ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły bohatera T2 Ranga #33

Tryndamere build ARAM Mayhem i najlepsze ulepszenia

Tryndamere jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem.

Tryndamere Tryndamere the Barbarian King Wojownik / Mag
TierT2
Ranga#33
Win rate51.66%
Pick rate0.39%

N/A

elementy / Procent zwycięstw / Popularność

Dane patcha

N/A

26.9

N/A

#1
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win rate52.73%
Pick rate8.52%
#2
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win rate47.00%
Pick rate7.75%
#3
Stridebreaker Stridebreaker Stridebreaker
Cena łączna
3,300
Cena
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win rate52.73%
Pick rate4.34%

N/Aelementy

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

50.99%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

51.25%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

49.54%
Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

52.04%
Stridebreaker Stridebreaker Stridebreaker
Cena łączna
3,300
Cena
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

53.32%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

51.50%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Cena łączna
3,300
Cena
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

54.38%
Bloodthirster Bloodthirster Bloodthirster
Cena łączna
3,400
Cena
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

49.57%
Navori Flickerblade Navori Flickerblade Navori Flickerblade
Cena łączna
2,650
Cena
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

55.56%
Fiendhunter Bolts Fiendhunter Bolts Fiendhunter Bolts
Cena łączna
2,650
Cena
850

+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.

53.07%
Statikk Shiv Statikk Shiv Statikk Shiv
Cena łączna
3,000
Cena
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

57.69%
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

58.42%

N/A

Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

54.49%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

54.49%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.00%
Tiamat Tiamat Tiamat
Cena łączna
1,200
Cena
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

50.00%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

55.81%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

55.81%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

55.81%

N/A

#1
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Win rate52.97%
Pick rate16.32%
#2
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win rate57.96%
Pick rate12.68%
#3
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Win rate53.25%
Pick rate4.28%

N/Aelementy

Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

53.94%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

54.92%
Unending Despair Unending Despair Unending Despair
Cena łączna
2,800
Cena
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

54.47%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

54.53%
Spirit Visage Spirit Visage Spirit Visage
Cena łączna
2,700
Cena
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

55.76%
Thornmail Thornmail Thornmail
Cena łączna
2,450
Cena
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

50.70%
Warmog's Armor Warmog's Armor Warmog's Armor
Cena łączna
3,100
Cena
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

52.79%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

47.35%
Titanic Hydra Titanic Hydra Titanic Hydra
Cena łączna
3,300
Cena
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

59.36%
Navori Flickerblade Navori Flickerblade Navori Flickerblade
Cena łączna
2,650
Cena
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

53.93%
Randuin's Omen Randuin's Omen Randuin's Omen
Cena łączna
2,700
Cena
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

52.31%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Cena łączna
1,200
Cena
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

52.89%

N/A

Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

56.27%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

56.27%
Giant's Belt Giant's Belt Giant's Belt
Cena łączna
900
Cena
500

+350 Health

53.85%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

53.85%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

53.85%
Ruby Crystal Ruby Crystal Ruby Crystal
Cena łączna
400
Cena
400

+150 Health

56.08%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

56.08%
Crystalline Bracer Crystalline Bracer Crystalline Bracer
Cena łączna
800
Cena
100

+200 Health 100% Base Health Regen

56.08%

N/A

#1
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Navori Flickerblade Navori Flickerblade Navori Flickerblade
Cena łączna
2,650
Cena
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

Win rate53.20%
Pick rate9.12%
#2
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Phantom Dancer Phantom Dancer Phantom Dancer
Cena łączna
2,650
Cena
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Win rate64.24%
Pick rate2.95%
#3
Stridebreaker Stridebreaker Stridebreaker
Cena łączna
3,300
Cena
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Navori Flickerblade Navori Flickerblade Navori Flickerblade
Cena łączna
2,650
Cena
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

Win rate53.16%
Pick rate2.73%

N/Aelementy

Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

55.44%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

56.14%
Navori Flickerblade Navori Flickerblade Navori Flickerblade
Cena łączna
2,650
Cena
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

55.13%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

54.68%
Fiendhunter Bolts Fiendhunter Bolts Fiendhunter Bolts
Cena łączna
2,650
Cena
850

+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.

56.14%
Phantom Dancer Phantom Dancer Phantom Dancer
Cena łączna
2,650
Cena
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

60.14%
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

55.05%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

55.19%
Stridebreaker Stridebreaker Stridebreaker
Cena łączna
3,300
Cena
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

55.98%
Heartsteel Heartsteel Heartsteel
Cena łączna
3,000
Cena
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

56.26%
Bloodthirster Bloodthirster Bloodthirster
Cena łączna
3,400
Cena
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

59.45%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Cena łączna
3,300
Cena
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

59.11%

N/A

Dagger Dagger Dagger
Cena łączna
250
Cena
250

+10% Attack Speed

54.60%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

54.60%
Refillable Potion Refillable Potion Refillable Potion
Cena łączna
150
Cena
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

56.89%
Tiamat Tiamat Tiamat
Cena łączna
1,200
Cena
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

56.89%
B. F. Sword B. F. Sword B. F. Sword
Cena łączna
1,300
Cena
1,300

+40 Attack Damage

60.25%

N/A

#1
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Phantom Dancer Phantom Dancer Phantom Dancer
Cena łączna
2,650
Cena
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

Win rate53.31%
Pick rate29.15%
#2
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Phantom Dancer Phantom Dancer Phantom Dancer
Cena łączna
2,650
Cena
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Win rate53.75%
Pick rate11.68%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Win rate58.02%
Pick rate9.19%

N/Aelementy

Phantom Dancer Phantom Dancer Phantom Dancer
Cena łączna
2,650
Cena
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

54.50%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Cena łączna
3,200
Cena
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

54.54%
Infinity Edge Infinity Edge Infinity Edge
Cena łączna
3,500
Cena
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

55.09%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

53.94%
Bloodthirster Bloodthirster Bloodthirster
Cena łączna
3,400
Cena
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

56.63%
Navori Flickerblade Navori Flickerblade Navori Flickerblade
Cena łączna
2,650
Cena
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

54.01%
Kraken Slayer Kraken Slayer Kraken Slayer
Cena łączna
3,000
Cena
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

51.20%
Fiendhunter Bolts Fiendhunter Bolts Fiendhunter Bolts
Cena łączna
2,650
Cena
850

+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.

56.18%
The Collector The Collector The Collector
Cena łączna
3,000
Cena
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

52.49%
Mercury's Treads Mercury's Treads Mercury's Treads
Cena łączna
1,250
Cena
550

+20 Magic Resist +45 Move Speed 30% Tenacity

57.92%
Stridebreaker Stridebreaker Stridebreaker
Cena łączna
3,300
Cena
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

65.03%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Cena łączna
3,300
Cena
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

55.20%

N/A

Dagger Dagger Dagger
Cena łączna
250
Cena
250

+10% Attack Speed

54.61%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

54.61%
Dagger Dagger Dagger
Cena łączna
250
Cena
250

+10% Attack Speed

56.14%
Health Potion Health Potion Health Potion
Cena łączna
50
Cena
50

Consume Restores +120 Health over 15 seconds.

