ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Prismatic T5 Patch 26.9
Stuck in Here With Me

Stuck in Here With Me ARAM Mayhem Augment Guide

Casting your ultimate ability grants you an aura for 2 seconds, growing in size over the duration to up to 500 units. After the duration, you taunt all enemies within the aura for 2 seconds and gain 50% damage reduction for the same duration (30 second cooldown). Additionally, gain 30 ultimate haste. Aura is activated once the ultimate's effect starts or has elapsed.

48.52%Win Rate
0.07%Pick Rate
T5Tier
13,859Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T546.33%0.07%3,85126.9
Stage2T547.80%0.06%3,27426.9
Stage3T548.33%0.06%3,59826.9
Stage4T551.53%0.07%3,17926.9

Best Champions

Best champions with this augment

Top synergy

Stuck in Here With Me Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.52%
Pick Rate
0.07%
Games
13,859

Casting your ultimate ability grants you an aura for 2 seconds, growing in size over the duration to up to 500 units. After the duration, you taunt all enemies within the aura for 2 seconds and gain 50% damage reduction for the same duration (30 second cooldown). Additionally, gain 30 ultimate haste. Aura is activated once the ultimate's effect starts or has elapsed.

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Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.31%
Pick Rate
0.26%
Games
53,449

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

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Stuck in Here With Me + Ultimate Awakening

Ultimate Awakening resets basic ability cooldowns and grants 300 ability haste for 15 seconds after casting your ultimate, perfectly complementing Stuck in Here With Me's taunt follow-up. The 30 ultimate haste from both augments stacks, letting you engage more frequently. After taunting enemies, you can spam abilities while benefiting from 50% damage reduction, creating devastating sustained teamfight presence.

Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.52%
Pick Rate
0.07%
Games
13,859

Casting your ultimate ability grants you an aura for 2 seconds, growing in size over the duration to up to 500 units. After the duration, you taunt all enemies within the aura for 2 seconds and gain 50% damage reduction for the same duration (30 second cooldown). Additionally, gain 30 ultimate haste. Aura is activated once the ultimate's effect starts or has elapsed.

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Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
55.07%
Pick Rate
0.85%
Games
173,099

Gain 1500 bonus health , but reduce your damage output by 10%.

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Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.13%
Pick Rate
0.80%
Games
161,849

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

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Stuck in Here With Me + Celestial Body + Goliath

Celestial Body's 1500 bonus health and Goliath's 35% bonus health dramatically increase your survivability during the 2-second taunt window. The damage reduction from Stuck in Here With Me combined with massive health pool ensures you survive the taunt duration while enemies are forced to attack you. Goliath's increased size also helps enemies stay within your taunt aura radius.

Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.52%
Pick Rate
0.07%
Games
13,859

Casting your ultimate ability grants you an aura for 2 seconds, growing in size over the duration to up to 500 units. After the duration, you taunt all enemies within the aura for 2 seconds and gain 50% damage reduction for the same duration (30 second cooldown). Additionally, gain 30 ultimate haste. Aura is activated once the ultimate's effect starts or has elapsed.

View augment details
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.58%
Pick Rate
0.29%
Games
59,552

Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).

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Stuck in Here With Me + Ultimate Revolution

Ultimate Revolution resets your ultimate's cooldown once its effect ends, synergizing with Stuck in Here With Me's 30 second cooldown. This allows potential double-ultimate casts in extended fights. After the first taunt and damage reduction phase ends, you may have another ultimate ready to re-engage, doubling your crowd control and survivability windows in critical teamfights.

Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.52%
Pick Rate
0.07%
Games
13,859

Casting your ultimate ability grants you an aura for 2 seconds, growing in size over the duration to up to 500 units. After the duration, you taunt all enemies within the aura for 2 seconds and gain 50% damage reduction for the same duration (30 second cooldown). Additionally, gain 30 ultimate haste. Aura is activated once the ultimate's effect starts or has elapsed.

View augment details
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Silver
Rarity
Silver
Tier
T4
Win Rate
48.44%
Pick Rate
0.26%
Games
53,626

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

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Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.66%
Pick Rate
0.29%
Games
59,810

Immobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 150 – 450 (based on level) (+ 4% maximum health) damage (5 second cooldown per cast instance ). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.

