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Augment Details Silver T4 Patch 26.9
Sonic Boom

Sonic Boom ARAM Mayhem Augment Guide

Granting a buff , heal , or shield to your ally deals 30 – 150 (based on level) true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds (2 second cooldown).

52.02%Win Rate
0.21%Pick Rate
T4Tier
42,303Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T452.74%0.09%5,33426.9
Stage2T451.53%0.21%12,26126.9
Stage3T451.32%0.23%13,17626.9
Stage4T450.99%0.25%12,24226.9

Best Champions

Best champions with this augment

Top synergy

Sonic Boom Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Sonic Boom Sonic Boom Sonic Boom Silver
Rarity
Silver
Tier
T4
Win Rate
52.02%
Pick Rate
0.21%
Games
42,303

Granting a buff , heal , or shield to your ally deals 30 – 150 (based on level) true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds (2 second cooldown).

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Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
55.51%
Pick Rate
0.18%
Games
35,835

Your or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.

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Sonic Boom + Windspeaker's Blessing

Windspeaker's Blessing amplifies every heal and shield you cast with bonus resistances for allies, while Sonic Boom converts those same supportive actions into true damage and slows around your buffed targets. This creates a powerful offensive-defensive loop where protecting allies simultaneously punishes nearby enemies in ARAM's clustered teamfights.

Sonic Boom Sonic Boom Sonic Boom Silver
Rarity
Silver
Tier
T4
Win Rate
52.02%
Pick Rate
0.21%
Games
42,303

Granting a buff , heal , or shield to your ally deals 30 – 150 (based on level) true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds (2 second cooldown).

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First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
53.40%
Pick Rate
0.50%
Games
102,043

Grants 20% heal and shield power .

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Sonic Boom + First-Aid Kit

First-Aid Kit provides 20% heal and shield power, directly increasing the effectiveness of every supportive ability that triggers Sonic Boom. Stronger heals and shields mean more reliable ally sustain while maintaining the same true damage output, making this a straightforward stat multiplier for enchanter playstyles.

Sonic Boom Sonic Boom Sonic Boom Silver
Rarity
Silver
Tier
T4
Win Rate
52.02%
Pick Rate
0.21%
Games
42,303

Granting a buff , heal , or shield to your ally deals 30 – 150 (based on level) true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds (2 second cooldown).

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All For You All For You All For You Gold
Rarity
Gold
Tier
T4
Win Rate
51.38%
Pick Rate
0.31%
Games
63,377

Your heals and shields on allied champions are increased in effectiveness by 30%.

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Sonic Boom + All For You

All For You increases your heals and shields on allied champions by 30%, triggering Sonic Boom more frequently with stronger support output. The enhanced healing values synergize perfectly with Sonic Boom's trigger condition, rewarding dedicated support play with consistent area damage and crowd control.

Sonic Boom Sonic Boom Sonic Boom Silver
Rarity
Silver
Tier
T4
Win Rate
52.02%
Pick Rate
0.21%
Games
42,303

Granting a buff , heal , or shield to your ally deals 30 – 150 (based on level) true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds (2 second cooldown).

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Protein Shake Protein Shake Protein Shake Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
49.06%
Pick Rate
0.22%
Games
43,871

Gain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power .

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Sonic Boom + Protein Shake

Protein Shake grants massive heal and shield power scaling with your resistances, up to 25% or more. This dramatically empowers every buff, heal, and shield that activates Sonic Boom, creating a tank-support hybrid that outputs significant true damage while keeping allies healthy through sustained teamfights.

What Not to Pair with Sonic Boom

Bad augment synergies and low-value pairings to avoid

Avoid
Sonic Boom Sonic Boom Sonic Boom Silver
Rarity
Silver
Tier
T4
Win Rate
52.02%
Pick Rate
0.21%
Games
42,303

Granting a buff , heal , or shield to your ally deals 30 – 150 (based on level) true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds (2 second cooldown).

