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Augment Details Silver T3 Patch 26.9
Escape Plan

Escape Plan ARAM Mayhem Augment Guide

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

54.84%Win Rate
0.28%Pick Rate
T3Tier
56,880Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T355.59%0.10%5,62926.9
Stage2T353.42%0.27%15,60726.9
Stage3T353.86%0.32%17,86026.9
Stage4T353.79%0.40%19,60726.9
Stage5T463.48%0.23%11526.9

Best Champions

Best champions with this augment

Top synergy

Escape Plan Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
54.84%
Pick Rate
0.28%
Games
56,880

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

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Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
55.07%
Pick Rate
0.85%
Games
173,099

Gain 1500 bonus health , but reduce your damage output by 10%.

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Escape Plan + Celestial Body

Celestial Body's 1500 bonus health dramatically amplifies Escape Plan's shield value to 65% of your enlarged health pool, creating a massive survival buffer when dropping low. The 10% damage reduction penalty is offset by the emergency mobility and shielding, making this combination exceptionally strong for surviving burst damage and repositioning during critical moments in teamfights.

Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
54.84%
Pick Rate
0.28%
Games
56,880

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

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Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.13%
Pick Rate
0.80%
Games
161,849

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

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Escape Plan + Goliath

Goliath's 35% bonus health directly scales Escape Plan's shield for greater effective protection when triggered. The 15% adaptive force and increased size provide combat presence, while the emergency movement speed and reduced size from Escape Plan create a dynamic size-shifting playstyle that helps you survive dangerous engagements and escape when critically low.

Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
54.84%
Pick Rate
0.28%
Games
56,880

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

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First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
53.40%
Pick Rate
0.50%
Games
102,043

Grants 20% heal and shield power .

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Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
55.51%
Pick Rate
0.18%
Games
35,835

Your or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.

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Escape Plan + First-Aid Kit + Windspeaker's Blessing

First-Aid Kit's 20% heal and shield power increases Escape Plan's shield effectiveness by 20%, while Windspeaker's Blessing grants bonus resistances when shields are applied. This combination transforms Escape Plan from an escape tool into a major defensive cooldown, providing enhanced shielding, resistances, and mobility when dropping below 35% health.

Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
54.84%
Pick Rate
0.28%
Games
56,880

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

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Perseverance Perseverance Perseverance Gold
Rarity
Gold
Tier
T1
Win Rate
54.97%
Pick Rate
0.88%
Games
177,729

Grants 1000% base health regeneration , increased to 2000% while below 25% maximum health .

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Escape Plan + Perseverance

Perseverance's massive health regeneration, especially the 2000% bonus below 25% health, synergizes with Escape Plan's trigger threshold. When Escape Plan activates at 35% health, the regeneration works to restore health while the shield and movement speed protect you, creating a powerful recovery window that can turn near-death situations into sustained fighting.

Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
54.84%
Pick Rate
0.28%
Games
56,880

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

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Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
59.25%
Pick Rate
1.27%
Games
257,215

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

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Escape Plan + Tank Engine

Tank Engine's stacking maximum health increase from takedowns scales Escape Plan's shield value throughout the game. Each takedown makes your emergency shield stronger, creating snowball potential for durable champions. The growing size from Tank Engine combined with Escape Plan's size reduction creates interesting tactical flexibility in teamfights.

What Not to Pair with Escape Plan

Bad augment synergies and low-value pairings to avoid

Avoid
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
54.84%
Pick Rate
0.28%
Games
56,880

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

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Repulsor Repulsor Repulsor Silver
Rarity
Silver
Tier
T5
Win Rate
46.41%
Pick Rate
0.11%
Games
22,128

Upon dropping below 35% of your maximum health , you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1. 5 seconds (25 second cooldown, resets upon death).

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Avoid Escape Plan + Repulsor

Escape Plan and Repulsor share the exact same trigger condition of dropping below 35% maximum health. When both are equipped, they activate simultaneously on the same threshold, but Escape Plan's 75-second cooldown is much longer than Repulsor's 25-second cooldown. This creates awkward desynchronization where Repulsor triggers alone for subsequent low-health situations, and the knockback from Repulsor may push enemies away during your escape speed boost, reducing the value of both defensive tools.

Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
54.84%
Pick Rate
0.28%
Games
56,880

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

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Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
51.13%
Pick Rate
0.26%
Games
52,473

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

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Avoid Escape Plan + Dawnbringer's Resolve

Escape Plan and Dawnbringer's Resolve have overlapping trigger conditions at low health thresholds. Dawnbringer's Resolve activates at 50% health and heals over 3 seconds, while Escape Plan triggers at 35% with a decaying shield. If Dawnbringer's Resolve successfully heals you, it may prevent you from ever reaching the 35% threshold needed to trigger Escape Plan, wasting the augment entirely. The 45-second cooldown on Dawnbringer's Resolve also means inconsistent synergy across multiple fights.

Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
54.84%
Pick Rate
0.28%
Games
56,880

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

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Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Escape Plan + Glass Cannon

Glass Cannon sets your maximum health to 70% of normal, which directly reduces the effectiveness of Escape Plan's shield that scales with maximum health. Additionally, Glass Cannon's design encourages aggressive play to maximize the 15% true damage bonus, while Escape Plan is a defensive escape tool meant for survival. The reduced health pool makes reaching the 35% threshold happen more frequently, but the smaller shield provides less protection during the critical escape window.

Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
54.84%
Pick Rate
0.28%
Games
56,880

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Avoid Escape Plan + Vampirism

Vampirism prevents all healing from allies and sets health regeneration to zero. While Escape Plan provides a substantial shield at 35% health, Vampirism's 25% omnivamp cannot heal you during the escape window since the shield absorbs damage first. This creates a survival scenario where you rely entirely on the decaying shield without any sustain to recover afterward, making the escape less meaningful when you cannot regenerate health after reaching safety.

