ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Silver T5 Patch 26.9
Veil of Warding

Veil of Warding ARAM Mayhem Augment Guide

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

48.91%Win Rate
0.16%Pick Rate
T5Tier
33,178Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T548.31%0.07%3,76126.9
Stage2T548.33%0.17%9,50826.9
Stage3T548.85%0.18%10,13826.9
Stage4T548.04%0.21%10,33226.9

Best Champions

Best champions with this augment

Top synergy

Veil of Warding Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
48.91%
Pick Rate
0.16%
Games
33,178

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
55.07%
Pick Rate
0.85%
Games
173,099

Gain 1500 bonus health , but reduce your damage output by 10%.

View augment details

Veil of Warding + Celestial Body

Veil of Warding's spell shield provides crucial protection against burst, while Celestial Body's massive 1500 bonus health ensures you survive the inevitable follow-up damage after your shield is consumed. The defensive layering creates a tanky frontliner who can absorb multiple ability rotations in ARAM's constant teamfights.

Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
48.91%
Pick Rate
0.16%
Games
33,178

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Gold
Rarity
Gold
Tier
T4
Win Rate
51.13%
Pick Rate
0.26%
Games
52,473

Upon dropping below 50% maximum health , you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

View augment details

Veil of Warding + Dawnbringer's Resolve

Veil of Warding blocks the first hostile ability, and Dawnbringer's Resolve heals you for 30% maximum health when dropping below 50% HP. This combination provides two powerful defensive layers that trigger at different moments, making you exceptionally difficult to burst down during extended ARAM skirmishes.

Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
48.91%
Pick Rate
0.16%
Games
33,178

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
Escape Plan Escape Plan Escape Plan Silver
Rarity
Silver
Tier
T3
Win Rate
54.84%
Pick Rate
0.28%
Games
56,880

Upon dropping below 35% of your maximum health , gain a shield for 65% of your maximum health , 150% bonus movement speed , and reduced size (75 second cooldown). These effects all decay over 5. 5 seconds.

View augment details

Veil of Warding + Escape Plan

Veil of Warding protects against the initial engage ability, while Escape Plan grants a massive 65% maximum health shield plus 150% bonus movement speed when you drop to 35% HP. This creates a safety net for diving champions who need to survive long enough to trigger their emergency escape.

Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
48.91%
Pick Rate
0.16%
Games
33,178

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.13%
Pick Rate
0.80%
Games
161,849

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

View augment details

Veil of Warding + Goliath

Veil of Warding's spell shield synergizes with Goliath's 35% bonus health and 15% adaptive force to create a durable bruiser build. The spell shield becomes more valuable on a larger health pool, and the increased size helps you body-block for teammates in ARAM's narrow lane.

What Not to Pair with Veil of Warding

Bad augment synergies and low-value pairings to avoid

Avoid
Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
48.91%
Pick Rate
0.16%
Games
33,178

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

View augment details

Avoid Veil of Warding + Glass Cannon

Avoid this pairing because Glass Cannon caps your health at 70% maximum, making you significantly squishier. Veil of Warding's spell shield becomes far less valuable when you already have reduced survivability, as the shield can only block one ability every 30 seconds and cannot compensate for the permanent health cap penalty.

Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
48.91%
Pick Rate
0.16%
Games
33,178

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

View augment details

Avoid Veil of Warding + Back to Basics

Avoid this pairing because Back to Basics permanently seals your ultimate ability, removing a major power spike. Veil of Warding provides defensive utility through a spell shield, but this defensive focus conflicts with Back to Basics' offensive scaling and leaves you without the ultimate's impact in fights.

Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
48.91%
Pick Rate
0.16%
Games
33,178

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

View augment details

Avoid Veil of Warding + Vampirism

Avoid this pairing because Vampirism prevents all healing from allies and sets health regeneration to zero. Veil of Warding's spell shield offers protection, but Vampirism's restriction on healing severely limits your sustain options, making the defensive utility less effective in prolonged engagements.

Veil of Warding Veil of Warding Veil of Warding Silver
Rarity
Silver
Tier
T5
Win Rate
48.91%
Pick Rate
0.16%
Games
33,178

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).

View augment details
Repulsor Repulsor Repulsor Silver
Rarity
Silver
Tier
T5
Win Rate
46.41%
Pick Rate
0.11%
Games
22,128

Upon dropping below 35% of your maximum health , you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1. 5 seconds (25 second cooldown, resets upon death).

View augment details

Avoid Veil of Warding + Repulsor

Avoid this pairing because Repulsor triggers when you drop below 35% health and knocks enemies back, but Veil of Warding's spell shield is meant to prevent the damage that would bring you to that threshold. The two effects work at cross purposes, reducing overall defensive reliability.

