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Augment Details Gold T3 Patch 26.9
Demon's Dance

Demon's Dance ARAM Mayhem Augment Guide

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

52.07%Win Rate
0.35%Pick Rate
T3Tier
71,510Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T349.44%0.43%24,46826.9
Stage2T450.74%0.28%15,99026.9
Stage3T351.53%0.31%17,61126.9
Stage4T352.32%0.33%16,18426.9
Stage5T466.04%0.21%10626.9

Best Champions

Best champions with this augment

Top synergy

Demon's Dance Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
52.07%
Pick Rate
0.35%
Games
71,510

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

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Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
55.07%
Pick Rate
0.85%
Games
173,099

Gain 1500 bonus health , but reduce your damage output by 10%.

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Demon's Dance + Celestial Body

Celestial Body's massive 1500 bonus health pool directly amplifies Grasp of the Undying's damage and healing, which scale with maximum health. The extra durability allows you to safely stack both Grasp and Fleet Footwork in melee range during ARAM teamfights, offsetting the 10% damage reduction with consistent sustain and percentage-based damage.

Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
52.07%
Pick Rate
0.35%
Games
71,510

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

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Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
58.48%
Pick Rate
0.94%
Games
190,420

Grants 60% bonus attack speed .

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Demon's Dance + Deft

Deft's 60% bonus attack speed accelerates Fleet Footwork energizing, letting you trigger the movement speed and heal much more frequently. This attack speed also helps you stack Grasp of the Undying faster in extended trades. The combination creates a kiting playstyle with high sustain and mobility.

Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
52.07%
Pick Rate
0.35%
Games
71,510

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

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Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
58.75%
Pick Rate
1.04%
Games
210,405

Gain 15% omnivamp .

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Demon's Dance + Goredrink

Goredrink's 15% omnivamp synergizes with Demon's Dance's dual keystones by healing you on both Grasp and Fleet Footwork procs. The omnivamp converts all damage dealt into sustain, making the frequent attack-based triggers from this augment combination provide significant survivability during constant ARAM skirmishes.

Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
52.07%
Pick Rate
0.35%
Games
71,510

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

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Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
60.56%
Pick Rate
1.18%
Games
239,264

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

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Demon's Dance + Slap Around

Slap Around grants stacking adaptive force whenever you immobilize enemies, and Grasp of the Undying counts as an immobilizing effect for its root. This creates a scaling loop where Grasp procs grant permanent damage stats, rewarding the melee combat pattern Demon's Dance encourages.

What Not to Pair with Demon's Dance

Bad augment synergies and low-value pairings to avoid

Avoid
Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
52.07%
Pick Rate
0.35%
Games
71,510

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

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Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.93%
Pick Rate
0.48%
Games
97,372

Gain the Conqueror and Lethal Tempo keystone runes.

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Avoid Demon's Dance + Symphony of War

Demon's Dance grants Fleet Footwork and Grasp of the Undying keystones, while Symphony of War grants Conqueror and Lethal Tempo. Players can only have one keystone active at a time, making two of the four keystones completely wasted. This pairing offers extremely poor value compared to other augment combinations.

Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
52.07%
Pick Rate
0.35%
Games
71,510

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

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Cerberus Cerberus Cerberus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.79%
Pick Rate
0.27%
Games
55,393

Gain the Hail of Blades and Press the Attack keystone runes.

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Avoid Demon's Dance + Cerberus

Demon's Dance provides Fleet Footwork and Grasp of the Undying, while Cerberus grants Hail of Blades and Press the Attack. Since only one keystone can be active, you lose access to three of the four keystones from these augments. The redundancy makes this pairing highly inefficient for the augment slot cost.

Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
52.07%
Pick Rate
0.35%
Games
71,510

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Demon's Dance + Slow and Steady

Slow and Steady sets your base attack speed to a static amount and prevents all attack speed bonuses from functioning. Fleet Footwork from Demon's Dance scales with attack speed for energizing rate, and Grasp of the Undying benefits from faster attacks to stack and trigger more frequently, severely reducing both keystones' effectiveness.

Demon's Dance Demon's Dance Demon's Dance Gold
Rarity
Gold
Tier
T3
Win Rate
52.07%
Pick Rate
0.35%
Games
71,510

Gain the Fleet Footwork and Grasp of the Undying keystone runes.

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Purist - Caster Purist - Caster Purist - Caster Silver
Rarity
Silver
Tier
T5
Win Rate
46.95%
Pick Rate
0.11%
Games
22,539

Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%.

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Avoid Demon's Dance + Purist - Caster

Purist - Caster converts all bonus attack speed into ability haste. Fleet Footwork's energizing rate scales directly with attack speed, and Grasp of the Undying triggers on basic attacks which benefit from attack speed. Converting attack speed away directly undermines the core scaling of both keystones Demon's Dance provides.

