ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T4 Patch 26.9
All For You

All For You ARAM Mayhem Augment Guide

Your heals and shields on allied champions are increased in effectiveness by 30%.

51.38%Win Rate
0.31%Pick Rate
T4Tier
63,377Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T350.89%0.35%19,87826.9
Stage2T451.00%0.27%15,33626.9
Stage3T450.54%0.29%16,56226.9
Stage4T449.40%0.27%13,19426.9

Best Champions

Best champions with this augment

Top synergy

All For You Hextech Combos

Must-have augment combinations extracted from the guide

Combos
All For You All For You All For You Gold
Rarity
Gold
Tier
T4
Win Rate
51.38%
Pick Rate
0.31%
Games
63,377

Your heals and shields on allied champions are increased in effectiveness by 30%.

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Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
55.51%
Pick Rate
0.18%
Games
35,835

Your or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.

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All For You + Windspeaker's Blessing

Windspeaker's Blessing adds bonus armor and magic resistance to allies whenever you heal or shield them, while All For You amplifies the healing and shielding effectiveness by 30%. This combination transforms any enchanter into a defensive powerhouse, making allies significantly tankier during extended ARAM teamfights while keeping them healthier through stronger sustain.

All For You All For You All For You Gold
Rarity
Gold
Tier
T4
Win Rate
51.38%
Pick Rate
0.31%
Games
63,377

Your heals and shields on allied champions are increased in effectiveness by 30%.

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First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
53.40%
Pick Rate
0.50%
Games
102,043

Grants 20% heal and shield power .

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All For You + First-Aid Kit

First-Aid Kit provides a flat 20% heal and shield power that stacks multiplicatively with All For You's 30% increase, resulting in substantially stronger heals and shields on allies. This straightforward stacking synergy is ideal for dedicated support champions who prioritize keeping teammates alive through constant ARAM skirmishes.

All For You All For You All For You Gold
Rarity
Gold
Tier
T4
Win Rate
51.38%
Pick Rate
0.31%
Games
63,377

Your heals and shields on allied champions are increased in effectiveness by 30%.

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Sonic Boom Sonic Boom Sonic Boom Silver
Rarity
Silver
Tier
T4
Win Rate
52.02%
Pick Rate
0.21%
Games
42,303

Granting a buff , heal , or shield to your ally deals 30 – 150 (based on level) true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds (2 second cooldown).

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All For You + Sonic Boom

Sonic Boom triggers whenever you grant a heal or shield to an ally, dealing true damage to nearby enemies and slowing them. All For You amplifies your healing output, and each heal or shield cast procs Sonic Boom's offensive effect. This pairing adds meaningful damage and crowd control to support playstyles.

All For You All For You All For You Gold
Rarity
Gold
Tier
T4
Win Rate
51.38%
Pick Rate
0.31%
Games
63,377

Your heals and shields on allied champions are increased in effectiveness by 30%.

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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All For You + Back to Basics

Back to Basics grants 35% increased healing and shielding from all sources while providing 70 ability haste, but seals your ultimate. Combined with All For You's 30% ally healing increase, your heals and shields become dramatically more potent. The ability haste enables frequent casting, making this exceptional for basic-ability-focused healers.

What Not to Pair with All For You

Bad augment synergies and low-value pairings to avoid

Avoid
All For You All For You All For You Gold
Rarity
Gold
Tier
T4
Win Rate
51.38%
Pick Rate
0.31%
Games
63,377

Your heals and shields on allied champions are increased in effectiveness by 30%.

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Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Avoid All For You + Vampirism

Avoid this pairing because Vampirism completely nullifies All For You's effect. Vampirism prevents you from being healed by allies, so the 30% increased effectiveness on heals and shields to allied champions provides zero benefit when you are the target of your own support abilities.

All For You All For You All For You Gold
Rarity
Gold
Tier
T4
Win Rate
51.38%
Pick Rate
0.31%
Games
63,377

Your heals and shields on allied champions are increased in effectiveness by 30%.

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Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid All For You + Glass Cannon

This is a poor pairing because Glass Cannon caps your health at 70% maximum health, making you extremely squishy. All For You is a support-oriented augment that benefits durable healers or enchanters who survive to sustain allies, but Glass Cannon forces a high-risk playstyle that conflicts with sustained healing.

All For You All For You All For You Gold
Rarity
Gold
Tier
T4
Win Rate
51.38%
Pick Rate
0.31%
Games
63,377

Your heals and shields on allied champions are increased in effectiveness by 30%.

View augment details
Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid All For You + Back to Basics

This pairing has redundancy issues. Back to Basics already provides 35% increased healing and shielding from all sources, which stacks with All For You but offers diminishing returns. More importantly, Back to Basics seals your ultimate, which many enchanter champions rely on for powerful team-wide heals.

All For You All For You All For You Gold
Rarity
Gold
Tier
T4
Win Rate
51.38%
Pick Rate
0.31%
Games
63,377

Your heals and shields on allied champions are increased in effectiveness by 30%.

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid All For You + Slow and Steady

Avoid this pairing because Slow and Steady sets your attack speed to a static value and removes all attack speed bonuses. Many champions with healing abilities scale with attack speed or rely on auto-attacks to proc on-hit healing effects, creating a mechanical mismatch with a heal-power augment.

