ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Prismatic T5 Patch 26.9
Hand of Baron

Hand of Baron ARAM Mayhem Augment Guide

Gain a modified Hand of Baron , which only grants 25% increased adaptive force and greatly empowers nearby allied minions .

52.33%Win Rate
0.05%Pick Rate
T5Tier
10,038Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage3T267.03%0.01%36726.9
Stage4T451.67%0.20%9,61626.9

Best Champions

Best champions with this augment

Top synergy

Hand of Baron Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Hand of Baron Hand of Baron Hand of Baron Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.33%
Pick Rate
0.05%
Games
10,038

Gain a modified Hand of Baron , which only grants 25% increased adaptive force and greatly empowers nearby allied minions .

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Minionmancer Minionmancer Minionmancer Gold
Rarity
Gold
Tier
T5
Win Rate
51.33%
Pick Rate
0.10%
Games
20,406

Your pets deal 40% increased damage as well as gain 40% bonus health and size.

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Hand of Baron + Minionmancer

Hand of Baron empowers nearby allied minions with powerful buffs, and Minionmancer directly amplifies this synergy by granting those empowered minions 40% increased damage, 40% bonus health, and increased size. This combination creates a formidable pushing force where the buffed minions become significantly harder to clear and deal substantially more tower damage.

Hand of Baron Hand of Baron Hand of Baron Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.33%
Pick Rate
0.05%
Games
10,038

Gain a modified Hand of Baron , which only grants 25% increased adaptive force and greatly empowers nearby allied minions .

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Omni Soul Omni Soul Omni Soul Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
52.35%
Pick Rate
0.18%
Games
35,915

Grants 3 random Dragon Souls .

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Hand of Baron + Omni Soul

Hand of Baron provides 25% increased adaptive force and empowers minions, while Omni Soul grants three random Dragon Souls for massive stat diversity. The adaptive force scaling from Hand of Baron synergizes well with the combat bonuses from Dragon Souls, creating a powerful mid-to-late game scaling combination.

Hand of Baron Hand of Baron Hand of Baron Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.33%
Pick Rate
0.05%
Games
10,038

Gain a modified Hand of Baron , which only grants 25% increased adaptive force and greatly empowers nearby allied minions .

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Goliath Goliath Goliath Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.13%
Pick Rate
0.80%
Games
161,849

Grants 35% bonus health , 15% adaptive force , and 50% increased size.

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Hand of Baron + Goliath

Hand of Baron grants 25% increased adaptive force, and Goliath provides 35% bonus health, 15% adaptive force, and increased size. The dual adaptive force multipliers stack to significantly boost damage output, while the massive health increase ensures survivability to maintain the Hand of Baron buff during extended teamfights.

What Not to Pair with Hand of Baron

Bad augment synergies and low-value pairings to avoid

Avoid
Hand of Baron Hand of Baron Hand of Baron Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.33%
Pick Rate
0.05%
Games
10,038

Gain a modified Hand of Baron , which only grants 25% increased adaptive force and greatly empowers nearby allied minions .

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Hand of Baron + Back to Basics

Avoid this pairing because Back to Basics permanently seals your ultimate ability, which completely negates the primary power and identity of Hand of Baron. You lose access to the modified Baron buff effects while gaining nothing in return, making this one of the worst possible mechanical conflicts in the entire augment pool.

Hand of Baron Hand of Baron Hand of Baron Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.33%
Pick Rate
0.05%
Games
10,038

Gain a modified Hand of Baron , which only grants 25% increased adaptive force and greatly empowers nearby allied minions .

View augment details
Minionmancer Minionmancer Minionmancer Gold
Rarity
Gold
Tier
T5
Win Rate
51.33%
Pick Rate
0.10%
Games
20,406

Your pets deal 40% increased damage as well as gain 40% bonus health and size.

View augment details

Avoid Hand of Baron + Minionmancer

Hand of Baron empowers nearby allied minions while Minionmancer increases pet damage and health. These are separate unit types that do not interact with each other, creating a dispersed focus that dilutes your build. You gain no compounded value from taking both, as neither augment enhances the other's triggered effects.

Hand of Baron Hand of Baron Hand of Baron Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.33%
Pick Rate
0.05%
Games
10,038

Gain a modified Hand of Baron , which only grants 25% increased adaptive force and greatly empowers nearby allied minions .

View augment details
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Hand of Baron + Slow and Steady

Slow and Steady converts all bonus attack speed into attack damage, but Hand of Baron provides only adaptive force and minion empowerment. This pairing offers no mechanical synergy, as the converted stats do not amplify the Baron buff's effects, and you lose the attack speed scaling that many champions rely on.

Hand of Baron Hand of Baron Hand of Baron Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.33%
Pick Rate
0.05%
Games
10,038

Gain a modified Hand of Baron , which only grants 25% increased adaptive force and greatly empowers nearby allied minions .

