ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Prismatic T4 Patch 26.9
Dashing

Dashing ARAM Mayhem Augment Guide

Abilities with dashes or blinks gain 175 ability haste .

49.88%Win Rate
0.35%Pick Rate
T4Tier
70,813Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T448.68%0.39%22,14826.9
Stage2T448.42%0.29%16,82426.9
Stage3T448.97%0.32%17,98926.9
Stage4T450.08%0.31%15,11226.9
Stage5T170.18%1.20%59726.9

Best Champions

Best champions with this augment

Top synergy

Dashing Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Dashing Dashing Dashing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.88%
Pick Rate
0.35%
Games
70,813

Abilities with dashes or blinks gain 175 ability haste .

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Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.82%
Pick Rate
0.16%
Games
33,218

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

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Dashing + Earthwake

Dashing grants 175 ability haste to dash abilities, and Earthwake triggers an explosion trail on every dash. The massive haste reduction lets you dash extremely frequently, creating constant damage trails that devastate enemies in ARAM's narrow lane where avoiding trail explosions is nearly impossible.

Dashing Dashing Dashing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.88%
Pick Rate
0.35%
Games
70,813

Abilities with dashes or blinks gain 175 ability haste .

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Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
54.88%
Pick Rate
0.48%
Games
96,547

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

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Dashing + Shadow Runner

Dashing reduces dash ability cooldowns dramatically with 175 ability haste. Shadow Runner grants 300 bonus movement speed after every dash, creating a mobile playstyle where you constantly reposition with near-spammable dashes while maintaining high speed for engages and disengages.

Dashing Dashing Dashing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.88%
Pick Rate
0.35%
Games
70,813

Abilities with dashes or blinks gain 175 ability haste .

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Outlaw's Grit Outlaw's Grit Outlaw's Grit Gold
Rarity
Gold
Tier
T3
Win Rate
51.47%
Pick Rate
0.37%
Games
75,127

Dashing or blinking grants 12 bonus armor and bonus magic resistance , stacking up to 5 times for a total of 60 bonus resistances. Stacks are reset every 60 seconds since acquiring the augment.

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Dashing + Outlaw's Grit

Dashing enables extremely frequent dashes with 175 ability haste. Outlaw's Grit grants 12 bonus resistances per dash, stacking up to 60 armor and magic resistance. The combination creates a durable skirmisher who builds tankiness while constantly engaging with low-cooldown mobility abilities.

Dashing Dashing Dashing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.88%
Pick Rate
0.35%
Games
70,813

Abilities with dashes or blinks gain 175 ability haste .

View augment details
Swift and Safe Swift and Safe Swift and Safe Silver
Rarity
Silver
Tier
T3
Win Rate
54.30%
Pick Rate
0.37%
Games
75,194

After dashing or blinking , gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).

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Dashing + Swift and Safe

Dashing provides 175 ability haste for dash abilities, enabling near-constant mobility. Swift and Safe grants a shield after each dash, giving sustain for repeated engages. Together they create a hit-and-run playstyle where frequent dashes provide both offense and defensive shielding.

What Not to Pair with Dashing

Bad augment synergies and low-value pairings to avoid

Avoid
Dashing Dashing Dashing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.88%
Pick Rate
0.35%
Games
70,813

Abilities with dashes or blinks gain 175 ability haste .

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Dashing + Back to Basics

Avoid this pairing because Back to Basics permanently seals your ultimate ability, which is often the most powerful dash or blink in a champion's kit. Dashing grants 175 ability haste specifically to abilities with dashes or blinks, so losing access to your ultimate wastes a massive portion of the potential cooldown reduction this augment offers.

Dashing Dashing Dashing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.88%
Pick Rate
0.35%
Games
70,813

Abilities with dashes or blinks gain 175 ability haste .

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Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
51.02%
Pick Rate
0.66%
Games
133,572

Your champion's first basic ability (Q) gains 100 ability haste .

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Bread And Jam Bread And Jam Bread And Jam Gold
Rarity
Gold
Tier
T4
Win Rate
49.30%
Pick Rate
0.40%
Games
81,022

Your champion's second basic ability (W) gains 100 ability haste .

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Bread And Cheese Bread And Cheese Bread And Cheese Gold
Rarity
Gold
Tier
T3
Win Rate
50.46%
Pick Rate
0.46%
Games
93,318

Your champion's third basic ability (E) gains 100 ability haste .

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Avoid Dashing + Bread And Butter + Bread And Jam + Bread And Cheese

This combination is highly redundant and wasteful. Dashing already provides 175 ability haste to dash abilities, which far exceeds the 100 ability haste from Bread And Butter, Bread And Jam, or Bread And Cheese. Taking these augments together results in massive stat overlap with severely diminished returns on cooldown reduction.

Dashing Dashing Dashing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.88%
Pick Rate
0.35%
Games
70,813

Abilities with dashes or blinks gain 175 ability haste .

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Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
53.64%
Pick Rate
0.75%
Games
151,518

Grants 60 ability haste .

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Avoid Dashing + Recursion

Avoid this pairing due to severe diminishing returns on ability haste. Dashing grants 175 ability haste to dash abilities, and Recursion adds another 60 flat ability haste. This results in massive overcapping on cooldown reduction for your mobility spells, wasting valuable augment budget that could be spent on damage or survivability.

Dashing Dashing Dashing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.88%
Pick Rate
0.35%
Games
70,813

Abilities with dashes or blinks gain 175 ability haste .

