ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T5 Patch 26.9
With Haste

With Haste ARAM Mayhem Augment Guide

Grants bonus movement speed equal to 70% ability haste .

49.25%Win Rate
0.23%Pick Rate
T5Tier
45,876Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T545.90%0.24%13,58726.9
Stage2T546.64%0.16%9,24926.9
Stage3T449.86%0.20%11,31526.9
Stage4T451.49%0.26%12,78226.9
Stage5T463.95%0.17%8626.9

Best Champions

Best champions with this augment

Top synergy

With Haste Hextech Combos

Must-have augment combinations extracted from the guide

Combos
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
49.25%
Pick Rate
0.23%
Games
45,876

Grants bonus movement speed equal to 70% ability haste .

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Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
53.64%
Pick Rate
0.75%
Games
151,518

Grants 60 ability haste .

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Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
58.77%
Pick Rate
0.99%
Games
200,968

Gain ability haste equal to 30% AP .

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With Haste + Recursion + Eureka

Recursion grants 60 ability haste, which With Haste converts to 42 bonus movement speed. Eureka provides ability haste equal to 30% of AP, creating a scaling movement speed bonus for mages. Together these augments transform ability haste into both spell availability and mobility, allowing casters to kite effectively in ARAM's narrow lane while maintaining high spell uptime.

With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
49.25%
Pick Rate
0.23%
Games
45,876

Grants bonus movement speed equal to 70% ability haste .

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Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
56.64%
Pick Rate
0.40%
Games
82,205

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

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With Haste + Infinite Recursion

Infinite Recursion grants 60 ability haste that scales with champion takedowns, providing both the foundation for With Haste's movement speed conversion and a snowballing mechanic. Each takedown increases ability haste by 3, which simultaneously reduces cooldowns and increases movement speed, creating powerful scaling for extended teamfights.

With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
49.25%
Pick Rate
0.23%
Games
45,876

Grants bonus movement speed equal to 70% ability haste .

View augment details
Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Eureka Eureka Eureka Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
58.77%
Pick Rate
0.99%
Games
200,968

Gain ability haste equal to 30% AP .

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With Haste + Back to Basics + Eureka

Back to Basics grants 70 ability haste while sealing the ultimate, which With Haste converts to 49 bonus movement speed. Eureka adds scaling ability haste based on AP. This combination suits basic-ability-focused champions who gain exceptional mobility and spell spam potential, compensating for the lost ultimate with superior kiting and damage output.

With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
49.25%
Pick Rate
0.23%
Games
45,876

Grants bonus movement speed equal to 70% ability haste .

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Shrink Engine Shrink Engine Shrink Engine Gold
Rarity
Gold
Tier
T1
Win Rate
60.24%
Pick Rate
1.23%
Games
249,161

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed , and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).

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With Haste + Shrink Engine

Shrink Engine grants 8 ability haste and 1% bonus movement speed per takedown, stacking infinitely. With Haste amplifies this by converting the growing ability haste into additional movement speed. The dual movement speed scaling from both augments' conversion mechanics creates exponential mobility growth, while size reduction improves dodging capability in teamfights.

With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
49.25%
Pick Rate
0.23%
Games
45,876

Grants bonus movement speed equal to 70% ability haste .

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Don't Blink Don't Blink Don't Blink Silver
Rarity
Silver
Tier
T5
Win Rate
51.33%
Pick Rate
0.10%
Games
20,266

Deal 1% increased damage per 10 movement speed you have more than the target.

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With Haste + Don't Blink

Don't Blink deals 1% increased damage per 10 movement speed advantage over the target. With Haste converts ability haste into substantial bonus movement speed, enabling consistent damage amplification against slower enemies. This synergy rewards ability haste builds with both mobility and offensive power, particularly effective against immobile compositions common in ARAM.

What Not to Pair with With Haste

Bad augment synergies and low-value pairings to avoid

Avoid
With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
49.25%
Pick Rate
0.23%
Games
45,876

Grants bonus movement speed equal to 70% ability haste .

View augment details
Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid With Haste + Back to Basics

Back to Basics permanently seals your ultimate ability, which drastically reduces your total ability haste ceiling. Since With Haste grants movement speed based on 70% of your ability haste, losing an entire ability slot severely diminishes the movement speed bonus you would otherwise receive, making this pairing fundamentally counterproductive.

With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
49.25%
Pick Rate
0.23%
Games
45,876

Grants bonus movement speed equal to 70% ability haste .

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid With Haste + Slow and Steady

Slow and Steady sets your attack speed to a static value and prevents all attack speed bonuses, which creates a niche playstyle that does not benefit from movement speed. With Haste's movement speed scaling requires building ability haste, but this pairing forces conflicting build priorities that waste potential synergy.

With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
49.25%
Pick Rate
0.23%
Games
45,876

Grants bonus movement speed equal to 70% ability haste .

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Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
53.40%
Pick Rate
0.25%
Games
50,382

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

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Avoid With Haste + Homeguard

Homeguard grants 100% bonus movement speed that is lost for 6 seconds after taking champion damage. With Haste provides permanent movement speed based on ability haste. These movement speed sources stack additively but serve different purposes, and the conditional nature of Homeguard makes this pairing redundant and low-value.

With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
49.25%
Pick Rate
0.23%
Games
45,876

Grants bonus movement speed equal to 70% ability haste .

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Purist - Caster Purist - Caster Purist - Caster Silver
Rarity
Silver
Tier
T5
Win Rate
46.95%
Pick Rate
0.11%
Games
22,539

Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%.