56.14%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Cena łączna
1,100
Cena
300

+25% Attack Speed +45 Move Speed

56.14%
B. F. Sword B. F. Sword B. F. Sword
Cena łączna
1,300
Cena
1,300

+40 Attack Damage

64.27%

Ulepszenia

Ulepszenia / Procent zwycięstw

Ulepszenia
NazwaRzadkośćTierPick rateGry
Dual Wield Dual Wield Dual Wield Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
60.10%
Pick rate
5.31%
Gry
604

Wybierz Dual Wield, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT160.10%5.31%604
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Złote
Rzadkość
Złote
Tier
T2
Win rate
59.27%
Pick rate
6.73%
Gry
766

Wybierz Upgrade Infinity Edge, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT159.27%6.73%766
Scopiest Weapons Scopiest Weapons Scopiest Weapons Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
58.42%
Pick rate
7.99%
Gry
909

Wybierz Scopiest Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT158.42%7.99%909
Scopier Weapons Scopier Weapons Scopier Weapons Złote
Rzadkość
Złote
Tier
T1
Win rate
57.97%
Pick rate
18.43%
Gry
2,096

Wybierz Scopier Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT157.97%18.43%2,096
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Złote
Rzadkość
Złote
Tier
T1
Win rate
57.74%
Pick rate
6.30%
Gry
717

Wybierz Transmute: Prismatic, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT157.74%6.30%717
Clown College Clown College Clown College Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
55.97%
Pick rate
4.49%
Gry
511

Wybierz Clown College, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT155.97%4.49%511
Double Tap Double Tap Double Tap Złote
Rzadkość
Złote
Tier
T2
Win rate
55.78%
Pick rate
6.16%
Gry
701

Wybierz Double Tap, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT155.78%6.16%701
Symphony of War Symphony of War Symphony of War Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
55.64%
Pick rate
4.52%
Gry
514

Wybierz Symphony of War, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT155.64%4.52%514
Vampirism Vampirism Vampirism Złote
Rzadkość
Złote
Tier
T1
Win rate
55.56%
Pick rate
12.58%
Gry
1,431

Wybierz Vampirism, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT155.56%12.58%1,431
Critical Healing Critical Healing Critical Healing Złote
Rzadkość
Złote
Tier
T2
Win rate
55.17%
Pick rate
5.35%
Gry
609

Wybierz Critical Healing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT155.17%5.35%609
Lightning Strikes Lightning Strikes Lightning Strikes Złote
Rzadkość
Złote
Tier
T1
Win rate
54.65%
Pick rate
13.80%
Gry
1,570

Wybierz Lightning Strikes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT154.65%13.80%1,570
Deft Deft Deft Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
53.97%
Pick rate
11.29%
Gry
1,284

Wybierz Deft, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT153.97%11.29%1,284
Soul Siphon Soul Siphon Soul Siphon Złote
Rzadkość
Złote
Tier
T2
Win rate
53.35%
Pick rate
6.56%
Gry
746

Wybierz Soul Siphon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT153.35%6.56%746
Shadow Runner Shadow Runner Shadow Runner Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
52.82%
Pick rate
5.93%
Gry
674

Wybierz Shadow Runner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.82%5.93%674
Giant Slayer Giant Slayer Giant Slayer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
52.65%
Pick rate
4.14%
Gry
471

Wybierz Giant Slayer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT152.65%4.14%471
Goredrink Goredrink Goredrink Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
52.64%
Pick rate
7.82%
Gry
889

Wybierz Goredrink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.64%7.82%889
Zealot Zealot Zealot Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
52.47%
Pick rate
6.77%
Gry
770

Wybierz Zealot, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.47%6.77%770
Scoped Weapons Scoped Weapons Scoped Weapons Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
52.45%
Pick rate
7.71%
Gry
877

Wybierz Scoped Weapons, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT152.45%7.71%877
Executioner Executioner Executioner Złote
Rzadkość
Złote
Tier
T1
Win rate
51.78%
Pick rate
6.44%
Gry
732

Wybierz Executioner, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.78%6.44%732
Thread the Needle Thread the Needle Thread the Needle Złote
Rzadkość
Złote
Tier
T1
Win rate
51.38%
Pick rate
5.41%
Gry
615

Wybierz Thread the Needle, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.38%5.41%615
Firebrand Firebrand Firebrand Złote
Rzadkość
Złote
Tier
T2
Win rate
51.36%
Pick rate
5.19%
Gry
590

Wybierz Firebrand, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT151.36%5.19%590
Upgrade Collector Upgrade Collector Upgrade Collector Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
50.52%
Pick rate
4.25%
Gry
483

Wybierz Upgrade Collector, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT150.52%4.25%483
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
50.19%
Pick rate
4.68%
Gry
532

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT150.19%4.68%532
Demon's Dance Demon's Dance Demon's Dance Złote
Rzadkość
Złote
Tier
T3
Win rate
49.76%
Pick rate
5.58%
Gry
635

Wybierz Demon's Dance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.76%5.58%635
Twice Thrice Twice Thrice Twice Thrice Złote
Rzadkość
Złote
Tier
T2
Win rate
49.73%
Pick rate
8.19%
Gry
931

Wybierz Twice Thrice, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.73%8.19%931
Shrink Engine Shrink Engine Shrink Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
49.71%
Pick rate
4.53%
Gry
515

Wybierz Shrink Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT149.71%4.53%515
Tap Dancer Tap Dancer Tap Dancer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
48.68%
Pick rate
6.30%
Gry
717

Wybierz Tap Dancer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT148.68%6.30%717
Get Excited Get Excited Get Excited Złote
Rzadkość
Złote
Tier
T2
Win rate
48.48%
Pick rate
9.81%
Gry
1,116

Wybierz Get Excited, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.48%9.81%1,116
Upgrade Hubris Upgrade Hubris Upgrade Hubris Złote
Rzadkość
Złote
Tier
T1
Win rate
48.36%
Pick rate
6.69%
Gry
761

Wybierz Upgrade Hubris, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT148.36%6.69%761
Mystic Punch Mystic Punch Mystic Punch Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
47.56%
Pick rate
5.23%
Gry
595

Wybierz Mystic Punch, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT147.56%5.23%595
Transmute: Chaos Transmute: Chaos Transmute: Chaos Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
66.37%
Pick rate
1.99%
Gry
226

Wybierz Transmute: Chaos, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT266.37%1.99%226
Red Envelopes Red Envelopes Red Envelopes Złote
Rzadkość
Złote
Tier
T1
Win rate
62.75%
Pick rate
2.24%
Gry
255

