Xerath Xerath Xerath T2
Tier
T2
Ranga
#61
Win rate
50.90%
Pick rate
0.96%

Xerath jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Jhin Jhin Jhin T4
Tier
T4
Ranga
#124
Win rate
47.86%
Pick rate
1.21%

Jhin jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Ranga
#97
Win rate
49.69%
Pick rate
1.26%

Miss Fortune jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Karthus Karthus Karthus T2
Tier
T2
Ranga
#54
Win rate
51.96%
Pick rate
0.82%

Karthus jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

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Countered By

5

Cho'Gath is countered by these champions in ARAM: Mayhem.

Vayne Vayne Vayne T1
Tier
T1
Ranga
#7
Win rate
54.56%
Pick rate
0.94%

Vayne jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Fiora Fiora Fiora T2
Tier
T2
Ranga
#48
Win rate
51.73%
Pick rate
0.21%

Fiora jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Gwen Gwen Gwen T1
Tier
T1
Ranga
#3
Win rate
54.24%
Pick rate
0.33%

Gwen jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Brand Brand Brand T1
Tier
T1
Ranga
#5
Win rate
54.19%
Pick rate
1.21%

Brand jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Morgana Morgana Morgana T1
Tier
T1
Ranga
#32
Win rate
52.56%
Pick rate
1.14%

Morgana jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

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Cho'Gath Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Cho'Gath Cho'Gath Cho'Gath T4
Tier
T4
Ranga
#108
Win rate
47.84%
Pick rate
0.86%

