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Augment Details Gold T4 Patch 26.9
Ethereal Weapon

Ethereal Weapon ARAM Mayhem Augment Guide

Your abilities apply on-hit effects (1 second cooldown per target).

50.03%Win Rate
0.34%Pick Rate
T4Tier
68,222Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T448.36%0.43%24,71726.9
Stage2T447.82%0.26%15,18626.9
Stage3T450.16%0.29%16,08926.9
Stage4T449.34%0.31%14,98626.9
Stage5T371.26%0.17%8726.9

Best Champions

Best champions with this augment

Top synergy

Ethereal Weapon Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
50.03%
Pick Rate
0.34%
Games
68,222

Your abilities apply on-hit effects (1 second cooldown per target).

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Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
60.34%
Pick Rate
1.39%
Games
282,516

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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Ethereal Weapon + Jeweled Gauntlet

Ethereal Weapon enables abilities to apply on-hit effects, and Jeweled Gauntlet allows abilities to critically strike. Together, your ability hits can both crit and trigger on-hit effects, massively amplifying damage output for AP casters who normally cannot access on-hit synergies.

Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
50.03%
Pick Rate
0.34%
Games
68,222

Your abilities apply on-hit effects (1 second cooldown per target).

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Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
56.09%
Pick Rate
0.92%
Games
185,838

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

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Ethereal Weapon + Typhoon

Ethereal Weapon makes abilities apply on-hit effects, while Typhoon causes basic attacks to launch Firecrackers that also apply on-hit effects. This creates a cascading damage loop where abilities trigger on-hits, and attacks fire additional projectiles that each benefit from on-hit modifiers.

Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
50.03%
Pick Rate
0.34%
Games
68,222

Your abilities apply on-hit effects (1 second cooldown per target).

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Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
62.75%
Pick Rate
1.79%
Games
364,174

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

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Ethereal Weapon + Magic Missile

Ethereal Weapon allows abilities to apply on-hit effects, and Magic Missile fires 3 Firecrackers at enemies hit by abilities. Each Firecracker can trigger on-hit effects, tripling the value of every ability cast and creating devastating burst combinations.

Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
50.03%
Pick Rate
0.34%
Games
68,222

Your abilities apply on-hit effects (1 second cooldown per target).

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Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
52.74%
Pick Rate
0.31%
Games
62,524

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

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Ethereal Weapon + Erosion

Ethereal Weapon enables abilities to apply on-hit effects, and Erosion shreds enemy resistances with each damage instance. Since abilities can now hit multiple times through on-hit application, you rapidly stack the 30% resistance reduction, exponentially increasing your damage output.

Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
50.03%
Pick Rate
0.34%
Games
68,222

Your abilities apply on-hit effects (1 second cooldown per target).

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Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
52.13%
Pick Rate
0.72%
Games
146,874

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

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Ethereal Weapon + Twice Thrice

Ethereal Weapon allows abilities to apply on-hit effects, and Twice Thrice makes every second basic attack apply on-hit effects at 150% effectiveness. This combination ensures both your abilities and empowered attacks consistently trigger valuable on-hit damage modifiers.

What Not to Pair with Ethereal Weapon

Bad augment synergies and low-value pairings to avoid

Avoid
Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
50.03%
Pick Rate
0.34%
Games
68,222

Your abilities apply on-hit effects (1 second cooldown per target).

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Ethereal Weapon + Slow and Steady

Avoid this pairing because Slow and Steady sets your attack speed to a static 0.625 and prevents all attack speed bonuses from functioning. Ethereal Weapon applies on-hit effects through abilities, but the complete loss of attack speed scaling severely limits your overall damage output and on-hit trigger potential.

Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
50.03%
Pick Rate
0.34%
Games
68,222

Your abilities apply on-hit effects (1 second cooldown per target).

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Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
53.52%
Pick Rate
0.53%
Games
108,497

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

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Avoid Ethereal Weapon + Double Tap

Avoid this pairing because Double Tap applies on-hit effects an additional time on critical strikes, but Ethereal Weapon already applies on-hit effects through abilities with a 1 second cooldown per target. The critical strike on-hit application becomes largely redundant since ability-based on-hit triggers are already available.

Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
50.03%
Pick Rate
0.34%
Games
68,222

Your abilities apply on-hit effects (1 second cooldown per target).

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Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
56.09%
Pick Rate
0.92%
Games
185,838

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

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Avoid Ethereal Weapon + Typhoon

Avoid this pairing because Typhoon triggers on basic attacks to launch Firecrackers that apply on-hit effects. Ethereal Weapon's ability-based on-hit application has a 1 second per-target cooldown, making the additional on-hit trigger from Typhoon's passive largely redundant and offering minimal extra value.

Ethereal Weapon Ethereal Weapon Ethereal Weapon Gold
Rarity
Gold
Tier
T4
Win Rate
50.03%
Pick Rate
0.34%
Games
68,222

Your abilities apply on-hit effects (1 second cooldown per target).

View augment details
Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
52.13%
Pick Rate
0.72%
Games
146,874

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

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Avoid Ethereal Weapon + Twice Thrice

Avoid this pairing because Twice Thrice applies on-hit effects again at 150% effectiveness on every third basic attack. Ethereal Weapon already enables on-hit application through abilities, making the additional basic attack on-hit stacking mechanism redundant and an inefficient use of an augment slot.

Augment Explained

Ethereal Weapon

Augments

"Phantom Weapon": Basic attacks have chance to deal bonus magic damage and ignore some armor. A hybrid damage神器 for auto-attackers.