Wybierz Red Envelopes, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT262.75%2.24%255
Swift and Safe Swift and Safe Swift and Safe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
61.18%
Pick rate
2.08%
Gry
237

Wybierz Swift and Safe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT261.18%2.08%237
Dive Bomber Dive Bomber Dive Bomber Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
60.44%
Pick rate
1.98%
Gry
225

Wybierz Dive Bomber, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT260.44%1.98%225
Stats on Stats! Stats on Stats! Stats on Stats! Złote
Rzadkość
Złote
Tier
T1
Win rate
60.17%
Pick rate
3.11%
Gry
354

Wybierz Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT260.17%3.11%354
Donation Donation Donation Złote
Rzadkość
Złote
Tier
T2
Win rate
57.87%
Pick rate
2.07%
Gry
235

Wybierz Donation, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT257.87%2.07%235
EscAPADe EscAPADe EscAPADe Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
55.68%
Pick rate
2.40%
Gry
273

Wybierz EscAPADe, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT255.68%2.40%273
Goliath Goliath Goliath Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
55.10%
Pick rate
2.76%
Gry
314

Wybierz Goliath, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT255.10%2.76%314
Transmute: Gold Transmute: Gold Transmute: Gold Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
54.71%
Pick rate
3.36%
Gry
382

Wybierz Transmute: Gold, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT254.71%3.36%382
Fan the Hammer Fan the Hammer Fan the Hammer Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
54.67%
Pick rate
1.88%
Gry
214

Wybierz Fan the Hammer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT254.67%1.88%214
Vulnerability Vulnerability Vulnerability Złote
Rzadkość
Złote
Tier
T2
Win rate
54.35%
Pick rate
2.02%
Gry
230

Wybierz Vulnerability, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT254.35%2.02%230
Infernal Soul Infernal Soul Infernal Soul Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
53.88%
Pick rate
1.81%
Gry
206

Wybierz Infernal Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.88%1.81%206
Snowball Upgrade Snowball Upgrade Snowball Upgrade Złote
Rzadkość
Złote
Tier
T2
Win rate
53.78%
Pick rate
2.09%
Gry
238

Wybierz Snowball Upgrade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.78%2.09%238
Spin To Win Spin To Win Spin To Win Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
53.73%
Pick rate
2.36%
Gry
268

Wybierz Spin To Win, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT253.73%2.36%268
Nightstalking Nightstalking Nightstalking Złote
Rzadkość
Złote
Tier
T3
Win rate
53.10%
Pick rate
2.27%
Gry
258

Wybierz Nightstalking, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT253.10%2.27%258
Blunt Force Blunt Force Blunt Force Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
52.38%
Pick rate
2.40%
Gry
273

Wybierz Blunt Force, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT252.38%2.40%273
Ultimate Revolution Ultimate Revolution Ultimate Revolution Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
52.17%
Pick rate
2.02%
Gry
230

Wybierz Ultimate Revolution, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT252.17%2.02%230
Cerberus Cerberus Cerberus Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
51.97%
Pick rate
3.13%
Gry
356

Wybierz Cerberus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT251.97%3.13%356
Light 'em Up! Light 'em Up! Light 'em Up! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
51.94%
Pick rate
2.27%
Gry
258

Wybierz Light 'em Up!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.94%2.27%258
Snowball Roulette Snowball Roulette Snowball Roulette Złote
Rzadkość
Złote
Tier
T2
Win rate
51.88%
Pick rate
2.10%
Gry
239

Wybierz Snowball Roulette, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.88%2.10%239
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
51.70%
Pick rate
2.33%
Gry
265

Wybierz Tank It Or Leave It, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.70%2.33%265
Self Destruct Self Destruct Self Destruct Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
51.69%
Pick rate
1.82%
Gry
207

Wybierz Self Destruct, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.69%1.82%207
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
51.68%
Pick rate
2.09%
Gry
238

Wybierz Ultimate Unstoppable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT251.68%2.09%238
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Złote
Rzadkość
Złote
Tier
T1
Win rate
51.17%
Pick rate
3.38%
Gry
385

Wybierz Quest: Steel Your Heart, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT251.17%3.38%385
The Brutalizer The Brutalizer The Brutalizer Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.78%
Pick rate
3.38%
Gry
384

Wybierz The Brutalizer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.78%3.38%384
Bread And Cheese Bread And Cheese Bread And Cheese Złote
Rzadkość
Złote
Tier
T3
Win rate
50.63%
Pick rate
2.78%
Gry
316

Wybierz Bread And Cheese, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.63%2.78%316
It's Critical It's Critical It's Critical Złote
Rzadkość
Złote
Tier
T3
Win rate
50.51%
Pick rate
3.46%
Gry
394

Wybierz It's Critical, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.51%3.46%394
Leg Day Leg Day Leg Day Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
50.40%
Pick rate
2.18%
Gry
248

Wybierz Leg Day, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT250.40%2.18%248
It's Killing Time It's Killing Time It's Killing Time Złote
Rzadkość
Złote
Tier
T1
Win rate
50.20%
Pick rate
2.21%
Gry
251

Wybierz It's Killing Time, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.20%2.21%251
Outlaw's Grit Outlaw's Grit Outlaw's Grit Złote
Rzadkość
Złote
Tier
T3
Win rate
50.17%
Pick rate
2.63%
Gry
299

Wybierz Outlaw's Grit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT250.17%2.63%299
Typhoon Typhoon Typhoon Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
49.65%
Pick rate
3.77%
Gry
429

Wybierz Typhoon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT249.65%3.77%429
Gash Gash Gash Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
49.22%
Pick rate
3.39%
Gry
386

Wybierz Gash, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT249.22%3.39%386
Pinball Pinball Pinball Złote
Rzadkość
Złote
Tier
T2
Win rate
49.12%
Pick rate
2.00%
Gry
228

Wybierz Pinball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT249.12%2.00%228
Upgrade Sheen Upgrade Sheen Upgrade Sheen Złote
Rzadkość
Złote
Tier
T4
Win rate
48.94%
Pick rate
2.07%
Gry
235

Wybierz Upgrade Sheen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT248.94%2.07%235
Tank Engine Tank Engine Tank Engine Złote
Rzadkość
Złote
Tier
T1
Win rate
47.74%
Pick rate
2.52%
Gry
287

Wybierz Tank Engine, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT247.74%2.52%287
Blade Waltz Blade Waltz Blade Waltz Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
47.73%
Pick rate
1.93%
Gry
220

Wybierz Blade Waltz, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT247.73%1.93%220
Master of Duality Master of Duality Master of Duality Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
47.41%
Pick rate
2.04%
Gry
232

Wybierz Master of Duality, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT247.41%2.04%232
Final Form Final Form Final Form Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
47.06%
Pick rate
3.14%
Gry
357

