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Augment Details Gold T4 Patch 26.9
Holy Fire

Holy Fire ARAM Mayhem Augment Guide

Your heals and shields cause you to fire a missile to the nearest enemy unit within 650 units over 0. 32 seconds, applying a Burn upon arrival that deals magic damage equal to 0. 2 % of the target's maximum health every second over 5 seconds, for a total of 1% (1. 5 -second cooldown). The Burn's per-tick damage increases to up to 0. 8 % of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health .

49.15%Win Rate
0.30%Pick Rate
T4Tier
60,034Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T448.16%0.31%17,87226.9
Stage2T448.35%0.25%14,09426.9
Stage3T448.42%0.28%15,77526.9
Stage4T448.35%0.29%14,09026.9
Stage5T465.00%0.12%6026.9

Best Champions

Best champions with this augment

Top synergy

Holy Fire Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Holy Fire Holy Fire Holy Fire Gold
Rarity
Gold
Tier
T4
Win Rate
49.15%
Pick Rate
0.30%
Games
60,034

Your heals and shields cause you to fire a missile to the nearest enemy unit within 650 units over 0. 32 seconds, applying a Burn upon arrival that deals magic damage equal to 0. 2 % of the target's maximum health every second over 5 seconds, for a total of 1% (1. 5 -second cooldown). The Burn's per-tick damage increases to up to 0. 8 % of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health .

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First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
53.40%
Pick Rate
0.50%
Games
102,043

Grants 20% heal and shield power .

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All For You All For You All For You Gold
Rarity
Gold
Tier
T4
Win Rate
51.38%
Pick Rate
0.31%
Games
63,377

Your heals and shields on allied champions are increased in effectiveness by 30%.

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Holy Fire + First-Aid Kit + All For You

First-Aid Kit and All For You directly amplify Holy Fire's trigger effectiveness. The 20% heal and shield power increases the base value of your heals and shields, which Holy Fire uses to calculate burn damage scaling—raising the per-tick damage from 0.2% toward the 0.8% maximum. All For You's 30% ally-targeted amplification further boosts this scaling on support abilities, creating significantly stronger burn damage output.

Holy Fire Holy Fire Holy Fire Gold
Rarity
Gold
Tier
T4
Win Rate
49.15%
Pick Rate
0.30%
Games
60,034

Your heals and shields cause you to fire a missile to the nearest enemy unit within 650 units over 0. 32 seconds, applying a Burn upon arrival that deals magic damage equal to 0. 2 % of the target's maximum health every second over 5 seconds, for a total of 1% (1. 5 -second cooldown). The Burn's per-tick damage increases to up to 0. 8 % of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health .

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Holy Fire + Back to Basics

Back to Basics provides 35% increased healing and shielding from all sources, which directly scales Holy Fire's burn damage calculation. The 70 ability haste enables frequent ability casts to trigger more missiles. While losing the ultimate is a trade-off, the enhanced heal/shield output means each trigger deals substantially more burn damage, reaching the 4% maximum health total more consistently.

Holy Fire Holy Fire Holy Fire Gold
Rarity
Gold
Tier
T4
Win Rate
49.15%
Pick Rate
0.30%
Games
60,034

Your heals and shields cause you to fire a missile to the nearest enemy unit within 650 units over 0. 32 seconds, applying a Burn upon arrival that deals magic damage equal to 0. 2 % of the target's maximum health every second over 5 seconds, for a total of 1% (1. 5 -second cooldown). The Burn's per-tick damage increases to up to 0. 8 % of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health .

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Critical Healing Critical Healing Critical Healing Gold
Rarity
Gold
Tier
T2
Win Rate
53.46%
Pick Rate
0.84%
Games
169,586

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance ). Additionally, gain 25% critical strike chance .

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Holy Fire + Critical Healing

Critical Healing grants 25% critical strike chance and gives heals/shields a chance equal to crit chance to increase effectiveness by 40%. When a heal or shield critically heals, the increased value directly improves Holy Fire's burn damage scaling calculation. This creates a multiplicative interaction where lucky crits produce significantly stronger burns on the nearest enemy within 650 units.

Holy Fire Holy Fire Holy Fire Gold
Rarity
Gold
Tier
T4
Win Rate
49.15%
Pick Rate
0.30%
Games
60,034

Your heals and shields cause you to fire a missile to the nearest enemy unit within 650 units over 0. 32 seconds, applying a Burn upon arrival that deals magic damage equal to 0. 2 % of the target's maximum health every second over 5 seconds, for a total of 1% (1. 5 -second cooldown). The Burn's per-tick damage increases to up to 0. 8 % of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health .

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Rabble Rousing Rabble Rousing Rabble Rousing Gold
Rarity
Gold
Tier
T2
Win Rate
53.84%
Pick Rate
0.81%
Games
163,847

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health) .

