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Augment Details Silver T5 Patch 26.9
Juiced

Juiced ARAM Mayhem Augment Guide

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

49.43%Win Rate
0.16%Pick Rate
T5Tier
33,222Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T547.87%0.06%3,35926.9
Stage2T548.17%0.15%8,84826.9
Stage3T449.65%0.19%10,98526.9
Stage4T449.06%0.22%10,66426.9

Best Champions

Best champions with this augment

Top synergy

Juiced Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Juiced Juiced Juiced Silver
Rarity
Silver
Tier
T5
Win Rate
49.43%
Pick Rate
0.16%
Games
33,222

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

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Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
55.89%
Pick Rate
0.56%
Games
113,631

Grants bonus health equal to 50% maximum mana .

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It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
50.30%
Pick Rate
0.51%
Games
102,558

Grants 50% critical strike chance .

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Juiced + Mind to Matter + It's Critical

Mind to Matter converts maximum mana into bonus health, directly scaling Juiced's on-hit damage while improving survivability. It's Critical provides 50% critical strike chance, enabling Juiced's bonus magic damage to critically strike for 130% bonus damage. This combination transforms a mana-stacking champion into a durable hybrid damage threat with consistent critical on-hit bursts in extended ARAM teamfights.

Juiced Juiced Juiced Silver
Rarity
Silver
Tier
T5
Win Rate
49.43%
Pick Rate
0.16%
Games
33,222

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

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Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
55.89%
Pick Rate
0.56%
Games
113,631

Grants bonus health equal to 50% maximum mana .

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Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
58.48%
Pick Rate
0.94%
Games
190,420

Grants 60% bonus attack speed .

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Juiced + Mind to Matter + Deft

Mind to Matter grants bonus health equal to 50% maximum mana, scaling both survivability and Juiced's damage output. Deft provides 60% bonus attack speed, enabling more frequent Juiced procs to consume mana for bonus magic damage. This synergy creates a tanky attack-speed build that rapidly churns through mana for sustained magic damage while staying durable in constant ARAM skirmishes.

Juiced Juiced Juiced Silver
Rarity
Silver
Tier
T5
Win Rate
49.43%
Pick Rate
0.16%
Games
33,222

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

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Overflow Overflow Overflow Gold
Rarity
Gold
Tier
T2
Win Rate
53.98%
Pick Rate
0.78%
Games
158,747

Your abilities' mana costs are doubled, but you also gain 10% (+ 0. 5 % per 100 maximum mana) increased damage as well as self and outgoing healing and shielding .

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It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
50.30%
Pick Rate
0.51%
Games
102,558

Grants 50% critical strike chance .

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Juiced + Overflow + It's Critical

Overflow doubles mana costs but grants increased damage scaling based on maximum mana, directly amplifying Juiced's mana-scaling on-hit damage. It's Critical provides 50% critical strike chance, allowing Juiced's bonus damage to critically strike. This combination maximizes mana as a damage stat while enabling critical bursts, though the champion must manage heightened mana consumption carefully.

Juiced Juiced Juiced Silver
Rarity
Silver
Tier
T5
Win Rate
49.43%
Pick Rate
0.16%
Games
33,222

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

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Mind to Matter Mind to Matter Mind to Matter Silver
Rarity
Silver
Tier
T2
Win Rate
55.89%
Pick Rate
0.56%
Games
113,631

Grants bonus health equal to 50% maximum mana .

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Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.20%
Pick Rate
0.83%
Games
169,267

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

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Juiced + Mind to Matter + Tap Dancer

Mind to Matter converts maximum mana into bonus health, scaling Juiced's damage and survivability simultaneously. Tap Dancer grants bonus attack speed equal to 10% total movement speed and stacks movement speed infinitely on-hit, enabling rapid Juiced procs while becoming increasingly mobile. This creates a self-sustaining cycle where attacking speeds up movement, which then increases attack speed for more Juiced triggers.