Wybierz Final Form, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT247.06%3.14%357
Kill Secured Kill Secured Kill Secured Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
46.73%
Pick rate
3.50%
Gry
398

Wybierz Kill Secured, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT246.73%3.50%398
Shrink Ray Shrink Ray Shrink Ray Złote
Rzadkość
Złote
Tier
T4
Win rate
46.55%
Pick rate
3.44%
Gry
391

Wybierz Shrink Ray, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT246.55%3.44%391
Dashing Dashing Dashing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
46.13%
Pick rate
2.61%
Gry
297

Wybierz Dashing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT246.13%2.61%297
Speed Demon Speed Demon Speed Demon Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
46.13%
Pick rate
2.61%
Gry
297

Wybierz Speed Demon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT246.13%2.61%297
Spiritual Purification Spiritual Purification Spiritual Purification Złote
Rzadkość
Złote
Tier
T2
Win rate
44.66%
Pick rate
1.81%
Gry
206

Wybierz Spiritual Purification, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT244.66%1.81%206
Pandora's Box Pandora's Box Pandora's Box Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
60.67%
Pick rate
1.32%
Gry
150

Wybierz Pandora's Box, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT360.67%1.32%150
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
58.90%
Pick rate
1.43%
Gry
163

Wybierz Biggest Snowball Ever, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT358.90%1.43%163
Escape Plan Escape Plan Escape Plan Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
57.89%
Pick rate
1.17%
Gry
133

Wybierz Escape Plan, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT357.89%1.17%133
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
57.72%
Pick rate
1.08%
Gry
123

Wybierz Stats on Stats on Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT357.72%1.08%123
King Me King Me King Me Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
56.79%
Pick rate
1.42%
Gry
162

Wybierz King Me, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT356.79%1.42%162
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
55.75%
Pick rate
0.99%
Gry
113

Wybierz Wind Beneath Blade, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT355.75%0.99%113
Divine Intervention Divine Intervention Divine Intervention Złote
Rzadkość
Złote
Tier
T3
Win rate
55.42%
Pick rate
1.46%
Gry
166

Wybierz Divine Intervention, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT355.42%1.46%166
Stats! Stats! Stats! Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
55.06%
Pick rate
1.56%
Gry
178

Wybierz Stats!, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT355.06%1.56%178
Crit Ncast Crit Ncast Crit Ncast Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
52.63%
Pick rate
1.50%
Gry
171

Wybierz Crit Ncast, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT352.63%1.50%171
Earthwake Earthwake Earthwake Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
52.38%
Pick rate
0.92%
Gry
105

Wybierz Earthwake, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT352.38%0.92%105
Dropkick Dropkick Dropkick Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T2
Win rate
50.57%
Pick rate
1.55%
Gry
176

Wybierz Dropkick, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.57%1.55%176
First-Aid Kit First-Aid Kit First-Aid Kit Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
50.54%
Pick rate
1.62%
Gry
184

Wybierz First-Aid Kit, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT350.54%1.62%184
Mad Scientist Mad Scientist Mad Scientist Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
50.41%
Pick rate
1.06%
Gry
121

Wybierz Mad Scientist, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT350.41%1.06%121
Heavy Hitter Heavy Hitter Heavy Hitter Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
50.34%
Pick rate
1.29%
Gry
147

Wybierz Heavy Hitter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT350.34%1.29%147
Cheating Cheating Cheating Złote
Rzadkość
Złote
Tier
T3
Win rate
48.91%
Pick rate
1.20%
Gry
137

Wybierz Cheating, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT348.91%1.20%137
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T1
Win rate
47.75%
Pick rate
1.56%
Gry
178

Wybierz Jeweled Gauntlet, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT347.75%1.56%178
Twin Fire Twin Fire Twin Fire Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
47.30%
Pick rate
1.30%
Gry
148

Wybierz Twin Fire, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT347.30%1.30%148
Ultimate Awakening Ultimate Awakening Ultimate Awakening Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
46.54%
Pick rate
1.40%
Gry
159

Wybierz Ultimate Awakening, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT346.54%1.40%159
Ethereal Weapon Ethereal Weapon Ethereal Weapon Złote
Rzadkość
Złote
Tier
T4
Win rate
46.36%
Pick rate
0.97%
Gry
110

Wybierz Ethereal Weapon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.36%0.97%110
Recursion Recursion Recursion Złote
Rzadkość
Złote
Tier
T2
Win rate
46.34%
Pick rate
1.44%
Gry
164

Wybierz Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.34%1.44%164
Marksmage Marksmage Marksmage Złote
Rzadkość
Złote
Tier
T2
Win rate
46.03%
Pick rate
1.11%
Gry
126

Wybierz Marksmage, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT346.03%1.11%126
Flashy Flashy Flashy Złote
Rzadkość
Złote
Tier
T5
Win rate
45.45%
Pick rate
1.16%
Gry
132

Wybierz Flashy, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT345.45%1.16%132
Rabble Rousing Rabble Rousing Rabble Rousing Złote
Rzadkość
Złote
Tier
T2
Win rate
42.07%
Pick rate
1.27%
Gry
145

Wybierz Rabble Rousing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT342.07%1.27%145
Apex Inventor Apex Inventor Apex Inventor Złote
Rzadkość
Złote
Tier
T4
Win rate
41.73%
Pick rate
1.22%
Gry
139

Wybierz Apex Inventor, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT341.73%1.22%139
Weighted Popoffs Weighted Popoffs Weighted Popoffs Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
39.50%
Pick rate
1.05%
Gry
119

Wybierz Weighted Popoffs, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT339.50%1.05%119
Slow and Steady Slow and Steady Slow and Steady Złote
Rzadkość
Złote
Tier
T4
Win rate
37.59%
Pick rate
1.17%
Gry
133

Wybierz Slow and Steady, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT337.59%1.17%133
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
60.32%
Pick rate
0.55%
Gry
63

Wybierz Quest: Urf's Champion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT460.32%0.55%63
Poro King Poro King Poro King Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
60.00%
Pick rate
0.53%
Gry
60

Wybierz Poro King, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT460.00%0.53%60
Omni Soul Omni Soul Omni Soul Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
59.26%
Pick rate
0.47%
Gry
54

Wybierz Omni Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT459.26%0.47%54
Frost Wraith Frost Wraith Frost Wraith Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
58.73%
Pick rate
0.55%
Gry
63

Wybierz Frost Wraith, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT458.73%0.55%63
Don't Blink Don't Blink Don't Blink Srebrne
Rzadkość
Srebrne
Tier
T5
Win rate
58.49%
Pick rate
0.47%
Gry
53

Wybierz Don't Blink, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT458.49%0.47%53
Glass Cannon Glass Cannon Glass Cannon Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
56.25%
Pick rate
0.70%
Gry
80

