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Augment Details Prismatic T5 Patch 26.9
Blade Waltz

Blade Waltz ARAM Mayhem Augment Guide

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

48.22%Win Rate
0.23%Pick Rate
T5Tier
46,987Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T547.67%0.23%13,36826.9
Stage2T546.98%0.19%11,01926.9
Stage3T547.13%0.21%11,76026.9
Stage4T547.97%0.22%10,95126.9
Stage5T167.66%1.41%70526.9

Best Champions

Best champions with this augment

Top synergy

Blade Waltz Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.22%
Pick Rate
0.23%
Games
46,987

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

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Earthwake Earthwake Earthwake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.82%
Pick Rate
0.16%
Games
33,218

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0. 75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions . Enemies can be affected only once every second from all cast instances , and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.

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Blade Waltz + Earthwake

Earthwake triggers on every blink during Blade Waltz, creating up to 8 trail explosions that deal massive area damage. Each 0.25-second blink leaves a detonating trail, transforming a single-target dance into devastating AoE carnage that shreds clustered enemy teams in ARAM's narrow lane.

Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.22%
Pick Rate
0.23%
Games
46,987

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

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Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
52.74%
Pick Rate
0.31%
Games
62,524

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

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Blade Waltz + Erosion

Erosion shreds armor and magic resistance on each blink hit, stacking up to 30% resistance reduction. Blade Waltz hits up to 8 times per cast, rapidly maxing stacks on multiple enemies. This creates enormous damage amplification for both the waltz itself and follow-up damage from teammates.

Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.22%
Pick Rate
0.23%
Games
46,987

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

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Outlaw's Grit Outlaw's Grit Outlaw's Grit Gold
Rarity
Gold
Tier
T3
Win Rate
51.47%
Pick Rate
0.37%
Games
75,127

Dashing or blinking grants 12 bonus armor and bonus magic resistance , stacking up to 5 times for a total of 60 bonus resistances. Stacks are reset every 60 seconds since acquiring the augment.

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Blade Waltz + Outlaw's Grit

Outlaw's Grit grants 12 bonus resistances per dash, stacking up to 60. Blade Waltz consists of multiple rapid blinks, triggering this stacking effect to provide significant durability during the ability. This helps survive the post-waltz moment when you become targetable again in enemy territory.

Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.22%
Pick Rate
0.23%
Games
46,987

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

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Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
54.88%
Pick Rate
0.48%
Games
96,547

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

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Blade Waltz + Shadow Runner

Shadow Runner grants 300 bonus movement speed for 2 seconds after blinking. Blade Waltz triggers this speed boost upon completion, enabling quick repositioning or escape after the untargetable phase ends. This addresses Blade Waltz's vulnerability window when you emerge surrounded by enemies.

What Not to Pair with Blade Waltz

Bad augment synergies and low-value pairings to avoid

Avoid
Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.22%
Pick Rate
0.23%
Games
46,987

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

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Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
48.40%
Pick Rate
0.20%
Games
39,693

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

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Avoid Blade Waltz + Flashy

Avoid this pairing because Flashy forces Flash into your summoner spell slot, but Blade Waltz already replaces one of your summoner spells. This creates a conflict where you may be forced to replace your other summoner spell, reducing flexibility. Additionally, Blade Waltz already provides multiple blinks making Flash redundant for mobility purposes.

Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.22%
Pick Rate
0.23%
Games
46,987

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Blade Waltz + Slow and Steady

Avoid this pairing because Slow and Steady removes all attack speed scaling benefits, yet Blade Waltz applies on-hit effects at 50% effectiveness during its blink sequence. Since you cannot attack while Blade Waltz is active and attack speed bonuses are nullified, the on-hit application from Blade Waltz loses significant value.

Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.22%
Pick Rate
0.23%
Games
46,987

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

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Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
60.54%
Pick Rate
0.17%
Games
34,201

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

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Avoid Blade Waltz + Draw Your Sword

Avoid this pairing because Draw Your Sword forces you to become melee with 200 attack range, but Blade Waltz requires you to blink to enemy champions and leaves you untargetable and unable to act during its duration. The melee conversion and attack speed bonuses from Draw Your Sword cannot be utilized during Blade Waltz's active time.

Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.22%
Pick Rate
0.23%
Games
46,987

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

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Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
58.37%
Pick Rate
1.22%
Games
248,066

Gain ( 200 / 100) bonus attack range.

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Avoid Blade Waltz + Scopier Weapons

Avoid this pairing because Scopier Weapons grants 200 bonus attack range, encouraging kiting and fighting from a distance. However, Blade Waltz forces you to blink directly into melee range of enemy champions repeatedly. The extended attack range becomes largely wasted since Blade Waltz's playstyle requires being in the middle of the enemy team.