What Not to Pair with Juiced

Bad augment synergies and low-value pairings to avoid

Avoid
Juiced Juiced Juiced Silver
Rarity
Silver
Tier
T5
Win Rate
49.43%
Pick Rate
0.16%
Games
33,222

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Juiced + Slow and Steady

Avoid this pairing because Slow and Steady sets your base attack speed to a static value and prevents all attack speed bonuses from functioning, while Juiced requires frequent basic attacks to proc its on-hit damage. The inability to scale attack speed severely limits the number of Juiced triggers you can apply, wasting the mana-to-damage conversion potential.

Juiced Juiced Juiced Silver
Rarity
Silver
Tier
T5
Win Rate
49.43%
Pick Rate
0.16%
Games
33,222

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Juiced + Back to Basics

Avoid this pairing because Back to Basics permanently seals your ultimate ability, which removes a significant portion of your champion's kit. Juiced is an on-hit augment that benefits from attack speed and mana, but Back to Basics provides ability haste and ability damage scaling instead, creating a stat mismatch where neither augment supports the other's playstyle.

Juiced Juiced Juiced Silver
Rarity
Silver
Tier
T5
Win Rate
49.43%
Pick Rate
0.16%
Games
33,222

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

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Purist - Caster Purist - Caster Purist - Caster Silver
Rarity
Silver
Tier
T5
Win Rate
46.95%
Pick Rate
0.11%
Games
22,539

Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%.

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Avoid Juiced + Purist - Caster

Avoid this pairing because Purist - Caster converts all bonus attack speed into ability haste, directly opposing Juiced which relies on rapid basic attacks to maximize its on-hit damage proc. Converting attack speed away reduces your auto-attack frequency, making Juiced significantly less effective and wasting the mana consumption mechanic.

Juiced Juiced Juiced Silver
Rarity
Silver
Tier
T5
Win Rate
49.43%
Pick Rate
0.16%
Games
33,222

Basic attacks on-hit against enemy champions consume 2. 5 % of your maximum mana to deal bonus magic damage equal to 4. 5 % of your maximum mana . This damage can critically strike for (100% + 30% ) bonus damage.

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Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Juiced + Glass Cannon

Avoid this pairing because Glass Cannon caps your maximum health at 70% and cannot be exceeded, while Juiced consumes mana to deal bonus damage. Glass Cannon provides true damage based on pre-mitigation damage but offers no mana or attack speed synergy, and the health restriction provides no benefit to Juiced's mana-scaling on-hit effect.

Augment Explained

Juiced

Augments

"Enchantment": Stack magic damage on basic and ability hits, triggering AoE explosion at max stacks. A versatile transition rune for sustained damage.

Mechanics Breakdown

Juiced

Augments

"Enchantment: Core effect: Basic attack/ability hitting an enemy stacks 1 layer, each providing bonus magic damage\nBase damage: 5-15 magic damage per layer (scales with level)\nStack limit: 10 layers\nBurst effect: At max stacks, next attack triggers 100-300 area magic damage (scales with level) and clears stacks\nCooldown: Cannot stack for 3 seconds after burst\nAttribute bonus: Each layer damage receives 20% AP scaling, burst damage receives 50% AP scaling

Trigger Conditions

Juiced

Augments

All basic attacks (including enhanced attacks), all active ability damage (AD/AP), item ability damage (Luden's, Ice Gauntlet, etc.), summoned unit basic attacks and ability damage

What Does Not Trigger

Juiced

Augments

Infusion: Each tick of damage-over-time skills, true damage skills, healing/shield effects, tower/minion attacks, enemy hero suicide

Hidden Mechanics

Juiced

Augments

Infusion: Multi-target independent stacking: hitting 3 targets = 3 stacks. Burst splash: Deals 50% splash damage to enemies within 100 range. Death retention: retains 50% stacks upon death. Kill reset: immediate burst cooldown reset after securing a kill.