Wybierz Glass Cannon, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT456.25%0.70%80
Firefox Firefox Firefox Srebrne
Rzadkość
Srebrne
Tier
T2
Win rate
55.00%
Pick rate
0.53%
Gry
60

Wybierz Firefox, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT455.00%0.53%60
Buff Buddies Buff Buddies Buff Buddies Srebrne
Rzadkość
Srebrne
Tier
T3
Win rate
54.32%
Pick rate
0.71%
Gry
81

Wybierz Buff Buddies, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT454.32%0.71%81
Restless Restoration Restless Restoration Restless Restoration Złote
Rzadkość
Złote
Tier
T4
Win rate
53.00%
Pick rate
0.88%
Gry
100

Wybierz Restless Restoration, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT453.00%0.88%100
OK Boomerang OK Boomerang OK Boomerang Złote
Rzadkość
Złote
Tier
T3
Win rate
52.70%
Pick rate
0.65%
Gry
74

Wybierz OK Boomerang, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT452.70%0.65%74
Holy Snowball Holy Snowball Holy Snowball Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
52.08%
Pick rate
0.84%
Gry
96

Wybierz Holy Snowball, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
PryzmatyczneT452.08%0.84%96
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Złote
Rzadkość
Złote
Tier
T4
Win rate
52.04%
Pick rate
0.86%
Gry
98

Wybierz Dawnbringer's Resolve, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
ZłoteT452.04%0.86%98
Homeguard Homeguard Homeguard Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
51.61%
Pick rate
0.55%
Gry
62

Wybierz Homeguard, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT451.61%0.55%62
Hextech Soul Hextech Soul Hextech Soul Srebrne
Rzadkość
Srebrne
Tier
T4
Win rate
50.79%
Pick rate
0.55%
Gry
63

Wybierz Hextech Soul, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
SrebrneT450.79%0.55%63
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
50.00%
Pick rate
0.90%
Gry
102

Wybierz Upgrade Sword of Blossoming Dawn, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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PryzmatyczneT450.00%0.90%102
Perseverance Perseverance Perseverance Złote
Rzadkość
Złote
Tier
T1
Win rate
50.00%
Pick rate
0.86%
Gry
98

Wybierz Perseverance, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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ZłoteT450.00%0.86%98
From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
49.38%
Pick rate
0.71%
Gry
81

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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ZłoteT449.38%0.71%81
Poro Blaster Poro Blaster Poro Blaster Złote
Rzadkość
Złote
Tier
T1
Win rate
48.57%
Pick rate
0.62%
Gry
70

Wybierz Poro Blaster, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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ZłoteT448.57%0.62%70
Quantum Computing Quantum Computing Quantum Computing Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
48.10%
Pick rate
0.69%
Gry
79

Wybierz Quantum Computing, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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PryzmatyczneT448.10%0.69%79
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Złote
Rzadkość
Złote
Tier
T1
Win rate
48.00%
Pick rate
0.66%
Gry
75

Wybierz Grandma's Chili Oil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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ZłoteT448.00%0.66%75
Prom Queen Prom Queen Prom Queen Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T5
Win rate
47.06%
Pick rate
0.90%
Gry
102

Wybierz Prom Queen, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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PryzmatyczneT447.06%0.90%102
With Haste With Haste With Haste Złote
Rzadkość
Złote
Tier
T5
Win rate
46.67%
Pick rate
0.53%
Gry
60

Wybierz With Haste, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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ZłoteT446.67%0.53%60
Celestial Body Celestial Body Celestial Body Złote
Rzadkość
Złote
Tier
T1
Win rate
45.71%
Pick rate
0.62%
Gry
70

Wybierz Celestial Body, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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ZłoteT445.71%0.62%70
Magic Missile Magic Missile Magic Missile Złote
Rzadkość
Złote
Tier
T1
Win rate
44.44%
Pick rate
0.79%
Gry
90

Wybierz Magic Missile, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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ZłoteT444.44%0.79%90
Bread And Butter Bread And Butter Bread And Butter Złote
Rzadkość
Złote
Tier
T2
Win rate
44.32%
Pick rate
0.77%
Gry
88

Wybierz Bread And Butter, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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ZłoteT444.32%0.77%88
Infinite Recursion Infinite Recursion Infinite Recursion Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
43.82%
Pick rate
0.78%
Gry
89

Wybierz Infinite Recursion, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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PryzmatyczneT443.82%0.78%89
Growth Spurt Growth Spurt Growth Spurt Złote
Rzadkość
Złote
Tier
T4
Win rate
41.11%
Pick rate
0.79%
Gry
90

Wybierz Growth Spurt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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ZłoteT441.11%0.79%90
ADAPt ADAPt ADAPt Srebrne
Rzadkość
Srebrne
Tier
T1
Win rate
39.22%
Pick rate
0.45%
Gry
51

Wybierz ADAPt, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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SrebrneT439.22%0.45%51
Phenomenal Evil Phenomenal Evil Phenomenal Evil Złote
Rzadkość
Złote
Tier
T1
Win rate
38.89%
Pick rate
0.47%
Gry
54

Wybierz Phenomenal Evil, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

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ZłoteT438.89%0.47%54

Tryndamere Skill Combos

Extracted from the skill order guide

Skill Order
QEW

Normal order: R whenever available, then Q > E > W.

EQW

Mobility or spell-use order: R whenever available, then E > Q > W.

QWE

Rare W-second adjustment: R whenever available, then Q > W > E.

RQEW

Max Q first because it gives the most reliable value in messy ARAM fights: stronger all-in threat, better recovery after poke, and more freedom to spend Fury without being forced out of the wave.

Tryndamere Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Tryndamere counters these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Ranga
#61
Win rate
50.90%
Pick rate
0.96%

Xerath jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Ziggs Ziggs Ziggs T3
Tier
T3
Ranga
#74
Win rate
50.23%
Pick rate
0.78%

Ziggs jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Jhin Jhin Jhin T4
Tier
T4
Ranga
#124
Win rate
47.86%
Pick rate
1.21%

Jhin jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Ranga
#58
Win rate
51.29%
Pick rate
0.83%

Vel'Koz jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Ranga
#72
Win rate
51.01%
Pick rate
0.61%

Kog'Maw jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Countered By

5

Tryndamere is countered by these champions in ARAM: Mayhem.

