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Augment Details Gold T3 Patch 26.9
Impassable

Impassable ARAM Mayhem Augment Guide

Gain the Aftershock and Glacial Augment keystone runes.

50.40%Win Rate
0.42%Pick Rate
T3Tier
86,181Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T348.66%0.46%26,20326.9
Stage2T448.47%0.31%17,79026.9
Stage3T349.34%0.42%23,58526.9
Stage4T349.36%0.46%22,58926.9
Stage5T559.35%0.25%12326.9

Best Champions

Best champions with this augment

Top synergy

Impassable Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Impassable Impassable Impassable Gold
Rarity
Gold
Tier
T3
Win Rate
50.40%
Pick Rate
0.42%
Games
86,181

Gain the Aftershock and Glacial Augment keystone runes.

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Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.66%
Pick Rate
0.29%
Games
59,810

Immobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 150 – 450 (based on level) (+ 4% maximum health) damage (5 second cooldown per cast instance ). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.

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Impassable + Courage of the Colossus

Impassable provides Aftershock which grants defensive stats after immobilizing enemies, and Glacial Augment which slows on attacks. Courage of the Colossus adds a substantial shield whenever you immobilize or ground enemies, directly triggered by both keystones' effects. This combination transforms you into an unkillable frontline presence in ARAM's constant teamfights, gaining massive resistances, shields, and crowd control on every engagement.

Impassable Impassable Impassable Gold
Rarity
Gold
Tier
T3
Win Rate
50.40%
Pick Rate
0.42%
Games
86,181

Gain the Aftershock and Glacial Augment keystone runes.

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Guilty Pleasure Guilty Pleasure Guilty Pleasure Silver
Rarity
Silver
Tier
T3
Win Rate
52.34%
Pick Rate
0.35%
Games
71,079

Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1. 5 % maximum health) (5 second cooldown per cast instance ).

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Impassable + Guilty Pleasure

Impassable grants Aftershock and Glacial Augment, both of which trigger immobilize or slow effects on enemies. Guilty Pleasure heals you for a percentage of your maximum health every time you immobilize or ground an enemy champion. This creates a self-sustaining tank build where every Glacial Augment slow or Aftershock activation provides significant healing, keeping you healthy through extended ARAM skirmishes.

Impassable Impassable Impassable Gold
Rarity
Gold
Tier
T3
Win Rate
50.40%
Pick Rate
0.42%
Games
86,181

Gain the Aftershock and Glacial Augment keystone runes.

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Adamant Adamant Adamant Silver
Rarity
Silver
Tier
T4
Win Rate
49.48%
Pick Rate
0.31%
Games
61,987

Immobilizing or grounding an enemy champion grants 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 100 bonus resistances, and refreshing on subsequent triggers (5 second cooldown per cast instance ).

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Impassable + Adamant

Impassable provides Aftershock and Glacial Augment, both capable of triggering immobilize effects. Adamant grants stacking bonus armor and magic resistance each time you immobilize or ground an enemy, stacking up to 100 bonus resistances. Combined with Aftershock's defensive stats, you become incredibly tanky in prolonged fights, able to soak massive damage while perma-slowing enemies with Glacial Augment.

Impassable Impassable Impassable Gold
Rarity
Gold
Tier
T3
Win Rate
50.40%
Pick Rate
0.42%
Games
86,181

Gain the Aftershock and Glacial Augment keystone runes.

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Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
60.56%
Pick Rate
1.18%
Games
239,264

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

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Impassable + Slap Around

Impassable grants Aftershock and Glacial Augment, both of which can immobilize or slow enemies. Slap Around grants adaptive power permanently each time you immobilize or ground an enemy champion. This creates a scaling tank build where you gain infinitely stacking attack damage or ability power while providing consistent crowd control and survivability through Aftershock's defensive bonuses.

What Not to Pair with Impassable

Bad augment synergies and low-value pairings to avoid

Avoid
Impassable Impassable Impassable Gold
Rarity
Gold
Tier
T3
Win Rate
50.40%
Pick Rate
0.42%
Games
86,181

Gain the Aftershock and Glacial Augment keystone runes.

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Impassable + Back to Basics

Avoid this pairing because Back to Basics permanently seals your ultimate ability, which completely negates the value of Aftershock. Aftershock requires immobilizing an enemy champion to trigger, but its defensive stats and explosion are most valuable when diving with ultimate abilities. Losing your ultimate removes a primary engage tool that would synergize with Glacial Augment's crowd control.

Impassable Impassable Impassable Gold
Rarity
Gold
Tier
T3
Win Rate
50.40%
Pick Rate
0.42%
Games
86,181

Gain the Aftershock and Glacial Augment keystone runes.

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Impassable + Slow and Steady

Avoid this pairing because Slow and Steady sets your base attack speed to a static amount and prevents all attack speed bonuses from functioning. Glacial Augment requires basic attacking to trigger its freeze effect on enemies, and being unable to build attack speed severely limits how often you can apply the slow, wasting the keystone's offensive utility.

Impassable Impassable Impassable Gold
Rarity
Gold
Tier
T3
Win Rate
50.40%
Pick Rate
0.42%
Games
86,181

Gain the Aftershock and Glacial Augment keystone runes.

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Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
58.37%
Pick Rate
1.22%
Games
248,066

Gain ( 200 / 100) bonus attack range.

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Avoid Impassable + Scopier Weapons

Avoid this pairing because Scopier Weapons grants massive bonus attack range, keeping you far from enemies. Glacial Augment requires you to basic attack enemies to trigger its freezing effect, but the increased range makes it harder to stay close enough to consistently apply the freeze. Aftershock also requires being in melee range to capitalize on its defensive benefits.