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Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
53.64%
Pick Rate
0.75%
Games
151,518

Grants 60 ability haste .

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Holy Fire + Rabble Rousing + Recursion

Rabble Rousing triggers a heal on every ability cast, providing consistent Holy Fire missile triggers regardless of champion kit. Recursion's 60 ability haste enables frequent casting to maximize Rabble Rousing procs. Together they ensure Holy Fire activates constantly throughout teamfights, applying burn pressure to nearby enemies even on champions without native heal or shield abilities.

What Not to Pair with Holy Fire

Bad augment synergies and low-value pairings to avoid

Avoid
Holy Fire Holy Fire Holy Fire Gold
Rarity
Gold
Tier
T4
Win Rate
49.15%
Pick Rate
0.30%
Games
60,034

Your heals and shields cause you to fire a missile to the nearest enemy unit within 650 units over 0. 32 seconds, applying a Burn upon arrival that deals magic damage equal to 0. 2 % of the target's maximum health every second over 5 seconds, for a total of 1% (1. 5 -second cooldown). The Burn's per-tick damage increases to up to 0. 8 % of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health .

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Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Avoid Holy Fire + Vampirism

Avoid this pairing because Vampirism completely disables all external healing, setting your health regeneration to 0. Holy Fire requires you to heal or shield to trigger its burn missile effect. With Vampirism, you cannot receive ally heals or shields, and self-healing from Vampirism's omnivamp does not trigger Holy Fire, making the augment entirely useless.

Holy Fire Holy Fire Holy Fire Gold
Rarity
Gold
Tier
T4
Win Rate
49.15%
Pick Rate
0.30%
Games
60,034

Your heals and shields cause you to fire a missile to the nearest enemy unit within 650 units over 0. 32 seconds, applying a Burn upon arrival that deals magic damage equal to 0. 2 % of the target's maximum health every second over 5 seconds, for a total of 1% (1. 5 -second cooldown). The Burn's per-tick damage increases to up to 0. 8 % of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health .

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Holy Fire + Back to Basics

Back to Basics permanently seals your ultimate ability, which severely limits champions who rely on ultimates for healing or shielding. While the 35% increased healing and shielding sounds synergistic, losing your ultimate often removes a major heal or shield ability from your kit, reducing Holy Fire trigger opportunities significantly.

Holy Fire Holy Fire Holy Fire Gold
Rarity
Gold
Tier
T4
Win Rate
49.15%
Pick Rate
0.30%
Games
60,034

Your heals and shields cause you to fire a missile to the nearest enemy unit within 650 units over 0. 32 seconds, applying a Burn upon arrival that deals magic damage equal to 0. 2 % of the target's maximum health every second over 5 seconds, for a total of 1% (1. 5 -second cooldown). The Burn's per-tick damage increases to up to 0. 8 % of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health .

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All For You All For You All For You Gold
Rarity
Gold
Tier
T4
Win Rate
51.38%
Pick Rate
0.31%
Games
63,377

Your heals and shields on allied champions are increased in effectiveness by 30%.

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Avoid Holy Fire + All For You

All For You increases heals and shields on allied champions by 30%, but does nothing for self-heals or self-shields. Holy Fire triggers on any heal or shield you cast, including on yourself. If you primarily self-heal or self-shield, this pairing offers minimal benefit and wastes an augment slot on conditional scaling.

Holy Fire Holy Fire Holy Fire Gold
Rarity
Gold
Tier
T4
Win Rate
49.15%
Pick Rate
0.30%
Games
60,034

Your heals and shields cause you to fire a missile to the nearest enemy unit within 650 units over 0. 32 seconds, applying a Burn upon arrival that deals magic damage equal to 0. 2 % of the target's maximum health every second over 5 seconds, for a total of 1% (1. 5 -second cooldown). The Burn's per-tick damage increases to up to 0. 8 % of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health .

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Holy Fire + Slow and Steady

Slow and Steady sets your base attack speed to a static value and prevents all attack speed bonuses from functioning. If your champion relies on attack speed to weave in auto-attacks that trigger on-heal effects or attack speed-scaled healing abilities, this pairing severely reduces your ability to trigger Holy Fire consistently.

Augment Explained

Holy Fire

Augments

"Sacred Fire": Enemies nearby take magic burn, while allies receive healing. A perpetual teamfight engine.

