ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Silver T5 Patch 26.9
Don't Blink

Don't Blink ARAM Mayhem Augment Guide

Deal 1% increased damage per 10 movement speed you have more than the target.

51.33%Win Rate
0.10%Pick Rate
T5Tier
20,266Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T549.89%0.04%2,25726.9
Stage2T549.59%0.09%5,17826.9
Stage3T451.99%0.11%6,26826.9
Stage4T451.69%0.14%6,74026.9

Best Champions

Best champions with this augment

Top synergy

Don't Blink Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Don't Blink Don't Blink Don't Blink Silver
Rarity
Silver
Tier
T5
Win Rate
51.33%
Pick Rate
0.10%
Games
20,266

Deal 1% increased damage per 10 movement speed you have more than the target.

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Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
53.40%
Pick Rate
0.25%
Games
50,382

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

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Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.20%
Pick Rate
0.83%
Games
169,267

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

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Don't Blink + Homeguard + Tap Dancer

Homeguard provides 100% bonus movement speed, creating a massive movement speed advantage over targets to maximize Don't Blink's damage scaling. Tap Dancer adds infinite stacking movement speed on-hit plus attack speed scaling from total movement speed. Together these create exponentially growing damage amplification as you build and maintain speed advantages during fights.

Don't Blink Don't Blink Don't Blink Silver
Rarity
Silver
Tier
T5
Win Rate
51.33%
Pick Rate
0.10%
Games
20,266

Deal 1% increased damage per 10 movement speed you have more than the target.

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Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
59.76%
Pick Rate
1.10%
Games
222,755

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

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Don't Blink + Giant Slayer

Giant Slayer grants 20% bonus movement speed and makes you tiny, while dealing bonus damage to larger enemies. The size reduction makes you harder to hit while the movement speed directly feeds Don't Blink's damage calculation. Against typical or enlarged targets, you gain both the size-based bonus damage and significant movement speed differential damage.

Don't Blink Don't Blink Don't Blink Silver
Rarity
Silver
Tier
T5
Win Rate
51.33%
Pick Rate
0.10%
Games
20,266

Deal 1% increased damage per 10 movement speed you have more than the target.

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With Haste With Haste With Haste Gold
Rarity
Gold
Tier
T5
Win Rate
49.25%
Pick Rate
0.23%
Games
45,876

Grants bonus movement speed equal to 70% ability haste .

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Leg Day Leg Day Leg Day Silver
Rarity
Silver
Tier
T4
Win Rate
52.04%
Pick Rate
0.32%
Games
64,455

Gain 50 bonus movement speed and 40% slow resist .

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Don't Blink + With Haste + Leg Day

With Haste converts ability haste into bonus movement speed at 70% efficiency, rewarding builds with high cooldown reduction. Leg Day adds 50 flat bonus movement speed and 40% slow resist to maintain speed advantage. This combination ensures consistent movement speed superiority for Don't Blink's damage scaling while preventing enemies from neutralizing your speed edge.

Don't Blink Don't Blink Don't Blink Silver
Rarity
Silver
Tier
T5
Win Rate
51.33%
Pick Rate
0.10%
Games
20,266

Deal 1% increased damage per 10 movement speed you have more than the target.

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Shadow Runner Shadow Runner Shadow Runner Silver
Rarity
Silver
Tier
T3
Win Rate
54.88%
Pick Rate
0.48%
Games
96,547

After dashing , blinking , or exiting stealth , gain 300 bonus movement speed for 2 seconds.

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Mad Scientist Mad Scientist Mad Scientist Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
52.93%
Pick Rate
0.15%
Games
29,440

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force , 20% bonus health , and 40% increased size or 70 ability haste , 40% bonus movement speed , and 40% reduced size.

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Don't Blink + Shadow Runner + Mad Scientist

Shadow Runner grants 300 bonus movement speed for 2 seconds after dashing or blinking, creating burst windows for Don't Blink damage. Mad Scientist randomly provides 40% bonus movement speed on respawn. Dash-oriented champions can repeatedly trigger Shadow Runner's speed boost, creating repeated opportunities to exploit large movement speed differentials.