Impassable Impassable Impassable Gold
Rarity
Gold
Tier
T3
Win Rate
50.40%
Pick Rate
0.42%
Games
86,181

Gain the Aftershock and Glacial Augment keystone runes.

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Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Impassable + Glass Cannon

Avoid this pairing because Glass Cannon caps your health at 70% of maximum health and prevents any increase. Aftershock grants defensive stats based on your bonus resistances and explodes for damage based on your maximum health. The reduced health pool significantly weakens Aftershock's survivability window and defeats the tanky playstyle both keystones encourage.

Augment Explained

Impassable

Augments

Mountain of Strength: Permanently increase health and resistances, gaining additional resistance when crowd controlled. An exclusive core defensive rune for tank champions.

Mechanics Breakdown

Impassable

Augments

Immovable as a Mountain: Core effect: Immediately gain 250 health, 25 armor, and 20 magic resist. Bonus effect: When under any control effect, gain 35% bonus armor and magic resist for 3 seconds. Growth stats: Gain 18 health, 1.5 armor, and 1 magic resist per level. Stacking rule: With multiple controls, duration refreshes but resistances don't stack. Death penalty: No loss of stats on death.

Trigger Conditions

Impassable

Augments

Immediate effect when selecting rune When affected by any CC effects On level up When taking damage

What Does Not Trigger

Impassable

Augments

When not crowd controlled Healing/shield effects Tower/minion attacks Enemy champion suicide

Hidden Mechanics

Impassable

Augments

Stalwart: Bonus resistances activate 0.5s before being controlled Bonus resistances persist during continuous CC Bonus resistances scale with other equipment and rune percent bonuses Doesn't work against true damage

Best Champion Types

Impassable

Augments

Immovable Object: Pure tank frontliners (Alistar, Leona, Braum, Ornn) Initiating fighters (Jarvan IV, Hecarim, Sejuani) Easily focused utility champions (Morgana, Galio) Champions with persistent crowd control

Low-Value Champion Types

Impassable

Augments

Immovable as a Mountain: Pure output assassins (Zed, Talon, Akali) Ranged squishy ADCs (Vayne, Draven, Zeri) Pure AP mages (Ziggs, Vel'Koz, Jinx) Split-push champions

Playstyle Tips

Impassable

Augments

Immovable Object: Initiate team fights to draw all enemy attention Use CC abilities to trigger bonus resistances, becoming harder to kill Prioritize stacking health and resist items Protect your carry by absorbing all damage

Best Augment Combos

Impassable

Augments

Impassable + Courage of the Colossus: Impassable provides Aftershock which grants defensive stats after immobilizing enemies, and Glacial Augment which slows on attacks. Courage of the Colossus adds a substantial shield whenever you immobilize or ground enemies, directly triggered by both keystones' effects. This combination transforms you into an unkillable frontline presence in ARAM's constant teamfights, gaining massive resistances, shields, and crowd control on every engagement. Impassable + Guilty Pleasure: Impassable grants Aftershock and Glacial Augment, both of which trigger immobilize or slow effects on enemies. Guilty Pleasure heals you for a percentage of your maximum health every time you immobilize or ground an enemy champion. This creates a self-sustaining tank build where every Glacial Augment slow or Aftershock activation provides significant healing, keeping you healthy through extended ARAM skirmishes. Impassable + Adamant: Impassable provides Aftershock and Glacial Augment, both capable of triggering immobilize effects. Adamant grants stacking bonus armor and magic resistance each time you immobilize or ground an enemy, stacking up to 100 bonus resistances. Combined with Aftershock's defensive stats, you become incredibly tanky in prolonged fights, able to soak massive damage while perma-slowing enemies with Glacial Augment. Impassable + Slap Around: Impassable grants Aftershock and Glacial Augment, both of which can immobilize or slow enemies. Slap Around grants adaptive power permanently each time you immobilize or ground an enemy champion. This creates a scaling tank build where you gain infinitely stacking attack damage or ability power while providing consistent crowd control and survivability through Aftershock's defensive bonuses.

Bad Augment Synergies

Impassable

Augments

Avoid Impassable + Back to Basics: Avoid this pairing because Back to Basics permanently seals your ultimate ability, which completely negates the value of Aftershock. Aftershock requires immobilizing an enemy champion to trigger, but its defensive stats and explosion are most valuable when diving with ultimate abilities. Losing your ultimate removes a primary engage tool that would synergize with Glacial Augment's crowd control. Avoid Impassable + Slow and Steady: Avoid this pairing because Slow and Steady sets your base attack speed to a static amount and prevents all attack speed bonuses from functioning. Glacial Augment requires basic attacking to trigger its freeze effect on enemies, and being unable to build attack speed severely limits how often you can apply the slow, wasting the keystone's offensive utility. Avoid Impassable + Scopier Weapons: Avoid this pairing because Scopier Weapons grants massive bonus attack range, keeping you far from enemies. Glacial Augment requires you to basic attack enemies to trigger its freezing effect, but the increased range makes it harder to stay close enough to consistently apply the freeze. Aftershock also requires being in melee range to capitalize on its defensive benefits. Avoid Impassable + Glass Cannon: Avoid this pairing because Glass Cannon caps your health at 70% of maximum health and prevents any increase. Aftershock grants defensive stats based on your bonus resistances and explodes for damage based on your maximum health. The reduced health pool significantly weakens Aftershock's survivability window and defeats the tanky playstyle both keystones encourage.

Common Mistakes

Impassable

Augments

Unmovable Mountain: Don't only stack health and ignore resistances, will be killed quickly by true damage Don't forget taking control triggers bonus resistances, try to use more CC in teamfights Don't force teamfights when behind, even tanky champions can't survive 5-man focus Late-game scaling makes resistances very valuable, no need to rush defensive items