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Augment Details Silver T4 Patch 26.9
Tank It Or Leave It

Tank It Or Leave It ARAM Mayhem Augment Guide

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

51.79%Win Rate
0.29%Pick Rate
T4Tier
59,405Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T450.70%0.08%4,85426.9
Stage2T351.20%0.29%16,42026.9
Stage3T350.74%0.33%18,87326.9
Stage4T350.96%0.43%21,01726.9
Stage5T560.82%0.19%9726.9

Best Champions

Best champions with this augment

Top synergy

Tank It Or Leave It Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
51.79%
Pick Rate
0.29%
Games
59,405

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
50.30%
Pick Rate
0.51%
Games
102,558

Grants 50% critical strike chance .

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Tank It Or Leave It + It's Critical

Tank It Or Leave It grants 25% crit and converts crit chance into Critical Defend Chance up to 50%. It's Critical provides 50% crit chance, instantly capping the damage reduction conversion. This combination guarantees maximum defensive value from the target augment while enabling offensive crit scaling, making it extremely efficient for bruisers and tanks who want both survivability and damage output.

Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
51.79%
Pick Rate
0.29%
Games
59,405

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
53.62%
Pick Rate
0.63%
Games
127,782

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

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Tank It Or Leave It + Soul Siphon

Soul Siphon grants 25% crit chance and heals for 12% of post-mitigation damage dealt by critical strikes. Combined with Tank It Or Leave It's 25% crit, this reaches 50% crit for maximum Critical Defend Chance. The synergy provides both defensive damage reduction and offensive sustain, creating a self-sustaining frontline presence that survives longer and heals from crit-based damage output.

Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
51.79%
Pick Rate
0.29%
Games
59,405

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
53.46%
Pick Rate
0.84%
Games
169,586

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details

Tank It Or Leave It + Critical Healing

Critical Healing grants 25% crit chance and causes heals and shields to have a crit-based chance for 40% increased effectiveness. Combined with Tank It Or Leave It's 25% crit, this reaches 50% for maximum Critical Defend Chance. The shared crit stat investment provides dual returns: defensive damage reduction on yourself and amplified healing output for supports and self-sustaining champions.

Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
51.79%
Pick Rate
0.29%
Games
59,405

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
Critical Rhythm Critical Rhythm Critical Rhythm Gold
Rarity
Gold
Tier
T1
Win Rate
55.51%
Pick Rate
0.85%
Games
173,581

Your critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .

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Tank It Or Leave It + Critical Rhythm

Critical Rhythm grants 25% crit chance and awards bonus attack speed on critical strikes, stacking up to 60%. Combined with Tank It Or Leave It's 25% crit, this reaches 50% for maximum Critical Defend Chance. The combination rewards aggressive auto-attackers with increasing attack speed while maintaining strong defensive capabilities through the damage reduction conversion mechanic.

What Not to Pair with Tank It Or Leave It

Bad augment synergies and low-value pairings to avoid

Avoid
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
51.79%
Pick Rate
0.29%
Games
59,405

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Tank It Or Leave It + Slow and Steady

Avoid this pairing because Slow and Steady sets your base attack speed to a static value and prevents all attack speed bonuses from functioning. This severely conflicts with Tank It Or Leave It's defensive purpose, as the critical strike chance provided cannot be leveraged through basic attacks to reach the 50% Critical Defend Chance cap efficiently, wasting the core defensive scaling mechanic.

Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
51.79%
Pick Rate
0.29%
Games
59,405

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
It's Critical It's Critical It's Critical Gold
Rarity
Gold
Tier
T3
Win Rate
50.30%
Pick Rate
0.51%
Games
102,558

Grants 50% critical strike chance .

View augment details

Avoid Tank It Or Leave It + It's Critical

This pairing is redundant and inefficient. Tank It Or Leave It already grants 25% critical strike chance and converts it to Critical Defend Chance up to 50%. It's Critical provides 50% critical strike chance, but the excess 25% over the cap provides no additional defensive benefit, making a significant portion of this combination wasted value.

Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
51.79%
Pick Rate
0.29%
Games
59,405

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
53.62%
Pick Rate
0.63%
Games
127,782

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

View augment details

Avoid Tank It Or Leave It + Soul Siphon

This pairing has poor synergy because Soul Siphon heals for 12% of post-mitigation damage dealt by critical strikes, encouraging an offensive playstyle. Tank It Or Leave It converts critical strike chance into a defensive mechanic. The conflicting priorities waste the offensive potential of Soul Siphon while providing redundant critical strike chance that could be better allocated.

Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Silver
Rarity
Silver
Tier
T4
Win Rate
51.79%
Pick Rate
0.29%
Games
59,405

Gain Critical Defend Chance equal to 100% critical strike chance , up to 50%. Additionally, gain 25% critical strike chance . Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance ).

View augment details
Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
53.46%
Pick Rate
0.84%
Games
169,586

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

View augment details

Avoid Tank It Or Leave It + Critical Healing

Avoid this pairing because both augments provide 25% critical strike chance, resulting in 50% total. However, Tank It Or Leave It caps Critical Defend Chance at 50%, meaning the conversion mechanic is already satisfied by its own grant. Critical Healing's additional chance becomes redundant for the defensive conversion, wasting the overlap in critical strike chance provision.