Poppy Poppy Poppy T3
Tier
T3
Ranga
#75
Win rate
49.22%
Pick rate
0.34%

Poppy jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lissandra Lissandra Lissandra T4
Tier
T4
Ranga
#109
Win rate
48.19%
Pick rate
0.48%

Lissandra jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Malzahar Malzahar Malzahar T1
Tier
T1
Ranga
#17
Win rate
53.30%
Pick rate
0.91%

Malzahar jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Teemo Teemo Teemo T3
Tier
T3
Ranga
#117
Win rate
48.67%
Pick rate
0.91%

Teemo jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Janna Janna Janna T2
Tier
T2
Ranga
#25
Win rate
51.90%
Pick rate
0.45%

Janna jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Read counter details

Tryndamere Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Lulu Lulu Lulu T4
Tier
T4
Ranga
#121
Win rate
47.27%
Pick rate
0.46%

Lulu jest obecnie sklasyfikowany jako T4 w danych ARAM Mayhem. Zobacz poradnik bohatera

Lulu

Lulu is one of Tryndamere’s cleanest partners because she fixes his two biggest fight problems: reaching the backline and staying useful after the enemy panics and throws every peel tool at him. Movement speed, shielding, and emergency protection let him commit harder instead of saving his escape too early.

Zilean Zilean Zilean T3
Tier
T3
Ranga
#89
Win rate
49.11%
Pick rate
0.49%

Zilean jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Zilean

Zilean gives Tryndamere speed, delay tools, and a second-life style safety net. That is huge for a champion who wants to draw attention, bait burst, and keep swinging while the enemy wastes cooldowns on the wrong timing.

Orianna Orianna Orianna T3
Tier
T3
Ranga
#80
Win rate
50.28%
Pick rate
0.51%

Orianna jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Orianna

Orianna turns Tryndamere into a moving delivery system. He naturally wants to enter the enemy backline, and Orianna rewards that by placing threat around his body. The enemy has to choose between kiting Tryndamere and respecting the ball zone, which often means they do neither cleanly.

Amumu Amumu Amumu T3
Tier
T3
Ranga
#62
Win rate
50.44%
Pick rate
0.53%

Amumu jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem. Zobacz poradnik bohatera

Amumu

Amumu supplies the hard engage and lockdown Tryndamere lacks. Tryndamere is strong at killing targets that are already forced to stand and fight, but he can look bad when every enemy has room to kite. Amumu removes that room.

Seraphine Seraphine Seraphine T1
Tier
T1
Ranga
#2
Win rate
56.33%
Pick rate
0.94%

Seraphine jest obecnie sklasyfikowany jako T1 w danych ARAM Mayhem. Zobacz poradnik bohatera

Seraphine

Seraphine gives Tryndamere the teamfight structure he often needs: waveclear, shielding, healing pressure, crowd control, and long-range follow-up. She does not just help him dive; she makes the enemy walk through her zone before they can punish him.

Tryndamere Tryndamere Tryndamere T2
Tier
T2
Ranga
#33
Win rate
51.66%
Pick rate
0.39%

Tryndamere jest obecnie sklasyfikowany jako T2 w danych ARAM Mayhem. Zobacz poradnik bohatera

Team Functions Tryndamere Needs Most

Reliable crowd control: Tryndamere can chase, but he loves enemies who are already slowed, stunned, rooted, or displaced. If the team has no lock-down, he gets forced into ugly straight-line runs and becomes easy to peel.

Tryndamere ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and Fight TempoTryndamere often waits until enemies spend crowd control, then commits with Spinning Slash and Undying Rage. Arriving late is usually fine because his damage is strongest when the fight is already broken.Waiting too long can lose the whole fight before you enter. Augments make both teams explode into action, so Tryndamere needs to pressure earlier and threaten angles before fights fully start.Decide early whether you are engage follow-up, backline diver, or frontline shredder rather than waiting to clean up.
Spinning Slash UsageTryndamere can sometimes use Spinning Slash casually to farm, dodge poke, or test space because fights develop slower and mistakes are more forgiving.Wasting E is easier to punish. If you spin forward and the enemy still has displacement, roots, stasis tools, or burst augments ready, you may burn Undying Rage just to survive.Decide before pressing E how you will leave or force enough damage before Undying Rage ends.
Undying Rage TimingNormal ARAM rewards late ultimate timing, where greed sometimes works and you can wait until the last moment to activate it.Mayhem punishes greed harder. Burst arrives in strange patterns because of augments. Press it before the lethal chain lands, not after you are already locked out or displaced.Use ultimate before the chain becomes unrecoverable rather than as a panic button.
Snowball DisciplineTryndamere can throw Snowball often and take it when it looks decent, with more room to recover from bad decisions.Taking a random Snowball is much riskier because enemies may have augment-enhanced punish windows. Snowball should confirm a fight, not start a suicide mission.Only take Snowball when your team can follow or when your ultimate is ready.
Build and Rune FlexibilityTryndamere can sometimes get away with greedy damage because his ultimate covers mistakes and fights are slower.Greed is more dangerous. Build should answer the actual lobby: can you reach, survive the first control chain, and keep hitting once Undying Rage ends?Value consistency and survival over perfect carry fantasy when the enemy denies long uptime.

Champion Analysis

Rola / Procent zwycięstw

Ranga

Tryndamere the Barbarian King is a melee fighter with explosive burst damage and remarkable survivability in Hextech Mayhem, where he functions as a melee fighter-ADC. His identity revolves around a high-risk, high-reward playstyle that becomes more dangerous the lower his health falls, thanks to his passive Battle Fury, which grants increased critical strike chance as his health drops. This passive enables Tryndamere to unleash terrifying critical strike output at low health, making him exceptionally threatening when he should be vulnerable. His core damage ability is Bloodlust, which deals physical damage to enemies while healing Tryndamere, providing excellent sustainability in extended fights. For mobility, he relies on Spinning Slash, a dash that damages enemies along its path and gives him strong chasing and escaping capabilities. His utility comes from Mocking Shout, which reduces nearby enemies’ attack damage, making it particularly useful for weakening enemy ADC output during engagements. Tryndamere’s signature ability is his ultimate, Undying Rage, which makes him completely immune to death for several seconds regardless of damage taken. This ability makes him one of the hardest champions to kill in Hextech Mayhem, allowing him to dive into the enemy team and deal massive damage during the duration without fear of dying. His damage pattern centers on critical strikes, which are maximized through itemization that prioritizes critical strike chance, making his crits at low health devastating. Strategically, his immense survivability during Undying Rage combined with his crit damage turns him into a terrifying force that can turn fights around even when nearly defeated. His positioning requires him to get close to enemies to deal damage, using Spinning Slash to engage or disengage as needed, while his Mocking Shout can be used to reduce the damage output of enemy marksmen. The practical takeaway is that Tryndamere thrives in chaotic melee brawls where he can bait enemies into focusing him while his ultimate keeps him alive, punishing opponents who underestimate his low-health critical strike potential. His value in a match lies in his ability to absorb attention and deal heavy damage without regard for his own safety during the ultimate window, making him a constant threat that forces the enemy team to respect his engage.

