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Augment Details Prismatic T4 Patch 26.9
Ominous Pact

Ominous Pact ARAM Mayhem Augment Guide

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

49.43%Win Rate
0.23%Pick Rate
T4Tier
46,764Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T548.24%0.20%11,58226.9
Stage2T548.57%0.18%10,41726.9
Stage3T448.42%0.23%12,85826.9
Stage4T449.34%0.25%12,25426.9
Stage5T170.00%1.14%57026.9

Best Champions

Best champions with this augment

Top synergy

Ominous Pact Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.43%
Pick Rate
0.23%
Games
46,764

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

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Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Ominous Pact + Vampirism

Ominous Pact's health cost is offset by Vampirism's 25% omnivamp, which scales with the bonus AP and movement speed gained at low health. The omnivamp from both augments stacks, creating massive sustain during extended fights where staying at lower health maximizes damage output.

Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.43%
Pick Rate
0.23%
Games
46,764

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
55.07%
Pick Rate
0.85%
Games
173,099

Gain 1500 bonus health , but reduce your damage output by 10%.

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Ominous Pact + Celestial Body

Celestial Body's 1500 bonus health provides a larger health pool to safely spend on Ominous Pact's ability costs. The damage reduction is partially compensated by the AP scaling from missing health, while the extra survivability ensures you reach the optimal low-health state.

Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.43%
Pick Rate
0.23%
Games
46,764

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
54.97%
Pick Rate
0.88%
Games
177,729

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

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Ominous Pact + Perseverance

Perseverance's massive health regeneration counteracts Ominous Pact's 5% current health cost per ability cast. The regeneration scales up when below 25% health, exactly when Ominous Pact provides maximum AP, movement speed, and omnivamp for peak combat performance.

Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.43%
Pick Rate
0.23%
Games
46,764

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
58.75%
Pick Rate
1.04%
Games
210,405

Gain 15% omnivamp .

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Ominous Pact + Goredrink

Goredrink's 15% omnivamp synergizes with Ominous Pact's up to 20% omnivamp at low health, creating substantial combined sustain. The health costs become negligible as both omnivamp sources heal back ability damage, encouraging aggressive play at lower health thresholds.

Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.43%
Pick Rate
0.23%
Games
46,764

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
51.13%
Pick Rate
0.26%
Games
52,473

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

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Ominous Pact + Dawnbringer's Resolve

Dawnbringer's Resolve heals 30% maximum health when dropping below 50%, providing a safety net for Ominous Pact's health expenditure. This emergency heal allows you to reach the optimal low-health damage window with a recovery option during prolonged ARAM teamfights.

What Not to Pair with Ominous Pact

Bad augment synergies and low-value pairings to avoid

Avoid
Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.43%
Pick Rate
0.23%
Games
46,764

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Ominous Pact + Glass Cannon

Glass Cannon sets your health threshold to 70% maximum health, which directly conflicts with Ominous Pact's design that rewards you for reaching 70% missing health. You cannot access the full AP, movement speed, and omnivamp scaling that Ominous Pact provides, making this pairing fundamentally incompatible and wasteful.

Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.43%
Pick Rate
0.23%
Games
46,764

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details

Avoid Ominous Pact + Vampirism

Vampirism sets your health regeneration to 0 and prevents ally healing, while Ominous Pact costs 5% current health per ability cast. The 25% omnivamp from Vampirism is redundant since Ominous Pact already grants up to 20% omnivamp based on missing health, and the anti-healing mechanic undermines your ability to sustain through the health costs.

Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.43%
Pick Rate
0.23%
Games
46,764

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
55.07%
Pick Rate
0.85%
Games
173,099

Gain 1500 bonus health , but reduce your damage output by 10%.

View augment details

Avoid Ominous Pact + Celestial Body

Celestial Body grants 1500 bonus health but reduces your damage output by 10%. The larger health pool means Ominous Pact's 5% current health cost drains more absolute health per cast, while the damage reduction diminishes the value of the AP you gain from missing health scaling.

Ominous Pact Ominous Pact Ominous Pact Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.43%
Pick Rate
0.23%
Games
46,764

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health , up to 75 – 150 (based on level) at 70% missing health , 0% – 50% (based on missing health) bonus movement speed , and 0% – 20% (based on missing health) omnivamp .

View augment details
Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
54.97%
Pick Rate
0.88%
Games
177,729

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

View augment details

Avoid Ominous Pact + Perseverance

Perseverance grants massive base health regeneration, but Ominous Pact's health costs scale with current health rather than being mitigated by regeneration. The regeneration effect provides minimal value during active combat when you're rapidly spending health on abilities, and the two mechanics have poor synergy together.

Augment Explained

Ominous Pact

Augments

"Unholy Covenant": Sacrifice maximum health for significant damage bonus. The ultimate rune for burst champions.