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Avoid With Haste + Purist - Caster

Purist - Caster converts bonus attack speed into ability haste, which could theoretically increase With Haste's movement speed. However, this requires an inefficient stat conversion chain that wastes raw stats. The indirect scaling path makes this pairing mechanically cumbersome and suboptimal compared to direct ability haste augments.

Augment Explained

With Haste

Augments

"Speed Demon": Gain high movement speed and ability haste, refreshing basic skill CDs on takedown. A神器 for kiting and cleanup champions.

Mechanics Breakdown

With Haste

Augments

"Speed Demon: Core effect: Gain 20% movement speed and 20% ability haste Refresh effect: Refresh all basic ability cooldowns (excluding ultimate) after participating in a takedown Base bonus: Gain 10% attack speed Stacking rules: Movement speed and ability haste additively stack with other effects Restriction: Refresh effect can only trigger once every 10 seconds

Trigger Conditions

With Haste

Augments

Killing enemy champions, assisting in enemy champion kills (dealing damage or applying control within 10 seconds of kill), participating in killing enemy-controlled summoned units, participating in killing all enemy champions in Clone Mode

What Does Not Trigger

With Haste

Augments

Quickdraw: Killing minions, monsters, towers, killing allied heroes, enemy hero suicide, assists, ultimate cooldown

Hidden Mechanics

With Haste

Augments

"Quickdraw: Participating in kill immediately refreshes basic abilities, regardless of cooldown 20% MS bonus has no diminishing returns, doesn't decrease with higher MS Death retains MS and ability haste bonus, refresh effect cooldown resets Refresh effect priority higher than all other CDR

Best Champion Types

With Haste

Augments

"Speed Demon: Mobile assassins (Zed, Talon, Akali, Katarina) Low cooldown kiting champions (Ezreal, Lillia, Hecarim) Teamfight clean-up champions Champions reliant on basic abilities

Low-Value Champion Types

With Haste

Augments

Haste: Pure tank (Alistar, Leona, Braum) Pure support Champions reliant on ultimates High CD champions

Playstyle Tips

With Haste

Augments

Speed Demon: Prioritize ability haste: further reduce base skill cooldowns. Use refresh effects to cast multiple combos, sustain output in team fights. Play hit-and-run: engage, disengage, wait for cooldowns. Prioritize finishing off low health enemies in team fights: refresh effects allow continued output. Build items like Trinity Force, Rapid Firecannon for increased mobility.

Best Augment Combos

With Haste

Augments

With Haste + Recursion + Eureka: Recursion grants 60 ability haste, which With Haste converts to 42 bonus movement speed. Eureka provides ability haste equal to 30% of AP, creating a scaling movement speed bonus for mages. Together these augments transform ability haste into both spell availability and mobility, allowing casters to kite effectively in ARAM's narrow lane while maintaining high spell uptime. With Haste + Infinite Recursion: Infinite Recursion grants 60 ability haste that scales with champion takedowns, providing both the foundation for With Haste's movement speed conversion and a snowballing mechanic. Each takedown increases ability haste by 3, which simultaneously reduces cooldowns and increases movement speed, creating powerful scaling for extended teamfights. With Haste + Back to Basics + Eureka: Back to Basics grants 70 ability haste while sealing the ultimate, which With Haste converts to 49 bonus movement speed. Eureka adds scaling ability haste based on AP. This combination suits basic-ability-focused champions who gain exceptional mobility and spell spam potential, compensating for the lost ultimate with superior kiting and damage output. With Haste + Shrink Engine: Shrink Engine grants 8 ability haste and 1% bonus movement speed per takedown, stacking infinitely. With Haste amplifies this by converting the growing ability haste into additional movement speed. The dual movement speed scaling from both augments' conversion mechanics creates exponential mobility growth, while size reduction improves dodging capability in teamfights. With Haste + Don't Blink: Don't Blink deals 1% increased damage per 10 movement speed advantage over the target. With Haste converts ability haste into substantial bonus movement speed, enabling consistent damage amplification against slower enemies. This synergy rewards ability haste builds with both mobility and offensive power, particularly effective against immobile compositions common in ARAM.

Bad Augment Synergies

With Haste

Augments

Avoid With Haste + Back to Basics: Back to Basics permanently seals your ultimate ability, which drastically reduces your total ability haste ceiling. Since With Haste grants movement speed based on 70% of your ability haste, losing an entire ability slot severely diminishes the movement speed bonus you would otherwise receive, making this pairing fundamentally counterproductive. Avoid With Haste + Slow and Steady: Slow and Steady sets your attack speed to a static value and prevents all attack speed bonuses, which creates a niche playstyle that does not benefit from movement speed. With Haste's movement speed scaling requires building ability haste, but this pairing forces conflicting build priorities that waste potential synergy. Avoid With Haste + Homeguard: Homeguard grants 100% bonus movement speed that is lost for 6 seconds after taking champion damage. With Haste provides permanent movement speed based on ability haste. These movement speed sources stack additively but serve different purposes, and the conditional nature of Homeguard makes this pairing redundant and low-value. Avoid With Haste + Purist - Caster: Purist - Caster converts bonus attack speed into ability haste, which could theoretically increase With Haste's movement speed. However, this requires an inefficient stat conversion chain that wastes raw stats. The indirect scaling path makes this pairing mechanically cumbersome and suboptimal compared to direct ability haste augments.

Common Mistakes

With Haste

Augments

Double Time: Don't pick for pure tanks: low damage, little benefit even with refresh Don't ignore 10-second cooldown: don't try to secure kills during cooldown Don't fight alone: needs teammates to help secure kills for refresh Don't build too much defense: Double Time is offensive, defense wastes its value Note personal safety: high mobility but still burstable, don't overextend