- Tier
- T5
- Ranga
- #153
- Win rate
- 46.78%
- Pick rate
- 0.41%
Zac jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem. Zobacz poradnik bohatera

Urgot jest obecnie sklasyfikowany jako T5 w danych ARAM Mayhem.
Urgot the Dreadnought
He is a solid pick because Mayhem's accelerated gold gain helps him hit his item spikes much faster than on Summoner's Rift. Once he completes his first core item, his damage output becomes oppressive for squishy champions to handle. He excels at creating chaos in team fights where enemies are forced to cluster near his range.
Play as a bulky skirmisher who looks for angles to land his Q, Corrosive Charge. You want to force fights in narrow corridors where enemies cannot easily sidestep your W, Fear Beyond Death. Do not play passively; your passive damage shreds through the high health pools common in Mayhem.
Max your W, Fear Beyond Death, first to lower its cooldown and increase your sustained damage output. Your Q provides the setup, but W is the engine that drives your entire kit. A point in E at level three gives you the flip disengage or all-in tool you need for early trades.
Your passive, Echoing Flames, triggers whenever you attack or use an ability, so you should constantly cycle your spells during fights. Position yourself to hit multiple enemies with the shotgun blasts radiating from your legs. Walking in small circles while your W is active helps you hit leg shots on targets trying to kite you.
Lead with Q to slow a priority target, then run them down with your W active. If you have Snowball, use it to close the gap and immediately cast E to flip them into your team. Save your E if the enemy has a dash ready, as whiffing your flip leaves you vulnerable to punishment.
Fire Beyond Death executes targets below a certain health threshold and triggers a fear explosion that chains to nearby enemies. In Mayhem's crowded team fights, this chain fear can single-handedly win a game if you execute a target in the middle of their formation. Always look for the low-health execute to start a chain reaction.
Rush Black Cleaver to shred the armor of enemy tanks and bruisers who are common in this mode. Follow up with Sterak's Gage or Titanic Hydra to boost your durability and area-of-effect damage. Building pure damage leaves you too fragile for the constant fighting, so prioritize health items that scale with your passive.
Snowball is highly recommended because it solves Urgot's biggest weakness: getting kited. It lets you gap close, proc your passive, and position for a devastating E flip. If the enemy team is entirely poke-based with no frontline, Ghost is a viable alternative to simply run them down.
You will struggle against heavy poke until you gain some health items, so play the first few waves carefully. Use Snowball to dodge key abilities or force them to fight you at close range. Once you close the distance, poke champions usually melt before they can escape your W damage.
High mobility champions like Zed or Fiora can dash out of your Q and dodge your leg passive angles. Champions with strong kiting tools, such as Ashe or Jhin, can punish you before you ever get in range. Focus on landing your Q on these targets when their movement abilities are on cooldown.
Look for augments that grant ability haste, health, or adaptive force to amplify your constant damage output. Augments that increase healing or provide shields synergize well with your bruiser playstyle. Avoid augments focused purely on single-target burst, as Urgot thrives on sustained, area-wide damage.
Use E to flip enemies behind you, which stuns them briefly and sets up a guaranteed Q and full W barrage. It works as a disengage tool against divers who jump on you, flipping them away from your backline. Never throw it out randomly while chasing, because missing it removes your primary trading tool.
You can dive if you have your ultimate ready and your team follows up, as your damage is high enough to threaten squishies. However, your hitbox is large, making you an easy target for crowd control if you overextend. It is often better to peel for your own carries while shredding the enemy frontline with your passive.
Your damage remains relevant because your passive deals percent health damage, which scales well against the tanky builds in Mayhem. While you fall off slightly compared to hyper-carries, your ultimate's fear utility keeps you useful in late-game team fights. Focus on being a disruptive frontliner who punishes anyone who gets too close.