ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Prismatic T4 Patch 26.9
Mad Scientist

Mad Scientist ARAM Mayhem Augment Guide

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

52.93%Win Rate
0.15%Pick Rate
T4Tier
29,440Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T354.19%0.15%8,37426.9
Stage2T452.10%0.12%6,75026.9
Stage3T452.72%0.13%7,45126.9
Stage4T450.93%0.15%7,18826.9

Best Champions

Best champions with this augment

Top synergy

Mad Scientist Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
52.93%
Pick Rate
0.15%
Games
29,440

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

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Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
60.56%
Pick Rate
1.18%
Games
239,264

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

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Mad Scientist + Slap Around

Mad Scientist's random respawn buffs pair perfectly with Slap Around's infinite stacking adaptive force on crowd control. The 70 ability haste variant enables frequent CC casts to rapidly accumulate damage, while the 30% adaptive force variant amplifies your growing power. Both outcomes accelerate your snowball potential in ARAM's constant teamfights.

Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
52.93%
Pick Rate
0.15%
Games
29,440

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

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Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
59.25%
Pick Rate
1.27%
Games
257,215

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

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Mad Scientist + Tank Engine

Tank Engine's infinite health and size scaling on takedowns synergizes with Mad Scientist's 20% bonus health and 40% increased size option. When Mad Scientist grants the tanky variant, you become an enormous frontline presence. The stacking size makes you harder to ignore while the health multiplier compounds your survivability exponentially.

Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
52.93%
Pick Rate
0.15%
Games
29,440

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

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Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
60.24%
Pick Rate
1.23%
Games
249,161

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

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Mad Scientist + Shrink Engine

Shrink Engine rewards takedowns with ability haste, movement speed, and size reduction, complementing Mad Scientist's smaller, faster variant. When Mad Scientist grants 70 ability haste and 40% reduced size, Shrink Engine further amplifies your mobility and cooldown efficiency. The combined size reduction makes you an elusive, high-uptime spellcaster.

Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
52.93%
Pick Rate
0.15%
Games
29,440

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

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Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.13%
Pick Rate
0.80%
Games
161,849

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

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Mad Scientist + Goliath

Goliath's guaranteed 35% bonus health, 15% adaptive force, and 50% increased size provides a consistent stat foundation regardless of Mad Scientist's random outcome. When Mad Scientist grants the large variant, the size and health bonuses stack dramatically. When it grants the small variant, Goliath ensures you still have respectable bulk.

What Not to Pair with Mad Scientist

Bad augment synergies and low-value pairings to avoid

Avoid
Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
52.93%
Pick Rate
0.15%
Games
29,440

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Mad Scientist + Glass Cannon

Glass Cannon sets your health threshold to 70% of maximum health, which severely conflicts with Mad Scientist's 20% bonus health option. If you roll the health variant, a large portion of the bonus becomes functionally useless since you cannot exceed the threshold. This creates a 50% chance of significant stat waste on every respawn.

Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
52.93%
Pick Rate
0.15%
Games
29,440

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

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Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
53.64%
Pick Rate
0.75%
Games
151,518

Grants 60 ability haste .

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Avoid Mad Scientist + Recursion

Mad Scientist already provides either 70 ability haste or 30% adaptive force on respawn. Taking Recursion for a flat 60 ability haste creates massive diminishing returns when you roll the haste variant, offering 130 total ability haste. The stat overlap is inefficient, and you sacrifice potential damage or utility for redundant cooldown reduction.

Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
52.93%
Pick Rate
0.15%
Games
29,440

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.13%
Pick Rate
0.80%
Games
161,849

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

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Avoid Mad Scientist + Goliath

Goliath grants 35% bonus health, 15% adaptive force, and 50% increased size. This heavily overlaps with Mad Scientist's health and force variant, which provides 20% bonus health, 30% adaptive force, and 40% increased size. When you roll this variant, the combined size increase is excessive and the stat stacking is less impactful than diverse augments.

Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
52.93%
Pick Rate
0.15%
Games
29,440

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

View augment details
Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
59.76%
Pick Rate
1.10%
Games
222,755

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

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Avoid Mad Scientist + Giant Slayer

Giant Slayer grants 20% bonus movement speed and reduces size by 75%. This anti-synergizes with Mad Scientist's health variant, which grants 40% increased size. The size changes conflict thematically, and if you roll the movement speed variant, you have redundant speed bonuses while wasting the unique Mad Scientist roll opportunity.

Augment Explained

Mad Scientist

Augments

Mad Scientist: Gain大量 ability haste, stacking ability power with each spell cast. An exclusive core rune for ability-based mages.

