ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Prismatic T5 Patch 26.9
Feel the Burn

Feel the Burn ARAM Mayhem Augment Guide

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

48.99%Win Rate
0.14%Pick Rate
T5Tier
27,514Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T450.04%0.14%7,86726.9
Stage2T548.34%0.11%6,40426.9
Stage3T549.31%0.13%7,07126.9
Stage4T546.50%0.13%6,36626.9
Stage5T465.57%0.12%6126.9

Best Champions

Best champions with this augment

Top synergy

Feel the Burn Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.99%
Pick Rate
0.14%
Games
27,514

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

View augment details
Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
58.05%
Pick Rate
0.85%
Games
171,599

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

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Vulnerability Vulnerability Vulnerability Gold
Rarity
Gold
Tier
T2
Win Rate
52.80%
Pick Rate
0.61%
Games
123,639

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage ) damage (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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Feel the Burn + Infernal Conduit + Vulnerability

Feel the Burn applies Exhaust and Ignite to all nearby enemies, counting as a Burn source. Infernal Conduit adds ability-hit burns that stack infinitely with Feel the Burn's true damage. Vulnerability enables both burn sources to critically strike, massively amplifying the damage-over-time pressure in teamfights.

Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.99%
Pick Rate
0.14%
Games
27,514

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

View augment details
Slow Cooker Slow Cooker Slow Cooker Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
55.21%
Pick Rate
0.43%
Games
88,227

Surrounds you in flames, causing you to apply a Burn every second to enemy champions within 500 units for 3 seconds that deals magic damage equal to [ 0. 6 6 % of your maximum health per second.] This Burn stacks infinitely and refreshes with each application.

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Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
52.74%
Pick Rate
0.31%
Games
62,524

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

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Feel the Burn + Slow Cooker + Erosion

Slow Cooker surrounds you with persistent burns that stack with Feel the Burn's Ignite effect. Erosion shreds resistances with each damage instance, and since Feel the Burn hits all enemies within 800 units, you rapidly apply maximum resistance reduction while dealing escalating burn damage to the entire enemy team.

Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.99%
Pick Rate
0.14%
Games
27,514

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

View augment details
Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
60.56%
Pick Rate
1.18%
Games
239,264

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

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Adamant Adamant Adamant Silver
Rarity
Silver
Tier
T4
Win Rate
49.48%
Pick Rate
0.31%
Games
61,987

Immobilizing or grounding an enemy champion grants 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 100 bonus resistances, and refreshing on subsequent triggers (5 second cooldown per cast instance ).

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Feel the Burn + Slap Around + Adamant

Feel the Burn's 50% slow counts as immobilizing for crowd control synergies. Slap Around grants infinite adaptive force stacks when you slow enemies, triggering on every Feel the Burn cast. Adamant provides stacking resistances for survivability, making you tankier while repeatedly debuffing all nearby enemies.

Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.99%
Pick Rate
0.14%
Games
27,514

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

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Ice Cold Ice Cold Ice Cold Silver
Rarity
Silver
Tier
T2
Win Rate
53.01%
Pick Rate
0.56%
Games
114,184

Your slowing effects reduce the movement speed of targets by an additional 75 .

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Buff Buddies Buff Buddies Buff Buddies Silver
Rarity
Silver
Tier
T3
Win Rate
54.82%
Pick Rate
0.42%
Games
85,920

Grants the Crest of Cinders and Crest of Insight buffs permanently. Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 25% / 5% / 7. 5 % / 12. 5 %) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 8 – 76 (based on level) total true damage over 3 instances over the duration. Each instance deals 2. 67 – 25. 33 (based on level) true damage , with the first instance being applied on-hit and the second and third instances dealt each second over the burn's duration. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions and turrets , you regenerate [ 0. 5 % / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source. Crest of Insight: Grants 10 ability haste . If your champion uses mana , restores [ 5. 5 % of maximum mana every 5 seconds;] if your champion uses energy , instead restores [ 5. 5 % of maximum energy every 5 seconds.]