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Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Avoid Sonic Boom + Vampirism

Avoid this pairing because Vampirism completely disables all incoming allied healing, which removes a primary trigger condition for Sonic Boom. With health regeneration set to zero and no ally healing possible, Sonic Boom can only activate from shields or buffs you grant, severely reducing its uptime and damage output.

Sonic Boom Sonic Boom Sonic Boom Silver
Rarity
Silver
Tier
T4
Win Rate
52.02%
Pick Rate
0.21%
Games
42,303

Granting a buff , heal , or shield to your ally deals 30 – 150 (based on level) true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds (2 second cooldown).

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Sonic Boom + Back to Basics

Back to Basics permanently seals your ultimate ability, which forces a playstyle centered on basic ability damage rather than support utility. While the stats are strong, losing an ultimate often means fewer buff, heal, or shield casts for allies, reducing Sonic Boom trigger opportunities and making this a conflicting strategic choice.

Sonic Boom Sonic Boom Sonic Boom Silver
Rarity
Silver
Tier
T4
Win Rate
52.02%
Pick Rate
0.21%
Games
42,303

Granting a buff , heal , or shield to your ally deals 30 – 150 (based on level) true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds (2 second cooldown).

View augment details
All For You All For You All For You Gold
Rarity
Gold
Tier
T4
Win Rate
51.38%
Pick Rate
0.31%
Games
63,377

Your heals and shields on allied champions are increased in effectiveness by 30%.

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Avoid Sonic Boom + All For You

All For You increases the effectiveness of heals and shields on allied champions by 30%, but provides no direct synergy with Sonic Boom's damage or slow effect. The augment encourages a dedicated enchanter playstyle, yet Sonic Boom's low base damage and 2-second cooldown limit the payoff, making this a low-value pairing.

Sonic Boom Sonic Boom Sonic Boom Silver
Rarity
Silver
Tier
T4
Win Rate
52.02%
Pick Rate
0.21%
Games
42,303

Granting a buff , heal , or shield to your ally deals 30 – 150 (based on level) true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds (2 second cooldown).

View augment details
First-Aid Kit First-Aid Kit First-Aid Kit Silver
Rarity
Silver
Tier
T3
Win Rate
53.40%
Pick Rate
0.50%
Games
102,043

Grants 20% heal and shield power .

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Avoid Sonic Boom + First-Aid Kit

First-Aid Kit grants 20% heal and shield power, which increases the strength of your supportive abilities but does not enhance Sonic Boom's true damage or slow. The damage dealt by Sonic Boom is flat true damage based on level, so the heal and shield power stat is entirely wasted on the augment's offensive component.

Augment Explained

Sonic Boom

Augments

Sonic Boom: Hitting an enemy with a spell triggers a sonic blast, dealing AoE magic damage and silencing surrounding enemies. A mage's teamfight control tool.

Mechanics Breakdown

Sonic Boom

Augments

"Thundercrash: Core effect: Each time an ability hits an enemy champion, trigger a Thundercrash dealing magic damage to enemies within 250 units\nBase damage: Thundercrash deals 40-160 magic damage (scales with level)\nScaling: Thundercrash damage receives 60% AP scaling\nSilence effect: Enemies hit by Thundercrash are silenced for 0.5 seconds\nCooldown: Each ability cast can only trigger one Thundercrash, regardless of number of hits\nRange falloff: Damage decreases with distance from explosion center, minimum 50%

Trigger Conditions

Sonic Boom

Augments

All active ability damage (including AD and AP conversion abilities) Equipment ability damage (like Luden's Tempest, Liandry's Torment) Pet ability damage (like Annie's bear, Malzahar's Voidling) First hit from damage over time abilities

What Does Not Trigger

Sonic Boom

Augments

Basic attacks (including empowered) Pure AD skill damage True damage skills Healing/shield effects Subsequent damage in multi-hit skills Tower and minion attacks

Hidden Mechanics

Sonic Boom

Augments

Thundercrash: Silence stacks: Multiple Thundercrashes on same enemy stack silence duration to 2s max Penetration effect: Thundercrash penetrates minions and monsters, only explodes on champions Crit compatibility: Thundercrash can trigger skill crit from Runaan's Hurricane Center damage: Center targets take 150% damage Skill interaction: Thundercrash silence interrupts enemy casts