Augment Explained

Veil of Warding

Augments

"Veil": Periodically gain a spell shield, blocking one skill and granting AP. A救命神器 for fragile mages and marksmen.

Mechanics Breakdown

Veil of Warding

Augments

"Veil: Core effect: Gain a spell shield every 20 seconds, blocking one ability's damage and effects Bonus effect: After blocking, gain 20% ability power for 5 seconds Cooldown scaling: Every 100 AP reduces cooldown by 1 second (minimum 10 seconds) Limitation: Shield persists until blocked or refreshed

Trigger Conditions

Veil of Warding

Augments

Automatically generates shield, blocking any enemy active ability (AD/AP/true damage), triggers spell power increase after successful block

What Does Not Trigger

Veil of Warding

Augments

Veil: Block basic attacks, block each tick of damage-over-time, block tower/minion attacks, block allied skills, block summoner spells (Ignite/Smite)

Hidden Mechanics

Veil of Warding

Augments

Veil of Protection: Highest priority: This shield is consumed before other shields. Full block: Blocks all damage and crowd control effects. No stacking: Shield refreshes after cooldown, doesn't stack. Multi-hit spells: Only blocks first hit, subsequent damage still applies.

Best Champion Types

Veil of Warding

Augments

Veil of Protection: Squishy mages, ADCs, immobile champions, vulnerable targets

Low-Value Champion Types

Veil of Warding

Augments

Veil of Dissonance: Pure tanks Melee fighters Champions with multiple dashes Champions with large built-in shields

Playstyle Tips

Veil of Warding

Augments

Protect Veil: Save shield to block enemy key CC and burst. Counter-attack after successful block. Build AP to reduce shield cooldown. Let shield take enemy opening skills in teamfights. Avoid aggressive play during cooldown.

Best Augment Combos

Veil of Warding

Augments

Veil of Warding + Celestial Body: Veil of Warding's spell shield provides crucial protection against burst, while Celestial Body's massive 1500 bonus health ensures you survive the inevitable follow-up damage after your shield is consumed. The defensive layering creates a tanky frontliner who can absorb multiple ability rotations in ARAM's constant teamfights. Veil of Warding + Dawnbringer's Resolve: Veil of Warding blocks the first hostile ability, and Dawnbringer's Resolve heals you for 30% maximum health when dropping below 50% HP. This combination provides two powerful defensive layers that trigger at different moments, making you exceptionally difficult to burst down during extended ARAM skirmishes. Veil of Warding + Escape Plan: Veil of Warding protects against the initial engage ability, while Escape Plan grants a massive 65% maximum health shield plus 150% bonus movement speed when you drop to 35% HP. This creates a safety net for diving champions who need to survive long enough to trigger their emergency escape. Veil of Warding + Goliath: Veil of Warding's spell shield synergizes with Goliath's 35% bonus health and 15% adaptive force to create a durable bruiser build. The spell shield becomes more valuable on a larger health pool, and the increased size helps you body-block for teammates in ARAM's narrow lane.

Bad Augment Synergies

Veil of Warding

Augments

Avoid Veil of Warding + Glass Cannon: Avoid this pairing because Glass Cannon caps your health at 70% maximum, making you significantly squishier. Veil of Warding's spell shield becomes far less valuable when you already have reduced survivability, as the shield can only block one ability every 30 seconds and cannot compensate for the permanent health cap penalty. Avoid Veil of Warding + Back to Basics: Avoid this pairing because Back to Basics permanently seals your ultimate ability, removing a major power spike. Veil of Warding provides defensive utility through a spell shield, but this defensive focus conflicts with Back to Basics' offensive scaling and leaves you without the ultimate's impact in fights. Avoid Veil of Warding + Vampirism: Avoid this pairing because Vampirism prevents all healing from allies and sets health regeneration to zero. Veil of Warding's spell shield offers protection, but Vampirism's restriction on healing severely limits your sustain options, making the defensive utility less effective in prolonged engagements. Avoid Veil of Warding + Repulsor: Avoid this pairing because Repulsor triggers when you drop below 35% health and knocks enemies back, but Veil of Warding's spell shield is meant to prevent the damage that would bring you to that threshold. The two effects work at cross purposes, reducing overall defensive reliability.

Common Mistakes

Veil of Warding

Augments

Protect Veil: Don't use shield to block irrelevant skills: save for key CC. Don't ignore shield cooldown: position carefully while on cooldown. Note multi-stage abilities only block first stage. In losing games, shield's survival value outweighs offensive value.