Augment Explained

Escape Plan

Augments

Get Out of Here: When below 30% HP, gain high movement speed, shield, and size reduction to escape quickly. A life-saving rune for all champions.

Mechanics Breakdown

Escape Plan

Augments

Escape Plan: Core effect: When below 30% health, gain 40% bonus move speed, a shield equal to 20% max health, and reduce size by 20%. Duration: 3 seconds. Cooldown: 60 seconds. Shield rule: Shield is prioritized for consumption. Size reduction: Skill range and collision volume remain unchanged.

Trigger Conditions

Escape Plan

Augments

Getaway Plan: When health is below 30% When taking lethal damage During shield and movement speed effect duration

What Does Not Trigger

Escape Plan

Augments

Escape Plan: When above 30% health, When receiving healing, When shield absorbs damage

Hidden Mechanics

Escape Plan

Augments

Getaway: Effect triggers before damage calculation even when taking lethal damage. Movement speed bonus can exceed movement speed cap. Size reduction makes it easier to dodge skills and move through crowds. Cooldown starts when effect triggers

Best Champion Types

Escape Plan

Augments

Escape Plan: All champions (no class restrictions) Squishy damage dealers (ADC, Mages) Assassins (Zed, Talon, Akali) Champions who get focused easily

Low-Value Champion Types

Escape Plan

Augments

Escape Plan: Almost no low-value champions Pure tanks have slightly lower value

Playstyle Tips

Escape Plan

Augments

Escape Plan: Don't panic when low health, use effect to escape quickly. Shield can block key damage. Size reduction helps dodge many non-targeted skills. Consider re-engaging after cooldown ends.

Best Augment Combos

Escape Plan

Augments

Escape Plan + Celestial Body: Celestial Body's 1500 bonus health dramatically amplifies Escape Plan's shield value to 65% of your enlarged health pool, creating a massive survival buffer when dropping low. The 10% damage reduction penalty is offset by the emergency mobility and shielding, making this combination exceptionally strong for surviving burst damage and repositioning during critical moments in teamfights. Escape Plan + Goliath: Goliath's 35% bonus health directly scales Escape Plan's shield for greater effective protection when triggered. The 15% adaptive force and increased size provide combat presence, while the emergency movement speed and reduced size from Escape Plan create a dynamic size-shifting playstyle that helps you survive dangerous engagements and escape when critically low. Escape Plan + First-Aid Kit + Windspeaker's Blessing: First-Aid Kit's 20% heal and shield power increases Escape Plan's shield effectiveness by 20%, while Windspeaker's Blessing grants bonus resistances when shields are applied. This combination transforms Escape Plan from an escape tool into a major defensive cooldown, providing enhanced shielding, resistances, and mobility when dropping below 35% health. Escape Plan + Perseverance: Perseverance's massive health regeneration, especially the 2000% bonus below 25% health, synergizes with Escape Plan's trigger threshold. When Escape Plan activates at 35% health, the regeneration works to restore health while the shield and movement speed protect you, creating a powerful recovery window that can turn near-death situations into sustained fighting. Escape Plan + Tank Engine: Tank Engine's stacking maximum health increase from takedowns scales Escape Plan's shield value throughout the game. Each takedown makes your emergency shield stronger, creating snowball potential for durable champions. The growing size from Tank Engine combined with Escape Plan's size reduction creates interesting tactical flexibility in teamfights.

Bad Augment Synergies

Escape Plan

Augments

Avoid Escape Plan + Repulsor: Escape Plan and Repulsor share the exact same trigger condition of dropping below 35% maximum health. When both are equipped, they activate simultaneously on the same threshold, but Escape Plan's 75-second cooldown is much longer than Repulsor's 25-second cooldown. This creates awkward desynchronization where Repulsor triggers alone for subsequent low-health situations, and the knockback from Repulsor may push enemies away during your escape speed boost, reducing the value of both defensive tools. Avoid Escape Plan + Dawnbringer's Resolve: Escape Plan and Dawnbringer's Resolve have overlapping trigger conditions at low health thresholds. Dawnbringer's Resolve activates at 50% health and heals over 3 seconds, while Escape Plan triggers at 35% with a decaying shield. If Dawnbringer's Resolve successfully heals you, it may prevent you from ever reaching the 35% threshold needed to trigger Escape Plan, wasting the augment entirely. The 45-second cooldown on Dawnbringer's Resolve also means inconsistent synergy across multiple fights. Avoid Escape Plan + Glass Cannon: Glass Cannon sets your maximum health to 70% of normal, which directly reduces the effectiveness of Escape Plan's shield that scales with maximum health. Additionally, Glass Cannon's design encourages aggressive play to maximize the 15% true damage bonus, while Escape Plan is a defensive escape tool meant for survival. The reduced health pool makes reaching the 35% threshold happen more frequently, but the smaller shield provides less protection during the critical escape window. Avoid Escape Plan + Vampirism: Vampirism prevents all healing from allies and sets health regeneration to zero. While Escape Plan provides a substantial shield at 35% health, Vampirism's 25% omnivamp cannot heal you during the escape window since the shield absorbs damage first. This creates a survival scenario where you rely entirely on the decaying shield without any sustain to recover afterward, making the escape less meaningful when you cannot regenerate health after reaching safety.

Common Mistakes

Escape Plan

Augments

Get Outta Here!!: Don't think it's only for escaping, can also be used for fighting back Don't ignore the shield and size reduction Don't engage while on cooldown Note enemy damage over time, might kill you after effect ends