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Augment Details Silver T5 Patch 26.9
ReEnergize

ReEnergize ARAM Mayhem Augment Guide

Your Energized attacks against targets not hit by your previous Energized attack do not consume any Energize stacks on-hit. Additionally, when fully Energized , your next basic attack deals bonus magic damage on-hit equal to 10% of the target's current health .

49.49%Win Rate
0.18%Pick Rate
T5Tier
36,312Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T450.67%0.09%5,07426.9
Stage2T448.85%0.20%11,33526.9
Stage3T548.31%0.19%10,43926.9
Stage4T448.97%0.21%10,04426.9

Best Champions

Best champions with this augment

Top synergy

ReEnergize Hextech Combos

Must-have augment combinations extracted from the guide

Combos
ReEnergize ReEnergize ReEnergize Silver
Rarity
Silver
Tier
T5
Win Rate
49.49%
Pick Rate
0.18%
Games
36,312

Your Energized attacks against targets not hit by your previous Energized attack do not consume any Energize stacks on-hit. Additionally, when fully Energized , your next basic attack deals bonus magic damage on-hit equal to 10% of the target's current health .

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Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
58.48%
Pick Rate
0.94%
Games
190,420

Grants 60% bonus attack speed .

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ReEnergize + Deft

Deft grants 60% bonus attack speed, enabling champions to rapidly switch targets and trigger ReEnergize's non-consuming energized attacks repeatedly. This allows sustained 10% current health damage on different enemies without depleting energize stacks, dramatically increasing total damage output in ARAM's clustered teamfights through frequent energized proc cycling.

ReEnergize ReEnergize ReEnergize Silver
Rarity
Silver
Tier
T5
Win Rate
49.49%
Pick Rate
0.18%
Games
36,312

Your Energized attacks against targets not hit by your previous Energized attack do not consume any Energize stacks on-hit. Additionally, when fully Energized , your next basic attack deals bonus magic damage on-hit equal to 10% of the target's current health .

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Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
56.09%
Pick Rate
0.92%
Games
185,838

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

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ReEnergize + Typhoon

Typhoon causes basic attacks to launch Firecrackers at nearby enemies, applying on-hit effects. Each Firecracker can trigger ReEnergize's energized damage on different targets without consuming stacks, effectively multiplying the 10% current health bonus damage across multiple enemies per single attack in tight ARAM lanes.

ReEnergize ReEnergize ReEnergize Silver
Rarity
Silver
Tier
T5
Win Rate
49.49%
Pick Rate
0.18%
Games
36,312

Your Energized attacks against targets not hit by your previous Energized attack do not consume any Energize stacks on-hit. Additionally, when fully Energized , your next basic attack deals bonus magic damage on-hit equal to 10% of the target's current health .

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Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
58.46%
Pick Rate
0.64%
Games
129,477

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

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ReEnergize + Dual Wield

Dual Wield makes basic attacks launch an additional bolt at 40% effectiveness that applies on-hit effects. Each bolt can independently trigger ReEnergize's energized damage on separate targets, while the 25% attack speed increase helps cycle through enemies faster to maximize the non-consuming energized attack mechanic.

ReEnergize ReEnergize ReEnergize Silver
Rarity
Silver
Tier
T5
Win Rate
49.49%
Pick Rate
0.18%
Games
36,312

Your Energized attacks against targets not hit by your previous Energized attack do not consume any Energize stacks on-hit. Additionally, when fully Energized , your next basic attack deals bonus magic damage on-hit equal to 10% of the target's current health .

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Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
52.13%
Pick Rate
0.72%
Games
146,874

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

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ReEnergize + Twice Thrice

Twice Thrice causes every third basic attack to apply on-hit effects at 150% effectiveness. When fully energized, this amplified attack delivers 15% current health damage without consuming stacks against new targets, significantly boosting burst potential while maintaining the energize stack preservation for sustained damage.

ReEnergize ReEnergize ReEnergize Silver
Rarity
Silver
Tier
T5
Win Rate
49.49%
Pick Rate
0.18%
Games
36,312

Your Energized attacks against targets not hit by your previous Energized attack do not consume any Energize stacks on-hit. Additionally, when fully Energized , your next basic attack deals bonus magic damage on-hit equal to 10% of the target's current health .