Cho'Gath jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Synergy mechanism: Champions who can start from range or displace enemies make Cho'Gath much less dependent on walking straight at the enemy team. If an ally pulls, charms, roots, or knocks targets into a narrow lane, Cho'Gath can layer his own control where the enemy has fewer clean exits. Combo: Let the engager force the first defensive movement, then place Cho'Gath's knock-up on the escape path instead of directly under the target. If the target is caught, follow with silence to stop flash-style escapes, dashes, shields, or counter-engage, then move in for the execute threat if they drop low enough. Best scenario: This is best against poke and marksman-heavy teams that rely on spacing. They usually want Cho'Gath to waste his engage tool first. A long-range teammate flips that script by making them react before Cho'Gath commits. Enemy answer: The enemy will spread out, hold mobility, and bait the engage onto a tank or summoned frontline. They may also step forward briefly to draw Cho'Gath's control, then disengage once it is down. Failure risk and recovery: If the first catch misses, do not keep walking alone. Fall back to the nearest minion wave or ally zone, hold silence for the enemy's re-engage, and reset the fight around health packs or your backline. Cho'Gath is still valuable as a wall even after a missed opener. 2. Area damage mages who punish grouped targets Synergy mechanism: Cho'Gath creates clumps. His size, zone control, and threat of crowd control make enemies bunch near walls, minions, or their own backline. Area damage mages love that because they do not need Cho'Gath to solo-kill; they need him to hold people in a bad patch of ground long enough for damage to land. Combo: Wait until the mage places a zone or starts a high-impact cast, then use Cho'Gath's knock-up to keep priority targets inside it. Silence the target who can interrupt, dash out, or shield the team. If the enemy frontliner steps forward to block, punish them too; Cho'Gath can help burn tanks when the whole team is hitting the same trapped target. Best scenario: This pairing is excellent in choke fights around the center brush, turret approaches, and post-Snowball scrambles where enemy movement is already messy. Cho'Gath does not need a perfect engage when the ground behind the enemy is covered by allied damage. Enemy answer: Smart enemies will stop stacking and will force fights in open space. They may also send a diver around Cho'Gath to pressure the mage first, making Cho choose between peeling and chasing. Failure risk and recovery: The main risk is casting everything on the first target and leaving the mage exposed. If the enemy dive starts, turn immediately. Use silence and body-blocking to protect the mage, then re-engage after the diver is forced out or killed. A saved mage is often worth more than a low-health enemy escaping. 3. Reset marksmen and sustained backline carries Synergy mechanism: Cho'Gath gives carries time. He soaks attention, blocks forward movement, and threatens anyone who walks through him. Carries who scale with extended fights benefit the most because Cho'Gath can keep enemies in front of them rather than letting the fight collapse instantly. Combo: Play slightly ahead of the carry, not far ahead of the team. When an enemy diver commits, silence them before they complete their burst pattern, then use knock-up on their landing or retreat path. If the diver drops low, Cho'Gath can help secure the kill; if not, keep standing between the carry and the next threat. Best scenario: This is best against melee-heavy teams that must cross Cho'Gath to win. Every second they spend hitting him or walking around him is a second your marksman is free-firing. Enemy answer: The enemy will try to ignore Cho'Gath and attack from multiple angles. They may bait him forward with a low-health target, then collapse onto the carry once he is separated. Failure risk and recovery: The failure pattern is over-chasing. If Cho'Gath leaves his carry for a flashy finish and the enemy still has dive tools, the fight can flip fast. Recover by dropping the chase, returning to the carry's side, and using your threat as a no-go zone until allied damage is ready again. 4. Enchanters and defensive utility supports Synergy mechanism: Cho'Gath becomes much harder to remove when a teammate can heal, shield, speed him up, or cleanse pressure at the right moment. He often needs help closing the final gap, and defensive utility lets him survive the punish window after he commits. Combo: The support should buff Cho'Gath as he steps into enemy threat range, not after he is already forced out. Cho'Gath walks up, threatens knock-up and silence, then either commits if the enemy mispositions or backs off with the support's protection still buying space. Best scenario: This is strongest into poke, burn, and disengage teams. Cho'Gath can absorb the first wave of damage, heal or shield through it, then force the enemy to fight while their best tools are no longer available. Enemy answer: Enemies will try to bait the support cooldowns before committing. They may poke Cho'Gath until the enchanter spends protection, then engage during the gap. Failure risk and recovery: If protection is used too early, Cho'Gath should stop posturing forward. Give ground, let the next wave arrive, and hold crowd control for peel. The recovery is patience: force enemies to overextend into your team instead of trying to start a fight while your support tools are missing. 5. Follow-up assassins and burst divers Synergy mechanism: Cho'Gath is not always the fastest finisher, but he is excellent at making one enemy vulnerable. Assassins and divers can use his knock-up, silence, and body pressure to reach targets who would normally kite or escape. Combo: Cho'Gath should not blow everything before the diver is in range. First, threaten space and force the enemy carry to choose a direction. Once the diver commits, Cho'Gath cuts off the escape path with crowd control and silences the target or the nearest peel champion. The diver provides the burst, while Cho'Gath closes the door. Best scenario: This works best when the enemy has one or two fragile carries doing most of the damage. If those carries are forced to retreat through Cho'Gath's zone, the assassin gets a clean angle and Cho'Gath can help finish the target if they barely survive. Enemy answer: The enemy will clump around peel, hold defensive tools for the diver, and try to turn on Cho'Gath after his control is used. They may also send their tank forward to absorb the engage and deny access to the real target. Failure risk and recovery: The biggest risk is desync. If the diver goes too early, Cho'Gath cannot cover them. If Cho'Gath goes too early, the diver has no window left. Recover by switching to front-to-back play: punish the tank, protect your backline, and wait for the next enemy mistake instead of forcing a second bad dive.

Most needed team functions: Cho'Gath values reliable initiation, movement help, sustained backline damage, anti-dive peel, and at least one teammate who can punish enemies locked in place. He struggles most when his team has only short-range damage and no way to start fights cleanly. If allies can open the door or reward his zoning, Cho'Gath turns from a large target into the center of the fight.

