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Augment Details Silver T4 Patch 26.9
Mountain Soul

Mountain Soul ARAM Mayhem Augment Guide

Grants the Mountain Dragon Soul , or a different Dragon Soul if you aleady have it.

50.41%Win Rate
0.24%Pick Rate
T4Tier
48,287Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T550.22%0.10%5,61326.9
Stage2T450.12%0.25%14,13126.9
Stage3T449.99%0.26%14,59226.9
Stage4T448.84%0.31%15,07526.9
Stage5T559.74%0.15%7726.9

Best Champions

Best champions with this augment

Top synergy

Mountain Soul Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Mountain Soul Mountain Soul Mountain Soul Silver
Rarity
Silver
Tier
T4
Win Rate
50.41%
Pick Rate
0.24%
Games
48,287

Grants the Mountain Dragon Soul , or a different Dragon Soul if you aleady have it.

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Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.13%
Pick Rate
0.80%
Games
161,849

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

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Mountain Soul + Goliath

Mountain Soul grants a massive shield every 5 seconds that scales with bonus health. Goliath provides 35% bonus health, directly increasing the shield strength while also giving adaptive force. The combination transforms any champion into a durable frontline presence that can absorb enormous amounts of burst damage in ARAM's constant teamfights.

Mountain Soul Mountain Soul Mountain Soul Silver
Rarity
Silver
Tier
T4
Win Rate
50.41%
Pick Rate
0.24%
Games
48,287

Grants the Mountain Dragon Soul , or a different Dragon Soul if you aleady have it.

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Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
55.07%
Pick Rate
0.85%
Games
173,099

Gain 1500 bonus health , but reduce your damage output by 10%.

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Mountain Soul + Celestial Body

Mountain Soul's shield scales with maximum health, and Celestial Body provides 1500 bonus health at the cost of 10% damage reduction. The massive health pool makes the Mountain Soul shield significantly stronger, creating a tanky playstyle where survivability outweighs the damage penalty in extended ARAM skirmishes.

Mountain Soul Mountain Soul Mountain Soul Silver
Rarity
Silver
Tier
T4
Win Rate
50.41%
Pick Rate
0.24%
Games
48,287

Grants the Mountain Dragon Soul , or a different Dragon Soul if you aleady have it.

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Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
59.25%
Pick Rate
1.27%
Games
257,215

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

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Mountain Soul + Tank Engine

Mountain Soul shields scale with maximum health, and Tank Engine grants 5% increased maximum health per takedown, stacking infinitely. As the game progresses and takedowns accumulate, both the champion's health pool and the Mountain Soul shield strength grow exponentially, creating a late-game tank powerhouse.

Mountain Soul Mountain Soul Mountain Soul Silver
Rarity
Silver
Tier
T4
Win Rate
50.41%
Pick Rate
0.24%
Games
48,287

Grants the Mountain Dragon Soul , or a different Dragon Soul if you aleady have it.

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Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.66%
Pick Rate
0.29%
Games
59,810

Immobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 150 – 450 (based on level) (+ 4% maximum health) damage (5 second cooldown per cast instance ). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.

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Mountain Soul + Courage of the Colossus

Mountain Soul triggers when damaging enemies, granting a shield that scales with health. Courage of the Colossus adds another shield when immobilizing enemies, stacking with Mountain Soul's shield. Champions with crowd control can maintain near-permanent shielding layers, making them incredibly difficult to burst down in ARAM's narrow lane.

What Not to Pair with Mountain Soul

Bad augment synergies and low-value pairings to avoid

Avoid
Mountain Soul Mountain Soul Mountain Soul Silver
Rarity
Silver
Tier
T4
Win Rate
50.41%
Pick Rate
0.24%
Games
48,287

Grants the Mountain Dragon Soul , or a different Dragon Soul if you aleady have it.

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Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
52.35%
Pick Rate
0.18%
Games
35,915

Grants 3 random Dragon Souls .