Augment Explained

All For You

Augments

All for One: When you grant a shield or heal to an ally, you receive the same effect and increase their movement speed. An exclusive god-tier rune for supports.

Mechanics Breakdown

All For You

Augments

"Heart and Soul: Core effect: Whenever you shield or heal an ally, you gain the same amount of shield or healing Speed bonus: Allies shielded or healed by you gain 20% movement speed for 2 seconds Cooldown: Each ally can only trigger this effect once every 3 seconds Range limit: Only affects allies within 1000 units Stacking: Can stack with other shield and healing effects additively

Trigger Conditions

All For You

Augments

All active healing abilities (like Soraka W, Karma R, Mundo R) All active shield abilities (like Lulu W, Braum E, Thresh W) Equipment-provided healing and shield effects (like Redemption, Knight's Vow) Rune-provided healing and shield effects (like Vampirism, Second Wind)

What Does Not Trigger

All For You

Augments

Self healing and shields Enemy healing and shields Each tick of healing/shields (e.g., Soraka R) Minion healing and shields Tower and minion healing

Hidden Mechanics

All For You

Augments

All For One: Effect copy: You get identical shields and healing as allies, including crits MS stacking: Multiple supports on same ally stack MS bonuses Highest priority: All For One effects apply before all other healing and shields Death retention: Ally MS bonuses don't disappear immediately when you die Healing crit: If your healing triggers Runaan's crit, you get the crit healing amount too

Best Champion Types

All For You

Augments

"Heart's Desire: Pure supports (Soraka, Karma, Nami) Shield supports (Lulu, Braum, Thresh) Healing supports (Sona, Sona, Taric) Utility supports (Bard, Leona)

Low-Value Champion Types

All For You

Augments

All for One: Pure damage champions (Vayne, Draven, Zed) Pure tank (Alistar, Leona, Ornn) Champions without healing/shield Jungle and top laners

Playstyle Tips

All For You

Augments

Heart's Desire: Protect your carry: give them shields and healing for survivability Stay near carry in fights: ready to shield and heal them Use movement speed to help allies escape or chase Build team items like Redemption and Knight's Vow for better effect Don't hesitate to use skills: heal allies when damaged to sustain yourself

Best Augment Combos

All For You

Augments

All For You + Windspeaker's Blessing: Windspeaker's Blessing adds bonus armor and magic resistance to allies whenever you heal or shield them, while All For You amplifies the healing and shielding effectiveness by 30%. This combination transforms any enchanter into a defensive powerhouse, making allies significantly tankier during extended ARAM teamfights while keeping them healthier through stronger sustain. All For You + First-Aid Kit: First-Aid Kit provides a flat 20% heal and shield power that stacks multiplicatively with All For You's 30% increase, resulting in substantially stronger heals and shields on allies. This straightforward stacking synergy is ideal for dedicated support champions who prioritize keeping teammates alive through constant ARAM skirmishes. All For You + Sonic Boom: Sonic Boom triggers whenever you grant a heal or shield to an ally, dealing true damage to nearby enemies and slowing them. All For You amplifies your healing output, and each heal or shield cast procs Sonic Boom's offensive effect. This pairing adds meaningful damage and crowd control to support playstyles. All For You + Back to Basics: Back to Basics grants 35% increased healing and shielding from all sources while providing 70 ability haste, but seals your ultimate. Combined with All For You's 30% ally healing increase, your heals and shields become dramatically more potent. The ability haste enables frequent casting, making this exceptional for basic-ability-focused healers.

Bad Augment Synergies

All For You

Augments

Avoid All For You + Vampirism: Avoid this pairing because Vampirism completely nullifies All For You's effect. Vampirism prevents you from being healed by allies, so the 30% increased effectiveness on heals and shields to allied champions provides zero benefit when you are the target of your own support abilities. Avoid All For You + Glass Cannon: This is a poor pairing because Glass Cannon caps your health at 70% maximum health, making you extremely squishy. All For You is a support-oriented augment that benefits durable healers or enchanters who survive to sustain allies, but Glass Cannon forces a high-risk playstyle that conflicts with sustained healing. Avoid All For You + Back to Basics: This pairing has redundancy issues. Back to Basics already provides 35% increased healing and shielding from all sources, which stacks with All For You but offers diminishing returns. More importantly, Back to Basics seals your ultimate, which many enchanter champions rely on for powerful team-wide heals. Avoid All For You + Slow and Steady: Avoid this pairing because Slow and Steady sets your attack speed to a static value and removes all attack speed bonuses. Many champions with healing abilities scale with attack speed or rely on auto-attacks to proc on-hit healing effects, creating a mechanical mismatch with a heal-power augment.

Common Mistakes

All For You

Augments

Bond of Stone: Don't give it to damage-dealing champions, as they lack healing and shield abilities. Don't ignore the movement speed bonus many players only focus on healing and shields and forget it gives allies movement speed. Don't use abilities on allies at full health, as it wastes cooldowns and doesn't proc Bond of Stone. Don't build too much damage supports should build support and defensive items to protect teammates. Watch cooldown duration each ally can only trigger it once every 3 seconds, don't spam abilities on the same target.