Cho'Gath ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and TempoPatient zone-control tank playing mid-to-backline, peeling for carries and fishing for catch opportunities with Rupture while surviving poke.Primary engage anchor creating chaos and absorbing burst immediately. Passive play loses the lane against augmented assassins hitting power spikes at minute three.Stop peeling and start engaging. You must create the first move or get overwhelmed.
Skill PriorityOften maxes Vorpal Spikes for sustained damage and wave clear, or splits points between Q and W for poke patterns.Max Rupture first for knockup to stop high-mobility augments. Feral Scream second for silence to shut down spell-spamming carries.Crowd control stops enemies; E damage cannot keep up with Mayhem's burst pace.
R Stack ValueGetting six or ten stacks is a milestone. Dying with high stacks is a disaster, so play safe to protect them.Stacks are temporary and devalued by augments. Use R to execute low-health targets and secure gold, not to build permanent stats.Do not play passively to preserve stacks. Augments provide more power than R stacks.
Death AcceptanceDying means losing your stacks and tempo. Avoid death to preserve your scaling raid boss status.Shorter death timers and higher gold make dying after successful engage acceptable. Trade your life for good initiation.If you land a good engage and get enemies low, dying is often a winning trade.
Item and Rune LogicBuilds tank with regeneration and resistances like Warmog's, Spirit Visage, and Thornmail. Grasp for trades.Prioritize ability haste over raw health. Anti-heal mandatory early. Phase Rush or Aftershock over Grasp based on augments.Pure tank fails against inflated damage. Build haste, utility, and early anti-heal to stay relevant.
Snowball UsageUsed cautiously, often to close distance after a good Q lands. Saved for measured engagements.Primary engage starter. Throw at backline, dash in, W for silence, then Q. Do not save for escape; pressure rewards aggression.Land Snowball and go in immediately. Hesitation loses fights in Mayhem's pace.

Champion Analysis

Rola / Procent zwycięstw

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Cho'Gath the Terror of the Void functions as a tank engager and scaling tank in ARAM: Mayhem, distinguished by his infinite growth mechanic and powerful crowd control capabilities. His primary strategic value lies in his ability to absorb massive damage while controlling key targets through a combination of knockup, silence, and true damage. Cho'Gath excels in extended teamfights where he can grow increasingly difficult to kill as he secures R Feast executes on enemy champions. The champion's core identity revolves around R Feast, which devours an enemy champion for true damage and permanently increases Cho'Gath's maximum health. This infinite scaling mechanic makes him one of the most scaling tank champions available, rewarding aggressive play and successful execute attempts with ever-increasing durability. His Q Rupture provides AoE knockup for engagement and crowd control, while W Feral Scream delivers AoE silence that prevents enemy ability usage. E Vorpal Spikes adds sustained AoE damage during extended fights, giving him meaningful damage output alongside his tank function. Cho'Gath's classic ARAM combo is Q into W, where Q knockups enemies and W immediately silences them, preventing any ability usage during the combo sequence. This combination makes him effective at initiating fights and disrupting enemy formations. Players should use R on low-health enemies to secure kills and achieve permanent growth, prioritizing Feast opportunities throughout the match. During teamfights, E provides additional AoE damage that contributes to sustained pressure. The champion's strengths include R permanent growth potential, practical Q knockup for engagement, large W silence range for area denial, and extremely high tankiness once scaled. However, Cho'Gath has significant weaknesses that players must manage: slow movement speed, no mobility options, long ability windups that require prediction and setup, and the necessity to fight in melee range. These limitations make him vulnerable to kiting and require careful positioning during engagements. Cho'Gath's practical strategic value centers on his ability to serve as a durable frontline who becomes progressively harder to kill as the game continues. His crowd control toolkit of knockup and silence provides valuable utility for disrupting enemy compositions, while his true damage execute gives him kill pressure on low-health targets. Success with Cho'Gath requires landing Q consistently, managing the long windups on his abilities, and positioning aggressively enough to secure R Feast stacks while avoiding being kited or caught out due to his lack of mobility.