Best Champion Types

Sonic Boom

Augments

"Skyfall: Large AOE mages (Brand, Kennen, Morgana) Short cooldown mages (Lux, Neeko, Viktor) Control mages (Annie, Annie, Ahri) Teamfight support mages (Karma, Lulu)

Low-Value Champion Types

Sonic Boom

Augments

Sonic Boom: Pure AD champions (Vayne, Draven, Darius) Basic attack ADC Pure tank High CD champions DOT mage (Teemo, Cassiopeia, Singed)

Playstyle Tips

Sonic Boom

Augments

Thunderous Blast: Prioritize AP: higher AP increases damage and silence duration Aim enemy center with spells: silence more enemies with Thunderous Blast Initiate with CC: use silence to interrupt enemy abilities Focus on clearing waves early: fast push to develop Watch skill placement: try to hit enemy carries with the blast center

Best Augment Combos

Sonic Boom

Augments

Sonic Boom + Windspeaker's Blessing: Windspeaker's Blessing amplifies every heal and shield you cast with bonus resistances for allies, while Sonic Boom converts those same supportive actions into true damage and slows around your buffed targets. This creates a powerful offensive-defensive loop where protecting allies simultaneously punishes nearby enemies in ARAM's clustered teamfights. Sonic Boom + First-Aid Kit: First-Aid Kit provides 20% heal and shield power, directly increasing the effectiveness of every supportive ability that triggers Sonic Boom. Stronger heals and shields mean more reliable ally sustain while maintaining the same true damage output, making this a straightforward stat multiplier for enchanter playstyles. Sonic Boom + All For You: All For You increases your heals and shields on allied champions by 30%, triggering Sonic Boom more frequently with stronger support output. The enhanced healing values synergize perfectly with Sonic Boom's trigger condition, rewarding dedicated support play with consistent area damage and crowd control. Sonic Boom + Protein Shake: Protein Shake grants massive heal and shield power scaling with your resistances, up to 25% or more. This dramatically empowers every buff, heal, and shield that activates Sonic Boom, creating a tank-support hybrid that outputs significant true damage while keeping allies healthy through sustained teamfights.

Bad Augment Synergies

Sonic Boom

Augments

Avoid Sonic Boom + Vampirism: Avoid this pairing because Vampirism completely disables all incoming allied healing, which removes a primary trigger condition for Sonic Boom. With health regeneration set to zero and no ally healing possible, Sonic Boom can only activate from shields or buffs you grant, severely reducing its uptime and damage output. Avoid Sonic Boom + Back to Basics: Back to Basics permanently seals your ultimate ability, which forces a playstyle centered on basic ability damage rather than support utility. While the stats are strong, losing an ultimate often means fewer buff, heal, or shield casts for allies, reducing Sonic Boom trigger opportunities and making this a conflicting strategic choice. Avoid Sonic Boom + All For You: All For You increases the effectiveness of heals and shields on allied champions by 30%, but provides no direct synergy with Sonic Boom's damage or slow effect. The augment encourages a dedicated enchanter playstyle, yet Sonic Boom's low base damage and 2-second cooldown limit the payoff, making this a low-value pairing. Avoid Sonic Boom + First-Aid Kit: First-Aid Kit grants 20% heal and shield power, which increases the strength of your supportive abilities but does not enhance Sonic Boom's true damage or slow. The damage dealt by Sonic Boom is flat true damage based on level, so the heal and shield power stat is entirely wasted on the augment's offensive component.

Common Mistakes

Sonic Boom

Augments

Thunderlord's Decree: Don't give it to AD champions, as the Ability Power scaling is very poor. Don't ignore the silence effect many players only focus on damage and forget it can interrupt enemy abilities. Don't use damage-over-time abilities to proc, as only the first hit triggers Thunderlord's. Don't waste abilities on single targets each ability can only proc once, try to hit multiple enemies. Don't force damage when behind, as Thunderlord's champions are fragile and should build defensive items first.