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Feel the Burn + Ice Cold + Buff Buddies

Ice Cold increases slow strength by 75, stacking with Feel the Burn's 50% slow for near-immobilizing crowd control. Buff Buddies adds permanent red and blue buff, with the Crest of Cinders burn stacking alongside Feel the Burn's Ignite for overwhelming sustained damage and chase potential.

What Not to Pair with Feel the Burn

Bad augment synergies and low-value pairings to avoid

Avoid
Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.99%
Pick Rate
0.14%
Games
27,514

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

View augment details
Flashy Flashy Flashy Gold
Rarity
Gold
Tier
T5
Win Rate
48.40%
Pick Rate
0.20%
Games
39,693

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash .

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Avoid Feel the Burn + Flashy

Both augments replace a summoner spell, creating a direct conflict. Feel the Burn consumes a spell slot to provide an AoE Exhaust and Ignite, while Flashy forces Flash into a slot if not present. Taking both wastes an augment slot since you cannot benefit from both replacement effects simultaneously on the same spell slot.

Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.99%
Pick Rate
0.14%
Games
27,514

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

View augment details
Poltergeist Poltergeist Poltergeist Silver
Rarity
Silver
Tier
T5
Win Rate
48.47%
Pick Rate
0.07%
Games
14,621

Replace a summoner spell with Poltergeist . Poltergeist: Casts both Barrier and Ghost on yourself, both lasting 5 seconds and with the former granting a shield for 110 – 440 (based on level) and the latter granting 30% bonus movement speed .

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Avoid Feel the Burn + Poltergeist

Both augments replace a summoner spell with a custom active, meaning they compete for the same limited resource. You cannot equip both Feel the Burn and Poltergeist simultaneously since each requires replacing a spell slot. This pairing is mechanically impossible to fully utilize and wastes one augment entirely.

Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.99%
Pick Rate
0.14%
Games
27,514

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

View augment details
Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Feel the Burn + Back to Basics

Feel the Burn is a powerful defensive and offensive tool that replaces a summoner spell, but Back to Basics permanently seals your ultimate ability. The loss of an ultimate severely limits your champion's overall impact and teamfight presence, making the summoner spell replacement far less valuable compared to having access to a game-changing ultimate.

Feel the Burn Feel the Burn Feel the Burn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.99%
Pick Rate
0.14%
Games
27,514

Replace a summoner spell with Feel the Burn . Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration. This effect counts as a Burn source.

View augment details
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Feel the Burn + Glass Cannon

Feel the Burn provides defensive utility through Exhaust's damage reduction, but Glass Cannon restricts your maximum health to 70%, making you extremely fragile. The reduced survivability undermines your ability to get close enough to use Feel the Burn's 800-unit range effectively, as you risk being burst down before applying the effect.

Augment Explained

Feel the Burn

Augments

"Feel the Burn": Take damage to burn surrounding enemies, with more damage taken causing more burn. A反制神器 for tanks and melee fighters.

Mechanics Breakdown

Feel the Burn

Augments

"Feel the Burn: Core effect: When taking damage, burn all enemies within 200 range\nBase damage: 10-30 magic damage per hit (scales with level), lasts 3 seconds\nStacking rule: Each hit adds 1 stack, +5 damage per stack, max 10 stacks\nAttribute bonus: Burn damage receives 30% max health scaling\nCooldown: Each enemy can only be burned once every 0.5 seconds

Trigger Conditions

Feel the Burn

Augments

Taking damage from basic attacks, abilities, items, or true damage, taking damage from summoned units, all damage from enemy units

What Does Not Trigger

Feel the Burn

Augments

Feel the Burn: Receiving healing/shield effects, taking tower/minion attacks, taking allied damage, self-damage

Hidden Mechanics

Feel the Burn

Augments

Burning Sensation: Range scaling: +50 radius per 1000 max HP. True damage conversion: Burn becomes true damage at 10 stacks. Duration refresh: All stacks refresh duration on taking damage. AoE trigger: Triggers burn on all nearby enemies when taking AoE damage.