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Cho'Gath wins Mayhem fights by controlling space and punishing enemy mistakes rather than simply absorbing damage. He creates threat zones where Rupture can catch movement, Feral Scream can stop casts, and Feast can execute overextended targets. Successful engage requires patience: walking up with the team to limit enemy paths before casting Rupture, rather than opening with raw abilities that alert enemies can dodge. Snowball creates better angles by marking targets during their commitments, then reactivating when retreat paths become predictable. Silence serves as a powerful engage tool against champions reliant on instant shields, blinks, or defensive casts. Counter-engage showcases Cho'Gath's strengths. Holding Rupture until divers commit their gap closers ensures the knock-up lands. Aiming Feral Scream to clip both the diver and supporting champions cuts off follow-up protection. Feast punishes enemies who burn mobility to reach the backline, with Cho'Gath body-blocking retreat and forcing the enemy team into difficult choices. Retreat requires early recognition that Cho'Gath's size makes him vulnerable to kiting. Backing out before ranged champions chain slows and poke prevents death. Defensive Rupture placement at Cho'Gath's feet or behind him forces pursuing bruisers to eat crowd control or give space. Snowball should only reposition when the landing spot offers genuine safety. Lane positioning matters significantly. Standing slightly off-center rather than dead middle improves Rupture coverage and silence angles while preventing Cho'Gath from blocking allied carries. Brush amplifies threat by hiding ability starts and Snowball angles. Target priority should focus carries, enchanters, and committed divers rather than frontline tanks, with Feast securing kills before peel or shields can save targets. Snowball timing requires patience. Marking enemies during their commitments, last-hits, or dodge attempts yields higher success than throwing at full-speed targets in open lane. Reactivating only when allies can follow prevents Cho'Gath from arriving alone and becoming free damage for the enemy. Artillery champions become vulnerable after stepping forward for poke. Augment effects should align with team timing. Crowd control rewards trigger when allies can burst, damage-taking augments activate after the enemy commits cooldowns, and ability-cast augments benefit from extended brawls where Cho'Gath resets line of sight between spells. Push and pull rhythm controls lane flow. Cho'Gath protects minions during pushes, gives ground when control tools are down, and freezes enemy advances when behind. Dive timing requires enemies to burn peel and mobility first, with quick Feast executes followed by diagonal exits. When losing, Cho'Gath slows the game by counter-engaging rather than chasing, protecting the strongest damage dealer, taking guaranteed executes over greedy ones, and using visible threat to buy seconds for the team.

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Cho'Gath the Terror of the Void thrives on controlled chaos rather than blind brawling in ARAM: Mayhem. His primary role involves holding space in front of carries, punishing enemies who overextend, and converting landed crowd control into Feast reset tempo swings. He should not be played as a pure poke champion or a reckless diver, but rather as a threat who forces enemies to choose between walking into Rupture, eating silence, or surrendering wave position. During levels 1 through 6, Cho'Gath must survive the poke lane while establishing brush control and setting up Feast. He should start slightly behind his first melee minions unless his team has stronger level-one engage, as his large size makes him easy to tag. His optimal early position is close enough to threaten Rupture but far enough back that missing does not force defensive use of Snowball or Flash. He should fish for Rupture when enemies stop to last-hit, cast, or navigate around minions, rather than throwing it on cooldown into already-moving targets. Early Snowball serves as a follow-up tool after enemies spend mobility or when teammates land crowd control, not as a solo engage button. If Cho'Gath lands Snowball on a healthy backliner without wave support, he arrives alone and gets kited. Early augment choices should address lane needs, prioritizing durability when frontline presence matters most. At levels 7 through 11, Cho'Gath converts picks into structure pressure and builds stack tempo. He takes more space, standing in the front third of his formation when cooldowns are ready, then pulling back after casting. Two-part trades become key: force movement with Rupture, then punish the chosen direction with silence or teammate damage. Against dash-heavy champions, he waits for dashes before casting Rupture. Mid-game Snowball becomes a real engage tool only with a plan, targeting enemies where silence can land immediately or Feast can finish them. Augment choices should match his role, prioritizing survival if he is the only frontline, or pick power if another tank exists. From levels 12 onward, Cho'Gath becomes the wall that forces bad paths and ends games after clean picks. He anchors the front line without drifting from damage dealers, positioning where enemy engage must pass through him. Late trades focus on cooldowns rather than chip damage, holding Rupture until enemy carries commit to animations or narrow paths, and saving silence for champions whose spells can turn fights. Late Snowball decides games and should be used as punish rather than a coin flip. After winning fights with multiple enemies down, Cho'Gath zones respawning opponents while carries hit structures. When behind, he stalls waves with safe zoning, forcing enemies to face Rupture threats while hitting turrets. His recovery pattern involves peeling for carries, silencing divers, Rupturing follow-up, and Feasting low targets before pushing waves. Cho'Gath wins Mayhem fights by making enemies traverse unfavorable space repeatedly until one mistake becomes a game-ending bite.

