ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Prismatic T4 Patch 26.9
Cruelty

Cruelty ARAM Mayhem Augment Guide

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ).

50.86%Win Rate
0.36%Pick Rate
T4Tier
73,757Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T449.40%0.37%21,44926.9
Stage2T449.99%0.30%17,25126.9
Stage3T349.89%0.34%19,39126.9
Stage4T350.54%0.35%17,09326.9
Stage5T172.26%1.21%60226.9

Best Champions

Best champions with this augment

Top synergy

Cruelty Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Cruelty Cruelty Cruelty Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.86%
Pick Rate
0.36%
Games
73,757

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ).

View augment details
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.66%
Pick Rate
0.29%
Games
59,810

Immobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 150 – 450 (based on level) (+ 4% maximum health) damage (5 second cooldown per cast instance ). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.

View augment details
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
60.56%
Pick Rate
1.18%
Games
239,264

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

View augment details

Cruelty + Courage of the Colossus + Slap Around

Cruelty triggers on immobilize or ground effects, summoning a damaging comet. Courage of the Colossus provides a stacking shield on the same trigger, adding survivability. Slap Around grants stacking adaptive force per immobilize, scaling damage for both the comet and abilities. Together, each crowd control instance yields damage, defense, and permanent stat growth for sustained teamfight dominance.

Cruelty Cruelty Cruelty Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.86%
Pick Rate
0.36%
Games
73,757

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ).

View augment details
Guilty Pleasure Guilty Pleasure Guilty Pleasure Silver
Rarity
Silver
Tier
T3
Win Rate
52.34%
Pick Rate
0.35%
Games
71,079

Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1. 5 % maximum health) (5 second cooldown per cast instance ).

View augment details
Tormentor Tormentor Tormentor Silver
Rarity
Silver
Tier
T4
Win Rate
49.65%
Pick Rate
0.24%
Games
49,063

Immobilizing or grounding an enemy champion inflicts them with a Burn for 5 seconds, dealing magic damage equal to [ 0. 8 % of the target's maximum health per second] (5 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application.

View augment details

Cruelty + Guilty Pleasure + Tormentor

Cruelty summons a comet on immobilize or ground. Guilty Pleasure heals you on the same trigger, adding sustain during engagements. Tormentor applies a max health burn to immobilized enemies, stacking damage on top of the comet. This triple-synergy turns every crowd control ability into damage, healing, and burn for extended skirmish presence.

Cruelty Cruelty Cruelty Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.86%
Pick Rate
0.36%
Games
73,757

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ).

View augment details
Adamant Adamant Adamant Silver
Rarity
Silver
Tier
T4
Win Rate
49.48%
Pick Rate
0.31%
Games
61,987

Immobilizing or grounding an enemy champion grants 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 100 bonus resistances, and refreshing on subsequent triggers (5 second cooldown per cast instance ).

View augment details
Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
56.97%
Pick Rate
1.10%
Games
224,077

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

View augment details

Cruelty + Adamant + Soul Eater

Cruelty triggers a comet on immobilize or ground effects. Adamant grants stacking bonus resistances per immobilize, improving durability in prolonged fights. Soul Eater grants permanent bonus health per immobilize, scaling your maximum health which directly increases Cruelty's comet damage through its health ratio. This combination scales both offense and defense infinitely.

Cruelty Cruelty Cruelty Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.86%
Pick Rate
0.36%
Games
73,757

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ).

View augment details
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
55.07%
Pick Rate
0.85%
Games
173,099

Gain 1500 bonus health , but reduce your damage output by 10%.

View augment details
Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
58.77%
Pick Rate
0.99%
Games
200,968

Gain ability haste equal to 30% AP .

View augment details

Cruelty + Celestial Body + Eureka

Cruelty's comet scales with both AP and maximum health. Celestial Body grants 1500 bonus health, massively boosting the comet's health ratio damage. Eureka converts AP into ability haste, enabling more frequent crowd control casts to trigger Cruelty. The health pool also improves survivability, allowing more opportunities to land immobilizing abilities in ARAM's constant teamfights.

What Not to Pair with Cruelty

Bad augment synergies and low-value pairings to avoid

Avoid
Cruelty Cruelty Cruelty Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.86%
Pick Rate
0.36%
Games
73,757

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ).

View augment details
Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

View augment details

Avoid Cruelty + Back to Basics

Back to Basics permanently seals your ultimate ability, which severely limits your champion's crowd control potential on many kits. Cruelty requires immobilizing or grounding enemies to trigger its comet effect, so losing access to ultimate abilities that often provide reliable hard crowd control directly reduces the number of triggers you can generate in fights.

Cruelty Cruelty Cruelty Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.86%
Pick Rate
0.36%
Games
73,757

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ).

View augment details
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

View augment details

Avoid Cruelty + Slow and Steady

Slow and Steady sets your base attack speed to a static value and removes all attack speed bonus benefits, forcing a basic-attack focused playstyle. Cruelty triggers from ability-based crowd control and scales with AP and maximum health, creating a fundamental mismatch where one augment pushes auto-attacks while the other rewards spell usage.

Cruelty Cruelty Cruelty Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.86%
Pick Rate
0.36%
Games
73,757

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ).

View augment details
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details

Avoid Cruelty + Vampirism

Vampirism sets your health regeneration to zero and prevents ally healing, which conflicts with Cruelty's maximum health scaling on the comet damage. Building health to increase Cruelty's damage becomes riskier when you have no natural regeneration, and the playstyle incentives diverge between sustain-focused combat and crowd control fishing.

