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Augment Details Prismatic T5 Patch 26.9
Laser Heal

Laser Heal ARAM Mayhem Augment Guide

Replace a summoner spell with Laser Heal . Laser Heal: Channel for up to 2. 5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%. Laser Heal can be recast during the channel to end it early. Healing granted by the laser counts as self-healing.

49.84%Win Rate
0.20%Pick Rate
T5Tier
41,261Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T449.71%0.21%11,94326.9
Stage2T450.27%0.18%10,21926.9
Stage3T548.18%0.18%10,29126.9
Stage4T548.41%0.18%8,98226.9
Stage5T171.85%0.81%40526.9

Best Champions

Best champions with this augment

Top synergy

Laser Heal Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Laser Heal Laser Heal Laser Heal Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.84%
Pick Rate
0.20%
Games
41,261

Replace a summoner spell with Laser Heal . Laser Heal: Channel for up to 2. 5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%. Laser Heal can be recast during the channel to end it early. Healing granted by the laser counts as self-healing.

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Circle of Death Circle of Death Circle of Death Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.86%
Pick Rate
0.19%
Games
37,573

Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.

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Laser Heal + Circle of Death

Laser Heal's channeled beam heals allies and damages enemies over 2.5 seconds, and Circle of Death converts that healing into 70% magic damage to the nearest enemy. This creates a devastating feedback loop where your sustained healing output simultaneously becomes reliable damage, doubling your teamfight contribution during the channel.

Laser Heal Laser Heal Laser Heal Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.84%
Pick Rate
0.20%
Games
41,261

Replace a summoner spell with Laser Heal . Laser Heal: Channel for up to 2. 5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%. Laser Heal can be recast during the channel to end it early. Healing granted by the laser counts as self-healing.

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Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
55.07%
Pick Rate
0.85%
Games
173,099

Gain 1500 bonus health , but reduce your damage output by 10%.

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Laser Heal + Celestial Body

Celestial Body grants 1500 bonus health, which directly amplifies Laser Heal's healing and damage through its 50% bonus health scaling. The larger health pool also ensures you survive the full 2.5-second channel in ARAM's constant teamfights, while the minor damage reduction is negligible compared to the massive scaling benefit.

Laser Heal Laser Heal Laser Heal Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.84%
Pick Rate
0.20%
Games
41,261

Replace a summoner spell with Laser Heal . Laser Heal: Channel for up to 2. 5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%. Laser Heal can be recast during the channel to end it early. Healing granted by the laser counts as self-healing.

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Laser Heal + Back to Basics

Back to Basics provides 35% increased healing and 70 ability haste, directly amplifying Laser Heal's output and reducing its cooldown. Although your ultimate is sealed, the enhanced healing and shielding power makes your channeled beam significantly more impactful for sustaining your team through extended ARAM skirmishes.

Laser Heal Laser Heal Laser Heal Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.84%
Pick Rate
0.20%
Games
41,261

Replace a summoner spell with Laser Heal . Laser Heal: Channel for up to 2. 5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%. Laser Heal can be recast during the channel to end it early. Healing granted by the laser counts as self-healing.

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First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
53.40%
Pick Rate
0.50%
Games
102,043

Grants 20% heal and shield power .

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Laser Heal + First-Aid Kit

First-Aid Kit grants 20% heal and shield power, which directly increases Laser Heal's healing output to allies. Since Laser Heal counts as self-healing, this straightforward stat multiplication enhances your ability to keep your team healthy during the narrow-lane teamfights characteristic of ARAM.

What Not to Pair with Laser Heal

Bad augment synergies and low-value pairings to avoid

Avoid
Laser Heal Laser Heal Laser Heal Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.84%
Pick Rate
0.20%
Games
41,261

Replace a summoner spell with Laser Heal . Laser Heal: Channel for up to 2. 5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%. Laser Heal can be recast during the channel to end it early. Healing granted by the laser counts as self-healing.

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Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Avoid Laser Heal + Vampirism

Vampirism prevents you from being healed by allies and sets health regeneration to zero. Laser Heal's primary purpose is to heal allies and yourself, but the self-heal portion counts as self-healing which should work. However, the ally heal component becomes completely useless on yourself, wasting a major portion of this Prismatic augment's value and team utility.

Laser Heal Laser Heal Laser Heal Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.84%
Pick Rate
0.20%
Games
41,261

Replace a summoner spell with Laser Heal . Laser Heal: Channel for up to 2. 5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%. Laser Heal can be recast during the channel to end it early. Healing granted by the laser counts as self-healing.

View augment details
Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Laser Heal + Back to Basics

Back to Basics permanently seals your ultimate ability in exchange for increased damage, ability haste, and healing power. Laser Heal replaces a summoner spell with a channeled ability that heals and damages. The 35% increased healing from Back to Basics is nice, but losing your ultimate is a massive cost that doesn't justify taking this support-oriented augment on most champions.

Laser Heal Laser Heal Laser Heal Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.84%
Pick Rate
0.20%
Games
41,261

Replace a summoner spell with Laser Heal . Laser Heal: Channel for up to 2. 5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%. Laser Heal can be recast during the channel to end it early. Healing granted by the laser counts as self-healing.

View augment details
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Laser Heal + Slow and Steady

Slow and Steady sets your base attack speed to a static amount and prevents all attack speed bonuses from benefiting your attack rate. Laser Heal is a channeled summoner spell replacement that provides healing and damage. These augments have zero mechanical synergy, and Slow and Steady's attack speed conversion to attack damage does nothing to enhance Laser Heal's channel-based utility.