View augment details
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Dashing + Slow and Steady

This pairing has poor synergy because Slow and Steady removes all attack speed bonuses and sets your attack speed to a static value. Dashing provides massive ability haste for dash abilities, but this benefits a kiting playstyle that Slow and Steady actively disables, creating conflicting build paths.

Augment Explained

Dashing

Augments

"Dodge Master": Gain dodge chance while moving, higher with more movement speed. A survival神器 for mobile champions.

Mechanics Breakdown

Dashing

Augments

"Dodge Master: Core effect: Gain dodge chance while moving, dodging all basic attacks Base dodge: Gain 1% dodge chance per 100 units moved per second Max dodge: Up to 30% dodge chance Duration: Dodge chance lasts 1 second, gradually fades when stopped Real-time update: Dodge chance recalculates immediately with movement speed changes Restriction: Can only dodge basic attacks, cannot dodge ability damage

Trigger Conditions

Dashing

Augments

Any form of movement (walking, running, dash abilities) Equipment-provided movement speed Rune-provided movement speed Ability-provided movement speed

What Does Not Trigger

Dashing

Augments

When standing still When crowd controlled and unable to move When taking skill damage When taking true damage When attacked by towers

Hidden Mechanics

Dashing

Augments

"Dodge Master: Dodge priority: Dodge Master's dodge chance is calculated before all other dodge effects\nDisplacement bonus: Displacement skills grant significant dodge chance instantly\nConstant movement: As long as moving continuously, dodge chance stacks to maximum\nDeath retention: Dodge chance isn't lost on death, respawns with same chance when moving again\nStacking rules: Can stack with other dodge effects additively

Best Champion Types

Dashing

Augments

"Fleet of Foot: Mobile champions (Ezreal, Lillia, Hecarim) Assassins (Zed, Talon, Akali) Jungle champions (Lee Sin, Jarvan IV, Kayn) Top lane fighters (Irelia, Camille, Jax)

Low-Value Champion Types

Dashing

Augments

Footwork: Low mobility champions (Ziggs, Vel'Koz, Annie) Pure tank (Alistar, Leona, Ornn) Pure support (Soraka, Karma, Nami) Stationary damage dealers

Playstyle Tips

Dashing

Augments

All About Mobility: Keep moving: don't stand still, continuous movement grants dodge chance. Use mobility skills: they grant instant high dodge chance to avoid enemy basic attacks. Build movement speed items: faster movement increases dodge chance. Use movement to dodge enemy basic attacks in team fights. Don't stand still to deal damage: even ADCs should move while outputting.

Best Augment Combos

Dashing

Augments

Dashing + Earthwake: Dashing grants 175 ability haste to dash abilities, and Earthwake triggers an explosion trail on every dash. The massive haste reduction lets you dash extremely frequently, creating constant damage trails that devastate enemies in ARAM's narrow lane where avoiding trail explosions is nearly impossible. Dashing + Shadow Runner: Dashing reduces dash ability cooldowns dramatically with 175 ability haste. Shadow Runner grants 300 bonus movement speed after every dash, creating a mobile playstyle where you constantly reposition with near-spammable dashes while maintaining high speed for engages and disengages. Dashing + Outlaw's Grit: Dashing enables extremely frequent dashes with 175 ability haste. Outlaw's Grit grants 12 bonus resistances per dash, stacking up to 60 armor and magic resistance. The combination creates a durable skirmisher who builds tankiness while constantly engaging with low-cooldown mobility abilities. Dashing + Swift and Safe: Dashing provides 175 ability haste for dash abilities, enabling near-constant mobility. Swift and Safe grants a shield after each dash, giving sustain for repeated engages. Together they create a hit-and-run playstyle where frequent dashes provide both offense and defensive shielding.

Bad Augment Synergies

Dashing

Augments

Avoid Dashing + Back to Basics: Avoid this pairing because Back to Basics permanently seals your ultimate ability, which is often the most powerful dash or blink in a champion's kit. Dashing grants 175 ability haste specifically to abilities with dashes or blinks, so losing access to your ultimate wastes a massive portion of the potential cooldown reduction this augment offers. Avoid Dashing + Bread And Butter + Bread And Jam + Bread And Cheese: This combination is highly redundant and wasteful. Dashing already provides 175 ability haste to dash abilities, which far exceeds the 100 ability haste from Bread And Butter, Bread And Jam, or Bread And Cheese. Taking these augments together results in massive stat overlap with severely diminished returns on cooldown reduction. Avoid Dashing + Recursion: Avoid this pairing due to severe diminishing returns on ability haste. Dashing grants 175 ability haste to dash abilities, and Recursion adds another 60 flat ability haste. This results in massive overcapping on cooldown reduction for your mobility spells, wasting valuable augment budget that could be spent on damage or survivability. Avoid Dashing + Slow and Steady: This pairing has poor synergy because Slow and Steady removes all attack speed bonuses and sets your attack speed to a static value. Dashing provides massive ability haste for dash abilities, but this benefits a kiting playstyle that Slow and Steady actively disables, creating conflicting build paths.

Common Mistakes

Dashing

Augments

Dodge 'Em: Don't pick for low-mobility heroes: can't get enough dodge chance, low value Don't ignore skill damage: only dodges basic attacks, not skills Don't stand still: no dodge chance while stationary, vulnerable to basic attacks Don't build too much defense: stack movement speed for better dodge chance Note dodge cap: maximum 30% dodge, more movement speed won't help beyond