Best Champion Types

Feel the Burn

Augments

Feel The Burn: Pure tanks, melee initiators, high-health champions, frontline divers

Low-Value Champion Types

Feel the Burn

Augments

Feel the Burn: Ranged squishies Pure damage assassins Poke mages Long-range ADCs

Playstyle Tips

Feel the Burn

Augments

Burning Sensation: Prioritize max HP to burn damage and range. Engage teamfights to draw fire and trigger burn. Combine with CC to prevent enemies from escaping. Build thornmail, sunfire cape etc. for more damage. Don't die easily to keep reflecting damage.

Best Augment Combos

Feel the Burn

Augments

Feel the Burn + Infernal Conduit + Vulnerability: Feel the Burn applies Exhaust and Ignite to all nearby enemies, counting as a Burn source. Infernal Conduit adds ability-hit burns that stack infinitely with Feel the Burn's true damage. Vulnerability enables both burn sources to critically strike, massively amplifying the damage-over-time pressure in teamfights. Feel the Burn + Slow Cooker + Erosion: Slow Cooker surrounds you with persistent burns that stack with Feel the Burn's Ignite effect. Erosion shreds resistances with each damage instance, and since Feel the Burn hits all enemies within 800 units, you rapidly apply maximum resistance reduction while dealing escalating burn damage to the entire enemy team. Feel the Burn + Slap Around + Adamant: Feel the Burn's 50% slow counts as immobilizing for crowd control synergies. Slap Around grants infinite adaptive force stacks when you slow enemies, triggering on every Feel the Burn cast. Adamant provides stacking resistances for survivability, making you tankier while repeatedly debuffing all nearby enemies. Feel the Burn + Ice Cold + Buff Buddies: Ice Cold increases slow strength by 75, stacking with Feel the Burn's 50% slow for near-immobilizing crowd control. Buff Buddies adds permanent red and blue buff, with the Crest of Cinders burn stacking alongside Feel the Burn's Ignite for overwhelming sustained damage and chase potential.

Bad Augment Synergies

Feel the Burn

Augments

Avoid Feel the Burn + Flashy: Both augments replace a summoner spell, creating a direct conflict. Feel the Burn consumes a spell slot to provide an AoE Exhaust and Ignite, while Flashy forces Flash into a slot if not present. Taking both wastes an augment slot since you cannot benefit from both replacement effects simultaneously on the same spell slot. Avoid Feel the Burn + Poltergeist: Both augments replace a summoner spell with a custom active, meaning they compete for the same limited resource. You cannot equip both Feel the Burn and Poltergeist simultaneously since each requires replacing a spell slot. This pairing is mechanically impossible to fully utilize and wastes one augment entirely. Avoid Feel the Burn + Back to Basics: Feel the Burn is a powerful defensive and offensive tool that replaces a summoner spell, but Back to Basics permanently seals your ultimate ability. The loss of an ultimate severely limits your champion's overall impact and teamfight presence, making the summoner spell replacement far less valuable compared to having access to a game-changing ultimate. Avoid Feel the Burn + Glass Cannon: Feel the Burn provides defensive utility through Exhaust's damage reduction, but Glass Cannon restricts your maximum health to 70%, making you extremely fragile. The reduced survivability undermines your ability to get close enough to use Feel the Burn's 800-unit range effectively, as you risk being burst down before applying the effect.

Common Mistakes

Feel the Burn

Augments

Feel the Burn: Don't take on ranged champions: hard to focus and trigger burn. Don't build too much offensive items: health is core. Don't be first to die in teamfights: need to live for sustained damage. In losing games, don't force engages: easily focused down before triggering effect.