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Augment Details Prismatic T4 Patch 26.9
Holy Snowball

Holy Snowball ARAM Mayhem Augment Guide

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

49.34%Win Rate
0.25%Pick Rate
T4Tier
50,332Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T547.50%0.19%11,03526.9
Stage2T449.26%0.24%13,90926.9
Stage3T449.06%0.25%14,33826.9
Stage4T449.50%0.24%11,92326.9
Stage5T547.95%0.15%7326.9

Best Champions

Best champions with this augment

Top synergy

Holy Snowball Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.34%
Pick Rate
0.25%
Games
50,332

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
55.15%
Pick Rate
0.45%
Games
91,361

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

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Holy Snowball + Biggest Snowball Ever

Biggest Snowball Ever upgrades Mark into a massive snowball that passes through minions and explodes on impact for significant damage. Combined with Holy Snowball's invulnerability on arrival and 100 ability haste, this creates an aggressive engage pattern where you dash through the entire enemy team, explode for heavy damage, and become invulnerable for 1.5 seconds to survive the deep dive.

Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.34%
Pick Rate
0.25%
Games
50,332

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
54.47%
Pick Rate
0.61%
Games
124,375

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

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Holy Snowball + Snowball Upgrade

Snowball Upgrade adds a damaging snowstorm and 50% slow at the Mark impact location. Holy Snowball's invulnerability lets you freely dash into the storm zone to capitalize on the crowd control and damage. The 100 ability haste on Mark means you can repeatedly create these hazardous zones, forcing enemies to constantly reposition in ARAM's narrow lane.

Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.34%
Pick Rate
0.25%
Games
50,332

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
53.73%
Pick Rate
0.53%
Games
107,518

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

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Holy Snowball + Snowball Roulette

Snowball Roulette casts random harmful summoner spells on enemies when Mark hits and beneficial spells on yourself. Holy Snowball's invulnerability window ensures you survive the chaotic engage after dashing in. The additional beneficial spell cast upon arrival from the Dash trigger doubles your self-buffs, creating unpredictable but powerful burst engage opportunities.

Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.34%
Pick Rate
0.25%
Games
50,332

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

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Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
52.87%
Pick Rate
0.56%
Games
114,311

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

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Holy Snowball + Pinball

Pinball transforms Mark into a ricocheting projectile that deals bonus true damage and grows larger with each bounce. Holy Snowball's invulnerability protects you during the follow-up dash into potentially multiple enemies. The 100 ability haste enables frequent pinball throws, creating constant true damage pressure in the confined ARAM bridge where ricochets are guaranteed.

What Not to Pair with Holy Snowball

Bad augment synergies and low-value pairings to avoid

Avoid
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.34%
Pick Rate
0.25%
Games
50,332

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

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Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
48.40%
Pick Rate
0.20%
Games
39,693

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

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Avoid Holy Snowball + Flashy

Avoid this pairing because Holy Snowball forces Mark into the slot not occupied by Flash, but Flashy prompts you to replace a summoner spell with Flash if not equipped. This creates a conflicting summoner spell setup where both augments fight over the same slots, wasting the value of at least one augment's forced spell replacement.

Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.34%
Pick Rate
0.25%
Games
50,332

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
Blade Waltz Blade Waltz Blade Waltz Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.22%
Pick Rate
0.23%
Games
46,987

Replace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. After 0. 25 seconds, you then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) . While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.

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Avoid Holy Snowball + Blade Waltz

Avoid this pairing because Blade Waltz replaces a summoner spell and provides its own powerful blink engage tool. Since Holy Snowball already forces Mark and grants invulnerability on its dash, taking Blade Waltz creates redundant engage options while sacrificing a summoner spell slot that could provide defensive utility.

Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.34%
Pick Rate
0.25%
Games
50,332

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.27%
Pick Rate
0.18%
Games
36,557

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

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Avoid Holy Snowball + Can't Touch This

Avoid this pairing because both augments provide invulnerability effects. Holy Snowball grants 1.5 seconds of invulnerability after every Mark dash, while Can't Touch This grants 2 seconds after casting your ultimate. The overlap in defensive tools offers diminishing returns compared to diversifying your survivability options.

Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.34%
Pick Rate
0.25%
Games
50,332

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
55.15%
Pick Rate
0.45%
Games
91,361

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

View augment details

Avoid Holy Snowball + Biggest Snowball Ever

Avoid this pairing because Biggest Snowball Ever upgrades your Mark into a massive snowball with explosion damage, but Holy Snowball's value comes primarily from the invulnerability and cooldown reduction. The explosion damage from Biggest Snowball Ever has anti-synergy with Holy Snowball's defensive playstyle, creating conflicting incentives.

Augment Explained

Holy Snowball

Augments

"Holy Snowball": Double range and damage for Hex Snowball, marking targets and refreshing on kill. A神器 for engages and chases.

