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Augment Details Gold T2 Patch 26.9
Skilled Sniper

Skilled Sniper ARAM Mayhem Augment Guide

Hitting an enemy champion with a basic ability while located at least 700 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.

50.79%Win Rate
0.68%Pick Rate
T2Tier
139,065Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T248.79%0.95%54,50626.9
Stage2T348.46%0.55%31,56526.9
Stage3T348.63%0.62%34,67826.9
Stage4T348.08%0.60%29,37726.9
Stage5T555.37%0.24%12126.9

Best Champions

Best champions with this augment

Top synergy

Skilled Sniper Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Skilled Sniper Skilled Sniper Skilled Sniper Gold
Rarity
Gold
Tier
T2
Win Rate
50.79%
Pick Rate
0.68%
Games
139,065

Hitting an enemy champion with a basic ability while located at least 700 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.

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Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
58.37%
Pick Rate
1.22%
Games
248,066

Gain ( 200 / 100) bonus attack range.

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Skilled Sniper + Scopier Weapons

Scopier Weapons grants 200 bonus attack range, making it significantly easier to consistently trigger Skilled Sniper's 700+ unit distance requirement. This combination allows long-range poke champions to spam basic abilities with near-instant cooldown recovery, creating overwhelming sustained damage output from safe positions in ARAM's narrow lane.

Skilled Sniper Skilled Sniper Skilled Sniper Gold
Rarity
Gold
Tier
T2
Win Rate
50.79%
Pick Rate
0.68%
Games
139,065

Hitting an enemy champion with a basic ability while located at least 700 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.

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Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
62.75%
Pick Rate
1.79%
Games
364,174

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

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Skilled Sniper + Magic Missile

Magic Missile fires Firecrackers that deal up to 1% max health true damage based on distance traveled, rewarding the long-range positioning Skilled Sniper already demands. Each ability hit from 700+ units triggers both the massive cooldown reduction and maximum damage missiles, doubling the payoff for maintaining distance.

Skilled Sniper Skilled Sniper Skilled Sniper Gold
Rarity
Gold
Tier
T2
Win Rate
50.79%
Pick Rate
0.68%
Games
139,065

Hitting an enemy champion with a basic ability while located at least 700 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.

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Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
58.77%
Pick Rate
0.99%
Games
200,968

Gain ability haste equal to 30% AP .

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Skilled Sniper + Eureka

Eureka grants ability haste equal to 30% of AP, stacking multiplicatively with Skilled Sniper's 80% cooldown reduction on successful long-range hits. This creates near-spammable abilities for mages who already excel at long-range combat, ensuring even missed shots or close-range situations maintain reasonable cooldowns.

Skilled Sniper Skilled Sniper Skilled Sniper Gold
Rarity
Gold
Tier
T2
Win Rate
50.79%
Pick Rate
0.68%
Games
139,065

Hitting an enemy champion with a basic ability while located at least 700 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.

View augment details
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
55.15%
Pick Rate
0.66%
Games
134,093

Gain ( 250 / 150) bonus attack range.

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Skilled Sniper + Scopiest Weapons

Scopiest Weapons provides 250 bonus attack range, the highest range increase available, guaranteeing Skilled Sniper's distance threshold is met on virtually every ability cast. This premium synergy transforms any champion into an artillery platform with essentially permanent 80% cooldown reduction on landed abilities.

What Not to Pair with Skilled Sniper

Bad augment synergies and low-value pairings to avoid

Avoid
Skilled Sniper Skilled Sniper Skilled Sniper Gold
Rarity
Gold
Tier
T2
Win Rate
50.79%
Pick Rate
0.68%
Games
139,065

Hitting an enemy champion with a basic ability while located at least 700 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.

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Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
60.54%
Pick Rate
0.17%
Games
34,201

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

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Avoid Skilled Sniper + Draw Your Sword

Avoid this pairing because Draw Your Sword forces you to become melee with 200 attack range, making it nearly impossible to trigger Skilled Sniper's cooldown reduction which requires hitting enemies from at least 700 units away. The core trigger condition becomes unreachable.

Skilled Sniper Skilled Sniper Skilled Sniper Gold
Rarity
Gold
Tier
T2
Win Rate
50.79%
Pick Rate
0.68%
Games
139,065

Hitting an enemy champion with a basic ability while located at least 700 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.

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Dashing Dashing Dashing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.88%
Pick Rate
0.35%
Games
70,813

Abilities with dashes or blinks gain 175 ability haste .

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Avoid Skilled Sniper + Dashing

This is a poor pairing because Dashing grants 175 ability haste specifically to abilities with dashes or blinks, but those mobility abilities typically close distance to melee range. After dashing, you will be too close to enemies to trigger Skilled Sniper's 700+ unit range requirement.

Skilled Sniper Skilled Sniper Skilled Sniper Gold
Rarity
Gold
Tier
T2
Win Rate
50.79%
Pick Rate
0.68%
Games
139,065

Hitting an enemy champion with a basic ability while located at least 700 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.

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Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
53.64%
Pick Rate
0.75%
Games
151,518

Grants 60 ability haste .

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Avoid Skilled Sniper + Recursion

Redundant pairing to avoid. Skilled Sniper already reduces ability cooldowns by 80% when hitting from long range, making the flat 60 ability haste from Recursion largely unnecessary. The cooldown reduction effects overlap heavily, wasting an augment slot.