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Stuck in Here With Me + Ultimate Unstoppable + Courage of the Colossus

Ultimate Unstoppable grants crowd control immunity for 3 seconds when casting your ultimate, ensuring you cannot be interrupted during the aura growth phase. Courage of the Colossus provides shields when you immobilize enemies, triggering when your taunt lands. This combination guarantees your engage connects and gives you defensive layers to survive the forced enemy aggression.

What Not to Pair with Stuck in Here With Me

Bad augment synergies and low-value pairings to avoid

Avoid
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.52%
Pick Rate
0.07%
Games
13,859

Casting your ultimate ability grants you an aura for 2 seconds, growing in size over the duration to up to 500 units. After the duration, you taunt all enemies within the aura for 2 seconds and gain 50% damage reduction for the same duration (30 second cooldown). Additionally, gain 30 ultimate haste. Aura is activated once the ultimate's effect starts or has elapsed.

View augment details
Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Stuck in Here With Me + Back to Basics

This is a hard conflict. Back to Basics permanently seals your ultimate ability, which completely disables Stuck in Here With Me since its entire effect triggers on ultimate cast. You lose the aura, taunt, damage reduction, and the 30 ultimate haste, making this pairing entirely non-functional.

Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.52%
Pick Rate
0.07%
Games
13,859

Casting your ultimate ability grants you an aura for 2 seconds, growing in size over the duration to up to 500 units. After the duration, you taunt all enemies within the aura for 2 seconds and gain 50% damage reduction for the same duration (30 second cooldown). Additionally, gain 30 ultimate haste. Aura is activated once the ultimate's effect starts or has elapsed.

View augment details
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
55.15%
Pick Rate
0.66%
Games
134,093

Gain ( 250 / 150) bonus attack range.

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Avoid Stuck in Here With Me + Scopiest Weapons

Stuck in Here With Me requires you to be within 500 units of enemies to taunt them, but Scopiest Weapons grants massive bonus attack range that keeps you far from targets. The taunt aura will rarely reach enemies, wasting the core defensive and crowd control value of this augment.

Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.52%
Pick Rate
0.07%
Games
13,859

Casting your ultimate ability grants you an aura for 2 seconds, growing in size over the duration to up to 500 units. After the duration, you taunt all enemies within the aura for 2 seconds and gain 50% damage reduction for the same duration (30 second cooldown). Additionally, gain 30 ultimate haste. Aura is activated once the ultimate's effect starts or has elapsed.

View augment details
Can't Touch This Can't Touch This Can't Touch This Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
47.27%
Pick Rate
0.18%
Games
36,557

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

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Avoid Stuck in Here With Me + Can't Touch This

Both augments trigger on ultimate cast to provide defensive survival tools, but they do not stack their effects optimally. Invulnerability from Can't Touch This often overlaps with the 50% damage reduction from Stuck in Here With Me, resulting in significant defensive redundancy and wasted potential.

Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.52%
Pick Rate
0.07%
Games
13,859

Casting your ultimate ability grants you an aura for 2 seconds, growing in size over the duration to up to 500 units. After the duration, you taunt all enemies within the aura for 2 seconds and gain 50% damage reduction for the same duration (30 second cooldown). Additionally, gain 30 ultimate haste. Aura is activated once the ultimate's effect starts or has elapsed.

View augment details
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Avoid Stuck in Here With Me + Vampirism

Vampirism prevents you from being healed by allies and sets health regeneration to zero. While Stuck in Here With Me provides damage reduction, it offers no healing. This pairing leaves you with no sustain options during the long 30-second cooldown window between ultimate casts.

Augment Explained

Stuck in Here With Me

Augments

"Stuck With Me": Apply additional root duration when applying any CC. A神级 rune for CC champions.

Mechanics Breakdown

Stuck in Here With Me

Augments

Trapped With Me: Core effect: When applying any CC, additionally applies 0.5 second suppression. Suppression effect: Enemy cannot move but can attack and use abilities. Stat scaling: Per 100 AP, suppression duration +0.1 seconds (max +0.5 seconds). Limit: Can only trigger once every 3 seconds per target. Cannot stack with other suppressions.

Trigger Conditions

Stuck in Here With Me

Augments

Trapped With Me: All CC effects (knockup/suppression/stun/fear/fear/charm/slow). Automatically triggers when applying CC to enemy heroes.

