ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Silver T2 Patch 26.9
Scoped Weapons

Scoped Weapons ARAM Mayhem Augment Guide

Gain ( 75 / 50) bonus attack range.

53.45%Win Rate
0.61%Pick Rate
T2Tier
124,023Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T451.01%0.26%14,64526.9
Stage2T251.05%0.69%39,80426.9
Stage3T251.89%0.70%39,43326.9
Stage4T252.16%0.77%37,67726.9
Stage5T367.19%0.38%19226.9

Best Champions

Best champions with this augment

Top synergy

Scoped Weapons Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
53.45%
Pick Rate
0.61%
Games
124,023

Gain ( 75 / 50) bonus attack range.

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Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
58.48%
Pick Rate
0.94%
Games
190,420

Grants 60% bonus attack speed .

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Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
56.64%
Pick Rate
0.77%
Games
157,220

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

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Scoped Weapons + Deft + Light 'em Up!

Scoped Weapons provides bonus attack range to safely kite and harass enemies from a distance. Deft grants 60% bonus attack speed, enabling rapid fire from your extended range. Light 'em Up! triggers every fourth basic attack to launch Firecrackers for substantial bonus magic damage. Together, these augments create a deadly long-range poke pattern that melts enemies before they can close the gap in ARAM's narrow lane.

Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
53.45%
Pick Rate
0.61%
Games
124,023

Gain ( 75 / 50) bonus attack range.

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Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
56.09%
Pick Rate
0.92%
Games
185,838

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

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Soul Siphon Soul Siphon Soul Siphon Gold
Rarity
Gold
Tier
T2
Win Rate
53.62%
Pick Rate
0.63%
Games
127,782

Heal for 12% of the post-mitigation damage dealt by your critical strikes . Additionally, gain 25% critical strike chance .

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Scoped Weapons + Typhoon + Soul Siphon

Scoped Weapons increases attack range for safer positioning. Typhoon causes basic attacks to launch Firecrackers at nearby enemies, applying on-hit effects and spreading damage across the enemy team. Twice Thrice empowers every third basic attack to apply on-hit effects at 150% effectiveness. This combination transforms each attack into multi-target devastation, maximizing damage output while maintaining safe distance from threats.

Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
53.45%
Pick Rate
0.61%
Games
124,023

Gain ( 75 / 50) bonus attack range.

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Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
58.46%
Pick Rate
0.64%
Games
129,477

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

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Firebrand Firebrand Firebrand Gold
Rarity
Gold
Tier
T2
Win Rate
51.53%
Pick Rate
0.63%
Games
128,722

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [ 0. 4 % of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.

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Scoped Weapons + Dual Wield + Firebrand

Scoped Weapons extends attack range for safer engagements. Dual Wield causes basic attacks to launch an additional bolt that deals 40% damage and applies on-hit effects, effectively doubling attack output. Firebrand applies an infinite stacking burn on each hit. The extended range ensures consistent dual-bolt applications while the burn stacks accumulate relentlessly, creating overwhelming sustained damage that compounds throughout extended ARAM teamfights.

Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
53.45%
Pick Rate
0.61%
Games
124,023

Gain ( 75 / 50) bonus attack range.

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Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
53.33%
Pick Rate
0.87%
Games
176,296

Basic attacks deal bonus physical damage equal to 75% AP .

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Witchful Thinking Witchful Thinking Witchful Thinking Silver
Rarity
Silver
Tier
T1
Win Rate
58.58%
Pick Rate
1.05%
Games
212,566

Grants 20 – 80 (based on level) ability power .

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Scoped Weapons + Marksmage + Witchful Thinking

Scoped Weapons provides bonus attack range for safer positioning. Marksmage converts basic attacks to deal bonus physical damage equal to 75% of ability power, scaling mage auto-attacks into powerful nukes. Witchful Thinking grants 20 to 80 ability power based on level, directly amplifying both spell damage and the Marksmage conversion. This combination enables AP champions to threaten consistent, high-damage basic attacks from extended range.

What Not to Pair with Scoped Weapons

Bad augment synergies and low-value pairings to avoid

Avoid
Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
53.45%
Pick Rate
0.61%
Games
124,023

Gain ( 75 / 50) bonus attack range.

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Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
60.54%
Pick Rate
0.17%
Games
34,201

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

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Avoid Scoped Weapons + Draw Your Sword

Avoid this pairing because Draw Your Sword forces you to become melee with 200 attack range, completely overriding and wasting the bonus attack range from Scoped Weapons. The 75-50 range bonus becomes meaningless when your attack range is hard-set to 200, resulting in a total loss of the first augment's value.

Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
53.45%
Pick Rate
0.61%
Games
124,023

Gain ( 75 / 50) bonus attack range.

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Scopier Weapons Scopier Weapons Scopier Weapons Gold
Rarity
Gold
Tier
T1
Win Rate
58.37%
Pick Rate
1.22%
Games
248,066

Gain ( 200 / 100) bonus attack range.

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Avoid Scoped Weapons + Scopier Weapons

Avoid this pairing because Scopier Weapons provides 200-100 bonus attack range, making the smaller 75-50 range from Scoped Weapons largely redundant. Both augments occupy the same stat niche, and the stacking provides diminishing returns compared to diversifying into other combat stats or effects.

Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
53.45%
Pick Rate
0.61%
Games
124,023

Gain ( 75 / 50) bonus attack range.

View augment details
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
55.15%
Pick Rate
0.66%
Games
134,093

Gain ( 250 / 150) bonus attack range.

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Avoid Scoped Weapons + Scopiest Weapons

Avoid this pairing because Scopiest Weapons grants 250-150 bonus attack range, which completely overshadows Scoped Weapons' smaller 75-50 bonus. The effects are redundant, and you would gain far more value by selecting a different augment type that provides complementary stats or unique effects.