Augment Explained

Blade Waltz

Augments

"Blade Waltz": Every third basic attack becomes AoE and heals you. A实用 rune for auto-attack champions.

Mechanics Breakdown

Blade Waltz

Augments

Blade Waltz: Core effect: Every 3rd basic attack becomes Blade Waltz. Area damage: 120% AD physical damage in 200 range. Heal effect: Heal for 20% of damage dealt. Stat bonus: Damage scales with 20% AP. Cooldown: Cannot stack stacks for 1 second after triggering.

Trigger Conditions

Blade Waltz

Augments

Blade Waltz: All basic attacks (including empowered). Stacks on hit. Blade Waltz deals damage and healing on hit.

What Does Not Trigger

Blade Waltz

Augments

Blade Waltz: Skill damage, equipment skills, summon basic attacks, healing/shield effects, tower/minion attacks

Hidden Mechanics

Blade Waltz

Augments

Blade Waltz: Stacks retention: Retain stack count on death. Range scaling: +25 radius per 100 attack damage. Effect compatibility: Can trigger crits and all on-hit effects. Lifesteal stacking: Stacks additively with other lifesteal effects.

Best Champion Types

Blade Waltz

Augments

Blade Waltz: High-attack-speed, empowered auto-attack users, melee fighters, ADCs

Low-Value Champion Types

Blade Waltz

Augments

Blade Waltz: Ability-based Pure tanks Assassins Supports

Playstyle Tips

Blade Waltz

Augments

Blade Waltz: Prioritize attack speed for more triggers. Use AoE to clear waves and teamfights. Heal significantly when hitting multiple enemies. Build crit and on-hit items for damage. Stay safe in teamfights to auto-attack.

Best Augment Combos

Blade Waltz

Augments

Blade Waltz + Earthwake: Earthwake triggers on every blink during Blade Waltz, creating up to 8 trail explosions that deal massive area damage. Each 0.25-second blink leaves a detonating trail, transforming a single-target dance into devastating AoE carnage that shreds clustered enemy teams in ARAM's narrow lane. Blade Waltz + Erosion: Erosion shreds armor and magic resistance on each blink hit, stacking up to 30% resistance reduction. Blade Waltz hits up to 8 times per cast, rapidly maxing stacks on multiple enemies. This creates enormous damage amplification for both the waltz itself and follow-up damage from teammates. Blade Waltz + Outlaw's Grit: Outlaw's Grit grants 12 bonus resistances per dash, stacking up to 60. Blade Waltz consists of multiple rapid blinks, triggering this stacking effect to provide significant durability during the ability. This helps survive the post-waltz moment when you become targetable again in enemy territory. Blade Waltz + Shadow Runner: Shadow Runner grants 300 bonus movement speed for 2 seconds after blinking. Blade Waltz triggers this speed boost upon completion, enabling quick repositioning or escape after the untargetable phase ends. This addresses Blade Waltz's vulnerability window when you emerge surrounded by enemies.

Bad Augment Synergies

Blade Waltz

Augments

Avoid Blade Waltz + Flashy: Avoid this pairing because Flashy forces Flash into your summoner spell slot, but Blade Waltz already replaces one of your summoner spells. This creates a conflict where you may be forced to replace your other summoner spell, reducing flexibility. Additionally, Blade Waltz already provides multiple blinks making Flash redundant for mobility purposes. Avoid Blade Waltz + Slow and Steady: Avoid this pairing because Slow and Steady removes all attack speed scaling benefits, yet Blade Waltz applies on-hit effects at 50% effectiveness during its blink sequence. Since you cannot attack while Blade Waltz is active and attack speed bonuses are nullified, the on-hit application from Blade Waltz loses significant value. Avoid Blade Waltz + Draw Your Sword: Avoid this pairing because Draw Your Sword forces you to become melee with 200 attack range, but Blade Waltz requires you to blink to enemy champions and leaves you untargetable and unable to act during its duration. The melee conversion and attack speed bonuses from Draw Your Sword cannot be utilized during Blade Waltz's active time. Avoid Blade Waltz + Scopier Weapons: Avoid this pairing because Scopier Weapons grants 200 bonus attack range, encouraging kiting and fighting from a distance. However, Blade Waltz forces you to blink directly into melee range of enemy champions repeatedly. The extended attack range becomes largely wasted since Blade Waltz's playstyle requires being in the middle of the enemy team.

Common Mistakes

Blade Waltz

Augments

Blade Waltz: Don't take on ability-based champions, completely useless. Don't ignore healing effects, greatly improves sustain. Don't switch targets during cooldown. Try to hit multiple enemies with Waltz.