ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T2 Patch 26.9
Pinball

Pinball ARAM Mayhem Augment Guide

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

52.87%Win Rate
0.56%Pick Rate
T2Tier
114,311Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T251.06%0.72%41,43226.9
Stage2T251.33%0.54%31,10426.9
Stage3T350.67%0.51%28,63926.9
Stage4T349.48%0.45%21,81526.9
Stage5T464.83%0.29%14526.9

Best Champions

Best champions with this augment

Top synergy

Pinball Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
52.87%
Pick Rate
0.56%
Games
114,311

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

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Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
55.15%
Pick Rate
0.45%
Games
91,361

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

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Pinball + Biggest Snowball Ever

Biggest Snowball Ever and Pinball both empower Mark, but they stack their bonuses additively. The massive snowball gains Pinball's ricochet true damage and cooldown reduction on terrain bounces, while Pinball benefits from the increased size and explosion on impact. This creates an enormous projectile that deals devastating hybrid damage and resets rapidly in ARAM's terrain-heavy environment.

Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
52.87%
Pick Rate
0.56%
Games
114,311

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

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Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.34%
Pick Rate
0.25%
Games
50,332

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

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Pinball + Holy Snowball

Holy Snowball grants invulnerability after dashing with Mark and provides 100 ability haste to its cooldown. Pinball already grants 50 ability haste and reduces cooldown by 30% per ricochet. Together, Mark becomes available extremely frequently, letting you spam empowered pinballs that ricochet off terrain for massive true damage while gaining brief invulnerability on each dash engagement.

Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
52.87%
Pick Rate
0.56%
Games
114,311

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

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Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
54.47%
Pick Rate
0.61%
Games
124,375

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

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Pinball + Snowball Upgrade

Snowball Upgrade adds a damaging snowstorm and slow where Mark lands. Pinball adds ricocheting true damage and cooldown reduction on terrain bounces. Both effects trigger on the same Mark cast, creating a deadly combination where the pinball bounces through the lingering storm zone, dealing burst true damage plus sustained area magic damage while slowing enemies caught inside.

Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
52.87%
Pick Rate
0.56%
Games
114,311

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

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Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
53.73%
Pick Rate
0.53%
Games
107,518

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

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Pinball + Snowball Roulette

Snowball Roulette casts random harmful summoner spells on enemies hit by Mark and beneficial spells on yourself, plus 50 ability haste. Pinball adds ricocheting true damage and terrain-based cooldown reduction. The combined ability haste from both augments makes Mark available constantly, while each hit unleashes unpredictable additional summoner spell effects alongside the pinball's scaling true damage bounces.

What Not to Pair with Pinball

Bad augment synergies and low-value pairings to avoid

Avoid
Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
52.87%
Pick Rate
0.56%
Games
114,311

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
55.15%
Pick Rate
0.45%
Games
91,361

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0. 75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark . Non-champions hit by the snowball are stunned for 1. 25 seconds.

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Avoid Pinball + Biggest Snowball Ever

Both augments modify Mark into different projectiles—Pinball creates a ricocheting pinball while Biggest Snowball Ever creates a massive snowball. These are mutually exclusive transformations, meaning one completely overwrites the other's effect. Taking both wastes an augment slot since you cannot have both empowered versions active simultaneously.

Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
52.87%
Pick Rate
0.56%
Games
114,311

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
Snowball Upgrade Snowball Upgrade Snowball Upgrade Gold
Rarity
Gold
Tier
T2
Win Rate
54.47%
Pick Rate
0.61%
Games
124,375

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [ 200 (+ 200% bonus AD) (+ 120% AP) magic damage ] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP) . Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details

Avoid Pinball + Snowball Upgrade

Both augments empower Mark with different effects—Pinball adds ricocheting true damage while Snowball Upgrade creates a snowstorm at the impact location. These modifications conflict as they alter the same summoner spell in incompatible ways. The game will only apply one transformation, rendering the other augment's effect completely useless.

Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
52.87%
Pick Rate
0.56%
Games
114,311

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
Snowball Roulette Snowball Roulette Snowball Roulette Gold
Rarity
Gold
Tier
T2
Win Rate
53.73%
Pick Rate
0.53%
Games
107,518

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. Harmful summoner spells include Exhaust and Ignite , while beneficial ones consist of Barrier , Clarity , Cleanse , Ghost , and Heal . If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details

Avoid Pinball + Snowball Roulette

Snowball Roulette replaces Mark's effect with random summoner spells on hit, which conflicts with Pinball's specialized ricocheting pinball mechanic. The random spell override diminishes the value of Pinball's carefully designed terrain-bouncing true damage and cooldown reduction mechanics, creating an unreliable and contradictory interaction.

Pinball Pinball Pinball Gold
Rarity
Gold
Tier
T2
Win Rate
52.87%
Pick Rate
0.56%
Games
114,311

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details
Holy Snowball Holy Snowball Holy Snowball Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
49.34%
Pick Rate
0.25%
Games
50,332

After using the Dash spell from Mark , you become invulnerable for 1. 5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark . If you also did not equip Flash , then you will be prompted to replace one of your summoner spells with Mark .