Scoped Weapons Scoped Weapons Scoped Weapons Silver
Rarity
Silver
Tier
T2
Win Rate
53.45%
Pick Rate
0.61%
Games
124,023

Gain ( 75 / 50) bonus attack range.

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Scoped Weapons + Slow and Steady

Avoid this pairing because Slow and Steady sets your base attack speed to a static value and removes all attack speed scaling benefits. While attack range and attack speed normally synergize well, this augment nullifies any attack speed investment, reducing the value of kiting and sustained damage that bonus range enables.

Augment Explained

Scoped Weapons

Augments

Versatile Scope: Increases attack range and skill shot range, allowing safer positioning, a basic survival Rune for ranged champions.

Mechanics Breakdown

Scoped Weapons

Augments

"Versatile Scope: Core effect: Increases attack range by 10% and skill range by 7% \nBonus effect: Ranged champions gain an additional 3% attack range \nSkill-based champions gain an additional 3% skill range \nReal-time effect: All attack and skill ranges are immediately increased upon acquisition \nEffect scope: Includes enhanced basic attacks and ultimates

Trigger Conditions

Scoped Weapons

Augments

Versatile Telescope: All basic attacks All active abilities Item abilities Damage from runes

What Does Not Trigger

Scoped Weapons

Augments

Versatile Sightstone: Summoner spells, Passive abilities, Tower attacks, Minion attacks

Hidden Mechanics

Scoped Weapons

Augments

Precision Aiming: Attack range increase applies to empowered auto-attacks. Skill range increase applies to ultimate. Additively stacks with other range effects. Doesn't change skill hit detection range

Best Champion Types

Scoped Weapons

Augments

Versatile Scope: Long-range ADCs (Jinx, Ashe, Vayne) Long-range mages (Jinx, Viktor, Ziggs) Poke-type champions (Jayce, Ziggs, Jinx)

Low-Value Champion Types

Scoped Weapons

Augments

Multi-Scope: Melee champions (Darius, Jax, Riven)\nPure tank champions (Alistar, Leona, Ornn)\nPure support champions (Soraka, Karma, Nami)

Playstyle Tips

Scoped Weapons

Augments

Versatile Lens: Use range advantage to output from safe positions Poke champions can damage enemies from farther distances In team fights, stay in backline, don't get jumped on Combine with crowd control to output when enemies can't reach you

Best Augment Combos

Scoped Weapons

Augments

Scoped Weapons + Deft + Light 'em Up!: Scoped Weapons provides bonus attack range to safely kite and harass enemies from a distance. Deft grants 60% bonus attack speed, enabling rapid fire from your extended range. Light 'em Up! triggers every fourth basic attack to launch Firecrackers for substantial bonus magic damage. Together, these augments create a deadly long-range poke pattern that melts enemies before they can close the gap in ARAM's narrow lane. Scoped Weapons + Typhoon + Soul Siphon: Scoped Weapons increases attack range for safer positioning. Typhoon causes basic attacks to launch Firecrackers at nearby enemies, applying on-hit effects and spreading damage across the enemy team. Twice Thrice empowers every third basic attack to apply on-hit effects at 150% effectiveness. This combination transforms each attack into multi-target devastation, maximizing damage output while maintaining safe distance from threats. Scoped Weapons + Dual Wield + Firebrand: Scoped Weapons extends attack range for safer engagements. Dual Wield causes basic attacks to launch an additional bolt that deals 40% damage and applies on-hit effects, effectively doubling attack output. Firebrand applies an infinite stacking burn on each hit. The extended range ensures consistent dual-bolt applications while the burn stacks accumulate relentlessly, creating overwhelming sustained damage that compounds throughout extended ARAM teamfights. Scoped Weapons + Marksmage + Witchful Thinking: Scoped Weapons provides bonus attack range for safer positioning. Marksmage converts basic attacks to deal bonus physical damage equal to 75% of ability power, scaling mage auto-attacks into powerful nukes. Witchful Thinking grants 20 to 80 ability power based on level, directly amplifying both spell damage and the Marksmage conversion. This combination enables AP champions to threaten consistent, high-damage basic attacks from extended range.

Bad Augment Synergies

Scoped Weapons

Augments

Avoid Scoped Weapons + Draw Your Sword: Avoid this pairing because Draw Your Sword forces you to become melee with 200 attack range, completely overriding and wasting the bonus attack range from Scoped Weapons. The 75-50 range bonus becomes meaningless when your attack range is hard-set to 200, resulting in a total loss of the first augment's value. Avoid Scoped Weapons + Scopier Weapons: Avoid this pairing because Scopier Weapons provides 200-100 bonus attack range, making the smaller 75-50 range from Scoped Weapons largely redundant. Both augments occupy the same stat niche, and the stacking provides diminishing returns compared to diversifying into other combat stats or effects. Avoid Scoped Weapons + Scopiest Weapons: Avoid this pairing because Scopiest Weapons grants 250-150 bonus attack range, which completely overshadows Scoped Weapons' smaller 75-50 bonus. The effects are redundant, and you would gain far more value by selecting a different augment type that provides complementary stats or unique effects. Avoid Scoped Weapons + Slow and Steady: Avoid this pairing because Slow and Steady sets your base attack speed to a static value and removes all attack speed scaling benefits. While attack range and attack speed normally synergize well, this augment nullifies any attack speed investment, reducing the value of kiting and sustained damage that bonus range enables.

Common Mistakes

Scoped Weapons

Augments

Long Range: Don't take on melee champions, completely useless. Don't ignore skill range increase, useful for mages too. Don't be overly aggressive with long range, still watch positioning. Note enemy gap closers, range doesn't prevent being jumped on.