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Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Hand of Baron + Glass Cannon

Glass Cannon restricts your maximum health to 70%, severely reducing survivability. Hand of Baron is a team-oriented augment that requires you to stay alive to empower minions and benefit from the adaptive force. The reduced health pool undermines your ability to utilize the Baron buff effectively in extended fights.

Augment Explained

Hand of Baron

Augments

Baron's Hand: Deal extra damage to epic monsters, gaining permanent stat bonuses upon takedown. An exclusive core rune for junglers and dragon-controlling champions.

Mechanics Breakdown

Hand of Baron

Augments

"Baron's Hand: Core effect: Deal 30% bonus damage to all epic monsters (Dragon, Rift Herald, Baron Nashor)\nBonus: Kill/assist epic monsters to permanently gain 12 Attack Damage, 18 AP, and 60 Health\nStacking: Each epic monster can only be counted once, max 6 stacks (3 Dragons + 1 Herald + 2 Barons)\nSpecial: Assists grant full bonus\nDeath penalty: Death does not cause loss of stats

Trigger Conditions

Hand of Baron

Augments

When attacking epic monsters When killing epic monsters When assisting in killing epic monsters When epic monsters spawn

What Does Not Trigger

Hand of Baron

Augments

Attacking minions/regular monsters/towers Killing enemy champions Enemy epic monster kills Unassisted kills

Hidden Mechanics

Hand of Baron

Augments

Baron's Hand: Bonus damage applies to all damage against epic monsters Assist counted if damage dealt in 10s before kill Stacked attributes benefit from percent bonuses Team shares Baron buff, but only you get rune stats

Best Champion Types

Hand of Baron

Augments

"Baron's Hand: All jungle champions (Lee Sin, Jarvan IV, Kayn, Kindred) Dragon-controlling ADCs (Varus, Jinx, Zeri) AOE mages (Ziggs, Brand, Kennen) Early-game strong champions

Low-Value Champion Types

Hand of Baron

Augments

Baron's Hand: Pure support (Soraka, Nami, Braum) Pure tank frontline (Alistar, Leona, Ornn) Late-game carry ADC (Vayne, Ryze) Split-push champions

Playstyle Tips

Hand of Baron

Augments

Baron's Hand: Prioritize controlling Dragon and early game epic monsters to quickly stack stats Get buffs from epic monsters before team fights Quickly steal dragons with teammates Use extra damage to solo Dragon

Best Augment Combos

Hand of Baron

Augments

Hand of Baron + Minionmancer: Hand of Baron empowers nearby allied minions with powerful buffs, and Minionmancer directly amplifies this synergy by granting those empowered minions 40% increased damage, 40% bonus health, and increased size. This combination creates a formidable pushing force where the buffed minions become significantly harder to clear and deal substantially more tower damage. Hand of Baron + Omni Soul: Hand of Baron provides 25% increased adaptive force and empowers minions, while Omni Soul grants three random Dragon Souls for massive stat diversity. The adaptive force scaling from Hand of Baron synergizes well with the combat bonuses from Dragon Souls, creating a powerful mid-to-late game scaling combination. Hand of Baron + Goliath: Hand of Baron grants 25% increased adaptive force, and Goliath provides 35% bonus health, 15% adaptive force, and increased size. The dual adaptive force multipliers stack to significantly boost damage output, while the massive health increase ensures survivability to maintain the Hand of Baron buff during extended teamfights.

Bad Augment Synergies

Hand of Baron

Augments

Avoid Hand of Baron + Back to Basics: Avoid this pairing because Back to Basics permanently seals your ultimate ability, which completely negates the primary power and identity of Hand of Baron. You lose access to the modified Baron buff effects while gaining nothing in return, making this one of the worst possible mechanical conflicts in the entire augment pool. Avoid Hand of Baron + Minionmancer: Hand of Baron empowers nearby allied minions while Minionmancer increases pet damage and health. These are separate unit types that do not interact with each other, creating a dispersed focus that dilutes your build. You gain no compounded value from taking both, as neither augment enhances the other's triggered effects. Avoid Hand of Baron + Slow and Steady: Slow and Steady converts all bonus attack speed into attack damage, but Hand of Baron provides only adaptive force and minion empowerment. This pairing offers no mechanical synergy, as the converted stats do not amplify the Baron buff's effects, and you lose the attack speed scaling that many champions rely on. Avoid Hand of Baron + Glass Cannon: Glass Cannon restricts your maximum health to 70%, severely reducing survivability. Hand of Baron is a team-oriented augment that requires you to stay alive to empower minions and benefit from the adaptive force. The reduced health pool undermines your ability to utilize the Baron buff effectively in extended fights.

Common Mistakes

Hand of Baron

Augments

Baron's Hand: Don't focus on Baron while ignoring teammates in lane, causing them to lose lane priority. Don't Baron when the enemy has vision, as it can be easily stolen. Remember assists also grant bonuses there's no need to force kills. Don't force Baron when behind, as it can lead to team wipes.