Kluczowe porady

Blog poradników / N/A

Blog poradników

Tryndamere wins Mayhem fights by forcing a messy decision: either the enemy spends real crowd control on a champion who can refuse to die for a short window, or they ignore him and lose their backline. Do not play him like a slow front-to-back bruiser. Look for angles, hold your main escape until someone panics, and make the enemy carries move before your team commits. Enter from the side brush or after a minion wave crashes rather than walking straight down the lane where every snare and knockup is aimed at you. Use Snowball as a commitment check, not always as the engage itself; tagging a squishy target forces them to respect the follow-up, and if they burn movement or peel before you recast, you already gained value. Do not press your survival button early just because you reached the backline. The best fights happen when enemies waste damage first, then realize you still have your death-denial window. Track the first hard crowd control used on your team; if an enemy tank or mage throws their reliable lock-down at someone else, that is your green light to enter. If an enemy assassin dives your carry, turn first before chasing their backline. When enemies overchase, retreat just far enough to make them face away so your slow and chase tools become stronger. Save your dash unless it creates a kill or dodges the spell that would end the play; walk first whenever you can. When your death-denial window is ending, leave before the enemy gets to choose the exit. At low health, wait for your team to step up or for an enemy to misposition before re-entering. Stand off-center in the lane, not directly behind your minions, and do not stack with your backline before a fight. Use lane walls to shorten chase paths. Hit the target you can keep hitting; prioritize immobile carries after their disengage is used. Avoid full-health tanks unless isolated. Throw Snowball when the enemy has just used mobility or is locked in an animation, and do not always recast immediately because the mark itself creates pressure. If your augments reward attacking, choose fights where you can stay on one target; if they reward low-health or survival moments, bait damage before committing fully; if they trigger from dashes, hold the dash for crucial moments; if they scale with takedowns, play the first kill cleanly. Push when your team has health and cooldowns, pull back when the wave is gone and the enemy has fresh engage tools. After winning a fight, hit the objective unless a free kill is guaranteed. Dive only when you know who can stop your attacks, start after the turret target is decided, and leave as soon as the kill is secured. When behind, stop forcing first engage; play second wave, clear safely, and punish overextensions. Use your body to threaten without donating kills, take guaranteed damage on frontline targets if diving is impossible, and look for low-health cleanup after the enemy overuses spells. Tryndamere should make the enemy answer him at the worst possible time by entering after peel is spent, holding his escape, and choosing targets he can actually stick to.

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Blog poradników

N/A / Ulepszenia

Blog poradników

Tryndamere the Barbarian King approaches ARAM Mayhem as a patient threat who evolves from a Fury-building melee into a decisive finisher. In early levels one through six, he stacks Fury safely on minions from a position slightly behind the first melee wave, looking for short trades when an enemy oversteps or uses a key spell. Snowball is a punish tool, not a blind engage; he holds the second cast if the enemy groups with crowd control ready. Augments help him reach targets, survive burst, or extend melee uptime. He pushes when his team has safer waveclear and the enemy lacks poke or engage, and stalls when his backline is outranged or his health is too low. When ahead, he stands between the enemy wave and their carries only when his escape is ready. When behind, he lets the wave come in and contests only when the enemy oversteps. His pre-six goal is to arrive at level six with enough health, Fury, and confidence to threaten an all-in once the enemy’s strongest stopping spell is used. From levels seven to eleven, Tryndamere’s best stage, he creates chaos by working from the side of the lane, brush, or a minion gap so the enemy must turn to face him. He enters a half second after the first crowd control lands on his frontline. Trades are longer but require a reason: high Fury, a separated carry, or poke already landed. He hits the nearest valuable target first, and after Undying Rage is forced, he finishes, spins out, or heals without hesitation. Snowball becomes a real engage and reset tool used to bypass the frontline, but he checks the landing zone for layered crowd control before taking it. Mid-game augments shape his fight plan—durability augments allow starting fights earlier and soaking attention, while damage or crit-focused power calls for waiting for a cleaner angle to delete one target. He pushes hard after a won skirmish to convert kills into tower damage, and stalls when his ultimate is down or the team lacks follow-up. When ahead, he holds the side angle with high Fury to punish anyone who steps up. When behind, he stands near his own carries, punishing divers who enter his side. By the end of this stage, he identifies the enemy’s main anti-Tryndamere answer—hard crowd control, exhaust, slows, or a kiting champion—and starts his next fights only after that answer is used, missed, or forced onto someone else. Late game, level twelve and beyond, Tryndamere plays as a finisher, not a front dummy. He stays outside direct poke range, uses brush, and threatens side entries where the enemy carry cannot stand safely behind bodies. He waits for his team to create displacement, poke damage, or a missed enemy engage before committing. Late fights are shorter and more punishing; he builds Fury on minions when safe, then holds it for a moment when an enemy carry oversteps. Snowball is a fight-deciding spell—a hit on the correct carry can win instantly, but a forced second cast into five champions loses the game. He uses it after the enemy reveals their formation. Late augments are held for the decisive entry or post-ultimate exit. He pushes only when he has numbers, health, and a wave that can reach the structure, and stalls with threat posture when his ultimate is unavailable. When ahead, he denies space by standing where the enemy carry wants to stand, forcing bad positioning.

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Procent zwycięstw

Procent zwycięstw / Popularność

Tier

Tryndamere in ARAM must manage his aggression based on whether he is ahead or behind. When ahead, build Fury safely on minions and look for a flank angle with Snowball or Spinning Slash rather than walking straight down the middle, as that gives free poke and makes your ultimate a defensive button instead of a kill timer. Wait for an enemy carry to use mobility, crowd control, or a major peel spell, then commit quickly to force them to spend Flash, stasis, shields, or exhaust. Even without an instant kill, you create a winning window because their escape tools are down. Avoid overcommitting past the second enemy turret zone unless your ultimate is ready and your team can punish the collapse. Do not burn Spinning Slash to farm; use each minion wave as a launch pad. If the enemy team is tightly grouped with disengage tools, do not be first in. Walk at an angle, hold Spinning Slash, and let your team draw defensive spells first. After a kill or forced retreat, decide immediately whether to continue or reset. If the next target is within range and your team advances, keep swinging. If enemies space out, use Spinning Slash defensively and recover behind your wave. The biggest ahead mistake is treating every dive as permission to 1v5. Use augments for sticking power, movement speed, or extra dashes to cover getting kited, but do not spend all mobility at once. Defensive augments like sustain or shielding let you take longer trades before committing ultimate, preserving it for the lethal window. When holding a large shutdown, play disciplined: take the guaranteed kill or turret damage, not a deep dive that hands a bounty to a scaling enemy. When behind, you cannot pretend to be a raid boss. Your strength lies in short windows after enemies waste control, a low-health target mispositions, or your team creates distraction. Avoid taking free damage to hit minions; last-hit when the wave reaches you and use Spinning Slash defensively to preserve health for the real fight. Without ultimate or health, your all-in becomes forced and predictable. Do not fish for hero plays. Stand behind your frontline or near carries, punishing divers instead. If the enemy carry has a bounty but is protected by multiple peel, hit the nearest target to build Fury, use Mocking Shout to punish overcommitted enemies, and wait for your team’s crowd control. The losing play is spending Snowball into the carry while all their answers are ready. When your team is engaged on, peel by counterattacking the closest threat; your damage forces divers to respect you and your slow can punish overextended enemies. Use defensive augments to buy time before Undying Rage, not after you are trapped. Save at least one movement tool for after the enemy reacts; behind Tryndamere loses when his first engage fails and he has no second touch. Damage-only augments are strong only if you can actually attack; play around brush control and teammate crowd control, letting enemies overextend instead of starting fights from max range. If your team loses a member before the fight, back off unless an enemy is critically low and isolated; giving one turret plate is recoverable, but another death plus ultimate cooldown can lock the game out. The comeback window comes after the enemy uses major ultimates or long defensive tools. Enter slower, let your team poke first, then force a fight while their strongest answers are missing. Even without being fed, one carry without peel must respect your critical strikes and invulnerability.

