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Augment Details Prismatic T3 Patch 26.9
Symphony of War

Symphony of War ARAM Mayhem Augment Guide

Gain the Conqueror and Lethal Tempo keystone runes.

51.93%Win Rate
0.48%Pick Rate
T3Tier
97,372Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T350.24%0.50%28,89226.9
Stage2T350.67%0.44%25,03126.9
Stage3T350.83%0.44%24,58226.9
Stage4T351.42%0.44%21,61526.9
Stage5T171.09%1.54%76826.9

Best Champions

Best champions with this augment

Top synergy

Symphony of War Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.93%
Pick Rate
0.48%
Games
97,372

Gain the Conqueror and Lethal Tempo keystone runes.

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Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
58.48%
Pick Rate
0.94%
Games
190,420

Grants 60% bonus attack speed .

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Symphony of War + Deft

Symphony of War grants both Conqueror and Lethal Tempo keystones simultaneously. Deft provides 60% bonus attack speed, which directly accelerates Lethal Tempo's stacking and amplifies Conqueror's adaptive force conversion through more frequent attacks. This combination transforms any champion into a sustained damage powerhouse in ARAM's constant teamfights.

Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.93%
Pick Rate
0.48%
Games
97,372

Gain the Conqueror and Lethal Tempo keystone runes.

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Lightning Strikes Lightning Strikes Lightning Strikes Gold
Rarity
Gold
Tier
T1
Win Rate
56.79%
Pick Rate
0.92%
Games
186,439

Increase your bonus attack speed gained from all sources by 20% . While at 1. 75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.

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Symphony of War + Lightning Strikes

Symphony of War provides dual keystones for sustained combat. Lightning Strikes increases all attack speed gains by 20% and grants bonus on-hit damage at 1.75 attack speed, synergizing perfectly with Lethal Tempo's stacking mechanic. The amplified attack speed accelerates Conqueror stacking while the on-hit damage complements extended trades.

Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.93%
Pick Rate
0.48%
Games
97,372

Gain the Conqueror and Lethal Tempo keystone runes.

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Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
58.75%
Pick Rate
1.04%
Games
210,405

Gain 15% omnivamp .

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Symphony of War + Goredrink

Symphony of War grants Conqueror and Lethal Tempo for extended combat. Goredrink provides 15% omnivamp, which pairs exceptionally well with Conqueror's healing on stacked attacks. The combination creates a self-sustaining fighter that heals significantly during prolonged ARAM teamfights while maintaining high damage output through both keystones.

Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.93%
Pick Rate
0.48%
Games
97,372

Gain the Conqueror and Lethal Tempo keystone runes.

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Gash Gash Gash Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.93%
Pick Rate
0.23%
Games
46,896

Basic attacks on-hit deal ( 20 – 40 / 10 – 20) (based on level) (+ ( 25% / 20%) bonus armor) bonus true damage . Additionally, gain 50% bonus attack speed .

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Symphony of War + Gash

Symphony of War provides Conqueror and Lethal Tempo keystones. Gash adds 50% bonus attack speed and on-hit true damage scaling with armor, accelerating Lethal Tempo stacks while adding true damage to every attack. The attack speed from both augments stacks multiplicatively, creating devastating sustained damage output.

What Not to Pair with Symphony of War

Bad augment synergies and low-value pairings to avoid

Avoid
Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.93%
Pick Rate
0.48%
Games
97,372

Gain the Conqueror and Lethal Tempo keystone runes.

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Symphony of War + Slow and Steady

Symphony of War grants Lethal Tempo which provides massive bonus attack speed on stacking, but Slow and Steady completely nullifies all attack speed bonuses by setting base attack speed to a static value. This hard mechanical conflict wastes the primary value of one of the two keystone runes you paid for.

Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.93%
Pick Rate
0.48%
Games
97,372

Gain the Conqueror and Lethal Tempo keystone runes.

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Symphony of War + Back to Basics

Back to Basics permanently seals your ultimate ability, which severely limits champion options. While Symphony of War provides strong basic-attack keystones, the ultimate restriction is a massive drawback that conflicts with many champions' play patterns and reduces overall build flexibility.

Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.93%
Pick Rate
0.48%
Games
97,372

Gain the Conqueror and Lethal Tempo keystone runes.

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Purist - Caster Purist - Caster Purist - Caster Silver
Rarity
Silver
Tier
T5
Win Rate
46.95%
Pick Rate
0.11%
Games
22,539

Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%.

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Avoid Symphony of War + Purist - Caster

Purist - Caster converts all bonus attack speed into ability haste, which directly anti-synergizes with Lethal Tempo's stacking attack speed mechanic. You lose the keystone's primary benefit while gaining a stat conversion that provides diminishing returns on a rune designed for auto-attackers.

Symphony of War Symphony of War Symphony of War Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
51.93%
Pick Rate
0.48%
Games
97,372

Gain the Conqueror and Lethal Tempo keystone runes.

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ADAPt ADAPt ADAPt Silver
Rarity
Silver
Tier
T1
Win Rate
55.58%
Pick Rate
0.82%
Games
167,258

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0. 6 bonus attack damage . Additionally, increase your ability power by 15% .