Skilled Sniper Skilled Sniper Skilled Sniper Gold
Rarity
Gold
Tier
T2
Win Rate
50.79%
Pick Rate
0.68%
Games
139,065

Hitting an enemy champion with a basic ability while located at least 700 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.

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Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
51.02%
Pick Rate
0.66%
Games
133,572

Your champion's first basic ability (Q) gains 100 ability haste .

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Avoid Skilled Sniper + Bread And Butter

Low-value pairing because Bread And Butter grants 100 ability haste to your Q ability, but Skilled Sniper already provides massive cooldown reduction when landing abilities from long range. The flat haste adds diminishing returns on an already-reset cooldown.

Augment Explained

Skilled Sniper

Augments

Sniper: Deal significantly increased damage when attacking enemies from long range. An exclusive damage rune for poke champions.

Mechanics Breakdown

Skilled Sniper

Augments

"Sniper: Core effect: All damage increased by 25% when over 700 range from the target \nDistance calculation: Based on straight-line distance between you and the target \nEffect scope: Includes basic attacks, skills, items, and rune damage \nStacking rules: Multiplies with other damage enhancement effects \nReal-time effect: Immediately activates upon acquisition

Trigger Conditions

Skilled Sniper

Augments

Seasoned Marksman: Dealing damage when over 700 range from target All damage types (physical, magic, true) Also triggers on minions and monsters

What Does Not Trigger

Skilled Sniper

Augments

Seasoned Sniper: When target is within 700 range, Healing and shield effects, Tower and minion attacks

Hidden Mechanics

Skilled Sniper

Augments

Sniper: Distance calculated from cast position, not hit point. Also applies to ultimate. Applies to item spell damage (Luden's, Liandry's). With multiple targets, distance calculated independently for each

Best Champion Types

Skilled Sniper

Augments

Seasoned Sharpshooter: Long-range poke champions (Ziggs, Jayce, Jinx) Long-range mages (Jinx, Viktor, Lux) Long-range ADCs (Jinx, Ashe, Ashe)

Low-Value Champion Types

Skilled Sniper

Augments

Seasoned Sniper: Melee champions (Darius, Jax, Riven)\nPure tank champions (Alistar, Leona, Ornn)\nPoint-blank damage dealers (Zed, Talon, Akali)

Playstyle Tips

Skilled Sniper

Augments

Veteran Sharpshooter: Try to output enemies from beyond 700 range Use long range to poke, don't fight up close In team fights, stay in backline for distance damage Combine with range bonus runes for easier effect triggering

Best Augment Combos

Skilled Sniper

Augments

Skilled Sniper + Scopier Weapons: Scopier Weapons grants 200 bonus attack range, making it significantly easier to consistently trigger Skilled Sniper's 700+ unit distance requirement. This combination allows long-range poke champions to spam basic abilities with near-instant cooldown recovery, creating overwhelming sustained damage output from safe positions in ARAM's narrow lane. Skilled Sniper + Magic Missile: Magic Missile fires Firecrackers that deal up to 1% max health true damage based on distance traveled, rewarding the long-range positioning Skilled Sniper already demands. Each ability hit from 700+ units triggers both the massive cooldown reduction and maximum damage missiles, doubling the payoff for maintaining distance. Skilled Sniper + Eureka: Eureka grants ability haste equal to 30% of AP, stacking multiplicatively with Skilled Sniper's 80% cooldown reduction on successful long-range hits. This creates near-spammable abilities for mages who already excel at long-range combat, ensuring even missed shots or close-range situations maintain reasonable cooldowns. Skilled Sniper + Scopiest Weapons: Scopiest Weapons provides 250 bonus attack range, the highest range increase available, guaranteeing Skilled Sniper's distance threshold is met on virtually every ability cast. This premium synergy transforms any champion into an artillery platform with essentially permanent 80% cooldown reduction on landed abilities.

Bad Augment Synergies

Skilled Sniper

Augments

Avoid Skilled Sniper + Draw Your Sword: Avoid this pairing because Draw Your Sword forces you to become melee with 200 attack range, making it nearly impossible to trigger Skilled Sniper's cooldown reduction which requires hitting enemies from at least 700 units away. The core trigger condition becomes unreachable. Avoid Skilled Sniper + Dashing: This is a poor pairing because Dashing grants 175 ability haste specifically to abilities with dashes or blinks, but those mobility abilities typically close distance to melee range. After dashing, you will be too close to enemies to trigger Skilled Sniper's 700+ unit range requirement. Avoid Skilled Sniper + Recursion: Redundant pairing to avoid. Skilled Sniper already reduces ability cooldowns by 80% when hitting from long range, making the flat 60 ability haste from Recursion largely unnecessary. The cooldown reduction effects overlap heavily, wasting an augment slot. Avoid Skilled Sniper + Bread And Butter: Low-value pairing because Bread And Butter grants 100 ability haste to your Q ability, but Skilled Sniper already provides massive cooldown reduction when landing abilities from long range. The flat haste adds diminishing returns on an already-reset cooldown.

Common Mistakes

Skilled Sniper

Augments

Sniper: Don't think closer range means higher damage, it's the opposite. Don't ignore damage bonus to minions and monsters. Don't take when fighting point blank, completely useless. Note enemy gap closers, maintain safe distance.