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Ranking bohaterów

Bohaterowie / Rola

Bohaterowie

Tryndamere the Barbarian King’s identity in ARAM: Mayhem revolves around a core resource cycle that defines when he is a threat and when he is vulnerable. His power is built through Fury, a resource that increases with every attack, last hit, or fight participation. Fury acts as his real engage meter: when full or nearly full, he can dive onto backline carries with confidence; when empty, he must first stack Fury on minions or front-line targets before committing to a trade. His sustain ability converts that Fury into healing, making the timing of that heal a constant tradeoff between damage pressure and survivability. Using it early at low Fury provides minimal recovery while squandering the damage bonus needed to secure kills, but saving it until after taking burst can extend his presence in a fight. His mobility tool allows him to close distance or escape, but it also represents his biggest risk because using it poorly leaves him as a slow melee champion walking through skillshots and crowd control. The cleanest approach is to stack Fury first, then use the mobility to reach a priority target, auto-attack until the target tries to flee, apply a slow and damage reduction if the enemy turns away, and only then use the heal either after the kill or when the next burst window would otherwise be fatal. His ultimate grants a short window of invulnerability that lets him keep fighting at lethal health, but it must be treated as a planned dive tool rather than a panic button. Activating it too late results in death; activating it too early allows enemies to kite out the duration and kill him after it ends. The best timing is just before burst would delete him, ideally after he has already committed with his mobility and built enough damage pressure. Throughout the fight, every ability use is punished if mistimed. A wasted heal removes his Fury and leaves him with low threat and no immediate sustain, giving enemies the opportunity to kite, exhaust his ultimate, or force a retreat. A wasted slow allows carries to escape his first dive. A wasted mobility leaves him stranded, forcing him to walk through slows and skillshots while enemies force his ultimate before he ever reaches his target. And a wasted ultimate removes his biggest threat from the map, letting the enemy team poke him low, deny his angles, and fight while he either stays far back or dies before his auto-attacks matter. In Mayhem, Tryndamere’s success depends entirely on reading when to build Fury, when to commit, and when to back off, with every ability use carrying clear tradeoffs between aggression and safety.

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Zobacz poradnik bohatera

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Tryndamere in ARAM: Mayhem punishes panic more than almost any melee carry. The champion looks simple because he can refuse death for a short window, but most bad Tryndamere games come from spending that window for nothing, dashing into the wrong angle, or healing at the exact moment you needed threat. The most common mechanical mistake is activating Undying Rage after you are already hard-controlled or after burst has fully landed. This causes you to either die before the cast goes off or survive with no movement or target access. Press it before the lethal crowd control chain finishes, especially when committing into multiple enemies. If you used it late but survived, stop chasing immediately and retreat toward your team. Another frequent error is using Spinning Slash only as an opener from max range, leaving no escape if the enemy flashes or peels. Instead, walk up when your team creates pressure, then use the dash to follow a key escape, dodge a major skillshot, or cross the final gap onto a low-health carry. If you dashed in too early, hit the nearest safe target for rage, angle sideways out of the enemy skillshot line, and save Undying Rage for when they commit damage. Burning Bloodlust healing too early while still safe and needing damage threat loses pressure and makes trades softer. Hold the heal until it changes a trade, saves you after poke, or lets you stay on the map for the next fight. If you healed early, stop front-lining and let someone else absorb the first spell rotation. Pressing Mocking Shout without checking enemy movement causes the slow to miss; use it when enemies are trying to kite away or retreat through a narrow angle. If wasted, switch targets instead of tunnel chasing. Ignoring basic attack spacing while slowed or knocked back makes your ultimate feel useless; take short attack-move steps, hug side angles, and choose targets that do not drag you through the entire enemy formation. Using Snowball as a blind dive into five ready enemies forces you to arrive before your team can follow; treat it as follow-up or flank access when the enemy backline is distracted or missing peel. Standing still during Undying Rage invites enemies to time crowd control for when it ends; use the window to finish a realistic target, move toward a safe exit, or force enemies away from your carries. Beyond mechanics, decision mistakes include diving the backline every fight regardless of enemy composition, which wastes your kit against heavy peel. Decide before each fight whether you are a diver, cleanup threat, or bruiser hitting the nearest target. Starting fights from the center of the lane into full vision allows ranged champions to pre-aim crowd control; use brush, minion waves, and side positioning to shorten distance. Fighting only because Undying Rage is available leads to committing into bad numbers or poor wave position; check whether your team can follow, you can reach a target that matters, and you have a path out after the ultimate ends. Chasing low-health champions past the enemy team after your ultimate expires turns one possible kill into a guaranteed death; chase only when you can finish quickly or your team is close enough to punish the collapse. Ignoring enemy anti-melee tools when choosing augments, items, or fight plans results in damage that never connects; build around the problem you face, and if your setup feels wrong, change your play pattern first by playing off allied crowd control.

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FAQ

Tryndamere

FAQ

Is Tryndamere a good pick in ARAM: Mayhem? Yes, if your team can create messy fights where he reaches targets instead of getting poked forever. Pick him when you have engage, speed, shields, or other threats that force enemies to split attention. The tradeoff is that he looks useless when your team only waits under tower and lets the enemy kite for free. What is Tryndamere’s main job in Mayhem fights? Your job is to turn one opening into a backline collapse. Wait for a carry to step past their peel, then commit hard with your gap close and force them to spend crowd control or mobility. If you dive too early, the enemy saves every slow, stun, and exhaust-style answer for you and your ultimate gets wasted defensively. Should I build Tryndamere for damage or durability? Start from damage, then add survival if you are getting locked down before you can swing. Critical strike, attack speed, and on-hit style pressure help you actually threaten kills during your invulnerability window. If the enemy has heavy point-and-click control or layered slows, one defensive item can be worth more than another damage spike because it lets you stay in range.

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