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Augment Details Gold T3 Patch 26.9
Divine Intervention

Divine Intervention ARAM Mayhem Augment Guide

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

51.05%Win Rate
0.41%Pick Rate
T3Tier
83,575Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T449.54%0.32%18,42926.9
Stage2T350.48%0.35%19,83726.9
Stage3T349.84%0.42%23,84026.9
Stage4T349.10%0.52%25,19326.9
Stage5T365.96%0.28%14126.9

Best Champions

Best champions with this augment

Top synergy

Divine Intervention Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
51.05%
Pick Rate
0.41%
Games
83,575

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

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Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
55.07%
Pick Rate
0.85%
Games
173,099

Gain 1500 bonus health , but reduce your damage output by 10%.

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Protein Shake Protein Shake Protein Shake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.06%
Pick Rate
0.22%
Games
43,871

Gain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power .

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Divine Intervention + Celestial Body + Protein Shake

Divine Intervention grants a massive invulnerability window, and Celestial Body provides the 1500 bonus health needed to survive the 2.5 second descent delay. Protein Shake converts the massive resistances from Divine Intervention's protective aura into substantial heal and shield power, amplifying all recovery during the invulnerability window.

Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
51.05%
Pick Rate
0.41%
Games
83,575

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

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Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
55.51%
Pick Rate
0.18%
Games
35,835

Your or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.

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First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
53.40%
Pick Rate
0.50%
Games
102,043

Grants 20% heal and shield power .

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Divine Intervention + Windspeaker's Blessing + First-Aid Kit

Windspeaker's Blessing grants bonus armor and magic resistance to all allies within range when Divine Intervention triggers, stacking defensive layers during the invulnerability. First-Aid Kit's 20% heal and shield power amplifies the protective value of the star, making the team significantly harder to kill during and after the effect.

Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
51.05%
Pick Rate
0.41%
Games
83,575

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

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Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
53.64%
Pick Rate
0.75%
Games
151,518

Grants 60 ability haste .

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Infinite Recursion Infinite Recursion Infinite Recursion Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
56.64%
Pick Rate
0.40%
Games
82,205

Gain 60 ability haste , increased by 3 each time you score a champion takedown .

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Divine Intervention + Recursion + Infinite Recursion

Divine Intervention has a long 35 second cooldown, so Recursion's 60 ability haste helps bring the invulnerability online more frequently. Infinite Recursion further reduces cooldowns with each takedown, allowing multiple protective stars in extended fights and ensuring the team can cycle the powerful defensive effect repeatedly.

Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
51.05%
Pick Rate
0.41%
Games
83,575

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

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Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.13%
Pick Rate
0.80%
Games
161,849

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

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Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.66%
Pick Rate
0.29%
Games
59,810

Immobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 150 – 450 (based on level) (+ 4% maximum health) damage (5 second cooldown per cast instance ). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.

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Divine Intervention + Goliath + Courage of the Colossus

Goliath's 35% bonus health synergizes with Divine Intervention by ensuring the user survives the descent delay to deliver the invulnerability. Courage of the Colossus grants a shield based on maximum health when immobilizing enemies, providing additional durability during the 2.5 second channel.

What Not to Pair with Divine Intervention

Bad augment synergies and low-value pairings to avoid

Avoid
Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
51.05%
Pick Rate
0.41%
Games
83,575

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

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Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.27%
Pick Rate
0.18%
Games
36,557

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

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Avoid Divine Intervention + Can't Touch This

Avoid this pairing because both augments provide invulnerability, creating significant overlap. Divine Intervention grants 2.5 seconds of invulnerability on a 35 second cooldown, while Can't Touch This grants 2 seconds on an 8 second cooldown tied to ultimate casts. The effects are redundant and you waste a slot on overlapping defensive power that could be spent on damage or utility.

Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
51.05%
Pick Rate
0.41%
Games
83,575

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Divine Intervention + Back to Basics

Avoid this pairing because Back to Basics permanently seals your ultimate ability, which severely conflicts with Divine Intervention's teamfight-oriented invulnerability pattern. Divine Intervention works best when you can contribute damage and abilities during the 2.5 second descent window, but losing your ultimate removes a major tool for capitalizing on that protection.

Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
51.05%
Pick Rate
0.41%
Games
83,575

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

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Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Divine Intervention + Glass Cannon

Avoid this pairing because Glass Cannon caps your health at 70% maximum health and prevents any healing or health increases beyond that threshold. Divine Intervention provides powerful team invulnerability, but Glass Cannon's extreme fragility makes you much more likely to die before the 2.5 second descent completes, wasting the protective effect entirely.

Divine Intervention Divine Intervention Divine Intervention Gold
Rarity
Gold
Tier
T3
Win Rate
51.05%
Pick Rate
0.41%
Games
83,575

Automatically cast Taric's Cosmic Radiance , calling down a protective star upon you that descends over 2. 5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2. 5 seconds (35 second cooldown).

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Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Avoid Divine Intervention + Vampirism

Avoid this pairing because Vampirism sets your health regeneration to 0 and prevents healing from allies. Divine Intervention is a defensive team utility augment that works best when you can survive the 2.5 second descent window. Vampirism's restrictions on healing make you more vulnerable during that critical channel time when enemies can focus you.