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Cho'Gath the Terror of the Void excels at controlling space and making enemy movement costly, but his effectiveness shifts dramatically based on game state. When ahead, Cho'Gath should become a wall the enemy cannot pass, holding center brush and forcing opponents to choose between retreating or walking into rupture threat. The mere threat of rupture often creates more value than casting it, as enemies move poorly just to respect it. Cho'Gath wins ahead by chaining crowd control after teammates' abilities rather than overlapping everything at once, making one target unable to play long enough for the team to eliminate them. Feast should be used decisively on high-value targets when the fight has already started, as the reward includes health growth, lane pressure reset, and fear around future low-health targets. When ahead, Cho'Gath must avoid chasing past the enemy backline just because Feast is available, as kills without team follow-up turn into throws. Silence should not be wasted on tanks unless they are actively enabling the fight; it should stop carries' damage, supports' saves, or divers' follow-up spells. Snowball should not be taken into the backline if the enemy still has peel ready, as this pulls Cho'Gath away from his team and turns his large body into a free shutdown. When behind, Cho'Gath must stop being the first body in every fight and instead make enemy engages expensive. His rupture, silence, body-blocking, and Feast pressure remain useful without requiring him to be the richest champion. The critical mistake is pretending to tank the same way as when ahead. Cho'Gath should stand behind or beside the minion line rather than in front, using abilities to protect the wave clear instead of fishing constantly. When enemy divers commit onto the backline, Cho'Gath should turn immediately with silence and rupture rather than chasing the enemy backline, as behind teams win by punishing overreach. Augment choices should match game state. When ahead and winning front-to-back fights, durability, sustain, shielding, or health-scaling augments make Cho'Gath harder to remove and cover his weakness of being kited. When behind and dying before control matters, defensive recovery augments help him live long enough to cast a second spell. Ability-haste augments provide value through repeated denial, making it harder for enemies to push cleanly. Behind teams need layered answers rather than overlapping every defensive spell on the first target. Silence should target spell-reliant threats, rupture should zone the next champion's path, and Feast should be saved for real executes or emergency burst. Cho'Gath should not contest every piece of space if the cost is losing health for no trade, and should never start fights after his main damage dealer is chunked or dead. Recovery comes from preserving health, clearing what is possible, punishing the first overstep, and using Feast only when the kill is guaranteed.

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Cho'Gath the Terror of the Void is a tanky disruptor who wins Mayhem games by controlling space, absorbing burst, and scaling into a massive health wall. He does not rely on landing every skillshot to be useful, as even missed abilities create zones that enemies must respect. His core strategic function involves forcing bad fights, peeling for carries, and growing large enough that enemies exhaust their cooldowns attempting to kill him. His passive, Carnivore, transforms every minion wave into a healing station. The sustain values are amplified in Mayhem, making Cho'Gath surprisingly difficult to push out of lane. Last-hitting under tower keeps him healthy through poke wars, and the mana return enables frequent ability use. In extended teamfights, positioning near dying minions provides small heals that can leave him healthier than when the fight began. However, enemies can deny this sustain by freezing waves or killing minions before he reaches them. Rupture serves as his primary zoning and engage tool. The delayed knock-up requires prediction or teammate setup to land reliably, but even missed casts force enemies to reposition. The ability cuts off escape routes, punishes overextended frontliners, and disrupts enemy backlines. Missing Rupture leaves Cho'Gath vulnerable to engage for several seconds, so he must keep it available when enemies have engage ready. Feral Scream is his anti-combo tool, an instant cone-shaped silence that stops flashes, dashes, and ability-based escapes. It cannot be dodged by reaction, only avoided through positioning. The silence duration increases with rank, making it more valuable than extra damage from his other abilities. Wasting Feral Scream on targets with no important abilities allows assassins to dive his backline without fear of being silenced. Vorpal Spikes provides consistent damage and wave clear through a toggle-on ability that adds area damage to basic attacks. In Mayhem, the spikes are wider and hit harder, making Cho'Gath dangerous in close-range brawls. The area damage triggers his passive more often through faster wave clear. Feast is his scaling engine and finisher. Unlike standard modes, Cho'Gath keeps his stacks when he dies in Mayhem, meaning every successful Feast permanently increases his tankiness. This mechanic is the core of his Mayhem power, rewarding aggressive stack building throughout the game. Using Feast too early and failing to kill leaves him without his finisher during a long cooldown window, creating an opportunity for enemies to turn and fight. Cho'Gath's success in Mayhem comes from presence and cooldown management. Land Rupture to disrupt, use Feral Scream to silence key targets, and grow with Feast until becoming an unkillable wall that outlasts almost anything enemies throw at him.