What Not to Pair with Don't Blink

Bad augment synergies and low-value pairings to avoid

Avoid
Don't Blink Don't Blink Don't Blink Silver
Rarity
Silver
Tier
T5
Win Rate
51.33%
Pick Rate
0.10%
Games
20,266

Deal 1% increased damage per 10 movement speed you have more than the target.

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Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
55.07%
Pick Rate
0.85%
Games
173,099

Gain 1500 bonus health , but reduce your damage output by 10%.

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Avoid Don't Blink + Celestial Body

Celestial Body reduces your damage output by 10%, which directly conflicts with Don't Blink's purpose of increasing your damage based on movement speed advantage. The 1500 bonus health doesn't help the movement speed differential either, making this pairing actively counterproductive.

Don't Blink Don't Blink Don't Blink Silver
Rarity
Silver
Tier
T5
Win Rate
51.33%
Pick Rate
0.10%
Games
20,266

Deal 1% increased damage per 10 movement speed you have more than the target.

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Don't Blink + Slow and Steady

Slow and Steady sets your base attack speed to a static value and removes all attack speed bonuses, converting them to attack damage. This provides zero movement speed synergy with Don't Blink, wasting an augment slot on effects that don't enhance the movement speed damage scaling.

Don't Blink Don't Blink Don't Blink Silver
Rarity
Silver
Tier
T5
Win Rate
51.33%
Pick Rate
0.10%
Games
20,266

Deal 1% increased damage per 10 movement speed you have more than the target.

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Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
60.54%
Pick Rate
0.17%
Games
34,201

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

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Avoid Don't Blink + Draw Your Sword

Draw Your Sword converts your champion to melee with 200 attack range, granting 25% bonus movement speed. However, melee champions naturally have higher base movement speed than ranged champions, reducing the movement speed differential that Don't Blink relies on for damage scaling.

Don't Blink Don't Blink Don't Blink Silver
Rarity
Silver
Tier
T5
Win Rate
51.33%
Pick Rate
0.10%
Games
20,266

Deal 1% increased damage per 10 movement speed you have more than the target.

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Giant Slayer Giant Slayer Giant Slayer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
59.76%
Pick Rate
1.10%
Games
222,755

Become tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

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Avoid Don't Blink + Giant Slayer

Giant Slayer makes you tiny and grants 20% bonus movement speed, but its bonus damage scales based on target's size compared to yours. The movement speed from Giant Slayer doesn't meaningfully enhance Don't Blink's damage since both augments want you fast but provide competing damage scaling mechanics.

Augment Explained

Don't Blink

Augments

"Speed is Power": Convert attack speed to movement speed, with increased basic attack damage. The ultimate attack speed rune for marksmen.

Mechanics Breakdown

Don't Blink

Augments

"Speed is Key: Core effect: Converts 20% of attack speed to movement speed\nBase bonus: Gain 30% attack speed and 10% basic attack damage\nStacking rule: Movement speed conversion adds with other movement speed bonuses\nReal-time update: Movement speed is recalculated immediately when attack speed changes\nLimitation: Movement speed conversion cannot exceed 50%

Trigger Conditions

Don't Blink

Augments

Attack speed from items and runes, champion base attack speed growth, temporary attack speed from abilities (e.g., Qiyana Q, Jinx Q), attack speed from items

What Does Not Trigger

Don't Blink

Augments

Speed Demon: Temporary movement speed bonuses, defensive stats (armor, MR, HP), offensive stats (AD, AP), attack speed from summoner spells

Hidden Mechanics

Don't Blink

Augments

Speed Demon: Movement speed conversion has no diminishing returns. 10% auto attack damage boost is multiplicative. Attack speed stops increasing after 250%, but AS bonus still applies. Conversion ratio and bonuses persist after death.

