ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
Szczegóły ulepszenia Złote T1 Patch 26.9
From Beginning to End

What Not to Pair with From Beginning to End

What not to pair with From Beginning to End in ARAM Mayhem, covering bad augment synergies and low-value combinations.

57.09%Win rate
0.97%Pick rate
T1Tier
196,332Gry

What Not to Pair with From Beginning to End

Bad augment synergies and pairings to avoid

Avoid
From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
57.09%
Pick rate
0.97%
Gry
196,332

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
Symphony of War Symphony of War Symphony of War Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T3
Win rate
51.93%
Pick rate
0.48%
Gry
97,372

Wybierz Symphony of War, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia

Avoid From Beginning to End + Symphony of War

From Beginning to End grants Dark Harvest and First Strike, while Symphony of War grants Conqueror and Lethal Tempo. Players can only equip one keystone rune at a time, meaning two of the four keystones become completely unusable. This pairing wastes significant value by providing redundant rune options that cannot stack or coexist.

From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
57.09%
Pick rate
0.97%
Gry
196,332

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
Keystone Conjurer Keystone Conjurer Keystone Conjurer Złote
Rzadkość
Złote
Tier
T2
Win rate
53.76%
Pick rate
0.68%
Gry
137,320

Wybierz Keystone Conjurer, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia

Avoid From Beginning to End + Keystone Conjurer

From Beginning to End grants Dark Harvest and First Strike, while Keystone Conjurer grants Arcane Comet and Summon Aery. Since only one keystone rune can be active at a time, this pairing guarantees that two keystones are entirely wasted. The overlap provides no additional benefit and severely diminishes the value of both augments.

From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
57.09%
Pick rate
0.97%
Gry
196,332

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
Impassable Impassable Impassable Złote
Rzadkość
Złote
Tier
T3
Win rate
50.40%
Pick rate
0.42%
Gry
86,181

Wybierz Impassable, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia

Avoid From Beginning to End + Impassable

From Beginning to End grants Dark Harvest and First Strike, while Impassable grants Aftershock and Glacial Augment. Players can only select one keystone, so this combination guarantees that two keystones provide zero value. This pairing is highly inefficient and should be avoided due to the hard mechanical limitation on rune slots.

From Beginning to End From Beginning to End From Beginning to End Złote
Rzadkość
Złote
Tier
T1
Win rate
57.09%
Pick rate
0.97%
Gry
196,332

Wybierz From Beginning to End, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia
Cerberus Cerberus Cerberus Pryzmatyczne
Rzadkość
Pryzmatyczne
Tier
T4
Win rate
49.79%
Pick rate
0.27%
Gry
55,393

Wybierz Cerberus, gdy efekt pasuje do profilu obrażeń, przeżywalności i roli w walce.

Zobacz szczegóły ulepszenia

Avoid From Beginning to End + Cerberus

From Beginning to End grants Dark Harvest and First Strike, while Cerberus grants Hail of Blades and Press the Attack. With only one keystone rune slot available, this pairing forces the player to discard two of the four keystones entirely. The redundant rune provision creates substantial waste and anti-synergy.

What Not to Pair with From Beginning to End

Bad augment synergies and pairings to avoid

Ulepszenia

Do not pair From Beginning to End with builds that need a different damage profile or fight timing.