View augment details
Lightning Strikes Lightning Strikes Lightning Strikes Gold
Rarity
Gold
Tier
T1
Win Rate
56.79%
Pick Rate
0.92%
Games
186,439

Increase your bonus attack speed gained from all sources by 20% . While at 1. 75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.

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ReEnergize + Lightning Strikes

Lightning Strikes increases attack speed by 20% and grants 40 bonus magic damage on-hit at 1.75 attack speed. The attack speed bonus helps rapidly switch between targets to trigger ReEnergize's non-consuming energized attacks, while the on-hit damage stacks with the 10% current health burst.

What Not to Pair with ReEnergize

Bad augment synergies and low-value pairings to avoid

Avoid
ReEnergize ReEnergize ReEnergize Silver
Rarity
Silver
Tier
T5
Win Rate
49.49%
Pick Rate
0.18%
Games
36,312

Your Energized attacks against targets not hit by your previous Energized attack do not consume any Energize stacks on-hit. Additionally, when fully Energized , your next basic attack deals bonus magic damage on-hit equal to 10% of the target's current health .

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid ReEnergize + Slow and Steady

Avoid this pairing because Slow and Steady sets your base attack speed to a static value and prevents all attack speed bonuses from functioning. ReEnergize relies on building Energized stacks through basic attacks, which becomes significantly harder without attack speed scaling, severely reducing the frequency of the bonus damage proc.

ReEnergize ReEnergize ReEnergize Silver
Rarity
Silver
Tier
T5
Win Rate
49.49%
Pick Rate
0.18%
Games
36,312

Your Energized attacks against targets not hit by your previous Energized attack do not consume any Energize stacks on-hit. Additionally, when fully Energized , your next basic attack deals bonus magic damage on-hit equal to 10% of the target's current health .

View augment details
Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid ReEnergize + Back to Basics

This is a poor pairing because Back to Basics permanently seals your ultimate ability, which removes a significant portion of your champion's kit. ReEnergize is already a niche augment for Energized attack users, and losing your ultimate severely limits your overall damage output and teamfight impact potential.

ReEnergize ReEnergize ReEnergize Silver
Rarity
Silver
Tier
T5
Win Rate
49.49%
Pick Rate
0.18%
Games
36,312

Your Energized attacks against targets not hit by your previous Energized attack do not consume any Energize stacks on-hit. Additionally, when fully Energized , your next basic attack deals bonus magic damage on-hit equal to 10% of the target's current health .

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Purist - Caster Purist - Caster Purist - Caster Silver
Rarity
Silver
Tier
T5
Win Rate
46.95%
Pick Rate
0.11%
Games
22,539

Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%.

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Avoid ReEnergize + Purist - Caster

Avoid this pairing because Purist - Caster converts all bonus attack speed into ability haste, directly removing the attack speed needed to rapidly build Energized stacks. ReEnergize requires frequent basic attacks to maximize its effect of preserving stacks and dealing current health bonus damage.

ReEnergize ReEnergize ReEnergize Silver
Rarity
Silver
Tier
T5
Win Rate
49.49%
Pick Rate
0.18%
Games
36,312

Your Energized attacks against targets not hit by your previous Energized attack do not consume any Energize stacks on-hit. Additionally, when fully Energized , your next basic attack deals bonus magic damage on-hit equal to 10% of the target's current health .

View augment details
Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
60.54%
Pick Rate
0.17%
Games
34,201

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

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Avoid ReEnergize + Draw Your Sword

This pairing has anti-synergy because Draw Your Sword forces you to become melee with 200 attack range. ReEnergize is designed for ranged Energized attack users who can safely kite and switch targets to preserve stacks, which becomes much harder and riskier as a melee champion.

Augment Explained

ReEnergize

Augments

"Vitality": Rapidly regain health and mana out of combat, faster with more lost. A sustain神器 for laning and jungling.