Mechanics Breakdown

Holy Snowball

Augments

"Holy Snowball: Core effect: Snowball range +50%, damage +100% Mark effect: Mark enemies for 5 seconds on hit Refresh mechanism: Killing/assisting marked enemy immediately refreshes snowball cooldown Movement speed bonus: +20% movement speed for 3 seconds on hit Limitation: Snowball displacement effect unchanged

Trigger Conditions

Holy Snowball

Augments

Sacred Snowball: When using Hextech Flash's snowball ability. When snowball hits an enemy. When killing/assisting a marked enemy.

What Does Not Trigger

Holy Snowball

Augments

Sacred Snowball: Other summoner spells, displacement skills from heroes/items, basic attack/skill damage

Hidden Mechanics

Holy Snowball

Augments

Divine Snowball: Multi-target marking: Can mark multiple enemies at once. Dash bonus: +20% move speed when dashing to marked target. Crit compatibility: Snowball damage can trigger Sheen's spell crit. Cooldown reset: Cooldown resets on participating in kill of any marked enemy.

Best Champion Types

Holy Snowball

Augments

Sacred Snowball: Initiators, melee assassins, fighters, junglers

Low-Value Champion Types

Holy Snowball

Augments

Sacred Snowball: Long-range champions that don't need to engage Supports Pure tanks Champions without Hextech Flash

Playstyle Tips

Holy Snowball

Augments

Sacred Snowball: Use long range to mark enemy carries. Refresh snowball after killing marked target for pursuit. Use movement speed after dashing to kite. Use with Starfire Spellblade for crits. Mark key heroes in teamfights.

Best Augment Combos

Holy Snowball

Augments

Holy Snowball + Biggest Snowball Ever: Biggest Snowball Ever upgrades Mark into a massive snowball that passes through minions and explodes on impact for significant damage. Combined with Holy Snowball's invulnerability on arrival and 100 ability haste, this creates an aggressive engage pattern where you dash through the entire enemy team, explode for heavy damage, and become invulnerable for 1.5 seconds to survive the deep dive. Holy Snowball + Snowball Upgrade: Snowball Upgrade adds a damaging snowstorm and 50% slow at the Mark impact location. Holy Snowball's invulnerability lets you freely dash into the storm zone to capitalize on the crowd control and damage. The 100 ability haste on Mark means you can repeatedly create these hazardous zones, forcing enemies to constantly reposition in ARAM's narrow lane. Holy Snowball + Snowball Roulette: Snowball Roulette casts random harmful summoner spells on enemies when Mark hits and beneficial spells on yourself. Holy Snowball's invulnerability window ensures you survive the chaotic engage after dashing in. The additional beneficial spell cast upon arrival from the Dash trigger doubles your self-buffs, creating unpredictable but powerful burst engage opportunities. Holy Snowball + Pinball: Pinball transforms Mark into a ricocheting projectile that deals bonus true damage and grows larger with each bounce. Holy Snowball's invulnerability protects you during the follow-up dash into potentially multiple enemies. The 100 ability haste enables frequent pinball throws, creating constant true damage pressure in the confined ARAM bridge where ricochets are guaranteed.

Bad Augment Synergies

Holy Snowball

Augments

Avoid Holy Snowball + Flashy: Avoid this pairing because Holy Snowball forces Mark into the slot not occupied by Flash, but Flashy prompts you to replace a summoner spell with Flash if not equipped. This creates a conflicting summoner spell setup where both augments fight over the same slots, wasting the value of at least one augment's forced spell replacement. Avoid Holy Snowball + Blade Waltz: Avoid this pairing because Blade Waltz replaces a summoner spell and provides its own powerful blink engage tool. Since Holy Snowball already forces Mark and grants invulnerability on its dash, taking Blade Waltz creates redundant engage options while sacrificing a summoner spell slot that could provide defensive utility. Avoid Holy Snowball + Can't Touch This: Avoid this pairing because both augments provide invulnerability effects. Holy Snowball grants 1.5 seconds of invulnerability after every Mark dash, while Can't Touch This grants 2 seconds after casting your ultimate. The overlap in defensive tools offers diminishing returns compared to diversifying your survivability options. Avoid Holy Snowball + Biggest Snowball Ever: Avoid this pairing because Biggest Snowball Ever upgrades your Mark into a massive snowball with explosion damage, but Holy Snowball's value comes primarily from the invulnerability and cooldown reduction. The explosion damage from Biggest Snowball Ever has anti-synergy with Holy Snowball's defensive playstyle, creating conflicting incentives.

Common Mistakes

Holy Snowball

Augments

Holy Snowball: Don't throw snowballs for free: try to hit key enemy champions. Don't force engages while snowball is on cooldown. Don't ignore snowball's displacement: quickly approach enemies. In losing games, snowball is mainly for survival: don't use for engages.