Mechanics Breakdown

Ominous Pact

Augments

"Unholy Pact: Core effect: Sacrifice 25% max health immediately for permanent damage bonus Damage bonus: Gain 30% increased damage Bonus scaling: Gain 1% additional damage per 1% max health sacrificed (max 25% additional for 55% total) Life recovery: Sacrificed health cannot be restored through any means until game ends Real-time update: Sacrificed health percentage remains constant when max health changes Restriction: Affects only self

Trigger Conditions

Ominous Pact

Augments

Triggered immediately when selecting the rune All basic attacks (including enhanced attacks) All active ability damage (AD, AP, true damage) Equipment ability damage All damage from pets

What Does Not Trigger

Ominous Pact

Augments

Healing/shield effects Tower/minion attacks Damage from allied champions Reflected damage (e.g., Thornmail)

Hidden Mechanics

Ominous Pact

Augments

"Blood Pact: Highest priority: Blood Pact's damage bonus is calculated after all other damage bonuses\nPermanent effect: Damage bonus persists until game end\nHP calculation: Sacrifices 25% of current max HP, subsequent HP gains are proportionally deducted\nDeath retention: Damage bonus isn't lost on death, continues after revival" ,"Burst synergy: Suitable for burst champions who don't need sustained combat

Best Champion Types

Ominous Pact

Augments

"First Strike: Pure burst assassins (Zed, Talon, Akali) Burst mages (Annie, Ahri, Fizz) Burst marksmen (Draven, Jhin, Kai'Sa) One-shot champions

Low-Value Champion Types

Ominous Pact

Augments

Unholy Covenant: Sustained damage champions (Vayne, Jinx, Brand) Pure tank (Alistar, Leona, Ornn) Pure support (Soraka, Karma, Nami) Champions that need to fight continuously

Playstyle Tips

Ominous Pact

Augments

Unholy Covenant: Focus on burst damage: one-shot enemy carries with full combo, avoid prolonged fights. Don't initiate team fights: let teammates engage first before you deal damage. Build burst damage items: further increase burst damage. Use Flash and mobility skills: deal your combo and disengage, don't overstay. Watch your safety: low HP makes you easy to burst.

Best Augment Combos

Ominous Pact

Augments

Ominous Pact + Vampirism: Ominous Pact's health cost is offset by Vampirism's 25% omnivamp, which scales with the bonus AP and movement speed gained at low health. The omnivamp from both augments stacks, creating massive sustain during extended fights where staying at lower health maximizes damage output. Ominous Pact + Celestial Body: Celestial Body's 1500 bonus health provides a larger health pool to safely spend on Ominous Pact's ability costs. The damage reduction is partially compensated by the AP scaling from missing health, while the extra survivability ensures you reach the optimal low-health state. Ominous Pact + Perseverance: Perseverance's massive health regeneration counteracts Ominous Pact's 5% current health cost per ability cast. The regeneration scales up when below 25% health, exactly when Ominous Pact provides maximum AP, movement speed, and omnivamp for peak combat performance. Ominous Pact + Goredrink: Goredrink's 15% omnivamp synergizes with Ominous Pact's up to 20% omnivamp at low health, creating substantial combined sustain. The health costs become negligible as both omnivamp sources heal back ability damage, encouraging aggressive play at lower health thresholds. Ominous Pact + Dawnbringer's Resolve: Dawnbringer's Resolve heals 30% maximum health when dropping below 50%, providing a safety net for Ominous Pact's health expenditure. This emergency heal allows you to reach the optimal low-health damage window with a recovery option during prolonged ARAM teamfights.

Bad Augment Synergies

Ominous Pact

Augments

Avoid Ominous Pact + Glass Cannon: Glass Cannon sets your health threshold to 70% maximum health, which directly conflicts with Ominous Pact's design that rewards you for reaching 70% missing health. You cannot access the full AP, movement speed, and omnivamp scaling that Ominous Pact provides, making this pairing fundamentally incompatible and wasteful. Avoid Ominous Pact + Vampirism: Vampirism sets your health regeneration to 0 and prevents ally healing, while Ominous Pact costs 5% current health per ability cast. The 25% omnivamp from Vampirism is redundant since Ominous Pact already grants up to 20% omnivamp based on missing health, and the anti-healing mechanic undermines your ability to sustain through the health costs. Avoid Ominous Pact + Celestial Body: Celestial Body grants 1500 bonus health but reduces your damage output by 10%. The larger health pool means Ominous Pact's 5% current health cost drains more absolute health per cast, while the damage reduction diminishes the value of the AP you gain from missing health scaling. Avoid Ominous Pact + Perseverance: Perseverance grants massive base health regeneration, but Ominous Pact's health costs scale with current health rather than being mitigated by regeneration. The regeneration effect provides minimal value during active combat when you're rapidly spending health on abilities, and the two mechanics have poor synergy together.

Common Mistakes

Ominous Pact

Augments

Unholy Covenant: Don't pick for sustained damage dealers: low health, easily bursted Don't initiate fights: low health, will be focused and killed Don't prolong fights: burst and disengage, don't stay too long Don't build defensive items: stack damage for maximum burst Note health pool: low health makes even minion attacks dangerous