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Augment Details Gold T3 Patch 26.9
OK Boomerang

OK Boomerang ARAM Mayhem Augment Guide

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

52.18%Win Rate
0.32%Pick Rate
T3Tier
65,831Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T352.51%0.31%17,50126.9
Stage2T351.71%0.29%16,40826.9
Stage3T350.45%0.32%17,87426.9
Stage4T449.99%0.34%16,38426.9
Stage5T463.92%0.19%9726.9

Best Champions

Best champions with this augment

Top synergy

OK Boomerang Hextech Combos

Must-have augment combinations extracted from the guide

Combos
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
52.18%
Pick Rate
0.32%
Games
65,831

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

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Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
52.80%
Pick Rate
0.61%
Games
123,639

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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OK Boomerang + Vulnerability

OK Boomerang's automatic adaptive damage can critically strike with Vulnerability, transforming a reliable 10-second cooldown poke ability into devastating burst damage. The 25% critical strike chance from Vulnerability gives frequent opportunities for 145% damage boomerangs. This synergy works on any champion regardless of build, making it universally strong in ARAM's constant teamfights.

OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
52.18%
Pick Rate
0.32%
Games
65,831

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
60.34%
Pick Rate
1.39%
Games
282,516

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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OK Boomerang + Jeweled Gauntlet

Jeweled Gauntlet enables OK Boomerang's automatic casts to critically strike for 145% damage plus bonus critical damage. The built-in 25% critical strike chance scales with AP, benefiting mages who also gain from Boomerang's 20% AP ratio. This transforms the passive poke into high-damage burst that triggers automatically without player input.

OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
52.18%
Pick Rate
0.32%
Games
65,831

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

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Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
52.74%
Pick Rate
0.31%
Games
62,524

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

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OK Boomerang + Erosion

Erosion's resistance reduction stacks on each Boomerang hit, and since the ability can hit multiple enemies in its path, it rapidly shreds armor and magic resistance for your entire team. The 30% maximum resistance reduction amplifies all subsequent damage from both you and allies, creating excellent teamfight value in ARAM's clustered engagements.

OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
52.18%
Pick Rate
0.32%
Games
65,831

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
57.06%
Pick Rate
1.48%
Games
299,919

Grants 18% armor penetration and magic penetration .

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OK Boomerang + Thread the Needle

Thread the Needle's 18% armor and magic penetration directly amplifies OK Boomerang's adaptive damage, ensuring the automatic casts deal near-true damage to squishy targets. Since Boomerang hits multiple enemies in a line, the penetration value applies to everyone struck, making this a reliable damage multiplier for the passive ability's poke pattern.

What Not to Pair with OK Boomerang

Bad augment synergies and low-value pairings to avoid

Avoid
OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
52.18%
Pick Rate
0.32%
Games
65,831

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid OK Boomerang + Slow and Steady

Avoid this pairing because OK Boomerang scales with 30% bonus AD, but Slow and Steady converts all bonus attack speed into bonus AD while locking your attack speed at 0.625. Since OK Boomerang is an automatically triggered ability on a 10-second cooldown, it cannot benefit from the attack speed you sacrifice, wasting the core trade-off of Slow and Steady.

OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
52.18%
Pick Rate
0.32%
Games
65,831

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
60.54%
Pick Rate
0.17%
Games
34,201

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

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Avoid OK Boomerang + Draw Your Sword

Avoid this pairing because Draw Your Sword forces you to become melee with 200 attack range, but OK Boomerang automatically targets the closest enemy champion within 1250 units. Being forced into melee range contradicts the poke playstyle OK Boomerang enables, and the augment's damage output does not meaningfully benefit from the melee-specific stat bonuses.

OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
52.18%
Pick Rate
0.32%
Games
65,831

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
55.07%
Pick Rate
0.85%
Games
173,099

Gain 1500 bonus health , but reduce your damage output by 10%.

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Avoid OK Boomerang + Celestial Body

Avoid this pairing because Celestial Body reduces your damage output by 10%, which directly lowers OK Boomerang's adaptive damage. The 1500 bonus health is a poor trade-off for an augment that functions as a poke tool, since OK Boomerang provides no defensive utility or scaling that would justify the damage penalty.

OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
52.18%
Pick Rate
0.32%
Games
65,831

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
Bread And Butter Bread And Butter Bread And Butter Gold
Rarity
Gold
Tier
T2
Win Rate
51.02%
Pick Rate
0.66%
Games
133,572

Your champion's first basic ability (Q) gains 100 ability haste .

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Avoid OK Boomerang + Bread And Butter

Avoid this pairing because Bread And Butter grants 100 ability haste to your Q ability, but OK Boomerang is an independent automated effect with a fixed 10-second cooldown that does not interact with your champion's basic abilities. The ability haste is completely wasted on a trigger that functions separately from your kit.

OK Boomerang OK Boomerang OK Boomerang Gold
Rarity
Gold
Tier
T3
Win Rate
52.18%
Pick Rate
0.32%
Games
65,831

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).

View augment details
Dashing Dashing Dashing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.88%
Pick Rate
0.35%
Games
70,813

Abilities with dashes or blinks gain 175 ability haste .

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Avoid OK Boomerang + Dashing

Avoid this pairing because Dashing grants 175 ability haste to abilities with dashes or blinks, but OK Boomerang is an automatically cast projectile with no movement component. The massive ability haste bonus provides zero benefit to this augment, making it a severely inefficient stat investment.