View augment details

Avoid Pinball + Holy Snowball

Holy Snowball provides invulnerability after Mark's dash and grants 100 ability haste to Mark. Pinball already grants 50 ability haste to Mark, creating diminishing returns on summoner spell cooldown reduction. More importantly, Holy Snowball's invulnerability on dash arrival conflicts with Pinball's design of maximizing ricochet damage from distance.

Augment Explained

Pinball

Augments

Bouncing Ball: Your abilities bounce between enemies, damaging multiple targets. A wave-clear and teamfight tool for champions with weak AoE.

Mechanics Breakdown

Pinball

Augments

Pinball: Core effect: After a skill hits an enemy, it bounces to another nearby enemy, dealing 70% damage. Bounce count: Maximum 3 bounces. Damage reduction: Damage decreases by 30% with each bounce. Scope: Includes all non-targeted skills and item skills. Cooldown rule: Each skill can only trigger the bounce effect once.

Trigger Conditions

Pinball

Augments

All non-targeted abilities hit enemy champions Equipment abilities (like Luden's Tempest) hit enemy champions Bouncing abilities hit enemy champions

What Does Not Trigger

Pinball

Augments

Targeted skills Basic attacks Each tick of damage over time skills

Hidden Mechanics

Pinball

Augments

Bouncing: Bounce prioritizes the lowest health enemy Bouncing abilities can trigger on-hit effects and rune effects When an ability hits multiple enemies, it only bounces once Bounce effect also works on minions and jungle monsters

Best Champion Types

Pinball

Augments

Pinball: Champions with weak AOE (Ziggs, Viktor, Lux) Poke champions (Jayce, Jinx, Ziggs) Champions with weak wave clear Champions who need to fight multiple targets

Low-Value Champion Types

Pinball

Augments

Pinball: Heroes with large AOE (Ziggs, Brand, Kassadin) Melee champions (Darius, Jax, Riven) Pure single-target damage dealers (Zed, Talon, Vayne)

Playstyle Tips

Pinball

Augments

Bouncing: Try to have your skill hit one enemy first, then bounce to others Use the bounce effect to clear waves, one skill can clear a wave In team fights, aim for enemy groups to bounce to more enemies When poking, you can damage multiple enemies at once

Best Augment Combos

Pinball

Augments

Pinball + Biggest Snowball Ever: Biggest Snowball Ever and Pinball both empower Mark, but they stack their bonuses additively. The massive snowball gains Pinball's ricochet true damage and cooldown reduction on terrain bounces, while Pinball benefits from the increased size and explosion on impact. This creates an enormous projectile that deals devastating hybrid damage and resets rapidly in ARAM's terrain-heavy environment. Pinball + Holy Snowball: Holy Snowball grants invulnerability after dashing with Mark and provides 100 ability haste to its cooldown. Pinball already grants 50 ability haste and reduces cooldown by 30% per ricochet. Together, Mark becomes available extremely frequently, letting you spam empowered pinballs that ricochet off terrain for massive true damage while gaining brief invulnerability on each dash engagement. Pinball + Snowball Upgrade: Snowball Upgrade adds a damaging snowstorm and slow where Mark lands. Pinball adds ricocheting true damage and cooldown reduction on terrain bounces. Both effects trigger on the same Mark cast, creating a deadly combination where the pinball bounces through the lingering storm zone, dealing burst true damage plus sustained area magic damage while slowing enemies caught inside. Pinball + Snowball Roulette: Snowball Roulette casts random harmful summoner spells on enemies hit by Mark and beneficial spells on yourself, plus 50 ability haste. Pinball adds ricocheting true damage and terrain-based cooldown reduction. The combined ability haste from both augments makes Mark available constantly, while each hit unleashes unpredictable additional summoner spell effects alongside the pinball's scaling true damage bounces.

Bad Augment Synergies

Pinball

Augments

Avoid Pinball + Biggest Snowball Ever: Both augments modify Mark into different projectiles—Pinball creates a ricocheting pinball while Biggest Snowball Ever creates a massive snowball. These are mutually exclusive transformations, meaning one completely overwrites the other's effect. Taking both wastes an augment slot since you cannot have both empowered versions active simultaneously. Avoid Pinball + Snowball Upgrade: Both augments empower Mark with different effects—Pinball adds ricocheting true damage while Snowball Upgrade creates a snowstorm at the impact location. These modifications conflict as they alter the same summoner spell in incompatible ways. The game will only apply one transformation, rendering the other augment's effect completely useless. Avoid Pinball + Snowball Roulette: Snowball Roulette replaces Mark's effect with random summoner spells on hit, which conflicts with Pinball's specialized ricocheting pinball mechanic. The random spell override diminishes the value of Pinball's carefully designed terrain-bouncing true damage and cooldown reduction mechanics, creating an unreliable and contradictory interaction. Avoid Pinball + Holy Snowball: Holy Snowball provides invulnerability after Mark's dash and grants 100 ability haste to Mark. Pinball already grants 50 ability haste to Mark, creating diminishing returns on summoner spell cooldown reduction. More importantly, Holy Snowball's invulnerability on dash arrival conflicts with Pinball's design of maximizing ricochet damage from distance.

Common Mistakes

Pinball

Augments

Bouncing Blade: Don't assume targeted skills can trigger the bounce effect Don't ignore the damage reduction on each bounce Don't forget the effect on minions, significantly improves wave clear Pay attention to the maximum bounce count, max 3 times