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Cho'Gath wins Mayhem fights by making space, punishing clumped targets, and turning one good crowd-control chain into a safe finish. Most bad games come from forcing too early, missing the first spell, or using Feast like a panic button instead of a secure execute. He should be played like a threat that walks forward with backup, not like a lone monster that can ignore five enemies. Mechanically, throwing Rupture directly under a moving enemy with no setup allows them to sidestep, eliminating engage threat and inviting free damage. Rupture should be cast where enemies must move next, such as behind a retreating carry, on a slowed target, or after an ally has forced movement. If it misses, backing up and waiting is better than chasing. Opening with Feral Scream too early while outside follow-up range wastes the silence window and leaves the team unprotected. The silence should be held until the target is about to dash, cast a key spell, or answer allied burst. Pressing Feast on the first low-health target without confirming they are truly committed or controlled risks losing the biggest finishing threat. Snowballing into the backline before crowd control is ready results in arriving alone, getting kited, and spending everything to survive. Snowball should be treated as a delivery tool for a planned combo. Standing still after casting Rupture gives enemies a clean target; Cho'Gath should move as the spell travels so his body is in the right place when crowd control connects. Auto-attacking the nearest tank while spells aim at the backline splits damage and threat across different targets, so targets should be matched to the plan. Dumping every spell into spell shields or defensive reactions wastes the full combo, so defenses should be baited first. Decision mistakes often revolve around team coordination and positioning. Picking fights while the team is spread across the lane creates situations where nobody can follow up on crowd control. Engages should start only when allies are close enough to hit controlled targets. Playing permanently in front just because Cho'Gath is large and durable invites free poke before the real fight. Brush, minions, and short forward steps should be used to threaten without donating health. Chasing kills past the enemy team after landing one good spell leaves carries exposed and invites re-engagement through the gap. After a hit, the threat of Feast and silence should be used to zone while allies take safer damage. Saving Feast forever for the perfect champion execute misses real kill windows and loses pressure. Building or augmenting with no plan for how to enter fights results in being either a slow damage sponge or a greedy threat that dies too quickly. Ignoring enemy disengage and mobility when choosing the first target wastes crowd control on enemies who can simply leave. Fighting in narrow space without checking whether the team can also stand there blocks allies and turns Cho'Gath's size into a problem. Treating every missed Rupture as a lost fight and instantly backing away surrenders lane space for free. Cho'Gath can still zone even when the first spell fails. Diving a low-health target while an enemy diver is already on the backline might trade one kill but loses carries and makes the fight unwinnable. The safe rule is simple: do not spend Cho'Gath's control unless it changes the next few seconds of the fight. Missed spells are recoverable, but bad positioning after the miss is what gets you killed. Stay connected to your team, force enemies to walk through your threat, and use Feast to end fights cleanly instead of starting desperate ones.

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FAQ

Cho'Gath

FAQ

Is Cho'Gath strong in ARAM: Mayhem? He is a tanky powerhouse who scales into a mid-to-late game monster. Mayhem's accelerated gold and experience let him stack health faster than on Summoner's Rift. The tradeoff is that he lacks the early damage of pure bruisers or mages, so you must survive the initial poke phase. What is the best skill order? Start with Vorpal Spikes (E) for wave control and sustained trading. Max Rupture (Q) first for the knock-up duration and zone control, then follow with Feral Scream (W). If the enemy team is full poke, you may need points in W earlier just to silence them and close the gap. How do I reliably land Rupture (Q)? Cast it on yourself or slightly behind you when melee enemies chase. The animation delay means you need to predict movement, not react to it. You can also use Snowball to gap close, wait for their flash or dash, then drop Q where they land.

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