Mechanics Breakdown

Holy Fire

Augments

"Holy Fire: Core effect: Deal 20-80 magic damage per second to enemies within 300 units (scales with level) Healing effect: Restore 10-40 health per second to allies within 300 units (scales with level) Stat bonus: Burning damage gains 20% ability power, healing gains 15% ability power Range scaling: Range increases by 5 per level (385 at level 18) Restriction: Damage halved against minions and monsters, healing does not affect self

Trigger Conditions

Holy Fire

Augments

Automatically triggers while champion is alive, all spell power effects, champion level increases, spell power from items

What Does Not Trigger

Holy Fire

Augments

Sacred Flame: Basic attack and skill damage, equipment skill damage, summon damage, true damage skills

Hidden Mechanics

Holy Fire

Augments

"Holy Fire: Holy burning can trigger item effects (BotRK, Black Cleaver, Liandry's) Healing prioritizes lowest HP ally Holy fire disappears immediately on death, no longer dealing damage or healing When multiple holy fires exist, only the highest damage/healing one applies

Best Champion Types

Holy Fire

Augments

"Inferno: Melee tanks and fighters (Darius, Jax, Riven, Malphite) Champions needing close-range output Frontline team tanks Melee champions with AP scaling

Low-Value Champion Types

Holy Fire

Augments

Holy Fire: Ranged squishy (Ziggs, Vel'Koz, Vayne) Pure assassin Pure support High CD champions

Playstyle Tips

Holy Fire

Augments

Holy Fire: Prioritize ability power: higher AP increases burn damage and healing. Fight in close range to maximize Holy Fire's area effect. Stand in enemy team during team fights: damage enemies and heal allies simultaneously. Build damage over time items like Liandry's Torment, Iceborn Gauntlet. Use healing to protect backline, position between front and back lines.

Best Augment Combos

Holy Fire

Augments

Holy Fire + First-Aid Kit + All For You: First-Aid Kit and All For You directly amplify Holy Fire's trigger effectiveness. The 20% heal and shield power increases the base value of your heals and shields, which Holy Fire uses to calculate burn damage scaling—raising the per-tick damage from 0.2% toward the 0.8% maximum. All For You's 30% ally-targeted amplification further boosts this scaling on support abilities, creating significantly stronger burn damage output. Holy Fire + Back to Basics: Back to Basics provides 35% increased healing and shielding from all sources, which directly scales Holy Fire's burn damage calculation. The 70 ability haste enables frequent ability casts to trigger more missiles. While losing the ultimate is a trade-off, the enhanced heal/shield output means each trigger deals substantially more burn damage, reaching the 4% maximum health total more consistently. Holy Fire + Critical Healing: Critical Healing grants 25% critical strike chance and gives heals/shields a chance equal to crit chance to increase effectiveness by 40%. When a heal or shield critically heals, the increased value directly improves Holy Fire's burn damage scaling calculation. This creates a multiplicative interaction where lucky crits produce significantly stronger burns on the nearest enemy within 650 units. Holy Fire + Rabble Rousing + Recursion: Rabble Rousing triggers a heal on every ability cast, providing consistent Holy Fire missile triggers regardless of champion kit. Recursion's 60 ability haste enables frequent casting to maximize Rabble Rousing procs. Together they ensure Holy Fire activates constantly throughout teamfights, applying burn pressure to nearby enemies even on champions without native heal or shield abilities.

Bad Augment Synergies

Holy Fire

Augments

Avoid Holy Fire + Vampirism: Avoid this pairing because Vampirism completely disables all external healing, setting your health regeneration to 0. Holy Fire requires you to heal or shield to trigger its burn missile effect. With Vampirism, you cannot receive ally heals or shields, and self-healing from Vampirism's omnivamp does not trigger Holy Fire, making the augment entirely useless. Avoid Holy Fire + Back to Basics: Back to Basics permanently seals your ultimate ability, which severely limits champions who rely on ultimates for healing or shielding. While the 35% increased healing and shielding sounds synergistic, losing your ultimate often removes a major heal or shield ability from your kit, reducing Holy Fire trigger opportunities significantly. Avoid Holy Fire + All For You: All For You increases heals and shields on allied champions by 30%, but does nothing for self-heals or self-shields. Holy Fire triggers on any heal or shield you cast, including on yourself. If you primarily self-heal or self-shield, this pairing offers minimal benefit and wastes an augment slot on conditional scaling. Avoid Holy Fire + Slow and Steady: Slow and Steady sets your base attack speed to a static value and prevents all attack speed bonuses from functioning. If your champion relies on attack speed to weave in auto-attacks that trigger on-heal effects or attack speed-scaled healing abilities, this pairing severely reduces your ability to trigger Holy Fire consistently.

Common Mistakes

Holy Fire

Augments

Holy Fire: Don't pick for ranged squishies: hard to get close for AoE effect Don't ignore team healing: many focus only on damage, forget it can heal allies Don't teamfight away from allies: Holy Fire has little effect when isolated Don't build too much AD: damage and healing scale with AP Note personal safety: vulnerable when close, supplement with some defense