ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T2 Patch 26.9
Twice Thrice

Twice Thrice ARAM Mayhem Augment Guide

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

52.13%Win Rate
0.72%Pick Rate
T2Tier
146,874Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T248.66%0.92%52,59626.9
Stage2T348.88%0.60%34,55226.9
Stage3T250.08%0.64%35,97226.9
Stage4T251.53%0.73%35,66626.9
Stage5T270.25%0.32%15826.9

Best Champions

Best champions with this augment

Top synergy

Twice Thrice Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
52.13%
Pick Rate
0.72%
Games
146,874

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

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Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
58.48%
Pick Rate
0.94%
Games
190,420

Grants 60% bonus attack speed .

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Marksmage Marksmage Marksmage Gold
Rarity
Gold
Tier
T2
Win Rate
53.33%
Pick Rate
0.87%
Games
176,296

Basic attacks deal bonus physical damage equal to 75% AP .

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Twice Thrice + Deft + Marksmage

Twice Thrice triggers bonus on-hit effects at 150% effectiveness every third attack. Deft provides 60% attack speed to reach the stack threshold faster, while Marksmage adds 75% AP as on-hit physical damage that gets amplified by Twice Thrice's re-application. This combination transforms any ability power champion into a rapid-fire on-hit machine with dramatically increased damage output per attack cycle.

Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
52.13%
Pick Rate
0.72%
Games
146,874

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

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Light 'em Up! Light 'em Up! Light 'em Up! Silver
Rarity
Silver
Tier
T2
Win Rate
56.64%
Pick Rate
0.77%
Games
157,220

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP) .

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Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
56.09%
Pick Rate
0.92%
Games
185,838

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

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Twice Thrice + Light 'em Up! + Typhoon

Twice Thrice and Light 'em Up both stack on basic attacks, creating overlapping on-hit trigger cycles. Typhoon adds another on-hit effect via Firecrackers on every attack. The three augments multiply on-hit damage layers, with Twice Thrice amplifying all on-hit effects including those from Light 'em Up's Firecrackers and Typhoon's projectile, creating exponential damage scaling per attack sequence.

Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
52.13%
Pick Rate
0.72%
Games
146,874

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

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Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
58.46%
Pick Rate
0.64%
Games
129,477

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

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Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
58.48%
Pick Rate
0.94%
Games
190,420

Grants 60% bonus attack speed .

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Twice Thrice + Dual Wield + Deft

Dual Wield launches an additional bolt on every basic attack that applies on-hit effects at 40% effectiveness. Twice Thrice amplifies and re-applies on-hit effects at 150% effectiveness on every third attack, affecting both the main attack and Dual Wield's bolt. Deft's attack speed accelerates the stack buildup, resulting in frequent high-value on-hit bursts.

Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
52.13%
Pick Rate
0.72%
Games
146,874

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

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Mystic Punch Mystic Punch Mystic Punch Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.26%
Pick Rate
0.55%
Games
110,956

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1. 25 seconds.

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Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
58.48%
Pick Rate
0.94%
Games
190,420

Grants 60% bonus attack speed .

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Twice Thrice + Mystic Punch + Deft

Mystic Punch reduces ability cooldowns by 1.25 seconds on every basic attack hit. Twice Thrice re-applies on-hit effects at 150% effectiveness, causing Mystic Punch's cooldown reduction to trigger twice on the empowered third attack. Deft's attack speed enables rapid stacking, creating a cycle where abilities reset almost instantly while maintaining constant on-hit pressure.

What Not to Pair with Twice Thrice

Bad augment synergies and low-value pairings to avoid

Avoid
Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
52.13%
Pick Rate
0.72%
Games
146,874

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Twice Thrice + Slow and Steady

Avoid this pairing because Slow and Steady sets your base attack speed to a static value and prevents all attack speed bonuses from affecting your attack rate. Twice Thrice requires basic attacks to generate stacks, and the severely reduced attack speed makes stacking the effect painfully slow, completely wasting the on-hit amplification potential.

Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
52.13%
Pick Rate
0.72%
Games
146,874

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Twice Thrice + Back to Basics

Back to Basics seals your ultimate ability permanently, which is a significant drawback. While Twice Thrice empowers on-hit effects, this pairing forces a basic-attack-only playstyle that may not compensate for losing an ultimate. The anti-synergy is the restrictive trade-off limiting your overall damage output and utility.

Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
52.13%
Pick Rate
0.72%
Games
146,874

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

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Double Tap Double Tap Double Tap Gold
Rarity
Gold
Tier
T2
Win Rate
53.52%
Pick Rate
0.53%
Games
108,497

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance .

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Avoid Twice Thrice + Double Tap

Double Tap applies on-hit effects an additional time on critical strikes, while Twice Thrice applies on-hit effects at 150% effectiveness after 2 stacks. Both augments compete for the same on-hit application space, creating diminishing returns where the combined investment in on-hit amplification provides less total value than either augment would offer separately.

Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
52.13%
Pick Rate
0.72%
Games
146,874

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

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Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.57%
Pick Rate
0.12%
Games
23,649

Upgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed , but your basic attacks against champions now deal 50% damage.

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Avoid Twice Thrice + Upgrade Sword of Blossoming Dawn

Upgrade Sword of Blossoming Dawn reduces your basic attack damage against champions to 50%, which directly undermines Twice Thrice's value. Since Twice Thrice amplifies on-hit effects based on your basic attacks, halving your attack damage significantly reduces the overall effectiveness and payoff of the on-hit amplification mechanic.