Best Champion Types

Juiced

Augments

Enchantment: High-attack-speed champions, multi-skill champions, hybrid damage champions, summoners

Low-Value Champion Types

Juiced

Augments

Infused: Pure burst assassins Pure tank heroes Heroes with very long ability cooldowns Heroes that rely on sustained damage

Playstyle Tips

Juiced

Augments

Infusion: Prioritize Attack Speed and AP to increase stacking efficiency. Focus the same target to quickly stack for burst. Use multi-hit skills to stack on multiple enemies. Focus frontliners in teamfights for splash damage. Use burst immediately after assists for continuous damage.

Best Augment Combos

Juiced

Augments

Juiced + Mind to Matter + It's Critical: Mind to Matter converts maximum mana into bonus health, directly scaling Juiced's on-hit damage while improving survivability. It's Critical provides 50% critical strike chance, enabling Juiced's bonus magic damage to critically strike for 130% bonus damage. This combination transforms a mana-stacking champion into a durable hybrid damage threat with consistent critical on-hit bursts in extended ARAM teamfights. Juiced + Mind to Matter + Deft: Mind to Matter grants bonus health equal to 50% maximum mana, scaling both survivability and Juiced's damage output. Deft provides 60% bonus attack speed, enabling more frequent Juiced procs to consume mana for bonus magic damage. This synergy creates a tanky attack-speed build that rapidly churns through mana for sustained magic damage while staying durable in constant ARAM skirmishes. Juiced + Overflow + It's Critical: Overflow doubles mana costs but grants increased damage scaling based on maximum mana, directly amplifying Juiced's mana-scaling on-hit damage. It's Critical provides 50% critical strike chance, allowing Juiced's bonus damage to critically strike. This combination maximizes mana as a damage stat while enabling critical bursts, though the champion must manage heightened mana consumption carefully. Juiced + Mind to Matter + Tap Dancer: Mind to Matter converts maximum mana into bonus health, scaling Juiced's damage and survivability simultaneously. Tap Dancer grants bonus attack speed equal to 10% total movement speed and stacks movement speed infinitely on-hit, enabling rapid Juiced procs while becoming increasingly mobile. This creates a self-sustaining cycle where attacking speeds up movement, which then increases attack speed for more Juiced triggers.

Bad Augment Synergies

Juiced

Augments

Avoid Juiced + Slow and Steady: Avoid this pairing because Slow and Steady sets your base attack speed to a static value and prevents all attack speed bonuses from functioning, while Juiced requires frequent basic attacks to proc its on-hit damage. The inability to scale attack speed severely limits the number of Juiced triggers you can apply, wasting the mana-to-damage conversion potential. Avoid Juiced + Back to Basics: Avoid this pairing because Back to Basics permanently seals your ultimate ability, which removes a significant portion of your champion's kit. Juiced is an on-hit augment that benefits from attack speed and mana, but Back to Basics provides ability haste and ability damage scaling instead, creating a stat mismatch where neither augment supports the other's playstyle. Avoid Juiced + Purist - Caster: Avoid this pairing because Purist - Caster converts all bonus attack speed into ability haste, directly opposing Juiced which relies on rapid basic attacks to maximize its on-hit damage proc. Converting attack speed away reduces your auto-attack frequency, making Juiced significantly less effective and wasting the mana consumption mechanic. Avoid Juiced + Glass Cannon: Avoid this pairing because Glass Cannon caps your maximum health at 70% and cannot be exceeded, while Juiced consumes mana to deal bonus damage. Glass Cannon provides true damage based on pre-mitigation damage but offers no mana or attack speed synergy, and the health restriction provides no benefit to Juiced's mana-scaling on-hit effect.

Common Mistakes

Juiced

Augments

Enchantment: Don't take on pure AD champions: AP scaling benefit is almost zero. Don't ignore splash damage: burst can hit multiple enemies. Don't switch targets while burst is on cooldown: wastes stacked stacks. In losing games, prioritize survival over stacking stacks by forcing engages.