Mechanics Breakdown

ReEnergize

Augments

"Vital Regeneration: Core effect: Out of combat, regain 2% max health + 1% max mana per second Extra recovery: For every 10% health missing, +20% health regeneration For every 10% mana missing, +20% mana regeneration Out of combat判定: No attacking or taking damage for 10 seconds Limitation: No regeneration during combat

Trigger Conditions

ReEnergize

Augments

Automatically activates out of combat, when health/mana is below maximum, entering out-of-combat state after taking damage

What Does Not Trigger

ReEnergize

Augments

Vital Regeneration: In combat, while taking damage-over-time (Ignite/Burn), attacking enemies, using skills

Hidden Mechanics

ReEnergize

Augments

Vitality Recovery: Out-of-combat speed: Healing speed doubles after 3s out of combat. Reset on revive: Heal 50% missing health and mana on revive. Mana priority: +50% mana regen when mana < 20%. Shield doesn't affect: Considered out of combat with shield even if not taking damage.

Best Champion Types

ReEnergize

Augments

Vital Regeneration: High mana-cost ability users, frequent traders, junglers, poke mages

Low-Value Champion Types

ReEnergize

Augments

Vitality: Manaless champions (Riven / Yasuo) Pure tanks (low health regen needs) Sustained fighters (hard to disengage)

Playstyle Tips

ReEnergize

Augments

Vitality Regeneration: Recall after trading in lane to regen. Recall after clearing jungle camps. Recall immediately after teamfights. Build少量 mana items for better regen. Avoid taking damage while regenerating.

Best Augment Combos

ReEnergize

Augments

ReEnergize + Deft: Deft grants 60% bonus attack speed, enabling champions to rapidly switch targets and trigger ReEnergize's non-consuming energized attacks repeatedly. This allows sustained 10% current health damage on different enemies without depleting energize stacks, dramatically increasing total damage output in ARAM's clustered teamfights through frequent energized proc cycling. ReEnergize + Typhoon: Typhoon causes basic attacks to launch Firecrackers at nearby enemies, applying on-hit effects. Each Firecracker can trigger ReEnergize's energized damage on different targets without consuming stacks, effectively multiplying the 10% current health bonus damage across multiple enemies per single attack in tight ARAM lanes. ReEnergize + Dual Wield: Dual Wield makes basic attacks launch an additional bolt at 40% effectiveness that applies on-hit effects. Each bolt can independently trigger ReEnergize's energized damage on separate targets, while the 25% attack speed increase helps cycle through enemies faster to maximize the non-consuming energized attack mechanic. ReEnergize + Twice Thrice: Twice Thrice causes every third basic attack to apply on-hit effects at 150% effectiveness. When fully energized, this amplified attack delivers 15% current health damage without consuming stacks against new targets, significantly boosting burst potential while maintaining the energize stack preservation for sustained damage. ReEnergize + Lightning Strikes: Lightning Strikes increases attack speed by 20% and grants 40 bonus magic damage on-hit at 1.75 attack speed. The attack speed bonus helps rapidly switch between targets to trigger ReEnergize's non-consuming energized attacks, while the on-hit damage stacks with the 10% current health burst.

Bad Augment Synergies

ReEnergize

Augments

Avoid ReEnergize + Slow and Steady: Avoid this pairing because Slow and Steady sets your base attack speed to a static value and prevents all attack speed bonuses from functioning. ReEnergize relies on building Energized stacks through basic attacks, which becomes significantly harder without attack speed scaling, severely reducing the frequency of the bonus damage proc. Avoid ReEnergize + Back to Basics: This is a poor pairing because Back to Basics permanently seals your ultimate ability, which removes a significant portion of your champion's kit. ReEnergize is already a niche augment for Energized attack users, and losing your ultimate severely limits your overall damage output and teamfight impact potential. Avoid ReEnergize + Purist - Caster: Avoid this pairing because Purist - Caster converts all bonus attack speed into ability haste, directly removing the attack speed needed to rapidly build Energized stacks. ReEnergize requires frequent basic attacks to maximize its effect of preserving stacks and dealing current health bonus damage. Avoid ReEnergize + Draw Your Sword: This pairing has anti-synergy because Draw Your Sword forces you to become melee with 200 attack range. ReEnergize is designed for ranged Energized attack users who can safely kite and switch targets to preserve stacks, which becomes much harder and riskier as a melee champion.

Common Mistakes

ReEnergize

Augments

Vital Regeneration: Don't expect this rune to heal in combat: only works out of combat. Don't ignore mana regeneration: need sufficient mana for sustained damage. Don't disengage while taking damage: will be interrupted. In losing games, use disengage healing to kite and prevent snowballing.