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Avoid Mountain Soul + Omni Soul

Omni Soul grants 3 random Dragon Souls, which completely overshadows Mountain Soul's single Dragon Soul effect. Since Omni Soul already provides Mountain Soul as a possible outcome along with two others, taking Mountain Soul first is redundant and wastes an augment slot that could provide unique power instead.

Mountain Soul Mountain Soul Mountain Soul Silver
Rarity
Silver
Tier
T4
Win Rate
50.41%
Pick Rate
0.24%
Games
48,287

Grants the Mountain Dragon Soul , or a different Dragon Soul if you aleady have it.

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Infernal Soul Infernal Soul Infernal Soul Silver
Rarity
Silver
Tier
T2
Win Rate
52.44%
Pick Rate
0.59%
Games
118,948

Grants the Infernal Dragon Soul , or a different Dragon Soul if you aleady have it.

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Avoid Mountain Soul + Infernal Soul

Both augments grant Dragon Souls, but the game only allows one Dragon Soul per player. Mountain Soul's fallback mechanic means taking Infernal Soul afterward provides no additional benefit if Mountain Soul already granted a different soul, creating a redundant and wasteful pairing.

Mountain Soul Mountain Soul Mountain Soul Silver
Rarity
Silver
Tier
T4
Win Rate
50.41%
Pick Rate
0.24%
Games
48,287

Grants the Mountain Dragon Soul , or a different Dragon Soul if you aleady have it.

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Ocean Soul Ocean Soul Ocean Soul Silver
Rarity
Silver
Tier
T3
Win Rate
54.05%
Pick Rate
0.32%
Games
64,069

Grants the Ocean Dragon Soul , which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.

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Avoid Mountain Soul + Ocean Soul

Ocean Soul and Mountain Soul both grant Dragon Souls, and players cannot stack multiple Dragon Souls. If Mountain Soul grants Ocean Soul as its fallback, picking Ocean Soul afterward becomes completely useless. This pairing has high redundancy risk and wastes valuable augment slots.

Mountain Soul Mountain Soul Mountain Soul Silver
Rarity
Silver
Tier
T4
Win Rate
50.41%
Pick Rate
0.24%
Games
48,287

Grants the Mountain Dragon Soul , or a different Dragon Soul if you aleady have it.

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Hextech Soul Hextech Soul Hextech Soul Silver
Rarity
Silver
Tier
T4
Win Rate
50.92%
Pick Rate
0.25%
Games
51,026

Grants the Hextech Dragon Soul , or a different Dragon Soul if you aleady have it.

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Avoid Mountain Soul + Hextech Soul

Hextech Soul and Mountain Soul serve the same mechanical purpose of granting a Dragon Soul. Since the fallback mechanic prevents stacking and Dragon Souls are exclusive, this pairing offers diminishing returns and conflicts with the goal of diversifying power sources in ARAM: Mayhem.

Augment Explained

Mountain Soul

Augments

"Mountain Soul": Gain bonus resistances that double near terrain. A defensive staple for tanks and fighters.

Mechanics Breakdown

Mountain Soul

Augments

"Mountain Soul: Core effect: Permanently gain bonus resistances, doubled near terrain\nBase bonus: Gain 15 armor and 15 magic resist\nTerrain bonus: Double resistances to 30 near walls, towers, and jungle obstacles\nReal-time update: Bonuses recalculate immediately when entering or leaving terrain\nStacking rules: Additively stacks with other resistance bonuses\nRestriction: Affects only self

Trigger Conditions

Mountain Soul

Augments

Base resistances gained at all times Double resistance gain near walls, turrets, and jungle obstacles

What Does Not Trigger

Mountain Soul

Augments

Cannot gain double bonus in open areas Enemy champions cannot gain bonus Minions and monsters cannot gain bonus

Hidden Mechanics

Mountain Soul

Augments

"Mountain Soul: Terrain proximity: Within 200 units of walls, turrets, or jungle obstacles counts as being near terrain\nHighest priority: Mountain Soul's bonus resistances are calculated after all other resistance bonuses\nTurret bonus: Doubled bonus applies when near allied or enemy turrets\nJungle bonus: Most jungle positions are near terrain, providing doubled bonus\nConstant effect: Bonus persists as long as conditions are met, no cooldown