Augment Explained

Twice Thrice

Augments

Double Tap: After hitting an enemy with a spell, your next spell deals increased damage. Damage increases with consecutive spell casts. A damage rune for ability-based champions.

Mechanics Breakdown

Twice Thrice

Augments

"Chain Reaction: Core effect: After hitting an enemy with a skill, the next skill deals 20% increased damage for 5 seconds \nStacking rules: Max 3 stacks, each increasing damage by 20% (max 60%) \nRefresh mechanism: Hitting an enemy refreshes duration and stack count \nEffect scope: Includes all active skills and item skills \nRestriction: Basic attacks don't trigger or consume stacks

Trigger Conditions

Twice Thrice

Augments

One After Another: All active abilities hitting enemies Item abilities hitting enemies Rune abilities hitting enemies

What Does Not Trigger

Twice Thrice

Augments

One After Another: When basic attack hits enemy, When ability hits minions, monsters, Healing and shield effects

Hidden Mechanics

Twice Thrice

Augments

Double Tap: Stacks can be refreshed by hitting enemies multiple times. Ultimate also benefits from damage amplification. Applies to item spell damage (Luden's, Liandry's). Stacks don't reset on death

Best Champion Types

Twice Thrice

Augments

One After Another: Champions with short cooldowns (Lux, Neeko, Viktor) Multi-skill champions (Jinx, Brand, Kassadin) Poke-type champions (Jayce, Ziggs, Jinx)

Low-Value Champion Types

Twice Thrice

Augments

One After Another: Pure auto-attack damage dealers (Vayne, Jinx, Draven)\nPure tank champions (Alistar, Leona, Ornn)\nChampions with very long ability cooldowns (Tryndamere, Volibear, Ornn)

Playstyle Tips

Twice Thrice

Augments

Chain Reaction: Hit enemies with small spells, then use ultimate at max stacks Frequently cast spells to maintain stacks In team fights, chain spells for maximum damage Don't use high damage spells before max stacks

Best Augment Combos

Twice Thrice

Augments

Twice Thrice + Deft + Marksmage: Twice Thrice triggers bonus on-hit effects at 150% effectiveness every third attack. Deft provides 60% attack speed to reach the stack threshold faster, while Marksmage adds 75% AP as on-hit physical damage that gets amplified by Twice Thrice's re-application. This combination transforms any ability power champion into a rapid-fire on-hit machine with dramatically increased damage output per attack cycle. Twice Thrice + Light 'em Up! + Typhoon: Twice Thrice and Light 'em Up both stack on basic attacks, creating overlapping on-hit trigger cycles. Typhoon adds another on-hit effect via Firecrackers on every attack. The three augments multiply on-hit damage layers, with Twice Thrice amplifying all on-hit effects including those from Light 'em Up's Firecrackers and Typhoon's projectile, creating exponential damage scaling per attack sequence. Twice Thrice + Dual Wield + Deft: Dual Wield launches an additional bolt on every basic attack that applies on-hit effects at 40% effectiveness. Twice Thrice amplifies and re-applies on-hit effects at 150% effectiveness on every third attack, affecting both the main attack and Dual Wield's bolt. Deft's attack speed accelerates the stack buildup, resulting in frequent high-value on-hit bursts. Twice Thrice + Mystic Punch + Deft: Mystic Punch reduces ability cooldowns by 1.25 seconds on every basic attack hit. Twice Thrice re-applies on-hit effects at 150% effectiveness, causing Mystic Punch's cooldown reduction to trigger twice on the empowered third attack. Deft's attack speed enables rapid stacking, creating a cycle where abilities reset almost instantly while maintaining constant on-hit pressure.

Bad Augment Synergies

Twice Thrice

Augments

Avoid Twice Thrice + Slow and Steady: Avoid this pairing because Slow and Steady sets your base attack speed to a static value and prevents all attack speed bonuses from affecting your attack rate. Twice Thrice requires basic attacks to generate stacks, and the severely reduced attack speed makes stacking the effect painfully slow, completely wasting the on-hit amplification potential. Avoid Twice Thrice + Back to Basics: Back to Basics seals your ultimate ability permanently, which is a significant drawback. While Twice Thrice empowers on-hit effects, this pairing forces a basic-attack-only playstyle that may not compensate for losing an ultimate. The anti-synergy is the restrictive trade-off limiting your overall damage output and utility. Avoid Twice Thrice + Double Tap: Double Tap applies on-hit effects an additional time on critical strikes, while Twice Thrice applies on-hit effects at 150% effectiveness after 2 stacks. Both augments compete for the same on-hit application space, creating diminishing returns where the combined investment in on-hit amplification provides less total value than either augment would offer separately. Avoid Twice Thrice + Upgrade Sword of Blossoming Dawn: Upgrade Sword of Blossoming Dawn reduces your basic attack damage against champions to 50%, which directly undermines Twice Thrice's value. Since Twice Thrice amplifies on-hit effects based on your basic attacks, halving your attack damage significantly reduces the overall effectiveness and payoff of the on-hit amplification mechanic.

Common Mistakes

Twice Thrice

Augments

Chain Reaction: Don't think basic attacks trigger or consume stacks. Don't ignore high damage bonus from stacking. Don't use ultimate before stacks are maxed. Note skill cooldown, avoid interrupting stacks.