ARAM Mayhem Rankingi ARAM / buildy / ulepszenia
T3 Ranga #112 FAQ
Rakan

Rakan FAQ

Rakan jest obecnie sklasyfikowany jako T3 w danych ARAM Mayhem.

T3Tier
#112Ranga
49.18%Win rate
0.25%Pick rate

Rakan FAQ

Rakan The Charmer

FAQ
Is Rakan strong in ARAM: Mayhem?

He is a top-tier engage support because Mayhem's reduced cooldowns let him chain multiple knockups and shields in a single fight. You get to dive the backline, disrupt their formation, and escape before they can lock you down. The tradeoff is that you offer almost zero damage, so your team needs reliable damage dealers to follow up on your setups.

What is the best way to engage with Grand Entrance?

Start with Battle Dance to dash to an ally, then immediately cast Grand Entrance to extend your engage range. This combo catches enemies off guard because the first dash gives you the speed to close the gap before the knockup launches. If you miss the knockup, you are stuck in the enemy team with no escape, so save your ultimate or Flash for a backup plan.

How do I use The Quickness effectively?

Activate it while moving toward a target to build the movement speed bonus, then charm enemies by running through them. You can weave in a Grand Entrance during the ultimate to knockup charmed targets, holding them in place even longer. Do not pop it at max range without a plan, or the speed buff will fade before you reach anyone.

Should I engage with W or R first?

Lead with R if you need the movement speed to close a long gap, then use W for the crowd control once you are on top of them. If you are already in range, W is faster and lets you save R to chase down survivors who try to run. Using R first makes your approach obvious, giving alert enemies time to flash or dash away.

What happens if I miss my W?

You become extremely vulnerable because Grand Entrance is your main disengage tool and it goes on cooldown the moment you land. Walk back toward your team immediately and use Battle Dance on the nearest ally to shield yourself and get to safety. Do not try to auto-attack for extra damage, or you will likely get caught and killed.

How do I play against poke compositions?

Play passively and use Battle Dance to shield allies when they get hit, preserving your health pool for an all-in opportunity. Look for a Snowball hit or a moment when the enemy wastes their cooldowns, then engage with your full combo. If you force bad fights before they burn their mana, you will get poked down and become useless.

Is Snowball mandatory on Rakan?

It is the best summoner spell because it gives you a second way to engage when your abilities are down or your flash is unavailable. You can Snowball in, pop R, and then W to start a massive fight from an unexpected angle. Mark and Dash also helps you reach allies for a Battle Dance escape if you get caught out.

What items should I build first?

Focus on ability power and ability haste items like Imperial Mandate or Shurelya's Battlesong to amplify your engage and utility. Imperial Mandate adds damage to your combos when you hit abilities, while Shurelya's helps your whole team engage or disengage. Avoid pure tank items early because your shields scale with AP, and you survive by dodging damage, not tanking it.

How does Battle Dance work with allies?

It dashes you to the target ally, granting them a shield, and you can cast it on anyone including untargetable allies in stasis. Use this to jump over walls or reach distant allies to set up a surprise Grand Entrance on enemies who think they are safe. The cooldown is low in Mayhem, so use it often to shield poke damage.

What augments should I pick?

Pick augments that give ability haste, movement speed, or increased shield power to maximize your ability to engage and protect. Extra haste lets you get a second W off in a long fight, which can turn a losing scrap into a win. Avoid damage-only augments because your base ratios are low and you rely on utility to contribute.

How do I peel for my carry?

Save Grand Entrance for when enemy assassins or divers jump onto your damage dealer, using the knockup to stop their momentum. You can also use The Quickness to charm attackers, forcing them to walk away from your carry. Do not chase low-health enemies into the fog of war if your carry is under threat, or they will die without your protection.

Can Rakan solo kill anyone?

It is very difficult because your damage output is low and your kit is designed for setup rather than execution. You might secure a kill on a very low-health target with a full combo and a few auto-attacks, but chasing kills is risky. Focus on enabling your teammates and you will win more consistently than trying to be the damage dealer.

How do I handle heavy crowd control teams?

You need to wait for the enemy to burn their major crowd control abilities before you engage, or you will get burst down instantly. Look for flanking angles where you can hit their backline without walking through the frontline's stuns. Buying Mercury's Treads or a QSS can help, but timing your entry is the most important factor.

What is the biggest mistake Rakan players make?

Engaging when your team is not in position to follow up is the most common error, leaving you to die alone after the knockup. Always check your teammates' positions and health before you dive in, even if you see a "perfect" engage angle. A great engage with no backup is just a suicide.