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Avoid Symphony of War + ADAPt

ADAPt converts all bonus attack damage into ability power, which conflicts with Conqueror's adaptive force stacking that rewards sustained physical damage dealers. This conversion shifts your build toward AP scaling while your keystones are optimized for extended basic-attack trades and AD ratios.

Augment Explained

Symphony of War

Augments

War Symphony: Your attacks and abilities stack 'War Song' for the entire team, triggering massive stat bonuses when maxed. A T0 support rune for team-oriented champions.

Mechanics Breakdown

Symphony of War

Augments

War Symphony: Core effect: Each basic attack or skill hit on an enemy applies 1 layer of battle song to all allies within 800 range. Base bonus: Each layer provides 2% attack damage and 1.5% AP, max 10 stacks. Ultimate effect: At 10 stacks, trigger "War Symphony", granting the entire team 25% damage, 15% movement speed, and 10% cooldown reduction for 8 seconds. Cooldown: 60 seconds after triggering. Stacking rule: Allies' attacks also stack battle song layers for the team.

Trigger Conditions

Symphony of War

Augments

All basic attacks (including enhanced attacks) All active ability damage Equipment ability damage Pet damage Ally basic attacks and abilities

What Does Not Trigger

Symphony of War

Augments

Each tick of damage over time skills True damage skills Healing/shield effects Tower/minion attacks Enemy champion suicide

Hidden Mechanics

Symphony of War

Augments

War Symphony: War song stacks are shared across the team one player stacking benefits all Attacking during symphony refreshes duration War song stacks don't reset on death Symphony effect works on minions and jungle monsters

Best Champion Types

Symphony of War

Augments

War Symphony: Team-oriented supports (Karma, Nami, Lulu) Large AOE mages (Jinx, Brand, Kennen) High attack speed ADCs (Jinx, Kai'Sa, Zeri) Utility champions who get assists easily

Low-Value Champion Types

Symphony of War

Augments

War Symphony: Pure single-target assassins (Zed, Talon, Akali) Pure tank frontliners (Alistar, Leona, Braum) Split-push champions (Irelia, Tryndamere, Camille) Heroes with very long ability cooldowns

Playstyle Tips

Symphony of War

Augments

War Symphony: Quickly stack War Song layers with small skills and autos before team fights Initiate the full team attack after triggering Symphony Combine with teammates' AOE skills to stack layers in 1-2 seconds When split pushing, don't get too far from teammates or you can't share the buff

Best Augment Combos

Symphony of War

Augments

Symphony of War + Deft: Symphony of War grants both Conqueror and Lethal Tempo keystones simultaneously. Deft provides 60% bonus attack speed, which directly accelerates Lethal Tempo's stacking and amplifies Conqueror's adaptive force conversion through more frequent attacks. This combination transforms any champion into a sustained damage powerhouse in ARAM's constant teamfights. Symphony of War + Lightning Strikes: Symphony of War provides dual keystones for sustained combat. Lightning Strikes increases all attack speed gains by 20% and grants bonus on-hit damage at 1.75 attack speed, synergizing perfectly with Lethal Tempo's stacking mechanic. The amplified attack speed accelerates Conqueror stacking while the on-hit damage complements extended trades. Symphony of War + Goredrink: Symphony of War grants Conqueror and Lethal Tempo for extended combat. Goredrink provides 15% omnivamp, which pairs exceptionally well with Conqueror's healing on stacked attacks. The combination creates a self-sustaining fighter that heals significantly during prolonged ARAM teamfights while maintaining high damage output through both keystones. Symphony of War + Gash: Symphony of War provides Conqueror and Lethal Tempo keystones. Gash adds 50% bonus attack speed and on-hit true damage scaling with armor, accelerating Lethal Tempo stacks while adding true damage to every attack. The attack speed from both augments stacks multiplicatively, creating devastating sustained damage output.

Bad Augment Synergies

Symphony of War

Augments

Avoid Symphony of War + Slow and Steady: Symphony of War grants Lethal Tempo which provides massive bonus attack speed on stacking, but Slow and Steady completely nullifies all attack speed bonuses by setting base attack speed to a static value. This hard mechanical conflict wastes the primary value of one of the two keystone runes you paid for. Avoid Symphony of War + Back to Basics: Back to Basics permanently seals your ultimate ability, which severely limits champion options. While Symphony of War provides strong basic-attack keystones, the ultimate restriction is a massive drawback that conflicts with many champions' play patterns and reduces overall build flexibility. Avoid Symphony of War + Purist - Caster: Purist - Caster converts all bonus attack speed into ability haste, which directly anti-synergizes with Lethal Tempo's stacking attack speed mechanic. You lose the keystone's primary benefit while gaining a stat conversion that provides diminishing returns on a rune designed for auto-attackers. Avoid Symphony of War + ADAPt: ADAPt converts all bonus attack damage into ability power, which conflicts with Conqueror's adaptive force stacking that rewards sustained physical damage dealers. This conversion shifts your build toward AP scaling while your keystones are optimized for extended basic-attack trades and AD ratios.

Common Mistakes

Symphony of War

Augments

War Symphony: Don't focus only on your own damage, forget stacking layers for teammates Don't trigger symphony when teammates aren't nearby, wastes the team-wide buff Don't force engage while symphony is on cooldown Don't forget teammates can stack layers for you too, no need to fight for damage in teamfights