Cruelty Cruelty Cruelty Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.86%
Pick Rate
0.36%
Games
73,757

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ).

View augment details
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

View augment details

Avoid Cruelty + Glass Cannon

Glass Cannon caps your health at 70% of maximum health with no way to exceed it, which directly reduces the maximum health scaling component of Cruelty's comet damage. The 4% maximum health ratio becomes less valuable when your health pool is artificially limited, wasting part of the augment's damage potential.

Augment Explained

Cruelty

Augments

Savage: Deal extra damage to controlled enemies, with damage increasing based on control duration. A core damage rune for all control-based champions.

Mechanics Breakdown

Cruelty

Augments

Brutal: Core effect: Deal 15% bonus damage to enemies under any crowd control effect. Bonus effect: For each additional second of control, bonus damage increases by 5%, up to 35% max. Control types: Includes all control effects like stun, root, slow, knockback, pull, silence, etc. Duration: Bonus damage lasts 1 second after control ends. Stacking rule: With multiple controls, the longest duration is used for calculation.

Trigger Conditions

Cruelty

Augments

All basic attacks (including enhanced attacks) All ability damage Equipment ability damage Pet damage Against enemies under any CC effects

What Does Not Trigger

Cruelty

Augments

Against uncontrollable enemies Healing/shield effects Tower/minion attacks Reflected damage Allied damage

Hidden Mechanics

Cruelty

Augments

Relentless: Full bonus damage on each tick of continuous CC (like Morgana R) Bonus damage can trigger Runaan's crit Slow effect triggers even with 0.5s duration for base 15% bonus Doesn't work on friendly CC

Best Champion Types

Cruelty

Augments

Merciless: Multi-hit control champions (Mordekaiser, Jarvan IV, Morgana) Hard CC supports (Alistar, Leona, Braum) Initiating fighters (Hecarim, Sejuani, Lulu) Damage dealers配合队友控制

Low-Value Champion Types

Cruelty

Augments

Ruthless: Heroes with no crowd control (Vayne, Draven, Tryndamere) Pure burst assassins (Zed, Talon, Akali) Pure tank frontliners (Ornn, Tryndamere) Sustained damage reliant champions

Playstyle Tips

Cruelty

Augments

Relentless: Always control before attacking to maximize bonus damage Combine with teammates' CC chains to keep enemies controlled Prioritize controlling enemy carries to burst them down Use slow abilities to trigger the base bonus

Best Augment Combos

Cruelty

Augments

Cruelty + Courage of the Colossus + Slap Around: Cruelty triggers on immobilize or ground effects, summoning a damaging comet. Courage of the Colossus provides a stacking shield on the same trigger, adding survivability. Slap Around grants stacking adaptive force per immobilize, scaling damage for both the comet and abilities. Together, each crowd control instance yields damage, defense, and permanent stat growth for sustained teamfight dominance. Cruelty + Guilty Pleasure + Tormentor: Cruelty summons a comet on immobilize or ground. Guilty Pleasure heals you on the same trigger, adding sustain during engagements. Tormentor applies a max health burn to immobilized enemies, stacking damage on top of the comet. This triple-synergy turns every crowd control ability into damage, healing, and burn for extended skirmish presence. Cruelty + Adamant + Soul Eater: Cruelty triggers a comet on immobilize or ground effects. Adamant grants stacking bonus resistances per immobilize, improving durability in prolonged fights. Soul Eater grants permanent bonus health per immobilize, scaling your maximum health which directly increases Cruelty's comet damage through its health ratio. This combination scales both offense and defense infinitely. Cruelty + Celestial Body + Eureka: Cruelty's comet scales with both AP and maximum health. Celestial Body grants 1500 bonus health, massively boosting the comet's health ratio damage. Eureka converts AP into ability haste, enabling more frequent crowd control casts to trigger Cruelty. The health pool also improves survivability, allowing more opportunities to land immobilizing abilities in ARAM's constant teamfights.

Bad Augment Synergies

Cruelty

Augments

Avoid Cruelty + Back to Basics: Back to Basics permanently seals your ultimate ability, which severely limits your champion's crowd control potential on many kits. Cruelty requires immobilizing or grounding enemies to trigger its comet effect, so losing access to ultimate abilities that often provide reliable hard crowd control directly reduces the number of triggers you can generate in fights. Avoid Cruelty + Slow and Steady: Slow and Steady sets your base attack speed to a static value and removes all attack speed bonus benefits, forcing a basic-attack focused playstyle. Cruelty triggers from ability-based crowd control and scales with AP and maximum health, creating a fundamental mismatch where one augment pushes auto-attacks while the other rewards spell usage. Avoid Cruelty + Vampirism: Vampirism sets your health regeneration to zero and prevents ally healing, which conflicts with Cruelty's maximum health scaling on the comet damage. Building health to increase Cruelty's damage becomes riskier when you have no natural regeneration, and the playstyle incentives diverge between sustain-focused combat and crowd control fishing. Avoid Cruelty + Glass Cannon: Glass Cannon caps your health at 70% of maximum health with no way to exceed it, which directly reduces the maximum health scaling component of Cruelty's comet damage. The 4% maximum health ratio becomes less valuable when your health pool is artificially limited, wasting part of the augment's damage potential.

Common Mistakes

Cruelty

Augments

Relentless: Don't deal damage before applying control effects, wastes bonus damage Don't ignore that slow effects also trigger bonuses, high value in kiting fights When enemy ADC gets QSS, switch focus to other targets Don't forget bonus damage still applies for 1 second after control ends