Augment Explained

OK Boomerang

Augments

Boomerang Blade: Your non-targeted abilities return after hitting an enemy, dealing secondary damage to enemies along the path. A damage rune for poke champions.

Mechanics Breakdown

OK Boomerang

Augments

Boomerang OK: Core effect: After a non-targeted skill hits an enemy, it returns along its original path, dealing 50% damage to enemies in its path. Scope: Includes all non-targeted skills and item skills. Special effect: Returning skills can trigger on-hit effects and rune effects. Cooldown rule: Each skill can only trigger the return effect once. Multi-target effect: When hitting multiple enemies on return, each enemy takes damage.

Trigger Conditions

OK Boomerang

Augments

All non-targeted abilities hit enemy champions Equipment abilities (like Luden's Tempest) hit enemy champions Returning abilities hit enemy champions

What Does Not Trigger

OK Boomerang

Augments

Targeted skills Basic attacks Each tick of damage over time skills

Hidden Mechanics

OK Boomerang

Augments

Returning Orb: Returning abilities can trigger Sheen's critical strike effect Returning abilities can trigger Liandry's Torment burn effect When an ability hits multiple enemies, it only returns once Returning effect also works on minions and jungle monsters

Best Champion Types

OK Boomerang

Augments

Boomerang: Poke champions (Ziggs, Jayce, Jinx) Mages with many non-targeted abilities (Jinx, Lux, Viktor) Champions with weak wave clear

Low-Value Champion Types

OK Boomerang

Augments

Boomerang: Heroes with many targeted abilities (Annie, Malzahar, Annie) Melee champions (Darius, Jax, Riven) ADC champions (Vayne, Jinx, Draven)

Playstyle Tips

OK Boomerang

Augments

Boomerang: Try to have your skills pass through multiple enemies to maximize total damage Use the return effect to clear waves, one skill can clear a wave In team fights, aim for enemy groups so the skill returns and hits more enemies When poking, you can damage multiple enemies at once

Best Augment Combos

OK Boomerang

Augments

OK Boomerang + Vulnerability: OK Boomerang's automatic adaptive damage can critically strike with Vulnerability, transforming a reliable 10-second cooldown poke ability into devastating burst damage. The 25% critical strike chance from Vulnerability gives frequent opportunities for 145% damage boomerangs. This synergy works on any champion regardless of build, making it universally strong in ARAM's constant teamfights. OK Boomerang + Jeweled Gauntlet: Jeweled Gauntlet enables OK Boomerang's automatic casts to critically strike for 145% damage plus bonus critical damage. The built-in 25% critical strike chance scales with AP, benefiting mages who also gain from Boomerang's 20% AP ratio. This transforms the passive poke into high-damage burst that triggers automatically without player input. OK Boomerang + Erosion: Erosion's resistance reduction stacks on each Boomerang hit, and since the ability can hit multiple enemies in its path, it rapidly shreds armor and magic resistance for your entire team. The 30% maximum resistance reduction amplifies all subsequent damage from both you and allies, creating excellent teamfight value in ARAM's clustered engagements. OK Boomerang + Thread the Needle: Thread the Needle's 18% armor and magic penetration directly amplifies OK Boomerang's adaptive damage, ensuring the automatic casts deal near-true damage to squishy targets. Since Boomerang hits multiple enemies in a line, the penetration value applies to everyone struck, making this a reliable damage multiplier for the passive ability's poke pattern.

Bad Augment Synergies

OK Boomerang

Augments

Avoid OK Boomerang + Slow and Steady: Avoid this pairing because OK Boomerang scales with 30% bonus AD, but Slow and Steady converts all bonus attack speed into bonus AD while locking your attack speed at 0.625. Since OK Boomerang is an automatically triggered ability on a 10-second cooldown, it cannot benefit from the attack speed you sacrifice, wasting the core trade-off of Slow and Steady. Avoid OK Boomerang + Draw Your Sword: Avoid this pairing because Draw Your Sword forces you to become melee with 200 attack range, but OK Boomerang automatically targets the closest enemy champion within 1250 units. Being forced into melee range contradicts the poke playstyle OK Boomerang enables, and the augment's damage output does not meaningfully benefit from the melee-specific stat bonuses. Avoid OK Boomerang + Celestial Body: Avoid this pairing because Celestial Body reduces your damage output by 10%, which directly lowers OK Boomerang's adaptive damage. The 1500 bonus health is a poor trade-off for an augment that functions as a poke tool, since OK Boomerang provides no defensive utility or scaling that would justify the damage penalty. Avoid OK Boomerang + Bread And Butter: Avoid this pairing because Bread And Butter grants 100 ability haste to your Q ability, but OK Boomerang is an independent automated effect with a fixed 10-second cooldown that does not interact with your champion's basic abilities. The ability haste is completely wasted on a trigger that functions separately from your kit. Avoid OK Boomerang + Dashing: Avoid this pairing because Dashing grants 175 ability haste to abilities with dashes or blinks, but OK Boomerang is an automatically cast projectile with no movement component. The massive ability haste bonus provides zero benefit to this augment, making it a severely inefficient stat investment.

Common Mistakes

OK Boomerang

Augments

Returning Star: Don't assume targeted skills can trigger the return effect Don't ignore the 50% damage reduction on return skills Don't forget the effect on minions, significantly improves wave clear Pay attention to the return path, try to hit as many enemies as possible