Best Champion Types

Mountain Soul

Augments

"Mountain Dragon Soul: Pure tanks (Alistar, Leona, Ornn) Melee fighters (Darius, Jax, Riven) Jungle champions (Lee Sin, Jarvan IV, Kayn) Top lane champions

Low-Value Champion Types

Mountain Soul

Augments

Mountain Dragon Soul: Pure assassin (Zed, Talon, Akali) Ranged damage (Vayne, Draven, Ziggs) Pure support (Soraka, Karma, Nami) Champions that prefer open areas

Playstyle Tips

Mountain Soul

Augments

Mountain Soul: Fight near terrain for double resistances. Use terrain advantages in jungle fights: most jungle locations provide double bonuses. Use defensive towers: gain double resistances near towers, making you harder to kill. Stack health and resistances: further improve survival. Start team fights in terrain-rich areas.

Best Augment Combos

Mountain Soul

Augments

Mountain Soul + Goliath: Mountain Soul grants a massive shield every 5 seconds that scales with bonus health. Goliath provides 35% bonus health, directly increasing the shield strength while also giving adaptive force. The combination transforms any champion into a durable frontline presence that can absorb enormous amounts of burst damage in ARAM's constant teamfights. Mountain Soul + Celestial Body: Mountain Soul's shield scales with maximum health, and Celestial Body provides 1500 bonus health at the cost of 10% damage reduction. The massive health pool makes the Mountain Soul shield significantly stronger, creating a tanky playstyle where survivability outweighs the damage penalty in extended ARAM skirmishes. Mountain Soul + Tank Engine: Mountain Soul shields scale with maximum health, and Tank Engine grants 5% increased maximum health per takedown, stacking infinitely. As the game progresses and takedowns accumulate, both the champion's health pool and the Mountain Soul shield strength grow exponentially, creating a late-game tank powerhouse. Mountain Soul + Courage of the Colossus: Mountain Soul triggers when damaging enemies, granting a shield that scales with health. Courage of the Colossus adds another shield when immobilizing enemies, stacking with Mountain Soul's shield. Champions with crowd control can maintain near-permanent shielding layers, making them incredibly difficult to burst down in ARAM's narrow lane.

Bad Augment Synergies

Mountain Soul

Augments

Avoid Mountain Soul + Omni Soul: Omni Soul grants 3 random Dragon Souls, which completely overshadows Mountain Soul's single Dragon Soul effect. Since Omni Soul already provides Mountain Soul as a possible outcome along with two others, taking Mountain Soul first is redundant and wastes an augment slot that could provide unique power instead. Avoid Mountain Soul + Infernal Soul: Both augments grant Dragon Souls, but the game only allows one Dragon Soul per player. Mountain Soul's fallback mechanic means taking Infernal Soul afterward provides no additional benefit if Mountain Soul already granted a different soul, creating a redundant and wasteful pairing. Avoid Mountain Soul + Ocean Soul: Ocean Soul and Mountain Soul both grant Dragon Souls, and players cannot stack multiple Dragon Souls. If Mountain Soul grants Ocean Soul as its fallback, picking Ocean Soul afterward becomes completely useless. This pairing has high redundancy risk and wastes valuable augment slots. Avoid Mountain Soul + Hextech Soul: Hextech Soul and Mountain Soul serve the same mechanical purpose of granting a Dragon Soul. Since the fallback mechanic prevents stacking and Dragon Souls are exclusive, this pairing offers diminishing returns and conflicts with the goal of diversifying power sources in ARAM: Mayhem.

Common Mistakes

Mountain Soul

Augments

Mountain Soul: Don't pick for damage dealers: they don't need much resistances, low value Don't ignore terrain bonuses: double resistances near terrain, fight near walls Don't force teamfights in open areas: no double bonus, survival drops significantly Don't build too much damage: stack health and resistances for better survival Note terrain range: double bonus within 200 units of terrain, not against walls