Laser Heal Laser Heal Laser Heal Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.84%
Pick Rate
0.20%
Games
41,261

Replace a summoner spell with Laser Heal . Laser Heal: Channel for up to 2. 5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%. Laser Heal can be recast during the channel to end it early. Healing granted by the laser counts as self-healing.

View augment details
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Laser Heal + Glass Cannon

Glass Cannon caps your health threshold at 70% maximum health, preventing any healing beyond that point. Laser Heal's healing counts as self-healing, meaning you can never benefit from the full heal potential of this augment. The 15% bonus true damage from Glass Cannon does not enhance Laser Heal's utility, making this a poor pairing for a support-focused augment.

Augment Explained

Laser Heal

Augments

"Laser Therapy": Your heals and shields fire lasers at enemies for equal damage. Support黑科技 that heals and damages.

Mechanics Breakdown

Laser Heal

Augments

"Laser Therapy: Core effect: When casting heal/shield, fire a laser toward target direction Laser damage: Magic damage equal to heal/shield value Range: 300 Attribute bonus: Laser damage receives full healing bonus scaling Limitation: Laser only hits first enemy unit, cannot pierce

Trigger Conditions

Laser Heal

Augments

Laser Therapy: All healing abilities (self/ally). All shield abilities (self/ally). Healing and shields from items/runes.

What Does Not Trigger

Laser Heal

Augments

Laser Beam: Lifesteal effects, basic attack/skill damage, true damage, tower/minion attacks

Hidden Mechanics

Laser Heal

Augments

Laser Beam Therapy: Simultaneous effects: Healing/shield and laser damage trigger at same time. Crit compatibility: Laser can trigger Sheen's spell crit. Healing bonus: All healing bonuses also increase laser damage. Range scaling: +50 laser range per 100 AP.

Best Champion Types

Laser Heal

Augments

Laser Therapy: Healing supports, shield supports, mages with healing, warriors with shields

Low-Value Champion Types

Laser Heal

Augments

Laser Beam Therapy: Champions without healing/shield abilities Pure damage dealers Pure tanks Assassins

Playstyle Tips

Laser Heal

Augments

Laser Therapy: Aim laser at enemy heroes when casting heal/shield. Use laser to damage enemies while healing allies. Build healing items to increase both heal and damage. Use with Starfire Spellblade for crits. Stay in backline to heal and poke.

Best Augment Combos

Laser Heal

Augments

Laser Heal + Circle of Death: Laser Heal's channeled beam heals allies and damages enemies over 2.5 seconds, and Circle of Death converts that healing into 70% magic damage to the nearest enemy. This creates a devastating feedback loop where your sustained healing output simultaneously becomes reliable damage, doubling your teamfight contribution during the channel. Laser Heal + Celestial Body: Celestial Body grants 1500 bonus health, which directly amplifies Laser Heal's healing and damage through its 50% bonus health scaling. The larger health pool also ensures you survive the full 2.5-second channel in ARAM's constant teamfights, while the minor damage reduction is negligible compared to the massive scaling benefit. Laser Heal + Back to Basics: Back to Basics provides 35% increased healing and 70 ability haste, directly amplifying Laser Heal's output and reducing its cooldown. Although your ultimate is sealed, the enhanced healing and shielding power makes your channeled beam significantly more impactful for sustaining your team through extended ARAM skirmishes. Laser Heal + First-Aid Kit: First-Aid Kit grants 20% heal and shield power, which directly increases Laser Heal's healing output to allies. Since Laser Heal counts as self-healing, this straightforward stat multiplication enhances your ability to keep your team healthy during the narrow-lane teamfights characteristic of ARAM.

Bad Augment Synergies

Laser Heal

Augments

Avoid Laser Heal + Vampirism: Vampirism prevents you from being healed by allies and sets health regeneration to zero. Laser Heal's primary purpose is to heal allies and yourself, but the self-heal portion counts as self-healing which should work. However, the ally heal component becomes completely useless on yourself, wasting a major portion of this Prismatic augment's value and team utility. Avoid Laser Heal + Back to Basics: Back to Basics permanently seals your ultimate ability in exchange for increased damage, ability haste, and healing power. Laser Heal replaces a summoner spell with a channeled ability that heals and damages. The 35% increased healing from Back to Basics is nice, but losing your ultimate is a massive cost that doesn't justify taking this support-oriented augment on most champions. Avoid Laser Heal + Slow and Steady: Slow and Steady sets your base attack speed to a static amount and prevents all attack speed bonuses from benefiting your attack rate. Laser Heal is a channeled summoner spell replacement that provides healing and damage. These augments have zero mechanical synergy, and Slow and Steady's attack speed conversion to attack damage does nothing to enhance Laser Heal's channel-based utility. Avoid Laser Heal + Glass Cannon: Glass Cannon caps your health threshold at 70% maximum health, preventing any healing beyond that point. Laser Heal's healing counts as self-healing, meaning you can never benefit from the full heal potential of this augment. The 15% bonus true damage from Glass Cannon does not enhance Laser Heal's utility, making this a poor pairing for a support-focused augment.

Common Mistakes

Laser Heal

Augments

Laser Heal: Don't take on champions without self-heal/shield: completely useless. Don't ignore laser range: aim for enemy carries. Don't only focus on healing: laser's poke potential is strong. Note laser doesn't penetrate: don't let minions block it.