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Augment Details Gold T2 Patch 26.9
Get Excited

Get Excited ARAM Mayhem Augment Guide

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

53.01%Win Rate
0.78%Pick Rate
T2Tier
158,051Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T248.45%0.92%52,91426.9
Stage2T249.08%0.65%37,53526.9
Stage3T250.48%0.73%40,95226.9
Stage4T253.29%0.85%41,54426.9
Stage5T365.33%0.55%27426.9

Best Champions

Best champions with this augment

Top synergy

Get Excited Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
53.01%
Pick Rate
0.78%
Games
158,051

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

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Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
59.04%
Pick Rate
1.63%
Games
331,261

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

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Get Excited + Executioner

Get Excited grants massive movement speed and attack speed on takedowns, while Executioner resets all basic ability cooldowns on the same trigger. This creates explosive chain-killing potential in ARAM's constant teamfights, as each reset enables another ability rotation to secure the next takedown, perpetuating the cycle.

Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
53.01%
Pick Rate
0.78%
Games
158,051

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

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Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.20%
Pick Rate
0.83%
Games
169,267

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

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Get Excited + Tap Dancer

Tap Dancer grants bonus attack speed based on movement speed and builds speed on-hit. Get Excited's 100% bonus movement speed on takedowns instantly converts into additional attack speed, while the on-hit speed stacks help maintain high uptime between takedowns for sustained DPS.

Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
53.01%
Pick Rate
0.78%
Games
158,051

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

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Don't Blink Don't Blink Don't Blink Silver
Rarity
Silver
Tier
T5
Win Rate
51.33%
Pick Rate
0.10%
Games
20,266

Deal 1% increased damage per 10 movement speed you have more than the target.

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Get Excited + Don't Blink

Don't Blink deals increased damage based on movement speed advantage over targets. Get Excited's 100% bonus movement speed on takedowns dramatically widens this gap, converting the mobility burst into a significant damage multiplier during the 4-second window for finishing fights.

Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
53.01%
Pick Rate
0.78%
Games
158,051

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

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Tank Engine Tank Engine Tank Engine Gold
Rarity
Gold
Tier
T1
Win Rate
59.25%
Pick Rate
1.27%
Games
257,215

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

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Get Excited + Tank Engine

Tank Engine grants stacking maximum health and size on champion takedowns. Get Excited's movement speed helps survive after diving for kills, while the attack speed accelerates follow-up damage. Together they enable a snowballing playstyle where successful aggression is rewarded with both durability and mobility.

What Not to Pair with Get Excited

Bad augment synergies and low-value pairings to avoid

Avoid
Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
53.01%
Pick Rate
0.78%
Games
158,051

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

View augment details
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Get Excited + Slow and Steady

Avoid this pairing because Slow and Steady completely disables all attack speed bonuses from working, which nullifies the 15% total attack speed portion of Get Excited's takedown reward. You lose half the value of Get Excited since the attack speed component becomes impossible to benefit from after takedowns.

Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
53.01%
Pick Rate
0.78%
Games
158,051

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

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Homeguard Homeguard Homeguard Silver
Rarity
Silver
Tier
T4
Win Rate
53.40%
Pick Rate
0.25%
Games
50,382

Gain 100% bonus movement speed . This bonus is lost for 6 seconds after taking damage from champions.

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Avoid Get Excited + Homeguard

This pairing is redundant and low-value because Homeguard already provides 100% bonus movement speed permanently until you take champion damage. Get Excited's 100% bonus movement speed on takedown offers almost no additional benefit since you likely already have that speed from Homeguard, wasting the augment slot.

Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
53.01%
Pick Rate
0.78%
Games
158,051

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

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Purist - Caster Purist - Caster Purist - Caster Silver
Rarity
Silver
Tier
T5
Win Rate
46.95%
Pick Rate
0.11%
Games
22,539

Convert all of your bonus attack speed into ability haste at a rate of 0. 65 ability haste per 1% bonus attack speed . Additionally, your abilities' total cooldowns are reduced by 10%.

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Avoid Get Excited + Purist - Caster

Avoid this pairing because Purist - Caster converts all bonus attack speed into ability haste, which directly conflicts with Get Excited's attack speed reward on takedowns. The 15% total attack speed you gain from Get Excited gets converted away, defeating the purpose of taking the augment.

Get Excited Get Excited Get Excited Gold
Rarity
Gold
Tier
T2
Win Rate
53.01%
Pick Rate
0.78%
Games
158,051

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

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Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.57%
Pick Rate
0.12%
Games
23,649

Upgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed , but your basic attacks against champions now deal 50% damage.

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Avoid Get Excited + Upgrade Sword of Blossoming Dawn

This pairing has strong anti-synergy because Upgrade Sword of Blossoming Dawn reduces your basic attack damage against champions to 50%, which conflicts with Get Excited's purpose of boosting your combat effectiveness after takedowns. The attack speed bonus becomes much less valuable when your attacks deal half damage.