Mechanics Breakdown

Ethereal Weapon

Augments

"Phantom Weapon: Core effect: Basic attacks have 30% chance to deal bonus magic damage and ignore 30% target armor\nBase damage: 20-80 magic damage (scales with level)\ stat bonus: Bonus damage gains 40% attack damage and 40% ability power\nArmor penetration: Ignores 30% target armor (percentage penetration)\nCooldown: No cooldown, chance on each basic attack\nRestriction: Only affects basic attacks, enhanced basic attacks can trigger

Trigger Conditions

Ethereal Weapon

Augments

All basic attacks (including enhanced attacks) Pet basic attacks

What Does Not Trigger

Ethereal Weapon

Augments

Skill damage Item skill damage Healing/shield effects Tower/minion attacks True damage attacks

Hidden Mechanics

Ethereal Weapon

Augments

"Phantom Weapon: Probability independent: Each basic attack's proc chance is independent, doesn't stack\nPenetration priority: Phantom Weapon's armor penetration is calculated after all other armor penetration\nMixed damage: Bonus magic damage is calculated separately from physical damage, enemies need both armor and MR to resist\nCrit compatibility: Bonus magic damage can crit, dealing 175% damage\nEffect triggering: Bonus magic damage can trigger on-hit effects (e.g., Blade of the Ruined King, Black Cleaver)

Best Champion Types

Ethereal Weapon

Augments

"Phantom Weapon: High attack speed marksmen (Vayne, Jinx, Kai'Sa) Auto-attack fighters (Tryndamere, Olaf, Xin Zhao) Jungle champions (Master Yi, Lee Sin, Jarvan IV) Hybrid champions (Ezreal, Jayce, Kennen)

Low-Value Champion Types

Ethereal Weapon

Augments

Phantom Weapon: Ability-based mage (Jinx, Vel'Koz, Ziggs) Pure support (Soraka, Karma, Nami) Pure tank (Alistar, Leona, Ornn) High CD champions

Playstyle Tips

Ethereal Weapon

Augments

Phantom Weapon: Prioritize attack speed: higher attack speed increases Phantom Weapon proc frequency. Build attack damage and ability power: both increase extra damage. Build armor penetration:配合 Phantom Weapon's armor penetration, makes killing tanks easier. Utilize mixed damage: enemies struggle to stack both armor and magic resist. Stay in the backline during team fights: avoid focused fire.

Best Augment Combos

Ethereal Weapon

Augments

Ethereal Weapon + Jeweled Gauntlet: Ethereal Weapon enables abilities to apply on-hit effects, and Jeweled Gauntlet allows abilities to critically strike. Together, your ability hits can both crit and trigger on-hit effects, massively amplifying damage output for AP casters who normally cannot access on-hit synergies. Ethereal Weapon + Typhoon: Ethereal Weapon makes abilities apply on-hit effects, while Typhoon causes basic attacks to launch Firecrackers that also apply on-hit effects. This creates a cascading damage loop where abilities trigger on-hits, and attacks fire additional projectiles that each benefit from on-hit modifiers. Ethereal Weapon + Magic Missile: Ethereal Weapon allows abilities to apply on-hit effects, and Magic Missile fires 3 Firecrackers at enemies hit by abilities. Each Firecracker can trigger on-hit effects, tripling the value of every ability cast and creating devastating burst combinations. Ethereal Weapon + Erosion: Ethereal Weapon enables abilities to apply on-hit effects, and Erosion shreds enemy resistances with each damage instance. Since abilities can now hit multiple times through on-hit application, you rapidly stack the 30% resistance reduction, exponentially increasing your damage output. Ethereal Weapon + Twice Thrice: Ethereal Weapon allows abilities to apply on-hit effects, and Twice Thrice makes every second basic attack apply on-hit effects at 150% effectiveness. This combination ensures both your abilities and empowered attacks consistently trigger valuable on-hit damage modifiers.

Bad Augment Synergies

Ethereal Weapon

Augments

Avoid Ethereal Weapon + Slow and Steady: Avoid this pairing because Slow and Steady sets your attack speed to a static 0.625 and prevents all attack speed bonuses from functioning. Ethereal Weapon applies on-hit effects through abilities, but the complete loss of attack speed scaling severely limits your overall damage output and on-hit trigger potential. Avoid Ethereal Weapon + Double Tap: Avoid this pairing because Double Tap applies on-hit effects an additional time on critical strikes, but Ethereal Weapon already applies on-hit effects through abilities with a 1 second cooldown per target. The critical strike on-hit application becomes largely redundant since ability-based on-hit triggers are already available. Avoid Ethereal Weapon + Typhoon: Avoid this pairing because Typhoon triggers on basic attacks to launch Firecrackers that apply on-hit effects. Ethereal Weapon's ability-based on-hit application has a 1 second per-target cooldown, making the additional on-hit trigger from Typhoon's passive largely redundant and offering minimal extra value. Avoid Ethereal Weapon + Twice Thrice: Avoid this pairing because Twice Thrice applies on-hit effects again at 150% effectiveness on every third basic attack. Ethereal Weapon already enables on-hit application through abilities, making the additional basic attack on-hit stacking mechanism redundant and an inefficient use of an augment slot.

Common Mistakes

Ethereal Weapon

Augments

Phantom Weapon: Don't pick for ability-only heroes: completely unable to trigger effects Don't only stack attack damage: AP also boosts extra damage, balance both Don't ignore armor penetration: helps against tanks more effectively Don't build too much crit: low crit multiplier benefit, focus attack speed and damage Note personal safety: physical damage dealers are fragile, watch positioning