Best Champion Types

Don't Blink

Augments

Speed is All: High-attack-speed ADCs (Vayne, Jinx, Kog'Maw, Tristana), auto-attack reliant fighters (Olaf, Tryndamere, Master Yi), attack-speed focused, sustained damage dealers

Low-Value Champion Types

Don't Blink

Augments

Speed is Key: Ability power mages (Ziggs, Vel'Koz, Brand) Pure burst assassins (Zed, Talon, Akali) Pure tank heroes Heroes that don't rely on basic attacks

Playstyle Tips

Don't Blink

Augments

Swift Play: Prioritize Attack Speed - higher AS increases move speed and auto damage benefits. Use high move speed for kiting and dodging enemy skills. Build items like Nashor's Tooth, Blade of the Ruined King, Rapid Firecannon. Don't stand still, use high move speed for kiting. After 250% AS, stack AD and crit damage.

Best Augment Combos

Don't Blink

Augments

Don't Blink + Homeguard + Tap Dancer: Homeguard provides 100% bonus movement speed, creating a massive movement speed advantage over targets to maximize Don't Blink's damage scaling. Tap Dancer adds infinite stacking movement speed on-hit plus attack speed scaling from total movement speed. Together these create exponentially growing damage amplification as you build and maintain speed advantages during fights. Don't Blink + Giant Slayer: Giant Slayer grants 20% bonus movement speed and makes you tiny, while dealing bonus damage to larger enemies. The size reduction makes you harder to hit while the movement speed directly feeds Don't Blink's damage calculation. Against typical or enlarged targets, you gain both the size-based bonus damage and significant movement speed differential damage. Don't Blink + With Haste + Leg Day: With Haste converts ability haste into bonus movement speed at 70% efficiency, rewarding builds with high cooldown reduction. Leg Day adds 50 flat bonus movement speed and 40% slow resist to maintain speed advantage. This combination ensures consistent movement speed superiority for Don't Blink's damage scaling while preventing enemies from neutralizing your speed edge. Don't Blink + Shadow Runner + Mad Scientist: Shadow Runner grants 300 bonus movement speed for 2 seconds after dashing or blinking, creating burst windows for Don't Blink damage. Mad Scientist randomly provides 40% bonus movement speed on respawn. Dash-oriented champions can repeatedly trigger Shadow Runner's speed boost, creating repeated opportunities to exploit large movement speed differentials.

Bad Augment Synergies

Don't Blink

Augments

Avoid Don't Blink + Celestial Body: Celestial Body reduces your damage output by 10%, which directly conflicts with Don't Blink's purpose of increasing your damage based on movement speed advantage. The 1500 bonus health doesn't help the movement speed differential either, making this pairing actively counterproductive. Avoid Don't Blink + Slow and Steady: Slow and Steady sets your base attack speed to a static value and removes all attack speed bonuses, converting them to attack damage. This provides zero movement speed synergy with Don't Blink, wasting an augment slot on effects that don't enhance the movement speed damage scaling. Avoid Don't Blink + Draw Your Sword: Draw Your Sword converts your champion to melee with 200 attack range, granting 25% bonus movement speed. However, melee champions naturally have higher base movement speed than ranged champions, reducing the movement speed differential that Don't Blink relies on for damage scaling. Avoid Don't Blink + Giant Slayer: Giant Slayer makes you tiny and grants 20% bonus movement speed, but its bonus damage scales based on target's size compared to yours. The movement speed from Giant Slayer doesn't meaningfully enhance Don't Blink's damage since both augments want you fast but provide competing damage scaling mechanics.

Common Mistakes

Don't Blink

Augments

Swift Play: Don't take on pure ability power champions: completely zero benefit. Don't ignore movement speed cap: attack speed over 250% no longer increases movement speed. Don't blindly stack attack speed: after 250%, stack attack damage and crit damage instead. Don't stand still to output: even with high attack speed, use high movement speed for kiting. Note enemy crowd control: high movement speed doesn't work when controlled.