Mechanics Breakdown

Mad Scientist

Augments

"Mad Scientist: Core effect: Gain 25% Ability Haste\nBonus: Each ability cast grants 6 AP for 6 seconds, max 12 stacks (72 AP)\nStacking: Each ability cast refreshes duration\nSpecial: Summoner spells and item actives can trigger stacks\nLimit: Max bonus AP is 100

Trigger Conditions

Mad Scientist

Augments

All active ability casts Summoner spell casts Equipment active casts On level up

What Does Not Trigger

Mad Scientist

Augments

Basic attacks Each tick of damage over time Healing/shield effects Tower/minion attacks

Hidden Mechanics

Mad Scientist

Augments

Mad Scientist: Skill haste can stack with other effects Gain AP immediately after casting a spell Gain bonus even if spell is interrupted Stacked AP can benefit from percent bonuses

Best Champion Types

Mad Scientist

Augments

"Mad Scientist: Short CD mages (Lux, Neeko, Viktor) AOE mages (Ziggs, Brand, Kennen) Poke mages (Ziggs, Vel'Koz, Jayce) Ability-dependent supports (Karma, Lulu)

Low-Value Champion Types

Mad Scientist

Augments

Mad Scientist: Basic attack ADC (Vayne, Draven, Ashe) Pure tank frontline (Alistar, Leona, Ornn) High CD champions (Tryndamere, Volibear) Pure assassin (Zed, Talon)

Playstyle Tips

Mad Scientist

Augments

Mad Scientist: Frequently cast small spells to stack AP Stack to 12 before team fights 配合技能急速装备进一步减少 CD 利用高 CD 不断消耗敌人

Best Augment Combos

Mad Scientist

Augments

Mad Scientist + Slap Around: Mad Scientist's random respawn buffs pair perfectly with Slap Around's infinite stacking adaptive force on crowd control. The 70 ability haste variant enables frequent CC casts to rapidly accumulate damage, while the 30% adaptive force variant amplifies your growing power. Both outcomes accelerate your snowball potential in ARAM's constant teamfights. Mad Scientist + Tank Engine: Tank Engine's infinite health and size scaling on takedowns synergizes with Mad Scientist's 20% bonus health and 40% increased size option. When Mad Scientist grants the tanky variant, you become an enormous frontline presence. The stacking size makes you harder to ignore while the health multiplier compounds your survivability exponentially. Mad Scientist + Shrink Engine: Shrink Engine rewards takedowns with ability haste, movement speed, and size reduction, complementing Mad Scientist's smaller, faster variant. When Mad Scientist grants 70 ability haste and 40% reduced size, Shrink Engine further amplifies your mobility and cooldown efficiency. The combined size reduction makes you an elusive, high-uptime spellcaster. Mad Scientist + Goliath: Goliath's guaranteed 35% bonus health, 15% adaptive force, and 50% increased size provides a consistent stat foundation regardless of Mad Scientist's random outcome. When Mad Scientist grants the large variant, the size and health bonuses stack dramatically. When it grants the small variant, Goliath ensures you still have respectable bulk.

Bad Augment Synergies

Mad Scientist

Augments

Avoid Mad Scientist + Glass Cannon: Glass Cannon sets your health threshold to 70% of maximum health, which severely conflicts with Mad Scientist's 20% bonus health option. If you roll the health variant, a large portion of the bonus becomes functionally useless since you cannot exceed the threshold. This creates a 50% chance of significant stat waste on every respawn. Avoid Mad Scientist + Recursion: Mad Scientist already provides either 70 ability haste or 30% adaptive force on respawn. Taking Recursion for a flat 60 ability haste creates massive diminishing returns when you roll the haste variant, offering 130 total ability haste. The stat overlap is inefficient, and you sacrifice potential damage or utility for redundant cooldown reduction. Avoid Mad Scientist + Goliath: Goliath grants 35% bonus health, 15% adaptive force, and 50% increased size. This heavily overlaps with Mad Scientist's health and force variant, which provides 20% bonus health, 30% adaptive force, and 40% increased size. When you roll this variant, the combined size increase is excessive and the stat stacking is less impactful than diverse augments. Avoid Mad Scientist + Giant Slayer: Giant Slayer grants 20% bonus movement speed and reduces size by 75%. This anti-synergizes with Mad Scientist's health variant, which grants 40% increased size. The size changes conflict thematically, and if you roll the movement speed variant, you have redundant speed bonuses while wasting the unique Mad Scientist roll opportunity.

Common Mistakes

Mad Scientist

Augments

Mad Scientist: Don't only stack Ability Haste while ignoring Ability Power, resulting in insufficient damage. Don't forget Summoner Spells also stack layers. Don't fight important teamfights before maxing out layers. Don't force trades when behind, as you can easily be engaged upon.