Augment Explained

Get Excited

Augments

Bloodlust: Gains high movement speed and attack speed after participating in takedowns, allowing quick follow-up for kills,专属 for teamfight cleaners.

Mechanics Breakdown

Get Excited

Augments

"Bloodlust: Core effect: After participating in a takedown, gain 50% bonus movement speed and 30% attack speed for 3 seconds \nAssist effect: Bonuses are halved for assists (25% move speed, 15% attack speed) \nRefresh mechanism: Duration is refreshed by participating in another takedown \nStacking rules: Adds with other movement speed and attack speed effects \nEffect scope: Applies to all self movement and attacks

Trigger Conditions

Get Excited

Augments

Sinister Steel: Killing enemy champions Assisting enemy champions Participating in killing heroes controlled by summons

What Does Not Trigger

Get Excited

Augments

Sinister Strike: Killing minions, monsters, towers, Killing allied champions, Enemy champion suicide

Hidden Mechanics

Get Excited

Augments

Celerity: Movement speed bonus can exceed movement speed cap. Attack speed bonus can exceed attack speed cap. Multi-kill refreshes duration but doesn't increase bonus magnitude. Bonus effect doesn't persist after respawn

Best Champion Types

Get Excited

Augments

Bloodlust: Teamfight carry champions (Katarina, Samira, Master Yi) Assassin champions (Zed, Talon, Akali) Jungler champions (Lee Sin, Xin Zhao, Kayn)

Low-Value Champion Types

Get Excited

Augments

Bloodlust: Pure backline damage dealers (Ziggs, Vel'Koz, Jinx)\nPure tank champions (Alistar, Leona, Ornn)\nPure support champions (Soraka, Karma, Nami)

Playstyle Tips

Get Excited

Augments

Sinister Steel: Kill an enemy first in team fights to trigger bonus Use high movement speed to chase low health enemies, refreshing duration Don't chase after bonus ends Combine with other movement speed items for better mobility

Best Augment Combos

Get Excited

Augments

Get Excited + Executioner: Get Excited grants massive movement speed and attack speed on takedowns, while Executioner resets all basic ability cooldowns on the same trigger. This creates explosive chain-killing potential in ARAM's constant teamfights, as each reset enables another ability rotation to secure the next takedown, perpetuating the cycle. Get Excited + Tap Dancer: Tap Dancer grants bonus attack speed based on movement speed and builds speed on-hit. Get Excited's 100% bonus movement speed on takedowns instantly converts into additional attack speed, while the on-hit speed stacks help maintain high uptime between takedowns for sustained DPS. Get Excited + Don't Blink: Don't Blink deals increased damage based on movement speed advantage over targets. Get Excited's 100% bonus movement speed on takedowns dramatically widens this gap, converting the mobility burst into a significant damage multiplier during the 4-second window for finishing fights. Get Excited + Tank Engine: Tank Engine grants stacking maximum health and size on champion takedowns. Get Excited's movement speed helps survive after diving for kills, while the attack speed accelerates follow-up damage. Together they enable a snowballing playstyle where successful aggression is rewarded with both durability and mobility.

Bad Augment Synergies

Get Excited

Augments

Avoid Get Excited + Slow and Steady: Avoid this pairing because Slow and Steady completely disables all attack speed bonuses from working, which nullifies the 15% total attack speed portion of Get Excited's takedown reward. You lose half the value of Get Excited since the attack speed component becomes impossible to benefit from after takedowns. Avoid Get Excited + Homeguard: This pairing is redundant and low-value because Homeguard already provides 100% bonus movement speed permanently until you take champion damage. Get Excited's 100% bonus movement speed on takedown offers almost no additional benefit since you likely already have that speed from Homeguard, wasting the augment slot. Avoid Get Excited + Purist - Caster: Avoid this pairing because Purist - Caster converts all bonus attack speed into ability haste, which directly conflicts with Get Excited's attack speed reward on takedowns. The 15% total attack speed you gain from Get Excited gets converted away, defeating the purpose of taking the augment. Avoid Get Excited + Upgrade Sword of Blossoming Dawn: This pairing has strong anti-synergy because Upgrade Sword of Blossoming Dawn reduces your basic attack damage against champions to 50%, which conflicts with Get Excited's purpose of boosting your combat effectiveness after takedowns. The attack speed bonus becomes much less valuable when your attacks deal half damage.

Common Mistakes

Get Excited

Augments

Presence of Mind: Don't think only kills trigger, assists work too. Don't chase blindly after buff ends. Don't ignore attack speed bonus to damage output. Note enemy CC, avoid being locked down.