What Does Not Trigger

Stuck in Here With Me

Augments

Stuck With Me: Applying control to minions/monsters, applying control to allies, when enemy is untargetable, when control is cleansed by QSS/Mercury

Hidden Mechanics

Stuck in Here With Me

Augments

Trapped With Me: Sequential Application: Extra stun applies after original control ends. Multi-target Trigger: When controlling multiple targets, each gets additional stun. Cleanse Immune: Enemy becomes immune to extra stuns for 3 seconds after using Cleanse. Slow Trigger: Even slows can trigger extra stun.

Best Champion Types

Stuck in Here With Me

Augments

Trapped With Me: Control champions, supports, initiators, champions with multiple CC abilities

Low-Value Champion Types

Stuck in Here With Me

Augments

Trapped With Me: Champions without crowd control Pure damage dealers Assassins Tanks with minimal CC

Playstyle Tips

Stuck in Here With Me

Augments

Stuck With Me: Use multiple crowd control abilities to extend enemy cc duration. Build AP items to extend root duration. Prioritize controlling enemy carries in teamfights. Coordinate with teammates to form cc chains. Note 3-second cooldown on same target.

Best Augment Combos

Stuck in Here With Me

Augments

Stuck in Here With Me + Ultimate Awakening: Ultimate Awakening resets basic ability cooldowns and grants 300 ability haste for 15 seconds after casting your ultimate, perfectly complementing Stuck in Here With Me's taunt follow-up. The 30 ultimate haste from both augments stacks, letting you engage more frequently. After taunting enemies, you can spam abilities while benefiting from 50% damage reduction, creating devastating sustained teamfight presence. Stuck in Here With Me + Celestial Body + Goliath: Celestial Body's 1500 bonus health and Goliath's 35% bonus health dramatically increase your survivability during the 2-second taunt window. The damage reduction from Stuck in Here With Me combined with massive health pool ensures you survive the taunt duration while enemies are forced to attack you. Goliath's increased size also helps enemies stay within your taunt aura radius. Stuck in Here With Me + Ultimate Revolution: Ultimate Revolution resets your ultimate's cooldown once its effect ends, synergizing with Stuck in Here With Me's 30 second cooldown. This allows potential double-ultimate casts in extended fights. After the first taunt and damage reduction phase ends, you may have another ultimate ready to re-engage, doubling your crowd control and survivability windows in critical teamfights. Stuck in Here With Me + Ultimate Unstoppable + Courage of the Colossus: Ultimate Unstoppable grants crowd control immunity for 3 seconds when casting your ultimate, ensuring you cannot be interrupted during the aura growth phase. Courage of the Colossus provides shields when you immobilize enemies, triggering when your taunt lands. This combination guarantees your engage connects and gives you defensive layers to survive the forced enemy aggression.

Bad Augment Synergies

Stuck in Here With Me

Augments

Avoid Stuck in Here With Me + Back to Basics: This is a hard conflict. Back to Basics permanently seals your ultimate ability, which completely disables Stuck in Here With Me since its entire effect triggers on ultimate cast. You lose the aura, taunt, damage reduction, and the 30 ultimate haste, making this pairing entirely non-functional. Avoid Stuck in Here With Me + Scopiest Weapons: Stuck in Here With Me requires you to be within 500 units of enemies to taunt them, but Scopiest Weapons grants massive bonus attack range that keeps you far from targets. The taunt aura will rarely reach enemies, wasting the core defensive and crowd control value of this augment. Avoid Stuck in Here With Me + Can't Touch This: Both augments trigger on ultimate cast to provide defensive survival tools, but they do not stack their effects optimally. Invulnerability from Can't Touch This often overlaps with the 50% damage reduction from Stuck in Here With Me, resulting in significant defensive redundancy and wasted potential. Avoid Stuck in Here With Me + Vampirism: Vampirism prevents you from being healed by allies and sets health regeneration to zero. While Stuck in Here With Me provides damage reduction, it offers no healing. This pairing leaves you with no sustain options during the long 30-second cooldown window between ultimate casts.

Common Mistakes

Stuck in Here With Me

Augments

Stuck With Me: Don't take on champions without CC, completely useless. Don't ignore the 3-second cooldown on same target. Don't try to control after enemy uses Mercury's Treads. Note suppression doesn't prevent enemies from attacking or using abilities.