Augment Explained

Tank It Or Leave It

Augments

Critical Deflection: When you take critical strike damage, gain a shield that absorbs some damage. A survival rune for champions vulnerable to critical strikes.

Mechanics Breakdown

Tank It Or Leave It

Augments

Critical Defense: Core effect: When taking critical strike damage, gain a shield equal to 30% of the critical strike damage, lasting 2 seconds. Cooldown: 5 seconds. Shield rule: Shield is prioritized for consumption. Scope: Includes all types of critical strike damage (basic attack crits, skill crits). Stacking rule: Multiple shields can stack.

Trigger Conditions

Tank It Or Leave It

Augments

When taking critical strike damage from enemy champions All types of critical strike damage While shield is active

What Does Not Trigger

Tank It Or Leave It

Augments

When taking non-critical damage When receiving healing When shield absorbs damage

Hidden Mechanics

Tank It Or Leave It

Augments

Critical Defense: Shield value is calculated based on actual critical strike damage taken Critical strikes from true damage also trigger Cooldown starts when taking critical strike damage Multiple critical strikes simultaneously will stack shield values

Best Champion Types

Tank It Or Leave It

Augments

Heartened Defense: Squishy damage dealers (ADC, Mages) Assassins (Zed, Talon, Akali) Champions vulnerable to critical hits

Low-Value Champion Types

Tank It Or Leave It

Augments

Heartseeker Defense: Pure tanks (Alistar, Leona, Ornn) Heroes with high armor and magic resist Pure supports (Soraka, Karma, Nami)

Playstyle Tips

Tank It Or Leave It

Augments

Critical Defense: Prioritize against high crit compositions Use the shield to negate critical damage During the shield duration, you can fight back or escape Combine with other survival runes for maximum survivability

Best Augment Combos

Tank It Or Leave It

Augments

Tank It Or Leave It + It's Critical: Tank It Or Leave It grants 25% crit and converts crit chance into Critical Defend Chance up to 50%. It's Critical provides 50% crit chance, instantly capping the damage reduction conversion. This combination guarantees maximum defensive value from the target augment while enabling offensive crit scaling, making it extremely efficient for bruisers and tanks who want both survivability and damage output. Tank It Or Leave It + Soul Siphon: Soul Siphon grants 25% crit chance and heals for 12% of post-mitigation damage dealt by critical strikes. Combined with Tank It Or Leave It's 25% crit, this reaches 50% crit for maximum Critical Defend Chance. The synergy provides both defensive damage reduction and offensive sustain, creating a self-sustaining frontline presence that survives longer and heals from crit-based damage output. Tank It Or Leave It + Critical Healing: Critical Healing grants 25% crit chance and causes heals and shields to have a crit-based chance for 40% increased effectiveness. Combined with Tank It Or Leave It's 25% crit, this reaches 50% for maximum Critical Defend Chance. The shared crit stat investment provides dual returns: defensive damage reduction on yourself and amplified healing output for supports and self-sustaining champions. Tank It Or Leave It + Critical Rhythm: Critical Rhythm grants 25% crit chance and awards bonus attack speed on critical strikes, stacking up to 60%. Combined with Tank It Or Leave It's 25% crit, this reaches 50% for maximum Critical Defend Chance. The combination rewards aggressive auto-attackers with increasing attack speed while maintaining strong defensive capabilities through the damage reduction conversion mechanic.

Bad Augment Synergies

Tank It Or Leave It

Augments

Avoid Tank It Or Leave It + Slow and Steady: Avoid this pairing because Slow and Steady sets your base attack speed to a static value and prevents all attack speed bonuses from functioning. This severely conflicts with Tank It Or Leave It's defensive purpose, as the critical strike chance provided cannot be leveraged through basic attacks to reach the 50% Critical Defend Chance cap efficiently, wasting the core defensive scaling mechanic. Avoid Tank It Or Leave It + It's Critical: This pairing is redundant and inefficient. Tank It Or Leave It already grants 25% critical strike chance and converts it to Critical Defend Chance up to 50%. It's Critical provides 50% critical strike chance, but the excess 25% over the cap provides no additional defensive benefit, making a significant portion of this combination wasted value. Avoid Tank It Or Leave It + Soul Siphon: This pairing has poor synergy because Soul Siphon heals for 12% of post-mitigation damage dealt by critical strikes, encouraging an offensive playstyle. Tank It Or Leave It converts critical strike chance into a defensive mechanic. The conflicting priorities waste the offensive potential of Soul Siphon while providing redundant critical strike chance that could be better allocated. Avoid Tank It Or Leave It + Critical Healing: Avoid this pairing because both augments provide 25% critical strike chance, resulting in 50% total. However, Tank It Or Leave It caps Critical Defend Chance at 50%, meaning the conversion mechanic is already satisfied by its own grant. Critical Healing's additional chance becomes redundant for the defensive conversion, wasting the overlap in critical strike chance provision.

Common Mistakes

Tank It Or Leave It

Augments

Heartseeker Defense: Don't assume only basic attack crits can trigger it, skill crits can too Don't ignore the shield's 5-second cooldown, can only trigger once every 5 seconds Don't take it when enemy has no crit champions, extremely low value Pay attention to the shield duration, only lasts 2 seconds