ARAM Mayhem ARAM Mayhem rankings / builds / augments
ARAM Mayhem Patch 26.9 198 Augments

ARAM Mayhem Augments List & Tier List | Best LoL Mayhem Augments

Augments are the core mechanic in ARAM Mayhem. This page ranks Prismatic, Gold, and Silver LoL Mayhem augments by win rate, pick rate, tier, and champion fit.

198Augments
3Prismatic / Gold / Silver
T1-T5Tier bands

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T1

Augments

39 items
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Critical Missile Critical Missile Critical Missile Gold
Rarity
Gold
Tier
T1
Win Rate
62.88%
Pick Rate
1.44%
Games
292,229

Critical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance .

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2. Critical Missile

Games 292,229 T1
Gold
62.88%Win Rate
1.44%Pick Rate
Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
62.75%
Pick Rate
1.79%
Games
364,174

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

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3. Magic Missile

Games 364,174 T1
Gold
62.75%Win Rate
1.79%Pick Rate
Phenomenal Evil Phenomenal Evil Phenomenal Evil Gold
Rarity
Gold
Tier
T1
Win Rate
61.73%
Pick Rate
1.43%
Games
290,218

Gain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power .

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5. Phenomenal Evil

Games 290,218 T1
Gold
61.73%Win Rate
1.43%Pick Rate
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
60.56%
Pick Rate
1.18%
Games
239,264

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

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6. Slap Around

Games 239,264 T1
Silver
60.56%Win Rate
1.18%Pick Rate
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
60.34%
Pick Rate
1.39%
Games
282,516

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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8. Jeweled Gauntlet

Games 282,516 T1
Prismatic
60.34%Win Rate
1.39%Pick Rate
Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
60.24%
Pick Rate
1.23%
Games
249,161

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

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9. Shrink Engine

Games 249,161 T1
Gold
60.24%Win Rate
1.23%Pick Rate
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Gold
Rarity
Gold
Tier
T1
Win Rate
60.10%
Pick Rate
1.27%
Games
257,668

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [ 100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0. 75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied champions within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second. For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage . The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10. Healing granted by pools counts as self-healing.

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10. Grandma's Chili Oil

Games 257,668 T1
Gold
60.10%Win Rate
1.27%Pick Rate
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
59.76%
Pick Rate
1.10%
Games
222,755

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

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12. Giant Slayer

Games 222,755 T1
Prismatic
59.76%Win Rate
1.10%Pick Rate
Void Rift Void Rift Void Rift Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
59.41%
Pick Rate
0.84%
Games
171,392

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds (0. 75 -second cooldown per target). If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0. 6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5. 5 per 1 Lethality) (+ 5. 5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.

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13. Void Rift

Games 171,392 T1
Prismatic
59.41%Win Rate
0.84%Pick Rate
Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
59.25%
Pick Rate
1.27%
Games
257,215

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

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14. Tank Engine

Games 257,215 T1
Gold
59.25%Win Rate
1.27%Pick Rate
Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
59.04%
Pick Rate
1.63%
Games
331,261

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

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15. Executioner

Games 331,261 T1
Gold
59.04%Win Rate
1.63%Pick Rate
Red Envelopes Red Envelopes Red Envelopes Gold
Rarity
Gold
Tier
T1
Win Rate
58.53%
Pick Rate
0.71%
Games
144,664

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold , and 100 bonus movement speed for 3 seconds. Additionally, whenever you pick an envelope, you gain one of the following stats by random: 5 bonus attack damage 5 ability power 5 ability haste 5 bonus armor 5 bonus magic resistance 50 bonus health 10% bonus attack speed 5 bonus movement speed 5 Lethality 5 magic penetration

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19. Red Envelopes

Games 144,664 T1
Gold
58.53%Win Rate
0.71%Pick Rate
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
58.05%
Pick Rate
0.85%
Games
171,599

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

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22. Infernal Conduit

Games 171,599 T1
Prismatic
58.05%Win Rate
0.85%Pick Rate
Fan the Hammer Fan the Hammer Fan the Hammer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
57.29%
Pick Rate
0.80%
Games
161,959

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.

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23. Fan the Hammer

Games 161,959 T1
Prismatic
57.29%Win Rate
0.80%Pick Rate
Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
56.97%
Pick Rate
1.10%
Games
224,077

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

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26. Soul Eater

Games 224,077 T1
Gold
56.97%Win Rate
1.10%Pick Rate
Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.20%
Pick Rate
0.83%
Games
169,267

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

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29. Tap Dancer

Games 169,267 T1
Prismatic
56.20%Win Rate
0.83%Pick Rate
Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
56.09%
Pick Rate
0.92%
Games
185,838

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

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31. Typhoon

Games 185,838 T1
Silver
56.09%Win Rate
0.92%Pick Rate
Weighted Popoffs Weighted Popoffs Weighted Popoffs Silver
Rarity
Silver
Tier
T1
Win Rate
55.58%
Pick Rate
0.92%
Games
186,071

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2. 5 % faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.

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32. Weighted Popoffs

Games 186,071 T1
Silver
55.58%Win Rate
0.92%Pick Rate
ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
55.58%
Pick Rate
0.82%
Games
167,258

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

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33. ADAPt

Games 167,258 T1
Silver
55.58%Win Rate
0.82%Pick Rate
Poro Blaster Poro Blaster Poro Blaster Gold
Rarity
Gold
Tier
T1
Win Rate
55.52%
Pick Rate
0.87%
Games
175,978

You summon a Poro alongside yourself every 3. 5 seconds, up to 5 at a time. Damaging an enemy champion with a basic attack or ability, excluding those which apply damage over time , commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health . If triggered while at the maximum number of summoned Poros , the first Poro to hit the target also knocks them up for 0. 5 seconds. This augment is only offered to up to 1 player on each team for a given game.

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34. Poro Blaster

Games 175,978 T1
Gold
55.52%Win Rate
0.87%Pick Rate
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
54.14%
Pick Rate
1.07%
Games
216,930

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

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38. It's Killing Time

Games 216,930 T1
Gold
54.14%Win Rate
1.07%Pick Rate
Upgrade Hubris Upgrade Hubris Upgrade Hubris Gold
Rarity
Gold
Tier
T1
Win Rate
53.96%
Pick Rate
0.95%
Games
193,501

Upgrades Hubris , empowering Eminence to heal you for 2. 5 % (+ 0. 5 % per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250 .

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39. Upgrade Hubris

Games 193,501 T1
Gold
53.96%Win Rate
0.95%Pick Rate

FAQ

Should I prioritize win rate or pick rate for augments?

Win rate shows the current payoff in the sample, while pick rate shows popularity and stability. High win rate with low pick rate may be more conditional; high win rate with high pick rate is usually safer to prioritize.

Should Prismatic, Gold, and Silver augments be evaluated separately?

Yes. Each rarity appears in different draft contexts and carries different expectations. Prismatic augments often define the build, Gold augments add core power, and Silver augments improve consistency or patch weaknesses.

Why do augment cards show champion fit?

The same augment can perform very differently across champions. Champion fit helps players tell whether an augment is broadly strong or mostly powerful on specific kits.