Augment Explained

Divine Intervention

Augments

Divine Intervention: Grant yourself or an ally a 2-second invulnerable shield, immune to all damage and CC, while also dispelling negative effects. The rune with the strongest protection capability.

Mechanics Breakdown

Divine Intervention

Augments

Divine Intervention: Core effect: Select self or an ally within 500 range to apply a divine shield, making them immune to all damage and control for 2 seconds. Additional effect: Immediately removes all negative effects from the target. Cooldown: 120 seconds. Special rule: Target cannot be targeted while shielded. Restriction: Cannot be used on dead allies.

Trigger Conditions

Divine Intervention

Augments

Active activation On self On ally Dispels negative effects

What Does Not Trigger

Divine Intervention

Augments

On enemy champions After death When suppressed On dead units

Hidden Mechanics

Divine Intervention

Augments

Divine Intervention: Immune to true damage and tower damage Can attack and cast spells while shielded Can be used while controlled, immediately breaking it Multiple Divine Interventions stack, but duration doesn't

Best Champion Types

Divine Intervention

Augments

Divine Intervention: Protective supports (Soraka, Karma, Nami) Initiator tanks (Alistar, Leona, Jarvan IV) Squishy core ADCs (Vayne, Jinx, Ziggs) Teamfight carry champions

Low-Value Champion Types

Divine Intervention

Augments

Divine Intervention: Pure tank champions (Tryndamere, Ornn, Malphite) Split-push champions (Irelia, Tryndamere) Champions with revive abilities (Aatrox, Zac, Ekko) Early-game dominant laners

Playstyle Tips

Divine Intervention

Augments

Divine Intervention: Prioritize protecting your own carry in team fights Use when enemies cast key ultimates (like Malphite R, Kennen R) Use immediately when CC'd to break control Place shield on initiating teammates to help them enter safely

Best Augment Combos

Divine Intervention

Augments

Divine Intervention + Celestial Body + Protein Shake: Divine Intervention grants a massive invulnerability window, and Celestial Body provides the 1500 bonus health needed to survive the 2.5 second descent delay. Protein Shake converts the massive resistances from Divine Intervention's protective aura into substantial heal and shield power, amplifying all recovery during the invulnerability window. Divine Intervention + Windspeaker's Blessing + First-Aid Kit: Windspeaker's Blessing grants bonus armor and magic resistance to all allies within range when Divine Intervention triggers, stacking defensive layers during the invulnerability. First-Aid Kit's 20% heal and shield power amplifies the protective value of the star, making the team significantly harder to kill during and after the effect. Divine Intervention + Recursion + Infinite Recursion: Divine Intervention has a long 35 second cooldown, so Recursion's 60 ability haste helps bring the invulnerability online more frequently. Infinite Recursion further reduces cooldowns with each takedown, allowing multiple protective stars in extended fights and ensuring the team can cycle the powerful defensive effect repeatedly. Divine Intervention + Goliath + Courage of the Colossus: Goliath's 35% bonus health synergizes with Divine Intervention by ensuring the user survives the descent delay to deliver the invulnerability. Courage of the Colossus grants a shield based on maximum health when immobilizing enemies, providing additional durability during the 2.5 second channel.

Bad Augment Synergies

Divine Intervention

Augments

Avoid Divine Intervention + Can't Touch This: Avoid this pairing because both augments provide invulnerability, creating significant overlap. Divine Intervention grants 2.5 seconds of invulnerability on a 35 second cooldown, while Can't Touch This grants 2 seconds on an 8 second cooldown tied to ultimate casts. The effects are redundant and you waste a slot on overlapping defensive power that could be spent on damage or utility. Avoid Divine Intervention + Back to Basics: Avoid this pairing because Back to Basics permanently seals your ultimate ability, which severely conflicts with Divine Intervention's teamfight-oriented invulnerability pattern. Divine Intervention works best when you can contribute damage and abilities during the 2.5 second descent window, but losing your ultimate removes a major tool for capitalizing on that protection. Avoid Divine Intervention + Glass Cannon: Avoid this pairing because Glass Cannon caps your health at 70% maximum health and prevents any healing or health increases beyond that threshold. Divine Intervention provides powerful team invulnerability, but Glass Cannon's extreme fragility makes you much more likely to die before the 2.5 second descent completes, wasting the protective effect entirely. Avoid Divine Intervention + Vampirism: Avoid this pairing because Vampirism sets your health regeneration to 0 and prevents healing from allies. Divine Intervention is a defensive team utility augment that works best when you can survive the 2.5 second descent window. Vampirism's restrictions on healing make you more vulnerable during that critical channel time when enemies can focus you.

Common Mistakes

Divine Intervention

Augments

Holy Intervention: Don't use the shield too early, wastes it on irrelevant damage Don't use it only on yourself, forget to protect more important ADCs Don't use when enemy doesn't have key abilities ready Don't immediately engage after shield ends, vulnerable to focus fire