Augment Explained

Demon's Dance

Augments

Devil's Dance: Chance to dodge enemy basic attacks, gaining attack speed and movement speed when dodging. A survival and damage rune for auto-attack champions.

Mechanics Breakdown

Demon's Dance

Augments

Devil's Dance: Core effect: Gain 15% chance to dodge basic attacks. Dodge bonus: After dodging, gain 30% attack speed and 20% movement speed for 2 seconds. Stacking rule: Dodge chance adds with other dodge effects. Refresh mechanic: Dodging again refreshes the duration. Scope: Only applies to enemy champion basic attacks.

Trigger Conditions

Demon's Dance

Augments

When dodging enemy champion basic attacks Gain attack speed and movement speed after dodging While speed boost is active

What Does Not Trigger

Demon's Dance

Augments

Dodge skill damage Dodge true damage When receiving healing

Hidden Mechanics

Demon's Dance

Augments

Dance of Death: Dodge chance can exceed 100%, but excess provides no benefit Attack speed and movement speed bonuses can stack with other effects Basic attacks from summons can also be dodged Dodging avoids both damage and on-hit effects from basic attacks

Best Champion Types

Demon's Dance

Augments

Devil's Dance: Auto-attack ADCs (Vayne, Jinx, Draven) High attack speed fighters (Master Yi, Tryndamere, Olaf) Assassins (Zed, Talon, Akali)

Low-Value Champion Types

Demon's Dance

Augments

Devil's Dance: Pure AP mages (Ziggs, Vel'Koz, Brand) Pure tanks (Alistar, Leona, Ornn) Ability-based champions (Ziggs, Lux, Viktor)

Playstyle Tips

Demon's Dance

Augments

Devil's Dance: Use the dodge to avoid enemy ADC's critical auto attacks After dodging, use the attack speed and movement speed boost to fight back or chase Combine with other dodge items to further increase dodge chance In team fights, move flexibly to reduce auto attack hits

Best Augment Combos

Demon's Dance

Augments

Demon's Dance + Celestial Body: Celestial Body's massive 1500 bonus health pool directly amplifies Grasp of the Undying's damage and healing, which scale with maximum health. The extra durability allows you to safely stack both Grasp and Fleet Footwork in melee range during ARAM teamfights, offsetting the 10% damage reduction with consistent sustain and percentage-based damage. Demon's Dance + Deft: Deft's 60% bonus attack speed accelerates Fleet Footwork energizing, letting you trigger the movement speed and heal much more frequently. This attack speed also helps you stack Grasp of the Undying faster in extended trades. The combination creates a kiting playstyle with high sustain and mobility. Demon's Dance + Goredrink: Goredrink's 15% omnivamp synergizes with Demon's Dance's dual keystones by healing you on both Grasp and Fleet Footwork procs. The omnivamp converts all damage dealt into sustain, making the frequent attack-based triggers from this augment combination provide significant survivability during constant ARAM skirmishes. Demon's Dance + Slap Around: Slap Around grants stacking adaptive force whenever you immobilize enemies, and Grasp of the Undying counts as an immobilizing effect for its root. This creates a scaling loop where Grasp procs grant permanent damage stats, rewarding the melee combat pattern Demon's Dance encourages.

Bad Augment Synergies

Demon's Dance

Augments

Avoid Demon's Dance + Symphony of War: Demon's Dance grants Fleet Footwork and Grasp of the Undying keystones, while Symphony of War grants Conqueror and Lethal Tempo. Players can only have one keystone active at a time, making two of the four keystones completely wasted. This pairing offers extremely poor value compared to other augment combinations. Avoid Demon's Dance + Cerberus: Demon's Dance provides Fleet Footwork and Grasp of the Undying, while Cerberus grants Hail of Blades and Press the Attack. Since only one keystone can be active, you lose access to three of the four keystones from these augments. The redundancy makes this pairing highly inefficient for the augment slot cost. Avoid Demon's Dance + Slow and Steady: Slow and Steady sets your base attack speed to a static amount and prevents all attack speed bonuses from functioning. Fleet Footwork from Demon's Dance scales with attack speed for energizing rate, and Grasp of the Undying benefits from faster attacks to stack and trigger more frequently, severely reducing both keystones' effectiveness. Avoid Demon's Dance + Purist - Caster: Purist - Caster converts all bonus attack speed into ability haste. Fleet Footwork's energizing rate scales directly with attack speed, and Grasp of the Undying triggers on basic attacks which benefit from attack speed. Converting attack speed away directly undermines the core scaling of both keystones Demon's Dance provides.

Common Mistakes

Demon's Dance

Augments

Demonic Dance: Don't assume skill damage can be dodged Don't ignore attack speed and movement speed bonus after dodge Don't take it when enemy has mostly skill damage, extremely low value Pay attention to the probabilistic nature, not 100% dodge chance